Marek Olšák [Sat, 6 Jul 2019 02:19:47 +0000 (22:19 -0400)]
radeonsi/gfx10: clean up ESGS ring size computation
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sat, 6 Jul 2019 02:12:36 +0000 (22:12 -0400)]
radeonsi/gfx10: fix unnecessary LDS overallocation for NGG GS
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sat, 6 Jul 2019 01:19:41 +0000 (21:19 -0400)]
radeonsi/gfx10: don't compile the GS copy shader if it's 100% not needed
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sat, 6 Jul 2019 01:06:04 +0000 (21:06 -0400)]
radeonsi/gfx10: set GE_CTNL.PACKET_TO_ONE_PA for NGG
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Fri, 5 Jul 2019 21:53:47 +0000 (17:53 -0400)]
radeonsi/gfx10: update a tunable max_es_verts_base for NGG
We have to fix the computation so as not to break quads.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Fri, 5 Jul 2019 21:30:08 +0000 (17:30 -0400)]
radeonsi/gfx10: implement ARB_post_depth_coverage
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Tue, 16 Jul 2019 04:08:27 +0000 (00:08 -0400)]
radeonsi: fix leaked compute shader NIR
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Fri, 12 Jul 2019 19:42:44 +0000 (15:42 -0400)]
radeonsi: save the enable_nir option in the shader cache correctly
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Sat, 13 Jul 2019 00:21:01 +0000 (20:21 -0400)]
radeonsi/gfx10: enable SDMA
no changes since gfx9 for buffers
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Tue, 16 Jul 2019 05:07:49 +0000 (01:07 -0400)]
ac: use llvm.amdgcn.writelane
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Tue, 16 Jul 2019 03:42:35 +0000 (23:42 -0400)]
ac: fix shader clock on LLVM 9
Probably relevant commit:
commit
dd32dc3f72ec99b1794d62c74d2beb3b60468d50
Author: Stanislav Mekhanoshin <Stanislav.Mekhanoshin@amd.com>
Date: Tue Jul 9 03:10:18 2019 +0000
[AMDGPU] Always use s_memtime for readcyclecounter
Differential Revision: https://reviews.llvm.org/D64369
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@365431
91177308-0d34-0410-b5e6-
96231b3b80d8
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Boyuan Zhang [Wed, 15 May 2019 19:05:21 +0000 (15:05 -0400)]
radeon/vcn: adding engine type for new fw interface
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Marek Olšák [Mon, 8 Jul 2019 18:57:42 +0000 (14:57 -0400)]
radeonsi: use the correct buffer size in si_vid_clear_buffer
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Pierre-Eric Pelloux-Prayer [Fri, 26 Apr 2019 14:50:57 +0000 (16:50 +0200)]
mesa: add EXT_dsa glEnabledIndexedEXT
The implementation uses _mesa_ActiveTexture to change the active texture unit and
then reset it.
It causes an unnecessary _NEW_TEXTURE_STATE but:
- adding an index argument to _mesa_set_enable causes a lot of changes (~140 callers)
- enable_texture (called by _mesa_set_enable) might cause a _NEW_TEXTURE_STATE
anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Mon, 20 May 2019 12:12:54 +0000 (14:12 +0200)]
mesa: add EXT_dsa glGetTextureLevelParameter*vEXT functions
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Fri, 26 Apr 2019 14:50:31 +0000 (16:50 +0200)]
mesa: add EXT_dsa gl(Copy)Texture(Sub)Image1D/2D/3DEXT functions
Added functions:
- glTextureImage1DEXT
- glTextureImage2DEXT
- glTextureImage3DEXT
- glTextureSubImage1DEXT
- glTextureSubImage3DEXT
- glCopyTextureImage1DEXT
- glCopyTextureImage2DEXT
- glCopyTextureSubImage1DEXT
- glCopyTextureSubImage2DEXT
- glCopyTextureSubImage3DEXT
- glGetTextureImageEXT
All but the last one can be compiled in a display list.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 2 Jul 2019 09:33:36 +0000 (11:33 +0200)]
mesa: move lookup_texture_ext_dsa up in teximage.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 2 Jul 2019 09:32:06 +0000 (11:32 +0200)]
mesa: pass gl_texture_object as arg to not depend on state
This will allow to use the same functions for EXT_dsa implementation.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Pierre-Eric Pelloux-Prayer [Tue, 2 Jul 2019 08:59:21 +0000 (10:59 +0200)]
mesa: refactor get_texture_image to remove duplicate code
Move shared code in a new function (_get_texture_image) and use it instead
of duplicating the same lines.
