mesa.git
8 years agoi965: Implement rasterizer discard via SOL unless required for queries.
Kenneth Graunke [Wed, 22 Jun 2016 18:25:26 +0000 (11:25 -0700)]
i965: Implement rasterizer discard via SOL unless required for queries.

We currently use CL_INVOCATION_COUNT for the GL_PRIMITIVES_GENERATED
query, which involves passing all primitives to the clipper.  When
rasterizer discard is enabled, we program the clipper in REJECT_ALL
mode, rather than using the SOL stage's "Rendering Disable" feature.

See commit f09b91f78247409f54c975f56cb10d5f350fe64e for an explanation
of why we implement GL_PRIMITIVES_GENERATED this way.

Apparently the SOL stage's "Rendering Disable" feature is a lot faster
than having the clipper reject all primitives.  It's safe to use when
no GL_PRIMITIVES_GENERATED query is active, as we don't care about
CL_INVOCATION_COUNT incrementing.

This patch makes us use SO_RENDERING_DISABLE when no query is active,
but continues falling back to the clipper in REJECT_ALL mode when the
queries are enabled.  It brings back the perf_debug for the clipper
case (which I removed in commit 1f9445ff57b, thinking it wasn't useful).

Improves performance in Gl32GSCloth by 84.8303% +/- 2.07132% (n = 10)
on my Broadwell GT2 laptop.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Combine 3DSTATE_STREAMOUT emitters and genX_sol_state atoms.
Kenneth Graunke [Wed, 22 Jun 2016 07:33:46 +0000 (00:33 -0700)]
i965: Combine 3DSTATE_STREAMOUT emitters and genX_sol_state atoms.

They're basically the same.  Let's avoid the code duplication.

v2: Fix SO_BUFFER_ENABLE stuff to only happen on Gen < 8 (caught
    by Jason Ekstrand).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: Don't constant propagate arrays.
Kenneth Graunke [Sat, 30 Apr 2016 00:57:46 +0000 (17:57 -0700)]
glsl: Don't constant propagate arrays.

Constant propagation on arrays doesn't make a lot of sense.  If the
array is only accessed with constant indexes, then opt_array_splitting
would split it up.  Otherwise, we have variable indexing.  If there's
multiple accesses, then constant propagation would end up replicating
the data.

The lower_const_arrays_to_uniforms pass creates uniforms for each
ir_constant with array type that it encounters.  This means that it
creates redundant uniforms for each copy of the constant, which means
uploading too much data.  It can even mean exceeding the maximum number
of uniform components, causing link failures.

We could try and teach the pass to de-duplicate the data by hashing
constants, but it makes more sense to avoid duplicating it in the first
place.  We should promote constant arrays to uniforms, then propagate
the uniform access.

Fixes the TressFX shaders from Tomb Raider, which exceeded the maximum
number of uniform components by a huge margin and failed to link.

On Broadwell:

total instructions in shared programs: 9067702 -> 9068202 (0.01%)
instructions in affected programs: 10335 -> 10835 (4.84%)
helped: 10 (Hoard, Shadow of Mordor, Amnesia: The Dark Descent)
HURT: 20 (Natural Selection 2)

loops in affected programs: 4 -> 0

The hurt programs appear to no longer have a constarray uniform, as
all constants were successfully propagated.  Apparently before this
patch, we successfully unrolled a loop containing array access, but
only after promoting constant arrays to uniforms.  With this patch,
we unroll it first, so all array access is direct, and the array
is split up, and individual constants are propagated.  This seems
better.

Cc: mesa-stable@lists.freedesktop.org
Reported-by: Karol Herbst <nouveau@karolherbst.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoglsl: Make lower_const_arrays_to_uniforms work directly on constants.
Kenneth Graunke [Sat, 30 Apr 2016 01:05:26 +0000 (18:05 -0700)]
glsl: Make lower_const_arrays_to_uniforms work directly on constants.

There's really no point in looking at ir_dereference_array of a
constant.  It also misses cases like:

  (assign () (var_ref tmp) (constant (array ...) ...))

No changes in shader-db, but keeps it working after the next commit.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Copy propagate before doing variable index lowering.
Kenneth Graunke [Sat, 30 Apr 2016 04:12:15 +0000 (21:12 -0700)]
i965: Copy propagate before doing variable index lowering.

The scalar backend currently doesn't support variable indexing on
temporary arrays, but it does support it on uniform arrays, and
some stages support it for input arrays.  Make sure these are
propagated through before exploding indirects into piles of
if-ladders unnecessarily.

