mesa.git
7 years agovc4: Return V3D version details in the GL renderer info.
Eric Anholt [Tue, 12 Jul 2016 18:57:13 +0000 (11:57 -0700)]
vc4: Return V3D version details in the GL renderer info.

This is as close as we get to a name for the 3D blocks.

7 years agovc4: Check the V3D version reported by the kernel.
Eric Anholt [Tue, 12 Jul 2016 00:55:33 +0000 (17:55 -0700)]
vc4: Check the V3D version reported by the kernel.

We don't want to bring up an old userspace driver on a kernel for
newer hardware.  We'll also want to look at the other ident fields in
the future.

7 years agovc4: Detect and report kernel support for branching.
Eric Anholt [Thu, 10 Mar 2016 23:18:31 +0000 (15:18 -0800)]
vc4: Detect and report kernel support for branching.

7 years agovc4: Switch to using the libdrm-provided vc4_drm.h.
Eric Anholt [Sat, 2 Jul 2016 21:35:34 +0000 (14:35 -0700)]
vc4: Switch to using the libdrm-provided vc4_drm.h.

The required version is set to .69 for the getparam ioctl that will be
used in the next commit.

7 years agodocs: mark ARB_enhanced_layouts as DONE for i965
Timothy Arceri [Wed, 16 Dec 2015 02:55:50 +0000 (13:55 +1100)]
docs: mark ARB_enhanced_layouts as DONE for i965

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agoi965: enable ARB_enhanced_layouts for gen8+
Timothy Arceri [Fri, 20 May 2016 03:37:45 +0000 (13:37 +1000)]
i965: enable ARB_enhanced_layouts for gen8+

Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
7 years agonir: add doubles component packing support
Timothy Arceri [Tue, 19 Jul 2016 05:40:14 +0000 (15:40 +1000)]
nir: add doubles component packing support

This makes sure we give the correct driver location
for doubles when using component packing. Specifically
it handles packing a dvec3 with a double which is the
only packing scenario allowed which spans across two
locations.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
7 years agoi965: add component packing support for load_output intrinsics
Timothy Arceri [Wed, 15 Jun 2016 02:35:49 +0000 (12:35 +1000)]
i965: add component packing support for load_output intrinsics

Here we use the component qualifier (which is the first component)
as an offset when loading output varyings.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: enable component packing for vs and fs
Timothy Arceri [Mon, 23 May 2016 06:48:05 +0000 (16:48 +1000)]
i965: enable component packing for vs and fs

Rather than trying to work out the total number of components
used at a location we simply treat all outputs as vec4s. This
removes the need for complex code looping over varyings to match
packed locations and the need for storing the total number of
components used at each location.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agoi965: bring back type_size_vec4_times_4()
Timothy Arceri [Tue, 19 Jul 2016 05:13:51 +0000 (15:13 +1000)]
i965: bring back type_size_vec4_times_4()

We will use this for output varyings. To make component
packing simpler we will just treat all varyings as vec4s.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
7 years agonir/inline: Constant-initialize local variables in the callee if needed
Jason Ekstrand [Fri, 15 Jul 2016 22:44:32 +0000 (15:44 -0700)]
nir/inline: Constant-initialize local variables in the callee if needed

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
7 years agonir: Add a nir_deref_foreach_leaf helper
Jason Ekstrand [Fri, 15 Jul 2016 22:21:19 +0000 (15:21 -0700)]
nir: Add a nir_deref_foreach_leaf helper

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
7 years agoclover: Re-order includes in invocation.cpp to fix build
Tom Stellard [Tue, 19 Jul 2016 15:07:23 +0000 (15:07 +0000)]
clover: Re-order includes in invocation.cpp to fix build

The build was failing because the official CL headers have a few defines,
like: # define cl_khr_gl_sharing 1

Which have the same name as some class members of clang's OpenCLOptions class.
If we include the cl headers first, this breaks the build because the member
names of this class are replaced by the literal 1.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
7 years agoclover: Add missing include v2
Tom Stellard [Tue, 19 Jul 2016 15:05:34 +0000 (15:05 +0000)]
clover: Add missing include v2

clang commit r275822 removed unnecessary includes from header files,
so we now need to explicitly include clang/Lex/PreprocessorOptions.h

v2:
  - Use <> instead of "" for the include path.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
7 years agoi965: Move VS load_input handling to nir_emit_vs_intrinsic().
Kenneth Graunke [Wed, 20 Jul 2016 02:00:19 +0000 (19:00 -0700)]
i965: Move VS load_input handling to nir_emit_vs_intrinsic().

TCS/TES/GS and now FS all handle these in stage-specific functions.
CS don't have inputs, so VS was the only one left using this code.

Move it to the VS-specific function for clarity.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Delete the FS_OPCODE_INTERPOLATE_AT_CENTROID virtual opcode.
Kenneth Graunke [Sat, 16 Jul 2016 18:52:36 +0000 (11:52 -0700)]
i965: Delete the FS_OPCODE_INTERPOLATE_AT_CENTROID virtual opcode.