Will be also used by the EXT_dsa functions (GetTextureImageEXT and GetMultiTexImageEXT).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Jeremy Newton [Wed, 10 Jul 2019 14:23:53 +0000 (10:23 -0400)]
pipe-loader: use radeonsi for MM if amdgpu dri is used
The amdgpu dri is used for the closed source AMD driver. Since this driver
does not implement multimedia, we fall back to radeonsi in mesa to do
multimedia. This corrects the dri driver name for when it is set to amdgpu.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Signed-off-by: Jeremy Newton <Jeremy.Newton@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Thu, 4 Jul 2019 13:48:43 +0000 (14:48 +0100)]
egl: drop incorrect pkg-config file for glvnd
With
b01524fff05eef66e8cd ("meson: don't build libGLES*.so with GLVND")
we dropped the incorrect pkg-config files for GLES*.
Since then, the glvnd issue of its missing files has become painfully
apparent, since it break the build for everyone using glvnd.
NVIDIA has had a fix for a few years now, but has yet to accept it:
https://github.com/NVIDIA/libglvnd/pull/86
Since the breakage is already there, let's clean up everything on our side
while we wait for NVIDIA to accept the fix.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Fri, 19 Jul 2019 20:27:44 +0000 (21:27 +0100)]
docs: simplify `Fixes:` git command
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Fri, 19 Jul 2019 14:00:35 +0000 (15:00 +0100)]
mesa/tests: add missing dep_thread
Fixes: f8c27c277585141f2d27 ("state_tracker: Move the format test out to be an actual unit test.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Eric Engestrom [Thu, 4 Jul 2019 15:13:34 +0000 (16:13 +0100)]
util: drop strncat(), strcmp(), strncmp(), snprintf() & vsnprintf() MSVC fallbacks
It would seem MSVC>=2015 is now C99-compliant wrt these functions:
strncat: https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/strncat-strncat-l-wcsncat-wcsncat-l-mbsncat-mbsncat-l?view=vs-2017
strcmp: https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/strcmp-wcscmp-mbscmp?view=vs-2017
strncmp: https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/strncmp-wcsncmp-mbsncmp-mbsncmp-l?view=vs-2017
snprintf: https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/snprintf-snprintf-snprintf-l-snwprintf-snwprintf-l?view=vs-2017
vsnprintf: https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/vsnprintf-vsnprintf-vsnprintf-l-vsnwprintf-vsnwprintf-l?view=vs-2017
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 12:02:36 +0000 (12:02 +0000)]
util: use standard name for vsnprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:59:28 +0000 (11:59 +0000)]
util: use standard name for snprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:55:55 +0000 (11:55 +0000)]
util: use standard name for vasprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:55:00 +0000 (11:55 +0000)]
util: use standard name for sprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:49:52 +0000 (11:49 +0000)]
util: use standard name for strcmp()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:39:28 +0000 (11:39 +0000)]
util: use standard name for strcasecmp()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:48:38 +0000 (11:48 +0000)]
util: use standard name for strncmp()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:47:06 +0000 (11:47 +0000)]
util: use standard name for strncat()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:42:14 +0000 (11:42 +0000)]
util: use standard name for strdup()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:24:55 +0000 (11:24 +0000)]
util: use standard name for strchrnul()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:57:03 +0000 (11:57 +0000)]
util: drop unused vsprintf() wrapper
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:51:35 +0000 (11:51 +0000)]
util: drop unused strchr() wrapper
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Engestrom [Tue, 20 Nov 2018 11:43:57 +0000 (11:43 +0000)]
util: drop unused strstr() wrapper
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Fri, 19 Jul 2019 18:07:39 +0000 (13:07 -0500)]
nir: Only rematerialize comparisons with all SSA sources
Otherwise, you may end up moving a register read and that could result
in an incorrect shader. This commit fixes a rendering issue in Elite:
Dangerous.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111152
Fixes: 3ee2e84c60 "nir: Rematerialize compare instructions"
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Daniel Schürmann [Thu, 18 Jul 2019 18:48:14 +0000 (20:48 +0200)]
spirv: Fix order of barriers in SpvOpControlBarrier
Semantically, the memory barrier has to come first to wait
for the completion of pending memory requests.