On Broadwell, no instruction count change in shader-db.

total cycles in shared programs: 80675652 -> 80674928 (-0.00%)
cycles in affected programs: 649972 -> 649248 (-0.11%)
helped: 386
HURT: 165

This will help avoid code quality regressions in a future commit.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoglsl: Propagate invariant/precise after lowering const arrays.
Kenneth Graunke [Wed, 22 Jun 2016 00:42:59 +0000 (17:42 -0700)]
glsl: Propagate invariant/precise after lowering const arrays.

The new uniform may need precise as well.

Fixes copy propagation of constant array uniforms in Tomb Raider shaders.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoglsl: Split arrays even in the presence of whole-array copies.
Kenneth Graunke [Mon, 20 Jun 2016 18:20:51 +0000 (11:20 -0700)]
glsl: Split arrays even in the presence of whole-array copies.

Previously, we failed to split constant arrays.  Code such as

   int[2] numbers = int[](1, 2);

would generates a whole-array assignment:

  (assign () (var_ref numbers)
             (constant (array int 4) (constant int 1) (constant int 2)))

opt_array_splitting generally tried to visit ir_dereference_array nodes,
and avoid recursing into the inner ir_dereference_variable.  So if it
ever saw a ir_dereference_variable, it assumed this was a whole-array
read and bailed.  However, in the above case, there's no array deref,
and we can totally handle it - we just have to "unroll" the assignment,
creating assignments for each element.

This was mitigated by the fact that we constant propagate whole arrays,
so a dereference of a single component would usually get the desired
single value anyway.  However, I plan to stop doing that shortly;
early experiments with disabling constant propagation of arrays
revealed this shortcoming.

This patch causes some arrays in Gl32GSCloth's geometry shaders to be
split, which allows other optimizations to eliminate unused GS inputs.
The VS then doesn't have to write them, which eliminates the entire VS
(5 -> 2 instructions).  It still renders correctly.

No other change in shader-db.

v2: Drop !AOA check and improve a comment (feedback from Tim Arceri).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoglsl: Make constant propagation's folder not propagate into an LHS.
Kenneth Graunke [Mon, 20 Jun 2016 23:48:02 +0000 (16:48 -0700)]
glsl: Make constant propagation's folder not propagate into an LHS.

opt_constant_propagation.cpp contains constant folding code which can
actually do constant propagation in some cases.  It was happily
propagating constants into the left-hand-side of assignments.

For example,

   (assign () (var_ref temp) (constant ...))

would brilliantly be turned into:

   (assign () (constant ...) (constant ....))

This is a bigger hammer than necessary - it prevents propagation
into the left-hand-side altogether.  We could certainly do better
someday.  Notably, the constant propagation pass itself already
takes this approach - it's just the constant propagation pass's
built-in constant folding code (which actually propagates, too)
that was broken.

No change in shader-db, but prevents regressions after future commits.
It seems plausible that this could be hit today, but I haven't seen it
happen.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965/blorp: Disable vertex element swizzling
Topi Pohjolainen [Wed, 18 May 2016 13:18:59 +0000 (16:18 +0300)]
i965/blorp: Disable vertex element swizzling

Without vertex elements originating directly from vertex fetcher
are not passed to wm-state correctly.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/blorp: Let program data tell if push constants are needed
Topi Pohjolainen [Mon, 16 May 2016 07:18:53 +0000 (10:18 +0300)]
i965/blorp: Let program data tell if push constants are needed

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/blorp: Use prog data counters to guide wm/ps setup
Topi Pohjolainen [Wed, 18 May 2016 13:09:49 +0000 (16:09 +0300)]
i965/blorp: Use prog data counters to guide wm/ps setup

just as core upload logic does.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965/blorp: Use prog data counters to guide sf/sbe setup
Topi Pohjolainen [Sun, 15 May 2016 08:34:37 +0000 (11:34 +0300)]
i965/blorp: Use prog data counters to guide sf/sbe setup

just as core upload logic does.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agoi965: Avoid division by zero.
Ardinartsev Nikita [Thu, 23 Jun 2016 01:28:11 +0000 (18:28 -0700)]
i965: Avoid division by zero.

