Jason Ekstrand [Sat, 17 Mar 2018 18:22:03 +0000 (11:22 -0700)]
nir: Support deref instructions in propagate_invariant
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 17 Mar 2018 06:18:38 +0000 (23:18 -0700)]
nir: Support deref instructions in lower_clip_cull
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 17 Mar 2018 05:13:00 +0000 (22:13 -0700)]
nir: Support deref instructions in lower_system_values
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 17 Mar 2018 00:23:14 +0000 (17:23 -0700)]
nir: Support deref instructions in lower_indirect_derefs
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 16 Mar 2018 08:27:35 +0000 (01:27 -0700)]
nir: Support deref instructions in lower_vars_to_ssa
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 17 Mar 2018 04:20:44 +0000 (21:20 -0700)]
nir: Support deref instructions in split_var_copies
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 16 Mar 2018 07:20:57 +0000 (00:20 -0700)]
nir: Support deref instructions in lower_var_copies
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 20 Mar 2018 18:11:25 +0000 (11:11 -0700)]
nir: Add a deref path helper struct
This commit introduces a new nir_deref.h header for helpers that are
less common and really only needed by a few heavy-duty passes. In this
header is a new struct for representing a full deref path which can be
walked in either direction.
v2 (Jason Ekstrand):
- Assert that deref != NULL (Caio)
- Fill _short_path with 0xdeadbeef in debug builds when not used (Caio)
- Make nir_deref_path a typedef (Rob)
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 22:54:35 +0000 (15:54 -0700)]
nir: Support deref instructions in lower_io_to_temporaries
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 22:54:23 +0000 (15:54 -0700)]
nir: Support deref instructions in lower_global_vars_to_local
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 22:37:50 +0000 (15:37 -0700)]
nir: Add a pass for fixing deref modes
This will be needed by anything which changes variable modes without
rewriting derefs.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 20 Mar 2018 21:16:06 +0000 (14:16 -0700)]
nir: Support deref instructions in remove_dead_variables
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rob Clark [Thu, 5 Apr 2018 00:39:01 +0000 (20:39 -0400)]
ttn: convert to deref instructions
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 19 Mar 2018 20:43:54 +0000 (13:43 -0700)]
prog/nir: Use deref instructions for params
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 16:58:22 +0000 (09:58 -0700)]
glsl/nir: Use deref instructions instead of dref chains
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 19 Mar 2018 22:10:29 +0000 (15:10 -0700)]
glsl/nir: Only claim to handle intrinsic functions
Non-intrinsic function handling has never actually been tested and
probably doesn't work. Just get rid of it for now. We can always add
it back in later if it's useful.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rob Clark [Wed, 16 May 2018 14:02:55 +0000 (10:02 -0400)]
nir: add deref lowering sanity checking
This will be removed at the end of the transition, but add some tracking
plus asserts to help ensure that lowering passes are called at the
correct point (pre or post deref instruction lowering) as passes are
converted and the point where lower_deref_instrs() is called is moved.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 19 Mar 2018 17:50:40 +0000 (10:50 -0700)]
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
This inserts a call to nir_lower_deref_instrs at every call site of
glsl_to_nir, spirv_to_nir, and prog_to_nir.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 21 Mar 2018 00:32:07 +0000 (17:32 -0700)]
nir/deref: Add some deref cleanup functions
Sometimes it's useful for a pass to be able to clean up its own derefs
instead of waiting for DCE. This little helper makes it very easy.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 16 Mar 2018 08:15:47 +0000 (01:15 -0700)]
nir: Add helpers for working with deref instructions
This commit adds a pass for lowering deref instructions to deref chains
as well as some smaller helpers to ease the transition.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Mon, 19 Mar 2018 17:24:59 +0000 (10:24 -0700)]
nir: Add deref sources to texture instructions
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 21:56:43 +0000 (14:56 -0700)]
nir: Add _deref versions of all of the _var intrinsics
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 14:57:58 +0000 (07:57 -0700)]
nir/builder: Add deref building helpers
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 15 Mar 2018 04:45:38 +0000 (21:45 -0700)]
nir: Add a deref instruction type
This commit adds a new instruction type to NIR for handling derefs.
