Connor Abbott [Thu, 18 Oct 2018 13:30:11 +0000 (15:30 +0200)]
ac: Introduce ac_build_expand()
And implement ac_bulid_expand_to_vec4() on top of it.
Fixes: 7e7ee82698247d8f93fe37775b99f4838b0247dd ("ac: add support for 16bit buffer loads")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eduardo Lima Mitev [Sun, 21 Oct 2018 18:48:41 +0000 (20:48 +0200)]
ir3/nir: Set up image_dims consts for image_deref_size intrinsic too
`nir_intrinsic_image_deref_size` is not being considered during scan for
driver constants, so image constants are not emitted if a shader
only ever query the size of an image (no load, store, atomic op, etc).
This is unlikely, but possible.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Karol Herbst [Fri, 19 Oct 2018 17:26:39 +0000 (19:26 +0200)]
nv50/ir: fix ConstantFolding::createMul for 64 bit muls
Fixes: 2f52925f5c60c72c9389bfdc122c3d5f8e15b25f
"nv50/ir: move a * b -> a << log2(b) code into createMul()"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Sonny Jiang [Fri, 19 Oct 2018 20:16:41 +0000 (16:16 -0400)]
radeonsi: Disable clear_state with radeon kernel driver
Signed-off-by: Sonny Jiang <sonny.jiang@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Kenneth Graunke [Tue, 30 Jan 2018 09:32:07 +0000 (01:32 -0800)]
meson: Add -Werror=return-type when supported.
This warning detects non-void functions with a missing return statement,
return statements with a value in void functions, and functions with an
bogus return type that ends up defaulting to int. It's already enabled
by default with -Wall. Generally, these are fairly serious bugs in the
code, which developers would like to notice and fix immediately. This
patch promotes it from a warning to an error, to help developers catch
such mistakes early.
I would not expect this warning to change much based on the compiler
version, so hopefully it won't become a problem for packagers/builders.
See the GCC documentation or 'man gcc' for more details:
https://gcc.gnu.org/onlinedocs/gcc-7.3.0/gcc/Warning-Options.html#index-Wreturn-type
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Jason Ekstrand [Mon, 15 Oct 2018 03:20:17 +0000 (22:20 -0500)]
anv: Define trampolines as the weak functions
Instead of having weak references to the anv functions and separate
trampoline functions with their own dispatch table, just make the
trampoline functions weak. This gets rid of a dispatch table and
potentially lets the compiler delete the unused weak function. The
end result is a reduction in the .text section of 5.7K and a reduction
in the .data section of 1.4K.
Before:
text data bss dec hex filename
3190329 282232 8960
3481521 351fb1 _install/lib64/libvulkan_intel.so
After:
text data bss dec hex filename
3184548 280792 8960
3474300 35037c _install/lib64/libvulkan_intel.so
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Juan A. Suarez Romero [Fri, 19 Oct 2018 16:47:45 +0000 (18:47 +0200)]
docs: fix typo in 18.2.3 release notes link
Fixes: 86b4bd52dc ("docs: update calendar, add news item and link
release notes for 18.2.3")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Juan A. Suarez Romero [Fri, 19 Oct 2018 16:45:41 +0000 (18:45 +0200)]
docs: update calendar, add news item and link release notes for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Juan A. Suarez Romero [Fri, 19 Oct 2018 16:43:26 +0000 (18:43 +0200)]
docs: add sha256 checksums for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
27fd12857b53ec22c0e918eee6c4c009643fccbc)
Juan A. Suarez Romero [Fri, 19 Oct 2018 16:02:51 +0000 (18:02 +0200)]
docs: add release notes for 18.2.3
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
d219361b4226944835959676d1721b2a9d29da72)
Jose Fonseca [Thu, 18 Oct 2018 14:04:49 +0000 (15:04 +0100)]
scons: Remove gles option.
It's broken, and WGL state tracker is always built with GLES support
noawadays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Bas Nieuwenhuizen [Fri, 19 Oct 2018 09:51:47 +0000 (11:51 +0200)]
radv: Fix WSI & PCI bus info initialization order.
Trying to access the bus info before it is initialized is not going
to work.
Fixes: baa38c144f6 "vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108491
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Andre Heider <a.heider@gmail.com>
Marek Olšák [Thu, 18 Oct 2018 22:01:00 +0000 (18:01 -0400)]
radeonsi: fix a typo in a comment in emit_guardband
Marek Olšák [Thu, 18 Oct 2018 21:54:24 +0000 (17:54 -0400)]
radeonsi: fix gnome-shell crash
I wasn't expecting to get viewports with the center having
negative coordinates.
