Jonathan Marek [Thu, 1 Aug 2019 18:43:12 +0000 (14:43 -0400)]
freedreno: a2xx: fix fneg/fabs/fsat opcodes
Previously we would get a fmov with modifiers, but now that mov has no type
these opcodes need to be supported.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Thu, 1 Aug 2019 18:38:18 +0000 (14:38 -0400)]
freedreno: a2xx: fix order of NIR opts
int_to_float needs to come after bool_to_float, and lower_to_source_mods
needs to come after both, since they don't deal wih source mods.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Thu, 1 Aug 2019 18:36:41 +0000 (14:36 -0400)]
freedreno: a2xx: fix non-etc1 cubemaps
Not sure how this happened, but apparently all cubemaps need swapped XY.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Thu, 1 Aug 2019 16:50:03 +0000 (12:50 -0400)]
freedreno: a2xx: fix fast clear not being used for Z24X8 buffers
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Jonathan Marek [Thu, 1 Aug 2019 16:42:33 +0000 (12:42 -0400)]
freedreno: align renderonly scanout buffers
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Eric Engestrom [Thu, 1 Aug 2019 22:32:34 +0000 (23:32 +0100)]
gitlab-ci: just build all the tools
This line was mistakenly added while there is already a `-D tools=all`
a few lines below.
Fixes: f60defa72d5d20d99e3a ("gitlab-ci: Add a shader-db run using v3d on drm-shim.")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Sergii Romantsov [Fri, 12 Jul 2019 13:46:45 +0000 (16:46 +0300)]
i965/clear: clear_value better precision
Test-case with depth-clear 0.5 and format
MESA_FORMAT_Z24_UNORM_X8_UINT fails due inconsistent
clear-value of 0.
4999997.
Maybe its better to improve?
CC: Jason Ekstrand <jason.ekstrand@intel.com>
Fixes: 0ae9ce0f29ea (i965/clear: Quantize the depth clear value based on the format)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111113
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Fri, 2 Aug 2019 11:55:01 +0000 (13:55 +0200)]
radv: fix image_has_{cmask,fmask}() helpers
The driver should now rely on cmask_offset because CMASK can be
disabled by the driver for some reasons (eg. mipmaps). Apply the
same change for FMASK, although it should be useless.
Fixes: ad1bc8621df ("radv: remove radv_get_image_fmask_info()")
Fixes: 10d08da52c6 ("radv/gfx10: add missing dcc_tile_swizzle tweak")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 15:59:56 +0000 (17:59 +0200)]
radv: remove radv_get_image_fmask_info()
It's unnecessary to duplicate fields in another struct.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 13:45:11 +0000 (15:45 +0200)]
radv/gfx10: add missing dcc_tile_swizzle tweak
Fixes: c90f46700dd ("radv/gfx10: mask DCC tile swizzle by alignment")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 15:59:55 +0000 (17:59 +0200)]
radv: remove radv_get_image_cmask_info()
It's unnecessary to duplicate fields in another struct.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 13:45:10 +0000 (15:45 +0200)]
radv: only account for tile_swizzle for color surfaces with DCC
It's 0 for depth surfaces with TC compat HTILE enabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Fri, 2 Aug 2019 00:16:23 +0000 (02:16 +0200)]
radv: Enable VK_KHR_shader_atomic_int64
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Bas Nieuwenhuizen [Fri, 2 Aug 2019 10:01:34 +0000 (12:01 +0200)]
ac/nir: Implement LLVM9 64-bit buffer compare & exchange.
LLVM 9 does not have a 64-bit buffer compswap intrinsic, so this
extracts the ptr, does a bound check and then uses a cmpxchg LLVM
instruction.
Not ideal, but the earliest release we're going to get a proper
intrinsic is LLVM 10.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Connor Abbott [Fri, 2 Aug 2019 09:14:50 +0000 (11:14 +0200)]
Revert "ac/nir: handle negate modifier"
This reverts commit
bfea7e4d2965269bff8f1f6449cb99c312fd7384.
