mesa.git
2016-08-01 Brian Paulauxiliary/os: add new os_get_command_line() function
2016-08-01 Charmaine Leesvga: avoid redundant SetVertexBuffer/SetIndexBuffer...
2016-08-01 Rob Clarku_vbuf: fix potentially bogus assert
2016-08-01 Ben Widawskygbm: Removed unused function.
2016-08-01 Timothy Arcerii965: fix comparison warning
2016-08-01 Eric Anholtvc4: Zero-initialize the hardware sampler view structure.
2016-07-31 Mathias Fröhlichmesa: Remove set but not used gl_client_array::Stride.
2016-07-31 Mathias Fröhlichmesa: Remove set but not used gl_client_array::Enabled.
2016-07-31 Mathias Fröhlichvbo: Use the VAO array enabled flags in vbo_exec_array.
2016-07-31 Mathias Fröhlichvbo: Walk the VAO in check_array_data.
2016-07-31 Mathias Fröhlichvbo: Walk the VAO in print_draw_arrays.
2016-07-31 Mathias Fröhlichmesa: Walk the VAO in _mesa_print_arrays.
2016-07-31 Mathias Fröhlichvbo: Walk the VAO to check for mapped buffers.
2016-07-31 Mathias Fröhlichvbo: Walk the VAO to see if all varyings are in vbos.
2016-07-31 Mathias Fröhlichmesa: Implement _mesa_all_varyings_in_vbos.
2016-07-31 Mathias Fröhlichmesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
2016-07-30 Timothy Arceriglsl: be more strict on block qualifiers
2016-07-30 Timothy Arceriglsl: add name param to validate_flags()
2016-07-30 Timothy Arceriglsl: add component to ast_type_qualifier::validate_flags
2016-07-30 Timothy Arceridocs: Add GL4.4 and ARB_enhanced_layouts to the release...
2016-07-30 Kenneth Graunkeanv: Perform rasterizer discard in the SOL stage instea...
2016-07-30 Roland ScheideggerRevert "gallium/util: fix resource leak"
2016-07-30 Eric Engestromgallium/util: fix resource leak
2016-07-30 francians@gmail.comfreedreno/a4xx: fix comparison out of range warnings
2016-07-30 francians@gmail.comfreedreno/a3xx: fix comparison out of range warnings
2016-07-30 francians@gmail.comfreedreno/a2xx: fix comparison out of range warnings
2016-07-30 francians@gmail.comfreedreno/ir3: init ir3_shader_key with memset()
2016-07-30 Eric Engestromgallium/freedreno: move cast to avoid integer overflow
2016-07-30 Eric Engestromfreedreno/a2xx: remove duplicate assignment
2016-07-30 Rob Clarkfreedreno: defer flush_queue allocation
2016-07-30 Rob Clarkfreedreno: add some hw query traces
2016-07-30 Rob Clarkfreedreno: some locking
2016-07-30 Rob Clarkos: add pipe_mutex_assert_locked()
2016-07-30 Rob Clarkfreedreno: drop needs_rb_fbd
2016-07-30 Rob Clarkfreedreno: move needs_wfi into batch
2016-07-30 Rob Clarkfreedreno: a bit of micro-optimization
2016-07-30 Rob Clarkfreedreno: drop mem2gmem/gmem2mem query stages
2016-07-30 Rob Clarkfreedreno: threaded batch flush
2016-07-30 Rob Clarkfreedreno: track batch/blit types
2016-07-30 Rob Clarkfreedreno: re-order support for hw queries
2016-07-30 Rob Clarkfreedreno: use prsc for hw queries
2016-07-30 Rob Clarkfreedreno: support discarding previous rendering in...
2016-07-30 Rob Clarkfreedreno: shadow textures if possible to avoid stall...
