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v3d: Use our #define for max attributes in shader caps.
2018-06-14
Eric Anholt
v3d: Use our #define for max attributes in shader caps.
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2018-06-14
Eric Anholt
v3d: Fix undefined results for a swap_color_rb RT from...
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2018-06-08
Eric Anholt
travis: Add the v3d driver to the automake build.
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2018-06-08
Eric Anholt
travis: Do our automake build tests with srcdir !=...
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2018-06-06
Eric Anholt
nir: Look into uniform structs for samplers when counting...
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2018-06-06
Eric Anholt
v3d: Work around GFXH-1461/GFXH-1689 by using CLEAR_TILE_BUF...
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2018-06-06
Eric Anholt
v3d: Enable the new NIR bitfield operation lowering...
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bit_count.
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2018-06-06
Eric Anholt
nir: Add lowering for nir_op_bitfield_reverse.
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2018-06-06
Eric Anholt
nir: Add an ALU lowering pass for mul_high.
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2018-06-06
Eric Anholt
nir: Add lowering for find_lsb.
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2018-06-06
Eric Anholt
nir: Add lowering for ifind_msb to ufind_msb.
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2018-06-06
Eric Anholt
nir: Add lowering from ibitfield_extract/ubitfield_extract...
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2018-06-06
Eric Anholt
nir: Add lowering for bitfieldInsert without using...
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2018-06-05
Eric Anholt
v3d: Be more explicit about include directory from...
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2018-05-30
Vinson Lee
v3d: Fix automake linking error.
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-21
Vinson Lee
v3d: Include v3d_drm.h path.
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
broadcom/vc4: Native fence fd support
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
broadcom/vc4: Store job fence in syncobj
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
broadcom/vc4: Detect syncobj support
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
broadcom/vc4: Bump libdrm requirement
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
drm-uapi: Update vc4 header with syncobj submit support
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Stefan Schake
broadcom/vc4: Drop libdrm_vc4 requirement
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-05-17
Eric Anholt
v3d: Add support for glSampleMask / glSampleCoverage.
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2018-05-17
Eric Anholt
v3d: Enable NaN propagation in the VS and CS as well.
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2018-05-16
Eric Anholt
v3d: Fix wiring filters to NEAREST for 32-bit texture...
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2018-05-16
Eric Anholt
v3d: Enable the driver by default.
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2018-05-16
Eric Anholt
v3d: Rename driver functions from vc5 to v3d.
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2018-05-16
Eric Anholt
v3d: Rename the driver files from "vc5" to "v3d".
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2018-05-16
Eric Anholt
v3d: Rename the vc5_dri.so driver to v3d_dri.so.
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2018-05-16
Eric Anholt
v3d: Switch the vc5 driver to using the finalized V3D...
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2018-05-01
Eric Anholt
freedreno: Fix ir3_cmdline.c build.
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2018-04-26
Eric Anholt
broadcom/vc5: Add support for centroid varyings.
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2018-04-26
Eric Anholt
broadcom/vc5: Add an assert about GFXH-1559.
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Add validation that we don't violate...
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2018-04-26
Eric Anholt
broadcom/vc5: Implement GFXH-1742 workaround (emit...
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2018-04-26
Eric Anholt
broadcom/vc5: Add QPU validation for register writes...
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2018-04-26
Eric Anholt
st: Choose a 2101010 format for GL_RGB/GL_RGBA with...
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2018-04-25
Eric Anholt
gallium/util: Fix incorrect refcounting of separate...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix reloads of separate stencil buffers.
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2018-04-25
Eric Anholt
broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.
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2018-04-25
Eric Anholt
broadcom/vc5: Implement stencil blits using RGBA.
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2018-04-25
Eric Anholt
broadcom/vc5: Remove leftover vc4 MSAA lowering setup...
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2018-04-25
Eric Anholt
broadcom/vc5: Fix tile load/store of MSAA surfaces...
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2018-04-24
Eric Anholt
broadcom/vc5: Set up internal_format for imported resources.
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2018-04-24
Eric Anholt
broadcom/vc5: Assert that created BOs have offset ...
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2018-04-24
Eric Anholt
broadcom/vc5: Don't allocate simulator BOs at offset 0.
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2018-04-24
Eric Anholt
broadcom/vc5: Add sim support for the GET_BO_OFFSET...
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2018-04-24
Eric Anholt
broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix a stray '`' in a comment.
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2018-04-12
Eric Anholt
broadcom/vc5: Update the UABI for in/out syncobjs
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the finished_seqno optimization.
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2018-04-12
Eric Anholt
broadcom/vc5: Drop the throttling code.
