Iago Toral Quiroga [Wed, 31 Oct 2018 11:18:34 +0000 (12:18 +0100)]
nir/constant_folding: fix incorrect bit-size check
nir_alu_type_get_type_size takes a type as parameter and we were
passing a bit-size instead, which did what we wanted by accident,
since a bit-size of zero matches nir_type_invalid, which has a
size of 0 too.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Iago Toral Quiroga [Wed, 17 Oct 2018 10:05:42 +0000 (12:05 +0200)]
intel/compiler: fix node interference of simd16 instructions
SIMD16 instructions need to have additional interferences to prevent
source / destination hazards when the source and destination registers
are off by one register.
While we already have code to handle this, it was only running for SIMD16
dispatches, however, we can have SIDM16 instructions in a SIMD8 dispatch.
An example of this are pull constant loads since commit
b56fa830c6095,
but there are more cases.
This fixes a number of CTS test failures found in work-in-progress
tests that were hitting this situation for 16-wide pull constants
in a SIMD8 program.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Roland Scheidegger [Thu, 8 Nov 2018 01:52:47 +0000 (02:52 +0100)]
gallivm: fix improper clamping of vertex index when fetching gs inputs
Because we only have one file_max for the (2d) gs input file, the value
actually represents the max of attrib and vertex index (although I'm
not entirely sure if we really want the max, since the max valid value
of the vertex dimension can be easily deduced from the input primitive).
Thus in cases where the number of inputs is higher than the number of
vertices per prim, we did not properly clamp the vertex index, which
would result in out-of-bound fetches, potentially causing segfaults
(the segfaults seemed actually difficult to trigger, but valgrind
certainly wasn't happy). This might have happened even if the shader
did not actually try to fetch bogus vertices, if the fetching happened
in non-active conditional clauses.
To fix simply use the correct max vertex index value (derived from
the input prim type) instead when clamping for this case.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Aditya Swarup [Thu, 1 Nov 2018 00:12:40 +0000 (17:12 -0700)]
i965: Lift restriction in external textures for EGLImage support
Fixes Skqp's unitTest_EGLImageTest test.
For Intel platforms, we support external textures only for EGLImages
created with EGL_EXT_image_dma_buf_import. This restriction seems to
be Intel specific and not present for other platforms.
While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent
to the test because of this restriction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301
Signed-off-by: Aditya Swarup <aditya.swarup@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Ian Romanick [Thu, 1 Nov 2018 20:50:14 +0000 (13:50 -0700)]
glsl: Add pragma to disable all warnings
Use #pragma warning(off) and #pragma warning(on) to disable or enable
all warnings. This is a big hammer. If we ever need a smaller hammer,
we can enhance this functionality.
There is one lame thing about this. Because we parse everything, create
an AST, then convert the AST to GLSL IR, we have to treat the #pragma
like a statment. This means that you can't do something like
' void
' #pragma warning(off)
' __foo
' #pragma warning(on)
' (float param0);
Fixing that would, as far as I can tell, require a huge amount of work.
I did try just handling the #pragma during parsing (like we do for
state for the whole shader.
v2: Fix the #pragma lines in the commit message that git-commit ate.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Thu, 1 Nov 2018 20:47:58 +0000 (13:47 -0700)]
glsl: Add warning tests for identifiers with __
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Wed, 7 Nov 2018 21:47:18 +0000 (15:47 -0600)]
intel/fs: Add an assert to optimize_frontfacing_ternary
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 20 Oct 2018 17:25:31 +0000 (12:25 -0500)]
anv: Use nir_src_is_const and friends in lowering code
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 20 Oct 2018 17:21:46 +0000 (12:21 -0500)]
intel/analyze_ubo_ranges: Use nir_src_is_const and friends
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 20 Oct 2018 15:28:51 +0000 (10:28 -0500)]
intel/vec4: Use the new nir_src_is_const and friends
As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Wed, 7 Nov 2018 23:47:45 +0000 (17:47 -0600)]
nir: Add a read_mask helper for ALU instructions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 20 Oct 2018 14:55:28 +0000 (09:55 -0500)]
intel/fs: Use the new nir_src_is_const and friends
As of this commit, all uses of const sources either go through a
nir_src_as_<type> helper which handles bit sizes correctly or else are
accompanied by a nir_src_bit_size() == 32 assertion to assert that we
have the size we think we have.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 20 Oct 2018 15:05:33 +0000 (10:05 -0500)]
intel/fs,vec4: Clean up a repeated pattern with SSBOs
Everywhere we handle SSBO intrinsics, we have exactly the same pattern
for computing the index so we may as well make a helper for it. We also
add a get_nir_src_imm to vec4 and use it for SSBO offsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Thu, 8 Nov 2018 10:16:45 +0000 (11:16 +0100)]
radv: fix GPU hangs when loading depth/stencil clear values on SI/CIK
HTILE is supported on these chips, not sure how I missed that.
