Corbin Simpson [Wed, 16 Jun 2010 17:51:35 +0000 (10:51 -0700)]
r300g: Fix MSAA state size.
Corbin Simpson [Wed, 16 Jun 2010 17:51:04 +0000 (10:51 -0700)]
r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson [Wed, 16 Jun 2010 17:50:37 +0000 (10:50 -0700)]
r300g: Finish resolve function.
Corbin Simpson [Mon, 14 Jun 2010 03:52:58 +0000 (20:52 -0700)]
r300g: Add resource resolve function.
Corbin Simpson [Wed, 26 May 2010 05:33:21 +0000 (22:33 -0700)]
r300g: Moar MSAA setup.
Need to just add the resolve, then go switch to new DRM and test.
Corbin Simpson [Wed, 26 May 2010 04:57:10 +0000 (21:57 -0700)]
r300g: Fix indentation.
I could *not* let this slide since I'm on a 78-char-wide terminal.
Corbin Simpson [Wed, 26 May 2010 04:45:38 +0000 (21:45 -0700)]
r300g: Old MSAA code from before gallium-msaa.
Alan Hourihane [Wed, 16 Jun 2010 17:10:34 +0000 (18:10 +0100)]
util: add alloc check
Alan Hourihane [Wed, 16 Jun 2010 16:55:00 +0000 (17:55 +0100)]
draw: add alloc check
Henri Verbeet [Wed, 16 Jun 2010 16:46:07 +0000 (12:46 -0400)]
r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
Marc [Wed, 16 Jun 2010 16:44:02 +0000 (12:44 -0400)]
r600: fix warnings
Dan Nicholson [Wed, 16 Jun 2010 16:23:17 +0000 (09:23 -0700)]
osmesa: always build standalone for internal symbols
When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.
Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
Alan Hourihane [Wed, 16 Jun 2010 11:27:20 +0000 (12:27 +0100)]
draw: handle some out of memory conditions
Zack Rusin [Wed, 16 Jun 2010 09:25:20 +0000 (05:25 -0400)]
graw: add a gs test for non-sequential inputs
Vinson Lee [Wed, 16 Jun 2010 00:34:59 +0000 (17:34 -0700)]
draw: Remove unnecessary headers.
Zack Rusin [Tue, 15 Jun 2010 20:37:32 +0000 (16:37 -0400)]
gs: make sure we end primitives when finishing executing shaders
Zack Rusin [Tue, 15 Jun 2010 20:09:30 +0000 (16:09 -0400)]
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Kristian Høgsberg [Tue, 15 Jun 2010 17:07:01 +0000 (13:07 -0400)]
mesa: Allow querying the system FBO in GetFramebufferAttachmentParameteriv
If the default framebuffer is bound to <target>, then
<attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT,
BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a
color buffer, the depth buffer, or the stencil buffer, and
<pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
as well as these <pname> values
FRAMEBUFFER_ATTACHMENT_RED_SIZE,
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING.
https://bugs.freedesktop.org/show_bug.cgi?id=28551
Zack Rusin [Tue, 15 Jun 2010 16:14:18 +0000 (12:14 -0400)]
graw: test multiple cb's in geometry shaders
Zack Rusin [Tue, 15 Jun 2010 16:01:47 +0000 (12:01 -0400)]
graw: fix setup for multiple constant buffers
Zack Rusin [Tue, 15 Jun 2010 13:11:10 +0000 (09:11 -0400)]
draw: run the pipeline with the correct number of verts
verts per primitive, not total count
Zack Rusin [Tue, 15 Jun 2010 12:49:00 +0000 (08:49 -0400)]
draw: fix primitive indexing in the pipeline
spotted by Keith
Zack Rusin [Tue, 15 Jun 2010 12:05:51 +0000 (08:05 -0400)]
draw: finish the new pipeline setup
Keith came up with a new way of running the pipeline which involves passing
a few info structs around (for fetch, vertices and prims) and allows us
to correctly handle cases where we endup with multiple primitives generated
by the pipeline itself.
