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mesa.git
2010-09-23
Luca Barbieri
d3d1x: add autogenerated files as prerequisites, so...
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2010-09-23
Luca Barbieri
d3d1x: fix build without system EGL/egl.h
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2010-09-23
Luca Barbieri
d3d1x: add missing guid.cpp
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2010-09-23
Luca Barbieri
d3d1x: flush properly
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2010-09-23
Luca Barbieri
d3d1x: remove another include specstrings.h
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2010-09-23
Luca Barbieri
d3d1x: flush the pipe context when presenting
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2010-09-23
Luca Barbieri
d3d1x: remove specstrings.h include
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2010-09-23
Luca Barbieri
d3d11: obliterate IDL parameter names
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2010-09-23
Luca Barbieri
d3d1x: rename parameters in dxgi
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2010-09-23
Luca Barbieri
d3d1x: rename params in misc and objects
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2010-09-23
Luca Barbieri
d3d11: rename screen params
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2010-09-23
Luca Barbieri
d3d1x: rename context params
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2010-09-23
Luca Barbieri
d3d1x: minifix
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2010-09-23
Luca Barbieri
d3d1x: remove specstrings
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2010-09-23
Luca Barbieri
d3d1x: normalize whitespace
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2010-09-23
Luca Barbieri
d3d1x: s/tpf/sm4/g
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2010-09-23
Luca Barbieri
d3d1x: autogenerate shader enums and text from def...
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2010-09-23
Luca Barbieri
d3d1x: initialize the mutex
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2010-09-23
José Fonseca
draw: Prevent clipped vertices overflow.
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2010-09-23
Keith Whitwell
draw: don't apply flatshading to clipped tris with...
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2010-09-23
Luca Barbieri
d3d1x: bind NULL CSOs before destroying default CSOs...
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2010-09-23
Luca Barbieri
d3d1x: fix deadlocks on non-recursive mutex
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2010-09-23
Dave Airlie
egl: fix build since 17eace581d25a626a7d75d9d1205d012cb...
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2010-09-23
Dave Airlie
r600g: fix warnings since last commit.
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2010-09-23
Dave Airlie
r600g: use blitter to do db->cb flushing.
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2010-09-23
Dave Airlie
u_blitter: add a custom blitter call passing a dsa cso
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2010-09-23
Luca Barbieri
d3d1x: properly reference count the backend
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2010-09-23
Kristian Høgsberg
dri: Pass the __DRIscreen and the __DRIscreen private...
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2010-09-23
Zack Rusin
rbug: fix rbug when contexts are being destroyed
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2010-09-23
Dave Airlie
r600g: fix typo in evergreen register list
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2010-09-23
Dave Airlie
r600g: fix depth readback on rv610 and other quirky...
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2010-09-23
Dave Airlie
r600g: use floats instead of hex for blit vbo
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2010-09-22
Eric Anholt
i965: Warning fix for vector result any_nequal/all_equa...
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2010-09-22
Eric Anholt
i965: Update expression splitting for the vector-result...
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2010-09-22
Eric Anholt
i965: When splitting vector variable assignment, ignore...
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2010-09-22
Kristian Høgsberg
glx: Invalidate buffers after binding a drawable
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2010-09-22
Eric Anholt
i965: Fix the vector/expression splitting for the write...
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2010-09-22
Jakob Bornecrantz
tgsi: Fix missing test before check
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2010-09-22
Eric Anholt
ir_to_mesa: Only compare vector_elements present for...
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2010-09-22
Eric Anholt
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
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2010-09-22
Eric Anholt
glsl: Rework assignments with write_masks to have LHS...
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2010-09-22
Luca Barbieri
d3d1x: add Wine dlls (tri, tex working, but no other...
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2010-09-22
Luca Barbieri
d3d1x: define GUIDs in the normal way
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2010-09-22
Luca Barbieri
d3d1x: fix API name
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2010-09-22
Luca Barbieri
d3d1x: redesign the HWND resolver interface
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2010-09-22
Luca Barbieri
d3d1x: fix GUID declarations
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2010-09-22
Luca Barbieri
d3d1x: destroy native_display on adapter destruction
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2010-09-22
Kristian Høgsberg
dri2: Make createImageFromName() take a __DRIscreen...
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2010-09-22
Jerome Glisse
r600g: fix multiple occlusion query on same id
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2010-09-22
Jerome Glisse
r600g: disable shader rebuild optimization & account...