We no longer use this message.  As far as I can tell, it's fairly
useless - the equivalent information is provided in the payload.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Rewrite FS input handling to use the new NIR intrinsics.
Kenneth Graunke [Tue, 12 Jul 2016 10:57:25 +0000 (03:57 -0700)]
i965: Rewrite FS input handling to use the new NIR intrinsics.

This eliminates the need to walk the list of input variables, recurse
into their types (via logic largely redundant with nir_lower_io), and
interpolate all possible inputs up front.  The backend no longer has
to care about variables at all, which eliminates complications from
trying to pack multiple variables into the same location.  Instead,
each intrinsic specifies exactly what's needed.

This should unblock Timothy's work on GL_ARB_enhanced_layouts.

Each load_interpolated_input intrinsic corresponds to PLN instructions,
while load_barycentric_at_* intrinsics correspond to pixel interpolator
messages.  The pixel/centroid/sample barycentric intrinsics simply refer
to payload fields (delta_xy[]), and don't actually generate any code.

Because we use a single intrinsic for both centroid-qualified variables
and interpolateAtCentroid(), they become indistinguishable.  We stop
sending pixel interpolator messages for those, and instead use the
payload provided data, which should be considerably faster.

On Broadwell:

total instructions in shared programs: 9067751 -> 9067570 (-0.00%)
instructions in affected programs: 145902 -> 145721 (-0.12%)
helped: 422
HURT: 209

total spills in shared programs: 2849 -> 2899 (1.76%)
spills in affected programs: 760 -> 810 (6.58%)
helped: 0
HURT: 10

total fills in shared programs: 3910 -> 3950 (1.02%)
fills in affected programs: 617 -> 657 (6.48%)
helped: 0
HURT: 10

LOST:   3
GAINED: 3

The differences mostly appear to be slight changes in MOVs.

v2: Use nir_shader_compiler_options::use_interpolated_input_intrinsics
    flag rather than passing it directly to nir_lower_io.  Use the
    unreachable() macro rather than assert in one place.  (Review
    feedback from Chris Forbes.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Move load_interpolated_input/barycentric_* intrinsics to the top.
Kenneth Graunke [Mon, 18 Jul 2016 01:44:58 +0000 (18:44 -0700)]
i965: Move load_interpolated_input/barycentric_* intrinsics to the top.

Currently, i965 interpolates all FS inputs at the top of the program.
This has advantages and disadvantages, but I'd like to keep that policy
while reworking this code.  We can consider changing it independently.

The next patch will make the compiler generate PLN instructions "on the
fly", when it encounters an input load intrinsic, rather than doing it
for all inputs at the start of the program.

To emulate this behavior, we introduce an ugly pass to move all NIR
load_interpolated_input and payload-based (not interpolator message)
load_barycentric_* intrinsics to the shader's start block.

This helps avoid regressions in shader-db for cases such as:

   if (...) {
      ...load some input...
   } else {
      ...load that same input...
   }

which CSE can't handle, because there's no dominance relationship
between the two loads.  Because the start block dominates all others,
we can CSE all inputs and emit PLNs exactly once, as we did before.

Ideally, global value numbering would eliminate these redundant loads,
while not forcing them all the way to the start block.  When that lands,
we should consider dropping this hacky pass.

Again, this pass currently does nothing, as i965 doesn't generate these
intrinsics yet.  But it will shortly, and I figured I'd separate this
code as it's relatively self-contained.

v2: Dramatically simplify pass - instead of creating new instructions,
    just remove/re-insert their list nodes (suggested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoi965: Add a pass to demote sample interpolation intrinsics.
Kenneth Graunke [Mon, 18 Jul 2016 01:37:08 +0000 (18:37 -0700)]
i965: Add a pass to demote sample interpolation intrinsics.

When working with a non-multisampled render target, asking for "sample"
interpolation locations doesn't make sense.  We demote them to centroid.

In a couple of patches, brw_compute_barycentric_modes will begin looking
at these intrinsics to determine the barycentric modes.  fs_visitor also
will use them to code-generate pixel interpolator messages or payload
references.  Handling the "but what if it's not MSAA?" logic ahead of
time in a NIR pass simplifies things and prevents duplicated logic.

This patch doesn't actually do anything useful yet as we don't generate
these intrinsics.  I decided to keep it separate as it's self-contained,
in the hopes of shrinking the "convert everything" patch for reviewers.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agonir: Add nir_load_interpolated_input lowering code.
Kenneth Graunke [Tue, 12 Jul 2016 08:46:53 +0000 (01:46 -0700)]
nir: Add nir_load_interpolated_input lowering code.

Now nir_lower_io can optionally produce load_interpolated_input
and load_barycentric_* intrinsics for fragment shader inputs.

flat inputs continue using regular load_input.

v2: Use a nir_shader_compiler_options flag rather than ad-hoc boolean
    passing (in response to review feedback from Chris Forbes).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agonir: Add new intrinsics for fragment shader input interpolation.
Kenneth Graunke [Tue, 12 Jul 2016 08:46:43 +0000 (01:46 -0700)]
nir: Add new intrinsics for fragment shader input interpolation.