Afterwards, the workgroups can be synchronized.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Caio Marcelo de Oliveira Filho [Thu, 7 Mar 2019 19:07:04 +0000 (11:07 -0800)]
nir: use a switch when printing intrinsic indices
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Rhys Perry [Mon, 1 Jul 2019 14:49:40 +0000 (15:49 +0100)]
nir/algebraic: mark a few comparison simplifications as precise
No vkpipeline-db changes found.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Rhys Perry [Fri, 28 Jun 2019 15:13:04 +0000 (16:13 +0100)]
nir/algebraic: optimize contradictory iand operands
Some of these were found in a few GTAV, Rise of the Tomb Raider and
Shadow of the Tomb Raider shaders.
Results from vkpipeline-db run with ACO:
Totals from affected shaders:
SGPRS: 376 -> 376 (0.00 %)
VGPRS: 220 -> 220 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 13492 -> 11560 (-14.32 %) bytes
LDS: 6 -> 6 (0.00 %) blocks
Max Waves: 69 -> 69 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
v2: use False instead of 0
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Erico Nunes [Tue, 16 Jul 2019 23:31:01 +0000 (01:31 +0200)]
lima/ppir: handle all node types in ppir_node_replace_child
ppir_node_replace_child is used by the const lowering routine in ppir.
All types need to be handled here, otherwise the src node is not updated
properly when one of the lowered nodes is a const, which results in, for
example, regalloc not assigning registers correctly.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Erico Nunes [Tue, 16 Jul 2019 23:30:55 +0000 (01:30 +0200)]
lima/ppir: branch regalloc fixes
The branch instruction has sources which must be handled in src handling
paths so that regalloc assigns registers to them properly.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Yevhenii Kolesnikov [Thu, 18 Jul 2019 14:38:48 +0000 (17:38 +0300)]
main: Destroy static hash table
format_array_format_table has a static lifetime - it will be destroyed
by an atexit handler.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Dave Airlie [Thu, 18 Jul 2019 01:19:11 +0000 (11:19 +1000)]
radv: reset the window scissor with no clear state.
If we don't have clear state (which gfx10 doesn't currently)
we will fix to reset the scissor. AMDVLK will leave it set
to something else.
Marek also has this fix for radeonsi pending.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Thu, 18 Jul 2019 00:44:10 +0000 (10:44 +1000)]
radv: fix crash in shader tracing.
Enabling tracing, and then having a vmfault, can leads to a segfault
before we print out the traces, as if a meta shader is executing
and we don't have the NIR for it.
Just pass the stage and give back a default.
Fixes: 9b9ccee4d64 ("radv: take LDS into account for compute shader occupancy stats")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Timothy Arceri [Fri, 28 Jun 2019 01:13:11 +0000 (11:13 +1000)]
iris: change last_vue_stage() to look at uncompiled shaders
This allows us to find the last vue stage before we have compiled
the shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Thu, 27 Jun 2019 04:20:37 +0000 (14:20 +1000)]
nir/lower_clip: add support for geometry shaders
This will be used to enabled compat profile support for geometry
shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 28 Jun 2019 00:50:15 +0000 (10:50 +1000)]
nir/lower_clip: add lower_clip_outputs() helper
This will be reused in the following patch to add support for clip
vertex lowering in geometry shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 28 Jun 2019 00:35:11 +0000 (10:35 +1000)]
nir/lower_clip: add create_clipdist_vars() helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 28 Jun 2019 00:10:28 +0000 (10:10 +1000)]
nir/lower_clip: add a find_clipvertex_and_position_outputs() helper
This will allow code sharing in a following patch that adds support
for lowering in geometry shaders. It also allows us to exit early
if there is no lowering to do which allows a small code tidy up.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Alyssa Rosenzweig [Thu, 18 Jul 2019 19:43:39 +0000 (12:43 -0700)]
panfrost: Set rt_count
This doesn't quite work yet, but it illustrates how MRT is implemented
in the MFBD: rt_count is set appropriately based on the number of render
targets, while additional render target descriptors are appended on with
an index variable in them (not quite decoded since there's some aspects
we don't understand there, but conceptually this should be right).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 19:42:27 +0000 (12:42 -0700)]
panfrost: Trace invisible BOs
Helps make the decode a little more readable (names instead of
addresses).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 19:28:56 +0000 (12:28 -0700)]
panfrost/decode: Preserve empty tiler heap symmetry
If tiler_heap_end == tiler_heap_start, ensure it's printed the same
rather than one erroring out as hex.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 19:10:39 +0000 (12:10 -0700)]
panfrost: Zero polygon list body size for clears
There's no polygons, so you can't have any size to the polygon list,
although there is a minimal header.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 18:09:19 +0000 (11:09 -0700)]
panfrost/mfbd: Unify depth-only with masked FBO path
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 18:05:01 +0000 (11:05 -0700)]
panfrost: Simplify set_framebuffer_state
Most of the ad hoc logic is already in Gallium.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 17:59:59 +0000 (10:59 -0700)]
panfrost: Check for NULL surface in places
Fixes a bunch of NULL dereferences, although it does cause GPU faults of
course.
