Marek Olšák [Tue, 23 Jul 2019 04:32:06 +0000 (00:32 -0400)]
radeonsi: adjust RB+ blend optimization settings
based on PAL
Marek Olšák [Tue, 23 Jul 2019 05:55:12 +0000 (01:55 -0400)]
ac/surface: allow linear swizzle mode automatic selection on gfx9 & 10
let addrlib make the decision to get the same result as PAL.
Pierre-Eric Pelloux-Prayer [Thu, 2 May 2019 13:01:05 +0000 (15:01 +0200)]
mesa: add EXT_dsa indexed generic queries
Only GetPointerIndexedvEXT needs an implementation, the other functions are
aliases of existing functions.
Pierre-Eric Pelloux-Prayer [Mon, 29 Apr 2019 15:39:49 +0000 (17:39 +0200)]
mesa: add EXT_dsa indexed texture commands functions
Added functions:
- EnableClientStateIndexedEXT
- DisableClientStateIndexedEXT
- EnableClientStateiEXT
- DisableClientStateiEXT
Implemented using the idiom provided by the spec:
if (array == TEXTURE_COORD_ARRAY) {
int savedClientActiveTexture;
GetIntegerv(CLIENT_ACTIVE_TEXTURE, &savedClientActiveTexture);
ClientActiveTexture(TEXTURE0+index);
XXX(array);
ClientActiveTexture(savedActiveTexture);
} else {
// Invalid enum
}
Pierre-Eric Pelloux-Prayer [Mon, 29 Apr 2019 11:53:29 +0000 (13:53 +0200)]
mesa: add EXT_dsa (Named)Framebuffer functions
These functions dont support display list as specified:
Should the selector-free versions of various OpenGL 3.0 and
EXT_framebuffer_object framebuffer object commands not be allowed
in display lists [...]?
RESOLVED: Yes
Pierre-Eric Pelloux-Prayer [Fri, 26 Apr 2019 16:10:44 +0000 (18:10 +0200)]
mesa: add EXT_dsa NamedBuffer functions
Jason Ekstrand [Tue, 30 Jul 2019 23:07:08 +0000 (18:07 -0500)]
i965/curbe: Look at SYSTEM_VALUE_FRAG_COORD instead of VARYING_SLOT_POS
When transitioning gl_FragCoord over to a system value, we missed one
instance of VARYING_SLOT_POS in i965. As of this commit, i965 has no
references to VARYING_SLOT_POS.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111263
Fixes: 4bb6e6817ec "intel: Use a system value for gl_FragCoord"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 26 Jul 2019 21:03:08 +0000 (16:03 -0500)]
intel/fs: Implement quad_swap_horizontal with a swizzle on gen7
This fixes dEQP-VK.subgroups.quad.compute.subgroupquadswaphorizontal_*
on all gen7 platforms.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Thu, 25 Jul 2019 23:28:44 +0000 (18:28 -0500)]
intel/fs: Use ALIGN16 instructions for all derivatives on gen <= 7
The issue here was discovered by a set of Vulkan CTS tests:
dEQP-VK.glsl.derivate.*.dynamic_*
These tests use ballot ops to construct a branch condition that takes
the same path for each 2x2 quad but may not be uniform across the whole
subgroup. They then tests that derivatives work and give the correct
value even when executed inside such a branch. Because the derivative
isn't executed in uniform control-flow and the values coming into the
derivative aren't smooth (or worse, linear), they nicely catch bugs that
aren't uncovered by simpler derivative tests.
Unfortunately, these tests require Vulkan and the equivalent GL test
would require the GL_ARB_shader_ballot extension which requires int64.
Because the requirements for these tests are so high, it's not easy to
test on older hardware and the bug is only proven to exist on gen7;
gen4-6 are a conjecture.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Tue, 30 Jul 2019 14:41:06 +0000 (15:41 +0100)]
scons+meson: suppress spammy build warning on MacOS
Originally introduced in
c7f36574506838274460 ("darwin: Suppress type
conversion warnings for GLhandleARB") to fix Bugzilla #66346 [1], this
workaround was never ported to Scons or Meson.
[1] https://bugs.freedesktop.org/66346
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Matt Turner [Mon, 17 Oct 2016 21:12:28 +0000 (14:12 -0700)]
i965/fs: Print the scheduler mode.