Fixes regression introduced by af5ca43f2676bff7499f93277f908b681cb821d0

Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95419

8 years agoswr: [rasterizer core] fix dependency bug
Tim Rowley [Tue, 14 Jun 2016 23:54:34 +0000 (17:54 -0600)]
swr: [rasterizer core] fix dependency bug

Never be dependent on "draw 0", instead have a bool that makes the draw
dependent on the previous draw or not dependent at all.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] use wrap-around safe compares for dependency checking
Tim Rowley [Tue, 14 Jun 2016 23:02:11 +0000 (17:02 -0600)]
swr: [rasterizer core] use wrap-around safe compares for dependency checking

Move drawIDs from 64-bit to 32-bit to increase perf.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer jitter] add support for component packing for 'odd' formats
Tim Rowley [Tue, 14 Jun 2016 18:57:31 +0000 (12:57 -0600)]
swr: [rasterizer jitter] add support for component packing for 'odd' formats

Add early-out if no components are enabled. Add asserts.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] track whether GS outputs viewport array index
Tim Rowley [Tue, 14 Jun 2016 16:25:02 +0000 (10:25 -0600)]
swr: [rasterizer core] track whether GS outputs viewport array index

So we can skip the index gather in PA.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] GS viewport array index attribute
Tim Rowley [Mon, 13 Jun 2016 15:19:38 +0000 (09:19 -0600)]
swr: [rasterizer core] GS viewport array index attribute

Only adds the attribute mapping to the jitter; no implementation yet.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] conservative rasterization frontend support
Tim Rowley [Fri, 10 Jun 2016 17:31:16 +0000 (11:31 -0600)]
swr: [rasterizer core] conservative rasterization frontend support

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] stop single threaded crash exit crash
Tim Rowley [Fri, 10 Jun 2016 16:18:45 +0000 (10:18 -0600)]
swr: [rasterizer core] stop single threaded crash exit crash

Function static destructors were getting called by exit
handlers before context teardown.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer jitter] small fetch jit cleanup
Tim Rowley [Thu, 9 Jun 2016 21:17:49 +0000 (15:17 -0600)]
swr: [rasterizer jitter] small fetch jit cleanup

Handle SGV stores separate from the stream fetch code.

Because of this change, there is a potential to jit an extra unused store.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer core] remove old comment
Tim Rowley [Tue, 7 Jun 2016 19:03:27 +0000 (13:03 -0600)]
swr: [rasterizer core] remove old comment

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer jitter] cleanup supporting different llvm versions
Tim Rowley [Tue, 7 Jun 2016 01:13:22 +0000 (19:13 -0600)]
swr: [rasterizer jitter] cleanup supporting different llvm versions

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer jitter] unitialized component fix in fetch jit
Tim Rowley [Thu, 2 Jun 2016 21:24:34 +0000 (15:24 -0600)]
swr: [rasterizer jitter] unitialized component fix in fetch jit

Was trying to store an extra uninitialized component.
Only affects component packing, which isn't enabled (yet).

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer] add support for building avx512 version
Tim Rowley [Wed, 1 Jun 2016 02:01:40 +0000 (20:01 -0600)]
swr: [rasterizer] add support for building avx512 version

Currently, most code paths between AVX2 and AVX512 are identical
(see changes to knobs.h).

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer common] fix include for Intel compiler
Tim Rowley [Fri, 27 May 2016 22:17:47 +0000 (16:17 -0600)]
swr: [rasterizer common] fix include for Intel compiler

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: [rasterizer common] workaround clang for windows __cpuid() bug
Tim Rowley [Thu, 26 May 2016 16:51:48 +0000 (10:51 -0600)]
swr: [rasterizer common] workaround clang for windows __cpuid() bug

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoswr: push/pop DEBUG macro around llvm includes
Tim Rowley [Fri, 17 Jun 2016 02:09:35 +0000 (21:09 -0500)]
swr: push/pop DEBUG macro around llvm includes

llvm redefines DEBUG; adding push/pop prevents a undefined reference
to debug_refcnt_state in llvm-3.7+.

v2: add undef DEBUG

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
8 years agoinclude: Require MSVC 2013 Update 4.
Jose Fonseca [Thu, 23 Jun 2016 10:18:21 +0000 (11:18 +0100)]
include: Require MSVC 2013 Update 4.

Earlier MSVC 2013 releases have troubles compiling some of our C99 code,
so make sure we have Update 4 to avoid confusion.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agosvga: rename svga_surface_copy() to svga_resource_copy_region()
Brian Paul [Mon, 20 Jun 2016 18:41:23 +0000 (12:41 -0600)]
svga: rename svga_surface_copy() to svga_resource_copy_region()

To be consistent with the pipe_context function name.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agosvga: don't copy blit_info into local var
Brian Paul [Mon, 20 Jun 2016 18:39:55 +0000 (12:39 -0600)]
svga: don't copy blit_info into local var

There's no reason for doing so.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agogallium/util: fix some 4-space indentation in blitter code
Brian Paul [Mon, 20 Jun 2016 19:00:28 +0000 (13:00 -0600)]
gallium/util: fix some 4-space indentation in blitter code

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
8 years agosvga: fix texture array update regression
Charmaine Lee [Tue, 21 Jun 2016 17:12:22 +0000 (10:12 -0700)]
svga: fix texture array update regression

With commit fb9fe35, we start using transfer_inline_write
for memcpy TexSubImage path, but that triggers a regression with
texture array in the svga driver.