Connor Abbott [Fri, 2 Aug 2019 09:14:08 +0000 (11:14 +0200)]
Revert "ac/nir: handle abs modifier"
This reverts commit
d3c80733cdfe8552b2f447ec8ed62465d0f2af1a.
These were only appearing due to memory corruption.
Timothy Arceri [Fri, 28 Jun 2019 04:55:20 +0000 (14:55 +1000)]
iris: bump compat profile support to 4.6
All of the current piglit compat profile tests pass.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Fri, 2 Aug 2019 01:38:45 +0000 (11:38 +1000)]
egl: fix OpenGL 3.1 context creation
>From the EGL_KHR_create_context spec:
"* If OpenGL 3.1 is requested, the context returned may implement
any of the following versions:
* Version 3.1. The GL_ARB_compatibility extension may or may
not be implemented, as determined by the implementation.
* The core profile of version 3.2 or greater."
Fixes CTS tests:
dEQP-EGL.functional.create_context_ext.gl_31.rgb888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_stencil
dEQP-EGL.functional.create_context_ext.gl_31.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_31.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_depth_stencil
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Connor Abbott [Wed, 31 Jul 2019 09:32:30 +0000 (11:32 +0200)]
nir/find_array_copies: Reject copies with mismatched type
When we detect a scalar/vector copy through load_deref/store_deref, we
have to be careful since those can bitcast an int to a float and
vice-versa even though copy_deref can't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111251
Fixes: 156306e5e62 ("nir/find_array_copies: Handle wildcards and overlapping copies")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Samuel Pitoiset [Fri, 2 Aug 2019 07:56:32 +0000 (09:56 +0200)]
radv: re-apply "Optimize rebinding the same descriptor set."
This makes it cheaper to just change the dynamic offsets with
the same descriptor sets.
This optimization has been reverted a while back because of
random GPU hangs on GFX9, no it looks fine, at least CTS no longer
hangs on GFX9 and it doesn't hang on GFX10 as well.
It fixes a performance problem with Wolfenstein Youngblood.
Suggested-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Samuel Pitoiset [Thu, 1 Aug 2019 08:43:44 +0000 (10:43 +0200)]
radv/gfx10: use the correct target machine for Wave32
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 08:43:42 +0000 (10:43 +0200)]
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
It can be enabled with RADV_PERFTEST=gewave32.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 1 Aug 2019 08:43:41 +0000 (10:43 +0200)]
radv/gfx10: add Wave32 support for fragment shaders
It can be enabled with RADV_PERFTEST=pswave32.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Wed, 31 Jul 2019 22:47:34 +0000 (15:47 -0700)]
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Fri, 2 Aug 2019 06:36:41 +0000 (23:36 -0700)]
intel/tools: Fix aubinator_viewer build.
This functions was recently renamed and not all callers were updated.
Fixes: 086c486a75f ("intel/device: rename gen_get_device_info")
Francisco Jerez [Tue, 23 Jul 2019 23:17:07 +0000 (16:17 -0700)]
intel/ir: Fix CFG corruption in opt_predicated_break().
Specifically the optimization of a conditional BREAK + WHILE sequence
into a conditional WHILE seems pretty broken. The list of successors
of "earlier_block" (where the conditional BREAK was found) is emptied
and then re-created with the same edges for no apparent reason. On
top of that the list of predecessors of the block immediately after
the WHILE loop is emptied, but only one of the original edges will be
added back, which means that potentially several blocks that still
have it on their list of successors won't be on its list of
predecessors anymore, causing all sorts of hilarity due to the
inconsistency in the control flow graph.
The solution is to remove the code that's removing valid edges from
the CFG. cfg_t::remove_block() will already clean up after itself.
The assert in bblock_t::combine_with() also needs to be removed since
we will be merging a block with multiple children into the first one
of them.
