Tim Rowley [Thu, 7 Sep 2017 20:18:08 +0000 (15:18 -0500)]
swr/rast: add graph write to jit debug putput
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Thu, 7 Sep 2017 20:17:23 +0000 (15:17 -0500)]
swr/rast: Migrate memory pointers to gfxptr_t type
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 22 Aug 2017 22:46:14 +0000 (17:46 -0500)]
swr/rast: Remove hardcoded clip/cull slot from clipper
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Tue, 22 Aug 2017 21:42:57 +0000 (16:42 -0500)]
swr/rast: Start to remove hardcoded clipcull_dist vertex attrib slot
Add new field in SWR_BACKEND_STATE::vertexClipCullOffset to specify the
start of the clip/cull section of the vertex header. Removed use of
hardcoded slot from binner.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Mon, 21 Aug 2017 22:11:34 +0000 (17:11 -0500)]
swr/rast: Move clip/cull enables in API
Moved from from SWR_RASTSTATE to SWR_BACKEND_STATE.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tim Rowley [Fri, 18 Aug 2017 17:34:48 +0000 (12:34 -0500)]
swr/rast: Add new API SwrStallBE
SwrStallBE stalls the backend threads until all work submitted before
the stall has finished. The frontend threads can continue to make
forward progress.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Eric Engestrom [Tue, 12 Sep 2017 14:58:28 +0000 (15:58 +0100)]
glsl: compile unused function out
The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.
Fixes: ca73c3358c91434e68ab "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eric Engestrom [Thu, 24 Aug 2017 15:22:42 +0000 (16:22 +0100)]
radv: compile out unused code
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Samuel Pitoiset [Tue, 12 Sep 2017 17:08:47 +0000 (19:08 +0200)]
radv: clear push_constant_stages when resetting a command buffer
Per the spec:
"Resetting a command buffer is an operation that discards any
previously recorded commands and puts a command buffer in the
initial state."
As far I'm concerned, that flag can be changed by calling
VkCmdPushConstants() (or any other functions which update it),
so it should be cleared as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Sep 2017 17:08:46 +0000 (19:08 +0200)]
radv: add more radv_emit_XXX() helpers for the dynamic state
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 12 Sep 2017 17:08:45 +0000 (19:08 +0200)]
radv: remove useless 'cmd_buffer' param from radv_buffer_view_init()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Tue, 15 Aug 2017 05:35:52 +0000 (15:35 +1000)]
radv/gfx9: fix image resource handling.
GFX9 changes how images are layed out, so this needs updating.
Fixes: dEQP-VK.query_pool.statistics_query.*
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 13 Sep 2017 05:15:11 +0000 (22:15 -0700)]
radv/ac: bump params array for image atomic comp swap
For the comp_swap case this was overflowing and crashing
sometimes.
Fixes:
dEQP-VK.image.atomic_operations.compare_exchange.*
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 21 Aug 2017 20:02:03 +0000 (21:02 +0100)]
radv/gfx9: set mip0-depth correctly for 2d arrays/3d images
This field covers the whole resource.
Fixes:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.3d.format.*
dEQP-VK.texture.filtering.3d.combinations.*
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 16 Aug 2017 05:20:29 +0000 (06:20 +0100)]
radv: handle GFX9 1D textures
As GFX9 can't handle 1D depth textures, radeonsi and
apparantly pro just update all 1D textures to 2D,
and work around it.
This ports the workarounds from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 22 Aug 2017 03:35:53 +0000 (13:35 +1000)]
radv: don't use iview for meta image width/height.
Work out the width/height from the level manually, as on GFX9
we won't minify the iview width/height.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image* on gfx9
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Thu, 31 Aug 2017 22:41:43 +0000 (15:41 -0700)]
intel/eu/validate: Look up types on demand in execution_type()
We are looking up the execution type prior to checking how many sources
we have. This leads to looking for a type for src1 on MOV instructions
which is bogus. On BDW+, the src1 register type overlaps with the
64-bit immediate and causes us problems.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Marek Olšák [Fri, 8 Sep 2017 15:34:59 +0000 (17:34 +0200)]
Revert "winsys/amdgpu: disable local BOs on Raven"
This reverts commit
1cda9a2fee05effd9c64bd773bc6005281593662.
It works now.