Nothing uses it yet but this adds the data structure as well as all of
the code to validate, print, clone, and [de]serialize them.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Tue, 3 Apr 2018 02:23:36 +0000 (19:23 -0700)]
nir/validate: Rework intrinsic type validation
This moves the switch statement for specific intrinsics above source and
destination validation. We also rework the source and destination
validation to use different bit_size values for each source and/or
destination.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Karol Herbst [Wed, 2 May 2018 16:36:41 +0000 (18:36 +0200)]
nv50/ir: only avoid spilling constrained def if a mov is added
fix spilling regression introduced by
5428066f5e
this is just a minor mistake done while moving the code out into a new
function. The function contained a loop which might have been terminated
earlier and skipped setting noSpill to 1. After the refactoring it was always
set.
Fixes: 5428066f5e1ef5ea6ae04c84019f270023cfc6aa
("nv50/ir: make a copy of tex src if it's referenced multiple times")
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Dylan Baker [Fri, 22 Jun 2018 17:08:47 +0000 (10:08 -0700)]
meson: Fix typo that breaks -Dgalium-xvmc=false
_xmvc -> _xvmc. Sigh
Fixes: a6943bb4ce99ea7af7222552f1326fb80823d0b2
("meson: Fix auto option for xvmc")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Dylan Baker [Thu, 21 Jun 2018 15:35:03 +0000 (08:35 -0700)]
meson: Fix auto option for va
The same as the previous two patches, but for the libva state tracker.
Fixes: 724916c8a84b5bba8f880f17da936585d52c97b6
("meson: dedup gallium-xvmc logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Thu, 21 Jun 2018 15:34:05 +0000 (08:34 -0700)]
meson: Fix auto option for xvmc
This fixes the same problem as the previous patch did for vdpau, but for
xvmc.
Fixes: 724916c8a84b5bba8f880f17da936585d52c97b6
("meson: dedup gallium-xvmc logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Thu, 21 Jun 2018 15:28:36 +0000 (08:28 -0700)]
meson: Correct behavior of vdpau=auto
Currently if vdpau is set to auto, it will be disabled only in cases
where gallium is disabled or the host OS is not supported (mac, haiku,
windows). However on (for example) Linux if libvdpau is not installed
then the build will error because of the unmet dependency. This corrects
auto to do the right thing, and not error if libvdpau is not installed.
Fixes: 992af0a4b8224bdb4809e01c2f00d2f32546aee5
("meson: dedup gallium-vdpau logic")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Thu, 21 Jun 2018 12:39:30 +0000 (14:39 +0200)]
radv: always check the return error when submitting a CS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 21 Jun 2018 12:39:29 +0000 (14:39 +0200)]
radv: check the return values of radv_signal_fence()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 21 Jun 2018 12:39:28 +0000 (14:39 +0200)]
radv: change the returned error in radv_signal_fence()
From my point of view, when we aren't able to submit a CS
something terribly wrong happens and we are most likely
going to lost the device.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jonathan Marek [Thu, 21 Jun 2018 21:06:30 +0000 (17:06 -0400)]
freedreno: a2xx: fix clear color
the format of the CLEAR_COLOR register doesn't depend on the target format
this fixes clear color when rendering to 32-bit RGBA and 16-bit targets
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Thu, 21 Jun 2018 21:06:29 +0000 (17:06 -0400)]
freedreno: a2xx: fix crash when freeing context
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Thu, 21 Jun 2018 21:06:28 +0000 (17:06 -0400)]
freedreno: a2xx: fix crash on first clear
blend can be NULL, so check for that
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Thu, 21 Jun 2018 21:06:27 +0000 (17:06 -0400)]
freedreno: add a20x
this patch adds support for a20x, which has some differences with a220:
-no VGT_MAX_VTX_INDX register
-no CLEAR_COLOR register
-set RB_BC_CONTROL in restore (hangs without)
-different CP_DRAW_INDX format
tested with kmscube and glmark2 scenes, on par with a220
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jonathan Marek [Thu, 21 Jun 2018 21:06:26 +0000 (17:06 -0400)]
freedreno: a2xx: increase size of the offset field in instr_fetch_vtx_t
The offset field is 22 bit large.
