Dave Airlie [Fri, 15 Sep 2017 03:13:20 +0000 (13:13 +1000)]
mesa/bufferobj: consolidate some buffer binding code.
These paths are again 90% the same, consolidate them into
one.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 15 Sep 2017 02:55:50 +0000 (12:55 +1000)]
mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.
These are 90% the same code, consolidate them into a couple of
common codepaths.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 15 Sep 2017 02:43:55 +0000 (12:43 +1000)]
mesa: rename various buffer bindings to one struct.
One binding to bind them all, these are all the same thing.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 15 Sep 2017 02:38:18 +0000 (12:38 +1000)]
mesa: align atomic buffer handling code with ubo/ssbo (v1.1)
this adds automatic size support to the atomic buffer code,
but also realigns the code to act like the ubo/ssbo code.
v1.1:
add missing blank lines.
reindent one block properly.
check for NullBufferObj.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Sat, 7 Oct 2017 07:14:34 +0000 (00:14 -0700)]
i965: Don't try to decode types for non-existent src1.
KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks has a MOV that hits
this validation path. MOVs don't have a src1 file, but calling
brw_inst_src1_type() was tripping on src1.file being BRW_IMMEDIATE_VALUE
and the hw_type being something invalid for immediates.
To work around this, just pretend src1 is src0 if there isn't a src1.
Fixes: 2572c2771d0cab0b9bc489d354ede44dfc88547b (i965: Validate "Special
Requirements for Handling Double Precision Data Types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Karol Herbst [Wed, 16 Aug 2017 18:32:42 +0000 (20:32 +0200)]
main/format: skip format conversion if src and dst format are equal
Fixes 'KHR-GL45.copy_image.functional' on Nouveau and i965.
v2: (by Kenneth Graunke)
Rewrite patch according to Jason Ekstrand's review feedback.
This makes it handle differing strides, which i965 needed.
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 7 Oct 2017 04:11:59 +0000 (21:11 -0700)]
mesa: Make _mesa_get_format_bytes handle array formats.
This is easier than making callers handle a bunch of special cases.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bas Nieuwenhuizen [Sun, 8 Oct 2017 19:58:23 +0000 (21:58 +0200)]
radv: Only set the MTYPE flags on GFX9+.
Older kernels fail the va_op with this flag set. If the kernel
supports GFX9 usefully, it will also support this flag.
Fixes: e8d57802fea "radv/gfx9: allocate events from uncached VA space"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Fri, 6 Oct 2017 03:31:01 +0000 (20:31 -0700)]
i965: Disable auxiliary buffers when there are self-dependencies.
Jason and I investigated several OpenGL CTS failures where the tests
bind the same texture for rendering and texturing, at the same time.
This has defined results as long as the reads happen before writes,
or the regions are non-overlapping. Normally, this just works out.
However, CCS can cause problems. If the shader is reading one set of
pixels, and writing to different pixels that are adjacent, they may end
up being covered by the same CCS block. So rendering may be writing a
CCS block, while the sampler is trying to read it. Corruption ensues.
Disabling CCS is unfortunate, but safe.
Fixes several KHR-GL45.texture_barrier.* subtests.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 9 Oct 2017 20:27:40 +0000 (06:27 +1000)]
r600: cleanup llvm ir target selection.
Only r600 target used now for compute IR.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 9 Oct 2017 20:27:10 +0000 (06:27 +1000)]
r600: drop tc_L2_dirty bit, this was SI only.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 10 Oct 2017 03:23:40 +0000 (13:23 +1000)]
radeonsi: lower ffma in nir to mad.
This lowers ffma to a * b + c.
This seems like it should keep Marek happiest, so
we'd never get to the fma instruction emission code.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 3 Oct 2017 20:33:02 +0000 (06:33 +1000)]
radv: lower ffma in nir.
So it appears the Vulkan SPIR-V fma opcode can be equivalent to a
mad operation, and the fma hw opcode on AMD hw is issued like a double
opcode so is slower. Also the radeonsi stack does this.
This appears to improve performance on a number of games from Feral,
and thanks to Feral for noticing the problem.
I'm reposting this one as Marek indicated he thinks this is what
we should be doing on AMD hw.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Alex Smith [Tue, 10 Oct 2017 16:00:09 +0000 (17:00 +0100)]
radv: Add R16G16B16A16_SNORM fast clear support
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Eric Anholt [Tue, 10 Oct 2017 18:19:23 +0000 (11:19 -0700)]
broadcom/vc5: Fix handling of 5551 textures using the new gallium format.
