mesa.git
2017-11-01 Eric Engestromtravis: build meson first for quicker feedback
2017-11-01 Eric Engestrommeson: bump libdrm version required by amdgpu
2017-11-01 Jordan Justeni965: Initialize disk shader cache if MESA_GLSL_CACHE_D...
2017-11-01 Jordan Justendri drivers: Always add the sha1 build-id
2017-11-01 Jordan Justendisk_cache: Fix issue reading GLSL metadata
2017-11-01 Jordan Justenglsl/shader_cache: Save fs (BlendSupport) metadata
2017-11-01 Jordan Justeni965: Initialize sha1 hash of dri config options
2017-11-01 Jordan Justeni965: Don't link when the program was found in the...
2017-11-01 Jordan Justeni965: add cache fallback support using serialized nir
2017-11-01 Timothy Arcerii965: add support for cached shaders with xfb qualifiers
2017-11-01 Timothy Arcerimesa/glsl: add api_enabled flag to gl_transform_feedbac...
2017-11-01 Jordan Justeni965: Add shader cache support for compute
2017-11-01 Timothy Arcerii965: add shader cache support for tess stages
2017-11-01 Timothy Arcerii965: add shader cache support for geometry shaders
2017-11-01 Timothy Arcerii965: Add shader cache support for vertex and fragment...
2017-11-01 Timothy Arcerii965: add initial implementation of on disk shader...
2017-11-01 Jordan Justeni965: Calculate thread_count in brw_alloc_stage_scratch
2017-11-01 Jordan Justenintel/compiler: Add functions to get prog_data and...
2017-11-01 Jordan Justenintel/compiler: Add union types for prog_data and prog_...
2017-11-01 Jordan Justenblob: Don't set overrun if reading 0 bytes at end of...
2017-11-01 Jordan Justenintel/compiler: Remove final_program_size from brw_comp...
2017-11-01 Carl Worthintel/compiler: add new field for storing program size
2017-11-01 Jordan Justeni965: Don't rely on nir for uses_texture_gather
2017-11-01 Jordan Justeni965/link: Serialize program to nir after linking for...
2017-11-01 Jordan Justenglsl/shader_cache: Save and restore serialized nir...
2017-11-01 Jordan Justenmain: Add driver cache blob fields to gl_program
2017-11-01 Jason Ekstrandnir: Add hooks for testing serialization
2017-11-01 Connor Abbottnir: add serialization and deserialization
2017-11-01 Dave Airliemesa/st: implement max combined output resources limiting.
2017-11-01 Dave Airliegallium: add cap for driver specified max combined...
2017-10-31 Gert Wollnyr600/sb: bail out if prepare_alu_group() doesn't find...
2017-10-31 Timothy Arceriradeonsi: fix culldist_writemask in nir path
2017-10-31 Neil Robertsnir/opt_intrinsics: Fix values for gl_SubGroupG{e,t...
2017-10-31 Nanley Cheryi965: Check CCS_E compatibility for texture view rendering
2017-10-31 Nanley Cheryintel/isl: Disable some gen10 CCS_E formats for now
2017-10-31 Eric Engestrommeson: pass correct args to gles2 ABI test
2017-10-31 Eric Engestrommeson: pass correct args to gles1 ABI test
2017-10-31 Eric Engestrommeson: pass correct args to gbm symbol test
2017-10-31 Eric Engestrommeson: pass correct args to wayland-egl symbol test
2017-10-31 Eric Engestromautomake+meson: don't run egl symbol check on libglvnd lib
2017-10-31 Eric Engestrommeson: pass correct env/args to egl tests
2017-10-31 Eric Engestromgles2: fail symbol check if lib is missing
2017-10-31 Eric Engestromgles1: fail symbol check if lib is missing
2017-10-31 Eric Engestromgbm: fail symbol check if lib is missing
2017-10-31 Eric Engestromwayland-egl: fail symbol check if lib is missing
2017-10-31 Eric Engestromegl: fail symbol check if lib is missing
2017-10-31 Dylan Bakermeson: set visibility flags on gbm
2017-10-31 Dylan Bakermeson: Don't link gbm with threads
2017-10-31 Dylan Bakermeson: Use true and false instead of yes and no for...
2017-10-31 Andrey Grodzovskywinsys/amdgpu: Add R600_DEBUG flag to reserve VMID...
