mesa.git
2015-10-01 Brian Paulmesa: fix incorrect error in _mesa_BindTextureUnit()
2015-10-01 Brian Paulmesa: remove _mesa_get_tex_unit_err() and fix error...
2015-10-01 Brian Paulmesa: consolidate texture binding code
2015-10-01 Brian Paulmesa: fix indentation in _mesa_create_nameless_texture()
2015-10-01 Brian Paulst/mesa: clean up #includes in st_draw.c
2015-10-01 Brian Paulmesa: clean up #includes in sampler.cpp
2015-10-01 Brian Paulmesa: clean up #includes in ir_to_mesa.cpp
2015-10-01 Brian Paulmesa: clean up #includes in uniforms.h
2015-10-01 Brian Paulmesa: clean up #includes in uniform_query.cpp
2015-10-01 Brian Paulmesa: clean up #includes in pipelineobj.c
2015-10-01 Brian Paulmesa: clean up #includes in ff_fragment_shader.cpp
2015-10-01 Iago Toral... main: Fix block index when mixing UBO and SSBO blocks
2015-10-01 Tapani Pällimesa: use strtok_s for strtok_r on windows
2015-09-30 Ian Romanickmeta: Handle array textures in scaled MSAA blits
2015-09-30 Chad Versacei965/miptree: Add PRM references for most struct member...
2015-09-30 Chad Versacei965/miptree: Rename align_w,align_h -> halign,valign
2015-09-30 Chad Versacei965/miptree: Rename intel_miptree_map::mt -> ::linear_...
2015-09-30 Chad Versacei965/miptree: Fix comments for map mode
2015-09-30 Chad Versacei965/miptree: More comments for BRW_MAP_DIRECT_BIT...
2015-09-30 Kenneth Graunkei965: Remove duplicate copy of is_scalar_shader_stage().
2015-09-30 Ville Syrjäläi915: Remember to call intel_prepare_render() before...
2015-09-30 Ville Syrjäläi915: Fix texcoord vs. varying collision in fragment...
2015-09-30 Ville Syrjäläi830: Fix collision between I830_UPLOAD_RASTER_RULES...
2015-09-30 Jordan Justeni965/cs: Upload UBO/SSBO surfaces
2015-09-30 Rhys Kiddmesa: Fix format specifier warning in mesa_DispatchComp...
2015-09-30 Jason Ekstrandi965: Get rid of prog_data compare functions
2015-09-30 Jason Ekstrandi965/state_cache: Remove the aux_compare fields
2015-09-30 Jason Ekstrandi965/copy_image: Fix a copy+past error
2015-09-30 Chris Wilsoni965: Remove early release of DRI2 miptree
2015-09-30 Samuel Iglesias... glsl: assert base_alignment > 0 for records
2015-09-30 Samuel Iglesias... util: use strnlen() in strndup() implementations
2015-09-30 Samuel Iglesias... i965/vec4/nir: add nir_intrinsic_memory_barrier support
2015-09-30 Samuel Iglesias... glsl: apply shader storage block member rules when...
2015-09-30 Jordan Justennir: Don't set dest in SSBO store glsl_to_nir conversion
2015-09-29 Kenneth Graunkenir: Use a system value for gl_PrimitiveIDIn.
2015-09-29 Brian Paulst/mesa: try PIPE_BIND_RENDER_TARGET when choosing...
2015-09-29 Brian Paulst/mesa: add some debugging code in st_ChooseTextureFor...
2015-09-29 Brian Paulmesa: clean up #includes in shaderapi.c
2015-09-29 Brian Paulmesa: clean up the #includes in shader_query.cpp
2015-09-29 Brian Paulmesa: remove an extern "C" wrapper in shader_query.cpp
2015-09-29 Jordan Justeni965/cs: Generate code to load gl_NumWorkGroups
2015-09-29 Jordan Justennir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir...
2015-09-29 Jordan Justenglsl/cs: Add gl_NumWorkGroups as a system value
2015-09-29 Jordan Justeni965/cs: Setup surface binding for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Add a binding table entry for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Store compute invocation information in brw...
2015-09-29 Jordan Justeni965/cs: Re-emit cs_state when surfaces have changed
2015-09-29 Jordan Justeni965/cs: Re-emit push constants and cs_state on new...
2015-09-29 Jordan Justenmesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
2015-09-29 Jose Fonsecautil: Fix strndup prototype on C++.
