glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
[mesa.git] / src /
2017-01-20 Samuel Pitoisetgallium/hud: add missing break in hud_cpufreq_graph_ins...
2017-01-20 Elie TOURNIERnir: add min/max optimisation
2017-01-20 Jason Ekstrandnir/algebraic: Only include nir_search_helpers once
2017-01-19 Anuj Phogati965: Remove unnecessary mt->compressed checks
2017-01-19 Anuj Phogati965: Fix indentation in brw_miptree_layout_2d()
2017-01-19 Anuj Phogati965: Fix comment to include 3d textures
2017-01-19 Chad Versacei965: Delete pending CCS and HiZ ops in intel_miptree_m...
2017-01-19 Andres Rodriguezvulkan/wsi: clarify the severity of lack of DRI3 v2
2017-01-19 Andres Rodriguezradv: fix include order for installed headers v2
2017-01-19 Marek Olšákradeonsi: reject invalid vertex element formats
2017-01-19 Marek Olšákradeonsi: don't forget to add HTILE to the buffer list...
2017-01-19 Nayan Deshmukhst/vdpau: only send buffers with B8G8R8A8 format to X
2017-01-19 Nicolai Hähnleradeonsi: fix texture gather on stencil textures
2017-01-19 Alejandro Piñeiromesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for...
2017-01-19 Zachary Michaelsradeonsi: Always leave poly_offset in a valid state
2017-01-19 Nicolai Hähnlemesa/main: fix meta caller of _mesa_ClampColor
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: exit loop early if we find xfb layout qualifers
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl/i965: set and use tcs vertices_out directly
2017-01-19 Timothy Arcerii965: get outputs_written from gl_program
2017-01-19 Dave Airliegallivm: use #ifdef not #if for PIPE_ARCH_BIG_ENDIAN
2017-01-19 Timothy Arcerimesa: don't always set _NEW_PROGRAM when linking
2017-01-19 Timothy Arcerimesa: change init subroutine defaults helper to work...
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-19 Timothy Arceriglsl: create a new link_and_validate_uniforms() helper
2017-01-19 Timothy Arceriglsl: make a bunch of varying linking functions static
2017-01-19 Timothy Arceriglsl: move more varying linking code to link_varyings.cpp
2017-01-18 Topi Pohjolaineni965/blorp: Make post draw flush more explicit
2017-01-18 Topi Pohjolaineni965/gen6: Issue direct depth stall and flush after...
2017-01-18 Topi Pohjolaineni965: Make depth clear flushing more explicit
2017-01-18 Topi Pohjolaineni965/blorp: Use the render cache mechanism instead...
2017-01-18 Emil Velikovutils: really remove the __END_DECLS macro
2017-01-18 Emil Velikovutils: build sha1/disk cache only with Android/Autoconf
2017-01-18 Emil Velikovutil: import sha1 implementation from OpenBSD
2017-01-18 Kenneth Graunkei965: Make brw_cache_item structure private to brw_prog...
2017-01-18 Marek Olšákradeonsi: determine in advance which VBOs should be...
2017-01-18 Marek Olšákradeonsi: use fewer pointer dereferences in upload_vert...
2017-01-18 Marek Olšákradeonsi: reject invalid vertex buffer indices at state...
2017-01-18 Marek Olšákradeonsi: use a global dirty mask for shader pointers
2017-01-18 Marek Olšákradeonsi: use a bitmask-based loop in si_decompress_tex...
2017-01-18 Marek Olšákradeonsi: skip an unnecessary mutex lock for L2 prefetches
2017-01-18 Marek Olšákradeonsi: si_cp_dma_prepare is a no-op for L2 prefetches
2017-01-18 Marek Olšákradeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATE
2017-01-18 Marek Olšákradeonsi: use the correct target machine when building...
2017-01-18 Marek Olšákradeonsi: move shader pipe context state into a separat...
2017-01-18 Ben Widawskyi965: Fix SURFACE_STATE to handle non-zero aux offsets
2017-01-18 Christian GmeinerRevert "etnaviv: Fake occlusion query capability"
2017-01-18 Mauro Rossiandroid: ac/debug: move sid_tables.h generation and...