Line wrap some awfully long lines while we are here.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Matt Turner [Mon, 17 Oct 2016 21:10:26 +0000 (14:10 -0700)]
i965/fs: Add a shader_stats struct.
It'll grow further, and we'd like to avoid adding an additional
parameter to fs_generator() for each new piece of data.
v2 (idr): Rebase on 17 months. Track a visitor instead of a cfg.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Connor Abbott [Sun, 21 Apr 2019 19:46:46 +0000 (21:46 +0200)]
lima/gp: Support exp2 and log2
log2 is tricky because there cannot be a move between complex1 and
postlog2. We can't guarantee that scheduling complex1 will succeed when
we schedule postlog2, so we try to schedule complex1 and if it fails we
back out by rewriting the postlog2 as a move and introducing a new
postlog2 so that we can try again later.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Sat, 27 Jul 2019 23:13:10 +0000 (01:13 +0200)]
lima/gpir: Always schedule complex2 and *_impl right after complex1
See https://gitlab.freedesktop.org/lima/mesa/issues/94 for the gory
details of why this is needed. For *_impl this is easy, since it never
increases register pressure and it goes in the complex slot hence it
never counts against max nodes. It's a bit more challenging for
complex2, since it does count against max nodes, so we need to change
the reservation logic to reserve an extra slot for complex2 when
scheduling complex1. This second part isn't strictly necessary yet, but
it will be for exp2.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Qiang Yu <yuq825@gmail.com>
Bas Nieuwenhuizen [Tue, 30 Jul 2019 20:23:02 +0000 (22:23 +0200)]
radv: Fix descriptor set allocation failure.
Set all the handles to VK_NULL_HANDLE:
"If the creation of any of those descriptor sets fails, then the implementation
must destroy all successfully created descriptor set objects from this command,
set all entries of the pDescriptorSets array to VK_NULL_HANDLE and return the
error."
(Vulkan 1.1.117 Spec, section 13.2)
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Andres Rodriguez [Sat, 27 Jul 2019 13:44:44 +0000 (09:44 -0400)]
radv: fix queries with WAIT_BIT returning VK_NOT_READY
When vkGetQueryPoolResults() is called with VK_QUERY_RESULT_WAIT_BIT
set, the driver is supposed to wait for the query to become available
before returning.
Currently, radv returns once the query is indeed ready, but it returns
VK_NOT_READY. It also fails to populate the results.
The problem is a missing volatile in the secondary check for query
availability. This patch removes the secondary check altogether since it
is redundant with the preceding loop.
This bug was found with an unreleased version of SteamVR.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Matt Turner [Mon, 29 Jul 2019 20:51:55 +0000 (13:51 -0700)]
meson: Test for program_invocation_name
program_invocation_name and program_invocation_short_name are both GNU
extensions. I don't believe one can exist without the other, so only
check for program_invocation_name.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Matt Turner [Mon, 29 Jul 2019 22:31:34 +0000 (15:31 -0700)]
scons: Test for random_r()
Suggested-by: Eric Engestrom <eric.engestrom@intel.com>
Matt Turner [Thu, 25 Jul 2019 01:44:35 +0000 (18:44 -0700)]
meson: Test for random_r()
It's better to test for needed functions instead of using external
knowledge about presence in this or that C library.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Matt Turner [Thu, 25 Jul 2019 01:28:38 +0000 (18:28 -0700)]
st/nine: Drop preprocessor guards for glibc-2.12
Same rationale as the previous patch, but additionally these checks just
seem entirely unnecessary. pthread_self() has been used in Mesa since at
least 1999.
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Matt Turner [Thu, 25 Jul 2019 01:26:49 +0000 (18:26 -0700)]
util: Drop preprocessor guards for glibc-2.12
glibc-2.12 was released in 2010. No one is building new Mesa against 9
year old glibc, and removing these checks allows the code to work on
other C libraries like musl.