This is caused by color buffers masked out in MRT, which we'll
eventually have to solve the right way... one thing at a time.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 17:48:19 +0000 (10:48 -0700)]
panfrost: Expose 4 render targets
Hidden behind deqp flag as usual.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 20:04:44 +0000 (13:04 -0700)]
panfrost: Shrink tiler heap
128MB is excessive and 16MB is still plenty. Saves 112MB/context on
kernels without growable/heap support.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Caio Marcelo de Oliveira Filho [Fri, 7 Jun 2019 16:28:14 +0000 (09:28 -0700)]
nir/large_constants: De-duplicate constants
If a function has a constant and is called more than once, after
inlining we may end up with different variables representing the same
constant. This commit look into the data and de-duplicate them.
The first pass now will collect the constant data in a per variable
buffer, then de-duplication happens (by sorting then linear walk), and
the second pass will use the data in var->data.location.
One side-effect of the current implementation is that constants will
be reordered. If this turns out to be a problem is something that can
be fixed.
An alternative strategy considered was to perform this in a
per-function basis and then merge the results, the problem is that we
would have to fix up the offsets during the merge. Given the data we
have, the current patch is good enough.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Fri, 7 Jun 2019 16:21:09 +0000 (09:21 -0700)]
nir/large_constants: Use ralloc for var_infos
This will be used later on to allocate constant data for each
variable (and then deduplicate). Also drop initializing found_read,
as it is already implicitly false in the literal.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 16 Jul 2019 18:19:28 +0000 (11:19 -0700)]
freedreno: Convert nir_lower_tg4_to_tex to the NIR lowering helper.
Cuts a bunch of boilerplate.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Tue, 16 Jul 2019 18:15:15 +0000 (11:15 -0700)]
freedreno: Convert load_barycentric_at_sample to the NIR lowering helper.
Cuts out a ton of boilerplate.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Tue, 16 Jul 2019 18:09:39 +0000 (11:09 -0700)]
freedreno: Convert load_barycentric_at_offset to the NIR lowering helper.
Cuts out a ton of boilerplate.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Tue, 16 Jul 2019 17:55:56 +0000 (10:55 -0700)]
v3d: Use nir_shader_lower_instructions() for txf_ms lowering.
Cuts out a bunch of boilerplate.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Anholt [Tue, 16 Jul 2019 17:52:25 +0000 (10:52 -0700)]
nir: Allow internal changes to the instr in nir_shader_lower_instructions().
v3d's NIR txf_ms lowering wants to swizzle around the input coordinates in
NIR, but doesn't generate a new txf_ms instructions as replacement. It's
pretty easy to allow that in nir_shader_lower_instructions, and it may be
common in lowering passes.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 16 Jul 2019 17:21:13 +0000 (10:21 -0700)]
vc4: Convert vc4_nir_lower_txf_ms to nir_shader_lower_instructions().