Zack Rusin [Tue, 15 Jun 2010 10:12:56 +0000 (06:12 -0400)]
softpipe/gs: fix a crash when a gs isn't present
Keith Whitwell [Mon, 14 Jun 2010 14:11:59 +0000 (15:11 +0100)]
draw wip
Vinson Lee [Tue, 15 Jun 2010 00:50:15 +0000 (17:50 -0700)]
i965: Remove unnecessary header.
Marek Olšák [Mon, 14 Jun 2010 21:38:48 +0000 (23:38 +0200)]
r300g: initialize US_CODE_BANK on r4xx
Eric Anholt [Sun, 13 Jun 2010 07:41:01 +0000 (00:41 -0700)]
i965: Fix surface state dumping with INTEL_DEBUG=batch.
I broke this with the state streaming changes.
Zhenyu Wang [Sun, 13 Jun 2010 05:39:29 +0000 (22:39 -0700)]
i965: correct the gen6 line stipple enable define.
Eric Anholt [Sun, 13 Jun 2010 04:51:37 +0000 (21:51 -0700)]
intel: Remove long-dead comment about releasing texture heaps.
BOs are stored in the bufmgr, which is freed as part of the screen
structure.
José Fonseca [Mon, 14 Jun 2010 16:36:17 +0000 (17:36 +0100)]
gallivm: Omit references to NoFramePointerElimNonLeaf
It was added after 2.7.
José Fonseca [Mon, 14 Jun 2010 16:11:21 +0000 (17:11 +0100)]
util: Use int type for format field width.
As suggested by gcc warning.
José Fonseca [Sun, 13 Jun 2010 12:13:11 +0000 (13:13 +0100)]
gallivm: Override some of the default target options.
In particular:
- enable LLVM <-> GDB integration for JIT code
- disable frame-pointer elimination on debug/profile builds
- enable fast-math.
José Fonseca [Thu, 10 Jun 2010 15:23:25 +0000 (16:23 +0100)]
gallivm: Use func_to_pointer().
José Fonseca [Thu, 10 Jun 2010 15:22:49 +0000 (16:22 +0100)]
util: Add a func_to_pointer util function too.
Zack Rusin [Mon, 14 Jun 2010 14:48:40 +0000 (10:48 -0400)]
graw: small fixups for the gs examples
Marek Olšák [Mon, 14 Jun 2010 11:03:13 +0000 (13:03 +0200)]
r300g: fix uploading RC state shader constants on r3xx
I've messed this up in one of my previous commits.
Reported-by: Igor Murzov
Marek Olšák [Sun, 13 Jun 2010 23:20:14 +0000 (01:20 +0200)]
r300g: drop begin_cs/end_cs
I have had a look at the libdrm sources and they just contain more or less
the same checking we do in macros, and begin_cs may realloc the CS buffer
if we overflow it, which never happens with r300g. So these are pretty
much useless.
There is a small but measurable performance increase by dropping the two
functions.
Marek Olšák [Mon, 14 Jun 2010 03:18:47 +0000 (05:18 +0200)]
r300g: rewrite occlusion queries
The previous implementation had issues with queries spanning over several
command streams as well as using a very large number of queries.
This fixes flickering in Enemy Territory: Quake Wars. The driver now renders
everything correctly in this game and the graphics is awesome.
