Marek Olšák [Tue, 30 Jan 2018 23:53:16 +0000 (00:53 +0100)]
st/mesa: don't translate blend state when color writes are disabled
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Tue, 30 Jan 2018 23:53:16 +0000 (00:53 +0100)]
st/mesa: don't translate blend state when it's disabled for a colorbuffer
Reviewed-by: Eric Anholt <eric@anholt.net>
Lionel Landwerlin [Thu, 8 Feb 2018 17:33:09 +0000 (17:33 +0000)]
i965: prevent potentially null pointer access
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
CID:
1418110
Mark Thompson [Wed, 7 Feb 2018 23:15:05 +0000 (23:15 +0000)]
st/va: Make the vendor string more descriptive
Include the Mesa version and detail about the platform.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Mark Thompson [Wed, 7 Feb 2018 23:10:15 +0000 (23:10 +0000)]
st/va: Enable vaExportSurfaceHandle()
It is present from libva 2.1 (VAAPI 1.1.0 or higher).
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Tapani Pälli [Fri, 9 Feb 2018 05:37:49 +0000 (07:37 +0200)]
disk cache: move path creation back to constructor
This patch moves disk cache path and index creation back to the
constructor which matches previous behavior. We still allow create
to succeed without path so that cache can be used with callback
functionality.
Fixes: c95d3ed091 "disk cache: create cache even if path creation fails"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Samuel Pitoiset [Thu, 8 Feb 2018 22:04:53 +0000 (23:04 +0100)]
ac/nir: compute correct number of user SGPRs on GFX9
For merged shaders.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Michel Dänzer [Thu, 8 Feb 2018 17:48:45 +0000 (18:48 +0100)]
st/mesa: Initialize tex_target in compile_tgsi_instruction
Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the
variable type was changed to enum tgsi_texture_type.
Fixes a bunch of piglit failures with radeonsi, e.g.:
gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed.
Corresponding compiler warning:
CXX state_tracker/st_glsl_to_tgsi.lo
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’:
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized]
ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src,
~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
inst->buffer_access,
~~~~~~~~~~~~~~~~~~~~
tex_target, inst->image_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here
enum tgsi_texture_type tex_target;
^~~~~~~~~~
Fixes: 9f9ce1625fb3 ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Alejandro Piñeiro [Wed, 24 Jan 2018 10:03:00 +0000 (11:03 +0100)]
glsl/linker: remove ubo explicit binding handling
This is already handled at link_uniform_blocks, specifically at
process_block_array_leaf.
Additionally, this code was not handling correctly arrays of
arrays. When creating the name of the block to set the binding, it
only took into account the first level, so any attempt to set a
explicit binding on a array of array ubo would trigger an assertion.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Mathias Fröhlich [Sun, 4 Feb 2018 16:13:06 +0000 (17:13 +0100)]
mesa: Only update enabled VAO gl_vertex_array entries.
Instead of updating all modified gl_vertex_array_object::_VertexArray
entries just update those that are modified and enabled.
Also release buffer object from the _VertexArray that belong
to disabled attributes.
v2: Also set Ptr and Size to zero.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Mathias Fröhlich [Mon, 5 Feb 2018 21:02:51 +0000 (22:02 +0100)]
gallium: Mute arrays for several meta like callbacks.
Set the _DrawArray pointer to NULL when calling into the Drivers
Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks.
This fixes an assert that gets uncovered when the following
patch gets applied.
v2: Mute from within the state tracker instead of generic mesa.
v3: Avoid evaluating _DrawArrays from within st_validate_state.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Mathias Fröhlich [Sun, 4 Feb 2018 12:18:34 +0000 (13:18 +0100)]
mesa: Fix VAO buffer object tracking.
