ac: add has_rbplus to ac_gpu_info
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_cs.h"
33 #include "radv_shader.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "nir/nir_xfb_info.h"
37 #include "spirv/nir_spirv.h"
38 #include "vk_util.h"
39
40 #include <llvm-c/Core.h>
41 #include <llvm-c/TargetMachine.h>
42
43 #include "sid.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
52
53 struct radv_blend_state {
54 uint32_t blend_enable_4bit;
55 uint32_t need_src_alpha;
56
57 uint32_t cb_color_control;
58 uint32_t cb_target_mask;
59 uint32_t cb_target_enabled_4bit;
60 uint32_t sx_mrt_blend_opt[8];
61 uint32_t cb_blend_control[8];
62
63 uint32_t spi_shader_col_format;
64 uint32_t cb_shader_mask;
65 uint32_t db_alpha_to_mask;
66
67 uint32_t commutative_4bit;
68
69 bool single_cb_enable;
70 bool mrt0_is_dual_src;
71 };
72
73 struct radv_dsa_order_invariance {
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
76 */
77 bool zs;
78
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
81 * fragments arrive.
82 */
83 bool pass_set;
84 };
85
86 struct radv_tessellation_state {
87 uint32_t ls_hs_config;
88 unsigned num_patches;
89 unsigned lds_size;
90 uint32_t tf_param;
91 };
92
93 struct radv_gs_state {
94 uint32_t vgt_gs_onchip_cntl;
95 uint32_t vgt_gs_max_prims_per_subgroup;
96 uint32_t vgt_esgs_ring_itemsize;
97 uint32_t lds_size;
98 };
99
100 struct radv_ngg_state {
101 uint16_t ngg_emit_size; /* in dwords */
102 uint32_t hw_max_esverts;
103 uint32_t max_gsprims;
104 uint32_t max_out_verts;
105 uint32_t prim_amp_factor;
106 uint32_t vgt_esgs_ring_itemsize;
107 bool max_vert_out_per_gs_instance;
108 };
109
110 bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
111 {
112 struct radv_shader_variant *variant = NULL;
113 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
114 variant = pipeline->shaders[MESA_SHADER_GEOMETRY];
115 else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
116 variant = pipeline->shaders[MESA_SHADER_TESS_EVAL];
117 else if (pipeline->shaders[MESA_SHADER_VERTEX])
118 variant = pipeline->shaders[MESA_SHADER_VERTEX];
119 else
120 return false;
121 return variant->info.is_ngg;
122 }
123
124 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
125 {
126 if (!radv_pipeline_has_gs(pipeline))
127 return false;
128
129 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
130 * On GFX10, it might be required in rare cases if it's not possible to
131 * enable NGG.
132 */
133 if (radv_pipeline_has_ngg(pipeline))
134 return false;
135
136 assert(pipeline->gs_copy_shader);
137 return true;
138 }
139
140 static void
141 radv_pipeline_destroy(struct radv_device *device,
142 struct radv_pipeline *pipeline,
143 const VkAllocationCallbacks* allocator)
144 {
145 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
146 if (pipeline->shaders[i])
147 radv_shader_variant_destroy(device, pipeline->shaders[i]);
148
149 if (pipeline->gs_copy_shader)
150 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
151
152 if(pipeline->cs.buf)
153 free(pipeline->cs.buf);
154 vk_free2(&device->alloc, allocator, pipeline);
155 }
156
157 void radv_DestroyPipeline(
158 VkDevice _device,
159 VkPipeline _pipeline,
160 const VkAllocationCallbacks* pAllocator)
161 {
162 RADV_FROM_HANDLE(radv_device, device, _device);
163 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
164
165 if (!_pipeline)
166 return;
167
168 radv_pipeline_destroy(device, pipeline, pAllocator);
169 }
170
171 static uint32_t get_hash_flags(struct radv_device *device)
172 {
173 uint32_t hash_flags = 0;
174
175 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
176 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
177 if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
178 hash_flags |= RADV_HASH_SHADER_NO_NGG;
179 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
180 hash_flags |= RADV_HASH_SHADER_SISCHED;
181 if (device->physical_device->cs_wave_size == 32)
182 hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
183 if (device->physical_device->ps_wave_size == 32)
184 hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
185 if (device->physical_device->ge_wave_size == 32)
186 hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
187 return hash_flags;
188 }
189
190 static VkResult
191 radv_pipeline_scratch_init(struct radv_device *device,
192 struct radv_pipeline *pipeline)
193 {
194 unsigned scratch_bytes_per_wave = 0;
195 unsigned max_waves = 0;
196 unsigned min_waves = 1;
197
198 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
199 if (pipeline->shaders[i]) {
200 unsigned max_stage_waves = device->scratch_waves;
201
202 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
203 pipeline->shaders[i]->config.scratch_bytes_per_wave);
204
205 max_stage_waves = MIN2(max_stage_waves,
206 4 * device->physical_device->rad_info.num_good_compute_units *
207 (256 / pipeline->shaders[i]->config.num_vgprs));
208 max_waves = MAX2(max_waves, max_stage_waves);
209 }
210 }
211
212 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
213 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
214 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
215 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
216 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
217 }
218
219 if (scratch_bytes_per_wave)
220 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
221
222 if (scratch_bytes_per_wave && max_waves < min_waves) {
223 /* Not really true at this moment, but will be true on first
224 * execution. Avoid having hanging shaders. */
225 return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
226 }
227 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
228 pipeline->max_waves = max_waves;
229 return VK_SUCCESS;
230 }
231
232 static uint32_t si_translate_blend_logic_op(VkLogicOp op)
233 {
234 switch (op) {
235 case VK_LOGIC_OP_CLEAR:
236 return V_028808_ROP3_CLEAR;
237 case VK_LOGIC_OP_AND:
238 return V_028808_ROP3_AND;
239 case VK_LOGIC_OP_AND_REVERSE:
240 return V_028808_ROP3_AND_REVERSE;
241 case VK_LOGIC_OP_COPY:
242 return V_028808_ROP3_COPY;
243 case VK_LOGIC_OP_AND_INVERTED:
244 return V_028808_ROP3_AND_INVERTED;
245 case VK_LOGIC_OP_NO_OP:
246 return V_028808_ROP3_NO_OP;
247 case VK_LOGIC_OP_XOR:
248 return V_028808_ROP3_XOR;
249 case VK_LOGIC_OP_OR:
250 return V_028808_ROP3_OR;
251 case VK_LOGIC_OP_NOR:
252 return V_028808_ROP3_NOR;
253 case VK_LOGIC_OP_EQUIVALENT:
254 return V_028808_ROP3_EQUIVALENT;
255 case VK_LOGIC_OP_INVERT:
256 return V_028808_ROP3_INVERT;
257 case VK_LOGIC_OP_OR_REVERSE:
258 return V_028808_ROP3_OR_REVERSE;
259 case VK_LOGIC_OP_COPY_INVERTED:
260 return V_028808_ROP3_COPY_INVERTED;
261 case VK_LOGIC_OP_OR_INVERTED:
262 return V_028808_ROP3_OR_INVERTED;
263 case VK_LOGIC_OP_NAND:
264 return V_028808_ROP3_NAND;
265 case VK_LOGIC_OP_SET:
266 return V_028808_ROP3_SET;
267 default:
268 unreachable("Unhandled logic op");
269 }
270 }
271
272
273 static uint32_t si_translate_blend_function(VkBlendOp op)
274 {
275 switch (op) {
276 case VK_BLEND_OP_ADD:
277 return V_028780_COMB_DST_PLUS_SRC;
278 case VK_BLEND_OP_SUBTRACT:
279 return V_028780_COMB_SRC_MINUS_DST;
280 case VK_BLEND_OP_REVERSE_SUBTRACT:
281 return V_028780_COMB_DST_MINUS_SRC;
282 case VK_BLEND_OP_MIN:
283 return V_028780_COMB_MIN_DST_SRC;
284 case VK_BLEND_OP_MAX:
285 return V_028780_COMB_MAX_DST_SRC;
286 default:
287 return 0;
288 }
289 }
290
291 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
292 {
293 switch (factor) {
294 case VK_BLEND_FACTOR_ZERO:
295 return V_028780_BLEND_ZERO;
296 case VK_BLEND_FACTOR_ONE:
297 return V_028780_BLEND_ONE;
298 case VK_BLEND_FACTOR_SRC_COLOR:
299 return V_028780_BLEND_SRC_COLOR;
300 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
301 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
302 case VK_BLEND_FACTOR_DST_COLOR:
303 return V_028780_BLEND_DST_COLOR;
304 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
305 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
306 case VK_BLEND_FACTOR_SRC_ALPHA:
307 return V_028780_BLEND_SRC_ALPHA;
308 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
309 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
310 case VK_BLEND_FACTOR_DST_ALPHA:
311 return V_028780_BLEND_DST_ALPHA;
312 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
313 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
314 case VK_BLEND_FACTOR_CONSTANT_COLOR:
315 return V_028780_BLEND_CONSTANT_COLOR;
316 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
317 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
318 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
319 return V_028780_BLEND_CONSTANT_ALPHA;
320 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
321 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
322 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
323 return V_028780_BLEND_SRC_ALPHA_SATURATE;
324 case VK_BLEND_FACTOR_SRC1_COLOR:
325 return V_028780_BLEND_SRC1_COLOR;
326 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
327 return V_028780_BLEND_INV_SRC1_COLOR;
328 case VK_BLEND_FACTOR_SRC1_ALPHA:
329 return V_028780_BLEND_SRC1_ALPHA;
330 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
331 return V_028780_BLEND_INV_SRC1_ALPHA;
332 default:
333 return 0;
334 }
335 }
336
337 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
338 {
339 switch (op) {
340 case VK_BLEND_OP_ADD:
341 return V_028760_OPT_COMB_ADD;
342 case VK_BLEND_OP_SUBTRACT:
343 return V_028760_OPT_COMB_SUBTRACT;
344 case VK_BLEND_OP_REVERSE_SUBTRACT:
345 return V_028760_OPT_COMB_REVSUBTRACT;
346 case VK_BLEND_OP_MIN:
347 return V_028760_OPT_COMB_MIN;
348 case VK_BLEND_OP_MAX:
349 return V_028760_OPT_COMB_MAX;
350 default:
351 return V_028760_OPT_COMB_BLEND_DISABLED;
352 }
353 }
354
355 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
356 {
357 switch (factor) {
358 case VK_BLEND_FACTOR_ZERO:
359 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
360 case VK_BLEND_FACTOR_ONE:
361 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
362 case VK_BLEND_FACTOR_SRC_COLOR:
363 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
364 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
365 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
366 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
367 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
368 case VK_BLEND_FACTOR_SRC_ALPHA:
369 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
370 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
371 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
372 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
373 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
374 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
375 default:
376 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
377 }
378 }
379
380 /**
381 * Get rid of DST in the blend factors by commuting the operands:
382 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
383 */
384 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
385 unsigned *dst_factor, unsigned expected_dst,
386 unsigned replacement_src)
387 {
388 if (*src_factor == expected_dst &&
389 *dst_factor == VK_BLEND_FACTOR_ZERO) {
390 *src_factor = VK_BLEND_FACTOR_ZERO;
391 *dst_factor = replacement_src;
392
393 /* Commuting the operands requires reversing subtractions. */
394 if (*func == VK_BLEND_OP_SUBTRACT)
395 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
396 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
397 *func = VK_BLEND_OP_SUBTRACT;
398 }
399 }
400
401 static bool si_blend_factor_uses_dst(unsigned factor)
402 {
403 return factor == VK_BLEND_FACTOR_DST_COLOR ||
404 factor == VK_BLEND_FACTOR_DST_ALPHA ||
405 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
406 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
407 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
408 }
409
410 static bool is_dual_src(VkBlendFactor factor)
411 {
412 switch (factor) {
413 case VK_BLEND_FACTOR_SRC1_COLOR:
414 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
415 case VK_BLEND_FACTOR_SRC1_ALPHA:
416 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
417 return true;
418 default:
419 return false;
420 }
421 }
422
423 static unsigned si_choose_spi_color_format(VkFormat vk_format,
424 bool blend_enable,
425 bool blend_need_alpha)
426 {
427 const struct vk_format_description *desc = vk_format_description(vk_format);
428 unsigned format, ntype, swap;
429
430 /* Alpha is needed for alpha-to-coverage.