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Alyssa Rosenzweig [Tue, 30 Jul 2019 17:49:13 +0000 (10:49 -0700)]
pan/midgard: Nothing to see here, move along folks
Fixes: dee1e18fe4f ("pan/midgard: Cleanup ops table")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Lionel Landwerlin [Fri, 26 Jul 2019 19:47:09 +0000 (22:47 +0300)]
spirv: don't discard access set by vtn_pointer_dereference
We can have a access flag already set here so just augment the
existing ones.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0fb61dfdeb ("spirv: propagate access qualifiers through ssa & pointer")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Sagar Ghuge [Thu, 25 Jul 2019 21:07:36 +0000 (14:07 -0700)]
iris: Enable EXT_texture_shadow_lod
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Thu, 25 Jul 2019 21:05:58 +0000 (14:05 -0700)]
gallium: Add PIPE_CAP_TEXTURE_SHADOW_LOD
v2: Line wrap to 80 char (Marek Olsak)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sagar Ghuge [Fri, 31 May 2019 19:56:03 +0000 (12:56 -0700)]
i965: Enable EXT_texture_shadow_lod
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paulo Zanoni [Thu, 25 Jul 2019 18:49:09 +0000 (11:49 -0700)]
glsl: Add builtin functions for EXT_texture_shadow_lod
With the help of Sagar, Ian and Ivan.
v2: Fix dependencies (Ian Romanick)
v3: 1) fix function name (Marek Olsak)
2) Add check for extension enable (Marek Olsak)
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paulo Zanoni [Thu, 25 Jul 2019 17:57:43 +0000 (10:57 -0700)]
glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode
This will be used to support one of the function from
Ext_texture_shadow_lod specification.
With the help of Sagar, Ian and Ivan.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paulo Zanoni [Mon, 18 Mar 2019 23:37:17 +0000 (16:37 -0700)]
mesa: extension boilerplate for EXT_texture_shadow_lod
With the help of Sagar, Ian and Ivan.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Alyssa Rosenzweig [Tue, 30 Jul 2019 17:26:44 +0000 (10:26 -0700)]
pan/midgard: Cleanup ops table
Hopefully this should make a few ops make more sense. No functional
changes.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 26 Jul 2019 19:05:23 +0000 (12:05 -0700)]
pan/midgard: Extend copy-propagation to swizzles
We can compose them when we rewrite, which is.. more code.. but helps.
total instructions in shared programs: 3611 -> 3513 (-2.71%)
instructions in affected programs: 672 -> 574 (-14.58%)
helped: 11
HURT: 2
helped stats (abs) min: 2 max: 14 x̄: 9.09 x̃: 10
helped stats (rel) min: 5.71% max: 24.56% x̄: 17.99% x̃: 18.87%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 1.19% max: 2.08% x̄: 1.64% x̃: 1.64%
95% mean confidence interval for instructions value: -10.45 -4.62
95% mean confidence interval for instructions %-change: -20.07% -9.87%
Instructions are helped.
total bundles in shared programs: 2117 -> 2067 (-2.36%)
bundles in affected programs: 356 -> 306 (-14.04%)
helped: 11
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 4.55 x̃: 5
helped stats (rel) min: 4.55% max: 15.22% x̄: 13.63% x̃: 14.71%
95% mean confidence interval for bundles value: -5.64 -3.45
95% mean confidence interval for bundles %-change: -15.71% -11.55%
Bundles are helped.
total quadwords in shared programs: 3567 -> 3468 (-2.78%)
quadwords in affected programs: 695 -> 596 (-14.24%)
helped: 11
HURT: 1
helped stats (abs) min: 2 max: 14 x̄: 9.09 x̃: 10
helped stats (rel) min: 5.56% max: 21.88% x̄: 14.97% x̃: 15.15%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 2.38% max: 2.38% x̄: 2.38% x̃: 2.38%
95% mean confidence interval for quadwords value: -10.96 -5.54
95% mean confidence interval for quadwords %-change: -17.42% -9.63%
Quadwords are helped.