This restores using PFP_SYNC_ME when LOAD_CONTEXT_REG is not used.
Fixes: f425d9ee74 ("radv: use LOAD_CONTEXT_REG when loading fast clear values")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Wed, 7 Nov 2018 21:05:31 +0000 (22:05 +0100)]
radv: use LOAD_CONTEXT_REG when loading fast clear values
This avoids syncing the Micro Engine. This is only supported
for VI+ currently. There is probably a way for using
LOAD_CONTEXT_REG on previous chips but that could be done later.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 7 Nov 2018 16:06:27 +0000 (17:06 +0100)]
radv: only expose VK_SUBGROUP_FEATURE_ARITHMETIC_BIT for VI+
Inclusive and exclusives scan are missing because older chips
don't have llvm.amdgcn.update.dpp.
This fixes crashes with dEQP-VK.subgroups.arithmetic.*.
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Adam Jackson [Tue, 7 Aug 2018 20:55:37 +0000 (16:55 -0400)]
glx: Demand success from CreateContext requests (v2)
GLXCreate{,New}Context, like most X resource creation requests, does not
emit a reply and therefore is emitted into the X stream asynchronously.
However, unlike most resource creation requests, the GLXContext we
return is a handle to library state instead of an XID. So if context
creation fails for any reason - say, the server doesn't support indirect
contexts - then we will fail in strange places for strange reasons.
We could make every GLX entrypoint robust against half-created contexts,
or we could just verify that context creation worked. Reuse the
__glXIsDirect code to do this, as a cheap way of verifying that the
XID is real.
glXCreateContextAttribsARB solves this by using the _checked version of
the xcb command, so effectively this change makes the classic context
creation paths as robust as CreateContextAttribs.
v2: Better use of Bool, check that error != NULL first (Olivier Fourdan)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Karol Herbst [Wed, 7 Nov 2018 12:34:29 +0000 (13:34 +0100)]
gm107/ir: fix compile time warning in getTEXSMask
In function 'uint8_t nv50_ir::getTEXSMask(uint8_t)':
warning: control reaches end of non-void function [-Wreturn-type]
Reported-by: Moiman@freenode
Fixes: f821e80213e38e93f96255b3deacb737a600ed40
"gm107/ir: use scalar tex instructions where possible"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Michel Dänzer [Thu, 1 Nov 2018 11:30:42 +0000 (12:30 +0100)]
winsys/amdgpu: Stop using amdgpu_bo_handle_type_kms_noimport
It only behaves any different from amdgpu_bo_handle_type_kms with
libdrm 2.4.93, and it breaks if an older version is picked up.
Bugzilla: https://bugs.freedesktop.org/108096
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Lionel Landwerlin [Wed, 7 Nov 2018 10:55:05 +0000 (10:55 +0000)]
intel/dump_gpu: add platform option
Got tired of remembering the PCI ids.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Lionel Landwerlin [Wed, 7 Nov 2018 10:55:04 +0000 (10:55 +0000)]
intel/dump_gpu: move output option together
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Samuel Pitoiset [Mon, 5 Nov 2018 08:54:28 +0000 (09:54 +0100)]
radv: disable conditional rendering for vkCmdCopyQueryPoolResults()
VK_EXT_conditional_rendering says that copy commands should not be
affected by conditional rendering.
Cc: 18.2 18.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 5 Nov 2018 09:35:36 +0000 (10:35 +0100)]
radv: allocate enough space in CS when copying query results with compute
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Fri, 2 Nov 2018 02:33:52 +0000 (13:33 +1100)]
ac/nir_to_llvm: fix b2f for f64
Fixes: d7e0d47b9de3 ("nir: Add a bunch of b2[if] optimizations")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Karol Herbst [Sun, 5 Aug 2018 16:34:22 +0000 (18:34 +0200)]
gm107/ir: use scalar tex instructions where possible
TEXS, TLD4 and TLD4S are variants of tex instructions which are more
scalar, which gives RA more freedom and is less likely to insert silly
MOVs to satisfy quad registers.