431 * Blending may be with or without alpha.
432 */
433 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
434 unsigned alpha = 0; /* exports alpha, but may not support blending */
435 unsigned blend = 0; /* supports blending, but may not export alpha */
436 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
437
438 format = radv_translate_colorformat(vk_format);
439 ntype = radv_translate_color_numformat(vk_format, desc,
440 vk_format_get_first_non_void_channel(vk_format));
441 swap = radv_translate_colorswap(vk_format, false);
442
443 /* Choose the SPI color formats. These are required values for Stoney/RB+.
444 * Other chips have multiple choices, though they are not necessarily better.
445 */
446 switch (format) {
447 case V_028C70_COLOR_5_6_5:
448 case V_028C70_COLOR_1_5_5_5:
449 case V_028C70_COLOR_5_5_5_1:
450 case V_028C70_COLOR_4_4_4_4:
451 case V_028C70_COLOR_10_11_11:
452 case V_028C70_COLOR_11_11_10:
453 case V_028C70_COLOR_8:
454 case V_028C70_COLOR_8_8:
455 case V_028C70_COLOR_8_8_8_8:
456 case V_028C70_COLOR_10_10_10_2:
457 case V_028C70_COLOR_2_10_10_10:
458 if (ntype == V_028C70_NUMBER_UINT)
459 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
460 else if (ntype == V_028C70_NUMBER_SINT)
461 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
462 else
463 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
464 break;
465
466 case V_028C70_COLOR_16:
467 case V_028C70_COLOR_16_16:
468 case V_028C70_COLOR_16_16_16_16:
469 if (ntype == V_028C70_NUMBER_UNORM ||
470 ntype == V_028C70_NUMBER_SNORM) {
471 /* UNORM16 and SNORM16 don't support blending */
472 if (ntype == V_028C70_NUMBER_UNORM)
473 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
474 else
475 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
476
477 /* Use 32 bits per channel for blending. */
478 if (format == V_028C70_COLOR_16) {
479 if (swap == V_028C70_SWAP_STD) { /* R */
480 blend = V_028714_SPI_SHADER_32_R;
481 blend_alpha = V_028714_SPI_SHADER_32_AR;
482 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
483 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
484 else
485 assert(0);
486 } else if (format == V_028C70_COLOR_16_16) {
487 if (swap == V_028C70_SWAP_STD) { /* RG */
488 blend = V_028714_SPI_SHADER_32_GR;
489 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
490 } else if (swap == V_028C70_SWAP_ALT) /* RA */
491 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
492 else
493 assert(0);
494 } else /* 16_16_16_16 */
495 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
496 } else if (ntype == V_028C70_NUMBER_UINT)
497 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
498 else if (ntype == V_028C70_NUMBER_SINT)
499 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
500 else if (ntype == V_028C70_NUMBER_FLOAT)
501 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
502 else
503 assert(0);
504 break;
505
506 case V_028C70_COLOR_32:
507 if (swap == V_028C70_SWAP_STD) { /* R */
508 blend = normal = V_028714_SPI_SHADER_32_R;
509 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
510 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
511 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
512 else
513 assert(0);
514 break;
515
516 case V_028C70_COLOR_32_32:
517 if (swap == V_028C70_SWAP_STD) { /* RG */
518 blend = normal = V_028714_SPI_SHADER_32_GR;
519 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
520 } else if (swap == V_028C70_SWAP_ALT) /* RA */
521 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
522 else
523 assert(0);
524 break;
525
526 case V_028C70_COLOR_32_32_32_32:
527 case V_028C70_COLOR_8_24:
528 case V_028C70_COLOR_24_8:
529 case V_028C70_COLOR_X24_8_32_FLOAT:
530 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
531 break;
532
533 default:
534 unreachable("unhandled blend format");
535 }
536
537 if (blend_enable && blend_need_alpha)
538 return blend_alpha;
539 else if(blend_need_alpha)
540 return alpha;
541 else if(blend_enable)
542 return blend;
543 else
544 return normal;
545 }
546
547 static void
548 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
549 const VkGraphicsPipelineCreateInfo *pCreateInfo,
550 struct radv_blend_state *blend)
551 {
552 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
553 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
554 unsigned col_format = 0;
555 unsigned num_targets;
556
557 for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
558 unsigned cf;
559
560 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
561 cf = V_028714_SPI_SHADER_ZERO;
562 } else {
563 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
564 bool blend_enable =
565 blend->blend_enable_4bit & (0xfu << (i * 4));
566
567 cf = si_choose_spi_color_format(attachment->format,
568 blend_enable,
569 blend->need_src_alpha & (1 << i));
570 }
571
572 col_format |= cf << (4 * i);
573 }
574
575 if (!(col_format & 0xf) && blend->need_src_alpha & (1 << 0)) {
576 /* When a subpass doesn't have any color attachments, write the
577 * alpha channel of MRT0 when alpha coverage is enabled because
578 * the depth attachment needs it.
579 */
580 col_format |= V_028714_SPI_SHADER_32_AR;
581 }
582
583 /* If the i-th target format is set, all previous target formats must
584 * be non-zero to avoid hangs.
585 */
586 num_targets = (util_last_bit(col_format) + 3) / 4;
587 for (unsigned i = 0; i < num_targets; i++) {
588 if (!(col_format & (0xf << (i * 4)))) {
589 col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
590 }
591 }
592
593 /* The output for dual source blending should have the same format as
594 * the first output.
595 */
596 if (blend->mrt0_is_dual_src)
597 col_format |= (col_format & 0xf) << 4;
598
599 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
600 blend->spi_shader_col_format = col_format;
601 }
602
603 static bool
604 format_is_int8(VkFormat format)
605 {
606 const struct vk_format_description *desc = vk_format_description(format);
607 int channel = vk_format_get_first_non_void_channel(format);
608
609 return channel >= 0 && desc->channel[channel].pure_integer &&
610 desc->channel[channel].size == 8;
611 }
612
613 static bool
614 format_is_int10(VkFormat format)
615 {
616 const struct vk_format_description *desc = vk_format_description(format);
617
618 if (desc->nr_channels != 4)
619 return false;
620 for (unsigned i = 0; i < 4; i++) {
621 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
622 return true;
623 }
624 return false;
625 }
626
627 /*
628 * Ordered so that for each i,
629 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
630 */
631 const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
632 VK_FORMAT_R32_SFLOAT,
633 VK_FORMAT_R32G32_SFLOAT,
634 VK_FORMAT_R8G8B8A8_UNORM,
635 VK_FORMAT_R16G16B16A16_UNORM,
636 VK_FORMAT_R16G16B16A16_SNORM,
637 VK_FORMAT_R16G16B16A16_UINT,
638 VK_FORMAT_R16G16B16A16_SINT,
639 VK_FORMAT_R32G32B32A32_SFLOAT,
640 VK_FORMAT_R8G8B8A8_UINT,
641 VK_FORMAT_R8G8B8A8_SINT,
642 VK_FORMAT_A2R10G10B10_UINT_PACK32,
643 VK_FORMAT_A2R10G10B10_SINT_PACK32,
644 };
645
646 unsigned radv_format_meta_fs_key(VkFormat format)
647 {
648 unsigned col_format = si_choose_spi_color_format(format, false, false);
649
650 assert(col_format != V_028714_SPI_SHADER_32_AR);
651 if (col_format >= V_028714_SPI_SHADER_32_AR)
652 --col_format; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
653
654 --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
655 bool is_int8 = format_is_int8(format);
656 bool is_int10 = format_is_int10(format);
657
658 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
659 }
660
661 static void
662 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
663 unsigned *is_int8, unsigned *is_int10)
664 {
665 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
666 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
667 *is_int8 = 0;
668 *is_int10 = 0;
669
670 for (unsigned i = 0; i < subpass->color_count; ++i) {
671 struct radv_render_pass_attachment *attachment;
672
673 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
674 continue;
675
676 attachment = pass->attachments + subpass->color_attachments[i].attachment;
677
678 if (format_is_int8(attachment->format))
679 *is_int8 |= 1 << i;
680 if (format_is_int10(attachment->format))
681 *is_int10 |= 1 << i;
682 }
683 }
684
685 static void
686 radv_blend_check_commutativity(struct radv_blend_state *blend,
687 VkBlendOp op, VkBlendFactor src,
688 VkBlendFactor dst, unsigned chanmask)
689 {
690 /* Src factor is allowed when it does not depend on Dst. */
691 static const uint32_t src_allowed =
692 (1u << VK_BLEND_FACTOR_ONE) |
693 (1u << VK_BLEND_FACTOR_SRC_COLOR) |
694 (1u << VK_BLEND_FACTOR_SRC_ALPHA) |
695 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
696 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
697 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
698 (1u << VK_BLEND_FACTOR_SRC1_COLOR) |
699 (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
700 (1u << VK_BLEND_FACTOR_ZERO) |
701 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
702 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
703 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
704 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
705 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
706 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
707
708 if (dst == VK_BLEND_FACTOR_ONE &&
709 (src_allowed & (1u << src))) {
710 /* Addition is commutative, but floating point addition isn't
711 * associative: subtle changes can be introduced via different
712 * rounding. Be conservative, only enable for min and max.
713 */
714 if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
715 blend->commutative_4bit |= chanmask;
716 }
717 }
718
719 static struct radv_blend_state
720 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
721 const VkGraphicsPipelineCreateInfo *pCreateInfo,
722 const struct radv_graphics_pipeline_create_info *extra)
723 {
724 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
725 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
726 struct radv_blend_state blend = {0};
727 unsigned mode = V_028808_CB_NORMAL;
728 int i;
729
730 if (!vkblend)
731 return blend;
732
733 if (extra && extra->custom_blend_mode) {
734 blend.single_cb_enable = true;
735 mode = extra->custom_blend_mode;
736 }
737 blend.cb_color_control = 0;
738 if (vkblend->logicOpEnable)
739 blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
740 else
741 blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
742
743 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
744 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
745 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
746 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
747 S_028B70_OFFSET_ROUND(1);
748
749 if (vkms && vkms->alphaToCoverageEnable) {
750 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
751 blend.need_src_alpha |= 0x1;
752 }
753
754 blend.cb_target_mask = 0;
755 for (i = 0; i < vkblend->attachmentCount; i++) {
756 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
757 unsigned blend_cntl = 0;
758 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
759 VkBlendOp eqRGB = att->colorBlendOp;
760 VkBlendFactor srcRGB = att->srcColorBlendFactor;
761 VkBlendFactor dstRGB = att->dstColorBlendFactor;
762 VkBlendOp eqA = att->alphaBlendOp;
763 VkBlendFactor srcA = att->srcAlphaBlendFactor;
764 VkBlendFactor dstA = att->dstAlphaBlendFactor;
765
766 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
767
768 if (!att->colorWriteMask)
769 continue;
770
771 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
772 blend.cb_target_enabled_4bit |= 0xf << (4 * i);
773 if (!att->blendEnable) {
774 blend.cb_blend_control[i] = blend_cntl;
775 continue;
776 }
777
778 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
779 if (i == 0)
780 blend.mrt0_is_dual_src = true;
781
782 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
783 srcRGB = VK_BLEND_FACTOR_ONE;
784 dstRGB = VK_BLEND_FACTOR_ONE;
785 }
786 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
787 srcA = VK_BLEND_FACTOR_ONE;
788 dstA = VK_BLEND_FACTOR_ONE;
789 }
790
791 radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
792 0x7 << (4 * i));
793 radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
794 0x8 << (4 * i));
795
796 /* Blending optimizations for RB+.
