Emil Velikov [Fri, 9 Sep 2016 15:28:40 +0000 (16:28 +0100)]
loader: cleanup copyright section
With previous patches nearly all the original code (as seen in the
various loaders) is gone.
Update the copyright/license section to reflect that.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Mon, 12 Sep 2016 16:48:18 +0000 (17:48 +0100)]
loader: remove loader_get_driver_for_fd() driver_type
Reminiscent from the pre-loader days, were we had multiple instances of
the loader logic in separate places and one could build a "GALLIUM_ONLY"
version.
Since that is no longer the case and the loaders (glx/egl/gbm) do not
(and should not) require to know any classic/gallium specific we can
drop the argument and the related code.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Fri, 9 Sep 2016 14:20:23 +0000 (15:20 +0100)]
loader: remove final sysfs codepath in loader_get_device_name_for_fd()
Effectively everyone with actual hardware and/or requesting the
"device_name" requires a working libdrm. Thus they could/should already
be using the (now only) codepath.
Apart from the code simplification, we can slim down our configure.ac
even further. But that will be done in separate patch(es).
Cc: Gary Wong <gtw@gnu.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 18:06:25 +0000 (19:06 +0100)]
travis: remove no longer needed libudev-dev dependency
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 18:04:55 +0000 (19:04 +0100)]
scons: remove all libudev references
Analogous to previous automake/autoconf commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 18:03:29 +0000 (19:03 +0100)]
scons: loader: use libdrm when available
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 17:59:08 +0000 (18:59 +0100)]
gbm: remove superfluous/incorrect udev comment
The gbm_device_get_backend_name() provides an (somewhat) internal name
of the implementation/backend used. Is has nothing to do with the udev,
one cannot and should not attempt to derive the name from it.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 17:56:36 +0000 (18:56 +0100)]
automake: remove all the libudev references
As of last commit nothing in mesa depends on libudev.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 17:44:47 +0000 (18:44 +0100)]
loader: remove libudev_get_device_name_for_fd and related code
With this all the libudev related code is now gone.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 17:30:48 +0000 (18:30 +0100)]
loader: reimplement loader_get_user_preferred_fd via libdrm
Currently not everyone has libudev and with follow-up patches we'll
completely remove the divergent codepaths.
Use the libdrm drm device API to construct the required ID_PATH_TAG-like
string, to preserve the current functionality for libudev users and
allow others to benefit from it as well.
v2: Drop ranty comments, pick the correct device
v3: \n -> \0 in PCI_ID_PATH_TAG_LENGTH comment (Axel).
v4: Use snprintf (Nicolai)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Emil Velikov [Wed, 7 Sep 2016 15:38:44 +0000 (16:38 +0100)]
loader: annotate __driConfigOptionsLoader as static
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 15:36:51 +0000 (16:36 +0100)]
loader: separate USE_DRICONF code into separate function
Improves readability and allows us to do further cleanups a lot easier.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Emil Velikov [Wed, 7 Sep 2016 15:04:42 +0000 (16:04 +0100)]
loader: slim down loader_get_pci_id_for_fd implementation(s)
Currently mesa has three code paths in the loader - libudev, manual
sysfs and drm ioctl one.
Considering the issues we had with libudev - strip those down in favour
of the libdrm drm device API. The latter can be implemented in any way
depending on the platform and can be reused by others.
