Topi Pohjolainen [Thu, 29 Dec 2016 08:06:16 +0000 (10:06 +0200)]
i965/gen6: Remove check for stencil format
There are is no alternative.
Reviewed-by: Samuel Iglesias Gons\341lvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Wed, 28 Dec 2016 15:49:56 +0000 (17:49 +0200)]
i965: Remove check for hiz on earlier gens than SNB
Only caller, brw_workaround_depthstencil_alignment(), returns
early for gen6+.
While at it, reduce scope for brw_get_depthstencil_tile_masks() as
well.
Reviewed-by: Samuel Iglesias Gons\341lvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 22 Dec 2016 08:36:03 +0000 (10:36 +0200)]
i965/miptree: Remove redundant check for null texture
There exact same check earlier in brw_miptree_layout() which
intel_miptree_create_layout() in turn calls unconditionally.
Reviewed-by: Samuel Iglesias Gons\341lvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Tue, 17 Jan 2017 08:10:17 +0000 (10:10 +0200)]
i965/miptree: Tell when brw_miptree_layout() fails
In addition, let intel_miptree_create_layout() release the
miptree - it is the allocator.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Topi Pohjolainen [Thu, 22 Dec 2016 08:09:55 +0000 (10:09 +0200)]
i965/meta: Remove unused brw_get_rb_for_slice()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gons<C3><A1>lvez <siglesias@igalia.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Michel Dänzer [Thu, 26 Jan 2017 06:28:12 +0000 (15:28 +0900)]
clover: Fix build against clang SVN >= r293097
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Eric Anholt [Sun, 8 Jan 2017 22:54:57 +0000 (14:54 -0800)]
vc4: Use NEON to speed up utile stores on Pi2+.
Improves 1024x1024 TexSubImage2D by 41.2371% +/- 3.52799% (n=10).
Eric Anholt [Thu, 5 Jan 2017 23:11:30 +0000 (15:11 -0800)]
vc4: Use NEON to speed up utile loads on Pi2.
We had a lot of memcpy call overhead because gpu_stride wasn't being
inlined. But if you split out the stride==8 and stride==16 cases like
this code does while still using memcpy, you'd no longer have glibc's
NEON memcpy applied at which point we'd be doing 16 uncached reads
instead of 64/(NEON memcpy granularity), for about a 30% performance
hit. By hand writing the assembly, we can get a whole cacheline
loaded at a time.
Unfortunately, NEON intrinsics turned out to be unusable -- they
didn't have the vldm instruction available.
Note that, for now, the NEON code is only enabled when building for ARMv7
(Pi 2+). We may want to do runtime detection for the Raspbian case, in
the future.
Improves 1024x1024 GetTexImage by 208.256% +/- 7.07029% (n=10).
Eric Anholt [Fri, 6 Jan 2017 18:51:22 +0000 (10:51 -0800)]
vc4: Move LT tiling code to a separate file.
This paves the way for building it twice, with NEON assembly or not.
Eric Anholt [Fri, 6 Jan 2017 18:55:07 +0000 (10:55 -0800)]
vc4: Use unreachable() in an unreachable codepath for tiling.
Samuel Pitoiset [Wed, 25 Jan 2017 15:56:46 +0000 (16:56 +0100)]
gallium/radeon: add VRAM-vis-usage HUD query
This new query returns the current visible usage of VRAM accessed
by the CPU. It will return 0 on radeon because it's unimplemented.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Wed, 25 Jan 2017 15:56:45 +0000 (16:56 +0100)]
gallium/radeon: query the CPU accessible size of VRAM
R600_DEBUG="info" can be used to display that size, as well as
the total amount of VRAM/GTT.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ian Romanick [Thu, 6 Nov 2014 19:12:31 +0000 (11:12 -0800)]
mesa: Arrange validate_uniform_parameters parameters to match call sites
Saves a measly 20 bytes on IA32 and nothing on x64. Depending on
exactly when this is applied, a lot of variation is possible due to
function alignment.
text data bss dec hex filename
6670131 228340 22552
6921023 699b3f lib/i965_dri.so before
6670111 228340 22552
6921003 699b2b lib/i965_dri.so after
6342932 293872 29880
6666684 65b9bc lib64/i965_dri.so before
6342932 293872 29880
6666684 65b9bc lib64/i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Thu, 6 Nov 2014 02:44:21 +0000 (18:44 -0800)]
mesa: Arrange _mesa_uniform parameters to match the call sites
By putting the parameters first that match the parameters to the call
site, 4 (of 14) instructions are saved at _mesa_Uniform4fv on x64. On
IA32, the details of the instructions change, but it is the same count
and mix of instructions.