2016-07-30 Rob Clarkfreedreno: spiff up some debug traces
2016-07-30 Rob Clarkfreedreno: add batch-cache and batch reordering
2016-07-30 Rob Clarkfreedreno: move more batch related tracking to fd_batch
2016-07-30 Rob Clarkfreedreno: dynamically sized/growable cmd buffers
2016-07-30 Rob Clarkfreedreno: push resource tracking down into batch
2016-07-30 Rob Clarkfreedreno: introduce fd_batch
2016-07-30 Marek Olšákmesa: remove dd_function_table::UseProgram
2016-07-30 Marek Olšákst/mesa: update sampler states when shaders are changed
2016-07-30 Marek Olšákst/mesa: don't dirty sample shading on _NEW_PROGRAM
2016-07-30 Marek Olšákst/mesa: remove excessive shader state dirtying
2016-07-30 Marek Olšákst/mesa: unreference optional shaders when unbinding
2016-07-30 Marek Olšákst/mesa: skip updates of states that have no effect
2016-07-30 Marek Olšákst/mesa: completely rewrite state atoms
2016-07-30 Marek Olšákst/mesa: remove st_tracked_state::name
2016-07-30 Marek Olšákst/mesa: remove atom debugging code
2016-07-29 Kenneth Graunkei965: Fix move_interpolation_to_top() pass.
2016-07-29 Rob Clarkfreedreno: limit non-user constant buffers to a4xx
2016-07-29 Jan Ziakglsl: fix uninitialized instance variable
2016-07-29 Jan Ziakconfigure: add support for LLVM 4.0.0svn static libs
2016-07-28 Rob Herringvirgl: add exported dmabuf to BO hash table
2016-07-28 Anuj Phogatanv: Enable per sample shading on gen8+
2016-07-28 Anuj Phogatanv/pipeline: Fix setting per sample shading in pixel...
2016-07-28 Nicolas Boichategl/dri2: Add reference count for dri2_egl_display
2016-07-28 Emil Velikovvc4: automake: remove vc4_drm.h from the sources lists
2016-07-28 Nicolai Hähnleddebug: use pclose to close a popen()'d FILE
2016-07-28 Nicolai Hähnleglsl: fix optimization of discard nested multiple levels
2016-07-28 Nicolai Hähnlest_glsl_to_tgsi: only skip over slots of an input array...
2016-07-28 Dieter Nützelclover: make GCC 4.8 happy
2016-07-28 Timothy Arcerii965: remove unnecessary null check
2016-07-27 Timothy Arceriglsl: free hash tables earlier
2016-07-27 Samuel Pitoisetnvc0: enable ARB_tessellation_shader on GM107+
2016-07-27 Samuel Pitoisetgm107/ir: add a legalize SSA pass for PFETCH
2016-07-27 Samuel Pitoisetnvc0: fix up TCP header on GM107+
2016-07-27 Mathias Fröhlichvbo: Fix handling of POS/GENERIC0 attributes.
2016-07-26 Marek Olšákradeon/llvm: Use alloca instructions for larger arrays...
2016-07-26 Marek Olšákr600g: add support for B5G6R5 PBO uploads via texture...
2016-07-26 Marek Olšákradeonsi: pre-generate shader logs for ddebug
2016-07-26 Marek Olšákradeonsi: add empty lines after shader stats
2016-07-26 Marek Olšákradeonsi: move the shader key dumping to si_shader_dump
2016-07-26 Marek Olšákddebug: implement pipelined hang detection mode
2016-07-26 Marek Olšákddebug: don't save pointers to call parameters
2016-07-26 Marek Olšákddebug: move dd_call into dd_pipe.h
2016-07-26 Marek Olšákddebug: separate draw call dumping logic
2016-07-26 Marek Olšákddebug: move all states into a separate structure
2016-07-26 Marek Olšákddebug: write contents of dmesg into hang reports
2016-07-26 Marek Olšákddebug: implement create_batch_query
2016-07-26 Marek Olšákddebug: don't use abort()
2016-07-26 Marek Olšákddebug: make dd_get_file_stream accept the screen only
2016-07-26 Marek Olšákddebug: clean up ddebug_screen_create
2016-07-26 Marek Olšákgallium: rework flags for pipe_context::dump_debug_state
2016-07-26 Rob Herringvc4: add hash table look-up for exported dmabufs
2016-07-26 Eric Anholtvc4: Disable early Z with computed depth.
2016-07-26 Eric Anholtttn: Update shader->info as we generate code.
2016-07-26 Vedran Miletićmesa: standardize naming Mesa3D, MESA -> Mesa
2016-07-26 Kenneth Graunkemesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with...
2016-07-26 Matt Turnermesa: Use AC_HEADER_MAJOR to include correct header...
2016-07-26 Matt Turnerglsl: Remove references to tail_pred.
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