Neil Roberts [Mon, 18 Dec 2017 17:33:32 +0000 (18:33 +0100)]
nir/types: Add a wrapper to access gl_type
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Fri, 20 Jul 2018 11:03:05 +0000 (13:03 +0200)]
arb_gl_spirv: add calls to several nir lowerings
For now we are just adding nir lowerings that are needed/mandatory to
get things working. After everything is settled, we would start to add
good-to-have lowerings.
This patch adds the following calls:
* nir_split_var_copits and nir_split_per_member_structs: as vulkan
drivers are doing now. See commit
b0c643d8f579a3e1e45a08f6d9de099f2c45898b ("spirv: Use NIR
per-member splitting") for more info.
Without this commit, piglit tests like this crashes:
spec/arb_gl_spirv/execution/varying/block
And in general most of the shaders that includes any kind of
struct.
* nir_copy_prop: after nir_deref_instr introduction, function calls
need this. See commit "nir,spirv: Rework function calls"
(
c11833ab24dcba26de1b0a5805e35a5d6761514e) for more info.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Alejandro Piñeiro [Fri, 13 Jul 2018 11:34:08 +0000 (13:34 +0200)]
compiler/spirv: add XFB and GeometryStreams capability check support
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Wed, 17 Jan 2018 15:37:35 +0000 (16:37 +0100)]
nir/gather_info: Set info.gs.uses_streams
Whenever a non-zero stream is written to it now sets uses_streams to
true. This reflects the code in validate_geometry_shader_emissions for
GLSL.
v2: set uses_streams at gather_info instead that at spirv to nir
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Neil Roberts [Tue, 16 Jan 2018 18:47:07 +0000 (19:47 +0100)]
spirv/nir: Fix the stream ID when emitting a primitive or vertex
It looks like it was previously taking the SPIR-V instruction number
directly instead of looking up the constant value.
v2: use vtn_constant_value helper (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Neil Roberts [Wed, 17 Jan 2018 15:35:56 +0000 (16:35 +0100)]
spirv: Handle the SpvDecorationStream decoration
From SPIR-V 1.0 spec, section 3.20, "Decoration":
"Stream
Apply to an object or a member of a structure type. Indicates the
stream number to put an output on."
Note the "or", so that means that it is allowed for both a full struct
or a membef or a struct (although the wording is not really ideal, and
somewhat error-prone, imho).
We found this with some Geometry Streams tests for ARB_gl_spirv, where
the full gl_PerVertex is assigned Stream 0 (default value on OpenGL
for gl_PerVertex).
So this commit allows structs to have this Decoration, and sets the
stream at the nir variable if needed.
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
v2: squash two Decoration Stream patches (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Mon, 18 Dec 2017 18:00:17 +0000 (19:00 +0100)]
mesa/glspirv: Set last_vert_prog
v2: simplify last_vert check (Timothy)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Tue, 12 Dec 2017 16:22:49 +0000 (17:22 +0100)]
spirv: Handle XFB variable decorations
These set the new explicit XFB members on nir_variable.
This is needed to support ARB_gl_spirv, as Vulkan doesn't support
transform feedback.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Tue, 12 Dec 2017 16:18:32 +0000 (17:18 +0100)]
spirv: Handle SpvExecutionModeXfb
This just sets has_transform_feedback_varyings on the shader.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Neil Roberts [Tue, 12 Dec 2017 16:09:19 +0000 (17:09 +0100)]
nir: Add members for the explicit XFB properties to nir_variable
These are copied from the from the corresponding values in
ir_variable. The intention is to eventually use them in a pure-NIR
linker.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Christian Gmeiner [Mon, 30 Jul 2018 07:44:01 +0000 (09:44 +0200)]
etnaviv: fix typo in query names
Fixes: d0bed0b4944d ("etnaviv: support HI performance counters")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Chris Healy <cphealy@gmail.com>
Tapani Pälli [Tue, 24 Jul 2018 05:58:21 +0000 (08:58 +0300)]
mesa: fix a typo (trivial)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tapani Pälli [Tue, 24 Jul 2018 05:58:20 +0000 (08:58 +0300)]
mesa: add glRenderbufferStorage support for EXT_texture_norm16 formats
These bits were missing, found when extending the Piglit test.
Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
David Riley [Wed, 18 Jul 2018 00:12:05 +0000 (17:12 -0700)]
egl/surfaceless: Allow DRMless fallback.
Allow platform_surfaceless to use swrast even if DRM is not available.
To be used to allow a fuzzer for virgl to be run on a jailed VM without
hardware GL or DRM support.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Signed-off-by: David Riley <davidriley@chromium.org>
David Riley [Wed, 18 Jul 2018 00:12:04 +0000 (17:12 -0700)]
egl/surfaceless: Define DRI_SWRastLoader extension when using swrast.
Signed-off-by: David Riley <davidriley@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
[chadv: Dropped spurious hunk]
Reviewed-by: Chad Versace <chadversary@chromium.org>
Eric Anholt [Tue, 12 Jun 2018 20:46:32 +0000 (13:46 -0700)]
v3d: Dump the contents off all the buffers in CLIF mode.
A V3D_DEBUG=clif file from a non-texturing .shader_test can now be
successfully run through the CLIF runner in the simulator. Now I need to
build an open source CLIF runner against the v3d DRM module.
Eric Anholt [Thu, 28 Jun 2018 18:21:55 +0000 (11:21 -0700)]
v3d: Split walking the CLs to generate relocs from walking CLs to dump.
We need to dump each buffer's contents in order for a CLIF file, so we
need to collect all of the relocs into a buffer (such as the indirect CL
full of both uniforms and GL shader states) before we start dumping.
Eric Anholt [Wed, 27 Jun 2018 23:58:55 +0000 (16:58 -0700)]
v3d: Include commands to run the BCL and RCL in CLIF dumps.
Eric Anholt [Wed, 27 Jun 2018 22:00:32 +0000 (15:00 -0700)]
v3d: Use a short, underscored name for packets in CLIF/CL dumping.
These will match the names that the CLIF parser expects to see. I may in
the future decide to change more of the other names so that I match the
names the HW/closed SW team uses for their packets, rather than the names
in the spec (which only they and I can read anyway).
Eric Anholt [Mon, 30 Jul 2018 20:17:39 +0000 (13:17 -0700)]
v3d: Rename "configuration" and "config" in the XML to "cfg"
This matches what CLIF parsing expects, and makes
TILE_BINNING_MODE_CONFIGURATION_COMMON_CONFIGURATION into a much more
legible TILE_BINNING_MODE_CFG_COMMON.
Eric Anholt [Mon, 30 Jul 2018 19:57:31 +0000 (12:57 -0700)]
v3d: s/colour/color in the XML.
The CLIF format expects american english spelling, and the rest of Mesa is
too. I was previously adhering to the spec's spelling, which is
counterproductive.
Eric Anholt [Mon, 30 Jul 2018 19:55:31 +0000 (12:55 -0700)]
v3d: Rename primitives to prims in the XML to match CLIF names.
This makes us match up with the V3D HW team's names a bit more.
Eric Anholt [Wed, 27 Jun 2018 22:16:05 +0000 (15:16 -0700)]
v3d: Print CLIF fixed-point values as just their decimal value.
The parser doesn't handle float input, so we have to dump the raw value.
Eric Anholt [Mon, 25 Jun 2018 22:20:22 +0000 (15:20 -0700)]
v3d: When not doing terminal pretty-printing, comment struct field names.
The struct field names aren't part of the CLIF ABI, just the order of
fields within the struct. The comments are there for human readability.
Eric Anholt [Mon, 30 Jul 2018 18:29:26 +0000 (11:29 -0700)]
v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.
A few of the upcoming changes would make the V3D_DEBUG=cl output less
readable, so let's make proper CLIF file production be under a separate
V3D_DEBUG=clif flag.
Eric Anholt [Mon, 30 Jul 2018 18:41:15 +0000 (11:41 -0700)]
v3d: Add pack header support for f187 values.
V3D only has one of these (the top 16 bits of a float32) left in its CLs,
but VC4 had many more. This gets us proper pretty-printing of the values
instead of a large uint.
Eric Anholt [Mon, 30 Jul 2018 20:44:40 +0000 (13:44 -0700)]
v3d: Move depth offset packet setup to CSO creation time.
This should be some simpler memcpying at draw time, and makes the next
change easier.
Dave Airlie [Wed, 25 Jul 2018 03:14:58 +0000 (13:14 +1000)]
r600: reduce num compute threads to 1024.