v2: Use correct message on drmGetDevice failure. (Nicolai)
Cc: Jonathan Gray <jsg@jsg.id.au>
Cc: Jean-Sébastien Pédron <dumbbell@FreeBSD.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Emil Velikov [Wed, 7 Sep 2016 17:49:12 +0000 (18:49 +0100)]
configure.ac: mark libdrm as have_pci_id provider
With follow on work, we'll untangle and simplify all the different
codepaths in loader. Then again, we forget to set have_pci_id when
libdrm is present (one of the codepaths available).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Ilia Mirkin [Tue, 18 Oct 2016 04:21:13 +0000 (00:21 -0400)]
gm107/ir: fix bit offset of tex lod setting for indirect texturing
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Ilia Mirkin [Tue, 18 Oct 2016 03:47:48 +0000 (23:47 -0400)]
gm107/ir: fix texturing with indirect samplers
The indirect handle has to come right after the coordinates, so if there
was a sample/bias/depth compare/offset, everything would end up being
shifted by one argument position.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Mon, 17 Oct 2016 10:31:47 +0000 (12:31 +0200)]
gallium/tgsi: add missing #include
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Julien Isorce [Mon, 17 Oct 2016 16:33:36 +0000 (17:33 +0100)]
st/va: set default rt formats when calling vaCreateConfig
As specified in va.h, default value should be set on attributes
not present in the input list.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Kenneth Graunke [Sat, 15 Oct 2016 03:08:47 +0000 (20:08 -0700)]
i965: Fix gl_InvocationID in dual object GS where invocations == 1.
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
draws using a geometry shader that specifies
layout(points, invocations = 1) in;
and then uses gl_InvocationID. According to the Haswell PRM, the
"GS Instance ID 0" (and 1) thread payload fields are undefined in
dual object mode:
"If 'dispatch mode' is DUAL_OBJECT this field is not valid."
But there's no point in using them - if there's only one invocation,
the ID will be 0. So just load a constant.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 17:13:07 +0000 (10:13 -0700)]
anv: Get rid of anv_cmd_buffer_emit_state_base_address
All code that would have once called this can now call the gen-specific
version. The switching version is no longer needed.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 17:11:55 +0000 (10:11 -0700)]
anv/cmd_buffer: Move descriptor flushing into genX_cmd_buffer.c
It really should have gone here all along. We were trying a bit too hard
to make it gen-agnostic just because it didn't have any #if's.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 17:10:26 +0000 (10:10 -0700)]
anv/cmd_buffer: Expose ensure_push_constant_*
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 17:03:16 +0000 (10:03 -0700)]
anv/cmd_buffer: Unify flush_compute_state across gens
With one small genxml change, the two versions were basically identical.
The only differences were one #define for HSW+ and a field that is missing
on Haswell but exists everywhere else.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 16:28:46 +0000 (09:28 -0700)]
anv/cmd_buffer: Move Begin/End/Execute to genX_cmd_buffer.c
vkBeginCommandBuffer and vkCmdExecuteCommands both call into the
gen-specific emit_state_base_address function and vkEndCommandBuffer
belongs with begin.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Jason Ekstrand [Mon, 17 Oct 2016 16:14:48 +0000 (09:14 -0700)]
anv/cmd_buffer: Move state base address re-emit into ExecuteCommands
This has two primary advantages. First, it means that the batch_chain code
knows less about the actual command buffer contents which is good because
improves separation. Second, it means that it only gets re-emitted once
after all of the secondaries instead of once after each secondary which is
just wasteful. It also has the advantage of cleaning the code up a bit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Edward O'Callaghan [Fri, 14 Oct 2016 04:30:50 +0000 (15:30 +1100)]
doc/features.txt: factor out radeonsi as GL45 complete
V2. add i965/hsw+ to list
V3. rebased on master.
V4. 'DONE' -> 'DONE ()'.