Broken by:
6cc79e4411f
Jason Ekstrand [Mon, 15 Oct 2018 02:56:47 +0000 (21:56 -0500)]
Revert "anv: Stop generating weak references for instance entrypoints"
This reverts commit
00bb42105d6edf6e432c0e3712ffb9d3eb0aece4. It was
not as well thought out as I had intended and broke the build when
VK_KHR_display is disabled in the build.
Marek Olšák [Wed, 17 Oct 2018 16:26:54 +0000 (12:26 -0400)]
radeonsi: clamp point size to the limit
This fixes dEQP-GLES2.functional.rasterization.limits.points.
Broken by:
ea039f789d9b54e1bd1d644b6a29863ca3500314
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Marek Olšák [Tue, 16 Oct 2018 19:10:01 +0000 (15:10 -0400)]
radeonsi: fix a VGT hang with primitive restart on Polaris10 and later
Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Jakob Bornecrantz <jakob@collabora.com>
Marek Olšák [Wed, 17 Oct 2018 16:41:38 +0000 (12:41 -0400)]
radeonsi: fix a deadlock due to partially-initialized context on CI
Jan Vesely [Thu, 18 Oct 2018 19:15:06 +0000 (15:15 -0400)]
radeonsi: Bump number of allowed global buffers to 32
Fixes assertion failure/crash when running luxmark/luxball on clover.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108272
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Andres Rodriguez [Thu, 18 Oct 2018 19:32:31 +0000 (15:32 -0400)]
radv: fix check for perftest options size
It was using the debug options array size.
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Thu, 18 Oct 2018 18:42:42 +0000 (14:42 -0400)]
radeonsi: fix incorrect hw screen offset and guardband computation
It resulted in assertion failures or incorrect rendering.
Broken by:
9e182b8313c5ab952498a76495f57e8420f9e5ad
Jason Ekstrand [Thu, 18 Oct 2018 15:08:32 +0000 (10:08 -0500)]
vulkan/wsi: Use VK_EXT_pci_bus_info for DRM fd matching
This lets us avoid passing the DRM fd around all over the place and gets
us closer to layer utopia.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Michel Dänzer [Mon, 1 Oct 2018 16:43:46 +0000 (18:43 +0200)]
loader/dri3: Also wait for front buffer fence if we triggered it
In that case, we have to wait for the fence to synchronize with the
corresponding drawing we triggered in the X server.
Fixes incorrect display with the i965 driver and some applications, e.g.
solvespace.
Bugzilla: https://bugs.freedesktop.org/108097
Fixes: aefac10fecc9 "loader/dri3: Only wait for back buffer fences in
dri3_get_buffer"
Tested-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Jason Ekstrand [Mon, 15 Oct 2018 02:56:47 +0000 (21:56 -0500)]
anv: Stop generating weak references for instance entrypoints
We don't need weak references to instance entrypoints because we never
have more than one of each so we don't need the NULL fall-back. This
also helps us avoid forgetting things because we now get link errors for
missing instance entrypoints.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Mon, 15 Oct 2018 02:56:34 +0000 (21:56 -0500)]
vulkan/wsi: Implement GetPhysicalDevicePresentRectanglesKHR
This got missed during 1.1 enabling because it was defined as an
interaction between device groups and WSI and it wasn't obvious it was
in the delta.
The idea behind it is that it's supposed to provide a hint to the
application in a multi-GPU setup to indicate which regions of the screen
are being scanned out by which GPU so a multi-device split-screen
rendering application can render each part of the screen on the GPU that
will be presenting it and avoid extra bus traffic between GPUs. On a
single-GPU setup or one which doesn't support this present mode, we need
to do something. We choose to return the window size (or a max-size
rect) if the compositor, X server, or crtc is associated with the given
physical device and zero rectangles otherwise.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Jason Ekstrand [Wed, 17 Oct 2018 19:35:16 +0000 (14:35 -0500)]
vulkan/wsi: Store the instance allocator in wsi_device
We already have wsi_device and we know the instance allocator at
wsi_device_init time so there's no need to pass it into the physical
device queries. This also fixes a memory allocation domain bug that can
occur if CreateSwapchain gets called prior to any queries (not likely)
in which case the cached connection gets allocated off the device
instead of the instance.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Michał Janiszewski [Tue, 16 Oct 2018 21:44:22 +0000 (23:44 +0200)]
st/xlib: Use more appropriate include guard
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com
Michał Janiszewski [Tue, 16 Oct 2018 21:44:21 +0000 (23:44 +0200)]
gallium: Fix mismatched ifdef-guards
Signed-off-by: Michał Janiszewski <janisozaur+signed@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gert Wollny [Tue, 16 Oct 2018 08:07:49 +0000 (10:07 +0200)]
softpipe: dynamically allocate space for immediate constants
The number of immediate constants was fixed and the size check was
only done by means of an assertion. Given this a shader that emits
more immediate constants would result in a memory corruption when
mesa is build in release mode.