Bas Nieuwenhuizen [Sun, 27 Aug 2017 22:18:44 +0000 (00:18 +0200)]
radv: Don't allocate CMASK for linear images.
We can't use it anyway in fast clears, and on GFX9 it seems to
actually hange the card if we specify it.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Bas Nieuwenhuizen [Tue, 29 Aug 2017 22:58:03 +0000 (00:58 +0200)]
radv: Disable multilayer & multilevel DCC.
The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.
So just disable this for now, until we handle the texture modes
correctly.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Kenneth Graunke [Mon, 11 Sep 2017 22:47:55 +0000 (15:47 -0700)]
docs: Document shader capturing environment variables.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Tue, 12 Sep 2017 14:35:54 +0000 (15:35 +0100)]
docs/egl: remove reference to EGL_DRIVERS_PATH
Support for external egl drivers was dropped a few years ago.
Fixes: 209360bbb91bb10346eb "egl/main: drop support for external egl drivers"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 09:49:45 +0000 (10:49 +0100)]
util/disk_cache: turn MESA_GLSL_CACHE_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:57:26 +0000 (11:57 +0100)]
glx: turn LIBGL_NO_DRAWARRAYS into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:56:38 +0000 (11:56 +0100)]
glx: turn LIBGL_PROFILE_CORE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:56:02 +0000 (11:56 +0100)]
glx: turn LIBGL_DUMP_VISUALID into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:55:14 +0000 (11:55 +0100)]
egl+glx: turn LIBGL_DRI3_DISABLE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:53:47 +0000 (11:53 +0100)]
glx: turn LIBGL_ALWAYS_INDIRECT into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:46:25 +0000 (11:46 +0100)]
glx: turn LIBGL_ALLOW_SOFTWARE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the help string, use `ALLOW=true` instead of `ALLOW=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:52:01 +0000 (11:52 +0100)]
egl+glx: turn LIBGL_ALWAYS_SOFTWARE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:45:23 +0000 (11:45 +0100)]
glx: turn LIBGL_DIAGNOSTIC into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Fri, 8 Sep 2017 10:39:43 +0000 (11:39 +0100)]
gbm: turn GBM_ALWAYS_SOFTWARE into a boolean
Instead of setting based on set/unset, allow users to use boolean values.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tapani Pälli [Tue, 12 Sep 2017 10:09:37 +0000 (13:09 +0300)]
anv: fix build issues on release build
Fixes: d083bc1c4b ("anv: wire up vk_errorf macro to do debug reporting")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Iago Toral Quiroga [Mon, 11 Sep 2017 12:19:41 +0000 (14:19 +0200)]
glsl: Disallow unsized array of atomic_uint
This was a bugfix to the spec addressed in OpenGL 4.5 (revision
7 of the spec) and there is a CTS test to check this.
Fixes:
KHR-GL45.shader_atomic_counters.negative-unsized-array
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tapani Pälli [Tue, 29 Aug 2017 05:44:55 +0000 (08:44 +0300)]
anv: remove extra 'debug:' from anv_debug_ignored_stype
anv_debug adds 'debug:' already, this is to clean following:
debug: debug: anv_CreateDebugReportCallbackEXT: ignored VkStructureType
1000011000
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tapani Pälli [Tue, 29 Aug 2017 05:44:54 +0000 (08:44 +0300)]
anv: move brw_process_intel_debug_variable to happen early
Currently anv_perf_warn call in anv_compute_heap_size does not ever
report a perf warning. Move debug variable read as the first thing
in case there will be other perf_warn calls added.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tapani Pälli [Fri, 25 Aug 2017 06:55:39 +0000 (09:55 +0300)]
anv: wire up vk_errorf macro to do debug reporting
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tapani Pälli [Fri, 25 Aug 2017 06:50:11 +0000 (09:50 +0300)]
anv: wire up anv_perf_warn macro to do debug reporting
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tapani Pälli [Wed, 23 Aug 2017 08:25:57 +0000 (11:25 +0300)]
anv: implementation of VK_EXT_debug_report extension
Patch adds required functionality for extension to manage a list of
application provided callbacks and handle debug reporting from driver
and application side.
v2: remove useless helper anv_debug_report_call
add locking around callbacks list
use vk_alloc2, vk_free2
refactor CreateDebugReportCallbackEXT
fix bugs found with crucible testing
v3: provide ANV_FROM_HANDLE and use it
misc fixes for issues Jason found
use vk_find_struct_const for finding ctor_cb
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Iago Toral Quiroga [Thu, 7 Sep 2017 10:56:27 +0000 (12:56 +0200)]
i965: do not fallback to linear tiling for stencil surfaces
We were skipping this fallback for depth, but not for stencil
which the hardware always requires to be W-tiled.