V5. remove i965/hsw+ from list :/
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ian Romanick [Tue, 11 Oct 2016 00:11:34 +0000 (17:11 -0700)]
i965: Silence unused parameter warnings
brw_link.cpp:76:44: warning: unused parameter ‘shader_type’ [-Wunused-parameter]
gl_shader_stage shader_type,
^
brw_nir.c: In function ‘brw_nir_lower_vs_inputs’:
brw_nir.c:194:55: warning: unused parameter ‘devinfo’ [-Wunused-parameter]
const struct gen_device_info *devinfo,
^
brw_vec4_visitor.cpp:914:37: warning: unused parameter ‘sampler’ [-Wunused-parameter]
uint32_t sampler,
^
brw_vec4_visitor.cpp:1146:34: warning: unused parameter ‘stream_id’ [-Wunused-parameter]
vec4_visitor::gs_emit_vertex(int stream_id)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Ian Romanick [Fri, 14 Oct 2016 17:45:14 +0000 (10:45 -0700)]
glsl: Remove unused function import_prototypes
Once upon a time, this was used to extract prototypes from the shader
containing GLSL built-in functions. This was removed by
f5692f45 in
November 2010 for Mesa 7.10.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Ian Romanick [Fri, 14 Oct 2016 17:38:04 +0000 (10:38 -0700)]
glsl: Remove prototypes for nonexistent functions
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Ian Romanick [Fri, 2 Sep 2016 20:15:24 +0000 (13:15 -0700)]
glsl: Replace assert with unreachable
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Lionel Landwerlin [Wed, 12 Oct 2016 22:28:03 +0000 (23:28 +0100)]
anv: replace , with ; in anv_batch_emit()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Mon, 17 Oct 2016 16:11:04 +0000 (09:11 -0700)]
intel: aubinator: use different colors to signal batch start/end
This makes the stream of commands a bit easier to read.
v2 (Ken): Use bold text on green headers for easier readability;
swap the green and blue headers so the majority stay blue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Nicolai Hähnle [Thu, 13 Oct 2016 14:40:11 +0000 (16:40 +0200)]
st/glsl_to_tgsi: fix [ui]vec[34] conversion to double
The corresponding opcodes for integers need to be treated the same as F2D.
Fixes GL45-CTS.gpu_shader_fp64.conversions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 10:36:42 +0000 (12:36 +0200)]
st/glsl_to_tgsi: fix atomic counter addressing
When more than one atomic counter buffer is in use, UniformStorage[n].opaque
is set up to contain indices that are contiguous across all used buffers.
This appears to be used by i965 via NIR, but for TGSI we do not treat atomic
counter buffers as opaque, so using the data in the opaque array is incorrect.
Fixes GL45-CTS.compute_shader.resource-atomic-counter.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 07:54:02 +0000 (09:54 +0200)]
st/glsl_to_tgsi: fix a corner case of std140 layout in uniform buffers
See the comment in the code for an explanation. This fixes
GL45-CTS.buffer_storage.map_persistent_draw.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 07:49:11 +0000 (09:49 +0200)]
st/mesa: fix fragment shader output mapping
Properly handle the case where there is a gap in the assigned output locations,
e.g. a fragment shader writes to color buffer 2 but not to color buffers 0 & 1.
Fixes GL45-CTS.gtf33.GL3Tests.explicit_attrib_location.explicit_attrib_location_pipeline.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 13:27:00 +0000 (15:27 +0200)]
glsl: print non-zero bindings of variables
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 09:26:23 +0000 (11:26 +0200)]
radeonsi: unify the constant load paths
Remove the split between direct and indirect.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 13 Oct 2016 09:19:50 +0000 (11:19 +0200)]
radeonsi: fix indirect loads of 64 bit constants
This fixes GL45-CTS.compute_shader.fp64-case3.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Mon, 17 Oct 2016 10:39:27 +0000 (11:39 +0100)]
gbm: add a couple missing includes
Needed for memset() and drmIoctl().
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Iago Toral Quiroga [Fri, 14 Oct 2016 12:21:18 +0000 (14:21 +0200)]
glsl: fail compilation of compute shaders when unsupported
Generally, we only check for the presence of compute shaders during
parsing when we find any language (like layout qualifiers) that are
specific to compute shaders, however, it is possible to define an
empty compute shader does not use any language specific to compute
shaders at all and we should fail the compilation anyway. dEQP checks
this.