I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.
This should fix a few compute shader related hangs. (at least in CTS)
Cc: <mesa-stable@lists.freedesktop.org>
(airlied: pushed because it avoids hangs)
Rob Clark [Mon, 30 Jul 2018 14:36:23 +0000 (10:36 -0400)]
freedreno/a5xx: fix txf_ms
Somehow this got lost from the initial MSAA patch.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rhys Perry [Sun, 15 Jul 2018 22:14:41 +0000 (23:14 +0100)]
nvc0: serialize before updating some constant buffer bindings on Maxwell+
To avoid serializing, this has the user constant buffer always be 65536
bytes and enabled unless it's required that something else is used for
constant buffer 0.
Fixes artifacts with at least XCOM: Enemy Within, 0 A.D. and Unigine
Valley, Heaven and Superposition.
v2: changed uniform_buffer_bound to be bool instead of a uint32_t
v3: remove magic constants
v3: remove pointless code in nvc0_validate_driverconst
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100177
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Eric Anholt [Fri, 27 Jul 2018 20:13:55 +0000 (13:13 -0700)]
v3d: Block bin on render when doing vertex texturing.
The kernel by default serializes the BCL on previous BCLs submitted on
this FD, but not RCLs. For now this fix is conservative and blocks on
last RCL if any vertex texturing is done, which fails to get bin/render
overlap if there was an intermediate job that doesn't draw to the BCL's
buffer. I've dropped a perf_debug() in here to note that as a potential
future improvement.
Fixes intermittent failures in
KHR-GLES3.copy_tex_image_conversions.required.*
Eric Anholt [Mon, 30 Jul 2018 02:22:33 +0000 (19:22 -0700)]
v3d: Fix meson build without vc4.
Eric Anholt [Mon, 30 Jul 2018 02:11:53 +0000 (19:11 -0700)]
vc4: Fix meson build when enabled without v3d.
Reported-by: Rob Clark <robdclark@gmail.com>
Fixes: e92959c4e03c ("v3d: Pass the whole clif_dump structure to v3d_print_group().")
Jason Ekstrand [Wed, 25 Jul 2018 22:07:08 +0000 (15:07 -0700)]
nir/instr_set: Fix nir_instrs_equal for derefs
We weren't returning at the end of the nir_isntr_type_deref case in
nir_instrs_equal and it was falling through to the default of false.
While we're at it, make the default unreachable because all statements
in the switch now have their own returns. Had we done that before, we
would have caught this bug a long time ago.
Fixes: 19a4662a540a8c94 "nir: Add a deref instruction type"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Thomas Helland<thomashelland90@gmail.com>
Jason Ekstrand [Wed, 25 Jul 2018 17:33:33 +0000 (10:33 -0700)]
nir: Take if uses into account in ssa_def_components_read
Fixes: d800b7daa5440 "nir: Add a helper for figuring out what..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Jason Ekstrand [Wed, 25 Jul 2018 17:37:53 +0000 (10:37 -0700)]
util/list: Make some helpers take const lists
They're all just querying things about the list and not mutating
anything.
Reviewed-by: Thomas Helland<thomashelland90@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Rob Clark [Tue, 24 Jul 2018 19:45:42 +0000 (15:45 -0400)]
freedreno/a5xx: small cleanup
We no longer have semi-custom clear pipe that uses 3d state. Normal
clears happen via hw blitter, and everything else uses u_blitter these
days. So we don't need this hack.
TODO a3xx+a4xx could get same treatment.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Fri, 27 Jul 2018 13:52:35 +0000 (09:52 -0400)]
freedreno/a5xx: remove unused prototype
Signed-off-by: Rob Clark <robdclark@gmail.com>
Rob Clark [Tue, 24 Jul 2018 18:17:37 +0000 (14:17 -0400)]
freedreno: fix caps harder
Fixes: 868ca81c and f485e567
Signed-off-by: Rob Clark <robdclark@gmail.com>
Karol Herbst [Mon, 16 Jul 2018 12:58:31 +0000 (14:58 +0200)]
nir/lower_int64: mark all metadata as dirty
v2: use nir_metadata_preserve
preserve metadata in case of !progress
Fixes: 074f5ba0b56b12ddaca81eac3d9ed19da7054297
"nir: Add a simple int64 lowering pass"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Mauro Rossi [Sat, 21 Jul 2018 11:11:34 +0000 (13:11 +0200)]
android: radv: enable build of vulkan.radv HAL module
src/amd/Android.mk requires to include src/amd/vulkan/Android.mk
to enable the build of vulkan.radv module
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Sat, 21 Jul 2018 10:55:22 +0000 (12:55 +0200)]
android: radv: add Android.mk for vulkan.radv HAL module
radv implements the Android Vulkan HAL interface, this patch adds
Android.mk building rules by porting of radv automake rules.