Found the issue on a hardware enabling branch originally, but
apparently somebody reproduced the same problem independently on
master in the meantime.
Fixes: d13bcdb3a9f ("i965/fs: Extend predicated break pass to predicate WHILE.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111009
Cc: jiradet.jd@gmail.com
Cc: Sergii Romantsov <sergii.romantsov@globallogic.com>
Cc: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Paul Chelombitko <qamonstergl@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Mark Janes [Tue, 30 Jul 2019 00:38:42 +0000 (17:38 -0700)]
intel/device: make internal functions private
The device info initializer makes several fuctions internal:
- handling of device override
- updating topology from kernel information
The implementation file is slightly reordered due to the renamed
functions being static.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Thu, 25 Jul 2019 22:57:30 +0000 (15:57 -0700)]
intel/device: rename gen_get_device_info
Rename the original device info initialization routine so callers
don't mistakenly call the wrong one:
gen_get_device_info_from_fd:
Queries kernel for full device info, including topology
details.
gen_get_device_info_from_pci_id:
Partially initializes device info based on PCI ID lookup, when
the kernel is not available.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Thu, 25 Jul 2019 21:31:40 +0000 (14:31 -0700)]
intel/tools: use device info initializer
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Thu, 25 Jul 2019 17:40:55 +0000 (10:40 -0700)]
anv: use initialization routine for gen_device_info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Wed, 24 Jul 2019 22:21:36 +0000 (15:21 -0700)]
iris/screen: use initialization routine for gen_device_info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Wed, 24 Jul 2019 20:48:03 +0000 (13:48 -0700)]
i965: Move device info initialization to common code
With perf queries, initializing the device info is much more complex
than just getting a PCI ID and calling gen_get_device_info. This commit
adds a new gen_get_device_info_from_fd helper in common code which does
all of the requisite kernel queries to get device info including all of
the topology information.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Wed, 31 Jul 2019 23:16:50 +0000 (16:16 -0700)]
i965/perf: verify kernel support before registering OA metrics
When gen_device_info updates the topology in it's initializer, the
kernel queries will fail silently. Iris and anv have minimum
kernel requirements that support the queries. i965 must verify kernel
support before reporting OA metrics.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Mark Janes [Thu, 25 Jul 2019 17:50:36 +0000 (10:50 -0700)]
intel/common: provide common ioctl routine
i965 links against libdrm for drmIoctl, but anv and iris both
re-implement this routine to avoid the dependency.
intel/dev also needs an ioctl wrapper, so lets share the same
implementation everywhere.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Alyssa Rosenzweig [Thu, 1 Aug 2019 15:10:03 +0000 (08:10 -0700)]
panfrost: Remove unused argument
A relic from when we didn't have an online compiler, hah.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:52:04 +0000 (15:52 -0700)]
panfrost: Handle MESA_SHADER_COMPUTE in compile callback
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:49:30 +0000 (15:49 -0700)]
pan/midgard: Use standard list traversal to find initial tag
Fixes a hang (and abort) on empty shaders, which you shouldn't have
anyway but better safe than sorry. DCE going on the fritz is no reason
to freeze the system.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:49:13 +0000 (15:49 -0700)]
panfrost: Use gl_shader_stage directly for compiles
No need to add a third set of enums to the mix.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:32:18 +0000 (15:32 -0700)]
panfrost: Emit "draw" info for compute jobs
Important fields relating to shader state and UBOs are filled out from
this (misnomer) function.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:31:23 +0000 (15:31 -0700)]
panfrost: Feed compute shaders into the compiler
The path for compute shader compiles resembles the graphic shader
compile path, although it is substantially simpler as we don't need any
shader keying.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:20:00 +0000 (15:20 -0700)]
panfrost: Expose compute shaders as panfrost_shader_variants
Whether variants are packed by graphics or compute is irrelevant.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:19:44 +0000 (15:19 -0700)]
panfrost: Remove shader state *base
It is now unused.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:19:09 +0000 (15:19 -0700)]
panfrost: Remove CSO dependency from shader_compile
We want this routine to be generic across graphics and compute, so let
the caller deal with the typing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:06:38 +0000 (15:06 -0700)]