This patch adds a check for compute shader availability after we have
parsed the source code. At this point we know the effective GLSL version
and also extensions enabled in the shader.
Fixes a subcase of the following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
The tests still fail because there is one more subcase that fails that needs
another fix.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tapani Pälli [Mon, 17 Oct 2016 06:04:56 +0000 (09:04 +0300)]
egl/android: fix error in droid_add_configs_for_visuals()
This was some kind of leftover in commit
acd35c8 and format_count
array variable (declared in outer scope) should be used instead.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: acd35c8758dc73240903 ("egl/android: tweak droid_add_configs_for_visuals()")
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Marek Olšák [Tue, 4 Oct 2016 19:46:00 +0000 (21:46 +0200)]
radeonsi: shorten "shader->selector" to "sel" in si_shader_create
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 12 Oct 2016 22:20:43 +0000 (00:20 +0200)]
radeonsi: clear DB_RENDER_OVERRIDE
Vulkan doesn't set these fields even though it doesn't use HiS.
HiS is disabled by programming DB_SRESULTS_COMPARE_STATEn to 0.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Kenneth Graunke [Sat, 15 Oct 2016 21:47:31 +0000 (14:47 -0700)]
glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.
This has apparently never existed in GLSL ES.
Fixes dEQP-GLES3.functional.shaders.texture_functions.invalid
.textureoffset_sampler2darrayshadow_vec4_ivec2_vertex and
.textureoffset_sampler2darrayshadow_vec4_ivec2_fragment
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98244
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Axel Davy [Sun, 16 Oct 2016 09:44:09 +0000 (11:44 +0200)]
st/nine: Fix multisample limit check
Fixes regression introduced by
b5603056872708fdd82f1224854097805a01d4c0
The regression prevents some apps to start.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Eric Anholt [Fri, 14 Oct 2016 23:26:25 +0000 (16:26 -0700)]
vc4: Fix fast clear color packing for 565.
Piglit didn't manage to cover this because fbo-clear-formats uses
scissors, so we don't get fast clearing.
Eric Anholt [Fri, 14 Oct 2016 22:15:13 +0000 (15:15 -0700)]
state_tracker: Fix check for scissor enabled when < 0.
DEQP's clear tests like to give us x + w < 0 or y + h < 0. Since we
were comparing to an unsigned, it would get promoted to unsigned and come
out as bignum >= width or height and we would clear the whole fb instead
of none of the fb.
Fixes 10 tests under deqp-gles2/functional/color_clear.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Chad Versace [Fri, 14 Oct 2016 22:05:19 +0000 (15:05 -0700)]
egl/surfaceless: Fix comparison between pointer and integer
Fixes GCC warning:
drivers/dri2/platform_surfaceless.c:196:18: warning: comparison
between pointer and integer
Fixes: 4b8a55809eb ("egl/surfaceless: tweak surfaceless_add_configs_for_visuals()")
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Emil Velikov [Fri, 14 Oct 2016 20:42:00 +0000 (21:42 +0100)]
egl/surfaceless: use correct index when accesing the visual
i is used for the driver_configs, while j is for the visuals.
Fixes: 4b8a55809eb ("egl/surfaceless: tweak surfaceless_add_configs_for_visuals()")
Reported-by: Chad Versace <chadversary@chromium.org>
Tested-by: Chad Versace <chadversary@chromium.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Gustaw Smolarczyk [Thu, 13 Oct 2016 20:54:12 +0000 (22:54 +0200)]
radv/winsys: Fail early on overgrown cs.
When !use_ib_bos, we can't easily chain ibs one to another. If the
required cs size grows over 1Mi - 8 dwords just fail the cs so that we
won't assert-fail in radv_amdgpu_winsys_cs_submit later on.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Wed, 5 Oct 2016 23:09:54 +0000 (16:09 -0700)]
glsl: Drop the ES requirement that VS outputs must be flat qualified.
