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mesa.git
2020-03-07
Alyssa Rosenzweig
pan/bi: Print branch target
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2020-03-07
Alyssa Rosenzweig
pan/bi: Don't print types for unconditional branches
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2020-03-07
Alyssa Rosenzweig
pan/bi: Improve block printing
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2020-03-07
Alyssa Rosenzweig
pan/bi: Walk through the NIR control flow graph
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2020-03-07
Alyssa Rosenzweig
pan/bi: Lower and optimize NIR
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2020-03-06
Chad Versace
anv: Flatten the logic add_aux_surface_if_supported...
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2020-03-06
Chad Versace
anv: Refactor creation of aux surfaces (v2)
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2020-03-06
Chad Versace
anv: Add anv_image_plane_needs_shadow_surface() (v2)
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2020-03-06
Timothy Arceri
glsl: add subroutine support to nir linker
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2020-03-06
Timothy Arceri
glsl: dont try to assign uniform storage for uniform...
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2020-03-06
Timothy Arceri
glsl: add support for builtins to the nir uniform linker
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2020-03-06
Timothy Arceri
glsl: set ShaderStorageBlocksWriteAccess in the nir...
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2020-03-06
Timothy Arceri
glsl: nir linker fix setting of ssbo top level array
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2020-03-06
Timothy Arceri
glsl: find the base offset for block members from unnam...
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2020-03-06
Timothy Arceri
glsl: correctly set explicit offsets for struct members
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2020-03-06
Timothy Arceri
glsl: add std140 and std430 layouts to nir uniform...
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2020-03-06
Timothy Arceri
nir: add glsl_get_std430_size() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std430_base_alignment() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std140_size() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_std140_base_alignment() helper
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2020-03-06
Timothy Arceri
nir: add glsl_get_internal_ifc_packing() helper
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2020-03-06
Timothy Arceri
glsl: correctly find block index when linking glsl...
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2020-03-06
Timothy Arceri
glsl: add name support to nir uniform linker
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2020-03-06
Timothy Arceri
glsl: move get_next_index() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move add_parameter() earlier in nir link uniforms
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2020-03-06
Timothy Arceri
glsl: move nir link uniforms struct defs earlier
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2020-03-06
Vasily Khoruzhick
lima: gpir: enforce instruction limit earlier
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2020-03-06
Francisco Jerez
intel/compiler: Calculate num_instructions in O(1)...
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2020-03-06
Francisco Jerez
intel/compiler: Move register pressure calculation...
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2020-03-06
Francisco Jerez
entel/compiler: Simplify new_idom reduction in dominanc...
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2020-03-06
Francisco Jerez
intel/compiler: Move dominance tree data structure...
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2020-03-06
Francisco Jerez
intel/compiler: Move idom tree calculation and related...
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2020-03-06
Francisco Jerez
intel/compiler: Drop invalidate_live_intervals()
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2020-03-06
Francisco Jerez
intel/compiler/vec4: Switch liveness analysis to IR...
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2020-03-06
Francisco Jerez
intel/compiler/fs: Switch liveness analysis to IR analy...
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2020-03-06
Francisco Jerez
intel/compiler/vec4: Add live interval validation pass
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2020-03-06
Francisco Jerez
intel/compiler/fs: Add live interval validation pass
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2020-03-06
Francisco Jerez
intel/compiler: Pass single backend_shader argument...
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2020-03-06
Francisco Jerez
intel/compiler: Pass single backend_shader argument...
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2020-03-06
Francisco Jerez
intel/compiler: Restructure live intervals computation...
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2020-03-06
Francisco Jerez
intel/compiler: Move all live interval analysis results...
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2020-03-06
Francisco Jerez
intel/compiler: Move all live interval analysis results...
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2020-03-06
Francisco Jerez
intel/compiler: Mark virtual_grf_interferes and vars_in...
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2020-03-06
Francisco Jerez
intel/compiler: Pass detailed dependency classes to...
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2020-03-06
Francisco Jerez
intel/compiler: Define more detailed analysis dependenc...
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2020-03-06
Francisco Jerez
intel/compiler: Introduce backend_shader method to...
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2020-03-06
Francisco Jerez
intel/compiler: Introduce simple IR analysis pass framework
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2020-03-06
Francisco Jerez
intel/compiler: Reverse inclusion dependency between...
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2020-03-06
Francisco Jerez
intel/compiler: Reverse inclusion dependency between...
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2020-03-06
Francisco Jerez
intel/compiler: Nest definition of live variables block...
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2020-03-06
Francisco Jerez
intel/compiler: Reverse inclusion dependency between...