panfrost: Generalize UBO upload for other shader stages
Now that everything is unified, this generalization is nice and easy.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:06:14 +0000 (15:06 -0700)]
panfrost: Guard vertex upload by ctx->vertex != NULL
This is irrelevant for graphics but matters for compute workloads.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 22:05:57 +0000 (15:05 -0700)]
panfrost: Generalize vertex shader upload
This allows us to reuse the same code path for compute.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:56:03 +0000 (14:56 -0700)]
panfrost: Share gl_enables between VERTEX/COMPUTE
Catch-all for magic bits.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:27:53 +0000 (14:27 -0700)]
panfrost: Invoke compute shader according to grid info
We already have helpers for packing invocations (due to its role in
instanced vertex shaders), so we can reuse this drop in for compute
shaders.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:22:37 +0000 (14:22 -0700)]
panfrost: Explain and include compute FBD
Squint at it hard enough and you realize it's the beginning of an
SFBD... I guess...
A compute shader with register spilling would be able to confirm this,
but we would expect to see the first field | 1 and an address splattered
later, setting up TLS.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:15:19 +0000 (14:15 -0700)]
panfrost: Unify-driven cleanup
Again, now that stages are unified some logic goes away.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:13:30 +0000 (14:13 -0700)]
panfrost: Unify ctx->vs and ctx->fs
It's a little verbose, but this way we can support other shader stages
without too much contortion.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:08:59 +0000 (14:08 -0700)]
panfrost: Flesh out launch_grid stub
It's still incomplette, but we're able to hook into launch_grid to
create a stub COMPUTE job.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:08:07 +0000 (14:08 -0700)]
panfrost: Cleanup via payload unification
Since these are now indexable, quite a bit of code cleans up.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 21:05:14 +0000 (14:05 -0700)]
panfrost: Unify payload_vertex/payload_tiler
Rather than disparate variables, let's use an array of payloads indexed
by the shader stage.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 20:54:23 +0000 (13:54 -0700)]
panfrost: Only wallpaper if we drew something
last_tiler.gpu may be NULL at flush time despite no clear and existing
jobs -- if we executed a compute-only workload.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 20:40:46 +0000 (13:40 -0700)]
panfrost: Adjust shader CAPs to expose dEQP compute
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 23:40:42 +0000 (16:40 -0700)]
panfrost: Expose NIR as our PIPE_SHADER_CAP_SUPPORTED_IRS
We *could* expose TGSI as well -- we pipe it through tgsi_to_nir for
Gallium-internal shaders anyway -- but we'd rather not.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 17:41:25 +0000 (10:41 -0700)]
panfrost: Copy freedreno's panfrost_get_compute_param
Values reported here aren't remotely correct, but it's a start to just
get the entrypoint stubbed out.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 16:05:40 +0000 (09:05 -0700)]
panfrost: Expose COMPUTE-related caps for GLES3.1
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 15:31:14 +0000 (08:31 -0700)]
panfrost: Stub out launch_grid
Just dumps some information about the invocation for later debug.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Tue, 23 Jul 2019 15:28:23 +0000 (08:28 -0700)]
panfrost: Stub out compute CSO
Doesn't do anything, just gets the functions there.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 19:24:32 +0000 (12:24 -0700)]
panfrost: Implement gl_FrontFacing
Interestingly, this requires no compiler changes. It's just exposed as a
special varying.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 18:56:55 +0000 (11:56 -0700)]
panfrost: Add support for decoding gl_FrontFacing
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Alyssa Rosenzweig [Wed, 31 Jul 2019 18:52:52 +0000 (11:52 -0700)]
pan/decode: Use max varying index as varying buffer count
This allows us to decode asymmetric varyings correctly, which occurs
with e.g. gl_FrontFacing.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Timothy Arceri [Fri, 28 Jun 2019 12:25:57 +0000 (22:25 +1000)]
iris: add support for gl_ClipVertex in tess eval shaders
Required for OpenGL compat support.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Timothy Arceri [Thu, 27 Jun 2019 05:06:30 +0000 (15:06 +1000)]
iris: add support for gl_ClipVertex in geometry shaders
This will enable us to support the OpenGL compat profile.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 31 Jul 2019 20:17:17 +0000 (15:17 -0500)]
nir: Stop whacking gl_FrontFacing to a system value
We have a cap bit for gallium and a GLSL compiler flag to control this.