vendor HAL module is installed as /vendor/lib/hw/vulkan.radv.so
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Mon, 11 Jun 2018 20:41:33 +0000 (22:41 +0200)]
radv: generate entrypoints for VK_ANDROID_native_buffer
Patch changes radv entrypoints generator to not skip this extension even
though it is set as disabled in the vk.xml
Reference:
63525ba730 ("android: enable VK_ANDROID_native_buffer")
Fixes: 69f447553c ("vulkan: Drop vk_android_native_buffer.xml")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Mauro Rossi [Sun, 11 Feb 2018 23:17:23 +0000 (00:17 +0100)]
radv: move vk_format_table.c to generated sources
Android build system will try to compile vk_format_table.c
as a shipped source, but at compile time it will be missing,
we move it to generated source, where it belongs
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Robert Foss <robert.foss@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Brian Paul [Fri, 27 Jul 2018 21:17:35 +0000 (15:17 -0600)]
xlib: fix build break from _swrast_map_soft_renderbuffer() call
We need to pass the new flip_y argument.
Reviewed-by: Clayton Craft <clayton.a.craft@intel.com>
Brian Paul [Fri, 27 Jul 2018 18:59:29 +0000 (12:59 -0600)]
swrast: fix crash in AA line code when there's no texture
Fixes a crash running the Piglit polygon-mode-facing test (and
probably others).
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Fri, 27 Jul 2018 18:58:35 +0000 (12:58 -0600)]
mesa: add switch case for GL 2.1 in _mesa_compute_version()
The xlib/swrast driver only supports GL 2.1. This patch fixes a
crash if the app calls glGetString(GL_SHADING_LANGUAGE_VERSION).
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Brian Paul [Tue, 24 Jul 2018 02:20:34 +0000 (20:20 -0600)]
tgsi: whitespace fixes in tgsi_ureg.c
Trivial.
Brian Paul [Mon, 23 Jul 2018 21:48:22 +0000 (15:48 -0600)]
gallium/util: whitespace fixes in u_inlines.h
Trivial.
Brian Paul [Mon, 23 Jul 2018 15:47:52 +0000 (09:47 -0600)]
svga: whitespace fixes in svga_tgsi_decl_sm30.c
Trivial.
Brian Paul [Thu, 5 Jul 2018 16:47:32 +0000 (10:47 -0600)]
mesa: replace tabs with spaces in mipmap.c
Trivial.
Brian Paul [Mon, 2 Jul 2018 19:40:40 +0000 (13:40 -0600)]
gallium/util: whitespace fixes in u_debug_memory.c
Trivial.
Brian Paul [Mon, 2 Jul 2018 18:47:20 +0000 (12:47 -0600)]
mesa: whitespace clean-up in texstore.c
Trivial.
Brian Paul [Mon, 2 Jul 2018 18:45:14 +0000 (12:45 -0600)]
mesa: move var decls in texstore_rgba()
Move them closer to where they're first used.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Mon, 2 Jul 2018 18:39:44 +0000 (12:39 -0600)]
mesa: remove unneeded free() call in texstore_rgba()
The pointer will always be NULL since that's what we just tested for.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Eric Anholt [Wed, 27 Jun 2018 22:42:10 +0000 (15:42 -0700)]
v3d: Skip printing sub-id or pad fields in CLIF dumping.
The parser doesn't expect them, so our fields would end up mismatched.
They're not really useful in console output, either.
Eric Anholt [Tue, 26 Jun 2018 20:04:09 +0000 (13:04 -0700)]
v3d: Emit commands to switch CLIF parser to CL/shader/attr input mode.
By default after saying you are emitting a buffer, it'll expect a buffer
size. Once you set a format, it'll keep parsing that format until you
announce something else.