797 * These transformations don't change the behavior.
798 *
799 * First, get rid of DST in the blend factors:
800 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
801 */
802 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
803 VK_BLEND_FACTOR_DST_COLOR,
804 VK_BLEND_FACTOR_SRC_COLOR);
805
806 si_blend_remove_dst(&eqA, &srcA, &dstA,
807 VK_BLEND_FACTOR_DST_COLOR,
808 VK_BLEND_FACTOR_SRC_COLOR);
809
810 si_blend_remove_dst(&eqA, &srcA, &dstA,
811 VK_BLEND_FACTOR_DST_ALPHA,
812 VK_BLEND_FACTOR_SRC_ALPHA);
813
814 /* Look up the ideal settings from tables. */
815 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
816 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
817 srcA_opt = si_translate_blend_opt_factor(srcA, true);
818 dstA_opt = si_translate_blend_opt_factor(dstA, true);
819
820 /* Handle interdependencies. */
821 if (si_blend_factor_uses_dst(srcRGB))
822 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
823 if (si_blend_factor_uses_dst(srcA))
824 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
825
826 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
827 (dstRGB == VK_BLEND_FACTOR_ZERO ||
828 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
829 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
830 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
831
832 /* Set the final value. */
833 blend.sx_mrt_blend_opt[i] =
834 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
835 S_028760_COLOR_DST_OPT(dstRGB_opt) |
836 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
837 S_028760_ALPHA_SRC_OPT(srcA_opt) |
838 S_028760_ALPHA_DST_OPT(dstA_opt) |
839 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
840 blend_cntl |= S_028780_ENABLE(1);
841
842 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
843 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
844 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
845 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
846 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
847 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
848 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
849 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
850 }
851 blend.cb_blend_control[i] = blend_cntl;
852
853 blend.blend_enable_4bit |= 0xfu << (i * 4);
854
855 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
856 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
857 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
858 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
859 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
860 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
861 blend.need_src_alpha |= 1 << i;
862 }
863 for (i = vkblend->attachmentCount; i < 8; i++) {
864 blend.cb_blend_control[i] = 0;
865 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
866 }
867
868 if (pipeline->device->physical_device->rad_info.has_rbplus) {
869 /* Disable RB+ blend optimizations for dual source blending. */
870 if (blend.mrt0_is_dual_src) {
871 for (i = 0; i < 8; i++) {
872 blend.sx_mrt_blend_opt[i] =
873 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
874 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
875 }
876 }
877
878 /* RB+ doesn't work with dual source blending, logic op and
879 * RESOLVE.
880 */
881 if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
882 mode == V_028808_CB_RESOLVE)
883 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
884 }
885
886 if (blend.cb_target_mask)
887 blend.cb_color_control |= S_028808_MODE(mode);
888 else
889 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
890
891 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
892 return blend;
893 }
894
895 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
896 {
897 switch (op) {
898 case VK_STENCIL_OP_KEEP:
899 return V_02842C_STENCIL_KEEP;
900 case VK_STENCIL_OP_ZERO:
901 return V_02842C_STENCIL_ZERO;
902 case VK_STENCIL_OP_REPLACE:
903 return V_02842C_STENCIL_REPLACE_TEST;
904 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
905 return V_02842C_STENCIL_ADD_CLAMP;
906 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
907 return V_02842C_STENCIL_SUB_CLAMP;
908 case VK_STENCIL_OP_INVERT:
909 return V_02842C_STENCIL_INVERT;
910 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
911 return V_02842C_STENCIL_ADD_WRAP;
912 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
913 return V_02842C_STENCIL_SUB_WRAP;
914 default:
915 return 0;
916 }
917 }
918
919 static uint32_t si_translate_fill(VkPolygonMode func)
920 {
921 switch(func) {
922 case VK_POLYGON_MODE_FILL:
923 return V_028814_X_DRAW_TRIANGLES;
924 case VK_POLYGON_MODE_LINE:
925 return V_028814_X_DRAW_LINES;
926 case VK_POLYGON_MODE_POINT:
927 return V_028814_X_DRAW_POINTS;
928 default:
929 assert(0);
930 return V_028814_X_DRAW_POINTS;
931 }
932 }
933
934 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
935 {
936 uint32_t num_samples = vkms->rasterizationSamples;
937 uint32_t ps_iter_samples = 1;
938
939 if (vkms->sampleShadingEnable) {
940 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
941 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
942 }
943 return ps_iter_samples;
944 }
945
946 static bool
947 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
948 {
949 return pCreateInfo->depthTestEnable &&
950 pCreateInfo->depthWriteEnable &&
951 pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
952 }
953
954 static bool
955 radv_writes_stencil(const VkStencilOpState *state)
956 {
957 return state->writeMask &&
958 (state->failOp != VK_STENCIL_OP_KEEP ||
959 state->passOp != VK_STENCIL_OP_KEEP ||
960 state->depthFailOp != VK_STENCIL_OP_KEEP);
961 }
962
963 static bool
964 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
965 {
966 return pCreateInfo->stencilTestEnable &&
967 (radv_writes_stencil(&pCreateInfo->front) ||
968 radv_writes_stencil(&pCreateInfo->back));
969 }
970
971 static bool
972 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
973 {
974 return radv_is_depth_write_enabled(pCreateInfo) ||
975 radv_is_stencil_write_enabled(pCreateInfo);
976 }
977
978 static bool
979 radv_order_invariant_stencil_op(VkStencilOp op)
980 {
981 /* REPLACE is normally order invariant, except when the stencil
982 * reference value is written by the fragment shader. Tracking this
983 * interaction does not seem worth the effort, so be conservative.
984 */
985 return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
986 op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
987 op != VK_STENCIL_OP_REPLACE;
988 }
989
990 static bool
991 radv_order_invariant_stencil_state(const VkStencilOpState *state)
992 {
993 /* Compute whether, assuming Z writes are disabled, this stencil state
994 * is order invariant in the sense that the set of passing fragments as
995 * well as the final stencil buffer result does not depend on the order
996 * of fragments.
997 */
998 return !state->writeMask ||
999 /* The following assumes that Z writes are disabled. */
1000 (state->compareOp == VK_COMPARE_OP_ALWAYS &&
1001 radv_order_invariant_stencil_op(state->passOp) &&
1002 radv_order_invariant_stencil_op(state->depthFailOp)) ||
1003 (state->compareOp == VK_COMPARE_OP_NEVER &&
1004 radv_order_invariant_stencil_op(state->failOp));
1005 }
1006
1007 static bool
1008 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
1009 struct radv_blend_state *blend,
1010 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1011 {
1012 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1013 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
1014 unsigned colormask = blend->cb_target_enabled_4bit;
1015
1016 if (!pipeline->device->physical_device->out_of_order_rast_allowed)
1017 return false;
1018
1019 /* Be conservative if a logic operation is enabled with color buffers. */
1020 if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
1021 return false;
1022
1023 /* Default depth/stencil invariance when no attachment is bound. */
1024 struct radv_dsa_order_invariance dsa_order_invariant = {
1025 .zs = true, .pass_set = true
1026 };
1027
1028 if (pCreateInfo->pDepthStencilState &&
1029 subpass->depth_stencil_attachment) {
1030 const VkPipelineDepthStencilStateCreateInfo *vkds =
1031 pCreateInfo->pDepthStencilState;
1032 struct radv_render_pass_attachment *attachment =
1033 pass->attachments + subpass->depth_stencil_attachment->attachment;
1034 bool has_stencil = vk_format_is_stencil(attachment->format);
1035 struct radv_dsa_order_invariance order_invariance[2];
1036 struct radv_shader_variant *ps =
1037 pipeline->shaders[MESA_SHADER_FRAGMENT];
1038
1039 /* Compute depth/stencil order invariance in order to know if
1040 * it's safe to enable out-of-order.
1041 */
1042 bool zfunc_is_ordered =
1043 vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
1044 vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
1045 vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
1046 vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
1047 vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
1048
1049 bool nozwrite_and_order_invariant_stencil =
1050 !radv_is_ds_write_enabled(vkds) ||
1051 (!radv_is_depth_write_enabled(vkds) &&
1052 radv_order_invariant_stencil_state(&vkds->front) &&
1053 radv_order_invariant_stencil_state(&vkds->back));
1054
1055 order_invariance[1].zs =
1056 nozwrite_and_order_invariant_stencil ||
1057 (!radv_is_stencil_write_enabled(vkds) &&
1058 zfunc_is_ordered);
1059 order_invariance[0].zs =
1060 !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
1061
1062 order_invariance[1].pass_set =
1063 nozwrite_and_order_invariant_stencil ||
1064 (!radv_is_stencil_write_enabled(vkds) &&
1065 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1066 vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
1067 order_invariance[0].pass_set =
1068 !radv_is_depth_write_enabled(vkds) ||
1069 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1070 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
1071
1072 dsa_order_invariant = order_invariance[has_stencil];
1073 if (!dsa_order_invariant.zs)
1074 return false;
1075
1076 /* The set of PS invocations is always order invariant,
1077 * except when early Z/S tests are requested.
1078 */
1079 if (ps &&
1080 ps->info.info.ps.writes_memory &&
1081 ps->info.fs.early_fragment_test &&
1082 !dsa_order_invariant.pass_set)
1083 return false;
1084
1085 /* Determine if out-of-order rasterization should be disabled
1086 * when occlusion queries are used.
1087 */
1088 pipeline->graphics.disable_out_of_order_rast_for_occlusion =
1089 !dsa_order_invariant.pass_set;
1090 }
1091
1092 /* No color buffers are enabled for writing. */
1093 if (!colormask)
1094 return true;
1095
1096 unsigned blendmask = colormask & blend->blend_enable_4bit;
1097
1098 if (blendmask) {
1099 /* Only commutative blending. */
1100 if (blendmask & ~blend->commutative_4bit)
1101 return false;
1102
1103 if (!dsa_order_invariant.pass_set)
1104 return false;
1105 }
1106
1107 if (colormask & ~blendmask)
1108 return false;
1109
1110 return true;
1111 }
1112
1113 static void
1114 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1115 struct radv_blend_state *blend,
1116 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1117 {
1118 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1119 struct radv_multisample_state *ms = &pipeline->graphics.ms;
1120 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1121 bool out_of_order_rast = false;
1122 int ps_iter_samples = 1;
1123 uint32_t mask = 0xffff;
1124
1125 if (vkms)
1126 ms->num_samples = vkms->rasterizationSamples;
1127 else
1128 ms->num_samples = 1;
1129
1130 if (vkms)
1131 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1132 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
1133 ps_iter_samples = ms->num_samples;
1134 }
1135
1136 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1137 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1138 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1139 /* Out-of-order rasterization is explicitly enabled by the
1140 * application.