2015-09-29 Tapani Pällimesa: fix ARRAY_SIZE query for GetProgramResourceiv
2015-09-29 Iago Toral... glsl: Fix forward NULL dereference coverity warning
2015-09-29 Iago Toral... glsl: Fix null return coverity warning
2015-09-29 Iago Toral... glsl: Fix unused value warning reported by Coverity
2015-09-29 Samuel Iglesias... util: implement strndup for WIN32
2015-09-29 Samuel Iglesias... glsl: use correct number of uniform blocks in error...
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-29 Samuel Iglesias... main: fix ACTIVE_UNIFORM_BLOCKS value
2015-09-28 Emil Velikovdocs: add news item and link release notes for 11.0.2
2015-09-28 Emil Velikovdocs: add sha256 checksums for 11.0.2
2015-09-28 Emil Velikovdocs: add release notes for 11.0.2
2015-09-28 Anuj Phogati965/gen9: Add a condition for starting pixel in fast...
2015-09-28 Ilia Mirkinnouveau: wait to unref the transfer's bo until it's...
2015-09-28 Ilia Mirkinnouveau: delay deleting buffer with unflushed fence
2015-09-28 Ilia Mirkinnouveau: be more careful about freeing temporary transf...
2015-09-28 Anuj Phogati965: Rename intel_miptree_get_dimensions_for_image()
2015-09-28 Anuj Phogati965/gen9: Fix {src, dst}_pitch alignment check for...
2015-09-28 Anuj Phogati965: Fix {src, dst}_pitch alignment check for XY_SRC_C...
2015-09-28 Anuj Phogati965: Move conversion of {src, dst}_pitch to dwords...
2015-09-28 Anuj Phogati965: Delete temporary variable 'src_pitch'
2015-09-28 Anuj Phogati965: Use helper function intel_get_tile_dims() in...
2015-09-28 Anuj Phogati965: Use intel_get_tile_dims() to get tile masks
2015-09-28 Anuj Phogati965: Add a helper function intel_get_tile_dims()
2015-09-28 Eduardo Lima... mesa: Use the effective internal format instead for...
2015-09-28 Eduardo Lima... mesa: Move _mesa_base_tex_format() from teximage to...
2015-09-28 Eduardo Lima... mesa: Fix order of format+type and internal format...
2015-09-28 Alexander von... egl: Fix missing Haiku include path
2015-09-28 Alexander von... state_trackers/hgl: Fix missing include path
2015-09-28 Francisco Jerezi965/fs: Fix hang on IVB and VLV with image format...
2015-09-28 Serge Martinclover: Implement clCreateImage?D w/ clCreateImage.
2015-09-28 Serge Martinclover: Implement CL1.2 clCreateImage().
2015-09-28 Francisco Jerezclover: Move down canonicalization of memory object...
2015-09-28 Samuel Iglesias... docs: mention ARB_shader_storage_buffer_object on 11...
2015-09-28 Iago Toral... glsl: revert "glsl: atomic counters can be declared...
2015-09-28 Ilia Mirkingallium/util: avoid unreferencing random memory on...
2015-09-28 Ilia Mirkinmesa: don't leak interface_name
2015-09-28 Timothy Arceriglsl: fix component size calculation for tessellation...
2015-09-28 Boyan Dingdocs/GL3.txt: fix typo
2015-09-26 Kenneth Graunkei965/gs: Optimize away the EOT write on Gen8+ with...
2015-09-26 Kenneth Graunkei965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_O...
2015-09-26 Kenneth Graunkei965: Implement "Static Vertex Count" geometry shader...
2015-09-26 Kenneth Graunkei965: Move GS_THREAD_END mlen calculations out of the...
2015-09-26 Kenneth Graunkenir: Add a function to count the number of vertices...
2015-09-26 Kenneth Graunkei965: Simplify handling of VUE map changes.
2015-09-26 Kenneth Graunkei965/gs: Remove the dependency on the VS VUE map.
2015-09-26 Kenneth Graunkei965: Don't re-layout varyings for separate shader...
2015-09-26 Kenneth Graunkei965/vue: Make assign_vue_map() take an explicit slot.
2015-09-26 Kenneth Graunkei965: Initialize unused VUE map slots to BRW_VARYING_SL...
2015-09-26 Kenneth Graunkei965: Fix BRW_VARYING_SLOT_PAD handling in the scalar...
2015-09-26 Samuel Iglesias... main/tests: Enable glShaderStorageBlockBinding() check...
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