Marek Olšák [Mon, 14 Jun 2010 00:51:29 +0000 (02:51 +0200)]
r300g: emit viewport state as a dword table
Marek Olšák [Mon, 14 Jun 2010 00:28:44 +0000 (02:28 +0200)]
r300g: subclass pipe_surface
Marek Olšák [Mon, 14 Jun 2010 00:26:02 +0000 (02:26 +0200)]
r300g: simplify reloc macros
Marek Olšák [Sun, 13 Jun 2010 19:16:00 +0000 (21:16 +0200)]
r300g: count CS dwords on debug builds only
Marek Olšák [Sun, 13 Jun 2010 04:39:58 +0000 (06:39 +0200)]
r300g: optimize emission of fragment shader constants
Marek Olšák [Sun, 13 Jun 2010 04:11:54 +0000 (06:11 +0200)]
r300g: turn fragment shader into a CB
Marek Olšák [Sun, 13 Jun 2010 03:31:48 +0000 (05:31 +0200)]
r300g: turn depth stencil state into a CB
Marek Olšák [Sun, 13 Jun 2010 02:37:45 +0000 (04:37 +0200)]
r300g: turn clip state into a CB
Marek Olšák [Sun, 13 Jun 2010 01:25:39 +0000 (03:25 +0200)]
r300g: turn blend color into a CB
Marek Olšák [Sun, 13 Jun 2010 00:36:08 +0000 (02:36 +0200)]
r300g: turn blend state into a CB
Marek Olšák [Sat, 12 Jun 2010 22:31:04 +0000 (00:31 +0200)]
r300g: add API for building command buffers
The idea is to build a hardware command buffer for every CSO and memcpy
the buffer to a command stream at bind time (or dirty-state-emission time,
to be precise).
Marek Olšák [Sat, 12 Jun 2010 21:45:02 +0000 (23:45 +0200)]
r300g: inline FLUSH_CS
The fewer macros, the better.
Marek Olšák [Sat, 12 Jun 2010 21:39:23 +0000 (23:39 +0200)]
r300g: reorder CS macros and document them a little
Marek Olšák [Sat, 12 Jun 2010 21:22:48 +0000 (23:22 +0200)]
r300g: drop DBG_CS
I'd like the CS macros to be as lightweight as possible for performance
reasons.
Marek Olšák [Sat, 12 Jun 2010 21:01:57 +0000 (23:01 +0200)]
r300g: inline CHECK_CS
Marek Olšák [Sat, 12 Jun 2010 20:07:41 +0000 (22:07 +0200)]
r300g: replace r300_cs_info with simplier get_cs_free_dwords
Marek Olšák [Sat, 12 Jun 2010 19:56:37 +0000 (21:56 +0200)]
r300g: fix multiple render targets
This fixes tests/drawbuffers.
Marek Olšák [Sat, 12 Jun 2010 19:35:30 +0000 (21:35 +0200)]
r300g: remove r300_state.h
Marek Olšák [Sat, 12 Jun 2010 19:30:37 +0000 (21:30 +0200)]
r300g: move two-sided stencilref fallback to its own file
Marek Olšák [Sat, 12 Jun 2010 19:16:41 +0000 (21:16 +0200)]
r300g: move index buffer translate functions to their new home
Marek Olšák [Tue, 8 Jun 2010 21:46:40 +0000 (23:46 +0200)]
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
There is a problem though, the translate module cannot emit half float
vertices.
Marek Olšák [Sat, 12 Jun 2010 18:34:50 +0000 (20:34 +0200)]
r300g: upload only vertex buffers referenced by vertex elements
Eric Anholt [Fri, 11 Jun 2010 22:14:22 +0000 (15:14 -0700)]
i965: Fix gen6 front cull mode.
Zhenyu Wang [Sun, 13 Jun 2010 04:37:14 +0000 (21:37 -0700)]
i965: Use the new message header format for FF_SYNC on gen6.
Zhenyu Wang [Sun, 13 Jun 2010 04:30:20 +0000 (21:30 -0700)]
i965: Add support for math instructions in the gen6 WM.
Zhenyu Wang [Sun, 13 Jun 2010 04:19:38 +0000 (21:19 -0700)]
i965: Set the correct WM GRF start reg on gen6.
Eric Anholt [Fri, 11 Jun 2010 22:35:52 +0000 (15:35 -0700)]
i965: Update gen6 paths for the streaming rework.