Also, make the checks for whether we need to apply retiling
strategies based on usage instead of tiling flags, which is
safer and more explicit.
This fixes a regression in a CTS test introduced with commit
4ea63fab77f0 that started applying re-tiling stencil surfaces
in certain scenarios.
v2: discard retiling based on usage fields instead of tiling
flags. This is safer and more explicit.
v3: Add a comment indicating that texturing of stencil in gen7
requires an Y-tiled copy (Topi).
Fixes:
KHR-GL45.direct_state_access.renderbuffers_storage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Juan A. Suarez Romero [Thu, 24 Aug 2017 15:16:04 +0000 (17:16 +0200)]
nir/spirv: handle if's with same label in both branches
When a conditional branch has the same labels in the "if" part and in the
"else" part, then we have the same cfg block, and it must be handled
once.
v2: handle it the same way as OpBranch (Jason).
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.conditional_branch.same_labels*
dEQP-VK.spirv_assembly.instruction.graphics.conditional_branch.same_labels*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Aaron Watry [Sun, 10 Sep 2017 18:05:35 +0000 (13:05 -0500)]
mesa/st: Include builddir/src/compiler/glsl to fix make check
Otherwise, when doing an out-of-tree build you can expect the following:
make[6]: Entering directory \
'${MESA_SRC}/build/src/mesa/state_tracker/tests'
CXX test_glsl_to_tgsi_lifetime.o
In file included from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_private.h:31:0,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.h:27,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/tests/test_glsl_to_tgsi_lifetime.cpp:24:
${MESA_SRC}/src/compiler/glsl/ir.h:1502:37: \
fatal error: ir_expression_operation.h: No such file or directory
#include "ir_expression_operation.h"
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Gert Wollny <gw.fossdev@gmail.com>
Dave Airlie [Mon, 11 Sep 2017 06:44:19 +0000 (07:44 +0100)]
radv: work out a base ia_multi_vgt_param.
This just reduces the calculations a bit further.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 11 Sep 2017 06:14:05 +0000 (07:14 +0100)]
radv: calculate non-draw related ia_multi_vgt_param bits in pipeline
This moves a bunch of non-draw dependent calcs into the pipeline code,
to reduce CPU overheads in the draw path.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 11 Sep 2017 06:05:27 +0000 (07:05 +0100)]
radv: move calculating primgroup_size to pipeline.
This moves this out of the draw paths.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 11 Sep 2017 05:55:17 +0000 (06:55 +0100)]
radv: only calculate num_prims when required.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 11 Sep 2017 05:02:53 +0000 (06:02 +0100)]
radv: use upload_data to upload push descriptors.
This is just a reusing code.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 11 Sep 2017 07:21:56 +0000 (08:21 +0100)]
radv: realign vgt flush on hawaii workaround with radeonsi.
This realigns this code with the radeonsi version and fixes
the indirect case to work properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 11 Sep 2017 15:52:26 +0000 (17:52 +0200)]
radv: return an error code when resetting a command buffer
If the upload BO allocation failed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 11 Sep 2017 15:52:25 +0000 (17:52 +0200)]
radv: remove unnecessary goto in radv_create_cmd_buffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Mon, 11 Sep 2017 15:52:24 +0000 (17:52 +0200)]
radv: do not pass a pipeline object to radv_emit_graphics_pipeline()
To be consistent with radv_emit_compute_pipeline().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 15 Feb 2017 01:17:02 +0000 (01:17 +0000)]
radv: add debug flags to zero vram allocations.
We are seeing apps that sometimes rely on Windows behaviour, add
a flag to rule out vram zeroing.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Tue, 5 Sep 2017 11:40:59 +0000 (13:40 +0200)]
radeonsi: optimize TCS epilog when invocation 0 writes tess factors
This removes the barrier and LDS stores and loads for tess factors
when it's possible. The removal of the barrier seems more important
to me though.
