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mesa.git
2017-02-02
Jason Ekstrand
anv: Remove the finishme for CCS_E with storage images
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2017-02-02
Jason Ekstrand
intel/isl: Assert that we don't use CCS for storage...
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2017-02-02
Jason Ekstrand
intel/isl: Add a formats_are_ccs_e_compatible helper
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2017-02-02
Jason Ekstrand
intel/isl: Add a format_supports_ccs_d helper
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2017-02-02
Jason Ekstrand
intel/isl: Rename supports_lossless_compression to...
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2017-02-02
Nanley Chery
anv/pass: Store the depth-stencil attachment's last...
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2017-02-02
Nicolai Hähnle
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen...
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2017-02-02
Plamena Manolova
mesa: Enable EXT_compressed_ETC1_RGB8_sub_texture
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2017-02-02
Vinson Lee
configure: Only require libdrm 2.4.75 for intel.
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2017-02-02
Lionel Landwerlin
anv: enable VK_KHR_shader_draw_parameters
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2017-02-02
Lionel Landwerlin
anv: emit DrawID if needed
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2017-02-02
Lionel Landwerlin
anv: always allocate a vertex element with vertexid...
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2017-02-02
Lionel Landwerlin
anv: move BaseVertexID/BaseInstanceID vertex buffer...
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2017-02-02
Lionel Landwerlin
anv: limit vertex buffers to 31
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2017-02-01
Mauro Rossi
android: fix llvm, elf dependencies for M, N releases
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2017-02-01
Jason Ekstrand
anv: Don't use bogus alpha swizzles
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2017-02-01
Micah Fedke
Add missing copyright header to wayland-egl-priv.h
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2017-02-01
Dave Airlie
radv: handle VK_QUEUE_FAMILY_IGNORED in image transitio...
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2017-02-01
Dave Airlie
radv/ac: handle clip/cull distance sizing in geometry...
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2017-02-01
Dave Airlie
radv/ac: add const_index to fetch index for gs inputs
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2017-02-01
Dave Airlie
radeonsi/ac: move frag interp emission code to shared...
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2017-02-01
Timothy Arceri
st/mesa: inline get_mesa_program()
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2017-02-01
Timothy Arceri
st/mesa: create set_prog_affected_state_flags() helper
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2017-02-01
Timothy Arceri
st/mesa: st_atom_shader.c C99 tidy up
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2017-02-01
Timothy Arceri
st/mesa: remove pre C99 statement block for variable...
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2017-02-01
Jason Ekstrand
isl: Add assertions for render target swizzle restrictions
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2017-02-01
Boyuan Zhang
st/va: add h264 constrained baseline profile
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2017-02-01
Boyuan Zhang
st/vdpau: add h264 constrained baseline profile
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2017-02-01
Boyuan Zhang
radeon/uvd: add h264 constrained baseline support
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2017-02-01
Boyuan Zhang
vl: add h264 constrained baseline profile
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2017-02-01
Bas Nieuwenhuizen
radv: Enable VK_KHR_shader_draw_parameters.
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2017-02-01
Bas Nieuwenhuizen
radv: Pass draw index to shader.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Add draw index support.
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2017-02-01
Robert Foss
i965: Prevent coverity warning
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2017-02-01
Lionel Landwerlin
spirv: add SPV_KHR_shader_draw_parameters support
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2017-02-01
Lionel Landwerlin
compiler: add missing enums for debug
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2017-02-01
Emil Velikov
docs: add news item and link release notes for 13.0.4
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2017-02-01
Emil Velikov
docs: add sha256 checksums for 13.0.4
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2017-02-01
Emil Velikov
docs: add release notes for 13.0.4
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2017-02-01
Michel Dänzer
winsys/radeon: Allow visible VRAM size > 256MB with...
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2017-02-01
Tapani Pälli
android: add vulkan build for intel
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2017-02-01
Ilia Mirkin
mesa: use same is_color_attachment trick to discern...
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2017-02-01
Jason Ekstrand
anv: Improve flushing around STATE_BASE_ADDRESS
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2017-02-01
Jason Ekstrand
anv: Flush render cache before STATE_BASE_ADDRESS on...
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2017-02-01
Jason Ekstrand
isl/formats: Only advertise sampling for A4B4G4R4 on...