1141 */
1142 out_of_order_rast = true;
1143 } else {
1144 /* Determine if the driver can enable out-of-order
1145 * rasterization internally.
1146 */
1147 out_of_order_rast =
1148 radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1149 }
1150
1151 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1152 ms->pa_sc_aa_config = 0;
1153 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1154 S_028804_INCOHERENT_EQAA_READS(1) |
1155 S_028804_INTERPOLATE_COMP_Z(1) |
1156 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1157 ms->pa_sc_mode_cntl_1 =
1158 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1159 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1160 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
1161 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1162 /* always 1: */
1163 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1164 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1165 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1166 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1167 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1168 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1169 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1170 S_028A48_VPORT_SCISSOR_ENABLE(1);
1171
1172 if (ms->num_samples > 1) {
1173 unsigned log_samples = util_logbase2(ms->num_samples);
1174 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1175 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1176 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1177 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1178 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1179 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1180 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1181 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1182 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples)) |
1183 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1184 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1185 if (ps_iter_samples > 1)
1186 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1187 }
1188
1189 if (vkms && vkms->pSampleMask) {
1190 mask = vkms->pSampleMask[0] & 0xffff;
1191 }
1192
1193 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1194 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1195 }
1196
1197 static bool
1198 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1199 {
1200 switch (topology) {
1201 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1202 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1203 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1204 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1205 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1206 return false;
1207 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1208 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1209 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1210 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1211 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1212 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1213 return true;
1214 default:
1215 unreachable("unhandled primitive type");
1216 }
1217 }
1218
1219 static uint32_t
1220 si_translate_prim(enum VkPrimitiveTopology topology)
1221 {
1222 switch (topology) {
1223 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1224 return V_008958_DI_PT_POINTLIST;
1225 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1226 return V_008958_DI_PT_LINELIST;
1227 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1228 return V_008958_DI_PT_LINESTRIP;
1229 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1230 return V_008958_DI_PT_TRILIST;
1231 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1232 return V_008958_DI_PT_TRISTRIP;
1233 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1234 return V_008958_DI_PT_TRIFAN;
1235 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1236 return V_008958_DI_PT_LINELIST_ADJ;
1237 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1238 return V_008958_DI_PT_LINESTRIP_ADJ;
1239 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1240 return V_008958_DI_PT_TRILIST_ADJ;
1241 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1242 return V_008958_DI_PT_TRISTRIP_ADJ;
1243 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1244 return V_008958_DI_PT_PATCH;
1245 default:
1246 assert(0);
1247 return 0;
1248 }
1249 }
1250
1251 static uint32_t
1252 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1253 {
1254 switch (gl_prim) {
1255 case 0: /* GL_POINTS */
1256 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1257 case 1: /* GL_LINES */
1258 case 3: /* GL_LINE_STRIP */
1259 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1260 case 0x8E7A: /* GL_ISOLINES */
1261 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1262
1263 case 4: /* GL_TRIANGLES */
1264 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1265 case 5: /* GL_TRIANGLE_STRIP */
1266 case 7: /* GL_QUADS */
1267 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1268 default:
1269 assert(0);
1270 return 0;
1271 }
1272 }
1273
1274 static uint32_t
1275 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1276 {
1277 switch (topology) {
1278 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1279 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1280 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1281 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1282 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1283 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1284 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1285 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1286 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1287 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1288 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1289 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1290 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1291 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1292 default:
1293 assert(0);
1294 return 0;
1295 }
1296 }
1297
1298 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1299 {
1300 switch(state) {
1301 case VK_DYNAMIC_STATE_VIEWPORT:
1302 return RADV_DYNAMIC_VIEWPORT;
1303 case VK_DYNAMIC_STATE_SCISSOR:
1304 return RADV_DYNAMIC_SCISSOR;
1305 case VK_DYNAMIC_STATE_LINE_WIDTH:
1306 return RADV_DYNAMIC_LINE_WIDTH;
1307 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1308 return RADV_DYNAMIC_DEPTH_BIAS;
1309 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1310 return RADV_DYNAMIC_BLEND_CONSTANTS;
1311 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1312 return RADV_DYNAMIC_DEPTH_BOUNDS;
1313 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1314 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1315 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1316 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1317 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1318 return RADV_DYNAMIC_STENCIL_REFERENCE;
1319 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1320 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1321 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT:
1322 return RADV_DYNAMIC_SAMPLE_LOCATIONS;
1323 default:
1324 unreachable("Unhandled dynamic state");
1325 }
1326 }
1327
1328 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1329 {
1330 uint32_t states = RADV_DYNAMIC_ALL;
1331
1332 /* If rasterization is disabled we do not care about any of the dynamic states,
1333 * since they are all rasterization related only. */
1334 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1335 return 0;
1336
1337 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1338 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1339
1340 if (!pCreateInfo->pDepthStencilState ||
1341 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1342 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1343
1344 if (!pCreateInfo->pDepthStencilState ||
1345 !pCreateInfo->pDepthStencilState->stencilTestEnable)
1346 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1347 RADV_DYNAMIC_STENCIL_WRITE_MASK |
1348 RADV_DYNAMIC_STENCIL_REFERENCE);
1349
1350 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1351 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1352
1353 if (!pCreateInfo->pMultisampleState ||
1354 !vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1355 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT))
1356 states &= ~RADV_DYNAMIC_SAMPLE_LOCATIONS;
1357
1358 /* TODO: blend constants & line width. */
1359
1360 return states;
1361 }
1362
1363
1364 static void
1365 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1366 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1367 {
1368 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1369 uint32_t states = needed_states;
1370 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1371 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1372
1373 pipeline->dynamic_state = default_dynamic_state;
1374 pipeline->graphics.needed_dynamic_state = needed_states;
1375
1376 if (pCreateInfo->pDynamicState) {
1377 /* Remove all of the states that are marked as dynamic */
1378 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1379 for (uint32_t s = 0; s < count; s++)
1380 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1381 }
1382
1383 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1384
1385 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1386 assert(pCreateInfo->pViewportState);
1387
1388 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1389 if (states & RADV_DYNAMIC_VIEWPORT) {
1390 typed_memcpy(dynamic->viewport.viewports,
1391 pCreateInfo->pViewportState->pViewports,
1392 pCreateInfo->pViewportState->viewportCount);
1393 }
1394 }
1395
1396 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1397 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1398 if (states & RADV_DYNAMIC_SCISSOR) {
1399 typed_memcpy(dynamic->scissor.scissors,
1400 pCreateInfo->pViewportState->pScissors,
1401 pCreateInfo->pViewportState->scissorCount);
1402 }
1403 }
1404
1405 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1406 assert(pCreateInfo->pRasterizationState);
1407 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1408 }
1409
1410 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1411 assert(pCreateInfo->pRasterizationState);
1412 dynamic->depth_bias.bias =
1413 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1414 dynamic->depth_bias.clamp =
1415 pCreateInfo->pRasterizationState->depthBiasClamp;
1416 dynamic->depth_bias.slope =
1417 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1418 }
1419
1420 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1421 *
1422 * pColorBlendState is [...] NULL if the pipeline has rasterization
1423 * disabled or if the subpass of the render pass the pipeline is
1424 * created against does not use any color attachments.
1425 */
1426 if (subpass->has_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1427 assert(pCreateInfo->pColorBlendState);
1428 typed_memcpy(dynamic->blend_constants,
1429 pCreateInfo->pColorBlendState->blendConstants, 4);
1430 }
1431
1432 /* If there is no depthstencil attachment, then don't read
1433 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1434 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1435 * no need to override the depthstencil defaults in
1436 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1437 *
1438 * Section 9.2 of the Vulkan 1.0.15 spec says:
1439 *
1440 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1441 * disabled or if the subpass of the render pass the pipeline is created
1442 * against does not use a depth/stencil attachment.
1443 */
1444 if (needed_states && subpass->depth_stencil_attachment) {
1445 assert(pCreateInfo->pDepthStencilState);
1446
1447 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1448 dynamic->depth_bounds.min =
1449 pCreateInfo->pDepthStencilState->minDepthBounds;
1450 dynamic->depth_bounds.max =
1451 pCreateInfo->pDepthStencilState->maxDepthBounds;
1452 }
1453
1454 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1455 dynamic->stencil_compare_mask.front =
1456 pCreateInfo->pDepthStencilState->front.compareMask;
1457 dynamic->stencil_compare_mask.back =
1458 pCreateInfo->pDepthStencilState->back.compareMask;
1459 }
1460
1461 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1462 dynamic->stencil_write_mask.front =
1463 pCreateInfo->pDepthStencilState->front.writeMask;
1464 dynamic->stencil_write_mask.back =
1465 pCreateInfo->pDepthStencilState->back.writeMask;
1466 }
1467
1468 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1469 dynamic->stencil_reference.front =
1470 pCreateInfo->pDepthStencilState->front.reference;
1471 dynamic->stencil_reference.back =
1472 pCreateInfo->pDepthStencilState->back.reference;
1473 }
1474 }
1475
1476 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1477 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1478 if (needed_states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1479 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1480 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1481 typed_memcpy(dynamic->discard_rectangle.rectangles,
1482 discard_rectangle_info->pDiscardRectangles,
1483 discard_rectangle_info->discardRectangleCount);
1484 }
1485 }
1486
1487 if (needed_states & RADV_DYNAMIC_SAMPLE_LOCATIONS) {
1488 const VkPipelineSampleLocationsStateCreateInfoEXT *sample_location_info =
1489 vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1490 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
1491 /* If sampleLocationsEnable is VK_FALSE, the default sample
1492 * locations are used and the values specified in
1493 * sampleLocationsInfo are ignored.
1494 */
1495 if (sample_location_info->sampleLocationsEnable) {
1496 const VkSampleLocationsInfoEXT *pSampleLocationsInfo =
1497 &sample_location_info->sampleLocationsInfo;
1498
1499 assert(pSampleLocationsInfo->sampleLocationsCount <= MAX_SAMPLE_LOCATIONS);
1500
1501 dynamic->sample_location.per_pixel = pSampleLocationsInfo->sampleLocationsPerPixel;
1502 dynamic->sample_location.grid_size = pSampleLocationsInfo->sampleLocationGridSize;
1503 dynamic->sample_location.count = pSampleLocationsInfo->sampleLocationsCount;
1504 typed_memcpy(&dynamic->sample_location.locations[0],
1505 pSampleLocationsInfo->pSampleLocations,
1506 pSampleLocationsInfo->sampleLocationsCount);
1507 }
1508 }
1509
1510 pipeline->dynamic_state.mask = states;
1511 }
1512
1513 static struct radv_gs_state
1514 calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1515 const struct radv_pipeline *pipeline)
1516 {
1517 struct radv_gs_state gs = {0};
1518 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1519 struct radv_es_output_info *es_info;
1520 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1521 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1522 else
1523 es_info = radv_pipeline_has_tess(pipeline) ?