shader-db changes:
total instructions in shared programs :
7687265 ->
7614782 (-0.94%)
total gprs used in shared programs : 803620 -> 798045 (-0.69%)
total shared used in shared programs : 639636 -> 639636 (0.00%)
total local used in shared programs : 24648 -> 24648 (0.00%)
total bytes used in shared programs :
82103400 ->
81330696 (-0.94%)
local shared gpr inst bytes
helped 0 0 3648 10647 10647
hurt 0 0 464 205 205
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 17:12:48 +0000 (19:12 +0200)]
nv50/ir: add scalar field to TexInstructions
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 18:41:49 +0000 (20:41 +0200)]
nv50/ra: add condenseDef overloads for partial condenses
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Sun, 5 Aug 2018 17:12:32 +0000 (19:12 +0200)]
nv50/ir: print color masks of tex instructions
v2: print the mask for TXG as well
make the mask to be printed more mask like
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Tue, 6 Nov 2018 15:48:59 +0000 (09:48 -0600)]
vulkan: Update the XML and headers to 1.1.91
The biggest change here is the rename of VK_NVX_ray_tracing to
VK_NV_ray_tracing and the total removal of VK_KHR_mir_surface.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Gert Wollny [Thu, 1 Nov 2018 11:59:27 +0000 (12:59 +0100)]
r600: Add support for EXT_texture_sRGB_R8
Enables on R600 and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*
v2: remove chunk for dri/radeon (Emil)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Lionel Landwerlin [Tue, 6 Nov 2018 11:37:51 +0000 (11:37 +0000)]
anv/android: mark gralloc allocated BOs as external
Allocating through Gralloc implies buffers are going to be used
outside the driver. We have special MOCS settings for external BOs and
we probably want to use them here too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a1220e73116bad7 ("anv/android: Set the BO flags in bo_cache_import (v2)")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Tue, 6 Nov 2018 11:37:50 +0000 (11:37 +0000)]
anv: stub internal android code
This reduces the amount of #ifdef ANDROID we'll have to have inside
the driver. Potentially offering better coverage of the android
extensions.
v2: Move anv_android.h include before anv_entrypoints.h (Tapani)
Fix autotools android build (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Kristian H. Kristensen [Fri, 19 Oct 2018 04:41:21 +0000 (21:41 -0700)]
freedreno/a6xx: Clear z32 and separate stencil with blitter
Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Rob Clark [Tue, 30 Oct 2018 12:41:58 +0000 (08:41 -0400)]
freedreno/a6xx: fix VSC bug with larger # of tiles
At higher resolutions with the addition of MSAA, the number of tiles
can increase to the point where we use more than one VSC pipe per
tile. Which would cause us to calculate an out-of-bounds offset for
VSC_SIZE_ADDRESS. So don't try to be clever, just always put it at
a fixed offset assuming the max 32 VSC pipes in use.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 29 Oct 2018 17:28:45 +0000 (13:28 -0400)]
freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
Olivier Fourdan [Thu, 25 Oct 2018 12:48:15 +0000 (14:48 +0200)]
wayland/egl: Resize EGL surface on update buffer for swrast
After commit
a9fb331ea ("wayland/egl: update surface size on window
resize"), the surface size is updated as soon as the resize is done, and
`update_buffers()` would resize only if the surface size differs from
the attached size.
However, in the case of swrast, there is no resize callback and the
attached size is updated in `dri2_wl_swrast_commit_backbuffer()` prior
to the `swrast_update_buffers()` so the attached size is always up to
date when it reaches `swrast_update_buffers()` and the surface is never
resized.
This can be observed with "totem" using the GDK backend on Wayland (the
default) when running on software rendering:
$ LIBGL_ALWAYS_SOFTWARE=true CLUTTER_BACKEND=gdk totem
Resizing the window would leave the EGL surface size unchanged.
To avoid the issue, partially revert the part of commit
a9fb331ea for
`swrast_update_buffers()` and resize on the win size and not the
attached size.
Fixes: a9fb331ea - wayland/egl: update surface size on window resize
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
CC: Daniel Stone <daniel@fooishbar.org>
CC: Juan A. Suarez Romero <jasuarez@igalia.com>
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Lionel Landwerlin [Mon, 5 Nov 2018 20:42:40 +0000 (20:42 +0000)]
intel/decoders: fix instruction base address parsing
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 00103db04ab879 ("intel: Fix decoding for partial STATE_BASE_ADDRESS updates.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Emil Velikov [Fri, 2 Nov 2018 18:34:19 +0000 (18:34 +0000)]
egl/glvnd: correctly report errors when vendor cannot be found
If the user provides an invalid display or device the ToVendor lookup
will fail.