Before:
0000000000000830 <_mesa_Uniform4fv>:
830: 48 83 ec 10 sub $0x10,%rsp
834: 49 89 d0 mov %rdx,%r8
837: 48 8b 15 00 00 00 00 mov 0x0(%rip),%rdx # 83e <_mesa_Uniform4fv+0xe>
83e: 89 f8 mov %edi,%eax
840: 89 f1 mov %esi,%ecx
842: 41 b9 02 00 00 00 mov $0x2,%r9d
848: 64 48 8b 3a mov %fs:(%rdx),%rdi
84c: 48 8b 97 c8 01 02 00 mov 0x201c8(%rdi),%rdx
853: 48 8b 72 70 mov 0x70(%rdx),%rsi
857: 6a 04 pushq $0x4
859: 89 c2 mov %eax,%edx
85b: e8 00 00 00 00 callq 860 <_mesa_Uniform4fv+0x30>
860: 48 83 c4 18 add $0x18,%rsp
864: c3 retq
After:
00000000000007f0 <_mesa_Uniform4fv>:
7f0: 48 83 ec 10 sub $0x10,%rsp
7f4: 48 8b 05 00 00 00 00 mov 0x0(%rip),%rax # 7fb <_mesa_Uniform4fv+0xb>
7fb: 41 b9 02 00 00 00 mov $0x2,%r9d
801: 64 48 8b 08 mov %fs:(%rax),%rcx
805: 48 8b 81 c8 01 02 00 mov 0x201c8(%rcx),%rax
80c: 6a 04 pushq $0x4
80e: 4c 8b 40 70 mov 0x70(%rax),%r8
812: e8 00 00 00 00 callq 817 <_mesa_Uniform4fv+0x27>
817: 48 83 c4 18 add $0x18,%rsp
81b: c3 retq
Saves a measly 416 bytes of text on x64. Depending on exactly when this
is applied, a lot of variation is possible due to function alignment.
text data bss dec hex filename
6670131 228340 22552
6921023 699b3f lib/i965_dri.so before
6670131 228340 22552
6921023 699b3f lib/i965_dri.so after
6343348 293872 29880
6667100 65bb5c lib64/i965_dri.so before
6342932 293872 29880
6666684 65b9bc lib64/i965_dri.so after
There is likely to be no performance change with just this patch.
_mesa_uniform immediately calls validate_uniform_parameters with
parameters in the "wrong" (different from the call site) order.
v2: Rebase on GL_ARB_gpu_shader_fp64.
v3: Rebase on GL_ARB_gpu_shader_int64.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Thu, 6 Nov 2014 01:48:40 +0000 (17:48 -0800)]
mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
By putting the parameters first that match the parameters to the call
site, 4 (of 16) instructions are saved at _mesa_UniformMatrix4fv on
x64. On IA32, the details of the instructions change, but it is the
same count and mix of instructions.
Before:
0000000000001380 <_mesa_UniformMatrix4fv>:
1380: 48 83 ec 10 sub $0x10,%rsp
1384: 48 8b 05 00 00 00 00 mov 0x0(%rip),%rax # 138b <_mesa_UniformMatrix4fv+0xb>
138b: 41 89 f8 mov %edi,%r8d
138e: 41 89 f1 mov %esi,%r9d
1391: 0f b6 d2 movzbl %dl,%edx
1394: 64 48 8b 38 mov %fs:(%rax),%rdi
1398: 48 8b b7 c8 01 02 00 mov 0x201c8(%rdi),%rsi
139f: 48 8b 76 70 mov 0x70(%rsi),%rsi
13a3: 68 06 14 00 00 pushq $0x1406
13a8: 51 push %rcx
13a9: 52 push %rdx
13aa: b9 04 00 00 00 mov $0x4,%ecx
13af: ba 04 00 00 00 mov $0x4,%edx
13b4: e8 00 00 00 00 callq 13b9 <_mesa_UniformMatrix4fv+0x39>
13b9: 48 83 c4 28 add $0x28,%rsp
13bd: c3 retq
After:
0000000000001360 <_mesa_UniformMatrix4fv>:
1360: 48 83 ec 10 sub $0x10,%rsp
1364: 48 8b 05 00 00 00 00 mov 0x0(%rip),%rax # 136b <_mesa_UniformMatrix4fv+0xb>
136b: 0f b6 d2 movzbl %dl,%edx
136e: 64 4c 8b 00 mov %fs:(%rax),%r8
1372: 49 8b 80 c8 01 02 00 mov 0x201c8(%r8),%rax
1379: 68 06 14 00 00 pushq $0x1406
137e: 6a 04 pushq $0x4
1380: 6a 04 pushq $0x4
1382: 4c 8b 48 70 mov 0x70(%rax),%r9
1386: e8 00 00 00 00 callq 138b <_mesa_UniformMatrix4fv+0x2b>
138b: 48 83 c4 28 add $0x28,%rsp
138f: c3 retq
Saves a measly 576 bytes of text on x64.