Several conformance tests violate this requirement:
ES31-CTS.core.tessellation_shader.max_patch_vertices
ES31-CTS.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
I submitted a merge request to fix the conformance tests, but Khronos
opted to drop this GLSL ES specific requirement in favor of making flat
qualification of VS outputs optional, matching modern desktop GL.
Note that there were 7 Piglit tests which enforce this rule:
tests/spec/glsl-es-3.00/compiler/interpolation/qualifiers/*nonflat*
but these were deleted in Piglit commit
acc0a2fabbd714bc704c16f1675e7c0.
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15465#c7
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Jason Ekstrand [Sat, 15 Oct 2016 06:09:38 +0000 (23:09 -0700)]
intel/genxml: Make some PIPE_CONTROL fields booleans
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:58:06 +0000 (22:58 -0700)]
intel/genxml: Make "Predication enable" a boolean
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:55:21 +0000 (22:55 -0700)]
intel/genxml; Make "Use Global GTT a boolean
We also remove the redundant zero defaults since everything without an
explicit default gets zeroed automatically.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:50:02 +0000 (22:50 -0700)]
intel/genxml; Make "Tiled Surface" a boolean
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:46:50 +0000 (22:46 -0700)]
intel/genxml: Make "SO Buffer Enable" fields boolean
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:37:40 +0000 (22:37 -0700)]
intel/genxml: Make "Stencil Buffer Enable" a boolean
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:35:36 +0000 (22:35 -0700)]
intel/genxml: Make a couple of STREAMOUT fields booleans
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:31:48 +0000 (22:31 -0700)]
intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleans
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:28:24 +0000 (22:28 -0700)]
intel/genxml: Make "Vector Mask Enable" a boolean
We also get rid of the "(VME)" a few places
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jason Ekstrand [Sat, 15 Oct 2016 05:23:16 +0000 (22:23 -0700)]
intel/genxml: Make "Single Program Flow" a boolean
We also get rid of the "(SPF)" a few places.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tobias Klausmann [Fri, 30 Sep 2016 21:50:15 +0000 (23:50 +0200)]
nv50/ir: constant fold OP_SPLIT
Split the source immediate value into new values and move them into the
original defs set by the split. Since we can only have up to 64-bit
immediates, this is largely beneficial for F64 (and, in the future, U64)
operations.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: always use U32, set newi for foldCount tracking]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Fri, 14 Oct 2016 23:33:19 +0000 (16:33 -0700)]
i965: Enable OpenGL 4.5.
Everything is in place. There are still conformance issues to sort out,
but we may as well turn it on in master.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 8 Oct 2016 05:29:44 +0000 (22:29 -0700)]
anv/pipeline: Remove a meta hack from emit_ds_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 8 Oct 2016 05:14:03 +0000 (22:14 -0700)]
anv/image: Create views directly in VkCreate*View
Without meta, we no longer need the _init helpers and the ability to back
an image view with surface states allocated out of the command buffer.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 8 Oct 2016 05:07:04 +0000 (22:07 -0700)]
anv/image: Get rid of the usage hacks for meta
Now that meta is gone and we're using blorp, we don't need all of the usage
hacks. Instead, the usage provided by the app is exactly the usage that we
want because the app is the only thing creating image views.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 8 Oct 2016 04:55:34 +0000 (21:55 -0700)]
anv: Move Create*Pipelines into genX_cmd_buffer.c
Now that we don't have meta, we have no need for a gen-agnostic pipeline
create path. We can, instead, just generate one Create*Pipelines function
per gen and be done with it.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Sat, 8 Oct 2016 04:50:31 +0000 (21:50 -0700)]
anv/pipeline: Remove support for direct-from-nir shaders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 7 Oct 2016 22:47:45 +0000 (15:47 -0700)]
anv: Make entrypoint resolution take a gen_device_info
In order for things such as the ANV_CALL and the ifuncs to work, we used to
have a singleton gen_device_info structure that got assigned the first time
you create a device. Given that the driver will never be used
simultaneously on two different generations of hardware, this was fairly
safe to do. However, it has caused a few hickups and isn't, in general, a
good plan. Now that the two primary reasons for this singleton are gone,
we can get rid of it and make things quite a bit safer.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 7 Oct 2016 22:41:17 +0000 (15:41 -0700)]
anv: Get rid of the ANV_CALL macro
