Rob Clark [Fri, 30 Nov 2018 13:29:51 +0000 (08:29 -0500)]
freedreno: debug GEM obj names
With a recent enough kernel, set debug names for GEM BOs, which will
show up in $debugfs/gem
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 28 Nov 2018 13:50:19 +0000 (08:50 -0500)]
freedreno/drm: sync uapi and enable softpin
Pull in updated UAPI and use kernel API version to enable softpin.
Since MSM_SUBMIT_BO_DUMP flag was added at same time, use that to
signal to kernel that cmdstream buffers are useful to dump for
debugging/cmdstream-traces.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Tue, 11 Dec 2018 21:49:28 +0000 (13:49 -0800)]
nir: Move intel's half-float image store lowering to to nir_format.h.
I needed the same function for v3d. This was originally in
d3e046e76c06
("nir: Pull some of intel's image load/store format conversion to
nir_format.h") before we made am istake about simplifying the function.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 13 Dec 2018 19:25:08 +0000 (11:25 -0800)]
Revert "intel: Simplify the half-float packing in image load/store lowering."
This reverts commit
06fbcd2cd5cc5702c9039c26d20082a99bc157bf.
nir_pack_half_2x16_split *isn't* vectorizable, it's 1-component only, thus
why we had this split-scalar code in the first place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 13 Dec 2018 19:15:07 +0000 (11:15 -0800)]
nir: Print the format of image variables.
This helps a lot when debugging image load/store lowering on large
testcases. Unfortunately the Mesa enum name stuff is under src/mesa and
we can't get at it from the compiler.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Thu, 6 Dec 2018 00:08:12 +0000 (16:08 -0800)]
mesa/st: Expose compute shaders when NIR support is advertised.
We have a NIR path, and V3D doesn't have TGSI input for compute (only what
TTN can handle for the various gallium-internal shaders).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Dave Airlie [Thu, 13 Dec 2018 03:29:04 +0000 (03:29 +0000)]
radv/xfb: fix counter buffer bounds checks.
If we gave this function 0 counter buffers, we'd still try and
access pCounterBuffers[0] as this check was incorrect.
Fixes crash with ext_transform_feedback-pipeline-basic-primgen
on zink on radv.
Fixes: 677b496b6 (radv: fix begin/end transform feedback with 0 counter buffers.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jason Ekstrand [Fri, 29 Dec 2017 03:53:36 +0000 (19:53 -0800)]
i965: Enable nir_opt_idiv_const for 32 and 64-bit integers
The pass should work for all bit sizes but it's less clear that the
extra instructions are worth it on small integers. Also, the hardware
doesn't do mul_high on anything other than 32-bit integers and, absent
any decent mechanism for testing the pass on 8 and 16-bit types, it's
probably best to just leave it disabled for now.
Shader-db results on Sky Lake:
total instructions in shared programs:
15105795 ->
15111403 (0.04%)
instructions in affected programs: 72774 -> 78382 (7.71%)
helped: 0
HURT: 265
Note that hurt here actually means helped because we're getting rid of
integer quotient operations (which are a send on some platforms!) and
replacing them with fairly cheap ALU ops.
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
Jason Ekstrand [Mon, 8 Oct 2018 22:33:10 +0000 (17:33 -0500)]
i965/vec4: Implement nir_op_uadd_sat
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
Ian Romanick [Sat, 6 Oct 2018 02:04:47 +0000 (21:04 -0500)]
i965/fs: Implement nir_op_uadd_sat
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Thu, 28 Dec 2017 21:06:28 +0000 (13:06 -0800)]
nir: Add a pass for lowering integer division by constants
It's a reasonably well-known fact in the world of compilers that integer
divisions by constants can be replaced by a multiply, an add, and some
shifts. This commit adds such an optimization to NIR for easiest case
of udiv. Other division operations will be added in following commits.
In order to provide some additional driver control, the pass takes a
minimum bit size to optimize.