11 bits are necessary because MaxVertexAttribRelativeOffset = 2047
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 20 Jun 2018 23:56:26 +0000 (16:56 -0700)]
v3d: Don't forget to initialize the buffer offset of a new winsys handle.
Eric Anholt [Thu, 21 Jun 2018 22:45:30 +0000 (15:45 -0700)]
v3d, vc4: Disable valgrind checking of CLE inputs when NDEBUG is set.
For a meson -Db_ndebug=true release build on x86_64, reduces text size of
libv3d.a from 53.0k to 51.6k. Inspired by
0d5329d626e3 ("anv: Disable
__gen_validate_value if NDEBUG is set.")
Marek Olšák [Wed, 20 Jun 2018 18:55:24 +0000 (14:55 -0400)]
mesa: fix glGetInteger64v for arrays of integers
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Thu, 21 Jun 2018 00:00:59 +0000 (20:00 -0400)]
ac/surface: disallow rotated micro tile mode
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 20 Jun 2018 23:43:36 +0000 (18:43 -0500)]
radeonsi: fix occlusion queries with 16x AA without FBO attachments on Stoney
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 20 Jun 2018 23:15:36 +0000 (18:15 -0500)]
radeonsi: handle non-clearable DCC buffers as MSAA resolve dst
This is reproducible on Stoney, but other chips may be affected too.
Cc 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Wed, 20 Jun 2018 23:11:05 +0000 (18:11 -0500)]
radeonsi: disable DCC MSAA for 128bpp formats on Stoney
Cc: 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rob Clark [Thu, 21 Jun 2018 12:37:07 +0000 (08:37 -0400)]
docs: update freedreno features
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 19 Jun 2018 12:10:43 +0000 (08:10 -0400)]
mesa: fix GLES 3.1 version calculation
All of ARB_gpu_shader5 is most certainly not required for GLES 3.1
(most of it is in OES_gpu_shader5 on top of GLES 3.1).
Some of what is required from ARB_gpu_shader5 is provided by
ARB_texture_gather, so check for that. The remaining subset of
ARB_gpu_shader5 doesn't have individual extensions to check for,
but I guess it is unlikely that some driver has all of these
extensions but not, say, integer bitfield manipulation.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Rob Clark [Fri, 15 Jun 2018 20:32:42 +0000 (16:32 -0400)]
freedreno/a5xx: MSAA
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 15 Jun 2018 20:24:36 +0000 (16:24 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 17 Jun 2018 16:07:07 +0000 (12:07 -0400)]
freedreno/ir3: txf_ms support
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 20 Jun 2018 16:50:40 +0000 (12:50 -0400)]
freedreno/a5xx: fix gpu hangs with large compute shaders
Similar to the combined limit for VS+FS, there is an upper limit for
shader size to run from internel memory.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 16 Jun 2018 16:26:50 +0000 (12:26 -0400)]
freedreno/ir3: fix base_vertex
Fixes: c366f422f0a nir: Offset vertex_id by first_vertex instead of base_vertex
Signed-off-by: Rob Clark <robdclark@gmail.com>
Eduardo Lima Mitev [Tue, 14 Nov 2017 16:44:39 +0000 (17:44 +0100)]
i965: Link uniforms of SPIR-V programs using the NIR linker
v2: nir_link_uniforms renamed to gl_nir_link_uniforms
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Mon, 19 Feb 2018 13:04:54 +0000 (14:04 +0100)]
i965: Setup glsl uniforms by index rather than name matching
Previously when setting up a uniform it would try to walk the uniform
storage slots and find one that matches the name of the given
variable. However, each variable already has a location which is an
index into the UniformStorage array so we can just directly jump to
the right slot. Some of the variables take up more than one slot so we
still need to calculate how many it uses.
