mesa.git
2018-02-01 Eric Anholtbroadcom/vc5: Simplify separate stencil surface setup.
2018-02-01 Eric Anholtbroadcom/vc5: Rename the UIFCFG register in the UAPI.
2018-02-01 Eric Anholtbroadcom/vc5: Fix a segfault on mix of booleans.
2018-02-01 Eric Anholtbroadcom/vc5: Skip over missing color buffers for a...
2018-02-01 Eric Anholtbroadcom/vc5: Add the missing PIPE_CAP_FENCE_SIGNAL.
2018-02-01 Baldur Karlssonmesa: fix query of GL_TEXTURE_COMPRESSION_HINT_ARB
2018-02-01 Lucas Stachrenderonly: fix dumb BO allocation for non 32bpp formats
2018-02-01 Kenneth Graunkeintel/decoder: Fix control / evaluation label mixup.
2018-02-01 Kenneth Graunkei965: Bump official kernel requirement to Linux v3.9.
2018-02-01 Marc Dietrichmeson: don't install windows headers on non-windows...
2018-02-01 Marek Olšákradeonsi: use ac_build_buffer_load_format for image...
2018-02-01 Marek Olšákac/nir: use ac_build_buffer_load_format for image buffe...
2018-02-01 Marek Olšákac: add glc parameter to ac_build_buffer_load_format
2018-02-01 Marek Olšákradeonsi: load the right number of components for VS...
2018-02-01 Marek Olšákradeonsi: remove unused si_shader_context members
2018-02-01 Jon Turneyglx/apple: locate dispatch table functions to wrap...
2018-02-01 Jon Turneyglx/apple: include util/debug.h for env_var_as_boolean...
2018-02-01 Jon Turneyosx: ld doesn't support --build-id
2018-02-01 Jon Turneyconfigure: Default to gbm=no on osx
2018-02-01 Andres Rodriguezmesa: remove usage of alloca in externalobjects.c v4
2018-02-01 Samuel Pitoisetradv: do not insert shaders in cache when it's disabled
2018-02-01 Samuel Pitoisetradv: use separate bindings for graphics and compute...
2018-02-01 Samuel Pitoisetradv: store the bind point when creating descriptors...
2018-02-01 Dave Airlier600/eg: make sure we allow vpm bit on other CF ops.
2018-02-01 Timothy Arcerigallium/st/clover: remove unused PIPE_SHADER_IR_LLVM
2018-02-01 Dave Airlier600/sb: just add some missing debug bits
2018-02-01 Dave Airlier600: fix buffer resinfo opcode translation.
2018-01-31 Timothy Arcerist/glsl_to_nir: add more nir opts to st_nir_opts()
2018-01-31 Andres Gomezi965: perform 2 uploads with dual slot *64*PASSTHRU...
2018-01-31 Kenneth Graunkei965: Make texture validation code use texture objects...
2018-01-31 Kenneth Graunkei965: Pass tObj into intel_update_max_level instead...
2018-01-31 Kenneth Graunkei965: Delete more misleading comments.
2018-01-31 Andres Rodriguezdocs/features: mark EXT_semaphore(_fd) as DONE v2
2018-01-31 Brian Paulst/mesa: whitespace, formatting fixes in st_glsl_to_tgs...
2018-01-31 Brian Paulst/mesa: s/int/GLenum/ in st_glsl_to_tgsi.cpp
2018-01-31 Brian Paulsvga: use opcode local var to simplify some code
2018-01-31 Brian Paulsvga: s/unsigned/VGPU10_OPCODE_TYPE/
2018-01-31 Samuel Pitoisetradv: do not dump meta shader stats
2018-01-31 Samuel Pitoisetac/nir: fix emission of ffract for 64-bit
2018-01-31 Eric Engestrommeson: dedup gallium-xa logic
2018-01-31 Eric Engestrommeson: dedup gallium-va logic
2018-01-31 Eric Engestrommeson: dedup gallium-omx logic
2018-01-31 Eric Engestrommeson: dedup gallium-xvmc logic
2018-01-31 Eric Engestrommeson: dedup gallium-vdpau logic
2018-01-31 Antia PuentesRevert "mesa: add missing RGB9_E5 format in _mesa_base_...
2018-01-31 Michel Dänzerwinsys/radeon: Compute is_displayable in surf_drm_to_winsys
2018-01-31 Matthew Nichollsradv: remove predication on cache flushes
2018-01-31 Brian Paulmesa: fix broken glGet*(GL_POLYGON_MODE) query
2018-01-31 Dave Airlievirgl: also remove dimension on indirect.
2018-01-31 Marek Olšákradeonsi: remove DBG_PRECOMPILE
2018-01-31 Marek Olšákradeonsi: print shader-db stats for main parts, not...