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
Ian Romanick [Sat, 6 Oct 2018 01:22:41 +0000 (20:22 -0500)]
nir: Add a saturated unsigned integer add opcode
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Fri, 29 Dec 2017 22:38:55 +0000 (14:38 -0800)]
nir/lower_int64: Add support for [iu]mul_high
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
Jason Ekstrand [Fri, 29 Dec 2017 21:49:43 +0000 (13:49 -0800)]
nir: Allow [iu]mul_high on non-32-bit types
Reviewed-by: Ian Romanick ian.d.romanick@intel.com
Emil Velikov [Tue, 11 Dec 2018 16:20:40 +0000 (16:20 +0000)]
glx: mandate xf86vidmode only for "drm" dri platforms
Currently we have the three dri "platforms" - drm, apple and windows.
Since xf86vidmode is a thing only for the drm one, adjust the
preprocessor guards and correctly check for the dependency.
v2: terminate the GLX_USE_WINDOWSGL hunk
Cc: Jon TURNEY <jon.turney@dronecode.org.uk>
Fixes: 5bc509363b6 ("glx: make xf86vidmode mandatory for direct rendering")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Alejandro Piñeiro [Thu, 13 Dec 2018 14:25:57 +0000 (15:25 +0100)]
nir: remove unused variable
To avoid the following warning:
./src/compiler/nir/nir_loop_analyze.c:807:16: warning: unused variable ‘ns’ [-Wunused-variable]
nir_shader *ns = impl->function->shader;
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Erik Faye-Lund [Tue, 11 Dec 2018 14:02:53 +0000 (14:02 +0000)]
virgl: work around bad assumptions in virglrenderer
Virglrenderer does the wrong thing when given an instance divisor;
it tries to use the element-index rather than the binding-index as
the argument to glVertexBindingDivisor(). This worked fine as long
as there was a 1:1 relationship between elements and bindings,
which was the case util
19a91841c34 "st/mesa: Use Array._DrawVAO in
st_atom_array.c.".
So let's detect instance divisors, and restore a 1:1 relationship in
that case. This will make old versions of virglrenderer behave
correctly. For newer versions, we can consider making a better
interface, where the instance divisor isn't specified per element,
but rather per binding. But let's save that for another day.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 19a91841c34 "st/mesa: Use Array._DrawVAO in st_atom_array.c."
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Erik Faye-Lund [Tue, 11 Dec 2018 12:34:38 +0000 (12:34 +0000)]
virgl: wrap vertex element state in a struct
This just has one member for now; the handle. But this is about to
change.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Erik Faye-Lund [Tue, 11 Dec 2018 11:16:47 +0000 (11:16 +0000)]
virgl: simplify virgl_hw_set_index_buffer
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Erik Faye-Lund [Tue, 11 Dec 2018 11:16:35 +0000 (11:16 +0000)]
virgl: simplify virgl_hw_set_vertex_buffers
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Tested-By: Gert Wollny <gert.wollny@collabora.com>
Juan A. Suarez Romero [Thu, 13 Dec 2018 14:45:20 +0000 (15:45 +0100)]
docs: update calendar, add news item and link release notes for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Juan A. Suarez Romero [Thu, 13 Dec 2018 14:42:26 +0000 (15:42 +0100)]
docs: add sha256 checksums for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
e90429cc6dc5b5ada4253fc0a8517645d86a4f6c)
Juan A. Suarez Romero [Thu, 13 Dec 2018 13:58:30 +0000 (14:58 +0100)]
docs: add release notes for 18.2.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
419ee20097597bed77e73fd283e6d15e8dcb89e9)
Samuel Pitoiset [Wed, 12 Dec 2018 13:15:53 +0000 (14:15 +0100)]
radv: don't check if format is depth in radv_image_can_enable_hile()
This is always TRUE if htile_size is not 0.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 12 Dec 2018 13:15:52 +0000 (14:15 +0100)]
radv: check if addrlib enabled HTILE in radv_image_can_enable_htile()
When hile_size is 0, we can't enable HTILE. This doesn't change
anything, except not calling radv_image_alloc_htile().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 9 Oct 2018 12:15:12 +0000 (14:15 +0200)]
radv: switch on EOP when primitive restart is enabled with triangle strips
Otherwise, Yakuza hangs the GPU with DXVK. We don't know if
linetrip and pointlist are affected, so my point is to do that
only for triangle strips.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 10 Dec 2018 12:00:33 +0000 (13:00 +0100)]
radv: allow to skip DCC decompressions with the new predicate
Feral games aren't affected because they don't decompress DCC.