This macro was needed by meta in order to make gen-specific calls from
gen-agnostic code. Now that we don't have meta, the remaining two uses are
fairly trivial to get rid of.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 7 Oct 2016 22:29:47 +0000 (15:29 -0700)]
anv: Get rid of graphics_pipeline_create_info_extra
Now that we no longer have meta, all pipelines get created via the normal
Vulkan pipeline creation mechanics. There is no more need for this bit of
extra magic data that we've been passing around.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 22:06:47 +0000 (15:06 -0700)]
anv: Get rid of meta
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 8 Oct 2016 00:29:36 +0000 (17:29 -0700)]
anv: Use blorp for subpass clears
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 21:43:21 +0000 (14:43 -0700)]
anv: Use blorp for ClearAttachments
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 8 Oct 2016 02:14:47 +0000 (19:14 -0700)]
anv/hiz: Perform HiZ resolves for all partial renders
If we don't, we can end up with corruption in the portion of the depth
buffer that lies outside the render area when we do a HiZ resolve at the
end. The only reason we weren't seeing this before was that all of the
meta-based clears such as VkCmdClearDepthStencilImage were internally using
HiZ so the HiZ buffer never truly got out-of-sync. If the CTS ever tested
a depth upload (which doesn't care about HiZ) and then a partial render we
would have seen problems. Soon, we will be using blorp to do depth clears
and it won't bother with HiZ so we would get CTS regressions without this.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 06:35:22 +0000 (23:35 -0700)]
anv: Use blorp for ClearDepthStencilImage
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 19 Sep 2016 22:28:43 +0000 (15:28 -0700)]
anv/image: Add an isl_view to anv_image_view
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 19 Sep 2016 22:14:56 +0000 (15:14 -0700)]
anv/image: Rework our handling of 3-D image array ranges
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 18:23:35 +0000 (11:23 -0700)]
anv/blorp: Don't hand-roll flush_pipeline_select_3d
When I initially brought up Vulkan blorp, I completely missed that this
was already factored out. There's no good reason for us to hand-roll it.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 8 Oct 2016 00:20:00 +0000 (17:20 -0700)]
intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
In Vulkan, we want to be able to use blorp to perform clears inside of a
render pass. If blorp stomps the depth/stencil buffers packets then we'll
have to re-emit them. This gets tricky when secondary command buffers get
involved. Instead, we'll simply guarantee that the depth and stencil
buffers we pass to blorp (if any) match those already set in the hardware.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 06:20:12 +0000 (23:20 -0700)]
intel/blorp: Add an entrypoint for clearing depth and stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 10 Oct 2016 16:30:29 +0000 (09:30 -0700)]
intel/blorp: Emit a NULL render target for depth/stencil-only operations
This never mattered before because the only time we used blorp
depth/stencil only was to do HiZ operations on gen6-7. It may have worked
in that case (and maybe it didn't) but slow depth clears actually do depth
rendering so they need a valid render target.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 06:44:57 +0000 (23:44 -0700)]
intel/blorp: Allow for running without a PS on gen8+
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 8 Oct 2016 00:17:05 +0000 (17:17 -0700)]
intel/blorp: Add an "enabled" bit to surface_info
This gives a slightly smarter way to check whether or not a particular
surface exists than looking at the address.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 06:08:08 +0000 (23:08 -0700)]
intel/blorp: Emit more complete DEPTH_STENCIL state
This should now set the pipeline up properly for doing depth and/or stencil
clears by plumbing through depth/stencil test values. We are now also
emitting color calculator state for blorp operations without an actual
shader because that is where the stencil reference value goes pre-SKL.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 05:33:32 +0000 (22:33 -0700)]
intel/blorp: Unify the DEPTH_STENCIL emit code across gens
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Sat, 8 Oct 2016 00:04:10 +0000 (17:04 -0700)]
intel/blorp: Simplify depth/stencil config
The newly reworked depth/stencil config code can properly handle having
depth, stencil, both, or neither. We no longer need to predicate it on
having depth or stencil.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Mon, 10 Oct 2016 16:29:34 +0000 (09:29 -0700)]
intel/blorp: Set QPitch for depth and HiZ on gen8+
Jason Ekstrand [Fri, 7 Oct 2016 05:10:34 +0000 (22:10 -0700)]
intel/blorp: Add support for binding an actual stencil buffer
While we're here, we also make depth without HiZ work.