With this patch, the direct map code will update the texture array
correctly.

Fixes VMware bug 1679293.

Tested with MTT piglit, glretrace, conform.

Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agosvga: fix index/vertex buffer surface reference at draw
Charmaine Lee [Mon, 16 May 2016 22:12:57 +0000 (15:12 -0700)]
svga: fix index/vertex buffer surface reference at draw

Currently with the SetVertexBuffers optimization, we avoid emitting
redundant DXSetVertexBuffers commands. However, these buffers surfaces
will still need to be referenced, otherwise, in the case of linux,
the subsequent surface discard map will map to the existing mob instead
of a new one, causing rendering artifacts.

With this patch, we'll call resource_rebind() to reference the resources
even if we are avoiding the actual set command. This fixes the
rendering artifacts in the window title area running with unity in
Ubuntu 14.04

Tested with piglit, glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
8 years agosvga: fix vertex buffer references in the hw state
Charmaine Lee [Tue, 3 May 2016 01:17:48 +0000 (18:17 -0700)]
svga: fix vertex buffer references in the hw state

This patch fixes three issues with vertex buffer references:
(1) Instead of copy the vertex buffer resource handles to the hw state
    in the context structure, use pipe_resource_reference to properly
    reference the vertex buffer resources in the context.

(2) Make sure to unbind those unused vertex buffer resources.

(3) Force to rebind the vertex buffer resources at the first draw of each
    command buffer to make sure the vertex buffer resources are paged in.

Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agosvga: fix index buffer reference in the hw state
Charmaine Lee [Tue, 3 May 2016 01:12:24 +0000 (18:12 -0700)]
svga: fix index buffer reference in the hw state

Instead of copy the index buffer resource handle to the hw state in
the context structure, use pipe_resource_reference to properly reference
the index buffer resource in the context.

Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agoglsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri [Wed, 22 Jun 2016 02:41:28 +0000 (12:41 +1000)]
glsl/mesa: stop duplicating geom and tcs layout values

We already store these in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.

This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agoglsl/mesa: stop duplicating tes layout values
Timothy Arceri [Wed, 22 Jun 2016 02:41:27 +0000 (12:41 +1000)]
glsl/mesa: stop duplicating tes layout values

We already store this in gl_shader and gl_program here we
remove it from gl_shader_program and just use the values
from gl_shader.

This will allow us to keep the shader cache restore code as
simple as it can be while making it somewhat clearer where these
values originate from.

V2: remove unnecessary NULL check

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral <itoral@igalia.com>
8 years ago.mailmap: Fixup my email address
Edward O'Callaghan [Wed, 22 Jun 2016 10:42:30 +0000 (20:42 +1000)]
.mailmap: Fixup my email address

Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
8 years agost/mesa: expose EXT_vertex_array_bgra when supported by backend
Christian Gmeiner [Mon, 20 Jun 2016 07:44:22 +0000 (09:44 +0200)]
st/mesa: expose EXT_vertex_array_bgra when supported by backend

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoanv: Use different BOs for different scratch sizes and stages
Jason Ekstrand [Thu, 16 Jun 2016 22:26:54 +0000 (15:26 -0700)]
anv: Use different BOs for different scratch sizes and stages

This solves a race condition where we can end up having different stages
stomp on each other because they're all trying to scratch in the same BO
but they have different views of its layout.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agogenxml: Make ScratchSpaceBasePointer an address instead of an offset
Jason Ekstrand [Thu, 16 Jun 2016 21:58:25 +0000 (14:58 -0700)]
genxml: Make ScratchSpaceBasePointer an address instead of an offset

While we're here, we also fixup MEDIA_VFE_STATE and rename the field in
3DSTATE_VS on gen6-7.5 to be consistent with the others.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoanv: Add an allocator for scratch buffers
Jason Ekstrand [Thu, 16 Jun 2016 21:43:41 +0000 (14:43 -0700)]
anv: Add an allocator for scratch buffers

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agogenxml: Put append counter fields before MCS in RENDER_SURFACE_STATE on gen7
Jason Ekstrand [Tue, 7 Jun 2016 18:37:46 +0000 (11:37 -0700)]
genxml: Put append counter fields before MCS in RENDER_SURFACE_STATE on gen7

The pack header generation scripts can't handle the case where you have
two addresses in the same dword; they just take whatever is the last one.
This meant that the MCS address wasn't properly getting handled.  Since we
don't care about append counters, we can just re-arrange the XML for now.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoanv,isl: Lower storage image formats in anv
Jason Ekstrand [Thu, 9 Jun 2016 20:56:16 +0000 (13:56 -0700)]
anv,isl: Lower storage image formats in anv