F1 2018 has one DCC decompression per frame, but I don't see
any performance improvements. This new predicate will be
probably more useful for DCC/MSAA.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 10 Dec 2018 11:57:34 +0000 (12:57 +0100)]
radv: add a predicate for reflecting DCC decompression state
It's somehow similar to the FCE predicate.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jordan Justen [Mon, 12 Nov 2018 02:01:56 +0000 (18:01 -0800)]
i965/compute: Emit GPGPU_WALKER in genX_state_upload
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jordan Justen [Mon, 12 Nov 2018 01:46:33 +0000 (17:46 -0800)]
i965/genX_state: Add register access functions
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Wed, 12 Dec 2018 19:29:29 +0000 (11:29 -0800)]
intel: Simplify the half-float packing in image load/store lowering.
This was noted by Jason in review when I tried to make a helper for the
old path.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 11 Dec 2018 21:49:28 +0000 (13:49 -0800)]
nir: Pull some of intel's image load/store format conversion to nir_format.h
I needed the same functions for v3d. Note that the color value in the
Intel lowering has already been cut down to image.chans num_components.
v2: Drop the half float one, since it was a 1-liner after cleanup.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 11 Dec 2018 21:40:54 +0000 (13:40 -0800)]
nir: Add some more consts to the nir_format_convert.h helpers.
Most of the bits were constant, but a few were missed. Avoids warnings
from v3d's upcoming static const bits declarations.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Mon, 26 Nov 2018 01:05:00 +0000 (12:05 +1100)]
nir: detect more induction variables
This allows loop analysis to detect inductions variables that
are incremented in both branches of an if rather than in a main
loop block. For example:
loop {
block block_1:
/* preds: block_0 block_7 */
vec1 32 ssa_8 = phi block_0: ssa_4, block_7: ssa_20
vec1 32 ssa_9 = phi block_0: ssa_0, block_7: ssa_4
vec1 32 ssa_10 = phi block_0: ssa_1, block_7: ssa_4
vec1 32 ssa_11 = phi block_0: ssa_2, block_7: ssa_21
vec1 32 ssa_12 = phi block_0: ssa_3, block_7: ssa_22
vec4 32 ssa_13 = vec4 ssa_12, ssa_11, ssa_10, ssa_9
vec1 32 ssa_14 = ige ssa_8, ssa_5
/* succs: block_2 block_3 */
if ssa_14 {
block block_2:
/* preds: block_1 */
break
/* succs: block_8 */
} else {
block block_3:
/* preds: block_1 */
/* succs: block_4 */
}
block block_4:
/* preds: block_3 */
vec1 32 ssa_15 = ilt ssa_6, ssa_8
/* succs: block_5 block_6 */
if ssa_15 {
block block_5:
/* preds: block_4 */
vec1 32 ssa_16 = iadd ssa_8, ssa_7
vec1 32 ssa_17 = load_const (0x3f800000 /* 1.000000*/)
/* succs: block_7 */
} else {
block block_6:
/* preds: block_4 */
vec1 32 ssa_18 = iadd ssa_8, ssa_7
vec1 32 ssa_19 = load_const (0x3f800000 /* 1.000000*/)
/* succs: block_7 */
}
block block_7:
/* preds: block_5 block_6 */
vec1 32 ssa_20 = phi block_5: ssa_16, block_6: ssa_18
vec1 32 ssa_21 = phi block_5: ssa_17, block_6: ssa_4
vec1 32 ssa_22 = phi block_5: ssa_4, block_6: ssa_19
/* succs: block_1 */
}
Unfortunatly GCM could move the addition out of the if for us
(making this patch unrequired) but we still cannot enable the GCM
pass without regressions.