1524 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1525 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1526
1527 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1528 bool uses_adjacency;
1529 switch(pCreateInfo->pInputAssemblyState->topology) {
1530 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1531 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1532 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1533 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1534 uses_adjacency = true;
1535 break;
1536 default:
1537 uses_adjacency = false;
1538 break;
1539 }
1540
1541 /* All these are in dwords: */
1542 /* We can't allow using the whole LDS, because GS waves compete with
1543 * other shader stages for LDS space. */
1544 const unsigned max_lds_size = 8 * 1024;
1545 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1546 unsigned esgs_lds_size;
1547
1548 /* All these are per subgroup: */
1549 const unsigned max_out_prims = 32 * 1024;
1550 const unsigned max_es_verts = 255;
1551 const unsigned ideal_gs_prims = 64;
1552 unsigned max_gs_prims, gs_prims;
1553 unsigned min_es_verts, es_verts, worst_case_es_verts;
1554
1555 if (uses_adjacency || gs_num_invocations > 1)
1556 max_gs_prims = 127 / gs_num_invocations;
1557 else
1558 max_gs_prims = 255;
1559
1560 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1561 * Make sure we don't go over the maximum value.
1562 */
1563 if (gs_info->gs.vertices_out > 0) {
1564 max_gs_prims = MIN2(max_gs_prims,
1565 max_out_prims /
1566 (gs_info->gs.vertices_out * gs_num_invocations));
1567 }
1568 assert(max_gs_prims > 0);
1569
1570 /* If the primitive has adjacency, halve the number of vertices
1571 * that will be reused in multiple primitives.
1572 */
1573 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1574
1575 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1576 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1577
1578 /* Compute ESGS LDS size based on the worst case number of ES vertices
1579 * needed to create the target number of GS prims per subgroup.
1580 */
1581 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1582
1583 /* If total LDS usage is too big, refactor partitions based on ratio
1584 * of ESGS item sizes.
1585 */
1586 if (esgs_lds_size > max_lds_size) {
1587 /* Our target GS Prims Per Subgroup was too large. Calculate
1588 * the maximum number of GS Prims Per Subgroup that will fit
1589 * into LDS, capped by the maximum that the hardware can support.
1590 */
1591 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1592 max_gs_prims);
1593 assert(gs_prims > 0);
1594 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1595 max_es_verts);
1596
1597 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1598 assert(esgs_lds_size <= max_lds_size);
1599 }
1600
1601 /* Now calculate remaining ESGS information. */
1602 if (esgs_lds_size)
1603 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1604 else
1605 es_verts = max_es_verts;
1606
1607 /* Vertices for adjacency primitives are not always reused, so restore
1608 * it for ES_VERTS_PER_SUBGRP.
1609 */
1610 min_es_verts = gs_info->gs.vertices_in;
1611
1612 /* For normal primitives, the VGT only checks if they are past the ES
1613 * verts per subgroup after allocating a full GS primitive and if they
1614 * are, kick off a new subgroup. But if those additional ES verts are
1615 * unique (e.g. not reused) we need to make sure there is enough LDS
1616 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1617 */
1618 es_verts -= min_es_verts - 1;
1619
1620 uint32_t es_verts_per_subgroup = es_verts;
1621 uint32_t gs_prims_per_subgroup = gs_prims;
1622 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1623 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1624 gs.lds_size = align(esgs_lds_size, 128) / 128;
1625 gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1626 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1627 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1628 gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1629 gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1630 assert(max_prims_per_subgroup <= max_out_prims);
1631
1632 return gs;
1633 }
1634
1635 static void clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts,
1636 unsigned min_verts_per_prim, bool use_adjacency)
1637 {
1638 unsigned max_reuse = max_esverts - min_verts_per_prim;
1639 if (use_adjacency)
1640 max_reuse /= 2;
1641 *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
1642 }
1643
1644 static unsigned
1645 radv_get_num_input_vertices(struct radv_pipeline *pipeline)
1646 {
1647 if (radv_pipeline_has_gs(pipeline)) {
1648 struct radv_shader_variant *gs =
1649 radv_get_shader(pipeline, MESA_SHADER_GEOMETRY);
1650
1651 return gs->info.gs.vertices_in;
1652 }
1653
1654 if (radv_pipeline_has_tess(pipeline)) {
1655 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1656
1657 if (tes->info.tes.point_mode)
1658 return 1;
1659 if (tes->info.tes.primitive_mode == GL_ISOLINES)
1660 return 2;
1661 return 3;
1662 }
1663
1664 return 3;
1665 }
1666
1667 static struct radv_ngg_state
1668 calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1669 struct radv_pipeline *pipeline)
1670 {
1671 struct radv_ngg_state ngg = {0};
1672 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1673 struct radv_es_output_info *es_info =
1674 radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1675 unsigned gs_type = radv_pipeline_has_gs(pipeline) ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
1676 unsigned max_verts_per_prim = radv_get_num_input_vertices(pipeline);
1677 unsigned min_verts_per_prim =
1678 gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
1679 unsigned gs_num_invocations = radv_pipeline_has_gs(pipeline) ? MAX2(gs_info->gs.invocations, 1) : 1;
1680 bool uses_adjacency;
1681 switch(pCreateInfo->pInputAssemblyState->topology) {
1682 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1683 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1684 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1685 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1686 uses_adjacency = true;
1687 break;
1688 default:
1689 uses_adjacency = false;
1690 break;
1691 }
1692
1693 /* All these are in dwords: */
1694 /* We can't allow using the whole LDS, because GS waves compete with
1695 * other shader stages for LDS space.
1696 *
1697 * Streamout can increase the ESGS buffer size later on, so be more
1698 * conservative with streamout and use 4K dwords. This may be suboptimal.
1699 *
1700 * Otherwise, use the limit of 7K dwords. The reason is that we need
1701 * to leave some headroom for the max_esverts increase at the end.
1702 *
1703 * TODO: We should really take the shader's internal LDS use into
1704 * account. The linker will fail if the size is greater than
1705 * 8K dwords.
1706 */
1707 const unsigned max_lds_size = (0 /*gs_info->info.so.num_outputs*/ ? 4 : 7) * 1024 - 128;
1708 const unsigned target_lds_size = max_lds_size;
1709 unsigned esvert_lds_size = 0;
1710 unsigned gsprim_lds_size = 0;
1711
1712 /* All these are per subgroup: */
1713 bool max_vert_out_per_gs_instance = false;
1714 unsigned max_esverts_base = 256;
1715 unsigned max_gsprims_base = 128; /* default prim group size clamp */
1716
1717 /* Hardware has the following non-natural restrictions on the value
1718 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1719 * the draw:
1720 * - at most 252 for any line input primitive type
1721 * - at most 251 for any quad input primitive type
1722 * - at most 251 for triangle strips with adjacency (this happens to
1723 * be the natural limit for triangle *lists* with adjacency)
1724 */
1725 max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
1726
1727 if (gs_type == MESA_SHADER_GEOMETRY) {
1728 unsigned max_out_verts_per_gsprim =
1729 gs_info->gs.vertices_out * gs_num_invocations;
1730
1731 if (max_out_verts_per_gsprim <= 256) {
1732 if (max_out_verts_per_gsprim) {
1733 max_gsprims_base = MIN2(max_gsprims_base,
1734 256 / max_out_verts_per_gsprim);
1735 }
1736 } else {
1737 /* Use special multi-cycling mode in which each GS
1738 * instance gets its own subgroup. Does not work with
1739 * tessellation. */
1740 max_vert_out_per_gs_instance = true;
1741 max_gsprims_base = 1;
1742 max_out_verts_per_gsprim = gs_info->gs.vertices_out;
1743 }
1744
1745 esvert_lds_size = es_info->esgs_itemsize / 4;
1746 gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
1747 } else {
1748 /* TODO: This needs to be adjusted once LDS use for compaction
1749 * after culling is implemented. */
1750 /*
1751 if (es_info->info.so.num_outputs)
1752 esvert_lds_size = 4 * es_info->info.so.num_outputs + 1;
1753 */
1754 }
1755
1756 unsigned max_gsprims = max_gsprims_base;
1757 unsigned max_esverts = max_esverts_base;
1758
1759 if (esvert_lds_size)
1760 max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
1761 if (gsprim_lds_size)
1762 max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
1763
1764 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1765 clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
1766 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1767
1768 if (esvert_lds_size || gsprim_lds_size) {
1769 /* Now that we have a rough proportionality between esverts
1770 * and gsprims based on the primitive type, scale both of them
1771 * down simultaneously based on required LDS space.
1772 *
1773 * We could be smarter about this if we knew how much vertex
1774 * reuse to expect.
1775 */
1776 unsigned lds_total = max_esverts * esvert_lds_size +
1777 max_gsprims * gsprim_lds_size;
1778 if (lds_total > target_lds_size) {
1779 max_esverts = max_esverts * target_lds_size / lds_total;
1780 max_gsprims = max_gsprims * target_lds_size / lds_total;
1781
1782 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1783 clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
1784 min_verts_per_prim, uses_adjacency);
1785 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1786 }
1787 }
1788
1789 /* Round up towards full wave sizes for better ALU utilization. */
1790 if (!max_vert_out_per_gs_instance) {
1791 const unsigned wavesize = pipeline->device->physical_device->ge_wave_size;
1792 unsigned orig_max_esverts;
1793 unsigned orig_max_gsprims;
1794 do {
1795 orig_max_esverts = max_esverts;
1796 orig_max_gsprims = max_gsprims;
1797
1798 max_esverts = align(max_esverts, wavesize);
1799 max_esverts = MIN2(max_esverts, max_esverts_base);
1800 if (esvert_lds_size)
1801 max_esverts = MIN2(max_esverts,
1802 (max_lds_size - max_gsprims * gsprim_lds_size) /
1803 esvert_lds_size);
1804 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1805
1806 max_gsprims = align(max_gsprims, wavesize);
1807 max_gsprims = MIN2(max_gsprims, max_gsprims_base);
1808 if (gsprim_lds_size)
1809 max_gsprims = MIN2(max_gsprims,
1810 (max_lds_size - max_esverts * esvert_lds_size) /
1811 gsprim_lds_size);
1812 clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
1813 min_verts_per_prim, uses_adjacency);
1814 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1815 } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
1816 }
1817
1818 /* Hardware restriction: minimum value of max_esverts */
1819 max_esverts = MAX2(max_esverts, 23 + max_verts_per_prim);
1820
1821 unsigned max_out_vertices =
1822 max_vert_out_per_gs_instance ? gs_info->gs.vertices_out :
1823 gs_type == MESA_SHADER_GEOMETRY ?
1824 max_gsprims * gs_num_invocations * gs_info->gs.vertices_out :
1825 max_esverts;
1826 assert(max_out_vertices <= 256);
1827
1828 unsigned prim_amp_factor = 1;
1829 if (gs_type == MESA_SHADER_GEOMETRY) {
1830 /* Number of output primitives per GS input primitive after
1831 * GS instancing. */
1832 prim_amp_factor = gs_info->gs.vertices_out;
1833 }
1834
1835 /* The GE only checks against the maximum number of ES verts after
1836 * allocating a full GS primitive. So we need to ensure that whenever
1837 * this check passes, there is enough space for a full primitive without
1838 * vertex reuse.