Instead of using this fixed limit allocate the space dynamically, let it
grow as needed, and also remove the unused ImmArray.
Fixes: dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Timothy Arceri [Wed, 17 Oct 2018 23:23:42 +0000 (10:23 +1100)]
radv: use nir_shrink_vec_array_vars()
Totals from affected shaders:
SGPRS: 1096 -> 1096 (0.00 %)
VGPRS: 1192 -> 1056 (-11.41 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 100940 -> 94384 (-6.49 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 100 -> 112 (12.00 %)
Wait states: 0 -> 0 (0.00 %)
All affected shaders are from Batman Arkham City.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Timothy Arceri [Wed, 17 Oct 2018 23:19:16 +0000 (10:19 +1100)]
radv: use nir_split_array_vars()
We call in the opt loop in case another pass results in an
array with indirect access being turned into direct access.
Totals from affected shaders:
SGPRS: 512 -> 496 (-3.12 %)
VGPRS: 456 -> 452 (-0.88 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 40040 -> 39664 (-0.94 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 41 -> 43 (4.88 %)
Wait states: 0 -> 0 (0.00 %)
All affected shaders are from Batman Arkham City.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Timothy Arceri [Wed, 17 Oct 2018 22:42:17 +0000 (09:42 +1100)]
radv: use nir_opt_find_array_copies()
Totals from affected shaders:
SGPRS: 1112 -> 1112 (0.00 %)
VGPRS: 1492 -> 1196 (-19.84 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 112172 -> 101316 (-9.68 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 93 -> 98 (5.38 %)
Wait states: 0 -> 0 (0.00 %)
All affected shaders are from "Batman: Arkham City" over DXVK.
The pass detects that the temporary array created by DXVK for
storing TCS inputs is a copy of the input arrays and allows
us to avoid copying all of the input data and then indirecting
on it with if-ladders, instead we just do indirect indexing.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Timothy Arceri [Wed, 17 Oct 2018 21:55:46 +0000 (08:55 +1100)]
radv: use nir_opt_copy_prop_vars and nir_opt_dead_write_vars
Totals from affected shaders:
SGPRS: 2856 -> 2856 (0.00 %)
VGPRS: 3236 -> 3248 (0.37 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 236560 -> 233548 (-1.27 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 277 -> 283 (2.17 %)
Wait states: 0 -> 0 (0.00 %)
Even in the cases were we have increased VGPR use it appears
the NIR is improved significantly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Keith Packard [Thu, 11 Oct 2018 23:05:18 +0000 (16:05 -0700)]
vulkan: Add VK_EXT_calibrated_timestamps extension (radv and anv) [v5]
Offers three clocks, device, clock monotonic and clock monotonic
raw. Could use some kernel support to reduce the deviation between
clock values.
v2:
Ensure deviation is at least as big as the GPU time interval.
v3:
Set device->lost when returning DEVICE_LOST.
Use MAX2 and DIV_ROUND_UP instead of open coding these.
Delete spurious TIMESTAMP in radv version.
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
v4:
Add anv_gem_reg_read to anv_gem_stubs.c
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
v5:
Adjust maxDeviation computation to max(sampled_clock_period) +
sample_interval.
Suggested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Topi Pohjolainen [Tue, 16 Oct 2018 11:56:51 +0000 (07:56 -0400)]
intel/compiler/icl: Use invocation id bits 22:16 instead of 23:17
Identifier bits in the dispatch header have changed. See Bspec:
SINGLE_PATCH Payload:
3D Pipeline Stages - 3D Pipeline Geometry -
Hull Shader (HS) Stage IVB+ - Payloads IVB+
Fixes: KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Neil Roberts [Wed, 17 Oct 2018 15:27:07 +0000 (17:27 +0200)]
Fix setting indent-tabs-mode in the Emacs .dir-locals.el files
Some of the .dir-locals.el had the wrong name for the truthy value so
it wasn’t setting indent-tabs-mode.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Rob Clark [Mon, 15 Oct 2018 13:56:35 +0000 (09:56 -0400)]
freedreno/a6xx: don't allocate binning rb
Now that a single cmdstream is used for both binning and draw passes, we
can skip allocation of cmdstream buffer for binning.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 17:56:05 +0000 (13:56 -0400)]
freedreno/a6xx: single cmdstream for draw+binning
Now that state which is different for draw vs binning pass is split out
into different state-groups with appropriate enable_mask (so the
appropriate one is chosen for draw vs binning), switch over to using a
single cmdstream for both passes.