Backends can normally handle shader inputs solely by looking at
load_input intrinsics, and ignore the nir_variables in nir->inputs.

One exception is fragment shader inputs.  load_input doesn't capture
the necessary interpolation information - flat, smooth, noperspective
mode, and centroid, sample, or pixel for the location.  This means
that backends have to interpolate based on the nir_variables, then
associate those with the load_input intrinsics (say, by storing a
map of which variables are at which locations).

With GL_ARB_enhanced_layouts, we're going to have multiple varyings
packed into a single vec4 location.  The intrinsics make this easy:
simply load N components from location <loc, component>.  However,
working with variables and correlating the two is very awkward; we'd
much rather have intrinsics capture all the necessary information.

Fragment shader input interpolation typically works by producing a
set of barycentric coordinates, then using those to do a linear
interpolation between the values at the triangle's corners.

We represent this by introducing five new load_barycentric_* intrinsics:

- load_barycentric_pixel     (ordinary variable)
- load_barycentric_centroid  (centroid qualified variable)
- load_barycentric_sample    (sample qualified variable)
- load_barycentric_at_sample (ARB_gpu_shader5's interpolateAtSample())
- load_barycentric_at_offset (ARB_gpu_shader5's interpolateAtOffset())

Each of these take the interpolation mode (smooth or noperspective only)
as a const_index, and produce a vec2.  The last two also take a sample
or offset source.

We then introduce a new load_interpolated_input intrinsic, which
is like a normal load_input intrinsic, but with an additional
barycentric coordinate source.

The intention is that flat inputs will still use regular load_input
intrinsics.  This makes them distinguishable from normal inputs that
need fancy interpolation, while also providing all the necessary data.

This nicely unifies regular inputs and interpolateAt functions.
Qualifiers and variables become irrelevant; there are just
load_barycentric intrinsics that determine the interpolation.

v2: Document the interp_mode const_index value, define a new
    BARYCENTRIC() helper rather than using SYSTEM_VALUE() for
    some of them (requested by Jason Ekstrand).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Properly call gen75_emit_state_base_address on Haswell.
Kenneth Graunke [Mon, 18 Jul 2016 23:13:36 +0000 (16:13 -0700)]
anv: Properly call gen75_emit_state_base_address on Haswell.

This should fix MOCS values.  Caught by Coverity.

CID: 1364155

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agogenxml: Rename "API Rendering Disable" to "Rendering Disable".
Kenneth Graunke [Mon, 18 Jul 2016 23:00:20 +0000 (16:00 -0700)]
genxml: Rename "API Rendering Disable" to "Rendering Disable".

Gen7/7.5 call it "Rendering Disable" while Gen8/9 prefix it with "API".

Pick one for consistency, and so we can share code between generations.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Unify 3DSTATE_CLIP code across generations.
Kenneth Graunke [Mon, 18 Jul 2016 21:27:35 +0000 (14:27 -0700)]
anv: Unify 3DSTATE_CLIP code across generations.

The bulk of this is the same.  There are just a couple fields that only
exist on one generation or another, and we can easily handle those with
an #ifdef.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Enable early culling on Gen7.
Kenneth Graunke [Mon, 18 Jul 2016 20:52:07 +0000 (13:52 -0700)]
anv: Enable early culling on Gen7.

We set the cull mode, but forgot the enable bit.  Gen8 uses this.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoanv: Fix near plane clipping on Gen7/7.5.
Kenneth Graunke [Mon, 18 Jul 2016 21:15:49 +0000 (14:15 -0700)]
anv: Fix near plane clipping on Gen7/7.5.

The Gen7/7.5 clip code used APIMODE_OGL, while the Gen8+ clip code used
APIMODE_D3D.  The meaning hasn't changed, so one of these must be wrong.

It appears that the hardware documentation is completely wrong.  It
claims that the "API Mode" bit means:

   0h    APIMODE_OGL    NEAR_VP boundary == 0.0 (NDC)
   1h    APIMODE_D3D    NEAR_VP boundary == -1.0 (NDC)

However, DirectX typically uses 0.0 for the near plane, while unextended
OpenGL uses -1.0.  i965's gen6_clip_state.c uses APIMODE_D3D for the
GL_ZERO_TO_ONE case, so I believe the meanings are backwards from what
the documentation says.

Section 23.2 ("Primitive Clipping") of the Vulkan 1.0.21 specification
contains the following equations:

   -w_c <= x_c <= w_c
   -w_c <= y_c <= w_c
      0 <= z_c <= w_c

This means that Vulkan follows D3D semantics.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agogenxml: Add APIMODE_D3D missing enum values and improve consistency.
Kenneth Graunke [Mon, 18 Jul 2016 20:56:23 +0000 (13:56 -0700)]
genxml: Add APIMODE_D3D missing enum values and improve consistency.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agogenxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.
Kenneth Graunke [Mon, 18 Jul 2016 22:36:43 +0000 (15:36 -0700)]
genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.