Eric Anholt [Tue, 26 Jun 2018 19:57:16 +0000 (12:57 -0700)]
v3d: Dump fields in CLIF output in increasing offset order.
Previously, we emitted in XML order, which I happen to type in the
decreasing offset order of the specifications. However, the CLIF parser
wants increasing offsets.
Eric Anholt [Mon, 25 Jun 2018 22:37:51 +0000 (15:37 -0700)]
v3d: Print addresses in CLIFs as references to buffers.
With CLIFs, the parser will choose an address for the buffer being
created, so we need to use effectively relocations to buffers instead of
the addresses that the driver uses. This is also a whole lot more
intelligible for console output than raw addresses!
Eric Anholt [Mon, 25 Jun 2018 22:18:51 +0000 (15:18 -0700)]
v3d: Stop doing pretty-printed colorful booleans in CLIF output.
The parser wants to see a 1 or 0. We can put "true" and "false" in a
comment to clarify that it's a boolean and the parser will skip it.
Eric Anholt [Mon, 25 Jun 2018 22:02:26 +0000 (15:02 -0700)]
v3d: Move clif dumping to a separate step from noting where the CLs are.
Now all the printing happens from the same worklist processing.
Eric Anholt [Mon, 25 Jun 2018 21:58:15 +0000 (14:58 -0700)]
v3d: Move clif dump BO lookup into the clif dumper.
The clif dumper is going to need information about all of our BOs if we're
going to dump them for replay purposes.
Eric Anholt [Mon, 25 Jun 2018 18:01:44 +0000 (11:01 -0700)]
v3d: Pass the whole clif_dump structure to v3d_print_group().
To generate CLIF files that the v3dv3 simulator can parse, we're going to
need to decode addresses, and for that we'll need the vaddr lookup
function from the clif structure from within v3d_decoder.
Timothy Arceri [Fri, 27 Jul 2018 05:08:28 +0000 (15:08 +1000)]
ac: pass write param to get_sampler_desc() from get_image_descriptor()
Looks like a mistake from when the deref stuff landed.
Fixes: 506a07e4e3a4 ("ac/nir: Add deref support to image intrinsics.")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Marek Olšák [Tue, 17 Jul 2018 05:44:30 +0000 (01:44 -0400)]
gallium/u_vbuf: split u_vbuf_get_minmax_index function (v2)
This will be used by indirect multidraws.
v2: clean up the function further, change return types to unsigned
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Alexander von Gluck IV [Fri, 27 Jul 2018 20:09:37 +0000 (20:09 +0000)]
gallium/auxiliary: Extern "c" fixes.
Used by C++ code such as Haiku's renderer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Fri, 27 Jul 2018 06:34:30 +0000 (02:34 -0400)]
gallium/noop: implement invalidate_resource
Dave Airlie [Fri, 27 Jul 2018 03:20:03 +0000 (04:20 +0100)]
radv: fix cdw check vs tracing emit
If we have tracing enabled we could do all the tracing emits
and overflow the precalculated cdw_max.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Dave Airlie [Fri, 27 Jul 2018 04:18:02 +0000 (05:18 +0100)]
radv: return binary code_size not variant code size to cache
The code sizes return here get passed to the cache shader insert function,
which then memcpy from the code ptr, and causes all sorts of valgrind
errors like:
==6755== Invalid read of size 8
==6755== at 0x4C32FEE: memcpy@GLIBC_2.2.5 (vg_replace_strmem.c:1021)
==6755== by 0x2305D4C7: radv_pipeline_cache_insert_shaders (radv_pipeline_cache.c:416)
==6755== by 0x2305791D: radv_create_shaders (radv_pipeline.c:2158)
==6755== by 0x2305C523: radv_pipeline_init (radv_pipeline.c:3404)
==6755== by 0x2305C890: radv_graphics_pipeline_create (radv_pipeline.c:3515)
==6755== by 0x230188AB: radv_device_init_meta_blit_color (radv_meta_blit.c:871)
==6755== by 0x2301D50E: radv_device_init_meta_blit_state (radv_meta_blit.c:1278)
==6755== by 0x23011893: radv_device_init_meta (radv_meta.c:352)
==6755== by 0x2300744B: radv_CreateDevice (radv_device.c:1576)
==6755== by 0x5187D0F: ??? (in /usr/lib64/libvulkan.so.1.1.77)