This should significantly lower draw overhead for CPU bound benchmarks.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 17:54:32 +0000 (13:54 -0400)]
freedreno/a6xx: split binning vs draw program stateobj's
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 17:51:33 +0000 (13:51 -0400)]
freedreno/a6xx: split VBO state into binning/draw variants
Blob seems to manage to use same input registers for BS (binning pass)
vs VS (draw pass) shaders, so it can use the same VBO state for both.
We can't quite do that yet, so split them.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 17:24:24 +0000 (13:24 -0400)]
freedreno/a6xx: move VBO state to stateobj
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 17:04:16 +0000 (13:04 -0400)]
freedreno/a6xx: move ZSA state to stateobj
Step towards single cmdstream, where we need different state-group-id's
for binning vs draw ZSA state.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 20:29:22 +0000 (16:29 -0400)]
freedreno/a6xx: remove vismode param
We don't need to keep this IGNORE_VISIBILITY in binning pass. Prep work
for using single cmdstream for both draw and binning passes.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 20:01:22 +0000 (16:01 -0400)]
freedreno/ir3: move binning-pass fixup for a6xx+
Move this to after ir3_cp (which can add lowered immediates to the const
state) for a6xx+, to ensure the uniform state matches between binning
and vertex shaders. This way we can emit just a single VS_CONST state-
group when we re-use single cmdstream for both binning and draw passes.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 19:10:46 +0000 (15:10 -0400)]
freedreno/a6xx: a bit more state emit cleanup
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 18:47:13 +0000 (14:47 -0400)]
freedreno/a6xx: move framebuffer state emit to emit_mrt()
No point in checking this per-draw, since framebuffer change means new
batch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 18:41:14 +0000 (14:41 -0400)]
freedreno/a6xx: small emit_mrt() cleanup
On a6xx, this is only used for pfb->cbufs so we can just directly pass
the pfb state.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 10 Oct 2018 19:58:57 +0000 (15:58 -0400)]
freedreno/a6xx: use program cache
Use the in-memory cache to construct shader program state and re-use it
on subsequent draws, to lower driver overhead.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 24 Jul 2018 18:12:24 +0000 (14:12 -0400)]
freedreno/ir3: shader variant cache
Cache that maps gallium hwcso (in this case, 'struct ir3_shader') plus
shader variant key to a generation specific state object.
This could eventually replace the linked list of shader variants, but
for now it lets us re-use the work currently done in fdN_program_emit()
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 2 Oct 2018 16:38:09 +0000 (12:38 -0400)]
freedreno/ir3: move binning_pass out of shader variant key
Prep work for a following patch, that introduces a cache to map from
program state (all shader stages) plus variant key to pre-baked hw
state (which could be emit'd via CP_SET_DRAW_STATE, for example).
To do that, we really want the variant key to be immutable, and to
treat the binning pass shader as an extra shader stage, rather than
as a VS variant.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 2 Oct 2018 20:04:39 +0000 (16:04 -0400)]
freedreno/ir3: track # of samplers used by shader
This is useful for a6xx to avoid program state from depending on bound
tex/samp state.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Wed, 10 Oct 2018 19:59:29 +0000 (15:59 -0400)]
freedreno/a6xx: texture state obj
Unfortunately gallium doesn't match what the hw wants perfectly here, in
using a separate CSO for each texture/sampler. So we have to use a hash
table to map the collection of texture/samplers to hw state object.
We probably could use separate hw state objects for texture and sampler
state, but mesa/st tends to update the tex and samp state together.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 13:24:21 +0000 (09:24 -0400)]
freedreno: add resource seqno
Intended to be something more compact than a 64b pointer, which could be
used as a key into hashtables. Prep work for texture state objects.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 7 Oct 2018 17:59:27 +0000 (13:59 -0400)]
freedreno/a6xx: move const emit to state group
Eventually we want to move nearly everything, but no other state depends
on const state, so this is the easiest one to move first.