When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Timothy Arceri [Thu, 8 Feb 2018 23:53:00 +0000 (10:53 +1100)]
radeonsi/nir: gather some missing fs info
Fixes some early-z arb_shader_image_load_store piglit tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Thu, 8 Feb 2018 23:37:25 +0000 (10:37 +1100)]
ac: pass struct ac_llvm_context to emit_membar()
Fixes segfault in piglit test:
./bin/arb_shader_image_load_store-shader-mem-barrier --quick -auto -fbo
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Marek Olšák [Fri, 9 Feb 2018 00:47:26 +0000 (01:47 +0100)]
radeonsi: copy the NIR enablement debug bit to the shader cache flags
When NIR is enabled, TGSI must not be used. When NIR is disabled, TGSI
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Jason Ekstrand [Fri, 19 Jan 2018 23:14:37 +0000 (15:14 -0800)]
intel/blorp: Use isl_aux_op instead of blorp_hiz_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 23:02:07 +0000 (15:02 -0800)]
intel/blorp: Use isl_aux_op instead of blorp_fast_clear_op
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 20:07:12 +0000 (12:07 -0800)]
anv: Allow fast-clearing the first slice of a multi-slice image
Now that we're tracking aux properly per-slice, we can enable this for
applications which actually care.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 16:46:25 +0000 (08:46 -0800)]
anv/cmd_buffer: Rework aux tracking
This commit completely reworks aux tracking. This includes a number of
somewhat distinct changes:
1) Since we are no longer fast-clearing multiple slices, we only need
to track one fast clear color and one fast clear type.
2) We store two bits for fast clear instead of one to let us
distinguish between zero and non-zero fast clear colors. This is
needed so that we can do full resolves when transitioning to
PRESENT_SRC_KHR with gen9 CCS images where we allow zero clear
values in all sorts of places we wouldn't normally.
3) We now track compression state as a boolean separate from fast clear
type and this is tracked on a per-slice granularity.
The previous scheme had some issues when it came to individual slices of
a multi-LOD images. In particular, we only tracked "needs resolve"
per-LOD but you could do a vkCmdPipelineBarrier that would only resolve
a portion of the image and would set "needs resolve" to false anyway.
Also, any transition from an undefined layout would reset the clear
color for the entire LOD regardless of whether or not there was some
clear color on some other slice.
As far as full/partial resolves go, he assumptions of the previous
scheme held because the one case where we do need a full resolve when
CCS_E is enabled is for window-system images. Since we only ever
allowed X-tiled window-system images, CCS was entirely disabled on gen9+
and we never got CCS_E. With the advent of Y-tiled window-system
buffers, we now need to properly support doing a full resolve of images
marked CCS_E.
v2 (Jason Ekstrand):
- Fix an bug in the compressed flag offset calculation
- Treat 3D images as multi-slice for the purposes of resolve tracking
v3 (Jason Ekstrand):
- Set the compressed flag whenever we fast-clear
- Simplify the resolve predicate computation logic
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 00:08:31 +0000 (16:08 -0800)]
anv/cmd_buffer: Move the mi_alu helper higher up
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 Jan 2018 17:17:17 +0000 (09:17 -0800)]
anv/image: Simplify some verbose commennts
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:09:48 +0000 (18:09 -0800)]
anv: Use blorp_ccs_ambiguate instead of fast-clears
Even though the blorp pass looks a bit on the sketchy side, the end
result in the Vulkan driver is very nice. Instead of having this weird
case where you do a fast clear and then maybe have to resolve, we just
do the ambiguate and are done with it. The ambiguate does exactly what
we want of setting all the CCS values to 0 which puts it into the
pass-through state.
This should also improve performance a bit in certain cases. For
instance, if we did a transition from UNDEFINED to GENERAL for a surface
that doesn't have CCS enabled all the time, we would end up doing a
fast-clear and then a full resolve which ends up touching every byte in
the main surface as well as the CCS. With the ambiguate pass, that
transition only touches the CCS.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:07:57 +0000 (18:07 -0800)]
anv/cmd_buffer: Re-arrange the logic around UNDEFINED fast-clears
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 28 Nov 2017 02:06:47 +0000 (18:06 -0800)]
anv/cmd_buffer: Pull the undefined layout condition into the if
Now that this isn't a multi-case if and it's just the one case, it's a
bit clearer if the condition is just part of the if instead of being
pulled out into a boolean variable.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 May 2017 03:33:21 +0000 (20:33 -0700)]
intel/blorp: Add a CCS ambiguation pass
This pass performs an "ambiguate" operation on a CCS-compressed surface
by manually writing zeros into the CCS. On gen8+, ISL gives us a fairly
detailed notion of how the CCS is laid out so this is fairly simple to
do. On gen7, the CCS tiling is quite crazy but that isn't an issue
because we can only do CCS on single-slice images so we can just blast
over the entire CCS buffer if we want to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Thu, 18 Jan 2018 05:31:09 +0000 (21:31 -0800)]
anv: Only fast clear single-slice images
The current strategy we use for managing resolves has an issues where we
track clear colors and the need for resolves per-LOD but we still allow
resolves of only a subset of the slices in any given LOD and doing so
sets the "needs resolve" flag for that LOD to false while leaving the
remaining layers unresolved. This patch is only the first step and does
not, by itself fix anything. However, it's fairly self-contained and
splitting it out means any performance regressions should bisect to this
nice obvious commit rather than to the giant "rework aux tracking"
commit.