Just trust what GLSL gives us and stop forcing it. In order for this to
be safe, we have to advertise another cap in some of the gallium
drivers.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Alyssa Rosenzweig [Thu, 1 Aug 2019 17:31:35 +0000 (10:31 -0700)]
panfrost: Implement panfrost_set_shader_buffers callback
Just copy over the passed SSBO for now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Alyssa Rosenzweig [Thu, 1 Aug 2019 17:30:40 +0000 (10:30 -0700)]
gallium/util: Add util_set_shader_buffers_mask helper
Conceptually follows util_set_vertex_buffers_mask but for SSBOs.
v2: Fix missing ~ when clearing mask. Adjust mask behaviour to match
freedreno/v3d when buffer == NULL.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jonathan Marek [Thu, 1 Aug 2019 16:48:40 +0000 (12:48 -0400)]
kmsro: move entry points from etnaviv to kmsro
These drivers are kmsro drivers so they should be part of the kmsro #if
This fixes missing imx_drm driver when building with only freedreno+kmsro
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Thu, 25 Jul 2019 13:45:08 +0000 (14:45 +0100)]
gitlab-ci: remove software-properties-common
Currently we use the python package to manage repositories. At the same
time we also do that by hand - since it's a trivial echo to a file.
Stay consistent, remove the package and manage things manually.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Thu, 1 Aug 2019 15:07:19 +0000 (09:07 -0600)]
st/mesa: fix MSVC compile breakage
Trivial.
Gert Wollny [Thu, 25 Jul 2019 08:45:14 +0000 (10:45 +0200)]
virgl: Enable depth_clamp by lowering if the host is new enough.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:44:39 +0000 (10:44 +0200)]
gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state value and use it
Use value "2" to signal that lowering is needed and supported and enable
it accordingly.
v2: - Note in CAP description that this lowering currently requires TGSI
- use "true" instead of GL_TRUE (both Erik)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:40:36 +0000 (10:40 +0200)]
mesa/st: Signal state changes when depth_clamp is emulated
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: - Add GS and TES
- fix constants state update flags (Erik)
v3: don't update rasterizer when depth_clamp is lowered (Erik)
v4: Correct NewDepthClamp and also set flags for NewClipControl (Erik)
v5: Also set shader_has_one_variant property acording to possible
depth_clamp lowering (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:38:24 +0000 (10:38 +0200)]
mesa/st: Add depth clamping to rasterizer code
implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Use current depth range values for clamping (Erik)
v3: fix scons-win64 build
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:35:46 +0000 (10:35 +0200)]
mesa/st: Tie depth_clamp code into other shaders (GS and TES)
v2: Use file scope defined depth_range_state in common
v3: - don't use the one_shader_variant property, as this is
not correct (Marek)
- also use tests on available shader stages to enable
depth_clamp lowering
v4: Don't use key.st, use st directly (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:34:48 +0000 (10:34 +0200)]
mesa/st: Tie depth_clamp lowering into the FS
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Use different call for FS
v3: Use file scope defined depth_range_state
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Thu, 25 Jul 2019 08:33:36 +0000 (10:33 +0200)]
mesa/st: Tie depth clamp lowering in to the VP code
v1: implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Add handling of the ARB_clip_control depth mode
v3: Move depth_range_state to file scope and remove training zeros (Erik)
v4: - don't use the one_shader_variant property, as this is not correct (Marek)
- also use tests on available shader stages to enable depth_clamp lowering
V5: Don't use key.st, use st directly (Marek)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Erik Faye-Lund [Wed, 5 Jun 2019 13:39:41 +0000 (15:39 +0200)]
mesa/st: add tgsi-lowering code for depth-clamp
This is a TGSI pass that lowers depth-clamping into shader-operations,
by replacing the depth-value with 0 (a z-coordinate of zero will always
pass the OpenGL depth test conditions), and using a dedicated varying to
interpolate the real depth-value instead. Finally we replace the
depth-output in the fragment shader.