The main reason to do this is to support ARB_gl_spirv because in that
case the uniforms don’t have names so the previous approach won’t
work.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Fri, 20 Oct 2017 13:20:36 +0000 (15:20 +0200)]
i965: account for NIR uniforms without name
Right now, the BRW linker code assumes nir_variable::name is always
non-NULL, but thanks to ARB_gl_spirv we will soon be linking SPIR-V
programs, and those explicitly require matching uniforms by location.
The name is just a debug hint.
Instead of checking for the name this patch makes it check for
var->num_state_slots on the assumption that everything that had an
internal name also had some state slots. This seems likely because the
two code paths that are taken when the name begins with "gl_" already
have an assert that var->state_slots is not NULL.
v2: simplified, most of it moved to glsl/nir/spirv (Neil Roberts)
v3: check for num_state_slots instead of the name. This is needed
because we do actually have nameless builtins with SPIR-V such as
PatchVerticesIn and we want them to hit the
_mesa_add_state_reference code path (Neil Roberts)
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Wed, 7 Feb 2018 22:17:08 +0000 (23:17 +0100)]
i965: Update TexturesUsed after linking the shaders
Otherwise if the shader is SPIR-V then SamplerUsed won’t have been
initialised yet so it will end up thinking no textures are used. This
was causing a crash later on if nothing causes it to regenerate
TexturesUsed before the next render.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Tue, 10 Oct 2017 12:11:03 +0000 (14:11 +0200)]
i965: Build SPIR-V programs' resource list using NIR
v2: tweak after nir_linker.h being renamed to gl_nir_linker.h
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Tue, 14 Nov 2017 23:29:28 +0000 (00:29 +0100)]
nir/linker: Add nir_build_program_resource_list()
This function is equivalent to the linker.cpp
build_program_resource_list() but will extract the resources from NIR
shaders instead.
For now, only uniforms and program inputs are implemented.
v2: move from compiler/nir to compiler/glsl (Timothy Arceri)
v3: remove support for inputs, that is still WIP (spotted by Timothy
Arceri)
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Sat, 12 May 2018 07:59:32 +0000 (09:59 +0200)]
compiler/link: move add_program_resource to linker_util
So it could be used by the GLSL and NIR linker.
v2: (Timothy Arceri)
* Moved from compiler to compiler/glsl
* Method renamed to link_util_add_program_resource
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Fri, 23 Feb 2018 16:09:22 +0000 (17:09 +0100)]
nir/linker: Set the uniform initial values
This is based on link_uniform_initializers.cpp.
v2: move from compiler/nir to compiler/glsl (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Tue, 14 Nov 2017 11:25:47 +0000 (12:25 +0100)]
nir/linker: Add gl_nir_link_uniforms()
This function will be the entry point for linking the uniforms from
the nir_shader objects associated with the gl_linked_shaders of a
program.
This patch includes initial support for linking uniforms from NIR
shaders. It is tailored for the ARB_gl_spirv needs, and it is far from
complete, but it should handle most cases of uniforms, array
uniforms, structs, samplers and images.
There are some FIXMEs related to specific features that will be
implemented in following patches, like atomic counters, UBOs and
SSBOs.
Also, note that ARB_gl_spirv makes mandatory explicit location for
normal uniforms, so this code only handles uniforms with explicit
location. But there are cases, like uniform atomic counters, that
doesn't have a location from the OpenGL point of view (they have a
binding), but that Mesa assign internally a location. That will be
handled on following patches.
A nir_linker.h file is also added. More NIR-linking related API will
be added in subsequent patches and those will include stuff from Mesa,
so reusing nir.h didn't seem a good idea.
v2: move from compiler/nir to compiler/glsl (Timothy Arceri)
v3: sets var->driver.location if the uniform was found from a previous
stage (Neil Roberts).