In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.
To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.
v2:
- Add _eglError call, so the debug callback is executed (Kyle)
- Drop XXX comment.
Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kyle Brenneman <kbrenneman@nvidia.com>
Emil Velikov [Fri, 2 Nov 2018 18:50:48 +0000 (18:50 +0000)]
egl: add EGL_EXT_device_base entrypoints
eglQueryDevicesEXT (unlike the other three functions) does not depend
on the display. It is implemented in GLVND, which calls into each
driver collecting the list of devices and presenting it to the user.
For the other entrypoints, GLVND acts as pass through stub calling into
the vendor library. The vendor implementation calls back into GLVND to
get the vendor dispatch. Then the driver proceeds to call itself via
the said dispatch.
This design makes is possible to keep using "old" GLVND with newer
vendor drivers. Since effectively all the extension code is within the
latter itself.
Without said entrypoints, any user will outright crash - as reported in
the bug report.
Note: there's a follow-up fix needed to our GLVND code, to make piglit
happy.
v2: add some beefy documentation in the commit message.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108635
Fixes: 7552fcb7b9b ("egl: add base EGL_EXT_device_base implementation")
Reported-by: kyle.devir@mykolab.com
Cc: kyle.devir@mykolab.com
Acked-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Fri, 2 Nov 2018 15:48:26 +0000 (15:48 +0000)]
docs: mention EXT_shader_implicit_conversions
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Marek Olšák [Sat, 3 Nov 2018 00:56:42 +0000 (20:56 -0400)]
st/va: fix incorrect use of resource_destroy
Fixes: 4373dd32154 ("st/va: Support YUV formats in vaCreateSurfaces")
Cc: Drew Davenport <ddavenport@chromium.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Sergii Romantsov [Mon, 5 Nov 2018 13:02:49 +0000 (15:02 +0200)]
i965/batch/debug: Allow log be dumped before assert
Message that may show the culprit of assert now will
be dumped before that for debug purposes.
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:47 +0000 (18:14 +0000)]
intel/sanitize_gpu: add debug message on mmap fail
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:46 +0000 (18:14 +0000)]
intel/sanitize_gpu: deal with non page multiple buffer sizes
We can only map at page aligned offsets. We got that wrong with buffer
size where (size % 4096) != 0 (anv has a WA buffer of 1024).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:45 +0000 (18:14 +0000)]
intel/sanitize_gpu: add help/gdb options to wrapper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Mon, 29 Oct 2018 18:14:44 +0000 (18:14 +0000)]
intel/dump_gpu: add missing gdb option
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Mon, 5 Nov 2018 09:57:09 +0000 (09:57 +0000)]
wsi/wayland: only finish() a successfully init()ed display
Fixes: 43691024982b3ea734ad0 "vulkan/wsi/wayland: Stop caching Wayland displays"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Eric Engestrom [Mon, 5 Nov 2018 09:55:02 +0000 (09:55 +0000)]
wsi/wayland: use proper VkResult type
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Sergii Romantsov [Thu, 1 Nov 2018 11:02:43 +0000 (13:02 +0200)]
autotools: library-dependency when no sse and 32-bit
Building of 32bit Mesa may fail if __SSE__ is not specified.
Added missed dependency from libm.
v2: avoided dependecy on any flag, just link
v3: meson doesn't fail, but have added dependency on libm
CC: Dylan Baker <dylan@pnwbakers.com>
CC: Lionel G Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108560
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Samuel Pitoiset [Wed, 31 Oct 2018 11:00:12 +0000 (12:00 +0100)]
radv: more use of radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 31 Oct 2018 11:00:11 +0000 (12:00 +0100)]
radv: replace si_emit_wait_fence() with radv_cp_wait_mem()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Wed, 31 Oct 2018 10:43:34 +0000 (11:43 +0100)]
radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
Cc: 18.3 <mesa-stable@lists.freedesktop.org>
Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Fri, 2 Nov 2018 11:20:48 +0000 (12:20 +0100)]
radv: remove useless sync after copying query results with compute
The spec says:
"vkCmdCopyQueryPoolResults is considered to be a transfer
operation, and its writes to buffer memory must be synchronized
using VK_PIPELINE_STAGE_TRANSFER_BIT and VK_ACCESS_TRANSFER_WRITE_BIT
before using the results."