1839 */
1840 ngg.hw_max_esverts = max_esverts - max_verts_per_prim + 1;
1841 ngg.max_gsprims = max_gsprims;
1842 ngg.max_out_verts = max_out_vertices;
1843 ngg.prim_amp_factor = prim_amp_factor;
1844 ngg.max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
1845 ngg.ngg_emit_size = max_gsprims * gsprim_lds_size;
1846
1847 if (gs_type == MESA_SHADER_GEOMETRY) {
1848 ngg.vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
1849 } else {
1850 ngg.vgt_esgs_ring_itemsize = 1;
1851 }
1852
1853 pipeline->graphics.esgs_ring_size = 4 * max_esverts * esvert_lds_size;
1854
1855 assert(ngg.hw_max_esverts >= 24); /* HW limitation */
1856
1857 return ngg;
1858 }
1859
1860 static void
1861 calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1862 {
1863 struct radv_device *device = pipeline->device;
1864 unsigned num_se = device->physical_device->rad_info.max_se;
1865 unsigned wave_size = 64;
1866 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1867 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1868 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1869 */
1870 unsigned gs_vertex_reuse =
1871 (device->physical_device->rad_info.chip_class >= GFX8 ? 32 : 16) * num_se;
1872 unsigned alignment = 256 * num_se;
1873 /* The maximum size is 63.999 MB per SE. */
1874 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1875 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1876
1877 /* Calculate the minimum size. */
1878 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1879 wave_size, alignment);
1880 /* These are recommended sizes, not minimum sizes. */
1881 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1882 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1883 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1884 gs_info->gs.max_gsvs_emit_size;
1885
1886 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1887 esgs_ring_size = align(esgs_ring_size, alignment);
1888 gsvs_ring_size = align(gsvs_ring_size, alignment);
1889
1890 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
1891 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1892
1893 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1894 }
1895
1896 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1897 unsigned *lds_size)
1898 {
1899 /* If tessellation is all offchip and on-chip GS isn't used, this
1900 * workaround is not needed.
1901 */
1902 return;
1903
1904 /* SPI barrier management bug:
1905 * Make sure we have at least 4k of LDS in use to avoid the bug.
1906 * It applies to workgroup sizes of more than one wavefront.
1907 */
1908 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1909 device->physical_device->rad_info.family == CHIP_KABINI)
1910 *lds_size = MAX2(*lds_size, 8);
1911 }
1912
1913 struct radv_shader_variant *
1914 radv_get_shader(struct radv_pipeline *pipeline,
1915 gl_shader_stage stage)
1916 {
1917 if (stage == MESA_SHADER_VERTEX) {
1918 if (pipeline->shaders[MESA_SHADER_VERTEX])
1919 return pipeline->shaders[MESA_SHADER_VERTEX];
1920 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1921 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1922 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1923 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1924 } else if (stage == MESA_SHADER_TESS_EVAL) {
1925 if (!radv_pipeline_has_tess(pipeline))
1926 return NULL;
1927 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1928 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1929 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1930 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1931 }
1932 return pipeline->shaders[stage];
1933 }
1934
1935 static struct radv_tessellation_state
1936 calculate_tess_state(struct radv_pipeline *pipeline,
1937 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1938 {
1939 unsigned num_tcs_input_cp;
1940 unsigned num_tcs_output_cp;
1941 unsigned lds_size;
1942 unsigned num_patches;
1943 struct radv_tessellation_state tess = {0};
1944
1945 num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1946 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1947 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1948
1949 lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1950
1951 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
1952 assert(lds_size <= 65536);
1953 lds_size = align(lds_size, 512) / 512;
1954 } else {
1955 assert(lds_size <= 32768);
1956 lds_size = align(lds_size, 256) / 256;
1957 }
1958 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1959
1960 tess.lds_size = lds_size;
1961
1962 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1963 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1964 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1965 tess.num_patches = num_patches;
1966
1967 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1968 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1969
1970 switch (tes->info.tes.primitive_mode) {
1971 case GL_TRIANGLES:
1972 type = V_028B6C_TESS_TRIANGLE;
1973 break;
1974 case GL_QUADS:
1975 type = V_028B6C_TESS_QUAD;
1976 break;
1977 case GL_ISOLINES:
1978 type = V_028B6C_TESS_ISOLINE;
1979 break;
1980 }
1981
1982 switch (tes->info.tes.spacing) {
1983 case TESS_SPACING_EQUAL:
1984 partitioning = V_028B6C_PART_INTEGER;
1985 break;
1986 case TESS_SPACING_FRACTIONAL_ODD:
1987 partitioning = V_028B6C_PART_FRAC_ODD;
1988 break;
1989 case TESS_SPACING_FRACTIONAL_EVEN:
1990 partitioning = V_028B6C_PART_FRAC_EVEN;
1991 break;
1992 default:
1993 break;
1994 }
1995
1996 bool ccw = tes->info.tes.ccw;
1997 const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
1998 vk_find_struct_const(pCreateInfo->pTessellationState,
1999 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
2000
2001 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)
2002 ccw = !ccw;
2003
2004 if (tes->info.tes.point_mode)
2005 topology = V_028B6C_OUTPUT_POINT;
2006 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
2007 topology = V_028B6C_OUTPUT_LINE;
2008 else if (ccw)
2009 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
2010 else
2011 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
2012
2013 if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
2014 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
2015 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
2016 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
2017 else
2018 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
2019 } else
2020 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
2021
2022 tess.tf_param = S_028B6C_TYPE(type) |
2023 S_028B6C_PARTITIONING(partitioning) |
2024 S_028B6C_TOPOLOGY(topology) |
2025 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
2026
2027 return tess;
2028 }
2029
2030 static const struct radv_prim_vertex_count prim_size_table[] = {
2031 [V_008958_DI_PT_NONE] = {0, 0},
2032 [V_008958_DI_PT_POINTLIST] = {1, 1},
2033 [V_008958_DI_PT_LINELIST] = {2, 2},
2034 [V_008958_DI_PT_LINESTRIP] = {2, 1},
2035 [V_008958_DI_PT_TRILIST] = {3, 3},
2036 [V_008958_DI_PT_TRIFAN] = {3, 1},
2037 [V_008958_DI_PT_TRISTRIP] = {3, 1},
2038 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
2039 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
2040 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
2041 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
2042 [V_008958_DI_PT_RECTLIST] = {3, 3},
2043 [V_008958_DI_PT_LINELOOP] = {2, 1},
2044 [V_008958_DI_PT_POLYGON] = {3, 1},
2045 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
2046 };
2047
2048 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
2049 {
2050 if (radv_pipeline_has_gs(pipeline))
2051 if (radv_pipeline_has_ngg(pipeline))
2052 return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo;
2053 else
2054 return &pipeline->gs_copy_shader->info.vs.outinfo;
2055 else if (radv_pipeline_has_tess(pipeline))
2056 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
2057 else
2058 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
2059 }
2060
2061 static void
2062 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
2063 {
2064 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
2065 int shader_count = 0;
2066
2067 if(shaders[MESA_SHADER_FRAGMENT]) {
2068 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
2069 }
2070 if(shaders[MESA_SHADER_GEOMETRY]) {
2071 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
2072 }
2073 if(shaders[MESA_SHADER_TESS_EVAL]) {
2074 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
2075 }
2076 if(shaders[MESA_SHADER_TESS_CTRL]) {
2077 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
2078 }
2079 if(shaders[MESA_SHADER_VERTEX]) {
2080 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
2081 }
2082
2083 if (shader_count > 1) {
2084 unsigned first = ordered_shaders[shader_count - 1]->info.stage;
2085 unsigned last = ordered_shaders[0]->info.stage;
2086
2087 if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
2088 ordered_shaders[1]->info.has_transform_feedback_varyings)
2089 nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
2090
2091 for (int i = 0; i < shader_count; ++i) {
2092 nir_variable_mode mask = 0;
2093
2094 if (ordered_shaders[i]->info.stage != first)
2095 mask = mask | nir_var_shader_in;
2096
2097 if (ordered_shaders[i]->info.stage != last)
2098 mask = mask | nir_var_shader_out;
2099
2100 nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
2101 radv_optimize_nir(ordered_shaders[i], false, false);
2102 }
2103 }
2104
2105 for (int i = 1; i < shader_count; ++i) {
2106 nir_lower_io_arrays_to_elements(ordered_shaders[i],
2107 ordered_shaders[i - 1]);
2108
2109 if (nir_link_opt_varyings(ordered_shaders[i],
2110 ordered_shaders[i - 1]))
2111 radv_optimize_nir(ordered_shaders[i - 1], false, false);
2112
2113 nir_remove_dead_variables(ordered_shaders[i],
2114 nir_var_shader_out);
2115 nir_remove_dead_variables(ordered_shaders[i - 1],
2116 nir_var_shader_in);
2117
2118 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
2119 ordered_shaders[i - 1]);
2120
2121 nir_compact_varyings(ordered_shaders[i],
2122 ordered_shaders[i - 1], true);
2123
2124 if (progress) {
2125 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
2126 ac_lower_indirect_derefs(ordered_shaders[i],
2127 pipeline->device->physical_device->rad_info.chip_class);
2128 }
2129 radv_optimize_nir(ordered_shaders[i], false, false);
2130
2131 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
2132 ac_lower_indirect_derefs(ordered_shaders[i - 1],
2133 pipeline->device->physical_device->rad_info.chip_class);
2134 }
2135 radv_optimize_nir(ordered_shaders[i - 1], false, false);
2136 }
2137 }
2138 }
2139
2140 static uint32_t
2141 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
2142 uint32_t attrib_binding)
2143 {
2144 for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
2145 const VkVertexInputBindingDescription *input_binding =
2146 &input_state->pVertexBindingDescriptions[i];
2147
2148 if (input_binding->binding == attrib_binding)
2149 return input_binding->stride;
2150 }
2151
2152 return 0;
2153 }
2154
2155 static struct radv_pipeline_key
2156 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
2157 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2158 const struct radv_blend_state *blend,
2159 bool has_view_index)
2160 {
2161 const VkPipelineVertexInputStateCreateInfo *input_state =
2162 pCreateInfo->pVertexInputState;
2163 const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
2164 vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
2165
2166 struct radv_pipeline_key key;
2167 memset(&key, 0, sizeof(key));
2168
2169 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
2170 key.optimisations_disabled = 1;
2171
2172 key.has_multiview_view_index = has_view_index;
2173
2174 uint32_t binding_input_rate = 0;
2175 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
2176 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
2177 if (input_state->pVertexBindingDescriptions[i].inputRate) {
2178 unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
2179 binding_input_rate |= 1u << binding;
2180 instance_rate_divisors[binding] = 1;
2181 }
2182 }
2183 if (divisor_state) {
2184 for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
2185 instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
2186 divisor_state->pVertexBindingDivisors[i].divisor;
2187 }
2188 }
2189
2190 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
2191 const VkVertexInputAttributeDescription *desc =
2192 &input_state->pVertexAttributeDescriptions[i];
2193 const struct vk_format_description *format_desc;
2194 unsigned location = desc->location;
2195 unsigned binding = desc->binding;
2196 unsigned num_format, data_format;
2197 int first_non_void;
2198
2199 if (binding_input_rate & (1u << binding)) {