v2:
- Use the correct surface type for 1-D on SKL+
- Set QPitch on BDW+
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 23:58:34 +0000 (16:58 -0700)]
intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_config
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 05:13:57 +0000 (22:13 -0700)]
intel/genxml: Add a uint MOCS field to 3DSTATE_STENCIL_BUFFER
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Fri, 7 Oct 2016 05:03:12 +0000 (22:03 -0700)]
intel/blorp: Make the Z component of the primitive adjustable
We want to be able to start doing slow depth clears with blorp. This
allows us to adjust the depth we're clearing to.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Emil Velikov [Fri, 14 Oct 2016 18:09:08 +0000 (19:09 +0100)]
i915: workaround multiple intelFenceExtension definitions
Due to conflicting symbol names (between i915 and i965) in the
megadriver, we use a set of defines in i915/intel_screen.h.
With a recent commit we've introduced a symbol intelFenceExtension which
has different implementation for each driver, yet we forgot to add the
define.
Fixes: d11515ff1b3 ("i915/sync: Implement DRI2_Fence extension")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98264
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Thu, 13 Oct 2016 21:44:17 +0000 (14:44 -0700)]
docs/specs: Update allocated EGL enum values
Document the EGL enum ranges for Mesa and those values allocated by the
following extensions:
EGL_MESA_drm_image
EGL_MESA_platform_gbm
EGL_MESA_platform_surfaceless
EGL_WL_bind_wayland_display
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Thu, 13 Oct 2016 21:32:13 +0000 (14:32 -0700)]
doc/specs: Reference the Khronos registry XML
Years ago Khronos replaced the registry's spec files with newfangled XML
files. Update the reference in doc/specs/enum.txt accordingly.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Thu, 13 Oct 2016 21:19:51 +0000 (14:19 -0700)]
egl: Move old EGL_MESA_screen_surface spec
It was the lone file in src/egl/docs. Move it to where the other specs
live, in $MESA_TOP/docs/specs.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Wed, 12 Oct 2016 22:48:15 +0000 (15:48 -0700)]
egl: Implement EGL_MESA_platform_surfaceless
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Wed, 12 Oct 2016 22:52:12 +0000 (15:52 -0700)]
egl: Don't advertise unsupported platform extensions
Mesa's set of supported platform extensions depends on the autoconf
option --with-egl-platforms=foo,bar,baz. If --with-egl-platforms lacks
foo, then eglGetPlatformDisplay(EGL_PLATFORM_FOO, ...) unconditonally
fails.
So, if --with-egl-platforms lacks foo, then remove
EGL_VENDOR_platform_foo from the EGL client extension string.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Chad Versace [Fri, 23 Sep 2016 04:36:17 +0000 (21:36 -0700)]
docs: Add EGL_MESA_platform_surfaceless.txt (v2)
v2:
- Assign enum values.
- Define interactions with EGL_EXT_platform_base and EGL 1.4.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>