VK_PIPELINE_STAGE_TRANSFER_BIT will wait for compute to be idle,
while VK_ACCESS_TRANSFER_WRITE_BIT will invalidate both L1 vector
caches and L2. So, it's useless to set those flags internally.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Vinson Lee [Wed, 31 Oct 2018 22:35:23 +0000 (15:35 -0700)]
r600/sb: Fix constant logical operand in assert.
Fixes: da977ad90747 ("r600/sb: start adding GDS support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:16:27 +0000 (02:16 -0700)]
st/mesa: Don't record garbage streamout information in the non-SSO case.
In the non-SSO case, where multiple shader stages are linked together,
we were recording garbage pipe_stream_output_info structures for all
but the last enabled geometry-processing stage.
Specifically, we were using the gl_transform_feedback_info from
shader_program->last_vert_prog (the stage whose outputs will be
recorded)...but were pairing it with the output varying mappings
from the current shader stage. For example, a program with a VS and
GS, the VS's pipe_shader_state would have a pipe_stream_output_info
based on the GS transform feedback info, but the VS output mapping.
This generally worked out okay because only the pipe_stream_output_info
for the last stage really matters - the others can be ignored. However,
we'd like to avoid confusing the pipe driver. In particular, my new
driver translates the stream out information to hardware packets at
bind_{vs,tes,gs}_state() time...and was hitting asserts about garbage
varyings that didn't exist.
This patch changes st/mesa to record a blank pipe_stream_output_info
with num_outputs = 0 for all stages prior to last_vert_prog. The last
one is captured as normal.
(In the fully-SSO case, nothing should change - each program contains
a single shader stage, so last_vert_prog *is* the current shader.)
Tested with llvmpipe (piglit's gpu profile), and freedreno (a3xx,
gpu profile with -t transform.feedback). Fixes several hundred CTS
tests on my new driver.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:22:34 +0000 (02:22 -0700)]
st/nir: Drop unused parameter from st_nir_assign_uniform_locations().
ARB programs won't have one of these, and we don't use it anyway.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Thu, 25 Oct 2018 09:22:33 +0000 (02:22 -0700)]
st/mesa: Pull nir_lower_wpos_ytransform work into a helper function.
This will let me use it in the ARB program code as well.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Mon, 8 Oct 2018 21:54:00 +0000 (14:54 -0700)]
intel: Use a URB start offset of 0 for disabled stages.
There are some cases where the VS is the only stage enabled, it uses the
entire URB, and the URB is large enough that placing later stages after
the VS exceeds the number of bits for "URB Starting Address".
For example, on Icelake GT2, "varying-packing-simple mat2x4 array" from
Piglit is getting a starting offset of 128 for the GS/HS/DS. But the
field is only large enough to hold an offset of 127.
i965 doesn't hit any genxml assertions because it's still using the old
OUT_BATCH mechanism. 128 << GEN7_URB_STARTING_ADDRESS_SHIFT (57) == 0,
with the extra bit falling off the end. So we place the disabled stage
at the beginning of the URB (overlapping with push constants). This is
likely okay since it's a zero size region (0 entries).
It seems like the Vulkan driver might hit this assertion, however, and
the situation seems harmless. To work around this, always place
disabled stages at the start of the URB, so the last enabled stage can
fill the remaining space without overflowing the field.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Mauro Rossi [Tue, 30 Oct 2018 21:35:43 +0000 (22:35 +0100)]
android: radv: add libmesa_git_sha1 static dependency
libmesa_git_sha1 whole static dependency is added to get git_sha1.h header
and avoid following building error:
external/mesa/src/amd/vulkan/radv_device.c:46:10:
fatal error: 'git_sha1.h' file not found
^
1 error generated.
Fixes: 9d40ec2cf6 ("radv: Add support for VK_KHR_driver_properties.")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Anholt [Fri, 2 Nov 2018 19:33:04 +0000 (12:33 -0700)]
vc4: Use the normal simulator ioctl path for CL submit as well.
The simulator no longer needs to look back into the gallium structs.
Eric Anholt [Fri, 2 Nov 2018 19:03:36 +0000 (12:03 -0700)]
vc4: Maintain a separate GEM mapping of BOs in the simulator.
This will let us avoid looking back into the gallium driver's vc4_bo.