Like vc4, we have the alpha in the low bit. Fixes a bunch of piglit
texwrap failures.
Eric Anholt [Fri, 6 Oct 2017 00:18:34 +0000 (17:18 -0700)]
broadcom/vc5: Set the RCL's MSAA mode to match the BCL's MSAA state.
Eric Anholt [Thu, 5 Oct 2017 22:50:59 +0000 (15:50 -0700)]
braodcom/vc5: Set up clear color for higher-bpp formats.
Fixes arb_color_buffer_float-clear
Eric Anholt [Thu, 5 Oct 2017 22:40:18 +0000 (15:40 -0700)]
broadcom/vc5: Set up per-MRT clear colors.
Fixes fbo-mrt-alphatest.
Eric Anholt [Thu, 5 Oct 2017 22:19:49 +0000 (15:19 -0700)]
broadcom/vc5: Fix blendfactor zero handling.
I cut the line out to move it up to the top, when putting "0" in the
switch made the compiler complain that that wasn't a valid enum.
Eric Anholt [Wed, 4 Oct 2017 23:42:55 +0000 (16:42 -0700)]
broadcom/vc5: Fix Rendering Mode Common Config's color store bitmask.
This controls the RTs that get stored by the default resolved store, the
same way that the extended resolved store packet has a RT bitmask.
Eric Anholt [Tue, 3 Oct 2017 00:21:23 +0000 (17:21 -0700)]
broadcom/vc5: Add support for f32 render targets.
The TLB write code is getting ugly and needs a refactoring (that will
hopefully handle TLBU uniform coalescing as well).
Eric Anholt [Tue, 3 Oct 2017 00:05:24 +0000 (17:05 -0700)]
broadcom/vc5: Fix color masks for non-independent blending.
This gets fbo-mrt-alphatest working except for the second RT's clear color.
Eric Anholt [Mon, 2 Oct 2017 23:55:04 +0000 (16:55 -0700)]
broadcom/vc5: Make the BCL's number of render targets setup match the RCL.
Eric Anholt [Mon, 2 Oct 2017 23:54:09 +0000 (16:54 -0700)]
braodcom/vc5: Fix tile size setup for MRTs.
We need to divide the TLB in two for the 2nd color buffer, and again if
the 3rd or 4th are present.
Eric Anholt [Mon, 2 Oct 2017 23:43:33 +0000 (16:43 -0700)]
broadcom/vc5: Start hooking up multiple render targets support.
We now emit as many TLB color writes as there are color buffers.
Eric Anholt [Mon, 2 Oct 2017 21:09:56 +0000 (14:09 -0700)]
broadcom/vc5: Add support for GL_EXT_provoking_vertex.
The bit was missing from the spec, but it's there in the simulator. Fixes
the piglit clipflat test.
Eric Anholt [Mon, 2 Oct 2017 19:20:35 +0000 (12:20 -0700)]
braodcom/vc5: Find the actual first TF output for our TF spec.
This doesn't yet support PSIZ, but gets us at least some of TF working.
Eric Anholt [Mon, 2 Oct 2017 20:02:32 +0000 (13:02 -0700)]
broadcom/vc5: Fix translation of transform feedback's output_register field.
It's a NIR driver_location, not a slot offset.
Eric Anholt [Mon, 2 Oct 2017 19:17:30 +0000 (12:17 -0700)]
broadcom/vc5: Mark our primitives as needing TF processing.
The TF enable state appears to stick around until the next TF enable
packet is sent, so we only want to request TF when the shader is using it.
Eric Anholt [Mon, 2 Oct 2017 19:05:30 +0000 (12:05 -0700)]
broadcom/vc5: Fix setup of TF dword output count.
I missed the "- 1" when reading the spec.
Eric Anholt [Mon, 2 Oct 2017 18:41:57 +0000 (11:41 -0700)]
broadcom/vc5: Fix up a comment from vc4 about the predraw texture setup.
Eric Anholt [Sat, 30 Sep 2017 23:48:44 +0000 (16:48 -0700)]
broadcom/vc5: Flush the job when mapping a transform feedback buffer.
We will want something fancier for reusing a TF output within the same
frame, but we at least need this in order for piglit tests to work.