2200 key.instance_rate_inputs |= 1u << location;
2201 key.instance_rate_divisors[location] = instance_rate_divisors[binding];
2202 }
2203
2204 format_desc = vk_format_description(desc->format);
2205 first_non_void = vk_format_get_first_non_void_channel(desc->format);
2206
2207 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
2208 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
2209
2210 key.vertex_attribute_formats[location] = data_format | (num_format << 4);
2211 key.vertex_attribute_bindings[location] = desc->binding;
2212 key.vertex_attribute_offsets[location] = desc->offset;
2213 key.vertex_attribute_strides[location] = radv_get_attrib_stride(input_state, desc->binding);
2214
2215 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8 &&
2216 pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
2217 VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
2218 uint64_t adjust;
2219 switch(format) {
2220 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
2221 case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
2222 adjust = RADV_ALPHA_ADJUST_SNORM;
2223 break;
2224 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
2225 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
2226 adjust = RADV_ALPHA_ADJUST_SSCALED;
2227 break;
2228 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
2229 case VK_FORMAT_A2B10G10R10_SINT_PACK32:
2230 adjust = RADV_ALPHA_ADJUST_SINT;
2231 break;
2232 default:
2233 adjust = 0;
2234 break;
2235 }
2236 key.vertex_alpha_adjust |= adjust << (2 * location);
2237 }
2238
2239 switch (desc->format) {
2240 case VK_FORMAT_B8G8R8A8_UNORM:
2241 case VK_FORMAT_B8G8R8A8_SNORM:
2242 case VK_FORMAT_B8G8R8A8_USCALED:
2243 case VK_FORMAT_B8G8R8A8_SSCALED:
2244 case VK_FORMAT_B8G8R8A8_UINT:
2245 case VK_FORMAT_B8G8R8A8_SINT:
2246 case VK_FORMAT_B8G8R8A8_SRGB:
2247 case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
2248 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
2249 case VK_FORMAT_A2R10G10B10_USCALED_PACK32:
2250 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
2251 case VK_FORMAT_A2R10G10B10_UINT_PACK32:
2252 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
2253 key.vertex_post_shuffle |= 1 << location;
2254 break;
2255 default:
2256 break;
2257 }
2258 }
2259
2260 if (pCreateInfo->pTessellationState)
2261 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
2262
2263
2264 if (pCreateInfo->pMultisampleState &&
2265 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
2266 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
2267 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
2268 key.num_samples = num_samples;
2269 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
2270 }
2271
2272 key.col_format = blend->spi_shader_col_format;
2273 if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
2274 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
2275
2276 return key;
2277 }
2278
2279 static bool
2280 radv_nir_stage_uses_xfb(const nir_shader *nir)
2281 {
2282 nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
2283 bool uses_xfb = !!xfb;
2284
2285 ralloc_free(xfb);
2286 return uses_xfb;
2287 }
2288
2289 static void
2290 radv_fill_shader_keys(struct radv_device *device,
2291 struct radv_shader_variant_key *keys,
2292 const struct radv_pipeline_key *key,
2293 nir_shader **nir)
2294 {
2295 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
2296 keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
2297 keys[MESA_SHADER_VERTEX].vs.post_shuffle = key->vertex_post_shuffle;
2298 for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
2299 keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
2300 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vertex_attribute_formats[i];
2301 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_bindings[i] = key->vertex_attribute_bindings[i];
2302 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
2303 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
2304 }
2305
2306 if (nir[MESA_SHADER_TESS_CTRL]) {
2307 keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
2308 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
2309 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
2310 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
2311
2312 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
2313 }
2314
2315 if (nir[MESA_SHADER_GEOMETRY]) {
2316 if (nir[MESA_SHADER_TESS_CTRL])
2317 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_es = true;
2318 else
2319 keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
2320 }
2321
2322 if (device->physical_device->rad_info.chip_class >= GFX10 &&
2323 device->physical_device->rad_info.family != CHIP_NAVI14 &&
2324 !(device->instance->debug_flags & RADV_DEBUG_NO_NGG)) {
2325 if (nir[MESA_SHADER_TESS_CTRL]) {
2326 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
2327 } else {
2328 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
2329 }
2330
2331 if (nir[MESA_SHADER_TESS_CTRL] &&
2332 nir[MESA_SHADER_GEOMETRY] &&
2333 nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
2334 nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) {
2335 /* Fallback to the legacy path if tessellation is
2336 * enabled with extreme geometry because
2337 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2338 * might hang.
2339 */
2340 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2341 }
2342
2343 /*
2344 * Disable NGG with geometry shaders. There are a bunch of
2345 * issues still:
2346 * * GS primitives in pipeline statistic queries do not get
2347 * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
2348 * * dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.*geom* failures
2349 * * Interactions with tessellation failing:
2350 * dEQP-VK.tessellation.geometry_interaction.passthrough.tessellate_isolines_passthrough_geometry_no_change
2351 * * General issues with the last primitive missing/corrupt:
2352 * https://bugs.freedesktop.org/show_bug.cgi?id=111248
2353 *
2354 * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
2355 */
2356 if (nir[MESA_SHADER_GEOMETRY]) {
2357 if (nir[MESA_SHADER_TESS_CTRL])
2358 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2359 else
2360 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
2361 }
2362
2363 /* TODO: Implement streamout support for NGG. */
2364 gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
2365
2366 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
2367 if (nir[i])
2368 last_xfb_stage = i;
2369 }
2370
2371 if (nir[last_xfb_stage] &&
2372 radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
2373 if (nir[MESA_SHADER_TESS_CTRL])
2374 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2375 else
2376 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
2377 }
2378 }
2379
2380 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
2381 keys[i].has_multiview_view_index = key->has_multiview_view_index;
2382
2383 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
2384 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
2385 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
2386 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
2387 keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
2388 }
2389
2390 static void
2391 merge_tess_info(struct shader_info *tes_info,
2392 const struct shader_info *tcs_info)
2393 {
2394 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2395 *
2396 * "PointMode. Controls generation of points rather than triangles
2397 * or lines. This functionality defaults to disabled, and is
2398 * enabled if either shader stage includes the execution mode.
2399 *
2400 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2401 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2402 * and OutputVertices, it says:
2403 *
2404 * "One mode must be set in at least one of the tessellation
2405 * shader stages."
2406 *
2407 * So, the fields can be set in either the TCS or TES, but they must
2408 * agree if set in both. Our backend looks at TES, so bitwise-or in
2409 * the values from the TCS.
2410 */
2411 assert(tcs_info->tess.tcs_vertices_out == 0 ||
2412 tes_info->tess.tcs_vertices_out == 0 ||
2413 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
2414 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
2415
2416 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2417 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2418 tcs_info->tess.spacing == tes_info->tess.spacing);
2419 tes_info->tess.spacing |= tcs_info->tess.spacing;
2420
2421 assert(tcs_info->tess.primitive_mode == 0 ||
2422 tes_info->tess.primitive_mode == 0 ||
2423 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
2424 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
2425 tes_info->tess.ccw |= tcs_info->tess.ccw;
2426 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
2427 }
2428
2429 static
2430 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT *ext)
2431 {
2432 if (!ext)
2433 return;
2434
2435 if (ext->pPipelineCreationFeedback) {
2436 ext->pPipelineCreationFeedback->flags = 0;
2437 ext->pPipelineCreationFeedback->duration = 0;
2438 }
2439
2440 for (unsigned i = 0; i < ext->pipelineStageCreationFeedbackCount; ++i) {
2441 ext->pPipelineStageCreationFeedbacks[i].flags = 0;
2442 ext->pPipelineStageCreationFeedbacks[i].duration = 0;
2443 }
2444 }
2445
2446 static
2447 void radv_start_feedback(VkPipelineCreationFeedbackEXT *feedback)
2448 {
2449 if (!feedback)
2450 return;
2451
2452 feedback->duration -= radv_get_current_time();
2453 feedback ->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT;
2454 }
2455
2456 static
2457 void radv_stop_feedback(VkPipelineCreationFeedbackEXT *feedback, bool cache_hit)
2458 {
2459 if (!feedback)
2460 return;
2461
2462 feedback->duration += radv_get_current_time();
2463 feedback ->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT |
2464 (cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
2465 }
2466
2467 static
2468 void radv_create_shaders(struct radv_pipeline *pipeline,
2469 struct radv_device *device,
2470 struct radv_pipeline_cache *cache,
2471 const struct radv_pipeline_key *key,
2472 const VkPipelineShaderStageCreateInfo **pStages,
2473 const VkPipelineCreateFlags flags,
2474 VkPipelineCreationFeedbackEXT *pipeline_feedback,
2475 VkPipelineCreationFeedbackEXT **stage_feedbacks)
2476 {
2477 struct radv_shader_module fs_m = {0};
2478 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
2479 nir_shader *nir[MESA_SHADER_STAGES] = {0};
2480 struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
2481 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
2482 unsigned char hash[20], gs_copy_hash[20];
2483 bool keep_executable_info = (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) || device->keep_shader_info;
2484
2485 radv_start_feedback(pipeline_feedback);
2486
2487 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2488 if (pStages[i]) {
2489 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
2490 if (modules[i]->nir)
2491 _mesa_sha1_compute(modules[i]->nir->info.name,
2492 strlen(modules[i]->nir->info.name),
2493 modules[i]->sha1);
2494
2495 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
2496 }
2497 }
2498
2499 radv_hash_shaders(hash, pStages, pipeline->layout, key, get_hash_flags(device));
2500 memcpy(gs_copy_hash, hash, 20);
2501 gs_copy_hash[0] ^= 1;
2502
2503 bool found_in_application_cache = true;
2504 if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
2505 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2506 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants,
2507 &found_in_application_cache);
2508 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
2509 }
2510
2511 if (!keep_executable_info &&
2512 radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
2513 &found_in_application_cache) &&
2514 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
2515 radv_stop_feedback(pipeline_feedback, found_in_application_cache);
2516 return;
2517 }
2518
2519 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
2520 nir_builder fs_b;
2521 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
2522 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
2523 fs_m.nir = fs_b.shader;
2524 modules[MESA_SHADER_FRAGMENT] = &fs_m;
2525 }
2526
2527 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2528 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2529
2530 if (!modules[i])
2531 continue;
2532
2533 radv_start_feedback(stage_feedbacks[i]);
2534
2535 nir[i] = radv_shader_compile_to_nir(device, modules[i],
2536 stage ? stage->pName : "main", i,
2537 stage ? stage->pSpecializationInfo : NULL,
2538 flags, pipeline->layout);
2539
2540 /* We don't want to alter meta shaders IR directly so clone it
2541 * first.
