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broadcom/vc5: Fix layout of 3D textures.
2018-02-23
Eric Anholt
broadcom/vc5: Fix layout of 3D textures.
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2018-02-23
Eric Anholt
broadcom/vc5: Ignore unused usage flags in is_format_supported.
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2018-02-23
Eric Anholt
gbm: Fix the alpha masks in the GBM format table.
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2018-02-23
Eric Anholt
broadcom/vc4: Remove the retval==usage check in is_format_su...
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2018-02-23
Eric Anholt
broadcom/vc4: Add support for YUV textures using unaccelerat...
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2018-02-23
Eric Anholt
broadcom/vc4: Fix double-unrefcounting of prsc->next...
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2018-02-23
Eric Anholt
broadcom/vc4: Add pipe_reference debugging for vc4_bos.
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2018-02-23
Eric Anholt
broadcom/vc4: Remove dead vc4_bo_set_reference().
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2018-02-23
Eric Anholt
broadcom/vc4: Use pipe_resource_reference in sampler...
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2018-02-23
Eric Anholt
broadcom/vc4: Allow importing linear BOs with arbitrary...
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2018-02-23
Eric Anholt
broadcom/vc4: Ignore PIPE_BIND_DISPLAY_TARGET in is_format_s...
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2018-02-21
Eric Anholt
i965: Fix compiler warning about write being undefined.
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2018-02-21
Eric Anholt
glsl/tests: Fix a compiler warning about signed/unsigned...
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2018-02-21
Eric Anholt
loader: Fix compiler warnings about truncating the...
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2018-02-21
Eric Anholt
glsl: Silence warnings in the uniform initializer test...
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2018-02-12
Eric Anholt
radv: Fix compiler warning about uninitialized 'set'
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2018-02-12
Eric Anholt
glsl/tests: Fix strict aliasing warning about int64...
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2018-02-12
Eric Anholt
ac/nir: Fix compiler warning about uninitialized dw_addr.
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2018-02-12
Eric Anholt
gallium/llvmpipe: Fix compiler warnings about ddx/ddy...
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2018-02-05
Eric Anholt
broadcom/vc5: Ignore samplers for finding uniform offsets.
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2018-02-05
Eric Anholt
broadcom/vc5: Fix non-mipfiltered sampling.
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2018-02-05
Eric Anholt
broadcom/vc5: Fix "hardwrae" typo in a field name in...
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2018-02-05
Eric Anholt
broadcom/vc5: Try to merge more than 2 QPU instructions...
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2018-02-05
Eric Anholt
broadcom/vc5: Remove no-op MOVs after register allocation.
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2018-02-05
Eric Anholt
broadcom/vc5: Add missing shader-db instruction counting.
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2018-02-03
Eric Anholt
broadcom/vc5: Enable UIF XOR on textures.
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2018-02-03
Eric Anholt
broadcom/vc5: Fix alignment of miplevel 1 with UIF.
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2018-02-03
Eric Anholt
broadcom/vc5: Switch our RGBA4 support to the new gallium...
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2018-02-03
Eric Anholt
gallium: Add a new A4B4G4R4 pipe format for Broadcom.
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2018-02-03
Eric Anholt
mesa: Drop incorrect A4B4G4R4 _mesa_format_matches_format_an...
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2018-02-01
Eric Anholt
broadcom/vc5: Fix image_h setup for both loads and...
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2018-02-01
Eric Anholt
broadcom/vc5: Add appropriate height padding for bank...
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2018-02-01
Eric Anholt
broadcom/vc5: Simplify separate stencil surface setup.
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2018-02-01
Eric Anholt
broadcom/vc5: Rename the UIFCFG register in the UAPI.
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2018-02-01
Eric Anholt
broadcom/vc5: Fix a segfault on mix of booleans.
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2018-02-01
Eric Anholt
broadcom/vc5: Skip over missing color buffers for a...
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2018-02-01
Eric Anholt
broadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
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2018-01-27
Eric Anholt
broadcom/vc5: Don't forget to get the BO offset when...
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2018-01-27
Eric Anholt
broadcom/vc5: Enable the driver on V3D 4.2.
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2018-01-27
Eric Anholt
broadcom/vc5: Enable CLIF dumping of V3D 4.2.
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2018-01-27
Eric Anholt
broadcom/vc5: Update the compiler for V3D 4.2.
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2018-01-27
Eric Anholt
broadcom/vc5: Update QPU instruction pack/unpack for...
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2018-01-27
Eric Anholt
broadcom/vc5: Add XML for V3D 4.2.
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2018-01-27
Eric Anholt
broadcom/vc5: Fix a race between XML codegen build...
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2018-01-27
Eric Anholt
Android: Attempt to fix broadcom build after vc5 changes.
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2018-01-21
Vinson Lee
broadcom/vc5: Fix source file name.
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-01-21
Vinson Lee
broadcom/vc5: Add missing include paths.
Reviewed-by: Eric Anholt <
eric@anholt.net
>
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2018-01-21
Eric Anholt
mesa: Only require independent blending for GLES 3.2.
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2018-01-13
Eric Anholt
broadcom/vc5: Use MSF to ignore discards/non-dispatched...
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2018-01-13
Eric Anholt
broadcom/vc5: Use XOR instead of SUB for execute flags...
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2018-01-13
Eric Anholt
broadcom/vc5: Also check the update flags for avoiding...
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2018-01-13
Eric Anholt
broadcom/vc5: Fix up channel swizzling for textures...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the draw-time state emission to...
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2018-01-13
Eric Anholt
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
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2018-01-13
Eric Anholt
broadcom/vc5: Update pixel center setup for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Print the buffer name in simulator overflow...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Update state setup for V3D 4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new TMU write addresses for V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Set up depth formats for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the formats table to per-V3D-version...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3D 4.1 CLIF dumping.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the body of CLIF dumping to a per...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Properly schedule the thread-end THRSW.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Port drawing commands to V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Add a test for .ifb in ADD ops.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new tesselation opcodes in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Use a physical-reg-only register class...
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for QPU pack/unpack/disasm...
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2018-01-13
Eric Anholt
broadcom/vc5: Enable the driver on V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Port the simulator to support V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Drop signal bit #defines.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix pack/unpack of vfmul input unpack...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the RCL setup to V3D4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix per-tile extra clear packet.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the TLB loads and stores to helper...
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2018-01-13
Eric Anholt
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
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2018-01-13
Eric Anholt
broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
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2018-01-13
Eric Anholt
broadcom/cle: Fix error path of missing a "type" in...
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2018-01-13
Eric Anholt
broadcom/vc5: Add XML for V3D v4.1 (BCM7278)
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2018-01-03
Eric Anholt
braodcom/vc5: Fix internal type/bpp for RGB10_A2UI...
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2018-01-03
Eric Anholt
broadcom/vc5: Try to fix up compressed texture load...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix image_h value for CPU-side tiling...
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2018-01-03
Eric Anholt
broadcom/vc5: Fix discard_if during control flow.
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2018-01-03
Eric Anholt
broadcom/vc5: Disable early Z when the stencil func...
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2018-01-03
Eric Anholt
broadcom/vc5: Don't emit component 3/4 F16 TLB writes...
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2018-01-03
Eric Anholt
nir: Add a helper to get the uvec4 type.
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2018-01-03
Eric Anholt
broadcom/vc5: Introduce enums for internal depth/type...
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2018-01-03
Eric Anholt
broadcom/xml: Fix up safe name confusion with prefixing.
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the decimate mode field into an...
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2018-01-03
Eric Anholt
broadcom/vc5: Turn the output image format into an...
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