Eric Anholt [Fri, 2 Nov 2018 18:57:14 +0000 (11:57 -0700)]
vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt [Fri, 2 Nov 2018 18:51:58 +0000 (11:51 -0700)]
v3d: Remove the special path for simulaton of the submit ioctl.
Now that it doesn't need to find the struct v3d_bos, it can just take the
normal v3d_ioctl() path.
Eric Anholt [Fri, 2 Nov 2018 18:43:27 +0000 (11:43 -0700)]
v3d: Maintain a mapping of the GEM buffer in the simulator.
This way we don't need to reach back into the gallium driver code to get
the mapping.
Dylan Baker [Thu, 1 Nov 2018 21:12:57 +0000 (14:12 -0700)]
meson: link gallium nine with pthreads
In some cases (not building with llvm, which automatically pulls in
pthreads) nine needs to be directly linked with pthreads. Fixes building
on x86 (32 bit) without llvm.
Distro bug: https://bugs.gentoo.org/670094
Fixes: 6b4c7047d57178d3362a710ad503057c6a582ca3
("meson: build gallium nine state_tracker")
Tested-by: Rafal Lalik <rafallalik@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Anuj Phogat [Wed, 24 Oct 2018 18:35:42 +0000 (11:35 -0700)]
anv/icl: Disable prefetching of sampler state entries
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Topi Pohjolainen [Wed, 24 Oct 2018 18:33:53 +0000 (11:33 -0700)]
i965/icl: Disable prefetching of sampler state entries
In the same spirit as commit
a5889d70f2074201ceaeac4f96a9a0c0b1f68a31
"i965/icl: Disable binding table prefetching". Fixes some 110+
intermittent piglit failures with tex-miplevel-selection variants.
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Anuj: Set SamplerCount = 0 for vs, gs, hs, ds and wm units as well.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jan Vesely [Thu, 1 Nov 2018 18:30:08 +0000 (14:30 -0400)]
amd: Make vgpr-spilling depend on llvm version
The option was removed in LLVM r345763
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Fri, 2 Nov 2018 11:10:36 +0000 (22:10 +1100)]
nir: fix condition propagation when src has a swizzle
We cannot use nir_build_alu() to create the new alu as it has no
way to know how many components of the src we will use. This
results in it guessing the max number of components from one of
its inputs.
Fixes the following CTS tests:
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_frag
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_geom
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_tessc
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_vert
Fixes: 2975422ceb6c ("nir: propagates if condition evaluation down some alu chains")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mauro Rossi [Wed, 31 Oct 2018 14:53:21 +0000 (15:53 +0100)]
android: gallium/auxiliary: add include to get u_debug.h header
To avoid build error in u_debug_stack_android.cpp
due to now missing u_debug.h header:
external/mesa/src/gallium/auxiliary/util/u_debug_stack_android.cpp:26:10:
fatal error: 'u_debug.h' file not found
#include "u_debug.h"
^
1 error generated.
Fixes: 37db383abb ("util: Move u_debug to utils")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Gert Wollny [Thu, 1 Nov 2018 09:49:58 +0000 (10:49 +0100)]
virgl/vtest-winsys: Use virgl version of bind flags
The bind flags defined by mesa/gallium might not always be in sync
with the ones copied to virglrenderer/gallium. Therefore, use the
flags defined in virgl like it is done for all the other calls to
create resources.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Gert Wollny [Thu, 1 Nov 2018 11:59:26 +0000 (12:59 +0100)]
mesa/st: Add support for EXT_texture_sRGB_R8
This only adds support on the Gallium core level, for the drivers
it is likely that additional changes are needed to support the
new texture format and thereby enabling the extension.
Enables on softpipe and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
v2: - add include for getting GL_SR8_EXT
v4: - since the extension is not required don't bother providing
a fallback (Ilia Mirkin)
- split patch (2/2) to separate Gallium and mesa/st parts
(Roland Scheidegger)
- trim commit message to only contain the history of the patch
relevant to this part
v5: - don't include GLES headers (required enum has been added to glheader.h)
(Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gert Wollny [Thu, 1 Nov 2018 11:59:25 +0000 (12:59 +0100)]
Gallium: Add format PIPE_FORMAT_R8_SRGB
This format is needed to support EXT_texture_sRGB_R8. THe patch adds a new
format enum, the format entries in Gallium and and svga, the mapping between
sRGB and linear formats, and tests.
v2: - add mapping to linear format for PIPE_FORMATR_R8_SRGB
v3: - Add texture format to svga format table since otherwise building
mesa will fail when this driver is enabled. It was not tested
whether the extension actually works.
v4: - svga: remove the SVGA specific format definitions and table entries
and only add correct the location of PIPE_FORMAT_R8_SRGB in the
format_conversion_table (Ilia Mirkin)
- Split patch (1/2) to separate Gallium part and mesa/st part.
