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Move compiler.h and imports.h/c from src/mesa/main into src/util
2018-03-20
Stéphane Marchesin
virgl: Implement seamless cube maps
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2018-02-13
Stéphane Marchesin
virgl: Support v2 caps struct (v2)
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2015-04-02
Stéphane Marchesin
i915g: Implement EGL_EXT_image_dma_buf_import
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2014-11-22
Stéphane Marchesin
i915g: Fallback copy_render for ZS formats
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2014-11-22
Stéphane Marchesin
i915g: Add back 4444 and 5551 formats
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2014-11-22
Stéphane Marchesin
i915g: Don't limit blitter to POT textures
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2014-11-22
Stéphane Marchesin
i915g: Align all texture dimensions to the next POT
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2014-11-22
Stéphane Marchesin
i915g: Fix typos
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2014-11-22
Stéphane Marchesin
i915g: Fix maxlod computation.
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2014-11-22
Stéphane Marchesin
i915g: Fix offset for level != 0
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2014-11-22
Stéphane Marchesin
i915g: Don't write constants past I915_MAX_CONSTANT
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2014-11-22
Stéphane Marchesin
i915g: Don't hardcode array size for phase count
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2014-06-06
Stéphane Marchesin
i915g: Remove 4444 and 5551 formats
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2014-05-29
Stéphane Marchesin
i915g: Support B5G5R5A1 render targets and textures
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2014-05-29
Stéphane Marchesin
i915g: Support R4G4B4A4 render targets and textures
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2014-05-29
Stéphane Marchesin
i915g: Fix copy region code
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2014-05-27
Stéphane Marchesin
i915g: Fix shader disasm code
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2014-05-27
Stéphane Marchesin
i915g: Fallback to sw for npot copies
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2014-05-27
Stéphane Marchesin
i915g: handle more formats in copy
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2014-01-29
Stéphane Marchesin
i915g: support more PIPE_CAPs
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2013-10-08
Stéphane Marchesin
i915g: Rename sampler to fragment_sampler
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2013-10-08
Stéphane Marchesin
i915g: Fix the sampler bind function
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2013-09-06
Stéphane Marchesin
i915g: Document fall-through switch
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2013-09-06
Stéphane Marchesin
i915g: Handle i915->batch == NULL correctly in flush
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2013-09-06
Stéphane Marchesin
i915g: Remove useless comparison
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2013-09-06
Stéphane Marchesin
i915g: Fix initial array index
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2013-09-05
Stéphane Marchesin
i915g: Implement writemask fixup
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2013-09-05
Stéphane Marchesin
i915g: Stop calling draw_prepare_shader_outputs
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2013-09-04
Stéphane Marchesin
i915g: Add more optimizations
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2013-06-08
Stéphane Marchesin
st/xlib: Flush the front buffer before doing CopySubBuffer
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2013-06-08
Stéphane Marchesin
st/xlib: Fix upside down coordinates for CopySubBuffer
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2013-05-09
Stéphane Marchesin
draw/llvm: Add additional llvm optimization passes
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2013-05-08
Stéphane Marchesin
i915: Use Y tiling for textures
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2013-05-08
Stéphane Marchesin
i915g: Optimize batchbuffer sizes
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2013-05-08
Stéphane Marchesin
i915g: Add more PIPE_CAP_* support
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2013-03-09
Stéphane Marchesin
i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttling
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2013-03-09
Stéphane Marchesin
i915g: Update TODO
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2013-01-29
Stéphane Marchesin
glx: Check that swap_buffers_reply is non-NULL before...
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2012-11-30
Stéphane Marchesin
llvmpipe: Fix build break from 75da95c50
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2012-10-08
Stéphane Marchesin
i915g: Don't clobber I915_NEW_FS on new framebuffer.
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2012-10-06
Stéphane Marchesin
i915g: Call draw_set_mapped_vertex_buffer from draw_vbo
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2012-10-05
Stéphane Marchesin
i915g: Get rid of the fixup state functions.
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2012-10-05
Stéphane Marchesin
i915g: Remove the i915_context->saved_* stuff.
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2012-10-05
Stéphane Marchesin
i915g: Don't update I915_HW_PROGRAM in update_framebuffer
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2012-10-05
Stéphane Marchesin
Revert "i915g: Don't bind 0-length programs"
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2012-10-04
Stéphane Marchesin
i915g: Don't bind 0-length programs
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2012-10-03
Stéphane Marchesin
i915g: Implement srgb textures the easy way.
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2012-10-03
Stéphane Marchesin
i915g: Use X tiling for textures
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2012-08-23
Stéphane Marchesin
glsl/linker: Avoid buffer over-run in parcel_out_uniform_sto...