total registers in shared programs: 391 -> 383 (-2.05%)
registers in affected programs: 46 -> 38 (-17.39%)
helped: 9
HURT: 1
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 25.00% max: 25.00% x̄: 25.00% x̃: 25.00%
HURT stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
HURT stats (rel) min: 10.00% max: 10.00% x̄: 10.00% x̃: 10.00%
95% mean confidence interval for registers value: -1.25 -0.35
95% mean confidence interval for registers %-change: -29.42% -13.58%
Registers are helped.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Fri, 26 Jul 2019 18:52:30 +0000 (11:52 -0700)]
pan/midgard: Extract simple source mod check
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 30 Jul 2019 15:09:51 +0000 (08:09 -0700)]
pan/midgard: Lower texr/texw mixed registers
Conceptually, r28-r29 (as used for reading) and r28-r29 (as used for
writing) aren't registers at all, merely push/pull arrangements. So you
can't feed a texture result back into itself without explicitly moving
in the middle.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 23:55:15 +0000 (16:55 -0700)]
pan/midgard: Always set .cont for derivatives in loops
We need to keep the helper invocations alive.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 22:11:12 +0000 (15:11 -0700)]
pan/midgard: Implement derivatives
Implement the fdd* and fdd* opcodes in the Midgard compiler.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 23:56:03 +0000 (16:56 -0700)]
pan/midgard: Compose original texture swizzle in RA
Used for lowering derivatives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 23:53:05 +0000 (16:53 -0700)]
pan/midgard: Add new swizzles
Used for derivatives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 23:52:55 +0000 (16:52 -0700)]
pan/midgard: Add OP_IS_DERIVATIVE helper
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 23:52:36 +0000 (16:52 -0700)]
pan/midgard: Add make_compiler_temp_reg helper
Corrollary to make_compiler_temp (for SSA).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 22:10:41 +0000 (15:10 -0700)]
pan/midgard: Move nir_*_src_index to compiler.h
These helpers are useful for code emission everywhere. Share the love!
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 21:07:42 +0000 (14:07 -0700)]
pan/midgard: Disassemble unknown texture ops as hex
I'm not sure why I ever thought decimal was a good idea.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Mon, 29 Jul 2019 21:07:19 +0000 (14:07 -0700)]
pan/midgard: Add support for disassembling derivatives
They're just texture ops.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Connor Abbott [Tue, 30 Jul 2019 09:05:22 +0000 (11:05 +0200)]
nir/find_array_copies: Use correct parent array length
instr->type is the type of the array element, not the type of the array
being dereferenced. Rather than fishing out the parent type, just use
parent->num_children which should be the length plus 1. While we're here
add another assert for the issue fixed by the previous commit.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111251
Fixes: 156306e5e62 ("nir/find_array_copies: Handle wildcards and overlapping copies")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Tue, 30 Jul 2019 09:04:14 +0000 (11:04 +0200)]
nir: Fix comparison for nir_deref_instr_is_known_out_of_bounds()
There was an off-by-one error.
Fixes: 156306e5e62 ("nir/find_array_copies: Handle wildcards and overlapping copies")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Tue, 30 Jul 2019 13:14:35 +0000 (15:14 +0200)]
radv/gfx10: only compile the GS copy shader on-demand
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Michel Dänzer [Fri, 26 Jul 2019 10:20:41 +0000 (12:20 +0200)]
gitlab-ci: Fix scons build directory path
Fixes: dd3d0b2897b8 "gitlab-ci: Only keep the build logs as artifacts."
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Jan Zielinski [Fri, 26 Jul 2019 07:37:12 +0000 (09:37 +0200)]
swr/rasterizer: Add memory tracking support
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jan Zielinski [Wed, 24 Jul 2019 10:25:27 +0000 (12:25 +0200)]
swr/rasterizer: Better implementation of scatter
Added support for avx512 scatter instruction. Non-avx512 will
now call into a C function to do the scatter emulation.
This has better jit compile performance than
the previous approach of jitting scalar loops.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jan Zielinski [Wed, 24 Jul 2019 10:10:27 +0000 (12:10 +0200)]
swr/rasterizer: cleanups for tessellation
This commit introduces small fixes in preparation for tessellation
support.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Jan Zielinski [Wed, 24 Jul 2019 10:03:49 +0000 (12:03 +0200)]
rasterizer/swr: move BucketMgr to SwrContext
This move gets us back to parity with global manager
in that we can dump render context buckets now.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Alejandro Piñeiro [Mon, 29 Jul 2019 11:06:44 +0000 (13:06 +0200)]
v3d: take into account separate_stencil when checking if stencil should be cleared
In most cases this is not needed because the usual is that when a
separate stencil is written, the parent resource is also written.
This is needed if we have a separate stencil, no depth buffer, and the
source and destination is the same, as in that case the stencil can be
updated, but not the parent source (like if you are blitting only the
stencil buffer). On that situation, the following access to the
stencil buffer would clear the stencil buffer (so overwritting the
previous blitting) cleared because the parent source has
v3d_resource.writes to 0.
As far as I see, that situation only happens with the
GL_DEPTH32F_STENCIL8 format.
Note that one alternative would consider that if the separate_stencil
has been written, the parent should also be considered written (and
update its "writes" field accordingly). But I found this patch more
natural.