Nanley and I did some testing and none of the applications we tested
even tried to fast-clear anything other than the first slice of an
image. The test was done by adding a printf right before we call
blorp_fast_clear if we were every going to touch any slice other than
the first with a fast-clear. Due to the way the original code was
structured, this would not have included applications which only cleared
a subset of layers. The applications tested were:
* All Sascha Willems demos
* Aztec Ruins
* Dota 2
* The Talos Principle
* Mad Max
* Warhammer 40,000: Dawn of War III
* Serious Sam Fusion 2017: BFE
While not the full list of shipping applications, it's a pretty good
spread and covers most of the engines we've seen running on our driver.
If this is ever shown to be a performance problem in the future, we can
reconsider our strategy.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 27 Nov 2017 16:35:12 +0000 (08:35 -0800)]
anv/cmd_buffer: Add a mark_image_written helper
Currently, this helper does nothing but we call it every place where an
image is written through the render pipeline. This will allow us to
properly mark the aux state so that we can handle resolves correctly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Fri, 19 Jan 2018 17:12:17 +0000 (09:12 -0800)]
anv/blorp: Add src/dst_level helper variables in CmdCopyImage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 27 Nov 2017 16:29:34 +0000 (08:29 -0800)]
anv/cmd_buffer: Add an anv_genX_call macro
This is copied and pasted from the similar macro we added to ISL.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 18:12:37 +0000 (10:12 -0800)]
anv/cmd_buffer: Generalize transition_color_buffer
This moves it to being based on layout_to_aux_usage instead of being
hard-coded based on bits of a priori knowledge of how transitions
interact with layouts. This conceptually simplifies things because
we're now using layout_to_aux_usage and layout_supports_fast_clear to
make resolve decisions so changes to those functions will do what one
expects.
There is a potential bug with window system integration on gen9+ where
we wouldn't do a resolve when transitioning to the PRESENT_SRC layout
because we just assume that everything that handles CCS_E can handle it
all the time. When handing a CCS_E image off to the window system, we
may need to do a full resolve if the window system does not support the
CCS_E modifier. The only reason why this hasn't been a problem yet is
because we don't support modifiers in Vulkan WSI and so we always get X
tiling which implies no CCS on gen9+. This patch doesn't actually fix
that bug yet but it takes us the first step in that direction by making
us actually pick the correct resolve op. In order to handle all of the
cases, we need more detailed aux tracking.