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2018-04-12
Eric Anholt
broadcom/vc5: Move flush_last_load into load_general...
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2018-04-12
Eric Anholt
broadcom/vc5: Rename read_but_not_cleared to loads_pending.
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2018-04-12
Eric Anholt
broadcom/vc5: Refactor the implicit coords/stores_pending...
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2018-04-12
Eric Anholt
broadcom/vc5: Emit missing TILE_COORDINATES_IMPLICIT...
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2018-04-12
Eric Anholt
broadcom/vc5: Add checks that we don't try to do raw...
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2018-04-12
Eric Anholt
broadcom/vc5: Fix MSAA depth/stencil size setup.
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2018-03-29
Aaron Watry
broadcom/vc4: Fix out-of-tree build with automake.
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-03-29
Eric Anholt
broadcom/vc5: Start using nir_opt_move_load_ubo().
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2018-03-29
Eric Anholt
broadcom/vc5: Fix setup of integer surface clear values.
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2018-03-29
Eric Anholt
broadcom/vc5: Stop trying to swizzle around RGBA4 clear...
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2018-03-29
Eric Anholt
broadcom/vc5: Work around scissor w/h==0 bug same as...
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2018-03-29
Eric Anholt
st: Don't try to finalize the texture in st_render_texture().
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2018-03-28
Eric Anholt
broadcom/vc5: Fix padding of NPOT miplevels >= 2.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix RG16I/UI texture sampling.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix extraneous register index in QIR...
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2018-03-27
Eric Anholt
broadcom/vc5: Implement workaround for GFXH-1431.
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2018-03-27
Eric Anholt
broadcom/vc5: Fix EZ disabling and allow using GT/GE...
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2018-03-27
Eric Anholt
broadcom/vc5: Disable TF on V3D 4.x when drawing with...
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2018-03-27
Eric Anholt
broadcom/vc5: Disable transform feedback on V3D 4.x...
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2018-03-27
Eric Anholt
broadcom/vc5: Move the BCL epilogue code to a per-version...
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2018-03-27
Eric Anholt
broadcom/vc5: Fix transform feedback in the presence...
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2018-03-27
Eric Anholt
broadcom/vc5: Split transform feedback specs update...
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2018-03-27
Eric Anholt
broadcom/vc5: Limit each transform feedback data spec...
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2018-03-27
Eric Anholt
gallium/u_vbuf: Protect against overflow with large...
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2018-03-27
Eric Anholt
st: Allow accelerated CopyTexImage from RGBA to RGB.
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2018-03-22
Eric Anholt
broadcom/vc5: Account for InstanceID/VertexID in VPM...
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2018-03-22
Eric Anholt
broadcom/vc5: Allow FBOs with mixed color formats.
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2018-03-22
Eric Anholt
broadcom/vc5: Add missing support for 2101010_REV vertex...
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2018-03-22
Eric Anholt
broadcom/vc5: Set up a vertex position if the shader...
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2018-03-21
Eric Anholt
broadcom/vc5: Fix up the NIR types of FS outputs generated...
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2018-03-21
Eric Anholt
broadcom/vc5: Don't skip job submit just because everything...
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2018-03-21
Eric Anholt
broadcom/vc5: Handle sparsely populated SO target array.
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2018-03-21
Eric Anholt
broadcom/vc5: Fix 3D miplevel limit to match other...
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2018-03-21
Eric Anholt
broadcom/vc5: Clamp the instance divisor to 16 bits.
Signed-off-by: Eric Anholt <
eric@anholt.net
>
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2018-03-20
Eric Anholt
intel/blorp: Fix compiler warning about num_layers.
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2018-03-19
Eric Anholt
broadcom/vc5: Don't annotate dumps with stale live...
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2018-03-19
Eric Anholt
broadcom/vc5: Add support for register spilling.
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2018-03-19
Eric Anholt
broadcom/vc5: Remove redundant last_inst lookup.
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2018-03-19
Eric Anholt
broadcom/vc5: On QPU pack error, dump the instruction...
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2018-03-19
Eric Anholt
broadcom/vc5: Add cursors to the compiler infrastructure...
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2018-03-19
Eric Anholt
broadcom/vc5: Move the umul macro to a header.
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2018-03-19
Eric Anholt
broadcom/vc5: Correct the arg count of TIDX/EIDX.
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2018-03-19
Eric Anholt
broadcom/vc5: Re-do live variables after removing thrsws.
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2018-03-19
Eric Anholt
broadcom/vc5: Add a QPU helper for instructions using...
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2018-03-19
Eric Anholt
broadcom/vc5: Introduce v3d_qpu_reads_vpm()/v3d_qpu_writes_v...
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