Fixes the following piglit tests:
spec/arb_depth_buffer_float/fbo-stencil-gl_depth32f_stencil8-blit
spec/arb_depth_buffer_float/fbo-stencil-gl_depth32f_stencil8-copypixels
the latter regressed when internally glCopyPixels implementation
started to use blitting. So:
Fixes: 131d40cfc91f ("st/mesa: accelerate glCopyPixels(STENCIL)")
Reviewed-by: Eric Anholt <eric@anholt.net>
Daniel Schürmann [Mon, 29 Jul 2019 15:51:01 +0000 (17:51 +0200)]
radv: Don't include radv_private.h from radv_shader.h
This patch decouples radv_shader.h from any LLVM dependency.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rafael Antognolli [Fri, 19 Jul 2019 22:41:35 +0000 (15:41 -0700)]
i965/gen10: Remove unnecessary workaround.
In fact, the description of the workaround states that the mask field
doesn't work correctly on gen10, and we need to set it to 0xffff even we
we only want to update a single field:
"The mask bits are not implemented properly on 3DSTATE_3D_MODE. Driver
must always program bits 31:16 of DW1 a value of 0xFFFF. This means
if it is only updating 1 field, it must update all the fields to the
correct value."
So unless we want to change any of the fields of 3DSTATE_3D_MODE,
there's not need to emit. Additionally, it seems this workaround is not
required on gen11. And last but not least, this workaround is not
implemented on iris or anv, and it doesn't seem to be missed there.
So let's just remove the whole thing.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Mon, 29 Jul 2019 22:33:02 +0000 (15:33 -0700)]
iris: Fix SO offset to be 32-bit in DrawTransformFeedback handling
We accidentally started copying a full 64-bit value rather than copying
a 32-bit offset and zeroing the top 32-bits. This caused us to compute
bogus vertex counts which could lead to GPU hangs in some cases.
Thanks to Clayton Craft for catching the regressions!
Fixes: 0e24d10ff5c ("iris: Use gen_mi_builder to handle CS ALU operations.")
Jason Ekstrand [Thu, 18 Jul 2019 14:59:44 +0000 (09:59 -0500)]
intel: Use a system value for gl_FragCoord
It's kind-of an anomaly that the Intel drivers are still treating
gl_FragCoord as an input. It also makes zero sense because we have to
special-case it in the back-end.
Because ANV is the only user of nir_lower_wpos_center, we go ahead and
just update it to look for nir_intrinsic_load_frag_coord as part of this
patch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Fri, 19 Jul 2019 15:42:56 +0000 (10:42 -0500)]
glsl: Treat gl_FragCoord as a varying even when it's a system value
This fixes glsl-fcoord-invariant-pass.shader_test on drivers that set
GLSLFragCoordIsSysVal which includes radeonsi among others.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 18 Jul 2019 18:54:57 +0000 (13:54 -0500)]
mesa/spirv: Set frag_coord_is_sysval to GLSLFragCoordIsSysVal
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Thu, 18 Jul 2019 14:15:15 +0000 (09:15 -0500)]
intel/fs: Remove calculate_urb_setup from fs_visitor
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Rob Clark [Wed, 24 Jul 2019 20:31:13 +0000 (13:31 -0700)]
freedreno/a6xx: fix MSAA resolve hangs
Seems like RB_BLIT_SCISSOR needs to be aligned to (minimum?) tile size.
Fixes intermittent GPU hangs triggered by some of the three.js samples
on https://threejs.org/
Signed-off-by: Rob Clark <robdclark@chromium.org>
Rob Clark [Fri, 19 Jul 2019 23:47:15 +0000 (16:47 -0700)]
freedreno/ir3: fix for array/reg store vs meta instructions
fishgl.com has a shader which does roughly:
foo = texture(...);
if (bar)
foo = texture(...);
after lowering phi webs to regs we end up w/ a vec4 reg (array). But
since it was not an indirect access, we try to skip the extra mov. This
results that the per-component fanout (split) meta instructions store
directly to the reg (array). Which doesn't work out in RA.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Eric Engestrom [Thu, 18 Jul 2019 11:55:09 +0000 (12:55 +0100)]
meson: bump required version to 0.46
0.45 has a few annoying bugs (like the one in !358 [1]), and 0.46 is
well over a year old by now, so let's move to it.