Eric Anholt [Fri, 11 Jun 2010 20:21:59 +0000 (13:21 -0700)]
i965: Stream out CC unit state.
before:
[ # ] backend test min(s) median(s) stddev. count
[ 0] gl firefox-talos-gfx 31.791 32.287 1.11% 6/6
after:
[ 0] gl firefox-talos-gfx 31.198 31.675 0.96% 6/6
Zack Rusin [Sat, 12 Jun 2010 14:44:31 +0000 (10:44 -0400)]
draw/gs: copy the outputs only if we emitted something
Zack Rusin [Sat, 12 Jun 2010 14:40:39 +0000 (10:40 -0400)]
softpipe: small cleanup
Joakim Sindholt [Sat, 12 Jun 2010 13:39:13 +0000 (15:39 +0200)]
r300/compiler: fix scons build
Vinson Lee [Sat, 12 Jun 2010 08:44:43 +0000 (01:44 -0700)]
i965: Remove unnecessary header.
Vinson Lee [Sat, 12 Jun 2010 01:43:58 +0000 (18:43 -0700)]
scons: Disable i965g build if using MSVC.
i965g uses C99 constructs that are not supported by MSVC.
Vinson Lee [Sat, 12 Jun 2010 01:42:08 +0000 (18:42 -0700)]
scons: Disable i915g build if using MSVC.
i915g uses C99 constructs that are not supported by MSVC.
Tom Stellard [Fri, 11 Jun 2010 02:18:20 +0000 (19:18 -0700)]
r300/compiler: Handle more complex conditionals in loops.
Tom Stellard [Tue, 8 Jun 2010 07:19:37 +0000 (00:19 -0700)]
r300/compiler: Fix warning.
Tom Stellard [Tue, 8 Jun 2010 07:16:38 +0000 (00:16 -0700)]
r300/compiler: Handle SGT and SLE at the beginning of loops.
Tom Stellard [Tue, 8 Jun 2010 06:52:25 +0000 (23:52 -0700)]
r300/compiler: Verify assumptions about opcode types.
Tom Stellard [Sat, 5 Jun 2010 19:59:02 +0000 (12:59 -0700)]
r300/compiler: Unroll loops that decrement the counter.
e.g. for(i=10; i>0; i--)
Tom Stellard [Mon, 31 May 2010 18:53:23 +0000 (11:53 -0700)]
r300/compiler: Unroll loops that have a constant number of iterations.
This only works with for loops that increment the counter.
e.g. for(i=0; i<10; i++)
Tom Stellard [Fri, 28 May 2010 00:14:51 +0000 (17:14 -0700)]
r300/compiler: Implement simple loop emulation
The loop emulation unrolls loops as may times as possbile while still
keeping the shader program below the maximum instruction limit. At this
point, there are no checks for constant conditionals. This is only enabled
for fragment shaders.
Eric Anholt [Fri, 11 Jun 2010 19:21:23 +0000 (12:21 -0700)]
i965: Remove the surface key used to generate constant surfaces.
We had to fill out all that junk when using the cache, but no more.
Eric Anholt [Fri, 11 Jun 2010 07:53:05 +0000 (00:53 -0700)]
i965: Warning fixes from the i965-streaming merge.
Zack Rusin [Fri, 11 Jun 2010 17:31:52 +0000 (13:31 -0400)]
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin [Fri, 11 Jun 2010 14:35:24 +0000 (10:35 -0400)]
tgsi: support 2d indirect addressing
Eric Anholt [Fri, 11 Jun 2010 07:09:14 +0000 (00:09 -0700)]
i965: Use the state base address to avoid relocations.
This makes the binding table code simpler, and is required for gen6,
which requires binding table addresses to be under 64k offset from the
surface state base addr.
No significant change in performance on firefox-talos-gfx.
Eric Anholt [Thu, 10 Jun 2010 00:19:40 +0000 (17:19 -0700)]
i965: GC the last two arguments to brw_cache_data.
Now that the binding table is streamed indirect state, they were
always NULL/0.
Eric Anholt [Tue, 8 Jun 2010 06:04:09 +0000 (23:04 -0700)]
i965: Remove brw_state_cache_bo_delete now that it's unused again.