(Roland Scheidegger)
- Trim the commit message to only contain the relevant parts from the
split.
v5: - svga: correct location of PIPE_FORMAT_SRGB_R8 (Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gert Wollny [Thu, 1 Nov 2018 11:59:24 +0000 (12:59 +0100)]
mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
v2: - fix format definition line
- disable for desktop GL
- don't add GL_R8_EXT to glext.h since it is already in
GLES2/gl2ext.h in glext.h and include this header where needed
(all Emil)
v3: - swrast: Fill the function table for sRGB_R8
The size of the function table is checked at compile time and must
correspond to the number of mesa texture formats.
dri/swrast being gles-2.0 doesn't support the extension though
v4: - correct format layout comment (Ilia Mirkin)
- correct logic for accepting GL_RED only textures (in part Ilia Mirkin)
EXT_texture_sRGB_R8 requires OpenGL ES 3.0 which includes
ARB_texture_rg/EXT_texture_rg, so one only must check for the first
when SR8_EXT is really requested.
v5: - add define for GL_ES8_XT to glheader.h and don't include GLES
headers (Ilia Mirkin)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Erik Faye-Lund [Thu, 25 Oct 2018 19:33:52 +0000 (21:33 +0200)]
glsl: do not allow implicit casts of unsized array initializers
The GLSL 4.6 specification (section 4.1.14. "Implicit Conversions")
says:
"There are no implicit array or structure conversions. For
example, an array of int cannot be implicitly converted to an
array of float."
So let's add a check in place when assigning array initializers to
implicitly sized arrays, to avoid incorrectly allowing code on the
form:
int[] foo = float[](1.0, 2.0, 3.0)
This fixes the following dEQP test-cases:
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_float_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_fragment
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_vertex
- dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:40:13 +0000 (16:40 +0200)]
mesa/glsl: add support for EXT_shader_implicit_conversions
EXT_shader_implicit_conversions adds support for implicit conversions
for GLES 3.1 and above.
This is essentially a subset of ARB_gpu_shader5, and augments
OES_gpu_shader5.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Tue, 30 Oct 2018 14:15:58 +0000 (15:15 +0100)]
glsl: fall back to inexact function-match
In GLES, we currently either need an exact match with a local function,
or an exact match with a builtin.
However, if we add support for implicit conversions for GLES shaders,
we also need to fall back to a non-exact match in the case where there
were no builtin match either.
Luckily, we already have a variable ready with this, so let's just
return it if the builtin-search failed.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:01:00 +0000 (16:01 +0200)]
glsl: add has_implicit_uint_to_int_conversion()-helper
This makes the code a bit easier to read, as well as reduces repetition,
especially when we add support for EXT_shader_implicit_conversions.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Erik Faye-Lund [Thu, 25 Oct 2018 14:00:14 +0000 (16:00 +0200)]
glsl: add has_implicit_conversions()-helper
This makes the code a bit easier to read, as well as will reduce
repetition when we add support for EXT_shader_implicit_conversions.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Mathias Fröhlich [Thu, 1 Nov 2018 06:25:42 +0000 (07:25 +0100)]
mesa: Remove needless indirection in some draw functions.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Timothy Arceri [Thu, 1 Nov 2018 21:53:16 +0000 (08:53 +1100)]
nir: allow propagation of if evaluation for bcsel
Shader-db results Skylake:
total instructions in shared programs:
13109035 ->
13109024 (<.01%)
instructions in affected programs: 4777 -> 4766 (-0.23%)
helped: 11
HURT: 0
total cycles in shared programs:
332090418 ->
332090443 (<.01%)
cycles in affected programs: 19474 -> 19499 (0.13%)
helped: 6
HURT: 4
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Wed, 31 Oct 2018 23:55:29 +0000 (23:55 +0000)]
radv: fix begin/end transform feedback with 0 counter buffers.
If the user gives 0 counterBuffers then the driver should still
enable transform feedback on all targets. This changes the
driver to always enable xfb, and use counter buffers where
one is defined for the target in question.