[1] https://gitlab.freedesktop.org/mesa/mesa/merge_requests/358
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Leo Liu [Fri, 12 Jul 2019 13:47:44 +0000 (09:47 -0400)]
radeon/vcn/vp9: add Arcturus VP9 support
Arcturus CHIP enum is less than Navi10, since it's still gfx9,
but its VCN version belongs to VCN2.x
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Leo Liu [Thu, 20 Jun 2019 13:00:27 +0000 (09:00 -0400)]
radeon/vcn: add Arcturus decode support
different internal registers offset from previous HW
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Mon, 22 Jul 2019 19:11:37 +0000 (15:11 -0400)]
amd: add support for Arcturus
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Mon, 22 Jul 2019 19:09:54 +0000 (15:09 -0400)]
radeonsi: add AMD_DEBUG=nogfx for testing
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Feb 2019 05:04:32 +0000 (00:04 -0500)]
radeonsi: add support for compute-only chips
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Sonny Jiang [Fri, 7 Jun 2019 20:07:29 +0000 (16:07 -0400)]
gallium/auxiliary/vl: add compute shaders for deint yuv
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Sonny Jiang [Fri, 17 May 2019 19:07:29 +0000 (15:07 -0400)]
gallium/auxiliary/vl: don't call gfx functions on compute-only chips
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Reviewed-by: Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
James Zhu [Fri, 26 Apr 2019 15:40:09 +0000 (11:40 -0400)]
gallium/auxiliary/vl: add PIPE_CAP_GRAPHICS check for vl compositor
Init graphic shader Only when PIPE_CAP_GRAPHICS is true.
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Feb 2019 05:13:44 +0000 (00:13 -0500)]
gallium: create multimedia contexts as compute-only if graphics is unsupported
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Marek Olšák [Thu, 7 Feb 2019 05:06:28 +0000 (00:06 -0500)]
gallium: add PIPE_CAP_GRAPHICS
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Samuel Pitoiset [Mon, 29 Jul 2019 08:50:56 +0000 (10:50 +0200)]
radv: implement VK_EXT_index_type_uint8
Natively supported on VI+.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Lionel Landwerlin [Mon, 13 May 2019 15:33:22 +0000 (16:33 +0100)]
anv: implement VK_EXT_index_type_uint8
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 13 May 2019 15:29:31 +0000 (16:29 +0100)]
vulkan: Bump headers to 1.1.117
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Mon, 29 Jul 2019 13:00:00 +0000 (16:00 +0300)]
include/vulkan: bump vk_android_native_buffer
Taken off https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-9.0.0_r45/vulkan/include/vulkan/vk_android_native_buffer.h
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Mon, 29 Jul 2019 14:11:13 +0000 (15:11 +0100)]
intel/mi: only resolve to a temp register if source isn't in memory
aka. fix a s/||/&&/ typo
Fixes: 74063ee61aadd1371a9b ("intel/mi: Add a new gen_mi_store_if() helper.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 25 Jul 2019 22:46:51 +0000 (15:46 -0700)]
gitlab-ci: Enable freedreno shader-db runs.
Now that helgrind is less upset and I've completed many successful
full shader-db runs, we should be able to enable freedreno shader-db
runs for Mesa checkins on the tiny public shader-db.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Thu, 25 Jul 2019 20:37:28 +0000 (13:37 -0700)]
nir: Fix helgrind complaints about data race in trivial_swizzle init.
Even if the data race wasn't real (I'm not great at reasoning about
this), helgrind is a nice enough tool that keeping noise out of it is
probably worthwhile. Besides, typing out the numbers keeps the data
in the read-only data section instead of emitting code to initialize
it every time.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Anholt [Thu, 25 Jul 2019 20:26:01 +0000 (13:26 -0700)]
freedreno: Fix data race on making the shader's id.
The value is only used for IR3_DBG_DISASM, but it cleans up the
helgrind output.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Thu, 25 Jul 2019 20:21:56 +0000 (13:21 -0700)]
freedreno: Take a lock around shader variant creation.
Shaders are shared across contexts in gallium (part of making it so
that you get shader compile at link time, for shader-db and to reduce
compiles at draw time). So, we need to protect from variant creation
for a shader from multiple threads at the same time.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Thu, 25 Jul 2019 20:09:51 +0000 (13:09 -0700)]
freedreno: Fix data races with allocating/freeing struct ir3.
There is a single ir3_compiler in the screen, and each context may be
compiling ir3 shaders, which call ir3_create. ralloc doesn't do any
locking on its own, so eventually you can end up racing to break
ralloc's linked lists.