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Wed, 28 Mar 2018 12:59:26 +0000 (14:59 +0200)]
compiler/link: add linker_util.h, move linker_error/warning to it
Linker utilities common to the GLSL IR and NIR linker (the latter to
be used for ARB_gl_spirv).
We need to move it to a new header as the NIR linker doesn't need to
know about ir_variable, and others, included at linker.h.
v2: move from src/compiler to src/compiler/glsl (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Fri, 23 Feb 2018 16:07:52 +0000 (17:07 +0100)]
spirv: Set nir_variable->explicit_binding
When SpvDecorationBinding is encountered in the SPIR-V source it now
sets explicit_binding on the nir_variable. This will be used to
determine whether to initialise sampler and image uniforms with the
binding value.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Thu, 1 Mar 2018 16:51:58 +0000 (17:51 +0100)]
spirv: Get rid of vtn_variable_mode_image/sampler
vtn_variable_mode_image and _sampler are instead replaced with
vtn_variable_mode_uniform which encompasses both of them. In the few
places where it was neccessary to distinguish between the two, the
GLSL type of the pointer is used instead.
The main reason to do this is that on OpenGL it is permitted to put
images and samplers into structs and declare a uniform with them. That
means that variables can now have a mix of uniform, sampler and image
modes so picking a single one of those modes for a variable no longer
makes sense.
This fixes OpLoad on a sampler within a struct which was previously
using the variable mode to determine whether it was a sampler or not.
The type of the variable is a struct so it was not being considered to
be uniform mode even though the member being loaded should be sampler
mode.
The previous code appeared to be using var->interface_type as a place
to store the type of the variable without the enclosing array for
images and samplers. I guess this worked because opaque types can not
appear in interfaces so the interface_type is sort of unused. This
patch removes the overloading of var->interface_type and any places
that needed the type without the array can now just deduce it from
var->type.
v2: squash in this patch the changes to anv/nir (Timothy)
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Nicolai Hähnle [Thu, 22 Jun 2017 11:00:08 +0000 (13:00 +0200)]
spirv: translate default-block uniforms
They are supported by SPIR-V for ARB_gl_spirv.
v2 (changes on top of Nicolai's original patch):
* Handle UniformConstant storage class for uniforms other than
samplers and images. (Eduardo Lima)
* Handle location decoration also for samplers and images. (Eduardo
Lima)
* Rebase update (spirv_to_nir options added, logging changes, and
others) (Alejandro Piñeiro)
Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Thu, 26 Oct 2017 09:05:30 +0000 (11:05 +0200)]
nir/types: Add a utility wrapper to glsl_type::sampler_index()
I think it is more accurate to call it a sampler target (?).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Thu, 19 Oct 2017 11:28:35 +0000 (13:28 +0200)]
nir/types: Add a glsl_get_component_slots() utility
It is basically a wrapper around glsl_type::component_slots().
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Wed, 15 Nov 2017 23:14:52 +0000 (00:14 +0100)]
nir/lower_samplers: Limit assert to GLSL shader programs
Vulkan has the concept of separate image and sampler objects in the
SPIR-V code whereas GL conflates them into one. nir_lower_samplers
contains an assert to verify that sampler operand is not being set on
the nir instruction. However when the code comes from spirv_to_nir the
sampler operand is always set. GL_arb_gl_spirv explicitly states that
OpTypeSampler is not supported so it retains the GL behaviour of not
being able to seperate them. Therefore the sampler will always be the
same as the texture. This GL version of the lowering code ignores
instr->sampler and sets instr->sampler_index to the same value as
instr->texture_index. Some other places in the code (such as in
nir_print) assume that once the instruction is lowered then both
instr->texture and instr->sampler will be NULL, so to keep this
behaviour we now set instr->sampler to NULL after ignoring it to fill
in instr->sampler_index.