This unrolls a loop in Rise of The Tomb Raider.
vkpipeline-db results (VEGA):
Totals from affected shaders:
SGPRS: 88 -> 96 (9.09 %)
VGPRS: 56 -> 52 (-7.14 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 2168 -> 4560 (110.33 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 4 -> 4 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
Timothy Arceri [Mon, 26 Nov 2018 01:04:35 +0000 (12:04 +1100)]
nir: reword code comment
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Timothy Arceri [Sun, 25 Nov 2018 23:14:28 +0000 (10:14 +1100)]
nir: in loop analysis track actual control flow type
This will allow us to improve analysis to find more induction
variables.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Danylo Piliaiev [Sun, 25 Nov 2018 23:59:52 +0000 (10:59 +1100)]
nir: add if opt opt_if_loop_last_continue()
Removing the last continue can allow more loops to unroll. Also
inserting code into the if branch can allow the various if opts
to progress further.
The insertion of some loops into the if branch also reduces VGPR
use in some shaders.
vkpipeline-db results (VEGA):
Totals from affected shaders:
SGPRS: 6552 -> 6576 (0.37 %)
VGPRS: 6544 -> 6532 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 481952 -> 478032 (-0.81 %) bytes
LDS: 13 -> 13 (0.00 %) blocks
Max Waves: 241 -> 242 (0.41 %)
Wait states: 0 -> 0 (0.00 %)
Shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 168 -> 168 (0.00 %)
VGPRS: 144 -> 140 (-2.78 %)
Spilled SGPRs: 157 -> 157 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8524 -> 8488 (-0.42 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 7 -> 7 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
v2: (Timothy Arceri):
- allow for continues in either branch
- move any trailing loops inside the if as well as blocks.
- leave nir_opt_trivial_continues() to actually remove the
continue.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
Timothy Arceri [Thu, 15 Nov 2018 10:28:31 +0000 (21:28 +1100)]
nir: rework force_unroll_array_access()
Here we rework force_unroll_array_access() so that we can reuse
the induction variable detection in a following patch.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Timothy Arceri [Thu, 15 Nov 2018 08:51:20 +0000 (19:51 +1100)]
nir: factor out some of the complex loop unroll code to a helper
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Jordan Justen [Tue, 27 Nov 2018 23:39:10 +0000 (15:39 -0800)]
docs: Document GitLab merge request process (email alternative)
This documents a process for using GitLab Merge Requests as an second
way to submit code changes for Mesa. Only one of the two methods is
allowed for each patch series.
We will *not* require all patches to be emailed. Some code changes may
be reviewed and merged without any discussion on the mesa-dev email
list.
v2:
* No longer require email. Allow submitter to choose email or a
GitLab merge request.
* Various feedback from Brian, Daniel, Dylan, Eric, Erik, Jason,
Matt, Michel and Rob.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Rob Clark <robdclark@gmail.com>
Rhys Kidd [Wed, 12 Dec 2018 07:45:18 +0000 (02:45 -0500)]
meson: libfreedreno depends upon libdrm (for fence support)
Error message building freedreno Gallium driver with meson:
../src/gallium/drivers/freedreno/freedreno_fence.c:27:21: fatal error: libsync.h: No such file or directory
\#include <libsync.h>
Fixes: 4aa69cc4257 ("meson: build freedreno")
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Jason Ekstrand [Mon, 29 Oct 2018 17:00:40 +0000 (12:00 -0500)]
nir: Document the function inlining process
This has thrown a few people off recently and it's good to have the
process and all the rational for it documented somewhere. A comment at
the top of nir_inline_functions seems as good a place as any.
Acked-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jason Ekstrand [Sat, 10 Feb 2018 18:52:51 +0000 (10:52 -0800)]
intel/blorp: Assert that we don't re-layout a compressed surface
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Tue, 13 Feb 2018 03:34:48 +0000 (19:34 -0800)]
anv/pipeline: Set the correct binding count for compute shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Tue, 11 Dec 2018 12:53:05 +0000 (13:53 +0100)]
radv: bump reported version to 1.1.90
After going through the spec changelog, it looks like RADV
is up to date. Note that ANV also reports 1.1.90.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Erik Faye-Lund [Mon, 10 Dec 2018 14:57:32 +0000 (14:57 +0000)]
virgl: force linear texturing support
When I made sure that half-float texture-filtering was required for ES3,
I didn't realize that virgl doesn't report support for this correctly.