Cuts out a bunch of boilerplate.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Anholt [Tue, 16 Jul 2019 18:59:35 +0000 (11:59 -0700)]
v3d: Fix assertion failures in debug builds.
nir_lower_io leaves around deref_var instructions after lowering away
deref intrinsics. This ends up breaking validation after v3d_nir_lower_io
removes variables not actually being stored by the shader's
store_output()s.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 00:39:34 +0000 (17:39 -0700)]
panfrost: Handle Z24 textures
Just use the Z32 code.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Thu, 18 Jul 2019 00:17:41 +0000 (17:17 -0700)]
panfrost/ci: Update expectations
We just fixed some stencil tests.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 17 Jul 2019 23:30:09 +0000 (16:30 -0700)]
panfrost: Make scissor test more robust
See v3d implementation.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 17 Jul 2019 23:19:45 +0000 (16:19 -0700)]
panfrost: Use correct NO_DITHER field on MFBD
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 17 Jul 2019 22:49:42 +0000 (15:49 -0700)]
panfrost: Implement Z32F(_S8) support
Z32F uses a dediacted float path. Z32F_S8 uses separate stencil planes
in the hardware, lowered via u_transfer_helper.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 17 Jul 2019 22:43:24 +0000 (15:43 -0700)]
panfrost/decode: Don't disassemble NULL shaders
It is legal to load a shader from a NULL address, particularly when the
TILER job is used strictly for effects on the Z/S buffer with 0x0 color
mask. Don't crash the decoder in this case.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 17 Jul 2019 22:42:48 +0000 (15:42 -0700)]
panfrost: Copy stencil front to back if back disabled
When backside stenciling is disabled, backfacing primitives just do the
same thing as frontfacing primitives.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Jan Zielinski [Wed, 17 Jul 2019 15:22:16 +0000 (17:22 +0200)]
swr/rast: Refactor memory API between rasterizer core and swr
This commit cleans up API between the core of the rasterizer and swr.
Some formatting changes are also done.
Reviewed-by: Alok Hota <alok.hota@intel.com>
Andreas Baierl [Fri, 31 May 2019 07:54:27 +0000 (09:54 +0200)]
lima/ppir: Add gl_PointCoord handling
Treat gl_PointCoord as a system value and
add the necessary bits for correct codegen.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Andreas Baierl [Tue, 4 Jun 2019 11:25:28 +0000 (13:25 +0200)]
gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL
This adds an option to treat gl_PointCoord as a system value.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Andreas Baierl [Tue, 11 Jun 2019 12:59:11 +0000 (14:59 +0200)]
nir/tgsi: Extend tgsi_to_nir.c to support gl_PointCoord as a system value.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
Andreas Baierl [Tue, 4 Jun 2019 11:24:53 +0000 (13:24 +0200)]
nir: Add gl_PointCoord system value
gl_PointCoord handling needs some special bits set in lima/ppir code
generation. Treating gl_PointCoord as a system value makes it easier
to distinguish from a regular varying.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Andreas Baierl [Tue, 4 Jun 2019 11:23:44 +0000 (13:23 +0200)]
glsl: Optionally declare gl_PointCoord as a system value
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Connor Abbott [Sat, 11 May 2019 16:43:30 +0000 (18:43 +0200)]
lima/gp: Fix problem with complex moves
When writing the scheduler, we forgot that you can't read the complex
unit in certain sources because it gets overwritten to 0 or 1. Fixing
this turned out to be possible without giving up and reducing
GPIR_VALUE_REG_NUM to 10, although it was difficult in a way I didn't
expect. There can be at most 4 next-max nodes that can't have moves
scheduled in the complex slot, so it actually isn't a problem for
getting the number of next-max nodes at 5 or lower. However, it is a
problem for stores. If a given node is a next-max node whose move cannot
go in the complex slot *and* is used by a store that we decide to
schedule, we have to reserve one of the non-complex slots for a move
instead of all the slots, or we can wind up in a situation where only
the complex slot is free and we fail the move. This means that we have
to add another term to the reservation logic, for stores whose children
cannot be in the complex slot.