v2 (Jason Ekstrand):
- Make a few more things const
- Use the anv_fast_clear_support enum
v3 (Jason Ekstrand):
- Move an assert and add a better comment
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 18:05:54 +0000 (10:05 -0800)]
anv/cmd_buffer: Recurse in transition_color_buffer instead of falling through
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 20:05:20 +0000 (12:05 -0800)]
anv/image: Support color aspects in layout_to_aux_usage
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 17:48:39 +0000 (09:48 -0800)]
anv/image: Add a helper for determining when fast clears are supported
v2 (Jason Ekstrand):
- Return an enum instead of a boolean
v3 (Jason Ekstrand):
- Return ANV_FAST_CLEAR_NONE instead of false (Topi)
- Rename ANV_FAST_CLEAR_ANY to ANV_FAST_CLEAR_DEFAULT_VALUE
- Add documentation for the enum values
v4 (Jason Ekstrand):
- Remove a dead comment
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Mon, 20 Nov 2017 17:47:47 +0000 (09:47 -0800)]
anv/image: Update a comment
This got lost in all of the aspect vs. plane rebasing of YCBCR.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 18:20:57 +0000 (10:20 -0800)]
anv/blorp: Rework HiZ ops to look like MCS and CCS
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 20:10:30 +0000 (12:10 -0800)]
anv/blorp: Support ISL_AUX_USAGE_HIZ in surf_for_anv_image
If the function gets passed ANV_AUX_USAGE_DEFAULT, it still has the old
behavior of setting ISL_AUX_USAGE_NONE for depth/stencil which is what
we want for blits/copies.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 17:56:41 +0000 (09:56 -0800)]
anv/blorp: Rework image clear/resolve helpers
This replaces image_fast_clear and ccs_resolve with two new helpers that
simply perform an isl_aux_op whatever that may be on CCS or MCS. This
is a bit cleaner as it separates performing the aux operation from which
blorp helper we have to call to do it.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 21 Nov 2017 17:16:18 +0000 (09:16 -0800)]
intel/isl: Codify AUX operations in an enum
Right now, we have different entrypoints and enums in blorp for these
different operations. This provides us a central enum which we can
begin to transition to.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Gert Wollny [Thu, 8 Feb 2018 14:11:58 +0000 (15:11 +0100)]
r600/sb: Check whether optimizations would result in reladdr conflict
v2: * Check whether the node src and dst registers are NULL before using
them.
* fix a type in the commit message.
Two cases are handled with this patch:
1. If copy propagation tries to eliminated a move from a relative
array access then it could optimize
MOV R1, ARRAY[RELADDR_1]
MOV R2, ARRAY[RELADDR_2]
OP2 R3, R1 R2
into
OP2 R3, ARRAY[RELADDR_1], ARRAY[RELADDR_2]
which is forbidden, because there is only one address register available.
2. When MULADD(x,a,MUL(x,c)) is handled
MUL TMP, R1, ARRAY[RELADDR_1]
MULLADD R3, R1, ARRAY[RELADDR_2], TMP
by folding this into
ADD TMP, ARRAY[RELADDR_2], ARRAY[RELADDR_1]
MUL R3, R1, TMP
which is also forbidden.
Test for these cases and reject the optimization if a forbidden combination
of relative access would be created.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:54 +0000 (18:26 +0100)]
r600g: Implement spilling of temp arrays (v2)
Pessimistically spills arrays if GPR limit is exceeded.
v2: fix r600 support [airlied]
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 6 Feb 2018 04:17:46 +0000 (14:17 +1000)]
r600/sb: handle scratch mem reads on r600
On r600 we use the scratch mem with read/read_ind, in that case
sb should track the rw_gpr as a dst instead of a src.
This stops the whole shader being optimised out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:53 +0000 (18:26 +0100)]
r600g/sb: Add dependency tracking for scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:52 +0000 (18:26 +0100)]
r600g/sb: Support scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:51 +0000 (18:26 +0100)]
r600g: Implement scratch buffer state management (v2)
v2: add Glenn's fixes
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:50 +0000 (18:26 +0100)]
r600g: Add pending output function
Spills have to happen after the VLIW bundle currently
processed, so defer emitting the spill op.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Sun, 5 Mar 2017 17:26:49 +0000 (18:26 +0100)]
r600g: Support emitting scratch ops
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Thu, 8 Feb 2018 06:19:28 +0000 (16:19 +1000)]
r600: fix texture gather swizzling.