ISL was being a bit too clever for its own good and lowering the format for
us.  This is all well and good *if* we always want to lower it.  However,
the GL driver selectively lowers the format depending on whether the
surface is write-only or not.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Allow for full 31-bit buffer texture sizes
Jason Ekstrand [Fri, 10 Jun 2016 17:45:43 +0000 (10:45 -0700)]
isl/state: Allow for full 31-bit buffer texture sizes

Ivy Bridge and above can handle up to 2^31 elements for RAW buffer
surfaces.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Don't use designated initializers for buffer surface state
Jason Ekstrand [Sat, 11 Jun 2016 01:28:49 +0000 (18:28 -0700)]
isl/state: Don't use designated initializers for buffer surface state

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Add assertions for buffer surface restrictions
Jason Ekstrand [Fri, 10 Jun 2016 01:48:07 +0000 (18:48 -0700)]
isl/state: Add assertions for buffer surface restrictions

Acked-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Don't set SurfacePitch for gen9 1-D textures
Jason Ekstrand [Thu, 9 Jun 2016 22:08:13 +0000 (15:08 -0700)]
isl/state: Don't set SurfacePitch for gen9 1-D textures

This field is ignored by the hardware in this case and, on very large 1-D
textures, it can end up being larger than the maximum allowed value.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Use TILEWALK_XMAJOR for linear surfaces on gen7
Jason Ekstrand [Tue, 7 Jun 2016 21:33:40 +0000 (14:33 -0700)]
isl/state: Use TILEWALK_XMAJOR for linear surfaces on gen7

This matches better what happens on gen8 where the "Tiled Surface" and
"Tile Walke" bits are combined into a single two-bit value.  This is also
more consistent with what the GL driver does.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Emit no-op mip tail setup on SKL
Jason Ekstrand [Tue, 7 Jun 2016 01:22:21 +0000 (18:22 -0700)]
isl/state: Emit no-op mip tail setup on SKL

This hasn't ever been a problem in the past but it is recommended by the
hardware docs.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Only set cube face enables if usage includes CUBE_BIT
Jason Ekstrand [Tue, 7 Jun 2016 01:21:17 +0000 (18:21 -0700)]
isl/state: Only set cube face enables if usage includes CUBE_BIT

It seems safe to set it all the time, but this reduces the diff between
the way i965 does it and what ISL does.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Use the layout for computing qpitch rather than dimensions
Jason Ekstrand [Sun, 5 Jun 2016 04:22:21 +0000 (21:22 -0700)]
isl/state: Use the layout for computing qpitch rather than dimensions

For depth/stencil 1-D textures on SKL, we want them layed out in the old
format that has been used since gen4.  In order for the surface state
fill-out code to handle, this it needs to distinguish based on layout
rather than just dimensionality.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Set the IntegerSurfaceFormat bit on Haswell
Jason Ekstrand [Tue, 7 Jun 2016 15:05:45 +0000 (08:05 -0700)]
isl/state: Set the IntegerSurfaceFormat bit on Haswell

This fixes 688 Vulkan CTS tests on Haswell.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/format: Mark R9G9B9E5 as containing 9-bit unsigned float channels
Jason Ekstrand [Tue, 7 Jun 2016 21:40:47 +0000 (14:40 -0700)]
isl/format: Mark R9G9B9E5 as containing 9-bit unsigned float channels

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Don't set RenderTargetViewExtent for texture surfaces
Jason Ekstrand [Fri, 17 Jun 2016 23:40:24 +0000 (16:40 -0700)]
isl/state: Don't set RenderTargetViewExtent for texture surfaces

The docs specify that this only matters for render targets and surfaces
used with typed dataport messages.  On some platforms (gen4-6) the Depth
field has more bits than RenderTargetViewExtent so we can have textures
with more levels than we can render to.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Set SurfaceArray based on the surface dimension
Jason Ekstrand [Tue, 7 Jun 2016 22:30:00 +0000 (15:30 -0700)]
isl/state: Set SurfaceArray based on the surface dimension

According to the PRM, you can't set SurfaceArray for 3D or buffer textures.
There doesn't seem to be a good reason not to set it when we can.  On the
other hand, if we don't set it we can end up getting strange results for
1-layer array textures such as textureSize() returning the wrong results.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Don't force-disable L2 bypass for everything
Jason Ekstrand [Sun, 5 Jun 2016 03:48:55 +0000 (20:48 -0700)]
isl/state: Don't force-disable L2 bypass for everything