We really don't want struct ir3 to live as long as the compiler (maybe
struct ir3_shader's lifetime, if anything), so you'd better be freeing
it anyway.
Fixes: 8fe20762433d ("freedreno/ir3: convert over to ralloc")
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Thu, 25 Jul 2019 19:58:59 +0000 (12:58 -0700)]
freedreno: Fix helgrind complaint on shader-db key setup.
If the variable's going to be static, we shouldn't be memsetting it
from every thread and instead just have it in the data section.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Bas Nieuwenhuizen [Mon, 29 Jul 2019 14:52:23 +0000 (16:52 +0200)]
radv: Take variable descriptor counts into account for buffer entries.
Fixes: b5e04e9217b "radv: Support allocating variable size descriptor sets."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111019
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jason Ekstrand [Sat, 27 Jul 2019 13:55:47 +0000 (08:55 -0500)]
anv: Don't claim support for 24 and 48-bit formats on IVB
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Fri, 26 Jul 2019 22:41:59 +0000 (17:41 -0500)]
isl/formats: R8G8B8_UNORM_SRGB isn't supported on HSW
On Haswell, the format works but it doesn't properly do an sRGB decode.
It appears to act identically to R8G8B8_UNORM. Only Vulkan uses this
format so this only affects Vulkan on HSW.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Alyssa Rosenzweig [Mon, 29 Jul 2019 15:31:03 +0000 (08:31 -0700)]
pan/midgard: Fix alpha test w.r.t new indexing
Fixes: 9beb3391b55 ("pan/midgard: Tag SSA/reg")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Gert Wollny [Thu, 25 Jul 2019 13:30:09 +0000 (15:30 +0200)]
softpipe: Don't draw when rasterizer_discard is set
Fixes:
dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Gert Wollny [Thu, 18 Jul 2019 06:21:39 +0000 (08:21 +0200)]
softpipe: Fix cube arrays layer selection
To select the correct layer the z-coordinate must be rounded before it
is multiplied by six.
Fixes a number of tests out of
dEQP-GLES31.functional.texture.filtering.cube_array.formats.*
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Lionel Landwerlin [Fri, 26 Jul 2019 09:08:13 +0000 (12:08 +0300)]
vulkan/wsi/wayland: implement acquire timeout
v2: Eric's nits
v3: Reuse timespec utils (Daniel)
Deal with ppoll being interrupted by a signal (Daniel)
v4: Remove unnecessary time check
v5: Deal with EAGAIN from wl_display_prepare_read_queue() (Daniel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> (v2)
Reviewed-by: Daniel Stone <daniels@collabora.com>
Lionel Landwerlin [Mon, 29 Jul 2019 09:54:04 +0000 (12:54 +0300)]
util: add a timespec helper
Copied from Weston, upon Daniel's suggestion
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Eric Engestrom [Thu, 18 Oct 2018 16:19:56 +0000 (17:19 +0100)]
intel: replace large stack buffer with heap allocation
For now, this keeps the "100 bytes" allocation; we can try to figure out
the correct size as a follow up.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Samuel Pitoiset [Mon, 29 Jul 2019 12:15:23 +0000 (14:15 +0200)]
radv/gfx10: do not use the fast depth or stencil clear bytes path
It causes issues on GFX10.
This fixes rendering issues with vkmark and Wreckfest at least.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
Samuel Pitoiset [Mon, 29 Jul 2019 10:03:46 +0000 (12:03 +0200)]
ac: do not crash when the buffer data format is invalid
This might happen when a pipeline doesn't define the vertex input
state, so the buffer data format is 0 (aka INVALID).
This fixes crashes when compiling some shaders on GFX10.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Rhys Perry [Fri, 19 Jul 2019 14:20:44 +0000 (15:20 +0100)]
ac/nir: fix txf_ms with an offset
Seems to fix some hair artifacts in Max Payne 3:
https://github.com/daniel-schuermann/mesa/issues/76
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: f4e499ec791 ('radv: add initial non-conformant radv vulkan driver')
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Wed, 26 Jun 2019 12:03:31 +0000 (14:03 +0200)]
radv: Delete unused local variables in optimization loop
Totals from affected shaders:
SGPRS: 376 -> 376 (0.00 %)
VGPRS: 620 -> 560 (-9.68 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 292 -> 292 (0.00 %) dwords per thread
Code Size: 20024 -> 20144 (0.60 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 25 -> 25 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Connor Abbott [Tue, 18 Jun 2019 10:12:49 +0000 (12:12 +0200)]
nir/find_array_copies: Handle wildcards and overlapping copies
This commit rewrites opt_find_array_copies to be able to handle
an array copy sequence with other intervening operations in between. In
particular, this handles the case where we OpLoad an array of structs
and then OpStore it, which generates code like:
foo[0].a = bar[0].a
foo[0].b = bar[0].b
foo[1].a = bar[1].a
foo[1].b = bar[1].b
...
that wasn't recognized by the previous pass.