This fixes:
KHR-GL45.texture_gather.swizzle
on cayman and redwood.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Timothy Arceri [Tue, 6 Feb 2018 03:38:57 +0000 (14:38 +1100)]
ac: add 64bit support to ac_find_lsb()
v2: use LLVMBuildTrunc()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 6 Feb 2018 03:38:19 +0000 (14:38 +1100)]
ac: move get_elem_bits() to ac_llvm_build.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 6 Feb 2018 03:34:55 +0000 (14:34 +1100)]
ac: add 64bit bitCount support
v2: use LLVMBuildTrunc()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:48 +0000 (14:56 +0100)]
ac/nir: clean up handle_fs_outputs_post()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:47 +0000 (14:56 +0100)]
ac/nir: add radv_load_output() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:46 +0000 (14:56 +0100)]
ac/shader: scan info about output PS declarations
NIR->LLVM should only be a translation pass, and all scan stuff
should be done before.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:45 +0000 (14:56 +0100)]
ac/nir: add radv_export_param() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:44 +0000 (14:56 +0100)]
ac/nir: remove set but unused export_mask
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:43 +0000 (14:56 +0100)]
ac/nir: remove dead code in handle_vs_outputs_post()
The memcpy can't be reached because the condition is always false.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 8 Feb 2018 13:56:42 +0000 (14:56 +0100)]
ac/nir: remove useless check in si_llvm_init_export_args()
values can't be NULL because we use ac_build_export_null() now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 7 Feb 2018 18:09:13 +0000 (19:09 +0100)]
ac/nir: use ac_build_export_null()
The number of enabled channels should be 0 when exporting null.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 7 Feb 2018 18:09:12 +0000 (19:09 +0100)]
ac: add ac_build_export_null() helper
Imported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Scott D Phillips [Thu, 8 Feb 2018 00:55:24 +0000 (16:55 -0800)]
meson: Add build option for tools
Add a build option to control building some of the misc tools we
have. Also set the executables to install, presumably you want
that if you're asking for the build.
v2: set 'install:' to the with_tools value, not true (Jordan)
handle 'all' in a the comma list (Dylan)
Add freedreno's tools (Dylan)
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Anuj Phogat [Mon, 29 Jan 2018 18:42:17 +0000 (10:42 -0800)]
intel: Add Coffee Lake brand strings
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Brian Paul [Thu, 8 Feb 2018 17:00:21 +0000 (10:00 -0700)]
gallium/util: silence clang warning in blitter code
Silence "warning: comparison of constant
4294967295 with expression
of type 'ubyte'".
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 8 Feb 2018 16:54:52 +0000 (09:54 -0700)]
tgsi: s/unsigned/enum tgsi_semantic/ in ureg_DECL_output()
So the function matches the prototype. Found with clang.
v2: fix copy&paste error
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Brian Paul [Thu, 8 Feb 2018 01:29:12 +0000 (18:29 -0700)]
tgsi: use TGSI_INTERPOLATE_x arguments instead of zeros in ureg code
TGSI_INTERPOLATE_CONSTANT and TGSI_INTERPOLATE_LOC_CENTER have the
value zero so there's no change in behavior. It seems funny to
declare these fs input registers with constant interpolation. But
it looks like ureg_DECL_input_layout() is not called anywhere and
ureg_DECL_input() is only called from
util_make_geometry_passthrough_shader().
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Thu, 8 Feb 2018 01:28:34 +0000 (18:28 -0700)]
gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Thu, 8 Feb 2018 01:18:39 +0000 (18:18 -0700)]
tgsi: s/unsigned/enum pipe_shader_type/ in ureg code
And add a default switch case to silence a compiler warning.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 23:14:11 +0000 (16:14 -0700)]
gallium/util: s/uint/enum tgsi_semantic/ in u_blitter.c
And put static qualifier on const arrays.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 23:12:59 +0000 (16:12 -0700)]
st/mesa: s/unsigned/enum tgsi_semantic/ st_cb_drawpixels.c
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 23:12:35 +0000 (16:12 -0700)]
vbo: add a comment on vbo_draw_transform_feedback()
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 16:28:16 +0000 (09:28 -0700)]
gallium/util: trivial whitespace/formatting fixes in u_blit.c
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Tue, 6 Feb 2018 22:35:30 +0000 (15:35 -0700)]
vbo: improve comments on vbo_draw_func()
And rename a parameter name.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Tue, 6 Feb 2018 22:33:37 +0000 (15:33 -0700)]
cso: add a couple sanity check assertions in cso_draw_vbo()
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 31 Jan 2018 22:01:09 +0000 (15:01 -0700)]
st/mesa: rename some vars related to indirect draw count
'indirect_params' was a bit vague. Use the names that we use in
gallium's pipe_draw_indirect_info.