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2010-09-22
Brian Paul
llvmpipe: fix sprite texcoord setup for non-projective...
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2010-09-22
Brian Paul
configs: remove egl-swrast target from linux-dri config
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2010-09-22
Kristian Høgsberg
intel: Fix GL_ARB_shading_language_120 commit
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2010-09-22
Jerome Glisse
r600g: flush color buffer after draw command
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2010-09-22
José Fonseca
llvmpipe: Make rgb/alpha bland func/factors match,...
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2010-09-22
José Fonseca
llvmpipe: Special case complementary and identify blend...
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2010-09-22
José Fonseca
gallivm: Add unorm support to lp_build_lerp()
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2010-09-22
José Fonseca
util: Flush stdout on util_format.
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2010-09-22
Luca Barbieri
d3d1x: fix segfault when hashing
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2010-09-22
Luca Barbieri
d3d1x: fix warning
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2010-09-22
Luca Barbieri
d3d1x: fix cf analysis
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2010-09-22
Luca Barbieri
d3d1x: link with CXXFLAGS
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2010-09-22
Luca Barbieri
d3d1x: add missing memory barrier
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2010-09-22
Luca Barbieri
d3d1x: don't build progs automatically
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2010-09-22
Luca Barbieri
winsys: automatically build sw winsys needed by EGL...
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2010-09-22
Luca Barbieri
glx: decouple dri2.c and GLX, fixing Gallium EGL and...
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2010-09-22
Luca Barbieri
nvfx: remove gl_PointCoord hack
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2010-09-22
Luca Barbieri
d3d1x: attempt to fix/workaround bug #30322
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2010-09-22
Dave Airlie
r600g: disable dirty handling on texture from depth...
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2010-09-22
Dave Airlie
r600g: make stencil readback work
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2010-09-22
Dave Airlie
r600g: cleanup some of the DB blit code
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2010-09-22
Dave Airlie
r600g: fix typo in struct member name
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2010-09-22
Jerome Glisse
r600g: occlusion query for new design
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2010-09-22
Brian Paul
mesa: don't advertise bogus GL_ARB_shading_language_120...
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2010-09-21
Vinson Lee
glut: Define eventParser for non-Windows only.
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2010-09-21
Vinson Lee
glut: Define markWindowHidden for non-Windows only.
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2010-09-21
Brian Paul
softpipe: add missing calls to set draw vertex samplers...
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2010-09-21
Brian Paul
gallivm: fix lp_build_sample_compare()
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2010-09-21
Luca Barbieri
d3d1x: ignore errors while building docs
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2010-09-21
Jerome Glisse
r600g: fix multi buffer rendering
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2010-09-21
Brian Paul
glsl2: fix typo in error msg
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2010-09-21
Luca Barbieri
d3d1x: fix GCC 4.1/4.2 build
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2010-09-21
Luca Barbieri
d3d1x: add template parameters to base class ctor calls...
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2010-09-21
Luca Barbieri
d3d1x: fix build with compilers other than GCC 4.5
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2010-09-21
Tilman Sauerbeck
gallium/docs: The RET opcode may appear anywhere in...
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2010-09-21
Eric Anholt
i965: Track the windowizer's dispatch for kill pixel...
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2010-09-21
Eric Anholt
i965: Also enable CC statistics when doing OQs.
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2010-09-21
Eric Anholt
i965: Share the KIL_NV implementation between glsl...
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2010-09-21
Jerome Glisse
r600g: directly allocate bo for user buffer
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2010-09-21
Eric Anholt
glsl: Add definition of gl_TextureMatrix inverse/transp...
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2010-09-21
José Fonseca
llvmpipe: When failing free fs shader too.
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2010-09-21
José Fonseca
llvmpipe: Describe how to profile llvmpipe.
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2010-09-21
Brian Paul
draw: new draw_fs.[ch] files
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2010-09-21
Brian Paul
Merge branch 'sprite-coord'
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2010-09-21
Kristian Høgsberg
glx: Hold on to drawables if we're just switching to...
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2010-09-21
Luca Barbieri
d3d1x: actually enable and fix blob apis
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2010-09-21
Luca Barbieri
d3d1x: add missing file
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2010-09-21
Luca Barbieri
d3d1x: fix compilation with recent Wine versions installed
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2010-09-21
Luca Barbieri
d3d1x: add blob and signature extraction APIs
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2010-09-21
Keith Whitwell
llvmpipe: fix flatshading in new line code
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