Gen6-7.5 use CLIPMODE_REJECT_ALL, while Gen8+ just used REJECT_ALL.
Being consistent will let me unify code, and I prefer having the prefix.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agoswr: [rasterizer core] introduce simd16intrin.h
Tim Rowley [Fri, 15 Jul 2016 18:23:46 +0000 (12:23 -0600)]
swr: [rasterizer core] introduce simd16intrin.h

Refactoring to leave existing simd_* intrinsics in "simdintrin.h" unchanged,
adding corresponding simd16_* intrinsics in "simd16intrin.h" on the side,
with emulation, that we can use piecemeal, rather than the all-or-nothing
approach to bring up avx512.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] fix for possible int32 overflow condition
Tim Rowley [Thu, 14 Jul 2016 18:10:39 +0000 (12:10 -0600)]
swr: [rasterizer core] fix for possible int32 overflow condition

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] rename *_MAX enum values to *_COUNT
Tim Rowley [Thu, 14 Jul 2016 18:02:51 +0000 (12:02 -0600)]
swr: [rasterizer core] rename *_MAX enum values to *_COUNT

Makes these names semantically correct.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] centroid correction
Tim Rowley [Wed, 13 Jul 2016 23:34:03 +0000 (17:34 -0600)]
swr: [rasterizer core] centroid correction

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] support range of values in TemplateArgUnroller
Tim Rowley [Wed, 13 Jul 2016 21:06:13 +0000 (15:06 -0600)]
swr: [rasterizer core] support range of values in TemplateArgUnroller

Fixes Linux warnings.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] ensure adjacent topologies use the cut-aware PA
Tim Rowley [Tue, 12 Jul 2016 23:04:44 +0000 (17:04 -0600)]
swr: [rasterizer core] ensure adjacent topologies use the cut-aware PA

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer] attribute swizzling and linkage
Tim Rowley [Tue, 12 Jul 2016 21:03:42 +0000 (15:03 -0600)]
swr: [rasterizer] attribute swizzling and linkage

Add support for enhanced attribute swizzling. Currently supports constant
source overrides to handle PrimitiveID support. No support yet for input
select swizzling or wrap shortest. Removes obsoleted linkageMask and
associated code.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer common] icc declspec definitions
Tim Rowley [Tue, 12 Jul 2016 16:33:58 +0000 (10:33 -0600)]
swr: [rasterizer common] icc declspec definitions

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer jitter] rework vertex/instance ID storage in fetch
Tim Rowley [Fri, 8 Jul 2016 19:08:20 +0000 (13:08 -0600)]
swr: [rasterizer jitter] rework vertex/instance ID storage in fetch

Moved the setting into the existing component control code. Fixes bad
interaction between attribute/component setting for vertex/instance ID
and component packing.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] avx512 simd utility work
Tim Rowley [Thu, 7 Jul 2016 23:41:58 +0000 (17:41 -0600)]
swr: [rasterizer core] avx512 simd utility work

Enabling KNOB_SIMD_WIDTH = 16 for AVX512 pre-work and low level simd utils

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoswr: [rasterizer core] viewport rounding for disabled scissor
Tim Rowley [Thu, 7 Jul 2016 23:32:39 +0000 (17:32 -0600)]
swr: [rasterizer core] viewport rounding for disabled scissor

Adjust viewport rounding when scissor rect is disabled during macro
tile scissor setup.

Signed-off-by: Tim Rowley <timothy.o.rowley@intel.com>
7 years agoi965: Stop muging cube array lengths by 6
Jason Ekstrand [Mon, 18 Jul 2016 23:25:12 +0000 (16:25 -0700)]
i965: Stop muging cube array lengths by 6

From the Sky Lake PRM:

   "For SURFTYPE_CUBE: For Sampling Engine Surfaces and Typed Data Port
   Surfaces, the range of this field is [0,340], indicating the number of
   cube array elements (equal to the number of underlying 2D array elements
   divided by 6). For other surfaces, this field must be zero."

In other words, the depth field for cube maps is in number of cubes not
number of 2-D slices so we need to divide by 6.  ISL will do this correctly
for us assuming that we provide it with the correct array bounds which it
expects to be in 2-D slices.  It appears as if we've been doing this wrong
ever since we first added cube map arrays for Sandy Bridge and the change
to ISL made things slightly worse.  While we're at it, we now need to remoe
the shader hacks we've always done since they were only needed because we
were setting the depth field six times too large.

v2: Fix the vec4 backend as well (not sure how I missed this).

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
7 years agoi965/miptree: Set logical_depth0 == 6 for cube maps
Jason Ekstrand [Tue, 19 Jul 2016 05:00:30 +0000 (22:00 -0700)]
i965/miptree: Set logical_depth0 == 6 for cube maps

This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes.  This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
7 years agoi965/miptree: Enforce that height == 1 for 1-D array textures
Jason Ekstrand [Tue, 19 Jul 2016 01:46:43 +0000 (18:46 -0700)]
i965/miptree: Enforce that height == 1 for 1-D array textures

The GL API and mesa internals do this differently than we do.  In GL, there
is no depth parameter for 1-D arrays and height is used.  In the i965
miptree code we do the sane thing and make height == 1 and use depth for
number of slices.  This makes for a mismatch every time we create a 1-D
array texture from GL.  Instead of actually solving this problem, we just
said "1-D is hard, let's make sure it works no matter which way we pass the
parameters" and called it a day.