Acked-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Thu, 11 Jan 2018 23:35:58 +0000 (18:35 -0500)]
lima/gpir: Rework the scheduler
Now, we do scheduling at the same time as value register allocation. The
ready list now acts similarly to the array of registers in
value_regalloc, keeping us from running out of slots. Before this, the
value register allocator wasn't aware of the scheduling constraints of
the actual machine, which meant that it sometimes chose the wrong false
dependencies to insert. Now, we assign value registers at the same time
as we actually schedule instructions, making its choices reflect reality
much better. It was also conservative in some cases where the new scheme
doesn't have to be. For example, in something like:
1 = ld_att
2 = ld_uni
3 = add 1, 2
It's possible that one of 1 and 2 can't be scheduled in the same
instruction as 3, meaning that a move needs to be inserted, so the value
register allocator needs to assume that this sequence requires two
registers. But when actually scheduling, we could discover that 1, 2,
and 3 can all be scheduled together, so that they only require one
register. The new scheduler speculatively inserts the instruction under
consideration, as well as all of its child load instructions, and then
counts the number of live value registers after all is said and done.
This lets us be more aggressive with scheduling when we're close to the
limit.
With the new scheduler, the kmscube vertex shader is now scheduled in 40
instructions, versus 66 before.
Acked-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Mon, 22 Apr 2019 19:54:06 +0000 (21:54 +0200)]
lima/gp: Mark more add-only nodes as maybe-two-slot
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Tue, 16 Jan 2018 00:38:17 +0000 (19:38 -0500)]
lima/gpir: Fix some bugs in instruction handling
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Fri, 3 Nov 2017 21:34:32 +0000 (17:34 -0400)]
lima: Reintroduce the standalone compiler
I used this to test things without needing to have a device handy.
Acked-by: Qiang Yu <yuq825@gmail.com>
Connor Abbott [Mon, 10 Jun 2019 19:59:12 +0000 (21:59 +0200)]
nir/lower_viewport: Check variable mode first
The location is unused for shader_temp and function_temp variables, and
due to the way we nir_lower_io_to_temproraries demotes shader_out
variables to shader_temp variables, it happened to equal
VARYING_SLOT_POS for the gl_Position temporary, which made this pass
fail with the offline compiler due to this coming before vars_to_ssa.
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Samuel Pitoiset [Thu, 18 Jul 2019 08:14:09 +0000 (10:14 +0200)]
radv/gfx10: set BREAK_WAVE_AT_EOI if TES or GS enable the primitive ID
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Thu, 18 Jul 2019 08:14:07 +0000 (10:14 +0200)]
radv/gfx10: move emitting VGT_PRIMITIVEID_EN into the NGG path
And do not emit VGT_GS_MODE which is unnecessary on GFX10.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Wed, 17 Jul 2019 13:43:53 +0000 (15:43 +0200)]
radv/gfx10: do not always execute a barrier before the second shader
With NGG, empty waves may still be required to export data.
This fixes dEQP-VK.ycbcr.format.*_unorm.geometry_*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 17 Jul 2019 08:58:17 +0000 (10:58 +0200)]
radv: fix VGT_GS_MODE if VS uses the primitive ID
Found by inspection.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Iago Toral Quiroga [Tue, 16 Jul 2019 08:58:55 +0000 (10:58 +0200)]
v3d: emit correct lowering for logic operations with MSAA render targets
v2:
- Drop the writemask from the per-sample color intrinsic (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 09:20:11 +0000 (11:20 +0200)]
v3d: handle nir_intrinsic_store_tlb_sample_color_v3d
v2:
- Move handling of output intrinsics to ntq_emit_intrinsic() (Eric).
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 07:44:52 +0000 (09:44 +0200)]
nir: add a V3D-specific intrinsic for per-sample color writes
For per-sample color writes we need the output intrinsic to pack the
sample index, which is not provided with regular store_output intrinsics
unless we figured out a way to encode it into the base or the offset.
v2:
- Drop the writemask (Eric)
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 08:48:06 +0000 (10:48 +0200)]
v3d: implement per-sample tlb color writes
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 08:28:53 +0000 (10:28 +0200)]
v3d: refactor the tlb color write code
We want to split the tlb specifier setup from the color writes, because when
we implement per-sample color writes we want to do the latter for all the
samples, but the former only once.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 08:14:17 +0000 (10:14 +0200)]
v3d: move tlb color write emission to a helper function
We will soon be adding per-sample color writes which means additional
complexity and more indentation (we will need another loop to emit
the writes for each individual sample), so this will help keeping
things simple and a bit more readable.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 16 Jul 2019 08:58:12 +0000 (10:58 +0200)]
v3d: implement per-sample tlb color reads
Reviewed-by: Eric Anholt <eric@anholt.net>