In order to correctly handle copying arrays of arrays, and in particular
to correctly handle copies involving wildcards, we need to use a tree
structure similar to lower_vars_to_ssa so that we can walk all the
partial array copies invalidated by a particular write, including
ones where one of the common indices is a wildcard. I actually think
that when factoring in the needed hashing/comparing code, a hash table
based approach wouldn't be a lot smaller anyways.
All of the changes come from tessellation control shaders in Strange
Brigade, where we're able to remove the DXVK-inserted copy at the
beginning of the shader. These are the result for radv:
Totals from affected shaders:
SGPRS: 4576 -> 4576 (0.00 %)
VGPRS: 13784 -> 5560 (-59.66 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 8696 -> 6876 (-20.93 %) dwords per thread
Code Size: 329940 -> 263268 (-20.21 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 330 -> 898 (172.12 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Wed, 26 Jun 2019 11:41:20 +0000 (13:41 +0200)]
nir: Print array deref indices as decimal
We print the size as decimal too, and using hex without a leading "0x"
was very confusing.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Connor Abbott [Sat, 27 Jul 2019 18:24:32 +0000 (20:24 +0200)]
lima/gpir/sched: Handle more special ops in can_use_complex()
We were missing handling for a few other ops that rearrange their
sources somehow in codegen, namely complex2 and select.
This should fix spec@glsl-1.10@execution@built-in-functions@vs-asin-vec3
and possibly other random regressions from the new scheduler which were
supposed to be fixed in the commit right after.
Fixes: 54434fe6706 ("lima/gpir: Rework the scheduler")
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Sat, 27 Jul 2019 17:38:53 +0000 (19:38 +0200)]
lima/gp: Clean up lima_program_optimize_vs_nir() a little
Remove an unnecessary nir_lower_regs_to_ssa as that should be done by
the state tracker, and add a missing DCE pass after running copy
propagation in order to remove the dead copies. This shouldn't fix
anything but the second part will reduce shader sizes.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Sat, 27 Jul 2019 16:31:09 +0000 (18:31 +0200)]
lima/gpir/sched: Don't try to spill when something else has succeeded
In try_node(), we assume that the node we pick can still be scheduled
successfully after speculatively trying all the other nodes. Normally we
always undo every node after speculating it, so that when we finally
schedule best_node the scheduler state is exactly the same and it
succeeds. However, we also try to spill nodes, which can change the
state and in a corner case that can make scheduling best_node fail. In
particular, the following sequence of events happened with piglit
shaders@glsl-vs-if-nested: a partially-ready node N was spilled and a
register store node S, which is a use of N, was created and then later
the other uses of N were scheduled, so that S is now ready and N is
partially ready. First we try to schedule S and succeed, then we try to
schedule another node M, which fails, so we try to spill the remaining
uses of N. This succeeds, but scheduling M still fails so that best_node
is still S. However since one of the uses of N is one cycle ago, and
therefore we inserted a read dependent on S one cycle ago when spilling
N, S can no longer be scheduled as read-after-write latency is three
cycles.
While we could ad-hoc try to catch cases like this, or (the best option
but very complicated) treat the spill as speculative and roll it back if
we decide not to schedule the node, a simpler solution is to just
give up on spilling if we've already successfully speculatively
scheduled another node. We'd give up a few cases where we discover that
by spilling even harder we could schedule a more desirable node, but
that seems like it would be pretty rare in practice. With this we
guarantee that nothing has been touched after best_node was successfully
scheduled. We also cut down on pointless spilling, since if we already
scheduled a node it's unlikely that spilling harder will let us schedule
an even better node, and hence any spilling at this point is probably
useless.
While we're here, clean up the code around spilling by flattening the
two if's and getting rid of the second unnecessary check for INT_MIN.
Fixes: 54434fe6706 ("lima/gpir: Rework the scheduler")
Acked-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>