This commit fixes the one GL -> i965 transition point where we weren't
already handling 1-D array textures to do the right thing and then replaces
the magic fixup code with an assert that you're doing the right thing.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
7 years agoAvoid overflow in 'last' variable of FindGLXFunction(...)
Stefan Dirsch [Thu, 14 Jul 2016 13:21:20 +0000 (15:21 +0200)]
Avoid overflow in 'last' variable of FindGLXFunction(...)

This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/android: Stop leaking DRI images
Tomasz Figa [Fri, 15 Jul 2016 07:53:50 +0000 (16:53 +0900)]
egl/android: Stop leaking DRI images

Current implementation of the DRI image loader does not free the images
created in get_back_bo() and so leaks memory. Moreover, it creates a new
image every time the DRI driver queries for buffers, even if the backing
native buffer has not changed. leaking memory again.

This patch adds missing call to destroyImage() in droid_enqueue_buffer()
and a check if image is already created to get_back_bo() to fix the
above.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/android: Add some useful error messages
Tomasz Figa [Fri, 15 Jul 2016 07:53:49 +0000 (16:53 +0900)]
egl/android: Add some useful error messages

It is much easier to debug issues when the application gives some
meaningful error messages. This patch adds few to the EGL Android
platform backend.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/android: Check return value of dri2_get_dri_config()
Tomasz Figa [Fri, 15 Jul 2016 07:53:48 +0000 (16:53 +0900)]
egl/android: Check return value of dri2_get_dri_config()

It might return NULL if specific config variant is unsupported.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoi965: store reference to the context within struct brw_fence (v2)
Emil Velikov [Fri, 15 Jul 2016 07:27:09 +0000 (16:27 +0900)]
i965: store reference to the context within struct brw_fence (v2)

As the spec allows for {server,client}_wait_sync to be called without
currently bound context, while our implementation requires context
pointer.

v2: Add a mutex and acquire it for the duration of
    brw_fence_client_wait() and brw_fence_is_completed() as suggested
    by Chad.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
7 years agoegl/dri2: dri2_make_current: Set EGL error if bindContext fails
Nicolas Boichat [Fri, 15 Jul 2016 08:24:20 +0000 (16:24 +0800)]
egl/dri2: dri2_make_current: Set EGL error if bindContext fails

Without this, if a configuration is, say, available only on GLES2/3, but
not on GLES1, and is rejected by the dri module's bindContext call,
eglMakeCurrent fails with error "EGL_SUCCESS".

In this patch, we set error to EGL_BAD_MATCH, which is what CTS/dEQP
dEQP-EGL.functional.surfaceless_context expect.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoegl/android: Remove unused variables
Tomasz Figa [Wed, 13 Jul 2016 03:33:24 +0000 (11:33 +0800)]
egl/android: Remove unused variables

There are some unused variables left after previous clean-ups triggering
compiler warnings. Let's remove them.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agogallium/dri: Add shared glapi to LIBADD on Android
Tomasz Figa [Wed, 13 Jul 2016 03:29:45 +0000 (11:29 +0800)]
gallium/dri: Add shared glapi to LIBADD on Android

An earlier patch fixed the problem for classic drivers, however Gallium
was still left broken. This patch applies the same workaround to
Gallium, when compiled for Android. Following is a quote from the
original patch:

0cbc90c57cfc mesa: dri: Add shared glapi to LIBADD on Android

/system/vendor/lib/dri/*_dri.so actually depend on libglapi: without
this, loading the so file fails with:
cannot locate symbol "__emutls_v._glapi_tls_Context"

On non-Android (non-bionic) platform, EGL uses the following
workflow, which works fine:
  dlopen("libglapi.so", RTLD_LAZY | RTLD_GLOBAL);
  dlopen("dri/<driver>_dri.so", RTLD_NOW | RTLD_GLOBAL);

However, bionic does not respect the RTLD_GLOBAL flag, and the dri
library cannot find symbols in libglapi.so, so we need to link
to libglapi.so explicitly. Android.mk already does this.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: scons: remove left over src/glsl include
Emil Velikov [Mon, 18 Jul 2016 18:28:09 +0000 (19:28 +0100)]
mesa: scons: remove left over src/glsl include

The path no longer exists.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: scons: list builddir before srcdir
Emil Velikov [Mon, 18 Jul 2016 18:23:02 +0000 (19:23 +0100)]
mesa: scons: list builddir before srcdir

Analogous to previous commit.

Note: scons always uses OOT builds, while the in-tree generated files
could be created either manually or by the autoconf build.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agomesa: automake: list builddir before srcdir
Emil Velikov [Mon, 18 Jul 2016 18:12:17 +0000 (19:12 +0100)]
mesa: automake: list builddir before srcdir

In the case of building in out-of-tree fashion, while having generated
in-tree sources, the latter [likely stale] files will be used.