In one shader, it removes 17 * 4 bytes from the shader binary.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Tue, 5 Sep 2017 01:52:48 +0000 (03:52 +0200)]
tgsi/scan: add a new pass that analyzes tess factor writes (v2)
The pass tries to deduce whether tess factors are always written by
all shader invocations.
The implication for radeonsi is that it doesn't have to use a barrier
near the end of TCS, and doesn't have to use LDS for passing the tess
factors to the epilog.
v2: Handle barriers and do the analysis pass for each code segment
surrounded by barriers separately, and AND results from all
such segments writing tess factors. The change is trivial in the main
switch statement.
Also, the result is renamed to "tessfactors_are_def_in_all_invocs"
to make the name accurate.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Anuj Phogat [Wed, 6 Sep 2017 18:36:25 +0000 (11:36 -0700)]
intel: Remove unused Kabylake pci id
I missed this one in Mesa commit
ebc5ccf.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Herring [Thu, 7 Sep 2017 20:31:26 +0000 (15:31 -0500)]
Android: Add LLVM support for Android P
The Android version in AOSP master has changed now to P, so we need to add
LLVM flags for it. Duplicating the lines because I expect the version will
get bumped at some point and diverge from O.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Chih-Wei Huang [Sat, 9 Sep 2017 17:17:25 +0000 (01:17 +0800)]
Android: fix undeclared identifier 'gfx9d_reg_table'
Since commit
552aaa11 the compiler complains:
external/mesa/src/amd/common/ac_debug.c:124:51: error: use of undeclared identifier 'gfx9d_reg_table'; did you mean 'sid_reg_table'?
reg = find_register(gfx9d_reg_table, ARRAY_SIZE(gfx9d_reg_table), offset);
^~~~~~~~~~~~~~~
sid_reg_table
It's because the commit
ef97cc0c ("radeonsi/gfx9: add IB parser support")
add gfx9d.h as a recipe of sid_tables.h. But the corresponding Android.mk
was not updated. However, it's not spotted since gfx9d_reg_table is not
really used until commit
552aaa11 was landed.
Fixes: 552aaa11 (ac/debug: take ASIC generation into account when printing registers)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Marek Olšák [Tue, 5 Sep 2017 22:50:45 +0000 (00:50 +0200)]
winsys/amdgpu: use the new raw CS API
This also cleans things up.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 1 Sep 2017 22:31:58 +0000 (00:31 +0200)]
radeonsi: implement pipe_context::fence_server_sync
This will be more useful once we have sync_file support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 1 Sep 2017 22:22:35 +0000 (00:22 +0200)]
winsys/amdgpu: factor out some fence dependency code into separate functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 1 Sep 2017 21:59:13 +0000 (23:59 +0200)]
winsys/amdgpu: rename fence_dependency functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 1 Sep 2017 21:26:59 +0000 (23:26 +0200)]
gallium/radeon: add a proper fail path for calloc in r600_flush_from_st
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 6 Sep 2017 01:21:29 +0000 (03:21 +0200)]
winsys/amdgpu: don't allow interprocess resource sharing for IBs
Now we should get IB submissions with bo_list == NULL when DRI buffers
aren't referenced.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Wed, 6 Sep 2017 00:53:20 +0000 (02:53 +0200)]
radeonsi/gfx9: fix interprocess resource sharing on Raven
This kinda fragiile, but it at least unbreaks the driver.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Nicolai Hähnle [Thu, 7 Sep 2017 16:43:42 +0000 (18:43 +0200)]
st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index
Don't get distracted by record dereferences between array references.
Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Iglesias Gonsálvez [Tue, 29 Aug 2017 04:56:26 +0000 (06:56 +0200)]
nir/spirv: fix chain access with different index bit sizes
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.
Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*
v2: Use u2u32 instead (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Dave Airlie [Mon, 21 Aug 2017 01:05:31 +0000 (11:05 +1000)]
r600: handle the non-TXF_LZ support path.
it appears that texcoord.z/w will be 0 in all cases already,
so just put them into the vbo always.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Marek Olšák [Thu, 17 Aug 2017 13:48:10 +0000 (15:48 +0200)]
gallium/u_blitter: use UTIL_BLITTER_ATTRIB_NONE (0) instead of 0 directly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 17 Aug 2017 13:17:58 +0000 (15:17 +0200)]
gallium/u_blitter: don't pass GENERIC in VS if it's not needed
Now, depth-only clears and custom passes don't read memory in VS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 17 Aug 2017 01:32:23 +0000 (03:32 +0200)]
gallium/u_blitter: use draw_rectangle for all blits except cubemaps
Add ZW coordinates to the draw_rectangle callback and use it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 17 Aug 2017 00:38:23 +0000 (02:38 +0200)]
gallium/u_blitter: use draw_rectangle callback for layered clears
They are done with instancing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 17 Aug 2017 00:09:54 +0000 (02:09 +0200)]
gallium/u_blitter: add new union blitter_attrib to replace pipe_color_union
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 16 Aug 2017 00:18:27 +0000 (02:18 +0200)]
gallium/radeon: use rectangles for 1D and 2D texture blits
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Eric Engestrom [Sat, 9 Sep 2017 22:26:36 +0000 (23:26 +0100)]
i965/tex: add missing include
src/mesa/drivers/dri/i965/intel_tex.h:52:40: warning: ‘enum intel_miptree_create_flags’ declared inside parameter list will not be visible outside of this definition or declaration
enum intel_miptree_create_flags flags);
^~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes: cadcd89278edcda8aba2 "i965/tex: Change the flags type on
create_for_teximage"
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bas Nieuwenhuizen [Thu, 7 Sep 2017 20:12:50 +0000 (22:12 +0200)]
radv: Actually check for vm faults.
The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Roland Scheidegger [Fri, 8 Sep 2017 00:59:11 +0000 (02:59 +0200)]
llvmpipe, draw: improve shader cache debugging
With GALLIVM_DEBUG=perf set, output the relevant stats for shader cache usage
whenever we have to evict shader variants.
Also add some output when shaders are deleted (but not with the perf setting
to keep this one less noisy).
While here, also don't delete that many shaders when we have to evict. For fs,
there's potentially some cost if we have to evict due to the required flush,
however certainly shader recompiles have a high cost too so I don't think
evicting one quarter of the cache size makes sense (and, if we're evicting
based on IR count, we probably typically evict only very few or just one
shader too). For vs, I'm not sure it even makes sense to evict more than
one shader at a time, but keep the logic the same for now.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Fri, 8 Sep 2017 00:23:05 +0000 (02:23 +0200)]
llvmpipe: enable PIPE_CAP_QUERY_PIPELINE_STATISTICS
This was implemented since forever, but not enabled.
It passes all piglit tests except one, arb_pipeline_statistics_query-frag.
The reason is that the test (for drawing a 10x10 rect) expects between
100 and 150 pixel shader invocations. But since llvmpipe counts this with
4x4 granularity (and due to the rect being 2 tris) we end up with 224
invocations. I believe however what llvmpipe is doing violates neither the
spirit nor the letter of the spec (our fragment shader granularity really
is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter
if AVX is available) granularity), the spec allows to count additional
invocations due to implementation reasons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Sat, 9 Sep 2017 00:58:21 +0000 (02:58 +0200)]
gallivm: fix gather implementation a bit
gather is defined in terms of bilinear filtering, just without the filtering
part. However, there's actually some subtle differences required in our
implementation, because we use some tricks to simplify coord wrapping for the
two coords per direction.
For bilinear filtering, we don't care if we end up with an incorrect
texel, as long as the filter weight is 0.0 for it. Likewise, the order of
the texels doesn't actually matter (as long as they still have the correct
filter weight).
But for gather, these tricks lead to incorrect results.