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2020-03-06
Francisco Jerez
intel/compiler: Move base IR definitions into a separat...
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2020-03-06
Christian Gmeiner
etnaviv: add etna_constbuf_state object
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2020-03-06
Thong Thai
st/va: add check for P010 and P016 encode/decode support
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2020-03-06
Thong Thai
radeon: add support for 10-bit HEVC encoding to VCN 2.0
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2020-03-06
Thong Thai
radeonsi: add 10-bit HEVC encode support for VCN2.0...
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2020-03-06
Alejandro Piñeiro
nir/linker: remove reference to just SPIR-V linking
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2020-03-06
Eric Engestrom
bin/gen_release_notes.py: fix commit list command
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2020-03-06
Eric Engestrom
docs: fix typos in the release docs
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2020-03-06
Pierre-Eric...
radeonsi: remove AMD_DEBUG=sisched option
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2020-03-06
Samuel Pitoiset
nir/lower_input_attachments: remove bogus assert in...
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2020-03-06
Samuel Pitoiset
radv/rgp: report correct system ram size
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2020-03-06
Samuel Pitoiset
radv/rgp: report correct cu_mask info
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2020-03-06
Samuel Pitoiset
ac: add ac_gpu_info::cu_mask to store bitmask of comput...
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2020-03-06
Samuel Pitoiset
radv/sqtt: abort if SQTT is used on GFX6-GFX7
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2020-03-06
Samuel Pitoiset
radv/sqtt: add support for GFX8
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2020-03-06
Samuel Pitoiset
ac/registers: adjust some definitions for thread trace...
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2020-03-06
Samuel Pitoiset
radv/sqtt: add radv_copy_thread_trace_info_regs() helper
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2020-03-06
Samuel Pitoiset
radv/sqtt: tidy up radv_emit_thread_trace_{start,stop}
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2020-03-06
Samuel Pitoiset
radv/sqtt: fix wrong check in radv_is_thread_trace_comp...
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2020-03-06
Samuel Pitoiset
radv/winsys: fix missing initializations of shader...
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2020-03-06
Jason Ekstrand
iris: Don't skip fast depth clears if the color changed
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2020-03-06
Vinson Lee
swr: Fix non-pod-varargs error.
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2020-03-06
Marek Olšák
glthread: fall back if a param size is non-zero and...
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2020-03-06
Marek Olšák
glthread: fix a crash with incorrect glShaderSource...
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2020-03-06
Marek Olšák
glthread: add custom marshalling for glNamedBuffer...
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2020-03-06
Marek Olšák
glthread: merge glBufferSubData and glNamedBufferSubDat...
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2020-03-06
Marek Olšák
glthread: merge glBufferData and glNamedBufferData...
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2020-03-06
Marek Olšák
glthread: replace custom glBindBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: sync instead of disabling glthread for non...
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2020-03-06
Marek Olšák
glthread: track for each VAO whether the user has set...
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2020-03-06
Marek Olšák
glthread: add marshal_call_after and remove custom...
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2020-03-06
Marek Olšák
glthread: don't insert an empty line after (void) cmd;
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2020-03-06
Marek Olšák
glthread: add support for glMemoryObjectParameteriv...
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2020-03-06
Marek Olšák
glthread: add support for glCallLists, glPatchParameterfv
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2020-03-06
Marek Olšák
glthread: add support for glClearNamedFramebuffer,...
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2020-03-06
Marek Olšák
glthread: add support for glFog, glLight, glLightModel...
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2020-03-06
Marek Olšák
glthread: add support for TexParameteri and SamplerPara...
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2020-03-06
Marek Olšák
glthread: replace custom ClearBuffer marshalling with...
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2020-03-06
Marek Olšák
glthread: check the size of all variable params and...
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2020-03-06
Marek Olšák
glthread: handle complex pointer parameters and support...
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2020-03-06
Marek Olšák
glthread: add/update count and marshal fields for many...
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2020-03-06
Marek Olšák
glthread: add GL_DRAW_INDIRECT_BUFFER tracking and...
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2020-03-06
Marek Olšák
glthread: don't increment variable_data if it's the...
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2020-03-06
Marek Olšák
glthread: don't insert _mesa_post_marshal_hook into...
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2020-03-06
Marek Olšák
glthread: simplify repeated function sequences in marsh...
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2020-03-06
Marek Olšák
glthread: use int instead of size_t where it's OK
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2020-03-06
Marek Olšák
glthread: reduce pointer dereferences in glthread_unmar...
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2020-03-06
Marek Olšák
glthread: inline _mesa_unmarshal_dispatch_cmd and conve...
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2020-03-06
Marek Olšák
glthread: don't prefix variable_data with const
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