text data bss dec hex filename
6670131 228340 22552
6921023 699b3f lib/i965_dri.so before
6670131 228340 22552
6921023 699b3f lib/i965_dri.so after
6343924 293872 29880
6667676 65bd9c lib64/i965_dri.so before
6343348 293872 29880
6667100 65bb5c lib64/i965_dri.so after
v2: Rebase on GL_ARB_gpu_shader_fp64.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ian Romanick [Tue, 1 Sep 2015 17:29:04 +0000 (10:29 -0700)]
mesa: Trivial clean-ups in uniform_query.cpp
This is C++, so we can mix code and declarations. Doing so allows
constification.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Lionel Landwerlin [Thu, 26 Jan 2017 16:57:40 +0000 (16:57 +0000)]
spirv: handle undefined components for OpVectorShuffle
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.opspecconstantop.vector_related
dEQP-VK.spirv_assembly.instruction.graphics.opspecconstantop.vector_related*
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
Lionel Landwerlin [Thu, 26 Jan 2017 16:57:25 +0000 (16:57 +0000)]
spirv: handle OpUndef as part of the variable parsing pass
Looking at the following bit of SPIRV shader :
...
%zero = OpConstant %i32 0
%ivec3_0 = OpConstantComposite %ivec3 %zero %zero %zero
%vec3_undef = OpUndef %ivec3
%sc_0 = OpSpecConstant %i32 0
%sc_1 = OpSpecConstant %i32 0
%sc_2 = OpSpecConstant %i32 0
...
Our compiler currently stops parsing variables & types on the OpUndef
and switches to instructions, leaving the following sc_[0-2] variables
untreated.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
Lionel Landwerlin [Thu, 26 Jan 2017 11:06:53 +0000 (11:06 +0000)]
anv: fix descriptor pool internal size allocation
The size of the pool is slightly smaller than the size of the
structure containing the whole pool. We need to take that into account
on when setting up the internals.
Fixes a crash due to out of bound memory access in:
dEQP-VK.api.descriptor_pool.out_of_pool_memory
v2: Drop debug traces (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Sun, 22 Jan 2017 09:44:08 +0000 (01:44 -0800)]
i965: Make intelEmitCopyBlit not truncate large strides.
When trying to blit larger tiled surfaces, the pitch can be larger than
32768 bytes, which means it won't fit in a GLshort. Passing it in will
truncate the stride to 0, which has...surprising results.
The pitch can be up to 32,768 DWords, or 128kB. We measure it in bytes,
but divide by 4 when programming it. So we need to handle values up to
131,072. Switch from GLshort to int32_t to avoid the truncation.
Fixes GL45-CTS.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage
at widths greater than 8192.
v2: Use int32_t as negative values can be used (Jason).
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Tue, 24 Jan 2017 08:45:53 +0000 (00:45 -0800)]
i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.
SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message,
using a source of g127 for the single register. With a UD type, this
supposedly could read g128, which doesn't exist, causing the simulator
to get cranky. Use a UW type to avoid this.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Iago Toral Quiroga [Wed, 25 Jan 2017 14:04:35 +0000 (15:04 +0100)]
anv/lower_input_attachments: honor sample index parameter to subpassLoad()
According to GL_KHR_vulkan_glsl, the signature of subpassLoad() is:
gvec4 subpassLoad(gsubpassInput subpass);
gvec4 subpassLoad(gsubpassInputMS subpass, int sample);
So the multisampled case always receives an explicit sample index that we
should use. The current implementation was ignoring this parameter
and using gl_SampleID value instead.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_id.*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Kenneth Graunke [Mon, 23 Jan 2017 19:57:21 +0000 (11:57 -0800)]
i965: Fix fast depth clears for surfaces with a dimension of 16384.
I hadn't bothered to set this bit because I figured it would just
paper over us getting the rectangle wrong. But it turns out that
there is a legitimate reason to use it, so let's do so.
The alternative would be to chop up 16k clears to multiple 8k clears,
which is pointlessly painful.