Fix this for CLAMP_TO_EDGE, and add some comments to the other wrap functions
which look broken (the 3 mirror_clamp plus mirror_repeat) (too complex to fix
right now, and noone really seems to care...).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Andres Gomez [Fri, 8 Sep 2017 23:15:41 +0000 (02:15 +0300)]
docs: update calendar, add news item and link release notes for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 8 Sep 2017 23:09:33 +0000 (02:09 +0300)]
docs: add sha256 checksums for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
Andres Gomez [Fri, 8 Sep 2017 22:59:59 +0000 (01:59 +0300)]
docs: add release notes for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
Brian Paul [Tue, 5 Sep 2017 19:03:45 +0000 (13:03 -0600)]
mesa: whitespace, formatting fixes in teximage.c
Reviewed-by: Eric Anholt <eric@anholt.net>
Brian Paul [Tue, 5 Sep 2017 18:56:19 +0000 (12:56 -0600)]
mesa: provide more info in some texture image error messages
Reviewed-by: Eric Anholt <eric@anholt.net>
Charmaine Lee [Wed, 2 Aug 2017 01:02:57 +0000 (18:02 -0700)]
svga: abort shader translation upon indirect indexing of temporaries
This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.
Tested wth MTT-piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
Samuel Pitoiset [Fri, 1 Sep 2017 11:45:33 +0000 (13:45 +0200)]
radv: keep track of the disasm string in debug mode only
This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 1 Sep 2017 14:51:12 +0000 (16:51 +0200)]
radv: add shader_variant_create() helper function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 1 Sep 2017 10:09:56 +0000 (12:09 +0200)]
radv: drop 'dump' parameters from some shader related functions
The device object contains the debug flags.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 1 Sep 2017 09:41:18 +0000 (11:41 +0200)]
radv: move shaders related code to radv_shader.c
Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 8 Sep 2017 14:09:46 +0000 (16:09 +0200)]
radv: fix error code when initializing the push descriptors
malloc() failures are unrelated to the device memory.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 6 Sep 2017 15:25:27 +0000 (17:25 +0200)]
radv: do not update vertex descriptors if the allocation failed
A return code error is stored in the command buffer and should
be returned to the user via EndCommandBuffer().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 6 Sep 2017 15:21:47 +0000 (17:21 +0200)]
radv: add radv_vertex_elements_info data structure
In my opinion, this improves code readability.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eric Engestrom [Wed, 6 Sep 2017 10:33:15 +0000 (11:33 +0100)]
gallium/tests: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Wed, 6 Sep 2017 10:20:46 +0000 (11:20 +0100)]
r300: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Mon, 4 Sep 2017 12:51:53 +0000 (13:51 +0100)]
glx: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jon Turney <jon.turney@dronecode.org.uk>
Samuel Pitoiset [Thu, 7 Sep 2017 13:30:38 +0000 (15:30 +0200)]
radv: add an assertion when pushing meta descriptor sets
Just to make sure we are using the set 0, because it's the
only one which is saved/restored when doing meta operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thomas Hellstrom [Thu, 7 Sep 2017 08:45:10 +0000 (10:45 +0200)]
mesa/st: Fix frontbuffer rendering regression
This fixes a regression introduced with commit
"mesa/st: Reduce the number of frontbuffer flush calls"
where we, after flushing the front buffer marked it as not-rendered-to,
the idea being that it should be marked as "rendered-to" again as soon as
any rendering was touching the front.
Now the latter part never happened, because it was part of a state
validation and we never marked that part of the state as dirty.
So mark the framebuffer state dirty after a frontbuffer flush.
(fdo bugzilla 102496)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102496
Fixes: eceb671002 (mesa/st: Reduce the number of frontbuffer flush calls)
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Kenneth Graunke [Sat, 2 Sep 2017 00:32:01 +0000 (17:32 -0700)]
i965: Don't special case the batchbuffer when reference counting.
We don't need to special case the batch - when we add the batch to the
validation list, we can simply increase the refcount to 2, and when we
make a new batch, we'll drop it back down to 1 (when unreferencing all
buffers in the validation list). The final reference is still held by
brw->batch.bo, as it was before.
This removes the special case from a bunch of loops.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Connor Abbott [Wed, 19 Jul 2017 00:35:35 +0000 (17:35 -0700)]
ac: remove bitcast_to_float()
ac_to_float() does a superset of what it does.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Connor Abbott [Wed, 19 Jul 2017 00:32:10 +0000 (17:32 -0700)]
ac: move ac_to_integer() and ac_to_float() to ac_llvm_build.c
We'll need to use ac_to_integer() for other stuff in ac_llvm_build.c.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Connor Abbott [Wed, 19 Jul 2017 03:44:47 +0000 (20:44 -0700)]
ac: fix ac_get_type_size() for doubles
Reviewed-by: Dave Airlie <airlied@redhat.com>