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Wed, 31 Oct 2018 23:38:20 +0000 (23:38 +0000)]
radv: apply xfb buffer offset at buffer binding time not later. (v2)
In order to handle pause/resume properly, the offset should
be added to the buffer binding not to the begin/end paths.
v2: don't add offset to size
Fixes ext_transform_feedback-alignment* under zink
Fixes: b4eb029062 (radv: implement VK_EXT_transform_feedback)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Mark Janes [Thu, 1 Nov 2018 22:44:45 +0000 (15:44 -0700)]
Revert "i965/batch: avoid reverting batch buffer if saved state is an empty"
This reverts commit
a9031bf9b55602d93cccef6c926e2179c23205b4.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
Eric Anholt [Thu, 1 Nov 2018 21:34:02 +0000 (14:34 -0700)]
vc4: Drop the winsys_stride relayout in the simluator
Since
0c1dd9dee0da ("broadcom/vc4: Allow importing linear BOs with
arbitrary offset/stride."), we have the vc4-side BO properly laid out
(assuming it's linear) in the winsys BO so that we can skip this extra
copy.
Eric Anholt [Tue, 30 Oct 2018 19:17:00 +0000 (12:17 -0700)]
v3d: Update the TLB config for depth writes on V3D 4.2.
Fixes 311 piglit cases on the simulator.
Eric Anholt [Mon, 10 Sep 2018 15:19:48 +0000 (08:19 -0700)]
v3d: Use the TLB R/B swapping instead of recompiles when available.
The recompile reduction is nice, but this also makes it so that a straight
texture copy could get optimized some day to not unpack/repack the f16
values.
Eric Anholt [Thu, 1 Nov 2018 19:22:05 +0000 (12:22 -0700)]
v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
Eric Anholt [Thu, 1 Nov 2018 19:15:25 +0000 (12:15 -0700)]
v3d: Respect user-passed strides for BO imports.
If the caller has passed in a stride for (linear) BO import, we should use
that stride when rendering to the BO (or, if we some day support texturing
from linear-imported BOs, when doing the linear-to-UIF shadow copy). This
lets us remove the extra stride-changing relayout in the simulator.
Eric Anholt [Thu, 1 Nov 2018 19:04:33 +0000 (12:04 -0700)]
v3d: Drop #if 0-ed out v3d_dump_to_file().
This came from vc4, where we had a file format for GPU hangs. I don't
have one of those for V3D, and I probably won't ever have the simulator
side produce dumps even if I do.
Eric Anholt [Thu, 1 Nov 2018 18:57:40 +0000 (11:57 -0700)]
v3d: Fix a typo in a comment in job handling.
Eric Anholt [Thu, 1 Nov 2018 18:42:18 +0000 (11:42 -0700)]
v3d: Fix a copy-and-paste comment in the simulator code.
Anuj Phogat [Fri, 12 Oct 2018 21:12:50 +0000 (14:12 -0700)]
anv/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Anuj Phogat [Tue, 2 Oct 2018 16:10:04 +0000 (09:10 -0700)]
i965/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Emil Velikov [Thu, 1 Nov 2018 18:56:54 +0000 (18:56 +0000)]
docs: add 19.0.0-devel release notes template
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Thu, 1 Nov 2018 18:50:49 +0000 (18:50 +0000)]
mesa: bump version to 19.1.0-devel
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Dylan Baker [Thu, 1 Nov 2018 16:02:39 +0000 (09:02 -0700)]
meson: don't install translation files
Tested-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Fixes: 7834926a4f5ca0a60ec3d18c87a1e0a68b615820
("meson: add support for generating translation mo files")
Eric Engestrom [Thu, 1 Nov 2018 16:40:28 +0000 (16:40 +0000)]
egl: use the LC_ALL hammer instead of LANG
Some environment (like Travis apparently) set LC_* vars, messing up the
sort ordering, so let's use envvar with the highest priority to make
sure this is actually sorted in ASCII order.
Suggested-by: Michel Dänzer <michel@daenzer.net>
Fixes: b42dc50a5f1b22103b26 "egl: fix entrypoint sorting test"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Eric Engestrom [Thu, 1 Nov 2018 15:33:35 +0000 (15:33 +0000)]
egl: fix entrypoint sorting test
Fixes: 68dc591af16ebb36814e "egl: Fix eglentrypoint.h sort order."
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Andrii Simiklit [Fri, 26 Oct 2018 14:29:34 +0000 (17:29 +0300)]
intel/tools: fix resource leak
Some memory and file descriptors are not freed/closed.
v2: fixed case where we skipped the 'aub' variable initialization
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>