This regressed the GLES version available on top of several drivers,
including i965 from 3.2 to 2.0.
This is going to need protocol changes to fix properly, so let's just
restore the previous behavior by enabling floating-point filtering
unconditionally for now.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: fcf9fcee3c8 "mesa/main: do not require float-texture filtering for es3"
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Iago Toral Quiroga [Mon, 28 May 2018 11:03:24 +0000 (13:03 +0200)]
intel/compiler: do not copy-propagate strided regions to ddx/ddy arguments
The implementation of these opcodes in the generator assumes that their
arguments are packed, and it generates register regions based on that
assumption.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 3 Oct 2018 03:04:09 +0000 (22:04 -0500)]
anv: Advertise support for MinLod on Skylake+
These are usually used for dealing with sparse resources but there's no
reason why we can't hook them up before we have sparse. We have the
hardware; let's light it up.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Thu, 11 Oct 2018 20:57:50 +0000 (15:57 -0500)]
intel/fs: Support min_lod parameters on texture instructions
We have to lower some shadow instructions because they don't exist in
hardware and we have to lower txb+offset+clamp because the message gets
too big and we run into the sampler message length limit of 11 regs.
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Thu, 11 Oct 2018 19:14:29 +0000 (14:14 -0500)]
nir/lower_tex: Add lowering for some min_lod cases
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Thu, 11 Oct 2018 19:27:26 +0000 (14:27 -0500)]
nir/lower_tex: Modify txd instructions instead of replacing them
I don't know if one is better than the other or not but this approach
has the advantage that we never forget to copy information over and
we're not hard-coding quite as many assumptions. It's also a lot
simpler and much less code.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Thu, 11 Oct 2018 17:56:21 +0000 (12:56 -0500)]
nir/lower_tex: Simplify lower_gradient logic
Instead of having to call two different lower_gradient functions based
on whether or not it's a cube, just make lower_gradient handle cubes.
This significantly simplifies some of the logic.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Wed, 3 Oct 2018 02:15:47 +0000 (21:15 -0500)]
spirv: Add support for MinLod
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Jason Ekstrand [Thu, 11 Oct 2018 18:52:45 +0000 (13:52 -0500)]
intel/ir: Don't allow allocating zero registers
This simple check helps catch bugs early that can end up propagating
into later stages of the compile and triggering strange asserts.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Roland Scheidegger [Fri, 7 Dec 2018 01:28:01 +0000 (02:28 +0100)]
gallivm: remove unused float coord wrapping for aos sampling
AoS sampling tries to use integers for coord wrapping when possible,
as it should be faster. However, for AVX, this was suboptimal, because
only floats can use 8x32bit vectors, whereas integers have to be split
into 4x32bit vectors. (I believe part of why it was slower was also
that at least earlier llvm versions had trouble optimizing it properly,
since you can still do simple bit ops with 8x32bit vectors, so a
sequence of int add / and / int add / and with such vectors would
actually end up doing 128bit inserts/extracts between the operations
instead of just doing the cheap 128bit ands.)
Hence, a special float coord wrapping path was added to AoS sampling.
But this path was actually disabled for a long time already, since we
found that just splitting everything before entering the AoS path was
still sligthly faster usually, so none of this float coord wrapping
code was used anymore (AoS sampling code, when avx2 isn't supported,
never sees vectors with length > 4). I thought it might be useful some
day again, but I'm not interested anymore in optimizing for very weird
instruction sets which have support for 256bit vectors for floats but
not for ints, so just drop it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Emil Velikov [Tue, 11 Dec 2018 21:25:18 +0000 (21:25 +0000)]
docs: update calendar, add news item and link release notes for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 11 Dec 2018 21:19:03 +0000 (21:19 +0000)]
docs: add sha256 checksums for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 11 Dec 2018 21:12:55 +0000 (21:12 +0000)]
docs: add release notes for 18.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Neil Roberts [Sun, 2 Dec 2018 17:22:11 +0000 (18:22 +0100)]
freedreno: Add .dir-locals to the common directory
The commit
aa0fed10d35 moved a bunch of Freedreno code to a common
directory. The previous directory had a .dir-locals file for Emacs.