For webgl aquarium, this reduces GPU load by about 10%, since for each
fish it does a uniform upload plus draw.. fish frequently are visible in
only a single tile, so this skips the uniform uploads for other tiles.
The additional step of avoiding WFI's when using CP_SET_DRAW_STATE seems
to be work an additional 10% gain for aquarium.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sun, 7 Oct 2018 17:58:30 +0000 (13:58 -0400)]
freedreno/a6xx: add infrastructure for CP_DRAW_STATE
Add helper to add state-groups to emit, and code to emit CP_DRAW_STATE
packet if we have any state-groups.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Mon, 1 Oct 2018 18:13:06 +0000 (14:13 -0400)]
freedreno: reduce resource dependency tracking overhead
Signed-off-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 17 Oct 2018 15:38:03 +0000 (17:38 +0200)]
freedreno: Remove the Emacs mode lines
These are not necessary because the corresponding settings are set via
the .dir-locals.el file anyway. Most of them were missing a ‘:’ after
“tab-width” which was making Emacs display an annoying warning
whenever you open the file.
This patch was made with:
sed -ri '/-\*- mode:/,/^$/d' \
$(find src/gallium/{drivers,winsys} -name \*.\[ch\] \
-exec grep -l -- '-\*- mode:' {} \+)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Neil Roberts [Wed, 17 Oct 2018 15:38:02 +0000 (17:38 +0200)]
freedreno: Fix the Emacs indentation configuration file
The .dir-locals.el had the wrong name for the truthy value so it
wasn’t setting indent-tabs-mode.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Wed, 17 Oct 2018 12:57:28 +0000 (21:57 +0900)]
freedreno: allocate batches from the cache in launch_grid
Needs to allocate batches from the cache so that it could
get a valid index and make resource dependancy tracking right.
In addition this fixes assertion on debug build since the commit
1a40faa8 landed.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Hyunjun Ko [Wed, 17 Oct 2018 12:57:27 +0000 (21:57 +0900)]
freedreno: adds nondraw param to fd_bc_alloc_batch
Needs to specify nondraw when creating a batch through
fd_bc_alloc_batch since it'd better create a batch through
it rather than fd_batch_create.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 12 Oct 2018 20:27:59 +0000 (16:27 -0400)]
freedreno/a6xx: remove fd6_emit_render_cntl()
It was dead code carried over from a5xx
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 15 Sep 2018 18:41:07 +0000 (14:41 -0400)]
freedreno/ir3: fix broken texcoord inputs
TODO not sure if this is best solution, but current logic is broken for
texcoord inputs. It is definitely the simplest solution.
Fixes: 1a24f519663 freedreno/ir3: ignore unused inputs
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Sat, 13 Oct 2018 16:34:09 +0000 (12:34 -0400)]
freedreno: fix off-by-one error in BEGIN_RING()
Signed-off-by: Rob Clark <robdclark@gmail.com>
Marek Olšák [Sun, 23 Sep 2018 00:03:27 +0000 (20:03 -0400)]
util: document a limitation of util_fast_udiv32
trivial
Matt Turner [Thu, 6 Sep 2018 18:15:55 +0000 (11:15 -0700)]
i965/fs: Add 64-bit int immediate support to dump_instructions()
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Marek Olšák [Sun, 7 Oct 2018 02:44:36 +0000 (22:44 -0400)]
radeonsi: track context rolls better for the Vega scissor bug workaround
We should get fewer context rolls with the SET_CONTEXT_REG optimization,
but it would have been for nothing if the scissor state rolled the context
anyway. Don't emit the scissor state if there is no context roll.
Marek Olšák [Sun, 7 Oct 2018 02:53:33 +0000 (22:53 -0400)]
radeonsi: emit sample locations for 1xAA only when the hw bug is present
Marek Olšák [Fri, 24 Aug 2018 04:29:04 +0000 (00:29 -0400)]
radeonsi: use compute shaders for clear_buffer & copy_buffer
Fast color clears should be much faster. Also, fast color clears on
evicted buffers should be 200x faster on GFX8 and older.
Marek Olšák [Sun, 7 Oct 2018 00:56:32 +0000 (20:56 -0400)]
radeonsi: use copy_buffer in buffer_do_flush_region directly
Marek Olšák [Sun, 23 Sep 2018 02:02:32 +0000 (22:02 -0400)]
radeonsi: use faster integer division for instance divisors
We know the divisors when we upload them, so instead we can precompute
and upload division factors derived from each divisor.