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Chad Versace [Wed, 25 Jan 2017 20:12:20 +0000 (12:12 -0800)]
anv: Implement VK_KHR_get_physical_device_properties2
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Chad Versace [Wed, 25 Jan 2017 20:12:19 +0000 (12:12 -0800)]
anv: Refactor anv_GetPhysicalDeviceQueueFamilyProperties()
Add a helper function, anv_get_queue_family_properties(), which fills the
struct. This patch reduces churn in the following patch that implements
vkGetPhysicalDeviceQueueFamilyProperties2KHR.
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Chad Versace [Wed, 25 Jan 2017 20:12:18 +0000 (12:12 -0800)]
anv: Refactor anv_GetPhysicalDeviceFormatProperties()
Add a helper function, anv_get_image_format_properties(), which does all
the work and has a VkPhysicalDeviceImageFormatInfo2KHR parameter. This
patch reduces churn in the following patch that implements
vkGetPhysicalDeviceImageFormatProperties2KHR.
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Chad Versace [Wed, 25 Jan 2017 21:53:00 +0000 (13:53 -0800)]
anv: Revive struct anv_common
The struct was deleted by:
commit
efe9d1cde3340d3a9d17e5560b609a4fb839d43d
Author: Edward O'Callaghan <funfunctor@folklore1984.net>
Subject: anv: Clean up some unused variables
Unlike the original anv_common, the new one has a non-const pNext
pointer because we will use it for the output structs of
VK_KHR_get_physical_device_properties2.
v2:
- Retype pNext from void* to struct anv_common*.
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Chad Versace [Wed, 25 Jan 2017 20:12:16 +0000 (12:12 -0800)]
anv: Define macro anv_debug()
This is a printf-like macro that prints a debug message to stderr when
built with DEBUG. If no DEBUG, then do nothing.
Reviewed-by: Jason Ekstranad <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Wed, 25 Jan 2017 00:13:01 +0000 (16:13 -0800)]
mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB functions
All of the functions were passing 1 to _mesa_uniform instead of passing
count.
Fixes 16 unsed parameter warnings like:
main/uniforms.c: In function ‘_mesa_Uniform1i64vARB’:
main/uniforms.c:1692:47: warning: unused parameter ‘count’ [-Wunused-parameter]
_mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
^~~~~
This is why I build with extra warnings enabled. Unfortunately, there
are so many unused parameter warnings in Mesa that I didn't notice these
added warnings for over 6 months. :(
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Lionel Landwerlin [Wed, 25 Jan 2017 14:04:05 +0000 (14:04 +0000)]
spirv: bump headers to SPIRV 1.1
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Wed, 25 Jan 2017 14:03:31 +0000 (14:03 +0000)]
spirv: add default handler for new enums
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Wed, 25 Jan 2017 12:28:50 +0000 (12:28 +0000)]
spirv: fix typos
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Wed, 25 Jan 2017 16:22:40 +0000 (16:22 +0000)]
anv: set command buffer to NULL when allocations fail
The spec section 5.2 says:
"vkAllocateCommandBuffers can be used to create multiple command
buffers. If the creation of any of those command buffers fails, the
implementation must destroy all successfully created command buffer
objects from this command, set all entries of the pCommandBuffers
array to VK_NULL_HANDLE and return the error."
Fixes:
dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_primary
dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_secondary
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 25 Jan 2017 01:10:45 +0000 (17:10 -0800)]
vulkan/wsi: Lower the maximum image sizes
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Wed, 25 Jan 2017 00:43:15 +0000 (16:43 -0800)]
vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetPresentModes
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
Jason Ekstrand [Wed, 25 Jan 2017 00:43:01 +0000 (16:43 -0800)]
vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetFormats
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
George Kyriazis [Tue, 24 Jan 2017 23:19:55 +0000 (17:19 -0600)]
swr: Update fs texture & sampler state logic
In swr_update_derived() update texture and sampler state on a new fragment
shader. GALLIUM_HUD can update fs using a previously bound texture and
sampler.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Samuel Pitoiset [Mon, 23 Jan 2017 20:44:45 +0000 (21:44 +0100)]
gallium/radeon: add a new HUD query for the number of mapped buffers
Useful when debugging applications which map a ton of buffers
and also because we used to run into Linux's limit on the number
of simultaneous mmap() calls.
v2: - update the commit message
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Iago Toral Quiroga [Tue, 24 Jan 2017 10:49:40 +0000 (11:49 +0100)]
spirv: handle gl_SampleMask
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
builtin (SampleMask). The only way to tell which one we are dealing with
is to check if it is an input or an output.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Iago Toral Quiroga [Tue, 24 Jan 2017 09:48:01 +0000 (10:48 +0100)]
spirv: acknowledge multisampled input attachments
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Dave Airlie [Wed, 18 Jan 2017 03:46:43 +0000 (13:46 +1000)]
radv: program a default point size.