This patch copies it to the new directory as well.
Reviewed-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Rob Clark [Sat, 8 Dec 2018 18:21:52 +0000 (13:21 -0500)]
mesa/st/nir: fix missing nir_compact_varyings
LinkedTransformFeedback is normally populated, which had nerf'd varying
packing since the check was introduced.
Fixes: dbd52585fa9 st/nir: Disable varying packing when doing transform feedback.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Rob Clark [Sat, 8 Dec 2018 18:19:51 +0000 (13:19 -0500)]
nir: fix spelling typo
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Mon, 10 Dec 2018 16:57:35 +0000 (10:57 -0600)]
anv,radv: Disable VK_EXT_pci_bus_info
The Vulkan working group recently discovered that we made a mistake in
assuming that PCI domains are 16-bit even though they can potentially be
32-bit values. To fix this, the next spec update will change the types
in the VK_EXT_pci_bus_info struct to be 32 bits which will be a
backwards-incompatible change. Normally, Khronos tries very hard to
never make backwards incompatible changes to specs. Hopefully, the
extension is new enough (2 months) that there are no shipping apps which
use the extension so this should be safe.
This commit disables the extension for both anv and radv in mesa and
should be back-ported to 18.3 ASAP so we avoid any potential issues with
new apps running on old drivers. I'll send out a commit (which we can
also back-port to 18.3 if we really care) to re-enable the extension in
both drivers once this week's spec update ships. The one known use of
this extension is internal to mesa and will continue working with the
extension disabled and will naturally update when we get a new header.
Cc: "18.3" <mesa-stable@lists.freedesktop.org>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Juan A. Suarez Romero [Mon, 10 Dec 2018 12:22:59 +0000 (13:22 +0100)]
docs: extends 18.2 lifecycle
As 18.3 was published with some delay, let's extend 18.2 life for
another extra release.
CC: Andres Gomez <agomez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Kristian H. Kristensen [Mon, 10 Dec 2018 18:14:34 +0000 (18:14 +0000)]
glapi: fixup EXT_multisampled_render_to_texture dispatch
There's a few missing and convoluted bits:
- FramebufferTexture2DMultisampleEXT
Missing sanity check, should be desktop="false"
- RenderbufferStorageMultisampleEXT
Missing sanity check, is aliased to RenderbufferStorageMultisample.
Thus it's set only when desktop GL or GLES2 v3.0+, while the extension
is GLES2 2.0+.
If we flip the aliasing we'll break indirect GLX, so loosen the version
to 2.0. Not perfect, yet this is the most sane thing I could think of.
v2: [Emil] Fixup RenderbufferStorageMultisampleEXT, commmit message
Cc: Kristian H. Kristensen <hoegsberg@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108974
Fixes: 1b331ae505e ("mesa: Add core support for EXT_multisampled_render_to_texture{,2}")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Kristian H. Kristensen [Mon, 10 Dec 2018 22:22:47 +0000 (14:22 -0800)]
freedreno: Fix the Makefile.am fix
Commit
b028ce29f090938d12b0999fe4b0e712d2adc431 fixed a typo in
src/freedreno/Makefile.am, but ended up breaking the build for
freedreno. The typo inadvertently made things work, as we were not
supposed to link with libnir or libmesautil to begin with. Those come
in through libmesagallium and the typo prevented the duplicated
linkage.