v1 implemented by Erik Faye-Lund <erik.faye-lund@collabora.com>
v2: Add support for handling depth clip mode, and refactor code
v3: - Rename *_vs functions to *_last_vertex_stage (Erik)
- Use 0.0 depth to avoid clipping (Erik)
v4: Fix inversion of bool value for clip control property
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Tue, 23 Jul 2019 05:07:14 +0000 (07:07 +0200)]
mesa/st: replace boolean declarations by bool
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Gert Wollny [Mon, 29 Jul 2019 16:13:44 +0000 (18:13 +0200)]
Revert "softpipe: Don't draw when rasterizer_discard is set"
This was too aggressive and breaks TF (Ilia)
This reverts commit
4ee638cd7826e8a4bed76f51c7b73395a2fcdbbc.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Eric Engestrom [Wed, 31 Jul 2019 10:49:03 +0000 (11:49 +0100)]
docs: reword meson instructions
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Eric Engestrom [Tue, 30 Jul 2019 15:17:15 +0000 (16:17 +0100)]
travis: drop unnecessary Meson option for MacOS
Those are already their default values on MacOS.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Jason Ekstrand [Sat, 20 Jul 2019 13:17:59 +0000 (08:17 -0500)]
intel/vec4: Drop all of the 64-bit varying code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:38:04 +0000 (17:38 -0500)]
intel/fs: Drop all of the 64-bit varying code
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:23:26 +0000 (17:23 -0500)]
intel: Use NIR to lower 64-bit varying access
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Fri, 19 Jul 2019 22:10:07 +0000 (17:10 -0500)]
nir/lower_io: Add an option to lower 64-bit varyings
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jorge Natz [Wed, 31 Jul 2019 22:50:43 +0000 (22:50 +0000)]
docs: Update Platforms and Drivers page with more comprehensive information.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dave Airlie [Wed, 31 Jul 2019 04:05:49 +0000 (14:05 +1000)]
nir: use common deref has indirect code in scratch lowering.
This doesn't seem to need it's own copy here.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Wed, 31 Jul 2019 21:50:56 +0000 (22:50 +0100)]
nir: remove explicit nir_intrinsic_index_flag values
These were left after a rebase and happen to make
NIR_INTRINSIC_SWIZZLE_MASK == NIR_INTRINSIC_SRC_ACCESS, which is how it
was noticed.
Fixes: 6f20643b471a851c936f ("nir: Allow qualifiers on copy_deref and image instructions")
Cc: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Yevhenii Kolesnikov [Fri, 26 Jul 2019 14:30:55 +0000 (17:30 +0300)]
state_tracker: Free Labels for querry and tranform_feedback
Memory leaks were observed on iris with GL_KHR_debug.
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Kenneth Graunke [Sat, 16 Feb 2019 08:57:54 +0000 (00:57 -0800)]
iris: Skip emitting 3DSTATE_INDEX_BUFFER if possible
We were emitting 3DSTATE_INDEX_BUFFER on every indexed draw, even if
back-to-back draws referred to the same index buffer. This improves
drawoverhead scores in the DrawElements cases by about 10%, by giving
us even more minimal batches.