Along the lines of what
3b804819 anv: Default PointSize to 1.0 if not written by the shader
does for anv, program a default point size in the hw of 1.0.
This preempt fixes a bunch of geom shader tests.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Fri, 20 Jan 2017 15:02:04 +0000 (16:02 +0100)]
radeonsi: handle first_non_void correctly in si_create_vertex_elements
This fixes R11G11B10_FLOAT, because it's in the category of "OTHER",
meaning that it doesn't have any channel description.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 20 Jan 2017 01:26:42 +0000 (02:26 +0100)]
st/mesa: destroy pipe_context before destroying st_context (v2)
If radeonsi starts compiling an optimized shader variant asynchronously
with a GL debug callback set and the application destroys the GL context,
radeonsi crashes when trying to write shader stats into the debug output
of a non-existent context after compilation, because st/mesa was destroyed
before pipe_context.
Firefox with WebGL2 enabled hits this bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99456
v2: protect against a double destroy in st_create_context_priv and callers.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Wed, 18 Jan 2017 02:12:37 +0000 (13:12 +1100)]
nir: bump loop max unroll limit
The original number was chosen in an attempt to match the limits applied to
GLSL IR.
A look at the git history of the why these limits were chosen for GLSL IR
shows it was more to do with the slow speed of unrolling large loops in
GLSL IR than anything else. The speed of loop unrolling in NIR is not a
problem so we may wish to bump this even higher in future.
No shader-db change, however a furture change will disbale the GLSL IR
optimisation loop in the i965 backend results in 4 loops from The Talos
Principle failing to unroll. Bumping the limit allows them to unroll which
results in the instruction count matching the previous output from when the
GLSL IR opts were still enabled.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Timothy Arceri [Tue, 24 Jan 2017 03:07:04 +0000 (14:07 +1100)]
glsl: lower constant arrays to uniform arrays before optimisation loop
Previously the constant array would not get copy propagated until the backend
did its GLSL IR opt loop. I plan on removing that from i965 shortly which
caused huge regressions in Deus-ex and Tomb Raider which have large
constant arrays. Moving lowering before the opt loop in the GLSL linker
fixes this and unexpectedly improves some compute shaders also.
shader-db results BDW:
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/374.shader_test CS SIMD16: 204 -> 194 (-4.90%)
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/318.shader_test CS SIMD8: 1010 -> 741 (-26.63%)
instructions helped: shaders/closed/steam/deus-ex-mankind-divided/144.shader_test CS SIMD8: 542 -> 385 (-28.97%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/318.shader_test CS SIMD8:
1831382 ->
1818492 (-0.70%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/144.shader_test CS SIMD8: 216238 -> 206180 (-4.65%)
cycles helped: shaders/closed/steam/deus-ex-mankind-divided/374.shader_test CS SIMD16: 18484 -> 16644 (-9.95%)
total instructions in shared programs:
13060313 ->
13059877 (-0.00%)
instructions in affected programs: 1756 -> 1320 (-24.83%)
helped: 3
HURT: 0
total cycles in shared programs:
256586698 ->
256561910 (-0.01%)
cycles in affected programs:
2066104 ->
2041316 (-1.20%)
helped: 3
HURT: 0
V3: only call the opt loop if lowering progressed (Suggested by Eric)
V2: call opts before and after lowering (Suggested by Ken)
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Mon, 23 Jan 2017 17:57:15 +0000 (09:57 -0800)]
mesa: Don't advertise GL_OES_read_format in core profile
OpenGL ES implementations are not allowed to ship ARB extensions, and
OpenGL implementations are not allowed to ship OES extensions.
The functionality is also included in GL_ARB_ES2_compatibility. Ever
OpenGL core-profile driver currently exposes both extensions. I don't
know of any applications that explicitly check for GL_OES_read_format,
so removing it seems very unlikely to cause problems. No functionality
is removed.
I have left this extension in place for compatibility profile. There
are still OpenGL 1.x drivers in Mesa, and adding code to check for
compatibility profile and not GL_ARB_ES2_compatibility for
GL_IMPLEMENTATION_COLOR_READ_TYPE and GL_IMPLEMENTATION_COLOR_READ_FORMAT
just feels dumb.
Three other other alternatives considered:
- Remove the string from compatibility profile drivers but leave the
functionality in place.
- Add a flag to expose the extension string, and set it in every OpenGL
driver that does not expose GL_ARB_ES2_compatibility (and those
drivers only). I tried this. You can't have two instances of an
extension in the extension table (one dummy_true for ES1 and one with
a flag for compatibility profile), so the implementation requires a
bit of effort.