Flip the order to prevent that.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
7 years agoradeonsi: advertise 8 bits subpixel precision for viewport bounds
Józef Kucia [Tue, 19 Jul 2016 11:07:26 +0000 (13:07 +0200)]
radeonsi: advertise 8 bits subpixel precision for viewport bounds

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agor600: advertise 8 bits subpixel precision for viewport bounds
Józef Kucia [Tue, 19 Jul 2016 11:07:25 +0000 (13:07 +0200)]
r600: advertise 8 bits subpixel precision for viewport bounds

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
7 years agogallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)
Józef Kucia [Tue, 19 Jul 2016 11:07:24 +0000 (13:07 +0200)]
gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)

This allows Gallium drivers to advertise the subpixel precision
for floating point viewports bounds.

v2:
  - Set ViewportSubpixelBits in st_init_limits.

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonvc0: disable MS images on GM107+
Samuel Pitoiset [Tue, 5 Jul 2016 20:43:14 +0000 (22:43 +0200)]
nvc0: disable MS images on GM107+

MS images have to be handled explicitly and I don't plan to implement
them for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonv50/ir: print OP_SUREDB subops in debug mode
Samuel Pitoiset [Mon, 4 Jul 2016 23:53:56 +0000 (01:53 +0200)]
nv50/ir: print OP_SUREDB subops in debug mode

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ir: add emission for SUREDx
Samuel Pitoiset [Fri, 24 Jun 2016 20:35:59 +0000 (22:35 +0200)]
gm107/ir: add emission for SUREDx

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ir: add emission for SUSTx and SULDx
Samuel Pitoiset [Fri, 24 Jun 2016 20:34:52 +0000 (22:34 +0200)]
gm107/ir: add emission for SUSTx and SULDx

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ra: fix constraints for surface operations
Samuel Pitoiset [Thu, 19 May 2016 09:59:25 +0000 (11:59 +0200)]
gm107/ra: fix constraints for surface operations

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agogm107/ir: lower surface operations
Samuel Pitoiset [Tue, 10 May 2016 10:50:07 +0000 (12:50 +0200)]
gm107/ir: lower surface operations

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonvc0: bind images for 3d/cp shaders on GM107+
Samuel Pitoiset [Mon, 4 Jul 2016 17:15:02 +0000 (19:15 +0200)]
nvc0: bind images for 3d/cp shaders on GM107+

On Maxwell, images binding is slightly different (and much better)
regarding Fermi and Kepler because a texture view needs to be uploaded
for each image and this is going to simplify the thing a lot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonvc0: increase the tex handles area size in the driver cb
Samuel Pitoiset [Sun, 26 Jun 2016 00:00:40 +0000 (02:00 +0200)]
nvc0: increase the tex handles area size in the driver cb

Currently, we can store 32 tex handles of 32-bits integer each and
that fits perfectly with the underlying hardware except on GM107+
which requires to upload a texture view for each images.

This patch increases the number of storable texture handles in the
driver constant buffer from 32 to 40 because we expose 8 images.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
7 years agonir: Fix uninitialized use of 'replacement'.
Kenneth Graunke [Tue, 19 Jul 2016 05:42:44 +0000 (22:42 -0700)]
nir: Fix uninitialized use of 'replacement'.

For intrinsics we don't care about, just skip to the next loop iteration
and process the next instruction.  We don't want to execute the rest of
the code.

This was a bug in commit cdfc05ea6e8c87876cdbf588aa8e03d70f3da4bb.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
7 years agoi965: Use tex_mocs instead of rb_mocs for GL images.
Kenneth Graunke [Mon, 18 Jul 2016 23:55:28 +0000 (16:55 -0700)]
i965: Use tex_mocs instead of rb_mocs for GL images.

Fixes a 10-20% performance regression in OglCSDof caused by commit
5a8c89038abab0184ea72664ab390ec6ca58b4d6, which made images (in the
image load/store sense) use BDW_MOCS_PTE instead of BDW_MOCS_WB.

This seems sketchy, as the default PTE value is supposed to be
WB LLC eLLC, which is the same as our MOCS WB setting.  It's only
supposed to change when using a surface for display, which won't
ever happen for images.  Something may be wrong in the kernel...

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
7 years agowinsys/amdgpu: use pb_cache buckets for fewer pb_cache misses
Marek Olšák [Sun, 17 Jul 2016 11:23:53 +0000 (13:23 +0200)]
winsys/amdgpu: use pb_cache buckets for fewer pb_cache misses

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agowinsys/radeon: use pb_cache buckets for fewer pb_cache misses
Marek Olšák [Sun, 17 Jul 2016 11:23:53 +0000 (13:23 +0200)]
winsys/radeon: use pb_cache buckets for fewer pb_cache misses

This makes Bioshock Infinite with deferred flushing 2.2% faster.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/pb_cache: reduce the number of pointer dereferences
Marek Olšák [Sat, 16 Jul 2016 23:27:08 +0000 (01:27 +0200)]
gallium/pb_cache: reduce the number of pointer dereferences

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/pb_cache: divide the cache into buckets for reducing cache misses
Marek Olšák [Sat, 16 Jul 2016 22:53:55 +0000 (00:53 +0200)]
gallium/pb_cache: divide the cache into buckets for reducing cache misses

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/pb_cache: check parameters that are more likely to fail first
Marek Olšák [Sun, 17 Jul 2016 09:59:40 +0000 (11:59 +0200)]
gallium/pb_cache: check parameters that are more likely to fail first

This makes Bioshock Infinite with deferred flushing 2% faster.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: emit PS exports last
Marek Olšák [Sat, 16 Jul 2016 11:41:54 +0000 (13:41 +0200)]
radeonsi: emit PS exports last

This effectively removes s_waitcnt instructions after FP16 exports.