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2012-06-27
Stéphane Marchesin
i915g: Implement sRGB textures
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2012-06-16
Stéphane Marchesin
i915g: More ops commute.
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2012-06-12
Stéphane Marchesin
mesa: Fix bool-int mismatch
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2012-06-12
Stéphane Marchesin
glx: Handle a null reply in QueryVersion.
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2012-04-13
Stéphane Marchesin
Revert "i915g: Implement stipple with draw."
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2012-04-13
Stéphane Marchesin
Revert "i915g: Remove unused poly stipple state."
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2012-02-24
Stéphane Marchesin
i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96c
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2012-02-13
Stéphane Marchesin
gallivm: Replace architecture test with PIPE_ARCH_*
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2012-02-13
Stéphane Marchesin
i915g: Remove useless draw calls.
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2012-02-13
Stéphane Marchesin
i915g: Add a way to profile the contents of command...
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2012-02-13
Stéphane Marchesin
i915g: Fix comments.
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2012-02-13
Stéphane Marchesin
i915g: Don't emit state when it's already bound.
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2012-02-13
Stéphane Marchesin
i915g: Remove unused poly stipple state.
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2012-02-13
Stéphane Marchesin
i915g: Implement stipple with draw.
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2012-02-13
Stéphane Marchesin
i915g: Fix comment.
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2012-02-13
Stéphane Marchesin
i915g: Move ureg defines to the header so we can share...
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2012-02-13
Stéphane Marchesin
i915g: Separate declarations and program in the fragment...
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2012-01-20
Stéphane Marchesin
i915g: Fix indentation.
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2012-01-20
Stéphane Marchesin
i915g: Fix indentation and comment.
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2012-01-19
Stéphane Marchesin
i915g: Don't avoid flushing when we have a pending...
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2012-01-19
Stéphane Marchesin
i915g: Don't invert signalled/unsignalled fences
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2012-01-18
Stéphane Marchesin
st/dri: Remove useless flush front.
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2012-01-16
Stéphane Marchesin
i915g: Fix the blending for the A8 destination buffer...
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2012-01-11
Stéphane Marchesin
i915g: Fix bugs in the shader optimizer.
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2011-12-30
Stéphane Marchesin
i915g: Allocate tmp for KILP
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2011-12-29
Stéphane Marchesin
llvmpipe: Remove useless draw_install_pstipple_stage...
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2011-12-28
Stéphane Marchesin
i915g: Add missing draw_flush call.
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2011-12-28
Stéphane Marchesin
i915g: Only apply the optimization to output vars.
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2011-12-20
Stéphane Marchesin
i915g: Add unsupported caps.
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2011-12-20
Stéphane Marchesin
i915g: Turn an assert into a debug message, print more...
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2011-12-20
Stéphane Marchesin
i915g: Make the pipe_sampler_state struct non const...
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2011-12-20
Stéphane Marchesin
i915g: Implement KILP.
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2011-12-20
Stéphane Marchesin
i915g: Add two unsupported caps.
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2011-12-20
Stéphane Marchesin
i915g: Put the templates at the beggining of the structures.
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2011-12-13
Stéphane Marchesin
i915g: Roll back to the previous shader limits.
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2011-12-13
Stéphane Marchesin
i915g: Update TODO.
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2011-12-02
Stéphane Marchesin
i915g: Implement GL_STREAM_* for textures by using...
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2011-12-02
Stéphane Marchesin
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
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2011-10-25
Stéphane Marchesin
st/glx: Implement texture_from_pixmap without DRI.
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2011-10-25
Stéphane Marchesin
i915g: Cleanup the vertex sampler interface a bit.
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2011-10-25
Stéphane Marchesin
i915g: Flesh out TODO idea.
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2011-10-18
Stéphane Marchesin
i915g: Use the right shader limits.
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2011-10-18
Stéphane Marchesin
i915g: Add TODO.
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2011-10-11
Stéphane Marchesin
i915g: Remove duplicated comment.
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2011-10-10
Stéphane Marchesin
i915g: Update TODO once more.
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2011-10-10
Stéphane Marchesin
i915g: Update the TODO with another idea.
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2011-10-10
Stéphane Marchesin
i915g: Enable instanced drawing.
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2011-10-10
Stéphane Marchesin
mesa/st: Check for a NULL _LinkedShader[i] before using it.
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2011-10-09
Stéphane Marchesin
i915g: Remove another TODO item which was done a while...
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2011-10-09
Stéphane Marchesin
i915g: Remove a TODO item.
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2011-10-09
Stéphane Marchesin
i915g: Fix comment.
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