Eric Anholt [Thu, 28 Sep 2017 21:02:05 +0000 (14:02 -0700)]
broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.
The interpolation qualifier, if specified, is supposed to take precedence
over glShadeModel().
Eric Anholt [Thu, 28 Sep 2017 20:36:54 +0000 (13:36 -0700)]
broadcom/vc5: Fix CLIF dumping of lists that aren't capped by a HALT.
The HW will halt when you hit a HALT packet, or when you hit the end
address. Tell CLIF if there's an end address is so that it can stop
correctly. (There was usually a 0 byte after the CL, so it would stop
anyway).
Eric Anholt [Thu, 28 Sep 2017 18:41:31 +0000 (11:41 -0700)]
broadcom/vc5: Fix depth and stencil clear values.
I had misread the packet description: We always have a 32f depth, and a
separate u8 stencil.
Eric Anholt [Thu, 28 Sep 2017 18:47:50 +0000 (11:47 -0700)]
broadcom/vc5: Add missing Z16 format.
We can render to and sample from it just fine.
Eric Anholt [Thu, 28 Sep 2017 17:39:07 +0000 (10:39 -0700)]
braodcom/vc5: Fix incorrect early Z writes in discard shaders.
Fixes glsl-fs-discard-02.
Eric Anholt [Thu, 28 Sep 2017 17:37:02 +0000 (10:37 -0700)]
broadcom/compiler: Set up passthrough Z when doing FS discards.
In order to keep early-Z from writing early in a discard shader, you need
to set the "modifies Z" bit in the shader state (which the new
prog_data.discards will indicate). Then, in the shader we do a TLB write
to make Z passthrough happen (the QPU result is ignored, so we use a NULL
source).
Eric Anholt [Thu, 28 Sep 2017 18:06:53 +0000 (11:06 -0700)]
broadcom/compiler: Don't forget the discard state on TLB Z writes.
We don't want to write Z for discarded fragments.
Eric Anholt [Thu, 28 Sep 2017 17:56:47 +0000 (10:56 -0700)]
broadcom/compiler: Use defines instead of magic values in TLB write setup.
Eric Anholt [Wed, 27 Sep 2017 22:06:09 +0000 (15:06 -0700)]
broadcom/vc5: Add proper support for base_vertex and base_instance.
I had base_vertex hacked into the shader state setup like in vc4, but it's
not correct for big offsets. Using the proper packet is easier and
hopefully means we can re-emit shader state setup less frequently.
Eric Anholt [Wed, 27 Sep 2017 22:05:14 +0000 (15:05 -0700)]
broadcom/xml: Add the vc5 Base Vertex/Base Instance packet.
This lets us do index_bias and ARB_base_instance.
Eric Anholt [Wed, 27 Sep 2017 22:27:31 +0000 (15:27 -0700)]
broadcom/vc5: Use supertiles and generic tile lists.
This massively reduces the size of our RCL setup. It also gets us closer
to supporting multicore platforms.
Eric Anholt [Wed, 27 Sep 2017 21:51:05 +0000 (14:51 -0700)]
broadcom/xml: Add a bunch more vc5 tile list management packets.
We're going to need these for MSAA, and to use the generic per-tile list.
Eric Anholt [Wed, 27 Sep 2017 23:38:28 +0000 (16:38 -0700)]
broadcom/xml: Remove vc5 base packet for tile bin/render mode config.
These existed so I could unpack just the sub-id field to switch on in the
old manual CLIF dumper. The new codegen handles sub-id automatically, but
only if these stub packets aren't there with an implicit sub-id=0.
Eric Anholt [Wed, 27 Sep 2017 21:54:05 +0000 (14:54 -0700)]
braodcom/xml: Fix a pasteo in vc5 store tile buffer general.
Eric Anholt [Fri, 3 Feb 2017 00:24:13 +0000 (16:24 -0800)]
broadcom: Add V3D 3.3 gallium driver called "vc5", for BCM7268.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6).
V3D 3.3 introduces an MMU (no more CMA allocations) and support for
GLES3.1. This driver is not currently conformant, though that will be a
target as soon as possible.