Mike Blumenkrantz [Thu, 6 Jun 2019 23:47:23 +0000 (19:47 -0400)]
st/dri: simplify dri_get_egl_image by reusing dri2_format_table
this makes dri2_get_mapping_by_fourcc accessible from dri_helpers.h
and does a direct lookup on the fourcc id to match the pipe format
v2 (Ken): Allow map to be NULL, use img->texture->format.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Erico Nunes [Thu, 18 Jul 2019 19:13:19 +0000 (21:13 +0200)]
lima: enable lower_bitops in ppir
The mali pp doesn't support integers and some nir_algebraic
optimizations may result in ops that are not easily lowerable to floats,
so disable optimizations resulting in bitops.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Erico Nunes [Thu, 18 Jul 2019 18:56:27 +0000 (20:56 +0200)]
nir/algebraic: rename lower_bitshift to lower_bitops
Optimizations that insert bitshift or bitwise operations should not be
applied on GPUs that don't support integer operations.
The .lower_bitshift could be used to control the bitshift related ones,
but there was also one bitwise optimization uncovered.
Since only lima and freedreno use this option and the use case is that
no bit operations are wanted, let's rename it to .lower_bitops and use
it to control all bitops related optimizations.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Erico Nunes [Sat, 27 Jul 2019 16:10:46 +0000 (18:10 +0200)]
lima/ppir: lower fdot in nir_opt_algebraic
Now that we have fsum in nir, we can move fdot lowering there.
This helps reduce ppir complexity and enables the lowered ops to be part
of other nir optimizations in the optimization loop.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Erico Nunes [Sat, 27 Jul 2019 15:58:53 +0000 (17:58 +0200)]
nir/algebraic: add new fsum ops and fdot lowering
The Mali400 pp doesn't implement fdot but has fsum3 and fsum4, which can
be used to optimize fdot lowering. fsum2 is not implemented and can be
further lowered to an add with the vector components.
Currently lima ppir handles this lowering internally, however this
happens in a very late stage and requires a big chunk of code compared
to a nir_opt_algebraic lowering.
By having fsum in nir, we can reduce ppir complexity and enable the
lowered ops to be part of other nir optimizations in the optimization
loop.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Erico Nunes [Sun, 28 Jul 2019 19:27:46 +0000 (21:27 +0200)]
lima/ppir: refactor texture code to simplify scheduler
The 'varying fetch' pp instruction deals only with coordinates, and
'texture fetch' deals only with the sampler index.
Previously it was not possible to clearly map ppir_op_load_coords and
ppir_op_load_texture to pp instructions as the source coordinates were
kept in the ppir_op_load_texture node, making this harder to maintain.
The refactor is made with the attempt to clearly map ppir_op_load_coords
to the 'varying fetch' and ppir_op_load_texture to the 'texture fetch'.
The coordinates are still temporarily kept in the ppir_op_load_texture
node as nir has both sampler and coordinates in a single instruction and
it is only possible to output one ppir node during emit. But now after
lowering, the sources are transferred to the (always) created
ppir_op_load_coords node, and it should be possible to directly map them
to their pp instructions from there onwards.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Erico Nunes [Sun, 28 Jul 2019 19:25:42 +0000 (21:25 +0200)]
lima/ppir: lower texture projection
Lower texture projection in ppir using nir_lower_tex and nir_lower_tex.
This will insert a mul with the coordinate division before the load
varying.
Even though the lima pp supports projection in the load varying
instruction while loading the coordinates (from a register or a
varying), it requires that both the coordinates and projector be
components in a single register.
nir currently handles them in separate ssa, and attempting to merge them
manually may end up in worse code than just doing the coordinate
division manually. So for now let's just lower the projection to add
support for it in lima.
In the future, an optimization pass may be implemented in lima to ensure
that both coords and projector come in the same register, then this
lowering may be disabled and in this case lima may use the built-in
projection and save the mul instruction from lowering.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>