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Fri, 23 Feb 2018 15:06:30 +0000 (16:06 +0100)]
nir: Add explicit_binding to nir_variable
This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Thu, 21 Dec 2017 15:20:18 +0000 (16:20 +0100)]
mesa/main: add NULL name check when searching for a resource name
Since ARB_gl_spirv name reflection can be missing. piglit
shader_runner does several resource checking, so this commit is useful
to get even the more simple piglit tests running without crashing on
SPIR-V mode.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Fri, 13 Apr 2018 14:44:23 +0000 (16:44 +0200)]
i965: use gl_shader_program_data::spirv
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Eduardo Lima Mitev [Tue, 10 Oct 2017 08:27:01 +0000 (10:27 +0200)]
mesa/main: Add a 'spirv' flag to gl_shader_program_data
This will be used by the linker code to differentiate between programs
made out of SPIR-V or GLSL shaders.
This was rejected in the past, assuming that it was equivalent to
check for "shProg->_LinkedShaders[stage]->spirv_data != NULL". But:
* At some points of the linking process it would be needed to check
if _LinkerShaders[stage] is present, so the full check would be:
"shProg->_LinkedShaders[stage] != NULL &&
shProg->_LinkedShaders[stage]->spirv_data != NULL"
* Sometimes you would like to do some specific to SPIR-V
independently of the stage, or for any stage. For example, "link
all the uniforms, for all stages". In that case checking for the
flag would be equivalent to iterate all the _LinkedShaders and
check if there is any spirv_data available.
The former makes readibility really worse. Both could be solved by
adding two helpers. But adding a flag seems really more simple and
readable.
v2: added justification for the flag on the commit message (Alejandro)
Signed-off-by: Eduardo Lima <elima@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Emil Velikov [Wed, 20 Jun 2018 12:33:48 +0000 (13:33 +0100)]
docs/release-calendar: restore the missing 18.1 column
Earlier commit removed the column, instead of adjusting the height.
Cc: Dylan Baker <dylan@pnwbakers.com>
Fixes: 0d4f338a116 ("docs: Update release-notes and calendar")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Thu, 14 Jun 2018 13:15:59 +0000 (14:15 +0100)]
configure: use compliant grep regex checks
The current `grep "foo\|bar"' trips on some grep implementations, like
the FreeBSD one. Instead use `egrep "foo|bar"' as suggested by Stefan.
Cc: Stefan Esser <se@FreeBSD.org>
Reported-by: Stefan Esser <se@FreeBSD.org>
Bugzilla: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=228673
Fixes: 1914c814a6c ("configure: error out if building OMX w/o supported platform")
Fixes: 63e11ac2b5c ("configure: error out if building VA w/o supported platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Emil Velikov [Tue, 24 Apr 2018 17:49:22 +0000 (18:49 +0100)]
glsl/tests/glcpp: reinstate "error out if no tests found"
With the recent rework of converting the shell script to a python one
the check for actual tests was dropped.
Bring that back, since it was explicitly added considering we had a ~2
year period, during which the tests were not run.
v2: use raise Exception() over print() & return false (Dylan)
Fixes: db8cd8e36771 ("glcpp/tests: Convert shell scripts to a python
script")
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 24 Apr 2018 17:49:21 +0000 (18:49 +0100)]
glsl/glcpp/tests: reinstate srcdir/abs_builddir blurb
Bring back the "detection" of the said variables, to allow
standalone execution.
Fixes: db8cd8e36771 ("glcpp/tests: Convert shell scripts to a python
script")
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Tue, 24 Apr 2018 17:49:20 +0000 (18:49 +0100)]
glsl: fold glcpp-test-cr-lf.sh into glcpp-test.sh
As of recently both of these have been reworked so they invoke a python
script. At the same time the latter can be executed with the combined
arguments of both scripts.
AKA we no longer need to have them separate.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Emil Velikov [Tue, 24 Apr 2018 17:48:02 +0000 (18:48 +0100)]
st/dri: constify dri_fill_st_visual's screen
As the function says - only the visual is changed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Emil Velikov [Tue, 10 Apr 2018 16:11:29 +0000 (17:11 +0100)]
mesa: remove struct gl_extensions::ATI_separate_stencil
Virtually every driver that supports ATI_separate_stencil
also supports EXT_stencil_two_side.