This fast division consists of add, mul_hi, and two shifts,
and we have to load 4 dwords intead of 1.
This probably won't affect any apps.
Marek Olšák [Sun, 23 Sep 2018 01:17:52 +0000 (21:17 -0400)]
ac: add helpers for fast integer division by a constant
Marek Olšák [Sat, 29 Sep 2018 01:43:49 +0000 (21:43 -0400)]
radeonsi: use higher subpixel precision (QUANT_MODE) for smaller viewports
Marek Olšák [Sat, 29 Sep 2018 00:57:07 +0000 (20:57 -0400)]
radeonsi: move emission of PA_SU_VTX_CNTL into emit_guardband
We'll modify the quant mode there, which also affects the guarband
computation.
Marek Olšák [Sat, 29 Sep 2018 00:38:26 +0000 (20:38 -0400)]
radeonsi: don't re-upload the sample position constant buffer repeatedly
Marek Olšák [Sat, 29 Sep 2018 00:16:13 +0000 (20:16 -0400)]
radeonsi: set PA_SU_PRIM_FILTER_CNTL optimally
Marek Olšák [Fri, 28 Sep 2018 22:49:29 +0000 (18:49 -0400)]
radeonsi: center viewport to improve guardband clipping for high resolutions
This will be more useful when we change the quant mode to increase subpixel
precision and decrease the viewport range (which might not be possible
if the viewport is not centered in the viewport range).
Marek Olšák [Sat, 29 Sep 2018 23:28:20 +0000 (19:28 -0400)]
radeonsi: save raster config in screen, add se_tile_repeat
Marek Olšák [Fri, 28 Sep 2018 04:38:10 +0000 (00:38 -0400)]
radeonsi: switch back to standard DX sample positions
Apps may rely on them.
Marek Olšák [Sun, 11 Sep 2016 20:15:04 +0000 (22:15 +0200)]
radeonsi: add GDS support to CP DMA
Marek Olšák [Fri, 21 Sep 2018 07:41:18 +0000 (03:41 -0400)]
radeonsi: rename si_gfx_* functions to si_cp_*
and write_event_eop -> release_mem
Marek Olšák [Fri, 21 Sep 2018 07:36:32 +0000 (03:36 -0400)]
radeonsi: make si_gfx_write_event_eop more configurable
Sergii Romantsov [Wed, 19 Sep 2018 16:21:11 +0000 (19:21 +0300)]
anv/skylake: disable ForceThreadDispatchEnable
On Skylake enabling of ForceThreadDispatchEnable causes gpu-hang.
-v2: enabling of ForceThreadDispatchEnable is only for gen8, for
gen9 and higher reverted enabling of PixelShaderHasUAV.
-v3 (Jason Ekstrand): Rework the comments a bit.
CC: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107941
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
Fixes: 79270d2140ec (anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Lionel Landwerlin [Sun, 14 Oct 2018 12:12:50 +0000 (13:12 +0100)]
anv: Implement VK_EXT_pci_bus_info
Even though the Intel GPU are always at the same PCI location, all the
info we need is already provided by libdrm. Let's be future proof.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Jose Fonseca [Fri, 12 Oct 2018 09:21:38 +0000 (10:21 +0100)]
appveyor: Cache pip's cache files.
It should speed up the Python packages installation.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jose Fonseca [Fri, 12 Oct 2018 09:09:07 +0000 (10:09 +0100)]
appveyor: Update to newer Mako/winflexbison versions.
As that's what most people are bound to use.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Jose Fonseca [Fri, 12 Oct 2018 08:52:52 +0000 (09:52 +0100)]
appveyor: Update to MSVC 2017.
That's what we (and I suppose most people out there) are using now.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Samuel Pitoiset [Tue, 16 Oct 2018 07:42:42 +0000 (09:42 +0200)]
radv: disable VK_SUBGROUP_FEATURE_VOTE_BIT
This feature isn't used for now, so disable it until
wwm is fixed in LLVM.
Fixes dEQP-VK.subgroups.vote.graphics.subgroupallequal*
https://bugs.freedesktop.org/show_bug.cgi?id=108115
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 12 Oct 2018 09:30:13 +0000 (11:30 +0200)]
radv: implement buffer to image operations for R32G32B32
This should fix rendering issues with Batman Arkham City.
We will probably need to implement itob and itoi at some
point, but currently nothing hits these paths.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107765
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Alex Smith [Mon, 15 Oct 2018 14:50:20 +0000 (15:50 +0100)]
ac/nir: Use context-specific LLVM types
LLVMInt*Type() return types from the global context and therefore are
not safe for use in other contexts. Use types from our own context
instead.