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2017-02-01
Jason Ekstrand
intel/blorp: Handle clearing of A4B4G4R4 on all platforms
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2017-02-01
Tom Stellard
radeonsi: Fix build on LLVM < 3.9 v2
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2017-02-01
Bas Nieuwenhuizen
radv: Enable Float64 support.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 SSBO loads.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 UBO loads.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 load/store var.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 SSBO stores.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Add core Float64 support.
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2017-01-31
Rob Herring
vc4: Enable Neon on arm android builds
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2017-01-31
Rob Herring
vc4: fix arm64 build with Neon
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2017-01-31
Rob Herring
vc4: Make Neon inline assembly clang compatible
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2017-01-31
Tom Stellard
radeonsi: Set datalayout on the llvm module
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2017-01-31
Francisco Jerez
nir/spirv/glsl450: Implement IEEE-compliant handling...
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2017-01-31
Francisco Jerez
glsl: Implement IEEE-compliant handling of atan2(±...
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2017-01-31
Francisco Jerez
nir/spirv/glsl450: Rewrite atan2 implementation to...
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2017-01-31
Francisco Jerez
glsl: Rewrite atan2 implementation to fix accuracy...
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2017-01-31
Francisco Jerez
i965/fs: Fix nir_op_fsign of absolute value.
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2017-01-31
Francisco Jerez
glsl/ir_builder: Add rcp builder.
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2017-01-31
Francisco Jerez
glsl: Fix constant evaluation of the rcp op.
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2017-01-31
Francisco Jerez
mesa/program: Translate csel operation from GLSL IR.
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2017-01-31
Wladimir J...
etnaviv: Set SE.CLIP registers, add margins for scissor...
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2017-01-31
Wladimir J...
etnaviv: Generate new sin/cos instructions on GC3000
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2017-01-31
Nanley Chery
anv/cmd_buffer: Use the proper depth input attachment...
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2017-01-31
Bartosz Tomczyk
glsl: fix heap-buffer-overflow
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2017-01-31
Wladimir J...
etnaviv: Cannot render to rb-swapped formats
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2017-01-31
Christian Gmeiner
etnaviv: Avoid infinite loop in find_frame()
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2017-01-31
Dave Airlie
radv/ac: apply slice rounding to 1d arrays as well.
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2017-01-31
Dave Airlie
radv/geom: check if esgs and gsvs ring exists before...
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2017-01-30
Dave Airlie
radv: enable geometryShader and multiViewport capabilities.
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2017-01-30
Dave Airlie
radv: handle layer export from vs->fs properly
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2017-01-30
Dave Airlie
radv: emit esgs itemsize register.
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2017-01-30
Dave Airlie
radv: handle prim id inputs to fragment shader.
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2017-01-30
Dave Airlie
radv: emit geometry shaders to hardware
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2017-01-30
Dave Airlie
radv: emit geometry ring size and pointers via preamble...
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2017-01-30
Dave Airlie
radv: add gs ring size calculations to pipeline.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-30
Dave Airlie
radv/ac: handle primitive id
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2017-01-30
Dave Airlie
radv/ac: handle emitting vertex outputs to esgs ring.
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2017-01-30
Dave Airlie
radv/ac: handle gs inputs
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2017-01-30
Dave Airlie
radv/ac: add geom input support to get deref offset.
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2017-01-30
Dave Airlie
radv/ac: handle invocation and primitive id intrinsics
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2017-01-30
Dave Airlie
radv/ac: handle geometry emit vertex and end prim intri...
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2017-01-30
Dave Airlie
radv/ac: handle emitting gs epilogue
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2017-01-30
Dave Airlie
radv/ac: add copy shader creation
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2017-01-30
Dave Airlie
radv/ac: setup function parameters for vs as es and...
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2017-01-30
Dave Airlie
radv: pass some necessary gs info back to state handling.
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2017-01-30
Dave Airlie
radv: emit vertex shader to correct hw block.
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2017-01-30
Dave Airlie
radv/ac: propogate as_es flag into shader info from...
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2017-01-30
Dave Airlie
radv: extend shader stage code to cover geometry shaders.
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2017-01-30
Dave Airlie
radv/ac: start setting up the geom shader rings (v2)
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2017-01-30
Dave Airlie
radv/ac: handle geom shader sgpr/vgpr inputs
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2017-01-30
Dave Airlie
radv/ac: add geom shader sendmsg defines.
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2017-01-30
Dave Airlie
radv/ac: add some geom shader info from nir->ac shader.
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2017-01-30
Dave Airlie
radv: move hw vertex shader emit to separate function
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2017-01-30
Dave Airlie
radv: fixup ia multi vgt param code to handle geom...
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