Use the latter boolean for both extension. With that in mind we can drop
the explicit true from the drivers and the nasty comment in
compute_version().
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Thu, 21 Jun 2018 10:02:29 +0000 (11:02 +0100)]
travis: add libXrandr and its randrproto dependency
Fixes: 3f960c1338713d317ce6 "vulkan: EXT_acquire_xlib_display requires libXrandr headers to build"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Juan A. Suarez Romero [Mon, 18 Jun 2018 13:45:51 +0000 (15:45 +0200)]
swr: bump minimum supported LLVM version to 5.0
RADV now requires LLVM 5.0 or greater, and thus we can't build dist
tarball because swr requires LLVM 4.0.
Let's bump required LLVM to 5.0 in swr too.
Fixes: f9eb1ef870 ("amd: remove support for LLVM 4.0")
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Bruce Cherniak <bruce.cherniak@intel.com>
Grazvydas Ignotas [Wed, 20 Jun 2018 19:17:39 +0000 (22:17 +0300)]
radeonsi: add a debug flag to zero vram allocations
This allows to avoid having to see garbage in Dying Light loading screen
at least, which probably expects Windows/NV behavior of all allocations
being zeroed by default.
Analogous to radv flag with the same name.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Grazvydas Ignotas [Sat, 16 Jun 2018 18:56:13 +0000 (21:56 +0300)]
radeonsi: use shifts for sign extension
Avoids a branch and reduces code size a tiny bit:
text data bss dec hex filename
10804563 398653
2070368 13273584 ca89f0 /tmp/radeonsi_dri.so.old
10804499 398653
2070368 13273520 ca89b0 /tmp/radeonsi_dri.so
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 20 Jun 2018 14:10:56 +0000 (16:10 +0200)]
radv: set EVENT_WRITE_EOP.INT_SEL = wait for write confirmation
Ported from RadeonSI.
Not sure why this is needed but AMDVLK does something similar.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 20 Jun 2018 14:10:55 +0000 (16:10 +0200)]
radv: use EOP_DATA_SEL_* instead of magic numbers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Roland Scheidegger [Fri, 15 Jun 2018 21:36:52 +0000 (23:36 +0200)]
r600: fix copy/paste bug for sampleMaskIn workaround
The sampleMaskIn workaround (
b936f4d1ca0d2ab1e828ff6a6e617f12469687fa)
tries to figure out if the shader is running at per-sample frequency, but
there's a typo bug so it will only recognize per-sample linar inputs,
not per-sample perspective ones.
Spotted by Eric Engestrom <eric.engestrom@intel.com>
Fixes: b936f4d1ca0d2ab1e828a "r600: partly fix sampleMaskIn value"
Eric Anholt [Wed, 20 Jun 2018 17:22:44 +0000 (10:22 -0700)]
v3d: Fix min vs mag determination when not doing mip filtering.
Fixes all 128 failing tests in
dEQP-GLES3.functional.texture.filtering.*.combinations
Keith Packard [Tue, 19 Jun 2018 22:58:30 +0000 (15:58 -0700)]
vulkan: EXT_acquire_xlib_display requires libXrandr headers to build
When VK_USE_PLATFORM_XLIB_XRANDR_EXT is defined, vulkan.h includes
X11/extensions/Xrandr.h for the RROutput typedef which is used in
the vkGetRandROutputDisplayEXT interface.
Make sure we have the required header by checking during the build,
and also set CFLAGS to point at the right directory.
We don't need to link against the library as we don't use any
functions from there, so don't add the _LIBS value in the autotools
build.
Signed-off-by: Keith Packard <keithp@keithp.com>
Fixes: dbac8e25f851ed44c51f "radv: Add EXT_acquire_xlib_display to radv driver [v2]"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Tue, 19 Jun 2018 23:27:17 +0000 (16:27 -0700)]
v3d: Implement ALPHA_TO_COVERAGE.