2017-01-18 Mauro Rossiandroid: gallium/auxiliary: fix building error in Andro...
2017-01-18 Mauro Rossiandroid: amd/common: fix LLVMInitializeAMDGPU* function...
2017-01-18 Mauro Rossiandroid: radeonsi: fix LLVMInitializeAMDGPU* functions...
2017-01-18 Mauro Rossiandroid: radeon: fix LLVMInitializeAMDGPU* functions...
2017-01-18 Emil Velikovnouveau: remove always false argument in nouveau_fence_...
2017-01-18 Emil Velikovegl/wayland: resolve quirky try_damage_buffer() impleme...
2017-01-18 Emil Velikovconfigure: remove HAVE_EGL_DRIVER_DRI[23]
2017-01-18 Emil Velikovgallium: correctly manage libsensors link flags
2017-01-18 Emil Velikovegl/wayland: unify dri2_wl_create_surface implementations
2017-01-18 Emil Velikovegl/wayland: use the destroy_window_callback for swrast
2017-01-18 Emil Velikovglx: unify GLX_SGIX_pbuffer aliased declarations
2017-01-18 Emil Velikovglx: use GLX_ALIAS for glXGetProcAddress
2017-01-18 Emil Velikovmesa: make use of HAVE_FUNC_ATTRIBUTE_ALIAS macro
2017-01-18 Emil Velikovglx: remove always false ifdef GLX_NO_STATIC_EXTENSION_...
2017-01-18 Wladimir J. van... etnaviv: Fake occlusion query capability
2017-01-18 Christian Gmeineretnaviv: add flags parameter to texture barrier
2017-01-18 Christian Gmeineretnaviv: handle PIPE_CAP_TGSI_FS_FBFETCH
2017-01-18 Roland Scheideggergallivm: (trivial) fix copy/paste bug with big endian...
2017-01-18 Jose Fonsecaconfigure.ac: Revert recent HAVE_LLVM changes.
2017-01-18 Emil Velikovvulkan: automake: do not use EXTRA_DIST in a conditional
2017-01-18 Tobias Drosteconfigure.ac: Set and use HAVE_GALLIUM_LLVM define
2017-01-18 Jose Fonsecagallivm: Cleanup USE_MCJIT.
2017-01-18 Kenneth Graunkei965: Don't map/unmap in brw_print_program_cache on...
2017-01-18 Kenneth Graunkei965: Move program cache printing to brw_program_cache.c.
2017-01-18 Kenneth Graunkei965: Make a helper for finding an existing shader...
2017-01-18 Kenneth Graunkeglsl: Make copy propagation not panic when it sees...
2017-01-18 Kenneth Graunkei965: Make DCE set null destinations on messages with...
2017-01-18 Kenneth Graunkei965: Combine some dead code elimination NOP'ing code.
2017-01-18 Kenneth Graunkei965: Make DCE explicitly not eliminate any control...
2017-01-17 Dave Airlieradv: disable vertex reuse when writing viewport index
2017-01-17 Dave Airlieradv: add support for layered clears (v2)
2017-01-17 Dave Airlieradv/ac: split part of llvm compile into a separate...
2017-01-17 Dave Airlieradv/ac: switch an if to switch
2017-01-17 Dave Airlieradv: add support for writing layer/viewport index...
2017-01-17 Bas Nieuwenhuizenac/debug: Decrease num_dw for type 2 NOP's.
2017-01-17 Marek Olšákradeonsi: for the tess barrier, only use emit_waitcnt...
2017-01-17 Nayan Deshmukhst/vdpau: remove the delayed rendering hack(v1.1)
2017-01-17 Nayan Deshmukhst/vdpau: use dri3 to directly send the buffer to X(v2)
2017-01-17 Nayan Deshmukhvl/dri3: use external texture as back buffers(v4)
2017-01-17 Iago Toral Quirogaanv: set UAV coherence required bit when needed
2017-01-17 Samuel Iglesias... anv: increase ANV_MAX_STATE_SIZE_LOG2 limit to 1 MB
2017-01-17 Ilia Mirkinnv50/ir: optimize shl + and
2017-01-17 Ilia Mirkinnvc0: enable FBFETCH with a special slot for color...
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