==6755== by 0x518F6A3: ??? (in /usr/lib64/libvulkan.so.1.1.77)
==6755== by 0x5192A42: vkCreateDevice (in /usr/lib64/libvulkan.so.1.1.77)
==6755== Address 0x22a58548 is 4 bytes after a block of size 116 alloc'd
==6755== at 0x4C2EBAB: malloc (vg_replace_malloc.c:299)
==6755== by 0x23089DC4: ac_elf_read (ac_binary.c:144)
==6755== by 0x23090A60: ac_compile_module_to_binary (ac_llvm_helper.cpp:162)
==6755== by 0x23053F06: compile_to_memory_buffer (radv_llvm_helper.cpp:58)
==6755== by 0x23053F06: radv_compile_to_binary (radv_llvm_helper.cpp:98)
==6755== by 0x23052769: ac_llvm_compile (radv_nir_to_llvm.c:3394)
==6755== by 0x23052823: ac_compile_llvm_module (radv_nir_to_llvm.c:3418)
==6755== by 0x23053C05: radv_compile_nir_shader (radv_nir_to_llvm.c:3542)
==6755== by 0x23061B4E: shader_variant_create (radv_shader.c:580)
==6755== by 0x23061CFD: radv_shader_variant_create (radv_shader.c:634)
==6755== by 0x23057765: radv_create_shaders (radv_pipeline.c:2123)
==6755== by 0x2305C523: radv_pipeline_init (radv_pipeline.c:3404)
==6755== by 0x2305C890: radv_graphics_pipeline_create (radv_pipeline.c:3515)
Since we are just inserting the code into the cache, we can avoid these
bad reads and data in the cache by just using the binary code size here.
Fixes: 939e5a382 (radv: add padding for the UMR disassembler)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Eric Anholt [Thu, 26 Jul 2018 23:48:30 +0000 (16:48 -0700)]
v3d: Drop the use of the semaphores.
The kernel's scheduler doesn't rely on our emitting them, and in fact we'd
get in trouble if the kernel decided to schedule too many bins in a row
before getting around to scheduling the corresponding render.
Eric Anholt [Thu, 26 Jul 2018 23:43:28 +0000 (16:43 -0700)]
v3d: Drop the VG support from the XML.
This reflects a change on the HW/closed SW side to drop this unused HW.
With it dropped on their side, the CLIF parser no longer expects to find
VG fields.
Eric Anholt [Mon, 25 Jun 2018 22:24:27 +0000 (15:24 -0700)]
v3d: Use /* */ instead of () for enum names in CLIF output.
This lets the comments be ignored by the CLIF parser.
Eric Anholt [Wed, 27 Jun 2018 23:34:50 +0000 (16:34 -0700)]
v3d: CLIF-dump the "Vec size" field as 0 == maximum value.
That's what a user should want to see, and what the CLIF parser wants.
This should maybe be generalized.
Eric Anholt [Mon, 25 Jun 2018 23:08:06 +0000 (16:08 -0700)]
v3d: Stop using spaces in the names of our buffers.
For CLIF dumping, we need names to not have spaces. Rather than rewriting
them after the fact, just change the two cases where I had put a space in.
Fritz Koenig [Mon, 23 Jul 2018 17:10:55 +0000 (10:10 -0700)]
i965: implement GL_MESA_framebuffer_flip_y [v3]
Instead of using _mesa_is_winsys_fbo or
_mesa_is_user_fbo to infer if an fbo is
flipped use the FlipY flag.
v2:
* additional window-system framebuffer checks [for jason]
v3:
* s/inverted_y/flip_y/g [for chadv]
* s/InvertedY/FlipY/g [for chadv]
Reviewed-by: Chad Versace <chadversary@chromium.org>
Fritz Koenig [Mon, 23 Jul 2018 17:10:54 +0000 (10:10 -0700)]
mesa: GL_MESA_framebuffer_flip_y extension [v4]
Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
* updated spec language [for chadv]
* correctly specifying ES 3.1 [for chadv]
* refactor access to rb->Name [for jason]
* handle GetFramebufferParameteriv [for chadv]
v3:
* correct _mesa_GetMultisamplefv [for kusmabite]
v4:
* update spec language [for chadv]
* s/GLboolean/bool/g [for chadv]
* s/InvertedY/FlipY/g [for chadv]
* s/inverted_y/flip_y/g [for chadv]
* assert changes [for chadv]
Reviewed-by: Chad Versace <chadversary@chromium.org>
Chad Versace [Wed, 25 Jul 2018 00:41:44 +0000 (17:41 -0700)]
gallium/auxiliary: Fix Autotools on Android (v2)
Problem 1: u_debug_stack_android.cpp transitively included
"pipe/p_compiler.h", but src/gallium/include was missing from the C++
include path.