Fixes: b028ce29f ("freedreno: add the missing _la in libfreedreno_ir3_la")
Cc: Emil Velikov <emil.velikov@collabora.com>
Matt Turner [Mon, 5 Nov 2018 17:52:09 +0000 (09:52 -0800)]
i965/fs: Handle V/UV immediates in dump_instructions()
Sagar Ghuge [Sun, 9 Dec 2018 07:07:43 +0000 (23:07 -0800)]
intel/compiler: Always print flag subregister number
While disassembling the predicate always print flag subregister number
to keep grammar same across the generation for assembler tool.
v2: Combine consecutive format calls (Matt Turner)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Sagar Ghuge [Sun, 9 Dec 2018 05:50:36 +0000 (21:50 -0800)]
intel/compiler: Set swizzle to BRW_SWIZZLE_XXXX for scalar region
When RepCtrl is set, the swizzle field is ignored by the hardware. In
order to ensure a 1-to-1 correspondence between the human-readable
disassembly and the binary instruction encoding always set the swizzle
to XXXX (all zeros) when it is unused due to RepCtrl
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Dylan Baker [Fri, 7 Dec 2018 17:15:27 +0000 (09:15 -0800)]
meson: Add nir_algebraic_parser_test to suites
Just to make it easier to run a nir tests together.
Fixes: a0ae12ca91a45f81897e774019cde9bd081f03a0
("nir/algebraic: Add unit tests for bitsize validation")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Emil Velikov [Mon, 10 Dec 2018 14:47:38 +0000 (14:47 +0000)]
amd/addrlib: drop si_ci_vi_merged_enum.h from the list
Fixes: 776b9113656 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Dec 2018 11:48:24 +0000 (11:48 +0000)]
freedreno: add the missing _la in libfreedreno_ir3_la
Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Mon, 10 Dec 2018 11:45:42 +0000 (11:45 +0000)]
freedreno: drop duplicate MKDIR_GEN declaration
Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Rhys Kidd [Mon, 10 Dec 2018 05:21:23 +0000 (00:21 -0500)]
travis: radeonsi and radv require LLVM 7.0
Fixes: 3fbdcd942fe ("amd: remove support for LLVM 6.0")
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Jan Vesely <jan.vesely@rutgers.edu>
Cc: Andres Gomez <agomez@igalia.com>
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Kirill Burtsev [Wed, 5 Dec 2018 15:54:27 +0000 (15:54 +0000)]
loader: free error state, when checking the drawable type
Currently we distinguish if the drawable is a window or pixmap by
checking xcb_present_select_input throws an error or not.
Yet, we don't always free the error state returned by xcb.
Cc: Kirill Burtsev <kirill.burtsev@qt.io>
Cc: Boyan Ding <boyan.j.ding@gmail.com>
Fixes: 6bd9ba7d074 ("loader: Add dri3 helper")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil: add commit message, fixes tag]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Timothy Arceri [Fri, 16 Nov 2018 03:58:03 +0000 (14:58 +1100)]
nir: make use of new nir_cf_list_clone_and_reinsert() helper
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Fri, 16 Nov 2018 03:57:11 +0000 (14:57 +1100)]
nir: add a new nir_cf_list_clone_and_reinsert() helper
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Tue, 20 Nov 2018 00:35:37 +0000 (11:35 +1100)]
nir: clarify some nit_loop_info member names
Following commits will introduce additional fields such as
guessed_trip_count. Renaming these will help avoid confusion
as our unrolling feature set grows.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Thu, 15 Nov 2018 09:40:08 +0000 (20:40 +1100)]
nir: small tidy ups for nir_loop_analyze()
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Fri, 7 Dec 2018 21:01:07 +0000 (13:01 -0800)]
i965: Flip arguments to load_register_reg helpers.
load_register_imm and load_register_mem take the destination as the
first argument, so I'd like load_register_reg to do the same the sake
of consistency. Otherwise, reading sequences of mixed LRI/LRM/LRR is
needlessly confusing.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Kenneth Graunke [Sat, 8 Dec 2018 02:41:19 +0000 (18:41 -0800)]
i965: Delete dead brw_meta_resolve_color prototype.
Dead since commit
09e041d61d367ff3a9e8492521606090050255d4 (May 2016).