Fixes frequent crashes seen when doing multithreaded pipeline creation.
Fixes: 4d0b02bb5a "ac: add support for 16bit load_push_constant"
Fixes: 7e7ee82698 "ac: add support for 16bit buffer loads"
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Vadym Shovkoplias [Tue, 9 Oct 2018 16:09:10 +0000 (19:09 +0300)]
glsl: Check the subroutine associated functions names
Adding compile time check for subroutine functions with
the same names. Similar check for intrastage linking was already
landed in commit
5f0567a4f60.
From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification
"A program will fail to compile or link if any shader
or stage contains two or more functions with the same
name if the name is associated with a subroutine type."
Fixes:
* no-overloads.vert
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Vadym Shovkoplias [Wed, 10 Oct 2018 10:51:28 +0000 (13:51 +0300)]
glsl/linker: Change the format of spec quotation
Also there is no "OpenGL ES Shading Language 4.00" spec,
so change it to GLSL 4.00 spec.
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Dave Airlie [Wed, 9 May 2018 03:21:43 +0000 (13:21 +1000)]
nir: fix clip cull lowering to not assert if GLSL already lowered.
If GLSL has already done the lowering, we'd rather not crash in this pass.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Mon, 15 Oct 2018 23:02:50 +0000 (16:02 -0700)]
i965: Add PCI IDs for new Amberlake parts that are Coffeelake based
See commit
c0c46ca461f136a0ae1ed69da6c874e850aeeb53 in the Linux kernel,
where José Roberto de Souza added this new PCI ID there.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Kenneth Graunke [Sun, 19 Aug 2018 17:15:12 +0000 (10:15 -0700)]
intel: disable FS IR validation in release mode.
We probably don't need to iterate, fprintf, and abort in release mode.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Caio Marcelo de Oliveira Filho [Fri, 14 Sep 2018 18:41:39 +0000 (11:41 -0700)]
nir: Copy propagation between blocks
Extend the pass to propagate the copies information along the control
flow graph. It performs two walks, first it collects the vars
that were written inside each node. Then it walks applying the copy
propagation using a list of copies previously available. At each node
the list is invalidated according to results from the first walk.
This approach is simpler than a full data-flow analysis, but covers
various cases. If derefs are used for operating on more memory
resources (e.g. SSBOs), the difference from a regular pass is expected
to be more visible -- as the SSA copy propagation pass won't apply to
those.
A full data-flow analysis would handle more scenarios: conditional
breaks in the control flow and merge equivalent effects from multiple
branches (e.g. using a phi node to merge the source for writes to the
same deref). However, as previous commentary in the code stated, its
complexity 'rapidly get out of hand'. The current patch is a good
intermediate step towards more complex analysis.
The 'copies' linked list was modified to use util_dynarray to make it
more convenient to clone it (to handle ifs/loops).
Annotated shader-db results for Skylake:
total instructions in shared programs:
15105796 ->
15105451 (<.01%)
instructions in affected programs: 152293 -> 151948 (-0.23%)
helped: 96
HURT: 17
All the HURTs and many HELPs are one instruction. Looking
at pass by pass outputs, the copy prop kicks in removing a
bunch of loads correctly, which ends up altering what other
other optimizations kick. In those cases the copies would be
propagated after lowering to SSA.
In few HELPs we are actually helping doing more than was
possible previously, e.g. consolidating load_uniforms from
different blocks. Most of those are from
shaders/dolphin/ubershaders/.
total cycles in shared programs:
566048861 ->
565954876 (-0.02%)
cycles in affected programs:
151461830 ->
151367845 (-0.06%)
helped: 2933
HURT: 2950
A lot of noise on both sides.
total loops in shared programs: 4603 -> 4603 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 11085 -> 11073 (-0.11%)
spills in affected programs: 23 -> 11 (-52.17%)
helped: 1
HURT: 0
The shaders/dolphin/ubershaders/12.shader_test was able to
pull a couple of loads from inside if statements and reuse
them.
total fills in shared programs: 23143 -> 23089 (-0.23%)
fills in affected programs: 2718 -> 2664 (-1.99%)
helped: 27
HURT: 0
All from shaders/dolphin/ubershaders/.