We already set the bit in the few cases where it's required by the docs so
there's no need to set it all the time.  This has no noticable perf impact
for Dota 2 on Vulkan with the time demo I have.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Refactor the setup of clear colors
Jason Ekstrand [Fri, 3 Jun 2016 02:02:23 +0000 (19:02 -0700)]
isl/state: Refactor the setup of clear colors

This commit switches clear colors to use #if's instead of a C if.  This
lets us properly handle SNB where the clear color field doesn't exist.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Refactor the per-gen isl_to_gen_h/valign tables
Jason Ekstrand [Fri, 3 Jun 2016 02:00:10 +0000 (19:00 -0700)]
isl/state: Refactor the per-gen isl_to_gen_h/valign tables

This moves the #if's around so that halign and valign have different sets
of #if conditions.  This also prepares us for SNB because isl_to_gen_halign
is not defined at all on gen6.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Return an extent3d from the halign/valign helper
Jason Ekstrand [Fri, 3 Jun 2016 01:40:07 +0000 (18:40 -0700)]
isl/state: Return an extent3d from the halign/valign helper

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Put pitch calculations together
Jason Ekstrand [Wed, 8 Jun 2016 00:01:56 +0000 (17:01 -0700)]
isl/state: Put pitch calculations together

This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Put all dimension setup together and towards the top
Jason Ekstrand [Tue, 7 Jun 2016 23:58:54 +0000 (16:58 -0700)]
isl/state: Put all dimension setup together and towards the top

This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Put surface format setup at the top
Jason Ekstrand [Wed, 8 Jun 2016 00:14:39 +0000 (17:14 -0700)]
isl/state: Put surface format setup at the top

This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Remove some unused fields
Jason Ekstrand [Tue, 7 Jun 2016 23:55:21 +0000 (16:55 -0700)]
isl/state: Remove some unused fields

They're already zero-initialized and we have no plans of doing anything
more interesting with them.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoisl/state: Don't use designated initializers for the surface state
Jason Ekstrand [Tue, 7 Jun 2016 23:53:19 +0000 (16:53 -0700)]
isl/state: Don't use designated initializers for the surface state

While designated initializers are nice, they also force us to put some
things in the initializer and some things later.  Surface state setup is
complicated enough that this really hurts readability in the long run.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agogenxml/gen8,9: Prefix the multisample format enum with MSFMT
Jason Ekstrand [Fri, 3 Jun 2016 01:43:59 +0000 (18:43 -0700)]
genxml/gen8,9: Prefix the multisample format enum with MSFMT

This is what gen7 does and it's nice to have a prefix

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/blorp: Only set src_z for gen8+ 3D textures
Jason Ekstrand [Fri, 10 Jun 2016 21:44:32 +0000 (14:44 -0700)]
i965/blorp: Only set src_z for gen8+ 3D textures

Otherwise, we end up with a bogus value in the third component.  On gen6-7
where we always use 2D textures, this can cause problems if the
SurfaceArray bit is set in the SURFACE_STATE.

Acked-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen7,8: Set SURFACE_IS_ARRAY for all non-3D texture types
Jason Ekstrand [Sat, 11 Jun 2016 14:51:30 +0000 (07:51 -0700)]
i965/gen7,8: Set SURFACE_IS_ARRAY for all non-3D texture types

There's no real reason why we shouldn't set this bit.  It does affect how
the sampler operates a bit but since you can have a 2D non-array view of a
2D_ARRAY texture that distinction is very weak.  Also, this is what ISL
will do and we would like this change to be isolated from using ISL.

Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/gen4: Subtract 1 from buffer sizes
Jason Ekstrand [Sat, 11 Jun 2016 04:11:02 +0000 (21:11 -0700)]
i965/gen4: Subtract 1 from buffer sizes

The PRM states that the values put in Width, Height, and Depth should be
various bits from the value size - 1.  We seem to have done this wrong
more-or-less from the start.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965: Remove fake W-tiled render target support
Jason Ekstrand [Thu, 9 Jun 2016 22:52:52 +0000 (15:52 -0700)]
i965: Remove fake W-tiled render target support

This hasn't been used since 1cfb4bc890b8 where we deleted the meta stencil
blit path.