- Only expose the extension in compatibility if the version is less
than 2.0. I didn't see an easy way to do this.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Brian Paul [Tue, 24 Jan 2017 21:30:07 +0000 (14:30 -0700)]
docs: fix incorrect link to 12.0.6 release notes
Trivial.
Jason Ekstrand [Sat, 21 Jan 2017 01:46:33 +0000 (17:46 -0800)]
anv: Expose VK_KHR_maintenance1
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 21 Jan 2017 15:40:22 +0000 (07:40 -0800)]
anv: Return better errors from AllocateDescriptorSets
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 21 Jan 2017 03:47:18 +0000 (19:47 -0800)]
anv: Allow selecting the slice of a 3D image
As per VK_KHR_maintenance1, clients can render to a slice of a 3D image
by creating a VK_IMAGE_VIEW_TYPE_2D view of it.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 21 Jan 2017 03:39:03 +0000 (19:39 -0800)]
anv: Report FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR
As of VK_KHR_maintenance1, these are supposed to be reported for any
formats on which we support transfer operations. For us, this is
anything that we can texture from.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 21 Jan 2017 01:46:21 +0000 (17:46 -0800)]
anv: Add trivial support for TrimCommandPoolKHR
Our command buffers already efficiently use a global pool so trimming
doesn't really need to do anything.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Sat, 21 Jan 2017 01:30:51 +0000 (17:30 -0800)]
anv: Set viewport extents correctly when height is negative
As per VK_KHR_maintenance1, setting a negative height in the viewport
can be used to get flipped coordinates. This is, aparently, very useful
when porting D3D apps to Vulkan. All we need to do to support this is
to make sure we actually set the min and max correctly.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Matt Turner [Tue, 24 Jan 2017 00:48:01 +0000 (16:48 -0800)]
vulkan: Don't install vk_platform.h or vulkan.h.
These files belong to the vulkan loader.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Roland Scheidegger [Mon, 23 Jan 2017 19:21:00 +0000 (20:21 +0100)]
glsl: fix compile errors with mingw due to missing PRIx64 definitions
define __STDC_FORMAT_MACROS and include <inttypes.h> (same as
ir_builder_print_visitor.cpp already does).
Otherwise, some mingw build errors out (since
8e7e1ae0365ddc7edb0d4d98250ab46728e6c14a and
bbce1c538dc0cb8bf3769510283d11847dc07540 presumably) with:
src/compiler/glsl/ir_print_visitor.cpp:479:40: error: expected ‘)’ before ‘PRIu64’
case GLSL_TYPE_UINT64:fprintf(f, "%" PRIu64, ir->value.u64[i]); break;
(Note even with that fix I get other format specifier warnings:
src/compiler/glsl/ir_print_visitor.cpp:473:47:
warning: unknown conversion type character ‘a’ in format [-Wformat=]
fprintf(f, "%a", ir->value.f[i]);
^
src/compiler/glsl/ir_print_visitor.cpp:473:47:
warning: too many arguments for format [-Wformat-extra-args]
but it still compiles at least)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Jan 2017 17:06:03 +0000 (18:06 +0100)]
gallivm: don't try to use fast rcp for fdiv
The use of fast rcp instruction is disabled, and will always fall back
to use a division instead (1 / x). Hence, if we get a division opcode,
it doesn't make much sense trying to split that into rcp/mul.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Jan 2017 17:04:12 +0000 (18:04 +0100)]
gallivm: (trivial) fix ddiv cpu implementation
we can't use the cpu implementation of fdiv, as this one uses different
lp_build_context, which causes assertion failure.
Just use default fdiv action (there is no fast rcp for doubles which we
could potentially use anyway).
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Mon, 23 Jan 2017 17:10:44 +0000 (18:10 +0100)]
tgsi: implement ddiv opcode
softpipe (along with llvmpipe) claims to support arb_gpu_shader_fp64,
so we really need to support that opcode.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jason Ekstrand [Mon, 23 Jan 2017 18:53:13 +0000 (10:53 -0800)]
i965/blorp: Use the correct ISL format for combined depth/stencil
In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format. In this case, we handle
stencil properly but we give blorp the wrong ISL format. Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.
Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Tue, 24 Jan 2017 10:50:08 +0000 (11:50 +0100)]
st/glsl_to_tgsi: fix compilation warnings since int64 types
state_tracker/st_glsl_to_tgsi.cpp:302:28: warning: ‘glsl_to_tgsi_instruction::tex_type’
is too small to hold all values of ‘enum glsl_base_type’
glsl_base_type tex_type:4;
Fixes: 8ce53d4a2f3 ("glsl: Add basic ARB_gpu_shader_int64 types")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Samuel Pitoiset [Tue, 24 Jan 2017 10:11:59 +0000 (11:11 +0100)]
gallium/radeon: undef the very specific UPDATE_COUNTER macro
Also, wrap this into a do { ... } while (0). Suggested by Nicolai.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Topi Pohjolainen [Thu, 19 Jan 2017 08:11:42 +0000 (10:11 +0200)]
i965/blorp: Add also depth and stencil buffers to render cache
v2 (Jason, Curro): Add stencil also even though it is not
enabled yet.
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Ben Widawsky [Wed, 26 Oct 2016 19:23:32 +0000 (12:23 -0700)]
gbm: Fix width height getters return type (trivial)
v2: Other way round... to make consistent, make both return type have
the fixed width - uint32_t.
Cc: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Ben Widawsky [Wed, 19 Oct 2016 21:52:12 +0000 (14:52 -0700)]
gbm: Move getters to match order in header file (trivial)
Other things are out of order, but I need to add a getter so I'm just
fixing those.
This helps people adding to GBM know where the right place to put things
is.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Emil Velikov [Tue, 24 Jan 2017 02:13:42 +0000 (02:13 +0000)]
docs: add news item and link release notes for 12.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Tue, 24 Jan 2017 02:05:20 +0000 (02:05 +0000)]
docs: use correct year for the 12.0.6 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
13953f012dfc7f89dbb07f1eda856aa5353347cc)
Emil Velikov [Tue, 24 Jan 2017 02:02:48 +0000 (02:02 +0000)]
docs: add sha256 checksums for 12.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
36e3f2542d3cde1fe4f7ca0be83dc49d941cb988)
Emil Velikov [Tue, 24 Jan 2017 01:32:02 +0000 (01:32 +0000)]
docs: add release notes for 12.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
555885a0bf64d49bc6c31c0aaeb636c24ef61102)
Emil Velikov [Tue, 24 Jan 2017 00:58:54 +0000 (00:58 +0000)]
docs/releasing: remove stray "cd"
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Ilia Mirkin [Sat, 14 Jan 2017 23:55:25 +0000 (18:55 -0500)]
nv50: add support for MUL_ZERO_WINS property
This is simply keyed off the vertex shader, as that's guaranteed to be
present in any pipeline.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 14 Jan 2017 23:55:25 +0000 (18:55 -0500)]
nvc0: add support for MUL_ZERO_WINS property
This sets the dnz flag on all the relevant multiplication operations. At
emission time, this will only be supported by nvc0+, so nv50 will need a
different solution.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 15 Jan 2017 17:03:55 +0000 (12:03 -0500)]
st/nine: set the MUL_ZERO_WINS flag when supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Ilia Mirkin [Tue, 17 Jan 2017 03:14:38 +0000 (22:14 -0500)]
gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINS
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Ilia Mirkin [Sat, 14 Jan 2017 23:39:41 +0000 (18:39 -0500)]
gallium: add TGSI_PROPERTY_MUL_ZERO_WINS
This will be useful for proper D3D9 emulation, where this behavior is
expected by some shaders.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Marek Olšák [Fri, 20 Jan 2017 00:13:39 +0000 (01:13 +0100)]
radeonsi: always set the TCL1_ACTION_ENA when invalidating L2
Some CIK-VI docs say this is the default behavior on SI. That doesn't
answer whether it's also the default behavior on CIK-VI.
Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 19 Jan 2017 23:08:35 +0000 (00:08 +0100)]
radeonsi: don't declare LDS in TES
not used since we started using the offchip tess ring
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 19 Jan 2017 12:58:50 +0000 (13:58 +0100)]
radeonsi: preload PS inputs only if KILL is used
so that most shaders can get lower VGPR usage thanks to lazy input loading.
I think this is a more accurate constraint that prevents the black transitions
in Witcher 2.
Affected shaders (7758):
Max Waves: 57437 -> 58231 (1.38 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 20 Jan 2017 16:57:38 +0000 (17:57 +0100)]
gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 19 Jan 2017 19:44:49 +0000 (20:44 +0100)]
winsys/amdgpu: drop all IBs if at least one was rejected within the context
The corruption is inevitable and hangs are possible too.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 19 Jan 2017 19:32:28 +0000 (20:32 +0100)]
winsys/amdgpu: report a rejected IB as a lost context
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Dave Airlie [Mon, 23 Jan 2017 22:05:39 +0000 (08:05 +1000)]
vulkan: import latest registry for 1.0.39 extensions.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 Jan 2017 21:55:51 +0000 (07:55 +1000)]
vulkan: bump vulkan.h to 1.0.39 version
This introduces a bunch of new extension defines.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Grazvydas Ignotas [Mon, 23 Jan 2017 21:16:42 +0000 (23:16 +0200)]
radv: don't resubmit the same cs over and over while tracing
Fixes: 97dfff54 ("radv: Dump command buffer on hang.")