Before:

    v_cvt_pkrtz_f16_f32_e32 v0, v0, v1   ; 5E000300
    v_cvt_pkrtz_f16_f32_e32 v1, v2, v3   ; 5E020702
    exp 15, 0, 1, 0, 0, v0, v1, v0, v0   ; F800040F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v4, v5   ; 5E000B04
    v_cvt_pkrtz_f16_f32_e32 v1, v6, v7   ; 5E020F06
    exp 15, 1, 1, 0, 0, v0, v1, v0, v0   ; F800041F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v8, v9   ; 5E001308
    v_cvt_pkrtz_f16_f32_e32 v1, v10, v11 ; 5E02170A
    exp 15, 2, 1, 0, 0, v0, v1, v0, v0   ; F800042F 00000100
    s_waitcnt expcnt(0)                  ; BF8C0F0F
    v_cvt_pkrtz_f16_f32_e32 v0, v12, v13 ; 5E001B0C
    v_cvt_pkrtz_f16_f32_e32 v1, v14, v15 ; 5E021F0E
    exp 15, 3, 1, 1, 1, v0, v1, v0, v0   ; F8001C3F 00000100
    s_endpgm                             ; BF810000

After:

    v_cvt_pkrtz_f16_f32_e32 v0, v0, v1   ; 5E000300
    v_cvt_pkrtz_f16_f32_e32 v1, v2, v3   ; 5E020702
    v_cvt_pkrtz_f16_f32_e32 v2, v4, v5   ; 5E040B04
    v_cvt_pkrtz_f16_f32_e32 v3, v6, v7   ; 5E060F06
    exp 15, 0, 1, 0, 0, v0, v1, v0, v0   ; F800040F 00000100
    v_cvt_pkrtz_f16_f32_e32 v4, v8, v9   ; 5E081308
    v_cvt_pkrtz_f16_f32_e32 v5, v10, v11 ; 5E0A170A
    exp 15, 1, 1, 0, 0, v2, v3, v0, v0   ; F800041F 00000302
    v_cvt_pkrtz_f16_f32_e32 v6, v12, v13 ; 5E0C1B0C
    v_cvt_pkrtz_f16_f32_e32 v7, v14, v15 ; 5E0E1F0E
    exp 15, 2, 1, 0, 0, v4, v5, v0, v0   ; F800042F 00000504
    exp 15, 3, 1, 1, 1, v6, v7, v0, v0   ; F8001C3F 00000706
    s_endpgm                             ; BF810000

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITS
Marek Olšák [Wed, 13 Jul 2016 20:34:54 +0000 (22:34 +0200)]
radeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITS

ported from Vulkan

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agoradeonsi: really wait for the second EOP event and not the first one
Marek Olšák [Fri, 15 Jul 2016 14:04:03 +0000 (16:04 +0200)]
radeonsi: really wait for the second EOP event and not the first one

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agogallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flag
Marek Olšák [Thu, 14 Jul 2016 23:15:42 +0000 (01:15 +0200)]
gallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flag

always set

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
7 years agonir/algebraic: Optimize fabs(u2f(x))
Ian Romanick [Mon, 27 Jun 2016 18:38:15 +0000 (11:38 -0700)]
nir/algebraic: Optimize fabs(u2f(x))

I noticed this when I tried to do frexp(float(some_unsigned)) in the
ir_unop_find_lsb lowering pass.  The code generated for frexp() uses
fabs, and this resulted in an extra instruction.  Ultimately I ended up
not using frexp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agost/mesa: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Ian Romanick [Fri, 24 Jun 2016 08:58:18 +0000 (01:58 -0700)]
st/mesa: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms
Ian Romanick [Thu, 23 Jun 2016 23:19:45 +0000 (16:19 -0700)]
i965: Enable MESA_shader_integer_functions on all GLSL 1.30 platforms

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIR
Ian Romanick [Thu, 9 Jun 2016 23:35:30 +0000 (16:35 -0700)]
i965: Don't lower uaddCarry and usubBorrow in both GLSL IR and NIR

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Update assertion to account for Gen < 7
Ian Romanick [Tue, 28 Jun 2016 21:48:22 +0000 (14:48 -0700)]
i965: Update assertion to account for Gen < 7

Previously SHADER_OPCODE_MULH could only exist on Gen7+, so the
assertion assumed the Gen7+ accumulator rules.  A future patch will
allow this instruction on at least Gen6, so update the assertion.