Karol Herbst [Fri, 7 Dec 2018 08:44:55 +0000 (09:44 +0100)]
nv50/ir: fix use-after-free in ConstantFolding::visit
opnd() might delete the passed in instruction, but it's used through
i->srcExists() later in visit
v2: use continue instead return
v3: use brackets for the outer if/else chain
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Fri, 7 Dec 2018 19:10:50 +0000 (20:10 +0100)]
nouveau: use atomic operations for driver statistics
multiple threads can write to those at the same time
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Karol Herbst [Fri, 7 Dec 2018 08:47:05 +0000 (09:47 +0100)]
nv50/ir: initialize relDegree staticly
this race condition is pretty harmless, but also pretty trivial to fix
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Anholt [Sat, 8 Dec 2018 00:51:12 +0000 (16:51 -0800)]
shader-packing
Eric Anholt [Sat, 8 Dec 2018 00:49:41 +0000 (16:49 -0800)]
tfu
Eric Anholt [Fri, 7 Dec 2018 18:34:40 +0000 (10:34 -0800)]
v3d: Fix a leak of the disassembled instruction string during debug dumps.
Fixes: ade416d02369 ("broadcom: Add VC5 NIR compiler.")
Eric Anholt [Fri, 7 Dec 2018 18:31:27 +0000 (10:31 -0800)]
vc4: Fix a leak of the transfer helper on screen destroy.
Fixes: d009463a6549 ("vc4: Switch to using u_transfer_helper for MSAA maps.")
Eric Anholt [Fri, 7 Dec 2018 18:30:09 +0000 (10:30 -0800)]
v3d: Fix a leak of the transfer helper on screen destroy.
Fixes: 7a30517cce8f ("broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.")
Eric Anholt [Tue, 4 Dec 2018 23:03:15 +0000 (15:03 -0800)]
v3d: Add VIR dumping of TMU config p0/p1.
I had a bit of it for V3D 3.x, but didn't update it for 4.x.
Eric Anholt [Tue, 4 Dec 2018 23:01:58 +0000 (15:01 -0800)]
v3d: Simplify VIR uniform dumping using a temporary.
Eric Anholt [Mon, 3 Dec 2018 16:52:36 +0000 (08:52 -0800)]
v3d: Garbage collect unused uniforms code.
Eric Anholt [Tue, 4 Dec 2018 22:25:22 +0000 (14:25 -0800)]
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
For shader image load/store, we want most of this logic to be shared.
Eric Anholt [Tue, 4 Dec 2018 22:32:27 +0000 (14:32 -0800)]
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
Having "v3dx_pack() {" under each #if branch would confuse emacs's
indenter.
Eric Anholt [Tue, 4 Dec 2018 22:18:45 +0000 (14:18 -0800)]
v3d: Fix handling of texture first_layer offsets for 3D textures.
I think this bug predated adding v3d_layer_offset(). Noticed during an
unrelated refactor.
Eric Anholt [Mon, 3 Dec 2018 16:51:29 +0000 (08:51 -0800)]
v3d: Return the right gl_SampleMaskIn[] value.
It's supposed to be the dispatched sample mask for this pixel, not the GL
state's sample mask.
Eric Anholt [Mon, 3 Dec 2018 16:43:46 +0000 (08:43 -0800)]
v3d: Fix a comment typo
Eric Anholt [Mon, 3 Dec 2018 16:35:50 +0000 (08:35 -0800)]
v3d: Convert to using nir_src_as_uint() from const_value derefs.
Follows
16870de8a0aa ("nir: Use nir_src_is_const and nir_src_as_* in core
code") to clean up v3d.
Eric Anholt [Thu, 6 Dec 2018 01:10:15 +0000 (17:10 -0800)]
v3d: Don't forget to flush writes to UBOs.
If someone did TF into a UBO, we might have left the TF job un-flushed at
the point of reading.
Eric Anholt [Tue, 4 Dec 2018 21:48:10 +0000 (13:48 -0800)]
v3d: Make an array for frag/vert texture state in the context.
This simplifies a bunch of our texture handling, while introducing the
slots necessary for adding new shader stages.
Eric Anholt [Tue, 4 Dec 2018 21:36:48 +0000 (13:36 -0800)]
v3d: Re-use the wrap mode uniform on V3D 3.3.