There's a convenient "FTOC" instruction for generating the coverage now,
unlike vc4. This fixes
dEQP-GLES3.functional.multisample.fbo_4_samples.proportionality_alpha_to_coverage
Eric Anholt [Tue, 19 Jun 2018 23:00:15 +0000 (16:00 -0700)]
v3d: Track write reference to the separate stencil buffer.
Otherwise, a blit from separate stencil may fail to flush the job that
initialized it, or new drawing could fail to flush a blit reading from
stencil.
Fixes:
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
Eric Anholt [Tue, 19 Jun 2018 22:48:15 +0000 (15:48 -0700)]
v3d: Add missing reference to the separate stencil buffer.
Noticed while debugging a missing flush of rendering in the z32f_s8 case.
Eric Anholt [Tue, 19 Jun 2018 18:24:56 +0000 (11:24 -0700)]
v3d: Fix return value from fence_finish.
We needed to convert from a -errno to a boolean success value. Fixes:
GTF-GLES3.gtf.GL3Tests.sync.sync_functionality_clientwaitsync_flush
GTF-GLES3.gtf.GL3Tests.sync.sync_functionality_clientwaitsync_signaled
Christian Gmeiner [Fri, 15 Jun 2018 10:29:59 +0000 (12:29 +0200)]
mesa/st: only do scalar lowerings if driver benefits
As not every (upcoming) backend compiler is happy with
nir_lower_xxx_to_scalar lowerings do them only if the backend
is scalar (and not vec4) based.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christian Gmeiner [Fri, 15 Jun 2018 10:29:58 +0000 (12:29 +0200)]
gallium: add scalar isa shader cap
v1 -> v2:
- nv30 is _NOT_ scalar as suggested by Ilia Mirkin.
- Change from a screen cap to a shader cap as suggested
by Eric Anholt.
- radeonsi is scalar as suggested by Marek Olšák.
- Change missing ones to be scalar.
v2 -> v3:
- r600 prefers vec4 as suggested by Marek Olšák.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Keith Packard [Wed, 11 Oct 2017 07:20:08 +0000 (00:20 -0700)]
radv: Add VK_EXT_display_surface_counter to radv driver
This extension is required to support EXT_display_control as it offers
a way to query whether the vblank counter is supported.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Keith Packard [Wed, 11 Oct 2017 07:20:08 +0000 (00:20 -0700)]
anv: Add VK_EXT_display_surface_counter to anv driver [v2]
This extension is required to support EXT_display_control as it offers
a way to query whether the vblank counter is supported.
v2:
Add extension to list in alphabetical order
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 16 Jun 2018 17:44:11 +0000 (10:44 -0700)]
Vulkan/wsi: Implement VK_EXT_display_surface_counter
This extension is required to support EXT_display_control as it offers a
way to query whether the vblank counter is supported. Internally, it is
implemented using a fake MESA extension which provides a chain-in to
GetSurfaceCapabilities2KHR which contains the one added field. This has
the advantage of reducing number of callbacks needed in the back-ends.
It also means that anything chained into GetSurfaceCapabilities2EXT
through VkSurfaceCapabilities2KHR::pNext so we only need to handle
crawling the pNext chain once per back-end.
Reviewed-by: Keith Packard <keithp@keithp.com>
Jason Ekstrand [Sat, 16 Jun 2018 17:27:40 +0000 (10:27 -0700)]
vulkan/wsi: Get rid of the get_capabilities hook
Instead, we can just use get_capabilities2. This way back-ends only
have to implement one hook.
Reviewed-by: Keith Packard <keithp@keithp.com>
Eric Engestrom [Tue, 19 Jun 2018 14:55:26 +0000 (15:55 +0100)]
intel/aubinator: drop unused functions
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Samuel Pitoiset [Tue, 19 Jun 2018 14:04:30 +0000 (16:04 +0200)]
radv: always initialize the clear depth/stencil values to 0
Similar to the clear color values.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>