Reviewed-by: Chad Versace <chad.versace@intel.com>
8 years agoi965/fs: Use a default Y coordinate of 0 for TXF on gen9+
Jason Ekstrand [Tue, 7 Jun 2016 02:15:39 +0000 (19:15 -0700)]
i965/fs: Use a default Y coordinate of 0 for TXF on gen9+

Previously, we were incrementing length but not actually putting anything
in the Y coordinate.  This meant that 1-D TXF operations had a garbage
array index.  If the surface is emitted as 1-D non-array, the coordinate
gets discarded and it works fine.  If it happens to be bound as an array
surface, it may count as an out-of-bounds array access and you get zero.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/gen8: Use the qpitch from the aux_mt for AUX_QPITCH
Jason Ekstrand [Sat, 4 Jun 2016 21:32:37 +0000 (14:32 -0700)]
i965/gen8: Use the qpitch from the aux_mt for AUX_QPITCH

Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/blorp/gen8: Use the correct max level and layer in emit_surface_states
Jason Ekstrand [Sat, 4 Jun 2016 06:25:19 +0000 (23:25 -0700)]
i965/blorp/gen8: Use the correct max level and layer in emit_surface_states

We were adding in the base which is wrong because the values given in the
miptree are relative to zero and not the base layer/level.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965: Drop the maximum 3D texture size to 512 on Sandy Bridge
Jason Ekstrand [Thu, 9 Jun 2016 21:57:33 +0000 (14:57 -0700)]
i965: Drop the maximum 3D texture size to 512 on Sandy Bridge

The RenderTargetViewExtent field of RENDER_SURFACE_STATE is supposed to be
set to the depth of a 3-D texture when rendering.  Unfortunatley, that
field is only 9 bits on Sandy Bridge and prior so we can't actually bind
a 3-D texturing for rendering if it has depth > 512.  On Ivy Bridge, this
field was bumpped to 11 bits so we can go all the way up to 2048.  On Iron
Lake and prior, we don't support layered rendering and we use OffsetX/Y
hacks to render to particular layers so 2048 is ok there too.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctly
Jason Ekstrand [Wed, 22 Jun 2016 18:11:29 +0000 (11:11 -0700)]
i965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctly

This is basically a direct translation of what we do for gen7.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965/gen4: Pull texture formats from the texture object not the miptree
Jason Ekstrand [Wed, 22 Jun 2016 04:58:23 +0000 (21:58 -0700)]
i965/gen4: Pull texture formats from the texture object not the miptree

This makes texture views sort-of work.  It doesn't add full texture view
support for gen4-5 but it is enough to fix the GL_ARB_copy_image formats
piglit test on Iron Lake.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965: Fix point size with tessellation/geometry shaders in GLES.
Kenneth Graunke [Thu, 2 Jun 2016 00:32:55 +0000 (17:32 -0700)]
i965: Fix point size with tessellation/geometry shaders in GLES.

Our previous code worked for desktop GL, and ES without geometry or
tessellation shaders.  But those features require fancier point size
handling.  Fortunately, we can use one rule for all APIs.

Fixes a number of dEQP tests with EXT_tessellation_shader enabled:
dEQP-GLES31.functional.tessellation_geometry_interaction.point_size.*

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years ago.mailmap: fix my main address
Marek Olšák [Wed, 22 Jun 2016 12:45:04 +0000 (14:45 +0200)]
.mailmap: fix my main address

8 years agoi965: move vs outputs written into a helper
Timothy Arceri [Tue, 26 Apr 2016 09:52:45 +0000 (19:52 +1000)]
i965: move vs outputs written into a helper

We will reuse this for fs key generation for the on disk shader
cache.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
8 years agost/mesa: use a single memcpy in st_ReadPixels when possible
Nicolai Hähnle [Tue, 14 Jun 2016 18:03:53 +0000 (20:03 +0200)]
st/mesa: use a single memcpy in st_ReadPixels when possible

This avoids costly address recomputations, function overhead, and may trigger
large copy optimizations.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoglsl: only match gl_FragData and not gl_SecondaryFragDataEXT
Ilia Mirkin [Tue, 21 Jun 2016 20:16:17 +0000 (16:16 -0400)]
glsl: only match gl_FragData and not gl_SecondaryFragDataEXT

There's special logic around finding gl_FragData. It latches onto any
array with FRAG_RESULT_DATA0. However gl_SecondaryFragDataEXT[], added
by GL_EXT_blend_func_extended, fits those parameters as well. The real
frag data array should have index 0 though, so we can use that to
distinguish them.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96617
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agonv50,nvc0: fix start_instance in manual push path
Ilia Mirkin [Sun, 19 Jun 2016 01:54:37 +0000 (21:54 -0400)]
nv50,nvc0: fix start_instance in manual push path

The start instance is applied as an offset into the buffer directly,
ignoring the divisor, not as an instance id offset that respects the
divisor.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agotranslate: fix start_instance parameter in sse version
Ilia Mirkin [Sun, 19 Jun 2016 04:43:06 +0000 (00:43 -0400)]
translate: fix start_instance parameter in sse version