LOST: 0
GAINED: 0
The other generations follow the same overall shape. The spills and
fills HURTs are all from the same game.
shader-db results for Broadwell.
total instructions in shared programs:
15402037 ->
15401841 (<.01%)
instructions in affected programs: 144386 -> 144190 (-0.14%)
helped: 86
HURT: 9
total cycles in shared programs:
600912755 ->
600902486 (<.01%)
cycles in affected programs:
185662820 ->
185652551 (<.01%)
helped: 2598
HURT: 3053
total loops in shared programs: 4579 -> 4579 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 80929 -> 80924 (<.01%)
spills in affected programs: 720 -> 715 (-0.69%)
helped: 1
HURT: 5
total fills in shared programs: 93057 -> 93013 (-0.05%)
fills in affected programs: 3398 -> 3354 (-1.29%)
helped: 27
HURT: 5
LOST: 0
GAINED: 2
shader-db results for Haswell:
total instructions in shared programs:
9231975 ->
9230357 (-0.02%)
instructions in affected programs: 44992 -> 43374 (-3.60%)
helped: 27
HURT: 69
total cycles in shared programs:
87760587 ->
87727502 (-0.04%)
cycles in affected programs:
7720673 ->
7687588 (-0.43%)
helped: 1609
HURT: 1416
total loops in shared programs: 1830 -> 1830 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0
total spills in shared programs: 1988 -> 1692 (-14.89%)
spills in affected programs: 296 -> 0
helped: 1
HURT: 0
total fills in shared programs: 2103 -> 1668 (-20.68%)
fills in affected programs: 438 -> 3 (-99.32%)
helped: 4
HURT: 0
LOST: 0
GAINED: 1
v2: Remove the DISABLE prefix from tests we now pass.
v3: Add comments about missing write_mask handling. (Caio)
Add unreachable when switching on cf_node type. (Jason)
Properly merge the component information in written map
instead of replacing. (Jason)
Explain how removal from written arrays works. (Jason)
Use mode directly from deref instead of getting the var. (Jason)
v4: Register the local written mode for calls. (Jason)
Prefer cf_node instead of node. (Jason)
Clarify that remove inside iteration only works in backward
iterations. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Sat, 15 Sep 2018 01:17:51 +0000 (18:17 -0700)]
nir: Take call instruction into account in copy_prop_vars
Calls are not used yet (functions are inlined), but since new code is
already taking them into account, do it here too. The convention here
and in other places is that no writable memory is assumed to remain
unchanged, as well as global variables.
Also, explicitly state the modes affected (instead of using the
reverse logic) in one of the apply_for_barrier_modes calls.
Suggested by Jason.
v2: Consider local vars used by a call to be conservative, SPIR-V has
such cases. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Wed, 12 Sep 2018 21:33:59 +0000 (14:33 -0700)]
nir: Add tests for copy propagation of derefs
Also tests for removal of redundant loads, that we currently handle as
part of the copy propagation.
Note some tests involve multiple blocks and are currently DISABLED
because they (expectedly) fail.
v2: Add missing DISABLED prefix to "multi block" tests. (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Wed, 15 Aug 2018 16:52:53 +0000 (09:52 -0700)]
nir: Remove handling of dead writes from copy_prop_vars
These are covered by another pass now.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Thu, 30 Aug 2018 00:26:03 +0000 (17:26 -0700)]
intel/nir, freedreno/ir3: Use the separated dead write vars pass
No changes to shader-db for intel.
No changes to shader-db expected for freedreno.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Fri, 27 Jul 2018 20:56:35 +0000 (13:56 -0700)]
nir: Separate dead write removal into its own pass
Instead of doing this as part of the existing copy_prop_vars pass.
Separation makes easier to expand the scope of both passes to be more
than per-block. For copy propagation, the information about valid
copies comes from previous instructions; while the dead write removal
depends on information from later instructions ("have any instruction
used this deref before overwrite it?").
Also change the tests to use this pass (instead of copy prop vars).
Note that the disabled tests continue to fail, since the standalone
pass is still per-block.
v2: Remove entries from dynarray instead of marking items as
deleted. Use foreach_reverse. (Caio)
(all from Jason)
Do not cache nir_deref_path. Not worthy for this patch.
Clear unused writes when hitting a call instruction.
Clean up enumeration of modes for barriers.
Move metadata calls to the inner function.
v3: For copies, use the vector length to calculate the mask.
(all from Jason)
Use nir_component_mask_t when applicable.
Rename functions for clarity.
Consider local vars used by a call to be conservative (SPIR-V has
such cases).
Comment and assert the assumption that stores and copies are
always to a deref that ends with a vector or scalar.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>