V3D 3.x parts use a new texture tiling layout common across many Broadcom
graphics parts including and the HVS scanout engine. It also massively
changes the QPU instructions, introducing a common physical register file
(no more A/B split) and half-float instructions, while removing the 4x8
unorm instructions in favor of half-float for talking to fixed function
interfaces. Because so much has changed, vc5 is implemented in a separate
gallium driver, using only the XML code-generation support from vc4.
v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit
returns. Fix up a bit of MRT setup. Sync the simulator to kernel
behavior a bit more. Improve uniform debugging code. Rebase on
QIR->VIR rename. Move texture state mostly to the CSOs. Improve
cache flushing on the simulator. Fix program deletion
use-after-frees.
Acked-by: Dave Airlie <airlied@gmail.com> (uabi plan)
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (uabi plan)
Eric Anholt [Fri, 3 Feb 2017 18:24:14 +0000 (10:24 -0800)]
broadcom: Add VC5 NIR compiler.
This is a pretty straightforward fork of VC4's NIR compiler to VC5. The
condition codes, registers, and I/O have all changed, making the backend
hard to share, though their heritage is still recognizable.
v2: Move to src/broadcom/compiler to match intel's layout, rename more
"vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts
with vc4, use new v3d_debug header, add compiler init/free functions,
do texture swizzling in NIR to allow optimization.
Eric Anholt [Fri, 3 Feb 2017 00:25:12 +0000 (16:25 -0800)]
broadcom: Add vc5 CLIF dumping
This will be usable with "VC5_DEBUG=cl" on the vc5 driver to stream a CLIF
file (the Broadcom equivalent of i965's AUB) to stderr. I haven't tested
that this is actually usable with the internal CLIF-consuming tools, but
is close enough as a baseline and is useful for visually inspecting the
command stream.
Eric Anholt [Fri, 3 Feb 2017 00:15:18 +0000 (16:15 -0800)]
broadcom: Add V3D 3.3 QPU instruction pack, unpack, and disasm.
Unlike VC4, I've defined an unpacked instruction format with pack/unpack
functions to convert to 64-bit encoded instructions. This will let us
incrementally put together our instructions and validate them in a more
natural way than the QPU_GET_FIELD/QPU_SET_FIELD used to.
The pack/unpack unfortuantely are written by hand. While I could define
genxml for parts of it, there are many special cases (like operand order
of commutative binops choosing which binop is being performed!) and it
probably wouldn't come out much cleaner.
The disasm unit test ensures that we have the same assembly format as
Broadcom's internal tools, other than whitespace changes.
v2: Fix automake variable redefinition complaints, add test to .gitignore
Eric Anholt [Fri, 1 Sep 2017 21:38:54 +0000 (14:38 -0700)]
broadcom: Introduce a v3d_debug.h header for vc5 and broadcom Vulkan.
Unlike vc4, where the compiler and gallium driver live together, for vc5
the compiler will live up in the shared broadcom directory, and need
access to the debug flags. Define a set of debug flags and helpers there,
so it can be shared between compiler, vc5, and vulkan.
Eric Anholt [Fri, 18 Aug 2017 19:55:43 +0000 (12:55 -0700)]
configure: Add the new "vc5" driver to the list, requiring a simulator.
My intent is to develop the vc5 driver in-tree for some time to build the
CL generation and shader compiler code, and keep out-of-tree patches for
talking to an actual kernel driver until the kernel driver can be
stabilized on the hardware.
v2: Define a HAVE_BROADCOM_DRIVERS, like HAVE_INTEL or HAVE_AMD.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Anholt [Thu, 23 Feb 2017 00:53:18 +0000 (16:53 -0800)]
nir: Move vc4's alpha test lowering to core NIR.
I've been doing this inside of vc4, but vc5 wants it as well and it may be
useful for other drivers (Intel has a related path for pre-gen6 with MRT,
and freedreno had a TGSI path for it at one point).
This required defining a common enum for the standard comparison
functions, but other lowering passes are likely to also want that enum.
v2: Add to meson.build as well.
Acked-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Tue, 10 Oct 2017 18:41:29 +0000 (11:41 -0700)]
mesa: Alphabetize GL_MESA_tile_raster_order in the extensions list.
trivial, fixes make check.
Eric Anholt [Tue, 25 Jul 2017 23:13:57 +0000 (16:13 -0700)]
mesa: Implement a new GL_MESA_tile_raster_order extension.
The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Thu, 27 Jul 2017 19:05:56 +0000 (12:05 -0700)]
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Split from the core gallium commit, drop some unnecessary code related
to glBlitFramebuffer(), fix a crash with clears before state has been
bound.