Problem 2: Add -std=c++11 to AM_CXXFLAGS. Android's libbacktrace headers
require C++11, but the Android toolchain (at least in the Chrome OS SDK)
does not enable C++11 by default.
v2: Add -std=c++11.
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
Cc: Eric Engestrom <eric.engestrom@intel.com>
Topi Pohjolainen [Wed, 30 May 2018 11:46:08 +0000 (07:46 -0400)]
i965/icl: Disable binding table prefetching
Gen 11 workarounds table #2056 WABTPPrefetchDisable suggests to
disable prefetching of binding tables for ICLLP A0 and B0
steppings. It fixes multiple gpu hangs in
ext_framebuffer_multisample* tests on ICLLP B0 h/w.
Anuj: Add comments and commit message.
Add gen 11 checks in the code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Caio Marcelo de Oliveira Filho [Fri, 15 Jun 2018 21:06:57 +0000 (14:06 -0700)]
glsl: use only copy_propagation_elements
Now that the elements version handles both cases, remove the
non-elements version.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Caio Marcelo de Oliveira Filho [Wed, 27 Jun 2018 21:39:54 +0000 (14:39 -0700)]
glsl: teach copy_propagation_elements to deal with whole variables
Keep information in acp_entry whether the entry is full or not, and
use the ACP in more nodes when visiting the instructions:
- add_copy: write whole variables to the ACP state (regardless the
type).
- visit(ir_dereference_variable *): perform the propagation here if we have a
full candidate. Element-wise here doesn't apply because the mask
isn't available at this point.
- visit_leave(ir_assignment *): process beyond scalar and vector, as
the full variables might have other types.
Also import an improvement from opt_copy_propagation.cpp: if ir_call
is an intrinsic, we know the variables affected, so keep going.
v2: (all from Eric Anholt)
Describe how acp_entry attributes are used.
Don't do book-keeping to avoid adding repeated element to
the dsts in write_elements().
v3: Use _mesa_set_remove_key. (Thomas Helland)
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
vadym.shovkoplias [Thu, 24 May 2018 11:16:46 +0000 (14:16 +0300)]
i965: Disable guardband clipping on SandyBridge for odd dimensions
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104388
Signed-off-by: Andriy Khulap <andriy.khulap@globallogic.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
Dylan Baker [Fri, 27 Jul 2018 14:08:59 +0000 (07:08 -0700)]
docs: Update release calendar, add news item, and add release notes for 18.1.5
Dylan Baker [Fri, 27 Jul 2018 14:06:08 +0000 (07:06 -0700)]
docs: Add sha-256 sums for 18.1.5
Dylan Baker [Thu, 26 Jul 2018 17:48:51 +0000 (10:48 -0700)]
docs: add 18.1.5 release notes
Iago Toral Quiroga [Tue, 17 Jul 2018 09:10:34 +0000 (11:10 +0200)]
intel/compiler: fix lower conversions to account for predication
The pass can create a temporary result for the instruction and then
moves from it to the original destination, however, if the original
instruction was predicated, the mov has to be predicated as well.
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Samuel Pitoiset [Wed, 25 Jul 2018 15:01:46 +0000 (17:01 +0200)]
radv: allocate enough space in radv_cmd_buffer_after_draw()
The driver might emit up to 4 dwords when RADV_TRACE_FILE is
used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 25 Jul 2018 14:56:06 +0000 (16:56 +0200)]
radv: check CS space in radv_emit_write_data_packet()
This wasn't wrong but it looks better to me like this. It's
only used for debugging purposes (ie. RADV_TRACE_FILE).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 27 Jul 2018 09:50:27 +0000 (11:50 +0200)]
radv: do not emit pipeline stats flushes on compute queue
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Fri, 27 Jul 2018 09:50:03 +0000 (11:50 +0200)]
radv: reduce CB/DB meta flushes in radv_dst_access_flush()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Kenneth Graunke [Fri, 27 Jul 2018 06:56:30 +0000 (23:56 -0700)]
radv: Fix build
I renamed this pass and forgot to update radv.