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Marek Olšák [Thu, 16 Nov 2017 15:01:11 +0000 (16:01 +0100)]
st/mesa: remove out_num_textures from update_textures
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Marek Olšák [Wed, 15 Nov 2017 23:32:22 +0000 (00:32 +0100)]
st/mesa: don't store non-fragment sampler states and views in st_context
those are unused.
st_context: 10120 -> 3704 bytes
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Lionel Landwerlin [Tue, 6 Feb 2018 23:28:24 +0000 (23:28 +0000)]
i965: perf: cleanup detection of kernel support for loadable configs
The initial revision of the patch adding loadable configs was testing
the feature's availability by adding a new config successfully and
then removing it.
A second version tested the availability just by exercising the
removal. But some unused code remained.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Lionel Landwerlin [Tue, 6 Feb 2018 23:23:22 +0000 (23:23 +0000)]
i965: perf: use drmIoctl() instead of ioctl()
ioctl() might be interrupted, use drmIoctl() instead as it'll retry
automatically.
Fixes: 27ee83eaf7e "i965: perf: add support for userspace configurations"
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Lionel Landwerlin [Tue, 6 Feb 2018 17:00:58 +0000 (17:00 +0000)]
i965: perf: add debug messages for loaded configs
This helps figuring out potential problems when metrics don't show up
on frameretrace for example.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Dave Airlie [Thu, 8 Feb 2018 02:35:46 +0000 (12:35 +1000)]
r600: implement tg4 integer workaround. (v2)
This ports the texture gather integer workaround from radeonsi.
This fixes:
KHR-GL45.texture_gather.plain-gather-uint/int*
v2: add rect support, fix 2d array shadow
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (on irc)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Tue, 6 Feb 2018 20:24:07 +0000 (06:24 +1000)]
r600: clean up initial shader register setup
This is taken from Glenn Kennards scratch series, but separated
out as a cleanup by me.
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Sun, 4 Feb 2018 22:54:26 +0000 (23:54 +0100)]
r600: partly fix sampleMaskIn value
The hw gives us coverage for pixel, not for individual fragment shader
invocations, in case execution isn't per pixel (eg, unlike cm, actually
cannot do "real" minSampleShading, it's either per-pixel or per-fragment,
but it doesn't really make a difference here).
Also, with msaa disabled, the hw still gives us a mask corresponding to
the number of samples, where GL requires this to be 1.
Fix this up by masking the sampleMaskIn bits with the bit corresponding to
the sampleID, if we know this shader is always executed at per-sample
granularity. (In case of a per-sample frequency shader and msaa disabled,
the sampleID will always be 0, so this works just fine there.)
Fixing this for the minSampleShading case will need a shader key (radeonsi
uses the prolog part for) (for eg, could get away with a single bit, cm
would need more bits depending on sample/invocation ratio, or read the
bits from a uniform), unless we'd want to always use a sample mask uniform
(which is probably not a good idea, as it would make the ordinary common
msaa case slower for no good reason).
This fixes some parts of piglit arb_sample_shading-samplemask (with fixed
test), in particular those which use a sampleID, still failing others
as expected.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Sun, 4 Feb 2018 22:38:28 +0000 (23:38 +0100)]
r600: clean up fragment shader input scan code
For some reason, we were iterating through the code twice (first just for
instructions needing barycentrics, then for instructions and input dcls).
Move things around slightly so this is no longer necessary.
There also was a unnedeed enabling of the fixed_pt_position_gpr - this is only
needed if the per-sample interpolation comes from an input, not from an
instruction (just move the assert where it belongs) (since the sample id to
sample from comes from a tgsi src in this case, and isn't sampleID).
Otherwise there should be no functional change.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Sat, 3 Feb 2018 23:32:05 +0000 (00:32 +0100)]
mesa: (trivial) remove unused ignore_sample_qualifier_parameter
This parameter for _mesa_get_min_incations_per_fragment() was once used
by the intel driver, but it's long gone.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dave Airlie <airlied@vmware.com>
Roland Scheidegger [Sat, 3 Feb 2018 19:11:35 +0000 (20:11 +0100)]
r600/cm: (trivial) code cleanup for emitting msaa state
No functional change (compile tested only).