Eric Anholt [Thu, 27 Jul 2017 19:05:56 +0000 (12:05 -0700)]
gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
Eric Anholt [Thu, 5 Oct 2017 18:08:23 +0000 (11:08 -0700)]
broadcom/vc4: Implement GL_ARB_texture_barrier.
Improves x11perf -copywinwin100 from ~2000/sec to ~4700/sec. More
importantly, this is a prerequisite for the new GL_MESA_tile_raster_order
extension.
Eric Anholt [Wed, 26 Jul 2017 23:02:07 +0000 (16:02 -0700)]
docs: Update the list of used MESA GL enums.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Wed, 26 Jul 2017 23:00:50 +0000 (16:00 -0700)]
docs: Fix a typo in the old MESA_program_debug spec.
Noticed that we had two 0x8bb4 in the spec while grepping to find an open
slot in the MESA enums set. gl.xml had the right value.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Brian Paul [Mon, 9 Oct 2017 19:47:20 +0000 (13:47 -0600)]
git_sha1_gen: accept MESA_GIT_SHA1_OVERRIDE env var
If one uses a parent build script to download/build Mesa we may not
have a full git repository (maybe a tar archive) so the 'git rev-parse'
command will fail.
This updates the script to look for a MESA_GIT_SHA1_OVERRIDE env var.
If it's set, use that sha1 instead of using git rev-parse. With this
change we can put a git hash in the GL_VERSION string even when we
don't have a git repo.
v2: incorporate Dylan's suggestions to simplify the code
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Brian Paul [Thu, 5 Oct 2017 19:34:52 +0000 (13:34 -0600)]
mesa: move _mesa_half_is_negative() to half_float.h
v2: use !! in the function to be explicit about type conversion. Though,
gcc generates the same code with or without the logical !!.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Brian Paul [Thu, 5 Oct 2017 19:30:32 +0000 (13:30 -0600)]
mesa: move _mesa_exec_malloc/free() prototypes to their own header
Try to start removing things from the cluttered imports.h file.
v2: add new header to Makefile.sources
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Kenneth Graunke [Tue, 10 Oct 2017 17:18:04 +0000 (10:18 -0700)]
i965: minor whitespace fix
Eric Anholt [Mon, 1 May 2017 17:21:36 +0000 (10:21 -0700)]
mesa: Set new renderbuffers to RGBA4 on all GLES contexts.
Before we were doing RGBA4 on GLES3 only, but as of GLES2 2.0.22 it should
be RGBA4 as well. Fixes DEQP
functional.state_query.rbo.renderbuffer_internal_format.
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Mon, 1 May 2017 16:28:33 +0000 (09:28 -0700)]
mesa: Expose GL_OES_required_internalformat on GLES contexts.
This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2. It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.
As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer. Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.
v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
extension spec. Extend extension checks for GLES2 contexts exposing
with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
with float formats.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Mon, 1 May 2017 16:51:01 +0000 (09:51 -0700)]
mesa: Only expose GLES's EXT_texture_type_2_10_10_10_REV if supported in HW.
Previously, we were downconverting to 8888 automatically if the hardware
didn't suport it. However, with the advent of
GL_OES_required_internalformat, we have to actually store the
internalformats we advertise support for. And, it seems rather
disingenuous to advertise the extension if we don't actually support it.
v2: Throw an error when using the format on ES2 without the extension present.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Anholt [Mon, 1 May 2017 18:25:06 +0000 (11:25 -0700)]
vc4: Add support for 5551 textures.
This keeps us from promoting them up to 8888, at the cost of not being
color-renderable.
Eric Anholt [Mon, 1 May 2017 18:16:20 +0000 (11:16 -0700)]
gallium: Add support for 5551 with the 1-bit field in the low bit.
This is how VC4 stores 5551 textures, which we need to support for
GL_OES_required_internalformat.
v2: Extend commit message, fix svga driver build, add BE ordering from
Roland.
v3: Rebase on PIPE_FORMAT_R10G10B10X2_UNORM addition.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v2)
Eric Anholt [Mon, 1 May 2017 18:21:27 +0000 (11:21 -0700)]
mesa: Add X1B5G5R5 along with A1B5G5R5.
For supporting RGB5 in hardware with A in the low bit (vc4), we need this
format as well.
v2: Add proper _mesa_format_matches_format_and_type() support (from
Nicolai).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:48 +0000 (13:58 +0200)]
st_api: remove unused get_resource_for_egl_image
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:48 +0000 (13:58 +0200)]
st/dri: implement createImageFromRenderbuffer(2)
Tested with dEQP-EGL.functional.image.*renderbuffer* tests.