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: <mesa-stable@lists.freedesktop.org>
Samuel Pitoiset [Fri, 20 Jan 2017 18:21:12 +0000 (19:21 +0100)]
gallium/radeon: add HUD queries for monitoring some hw blocks
It's also possible to monitor them via performance counters but
the hardware can only use two counters simultaneously. It seems
easier to re-use the existing code which reads from MMIO instead
of writing a multi-pass approach.
v2: - add new lines after ':'
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Fri, 20 Jan 2017 17:15:50 +0000 (18:15 +0100)]
gallium/radeon: refactor the GRBM counters path
This will allow to expose more queries in order to know which
blocks are busy/idle.
v2: - add new lines after ':'
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
George Kyriazis [Wed, 18 Jan 2017 23:09:08 +0000 (17:09 -0600)]
swr: Align query results allocation
Some query results struct contents are declared as cache line aligned.
Use aligned malloc, and align the whole struct, to be safe.
Fixes crash when compiling with clang.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Bruce Cherniak [Thu, 19 Jan 2017 21:44:52 +0000 (15:44 -0600)]
swr: Prune empty nodes in CalculateProcessorTopology.
CalculateProcessorTopology tries to figure out system topology by
parsing /proc/cpuinfo to determine the number of threads, cores, and
NUMA nodes. There are some architectures where the "physical id" begins
with 1 rather than 0, which was creating and empty "0" node and causing a
crash in CreateThreadPool.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97102
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
Matt Turner [Mon, 23 Jan 2017 18:50:20 +0000 (10:50 -0800)]
i965: Use UNUSED to silence unused variable (used in assert).
Rainer Hochecker [Thu, 5 Jan 2017 15:58:56 +0000 (16:58 +0100)]
dri: allow 16bit R/GR images to be exported via drm buffers
This allows eglCreateImageKHR to access P010 surfaces created by vaapi
Signed-off-by: Rainer Hochecker <fernetmenta@online.de>
Acked-by: Ben Widawky <ben@bwidawsk.net>
Christian König [Thu, 19 Jan 2017 12:44:34 +0000 (13:44 +0100)]
st/va: make sure that we call begin_frame() only once v2
This fixes "st/va: delay calling begin_frame until we have all parameters".
v2: call begin frame after decoder (re)creation as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
Eric Engestrom [Thu, 5 Jan 2017 21:06:35 +0000 (21:06 +0000)]
drirc: remove spurious tabs
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Mon, 16 Jan 2017 15:43:54 +0000 (16:43 +0100)]
st/glsl_to_tgsi: use DDIV instead of DRCP + DMUL
Fixes GL45-CTS.gpu_shader_fp64.built_in_functions.
v2: use DDIV unconditionally (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Mon, 16 Jan 2017 15:39:06 +0000 (16:39 +0100)]
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Thu, 19 Jan 2017 13:44:57 +0000 (14:44 +0100)]
r600: implement DDIV
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Thu, 19 Jan 2017 13:44:24 +0000 (14:44 +0100)]
r600: factor out cayman_emit_unary_double_raw
We will use it for DDIV.
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Nicolai Hähnle [Thu, 19 Jan 2017 13:38:54 +0000 (14:38 +0100)]
r600: double multiply can handle only one multiply at a time
It seems clear that trying to multiply two pairs of doubles would result
in the temporary register getting overwritten by the second pair. So
make the code more explicit.
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Timothy Arceri [Mon, 23 Jan 2017 07:06:37 +0000 (18:06 +1100)]
glsl: fix tes linking regression
Fixes regression caused by
cbeba6bd48da2c. I accidentally pushed the
wrong version of the patch.
Timothy Arceri [Tue, 22 Nov 2016 13:05:01 +0000 (00:05 +1100)]
mesa: remove unused gl_shader_info field from gl_linked_shader
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 22 Nov 2016 12:31:08 +0000 (23:31 +1100)]
mesa/glsl: set and get cs layouts to and from shader_info
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Timothy Arceri [Tue, 22 Nov 2016 10:45:16 +0000 (21:45 +1100)]
mesa/glsl: set and get gs layouts directly to and from shader_info
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>