The generic version gets this right already, but this was using an
incorrect formula in SSE.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agoanv/cmd: Dirty descriptor sets when a new pipeline is bound
Jason Ekstrand [Tue, 21 Jun 2016 22:32:09 +0000 (15:32 -0700)]
anv/cmd: Dirty descriptor sets when a new pipeline is bound

Ever since c2581a9375ea, the binding table layout has depended on the
pipeline.  This means that whenever we change pipelines we also need to
re-emit binding tables for the new layout.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoanv/cmd: Move emit_descriptor_pointers to genX_cmd_buffer.c
Jason Ekstrand [Tue, 21 Jun 2016 22:31:14 +0000 (15:31 -0700)]
anv/cmd: Move emit_descriptor_pointers to genX_cmd_buffer.c

It's tiny and fully generic so there's really no reason for it to be in a
gen7-specific file.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoanv/cmd: Move flush_descriptor_sets to anv_cmd_buffer.c
Jason Ekstrand [Tue, 21 Jun 2016 22:28:15 +0000 (15:28 -0700)]
anv/cmd: Move flush_descriptor_sets to anv_cmd_buffer.c

There's no good reason for recompiling it

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agospirv: Use the system value version of gl_FrontFace
Jason Ekstrand [Tue, 21 Jun 2016 06:41:11 +0000 (23:41 -0700)]
spirv: Use the system value version of gl_FrontFace

SPIR-V treats it as an input but NIR wants the system value.  This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
8 years agoi965: Reorganize prog_data->total_scratch code a bit.
Kenneth Graunke [Tue, 14 Jun 2016 06:09:31 +0000 (23:09 -0700)]
i965: Reorganize prog_data->total_scratch code a bit.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
8 years agoradeonsi: add a debug flag for unsafe math LLVM optimizations
Marek Olšák [Fri, 10 Jun 2016 20:43:29 +0000 (22:43 +0200)]
radeonsi: add a debug flag for unsafe math LLVM optimizations

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: use u_blitter for mipmap generation
Marek Olšák [Fri, 10 Jun 2016 01:03:11 +0000 (03:03 +0200)]
radeonsi: use u_blitter for mipmap generation

This reduces time spend in glGenerateMipmap by a half.

v2: don't decompress the levels to be overwritten

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/u_blitter: implement mipmap generation
Marek Olšák [Fri, 10 Jun 2016 01:02:24 +0000 (03:02 +0200)]
gallium/u_blitter: implement mipmap generation

for pipe_context::generate_mipmap

first move some of the blit code from util_blitter_blit_generic
to a separate function, then use it from util_blitter_generate_mipmap

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agost/mesa: cache staging texture for glReadPixels
Nicolai Hähnle [Wed, 8 Jun 2016 11:24:14 +0000 (13:24 +0200)]
st/mesa: cache staging texture for glReadPixels

v2: add ST_DEBUG flag for disabling (suggested by Ilia)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
8 years agost/mesa: invalidate readpixels cache
Nicolai Hähnle [Thu, 9 Jun 2016 10:16:26 +0000 (12:16 +0200)]
st/mesa: invalidate readpixels cache

Whenever a draw happens or some other function call might change the result
of future glReadPixels calls, we must invalidate the cache.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: add readpix_cache structure
Nicolai Hähnle [Wed, 8 Jun 2016 11:22:52 +0000 (13:22 +0200)]
st/mesa: add readpix_cache structure

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: move ReadPixels blit into a separate function
Nicolai Hähnle [Wed, 8 Jun 2016 11:01:05 +0000 (13:01 +0200)]
st/mesa: move ReadPixels blit into a separate function

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: flush bitmap cache before CopyImageSubData
Nicolai Hähnle [Fri, 10 Jun 2016 13:59:58 +0000 (15:59 +0200)]
st/mesa: flush bitmap cache before CopyImageSubData

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: flush bitmap cache before texture functions
Nicolai Hähnle [Thu, 9 Jun 2016 10:22:31 +0000 (12:22 +0200)]
st/mesa: flush bitmap cache before texture functions

As far as I can tell, a sequence of glBitmap followed by texture functions
that refer to a texture bound as the framebuffer is well within what should
be allowed.

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agost/mesa: flush bitmap cache before compute dispatch
Nicolai Hähnle [Thu, 9 Jun 2016 10:12:34 +0000 (12:12 +0200)]
st/mesa: flush bitmap cache before compute dispatch

In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoi965: get PrimitiveMode from the program rather than the shader struct
Timothy Arceri [Mon, 20 Jun 2016 07:40:23 +0000 (17:40 +1000)]
i965: get PrimitiveMode from the program rather than the shader struct

This is more consistent with what we do elsewhere and will allow
us to only cache one of the values in the shader cache.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>