Reviewed-by: Eric Anholt <eric@anholt.net>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: remove old left-overs
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: use createImageFromRenderbuffer2 when available
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:47 +0000 (13:58 +0200)]
egl/dri: factor out egl_error_from_dri_image_error
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
dri_interface: add an error-returning version of createImageFromRenderbuffer
We ought to be able to distinguish between allocation errors and bad
parameters (non-existent renderbuffer object).
Bumps the version of the DRI Image extension to 17.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
st/mesa: don't clobber glGetInternalformat* buffer for GL_NUM_SAMPLE_COUNTS
Applications might pass in a buffer that is sized too large and rely
on the extra space of the buffer not being overwritten.
Fixes dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:46 +0000 (13:58 +0200)]
u_threaded_context: fix a memory leak
The uploaders can own transfers which need to be unmapped. Destroy them
before the final sync (they're not used from the driver thread anyway)
so that the transfer_unmap call is processed by the driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:45 +0000 (13:58 +0200)]
disk_cache: remove unnecessary NULL-pointer guards
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:45 +0000 (13:58 +0200)]
disk_cache: fix a memory leak
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: whitespace fix
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: fix import of EGL images with non-zero level or layer
In GL state, textures created from EGL images look like plain 2D textures
with a single level, so we use the existing layer_override facility and
add an analogous level_override one.
Fixes dEQP-EGL.functional.image.create.gles2_cubemap_{positive,negative}_{x,y,z}_rgba_texture
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:44 +0000 (13:58 +0200)]
st/mesa: fix switching from surface-based to non-surface-based textures
This can happen with surface-based texture objects derived from EGL
images, since those aren't immutable.
Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 10 Oct 2017 11:58:43 +0000 (13:58 +0200)]
glsl/linker: add check for compute shared memory size
Unlike uniforms, the limit on shared memory size is not called out
explicitly in the list of things that cause linker errors, but presumably
that's just an oversight in the spec.
Fixes dEQP-GLES31.functional.debug.negative_coverage.{callbacks,get_error,log}.compute.exceed_shared_memory_size_limit
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Lucas Stach [Fri, 29 Sep 2017 12:17:41 +0000 (14:17 +0200)]
etnaviv: update HW headers and fix provoking vertex
Now that the real meaning of the 2 bits in PA_SYSTEM_MODE is known,
we can set them according to the rasterizer state, which fixes uses
that are setting provoking vertex first.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Lucas Stach [Thu, 8 Jun 2017 15:06:02 +0000 (17:06 +0200)]
etnaviv: remove flat shading workaround
It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Thu, 8 Jun 2017 15:01:40 +0000 (17:01 +0200)]
etnaviv: fix varying interpolation
It seems that newer cores don't use the PA_ATTRIBUTES to decide if the
varying should bypass the flat shading, but derive this from the component
use. This fixes flat shading on GC880+.
VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it isn't
only used for pointcoords, but missing a better name I left it as-is.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Lucas Stach [Tue, 26 Sep 2017 16:27:55 +0000 (18:27 +0200)]
etnaviv: fix bogus flush requests in transfer handling
The logic to decide if we need to flush the GPU command stream was broken
and hard to reason about. Fix and clarify this.
Fixes the data sync subtests from piglit arb_vertex_buffer_object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Iago Toral Quiroga [Mon, 9 Oct 2017 12:17:43 +0000 (14:17 +0200)]
i965/tes: account for the fact that dvec3/4 inputs take two slots
When computing the total size of the URB for tessellation evaluation
inputs we were not accounting for this, and instead we were always
assuming that each input would take a single vec4 slot, which could
lead to computing a smaller read size than required. Specifically, this
is a problem when the last input is a dvec3/4 such that its XY components
are stored in the the second half of a payload register (which can happen
if the offset for the input in the URB is not 64-bit aligned because
there are 32-bit inputs mixed in) and the ZW components in the
first half of the next, as in this case we would fail to account for the
extra slot required for the ZW components.