Reviewed-by: Dave Airlie <airlied@redhate.com>
Brian Paul [Wed, 7 Feb 2018 05:17:10 +0000 (22:17 -0700)]
tgsi: use tgsi_semantic enum type in ureg code
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 05:16:41 +0000 (22:16 -0700)]
st/mesa: use tgsi_semantic enum type
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 05:11:41 +0000 (22:11 -0700)]
tgsi: use TGSI enum types in ureg code
v2: fix enum tgsi_interpolate_mode/loc typo.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 05:10:59 +0000 (22:10 -0700)]
st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 04:55:10 +0000 (21:55 -0700)]
gallium/util: replace uint with tgsi enum types
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Brian Paul [Wed, 7 Feb 2018 04:54:38 +0000 (21:54 -0700)]
gallium/util: replace unsigned with tgsi enum types
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Fredrik Höglund [Thu, 25 Jan 2018 17:12:14 +0000 (18:12 +0100)]
radv: implement VK_EXT_external_memory_host
Ported from the radeonsi GL_AMD_pinned_memory implementation.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Wed, 7 Feb 2018 22:12:36 +0000 (08:12 +1000)]
r600: fix rendering regression on r6/7 gpus
Fixes: 2d5b5d267e (r600: work out target mask at framebuffer bind.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104989
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Grazvydas Ignotas [Sat, 3 Feb 2018 21:54:28 +0000 (23:54 +0200)]
radeonsi: avoid int-to-pointer-cast warnings on 32bit
I hope the actual dropping of MSB is ok, but that's what's already
happened before this change.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Grazvydas Ignotas [Sat, 3 Feb 2018 21:42:28 +0000 (23:42 +0200)]
gallium/hud: update some query functions
It seems these were missed when struct pipe_context * argument was
added to hud_graph::query_new_value.
Fixes: 3132afdf4c "gallium/hud: pass pipe_context explicitly to most functions"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Wed, 7 Feb 2018 22:47:39 +0000 (23:47 +0100)]
Revert "gallium: build ddebug, noop, rbug, trace as part of auxiliary"
This reverts commit
6f82b8d8d0a986aac28e7bec47fc313fb950475c.
This broke scons build, and reportedly clover with autotools/meson too.
Marek Olšák [Mon, 4 Sep 2017 20:36:34 +0000 (22:36 +0200)]
gallium: build ddebug, noop, rbug, trace as part of auxiliary
Building gallium is faster by 7.5 seconds on a 4core/8thread 3GHz CPU.
(gallium build time is reduced by 15% when building only radeonsi)
Non-recursive makefiles are great!
Roland Scheidegger [Wed, 7 Feb 2018 21:02:54 +0000 (22:02 +0100)]
u_blit: (trivial) fix bogus argument order for set_fragment_shader
Amazingly this still worked sometimes, albeit I'm not even sure why...
This fixes
d7bec6f7a6a2a35c80be939db8532011af1e9b67.
Andres Rodriguez [Wed, 7 Feb 2018 19:38:52 +0000 (14:38 -0500)]
mesa: fix incorrect type when allocating arrays
The array members are have type 'struct gl_buffer_object *'
Found by coverity.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Roland Scheidegger [Wed, 7 Feb 2018 04:18:17 +0000 (05:18 +0100)]
u_blit,u_simple_shaders: add shader to convert from xrbias format
We need this to handle some oddball dx10 format
(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM). What you can do with this
format is very limited, hence we don't want to add it as a gallium
format (we could not express the properties of this format as
ordinary format properties neither, so like all special formats
it would need specific code for handling it in any case).
While here, also nuke the array for different shaders for different
writemasks, as it was not actually used (always full masks are
passed in for generating shaders).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Wed, 7 Feb 2018 04:03:42 +0000 (05:03 +0100)]
u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemask
The writemask handling was busted, since writing defaults to output
meant they got overwritten by the tex sampling anyway. Albeit the
affected components were undefined, so maybe with some luck it
still would have worked with some drivers - if not could as well
kill it... (This would have affected u_blitter but not u_blit since
the latter always used xyzw mask.)
Reviewed-by: Brian Paul <brianp@vmware.com>