Fixes: 488972222c6454551ab1559f753c13a493dc513f ("i965: Combine both gl_PatchVerticesIn lowering passes.")
Kenneth Graunke [Wed, 18 Jul 2018 23:42:03 +0000 (16:42 -0700)]
i965: Combine both gl_PatchVerticesIn lowering passes.
Until now, we had separate passes for lowering gl_PatchVerticesIn to
a statically known constant (for TES inputs when linked against a TCS),
and a uniform in the other cases. Annoyingly, one had to be run before
nir_lower_system_values, and the other afterward. This simplified the
passes, but made life painful for the callers.
This patch combines both into a single pass. If you give it a non-zero
static count, it uses that. If you give it Mesa state slots, it turns
it back into a built-in uniform. Otherwise, it does nothing.
This also moves the i965 uniform lowering out to shared code.
v2: Make token arrays const.
Reviewed-by: Eric Anholt <eric@anholt.net>
Sagar Ghuge [Wed, 25 Jul 2018 17:48:31 +0000 (10:48 -0700)]
i965: Expose EXT_base_instance extension in OpenGLES 3.0
The extension requires at least OpenGL 3.0 and
OpenGL ES 3.0.
Fixes two ext_base_instance tests:
arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3
arb_base_instance-drawarrays_gles3
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Bas Nieuwenhuizen [Thu, 4 Jan 2018 00:32:04 +0000 (01:32 +0100)]
radv: Add support for ETC2 textures.
Was surprised that is even supported by Vega.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Jan Vesely [Wed, 25 Jul 2018 02:17:28 +0000 (22:17 -0400)]
clover: Reduce wait_count in abort path.
Trigger waiter condition variable.
Passes 'events' CTS on carrizo and turks.
v2: reduce to 0
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Jan Vesely [Sun, 22 Jul 2018 18:14:21 +0000 (14:14 -0400)]
clover: Don't extend illegal integer types.
It's OK to pass them in memory, which is what kernel invocation needs.
Fixes regressions since llvm r337535 ("Reapply "AMDGPU: Fix handling of alignment padding in DAG argument lowering"):
scalar-arithmetic-char
scalar-arithmetic-uchar
scalar-arithemtic-short
scalar-arithmetic-ushort
scalar-comparison-char
scalar-comparison-uchar
scalar-comparison-short
scalar-comparison-ushort
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Kenneth Graunke [Wed, 18 Jul 2018 22:45:46 +0000 (15:45 -0700)]
intel/compiler: Delete dead VS intrinsic handling.
These are lowered by brw_nir_lower_vs_inputs(). If they weren't, we
would have already hit the unreachable() in emit_system_values_block().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Mon, 23 Jul 2018 21:08:54 +0000 (14:08 -0700)]
v3d: Avoid the GFXH-1461 workaround if we have only Z or only S.
This seems like a sensible precaution to avoid extra draws. It doesn't
deal with the case of a Z24S8 buffer created by the window system for an
application that happens to never use S.
Eric Anholt [Mon, 23 Jul 2018 20:56:40 +0000 (13:56 -0700)]
v3d: Rework the ordering of how we clear things.
First, figure out if we can just sneak the clear into the TLB clear, even
if drawing has already happened (since we have job->load and job->clear to
tell us), taking into account GFXH-1461. For any pieces we can't TLB
clear, fall back to drawing a quad without flushing the scene.
Fixes extra scene flushes in glmark2 due to GFXH-1461.
Eric Anholt [Mon, 23 Jul 2018 20:43:25 +0000 (13:43 -0700)]
v3d: Only store buffers that have been written to.
I've seen cases where a color buffer is bound, but only Z is written, and
we end up storing color.
Eric Anholt [Mon, 23 Jul 2018 20:30:58 +0000 (13:30 -0700)]
v3d: Track the buffers being loaded separately.
We were computing this at RCL generation time, but that means you can't
unflag the store for an invalidate_resource, or not flag the store if
writmasking is disabled.