2018-01-31 Marek Olšákradeonsi: move max_simd_waves computation into a separa...
2018-01-31 Marek Olšákmesa: fix glGet MAX_VERTEX_ATTRIB queries
2018-01-31 Jason Ekstrandanv/cmd_buffer: Re-emit the pipeline at every subpass
2018-01-30 Ian Romanicknir: Distribute binary operations with constants into...
2018-01-30 Ian Romanicknir: Rearrange logic op-compounded integer compares
2018-01-30 Ian Romanicknir: Rearrange and-compounded float compares
2018-01-30 Ian Romanicknir: Separate a weird compare with zero to two compares...
2018-01-30 Ian Romanicknir: Simplify min and max of b2f
2018-01-30 Ian Romanicknir: Undo possible damage caused by rearranging or...
2018-01-30 Ian Romanicknir: Be more conservative about rearranging or-compound...
2018-01-30 Ian Romanicknir: See through an fneg to apply existing optimizations
2018-01-30 Timothy Arcerist/glsl_to_nir: disable io lowering and array splitting...
2018-01-30 Timothy Arcerinir: add lower_all_io_to_temps flag
2018-01-30 Timothy Arcerinir/st_glsl_to_nir: add param to disable splitting...
2018-01-30 Timothy Arcerist/glsl_to_nir: copy nir compiler options to context
2018-01-30 Timothy Arceriradeonsi/nir: add input support for arrays that have...
2018-01-30 Timothy Arceriac/radeonsi: add lookup_interp_param and load_sample_po...
2018-01-30 Timothy Arceriradeonsi/nir: add prim_mask to the abi
2018-01-30 Timothy Arceriradeonsi/nir: adjust load_sample_position() to be share...
2018-01-30 Timothy Arceriradeonsi/nir: add si_nir_lookup_interp_param() helper
2018-01-30 Timothy Arceriac/nir_to_llvm: move some interp defines to the header
2018-01-30 Timothy Arceriradeonsi/nir: move the interpolation qualifier scanning
2018-01-30 Timothy Arceriradeonsi/nir: add interpolate at intrinsics to scan_ins...
2018-01-30 Bas Nieuwenhuizenradv: Merge raster state with PM4 generation.
2018-01-30 Bas Nieuwenhuizenradv: Move gs state out of pipeline.
2018-01-30 Bas Nieuwenhuizenradv: Split out cliprect rule generation.
2018-01-30 Bas Nieuwenhuizenradv: Merge VGT_GS_MODE computation with PM4 generation.
2018-01-30 Bas Nieuwenhuizenradv: Split out processing the vertex input state.
2018-01-30 Bas Nieuwenhuizenradv: Move tessellation state out of pipeline.
2018-01-30 Bas Nieuwenhuizenradv: Move blend state out of pipeline.
2018-01-30 Bas Nieuwenhuizenradv: Split out generating VGT_SHADER_STAGES_EN.
2018-01-30 Bas Nieuwenhuizenradv: Split out the ia_multi_vgt_param precomputation.
2018-01-30 Bas Nieuwenhuizenradv: Split out db_shader_control computation.
2018-01-30 Bas Nieuwenhuizenradv: Compute shader_z_format when emitting it.
2018-01-30 Bas Nieuwenhuizenradv: Merge depth stencil state with PM4 generation.
2018-01-30 Bas Nieuwenhuizenradv: Merge ps_input_cntl computation with PM4 generation.
2018-01-30 Bas Nieuwenhuizenradv: Merge vtx_reuse_depth computation with PM4 genera...
2018-01-30 Bas Nieuwenhuizenradv: Merge vs state computation with PM4 generation.
2018-01-30 Bas Nieuwenhuizenradv: Merge binning state generation with pm4 emission.
2018-01-30 Bas Nieuwenhuizenradv: Constify some pipeline helpers.
2018-01-30 Bas Nieuwenhuizenradv: Add PM4 pregeneration for compute pipelines.
2018-01-30 Bas Nieuwenhuizenradv: Record a PM4 sequence for graphics pipeline switches.
2018-01-30 Bas Nieuwenhuizenradv: Determine unneeded dynamic states.
2018-01-30 Andres Rodriguezmesa: check for invalid index on UUID glGet queries
2018-01-30 Andres Rodriguezmesa: fix glGet for ext_external_objects parameters
2018-01-30 Andres Rodriguezmesa: fix error codes for importing memory/semaphore FDs
2018-01-30 Andres Rodriguezradeonsi: fix fence_server_sync() holding up extra...
2018-01-30 Andres Rodriguezradeonsi: implement semaphore_server_signal v2
2018-01-30 Andres Rodriguezradeonsi: add support for importing PIPE_FD_TYPE_SYNCOB...
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