2017-10-31 Erik Faye-Lundmeson: do not search for needless deps
2017-10-31 Samuel Pitoisetradv: bail out when binding the same vertex buffers
2017-10-31 Samuel Pitoisetradv: bail out when binding the same index buffer
2017-10-31 Erik Faye-Lundmeson: use dep_m in libgallium
2017-10-31 Timothy Arceriradv: use correct alloc function when loading from...
2017-10-31 Plamena Manolovai965: Fix ARB_indirect_parameters logic.
2017-10-31 Kenneth Graunkei965: Don't flag BRW_NEW_SURFACES unless some push...
2017-10-31 Kenneth Graunkeintel/genxml: Fix decoding of groups with fields smalle...
2017-10-31 Ian Romanickglsl: Fix bad formatting in a comment
2017-10-30 Eric Anholtbroadcom/vc5: Force blending to treat alpha as 1 for...
2017-10-30 Eric Anholtbroadcom/vc5: Do BGRA vs RGBA swapping for the BLEND_CO...
2017-10-30 Eric Anholtbroadcom/vc5: Pack clear colors according to the TLB...
2017-10-30 Eric Anholtbroadcom/vc5: Don't do r/b channel swapping on 565.
2017-10-30 Eric Anholtbroadcom/vc5: Use the proper gallium format for our...
2017-10-30 Eric Anholtbroadcom/vc5: Add some comments about the texture/outpu...
2017-10-30 Eric Anholtbroadcom/vc5: Drop duplicated setup of clip_window_heig...
2017-10-30 Eric Anholtbroadcom/vc5: Don't forget to actually turn on stencil...
2017-10-30 Eric Anholtbroadcom/vc5: Stop lowering negates to subs.
2017-10-30 Eric Anholtbroadcom/vc5: Set up MSAA texture type according to...
2017-10-30 Eric Anholtbroadcom/vc5: Use the sampler view's format, not the...
2017-10-30 Eric Anholtbroadcom/vc5: Emit raw loads for MSAA buffers.
2017-10-30 Eric Anholtbroadcom/vc5: Use raw stores for MSAA buffers.
2017-10-30 Eric Anholtbroadcom/vc5: Add lowering for txf_ms to a txf on a...
2017-10-30 Eric Anholtbroadcom/vc5: Lay out MSAA textures/renderbuffers as...
2017-10-30 Eric Anholtbroadcom/vc5: Keep output height pad out of the store...
2017-10-30 Eric Anholtbroadcom/vc5: Drop padding bits from the texture shader...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from texture P1's...
2017-10-30 Eric Anholtbroadcom/vc5: Drop alignment bits from Z/S rendering...
2017-10-30 Eric Anholtbroadcom/xml: Fix address packing for address with...
2017-10-30 Eric Anholtbroadcom/clif: Print out the contents of the generic...
2017-10-30 Eric Anholtbroadcom/clif: Move the CL printing part of CL dumps...
2017-10-30 Eric Anholtbroadcom/vc5: Lower unpack_*_4x8 to normal math.
2017-10-30 Eric Anholtbroadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linea...
2017-10-30 Eric Anholtbroadcom/vc5: Disable GL_ARB_transform_feedback3.
2017-10-30 Eric Anholtbroadcom/vc5: Fix gl_FragCoord pixel center setup.
2017-10-30 Eric Anholtbroadcom/vc5: Always set up 1D textures as raster order.
2017-10-30 Eric Anholtbroadcom/xml: Throw an #error in XML-based codegen...
2017-10-30 Eric Anholtbroadcom/vc4: Fix bool marking on Rasterizer Oversample...
2017-10-30 Eric Anholtbroadcom/vc5: Mark lookup type as uint, not bool.
2017-10-30 Eric Anholtbroadcom/vc5: Fix GPU hang with no vertex elements...
2017-10-30 Eric Engestromgit_sha1_gen: create empty file in fallback path
2017-10-30 Lionel Landwerlinintel: common: silence compiler warning
2017-10-30 Eduardo Lima... glsl/linker: Check that re-declared, inter-shader built...
2017-10-30 Eduardo Lima... glsl: Use the utility function to copy symbols between...
2017-10-30 Eduardo Lima... glsl_parser_extra: Add utility to copy symbols between...
2017-10-30 Eric Engestromi965: remove unused variable
2017-10-30 Eric Engestrommeson: wire up egl/android
2017-10-30 Ian Romanickglsl: Remove ir_binop_greater and ir_binop_lequal expre...
2017-10-30 Ian Romanickglsl/parser: Track built-in types using the glsl_type...
2017-10-30 Ian Romanickglsl/parser: Return the glsl_type object from the lexer
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