Eric Anholt [Fri, 11 Jun 2010 06:45:51 +0000 (23:45 -0700)]
i965: Remove caching of surface state objects.
It turns out that computing a 56 byte key to look up a 20-byte object
out of a hash table was some sort of a bad idea. Whoops.
before:
[ # ] backend test min(s) median(s) stddev. count
[ 0] gl firefox-talos-gfx 37.799 38.203 0.39% 6/6
after:
[ 0] gl firefox-talos-gfx 34.761 34.784 0.17% 5/6
Eric Anholt [Mon, 7 Jun 2010 16:25:10 +0000 (09:25 -0700)]
i965: Convert the binding table to streamed indirect state.
This slightly reduces reduces cairo-gl firefox-talos-gfx runtime on my
Ironlake:
before:
[ # ] backend test min(s) median(s) stddev. count
[ 0] gl firefox-talos-gfx 38.236 38.383 0.43% 5/6
after:
[ 0] gl firefox-talos-gfx 37.799 38.203 0.39% 6/6
It turns out the cost of caching these objects and looking them up in
the cache again is greater than the cost of just computing the object
again, particularly when the overhead of having a separate BO to pin
is removed.
(Those that are paying close attention will note that this is a
reversal of the path I was moving the driver in a couple of years ago.
The major thing that has changed is that back then all state was
recomputed when we wrapped the streaming state buffer, including
recompiling our precious programs. Now, we're uncaching just the
objects that are cheap to compute, and retaining caching of expensive
objects)
Eric Anholt [Fri, 11 Jun 2010 00:09:21 +0000 (17:09 -0700)]
i965: Split constant buffer setup from its surface state/binding state.
This was bothering me when redoing the binding tables.
Eric Anholt [Thu, 11 Mar 2010 22:33:00 +0000 (14:33 -0800)]
i965: Add support for streaming indirect state rather than caching objects.
Eric Anholt [Thu, 10 Jun 2010 05:24:14 +0000 (22:24 -0700)]
i965: Set the CC VP state immediately on state change.
The cache lookup of these two little floats was .12% of total CPU time
on firefox-talos-gfx because we did it any time commonly-changed state
changed. On the other hand, updating the CC VP bo immediately whenver
CC VP state changes is a .07% overhead due to putting a driver hoook
in glEnable().
Eric Anholt [Thu, 10 Jun 2010 00:16:05 +0000 (17:16 -0700)]
i965: Update old comment about state cache sizing.
Eric Anholt [Thu, 10 Jun 2010 00:48:15 +0000 (17:48 -0700)]
i965: Move no_batch_wrap assertion out across the area we're trying to verify.
It's more likely that we wrap badly in state setup than in the little
primitive packet.
Brian Paul [Sat, 5 Jun 2010 13:30:01 +0000 (07:30 -0600)]
i965: remove UseProgram driver callback
It just duplicated the default/core Mesa behaviour.
Chia-I Wu [Fri, 11 Jun 2010 04:47:14 +0000 (12:47 +0800)]
docs: Update EGL doc.
Update for recent removal of demos and additions of new displays and
functions.
Chia-I Wu [Fri, 11 Jun 2010 04:29:01 +0000 (12:29 +0800)]
st/egl: Do not build non-working driver combinations.
The KMS backend requires a hardware pipe driver. Do not build
egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend.
It is a pure software backend.
Chia-I Wu [Thu, 3 Jun 2010 11:52:15 +0000 (19:52 +0800)]
st/egl: Add fbdev backend.
The backend is pure software. It implements EGL_MESA_screen_surface
extension, and is kept simple by only exporting the current mode.
Chia-I Wu [Thu, 3 Jun 2010 10:08:48 +0000 (18:08 +0800)]
winsys: Add fbdev software winsys.
This is a simple winsys that mmap()s the framebuffer device and
memcpy()s the contents of display targets to the framebuffer device for
displaying.
Vinson Lee [Thu, 10 Jun 2010 22:52:04 +0000 (15:52 -0700)]
st/egl: Remove unnecessary header.