v2: Use get_lowered_simd_width instead of open coding it.  Suggested by
Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
7 years agoi965: Use LZD to implement nir_op_find_lsb on Gen < 7
Ian Romanick [Wed, 22 Jun 2016 20:12:26 +0000 (13:12 -0700)]
i965: Use LZD to implement nir_op_find_lsb on Gen < 7

v2: Rebase on changes to previous two patches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Use LZD to implement nir_op_ifind_msb on Gen < 7
Ian Romanick [Wed, 22 Jun 2016 00:18:04 +0000 (17:18 -0700)]
i965: Use LZD to implement nir_op_ifind_msb on Gen < 7

v2: Retype LZD source as UD to avoid potential problems with 0x80000000.
Suggested by Matt.  Also update comment about problem values with
LZD(abs(x)).  Suggested by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Use LZD to implement nir_op_ufind_msb
Ian Romanick [Tue, 21 Jun 2016 22:14:03 +0000 (15:14 -0700)]
i965: Use LZD to implement nir_op_ufind_msb

This uses one less instruction.

v2: Move emit_find_msb_using_lzd out of the visitor classes.  Suggested
by Curro.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Always enable GL_ARB_shading_language_packing
Ian Romanick [Tue, 21 Jun 2016 18:14:58 +0000 (11:14 -0700)]
i965: Always enable GL_ARB_shading_language_packing

With the existing lowering passes, the functions from this extension
become a bunch of bit twiddling operations that have always been
supported.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoi965: Move enable of EXT_shader_integer_mix
Ian Romanick [Tue, 21 Jun 2016 17:56:23 +0000 (10:56 -0700)]
i965: Move enable of EXT_shader_integer_mix

This extension does not depend on the Gen.  It only depends on the
availability of GLSL 1.30.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_bin_imul_high
Ian Romanick [Mon, 27 Jun 2016 22:21:21 +0000 (15:21 -0700)]
glsl: Add lowering pass for ir_bin_imul_high

This isn't the lowering pass you want.  Most GPUs that can support GLSL
1.30 have a multiply unit that can do something more interesting than
32x32->32.  Many have 32x16->48.  Any GPU that does, should do the
lowering in the backend.  This is just the thing that will always work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_unop_find_msb
Ian Romanick [Fri, 24 Jun 2016 08:53:33 +0000 (01:53 -0700)]
glsl: Add lowering pass for ir_unop_find_msb

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick [Fri, 24 Jun 2016 08:17:23 +0000 (01:17 -0700)]
glsl: Add lowering pass for ir_unop_find_lsb

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick [Fri, 24 Jun 2016 07:11:26 +0000 (00:11 -0700)]
glsl: Add lowering pass for ir_unop_bitfield_reverse

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick [Fri, 24 Jun 2016 06:16:10 +0000 (23:16 -0700)]
glsl: Add lowering pass for ir_quadop_bitfield_insert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick [Thu, 23 Jun 2016 23:57:23 +0000 (16:57 -0700)]
glsl: Add lowering pass for ir_triop_bitfield_extract

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoglsl: Add lowering pass for ir_unop_bit_count
Ian Romanick [Thu, 23 Jun 2016 23:16:21 +0000 (16:16 -0700)]
glsl: Add lowering pass for ir_unop_bit_count

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoMESA_shader_integer_functions: Allow new function overload matching rules
Ian Romanick [Tue, 21 Jun 2016 17:29:49 +0000 (10:29 -0700)]
MESA_shader_integer_functions: Allow new function overload matching rules

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoMESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick [Tue, 21 Jun 2016 17:26:34 +0000 (10:26 -0700)]
MESA_shader_integer_functions: Allow implicit int->uint conversions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoMESA_shader_integer_functions: Expose new built-in functions
Ian Romanick [Tue, 21 Jun 2016 17:21:47 +0000 (10:21 -0700)]
MESA_shader_integer_functions: Expose new built-in functions

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoMESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick [Mon, 20 Jun 2016 23:35:32 +0000 (16:35 -0700)]
MESA_shader_integer_functions: Boiler plate extension tracking

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agoMESA_shader_integer_functions: Add extension specification
Ian Romanick [Mon, 20 Jun 2016 23:28:34 +0000 (16:28 -0700)]
MESA_shader_integer_functions: Add extension specification

v2: Fix typo in #extension line noticed by Ken.

v3: Update spec status.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
7 years agogm107/ir: make use of ADD32I for all immediates
Samuel Pitoiset [Tue, 19 Jul 2016 12:47:57 +0000 (14:47 +0200)]
gm107/ir: make use of ADD32I for all immediates

ADD only allows to emit 19-bits immediates.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
7 years agogm107/ir: add missing NEG modifier for IADD32I
Samuel Pitoiset [Tue, 19 Jul 2016 12:47:56 +0000 (14:47 +0200)]
gm107/ir: add missing NEG modifier for IADD32I

Like FADD32I, the NEG modifier of src0 is at position 56.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
7 years agoddebug: Fix trivial typo in stderr message
Andreas Boll [Tue, 19 Jul 2016 10:43:38 +0000 (12:43 +0200)]
ddebug: Fix trivial typo in stderr message

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>