Fixes (requires another fix in CTS currently in review):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Mon, 9 Oct 2017 05:17:15 +0000 (08:17 +0300)]
anv: fix null pointer dereference
CID:
1419033
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Fri, 6 Oct 2017 01:28:29 +0000 (11:28 +1000)]
radv: export KHR_relaxed_block_layout
This seems to pass all the cts tests it enables.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Tue, 10 Oct 2017 00:42:59 +0000 (20:42 -0400)]
nv50/ir: fix 64-bit integer shifts
TGSI was adjusted to always pass in 64-bit integers but nouveau was left
with the old semantics. Update to the new thing.
Fixes: d10fbe5159 (st/glsl_to_tgsi: fix 64-bit integer bit shifts)
Reported-by: Karol Herbst <karolherbst@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Lionel Landwerlin [Thu, 5 Oct 2017 17:13:37 +0000 (18:13 +0100)]
i965: silence coverity warning
Also makes this statement a bit clearer.
CID:
1418920
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Józef Kucia [Mon, 9 Oct 2017 20:42:06 +0000 (22:42 +0200)]
anv: Do not assert() on VK_ATTACHMENT_UNUSED
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Józef Kucia [Mon, 9 Oct 2017 20:33:30 +0000 (22:33 +0200)]
spirv: Fix SpvOpAtomicISub
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Timothy Arceri [Thu, 21 Sep 2017 23:23:15 +0000 (09:23 +1000)]
glsl: tidy up IR after loop unrolling
c7affbf6875622a enabled GLSLOptimizeConservatively on some
drivers. The idea was to speed up compile times by running
the GLSL IR passes only once each time do_common_optimization()
is called. However loop unrolling can create a big mess and
with large loops can actually case compile times to increase
significantly due to a bunch of redundant if statements being
propagated to other IRs.
Here we make sure to clean things up before moving on.
There was no measureable difference in shader-db compile times,
but it makes compile times of some piglit tests go from a couple
of seconds to basically instant.
The shader-db results seemed positive also:
Totals:
SGPRS:
2829456 ->
2828376 (-0.04 %)
VGPRS:
1720793 ->
1721457 (0.04 %)
Spilled SGPRs: 7707 -> 7707 (0.00 %)
Spilled VGPRs: 33 -> 33 (0.00 %)
Private memory VGPRs: 3140 -> 2060 (-34.39 %)
Scratch size: 3308 -> 2180 (-34.10 %) dwords per thread
Code Size:
79441464 ->
79214616 (-0.29 %) bytes
LDS: 436 -> 436 (0.00 %) blocks
Max Waves: 558670 -> 558571 (-0.02 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Mon, 4 Sep 2017 03:11:49 +0000 (13:11 +1000)]
glsl: make loop unrolling more like the nir unrolling path
The old code assumed that loop terminators will always be at
the start of the loop, resulting in otherwise unrollable
loops not being unrolled at all. For example the current
code would unroll:
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
j++;
} while (j < 4);
But would fail to unroll the following as no iteration limit was
calculated because it failed to find the terminator:
int j = 0;
do {
... do stuff ...
j++;
} while (j < 4);
Also we would fail to unroll the following as we ended up
calculating the iteration limit as 6 rather than 4. The unroll
code then assumed we had 3 terminators rather the 2 as it
wasn't able to determine that "if (j > 5)" was redundant.
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
if (bool(i))
break;
j++;
} while (j < 4);
This patch changes this pass to be more like the NIR unrolling pass.
With this change we handle loop terminators correctly and also
handle cases where the terminators have instructions in their
branches other than a break.
V2:
- fixed regression where loops with a break in else were never
unrolled in v1.
- fixed confusing/wrong naming of bools in complex unrolling.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Thu, 21 Sep 2017 03:55:56 +0000 (13:55 +1000)]
glsl: check if induction var incremented before use in terminator
do-while loops can increment the starting value before the
condition is checked. e.g.
do {
ndx++;
} while (ndx < 3);
This commit changes the code to detect this and reduces the
iteration count by 1 if found.
V2: fix terminator spelling
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Timothy Arceri [Tue, 5 Sep 2017 05:59:07 +0000 (15:59 +1000)]
glsl: don't drop instructions from unreachable terminators continue branch
These instructions will be executed on every iteration of the loop
we cannot drop them.
V2:
- move removal of unreachable terminators from the terminator list
to the same place they are removed from the IR as suggested by
Nicolai.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Dylan Baker [Wed, 4 Oct 2017 00:36:17 +0000 (17:36 -0700)]
travis: Add a travis profile for meson dri drivers
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>