2542 */
2543 if (nir[i]->info.name) {
2544 nir[i] = nir_shader_clone(NULL, nir[i]);
2545 }
2546
2547 radv_stop_feedback(stage_feedbacks[i], false);
2548 }
2549
2550 if (nir[MESA_SHADER_TESS_CTRL]) {
2551 nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
2552 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2553 }
2554
2555 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2556 radv_link_shaders(pipeline, nir);
2557
2558 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2559 if (nir[i]) {
2560 NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
2561 nir_lower_non_uniform_ubo_access |
2562 nir_lower_non_uniform_ssbo_access |
2563 nir_lower_non_uniform_texture_access |
2564 nir_lower_non_uniform_image_access);
2565 NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
2566 }
2567
2568 if (radv_can_dump_shader(device, modules[i], false))
2569 nir_print_shader(nir[i], stderr);
2570 }
2571
2572 radv_fill_shader_keys(device, keys, key, nir);
2573
2574 if (nir[MESA_SHADER_FRAGMENT]) {
2575 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2576 radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
2577
2578 pipeline->shaders[MESA_SHADER_FRAGMENT] =
2579 radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2580 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2581 keep_executable_info, &binaries[MESA_SHADER_FRAGMENT]);
2582
2583 radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
2584 }
2585
2586 /* TODO: These are no longer used as keys we should refactor this */
2587 keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
2588 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2589 keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
2590 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2591 keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
2592 !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
2593 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
2594 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2595 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
2596 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2597 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
2598 !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.num_input_clips_culls;
2599 }
2600
2601 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2602 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2603 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2604 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2605 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2606
2607 radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
2608
2609 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2610 pipeline->layout,
2611 &key, keep_executable_info,
2612 &binaries[MESA_SHADER_TESS_CTRL]);
2613
2614 radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
2615 }
2616 modules[MESA_SHADER_VERTEX] = NULL;
2617 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2618 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2619 }
2620
2621 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2622 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2623 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2624 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2625
2626 radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
2627
2628 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2629 pipeline->layout,
2630 &keys[pre_stage], keep_executable_info,
2631 &binaries[MESA_SHADER_GEOMETRY]);
2632
2633 radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
2634 }
2635 modules[pre_stage] = NULL;
2636 }
2637
2638 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2639 if(modules[i] && !pipeline->shaders[i]) {
2640 if (i == MESA_SHADER_TESS_CTRL) {
2641 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
2642 }
2643 if (i == MESA_SHADER_TESS_EVAL) {
2644 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2645 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2646 }
2647
2648 radv_start_feedback(stage_feedbacks[i]);
2649
2650 pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
2651 pipeline->layout,
2652 keys + i, keep_executable_info,
2653 &binaries[i]);
2654
2655 radv_stop_feedback(stage_feedbacks[i], false);
2656 }
2657 }
2658
2659 if(modules[MESA_SHADER_GEOMETRY]) {
2660 struct radv_shader_binary *gs_copy_binary = NULL;
2661 if (!pipeline->gs_copy_shader &&
2662 !radv_pipeline_has_ngg(pipeline)) {
2663 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2664 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
2665 keep_executable_info,
2666 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2667 }
2668
2669 if (!keep_executable_info && pipeline->gs_copy_shader) {
2670 struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
2671 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2672
2673 binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
2674 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2675
2676 radv_pipeline_cache_insert_shaders(device, cache,
2677 gs_copy_hash,
2678 variants,
2679 binaries);
2680 }
2681 free(gs_copy_binary);
2682 }
2683
2684 if (!keep_executable_info) {
2685 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2686 binaries);
2687 }
2688
2689 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2690 free(binaries[i]);
2691 if (nir[i]) {
2692 ralloc_free(nir[i]);
2693
2694 if (radv_can_dump_shader_stats(device, modules[i]))
2695 radv_shader_dump_stats(device,
2696 pipeline->shaders[i],
2697 i, stderr);
2698 }
2699 }
2700
2701 if (fs_m.nir)
2702 ralloc_free(fs_m.nir);
2703
2704 radv_stop_feedback(pipeline_feedback, false);
2705 }
2706
2707 static uint32_t
2708 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2709 gl_shader_stage stage, enum chip_class chip_class)
2710 {
2711 bool has_gs = radv_pipeline_has_gs(pipeline);
2712 bool has_tess = radv_pipeline_has_tess(pipeline);
2713 bool has_ngg = radv_pipeline_has_ngg(pipeline);
2714
2715 switch (stage) {
2716 case MESA_SHADER_FRAGMENT:
2717 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2718 case MESA_SHADER_VERTEX:
2719 if (has_tess) {
2720 if (chip_class >= GFX10) {
2721 return R_00B430_SPI_SHADER_USER_DATA_HS_0;
2722 } else if (chip_class == GFX9) {
2723 return R_00B430_SPI_SHADER_USER_DATA_LS_0;
2724 } else {
2725 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2726 }
2727
2728 }
2729
2730 if (has_gs) {
2731 if (chip_class >= GFX10) {
2732 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2733 } else {
2734 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2735 }
2736 }
2737
2738 if (has_ngg)
2739 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2740
2741 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2742 case MESA_SHADER_GEOMETRY:
2743 return chip_class == GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2744 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2745 case MESA_SHADER_COMPUTE:
2746 return R_00B900_COMPUTE_USER_DATA_0;
2747 case MESA_SHADER_TESS_CTRL:
2748 return chip_class == GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2749 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2750 case MESA_SHADER_TESS_EVAL:
2751 if (has_gs) {
2752 return chip_class >= GFX10 ? R_00B230_SPI_SHADER_USER_DATA_GS_0 :
2753 R_00B330_SPI_SHADER_USER_DATA_ES_0;
2754 } else if (has_ngg) {
2755 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2756 } else {
2757 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2758 }
2759 default:
2760 unreachable("unknown shader");
2761 }
2762 }
2763
2764 struct radv_bin_size_entry {
2765 unsigned bpp;
2766 VkExtent2D extent;
2767 };
2768
2769 static VkExtent2D
2770 radv_gfx9_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2771 {
2772 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2773 {
2774 /* One RB / SE */
2775 {
2776 /* One shader engine */
2777 { 0, {128, 128}},
2778 { 1, { 64, 128}},
2779 { 2, { 32, 128}},
2780 { 3, { 16, 128}},
2781 { 17, { 0, 0}},
2782 { UINT_MAX, { 0, 0}},
2783 },
2784 {
2785 /* Two shader engines */
2786 { 0, {128, 128}},
2787 { 2, { 64, 128}},
2788 { 3, { 32, 128}},
2789 { 5, { 16, 128}},
2790 { 17, { 0, 0}},
2791 { UINT_MAX, { 0, 0}},
2792 },
2793 {
2794 /* Four shader engines */
2795 { 0, {128, 128}},
2796 { 3, { 64, 128}},
2797 { 5, { 16, 128}},
2798 { 17, { 0, 0}},
2799 { UINT_MAX, { 0, 0}},
2800 },
2801 },
2802 {
2803 /* Two RB / SE */
2804 {
2805 /* One shader engine */
2806 { 0, {128, 128}},
2807 { 2, { 64, 128}},
2808 { 3, { 32, 128}},
2809 { 5, { 16, 128}},
2810 { 33, { 0, 0}},
2811 { UINT_MAX, { 0, 0}},
2812 },
2813 {
2814 /* Two shader engines */
2815 { 0, {128, 128}},
2816 { 3, { 64, 128}},
2817 { 5, { 32, 128}},
2818 { 9, { 16, 128}},
2819 { 33, { 0, 0}},
2820 { UINT_MAX, { 0, 0}},
2821 },
2822 {
2823 /* Four shader engines */
2824 { 0, {256, 256}},
2825 { 2, {128, 256}},
2826 { 3, {128, 128}},
2827 { 5, { 64, 128}},
2828 { 9, { 16, 128}},
2829 { 33, { 0, 0}},
2830 { UINT_MAX, { 0, 0}},
2831 },
2832 },
2833 {
2834 /* Four RB / SE */
2835 {
2836 /* One shader engine */
2837 { 0, {128, 256}},
2838 { 2, {128, 128}},
2839 { 3, { 64, 128}},
2840 { 5, { 32, 128}},
2841 { 9, { 16, 128}},
2842 { 33, { 0, 0}},
2843 { UINT_MAX, { 0, 0}},
2844 },
2845 {
2846 /* Two shader engines */
2847 { 0, {256, 256}},
2848 { 2, {128, 256}},
2849 { 3, {128, 128}},
2850 { 5, { 64, 128}},
2851 { 9, { 32, 128}},
2852 { 17, { 16, 128}},
2853 { 33, { 0, 0}},
2854 { UINT_MAX, { 0, 0}},
2855 },
2856 {
2857 /* Four shader engines */
2858 { 0, {256, 512}},
2859 { 2, {256, 256}},
2860 { 3, {128, 256}},
2861 { 5, {128, 128}},
2862 { 9, { 64, 128}},
2863 { 17, { 16, 128}},
2864 { 33, { 0, 0}},
2865 { UINT_MAX, { 0, 0}},
2866 },
2867 },
2868 };
2869 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2870 {
2871 // One RB / SE
2872 {
2873 // One shader engine
2874 { 0, {128, 256}},
2875 { 2, {128, 128}},
2876 { 4, { 64, 128}},
2877 { 7, { 32, 128}},
2878 { 13, { 16, 128}},
2879 { 49, { 0, 0}},
2880 { UINT_MAX, { 0, 0}},
2881 },
2882 {
2883 // Two shader engines
2884 { 0, {256, 256}},
2885 { 2, {128, 256}},
2886 { 4, {128, 128}},
2887 { 7, { 64, 128}},
2888 { 13, { 32, 128}},
2889 { 25, { 16, 128}},
2890 { 49, { 0, 0}},
2891 { UINT_MAX, { 0, 0}},
2892 },
2893 {
2894 // Four shader engines
2895 { 0, {256, 512}},
2896 { 2, {256, 256}},
2897 { 4, {128, 256}},
2898 { 7, {128, 128}},
2899 { 13, { 64, 128}},
2900 { 25, { 16, 128}},
2901 { 49, { 0, 0}},
2902 { UINT_MAX, { 0, 0}},
2903 },
2904 },
2905 {
2906 // Two RB / SE
2907 {
2908 // One shader engine
2909 { 0, {256, 256}},
2910 { 2, {128, 256}},
2911 { 4, {128, 128}},
2912 { 7, { 64, 128}},
2913 { 13, { 32, 128}},
2914 { 25, { 16, 128}},
2915 { 97, { 0, 0}},
2916 { UINT_MAX, { 0, 0}},
2917 },
2918 {
2919 // Two shader engines
2920 { 0, {256, 512}},
2921 { 2, {256, 256}},
2922 { 4, {128, 256}},
2923 { 7, {128, 128}},
2924 { 13, { 64, 128}},
2925 { 25, { 32, 128}},
2926 { 49, { 16, 128}},
2927 { 97, { 0, 0}},
2928 { UINT_MAX, { 0, 0}},
2929 },
2930 {
2931 // Four shader engines
2932 { 0, {512, 512}},
2933 { 2, {256, 512}},
2934 { 4, {256, 256}},
2935 { 7, {128, 256}},
2936 { 13, {128, 128}},
2937 { 25, { 64, 128}},
2938 { 49, { 16, 128}},
2939 { 97, { 0, 0}},
2940 { UINT_MAX, { 0, 0}},
2941 },
2942 },
2943 {
2944 // Four RB / SE
2945 {
2946 // One shader engine
2947 { 0, {256, 512}},
2948 { 2, {256, 256}},
2949 { 4, {128, 256}},
2950 { 7, {128, 128}},
2951 { 13, { 64, 128}},
2952 { 25, { 32, 128}},
2953 { 49, { 16, 128}},
2954 { UINT_MAX, { 0, 0}},
2955 },
2956 {
2957 // Two shader engines
2958 { 0, {512, 512}},
2959 { 2, {256, 512}},
2960 { 4, {256, 256}},
2961 { 7, {128, 256}},
2962 { 13, {128, 128}},
2963 { 25, { 64, 128}},
2964 { 49, { 32, 128}},
2965 { 97, { 16, 128}},
2966 { UINT_MAX, { 0, 0}},
2967 },
2968 {
2969 // Four shader engines
2970 { 0, {512, 512}},
2971 { 4, {256, 512}},
2972 { 7, {256, 256}},
2973 { 13, {128, 256}},
2974 { 25, {128, 128}},
2975 { 49, { 64, 128}},
2976 { 97, { 16, 128}},
2977 { UINT_MAX, { 0, 0}},
2978 },
2979 },
2980 };
2981
2982 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2983 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2984 VkExtent2D extent = {512, 512};
2985
2986 unsigned log_num_rb_per_se =
2987 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2988 pipeline->device->physical_device->rad_info.max_se);
2989 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2990
2991 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
2992 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2993 unsigned effective_samples = total_samples;
2994 unsigned color_bytes_per_pixel = 0;
2995
2996 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2997 if (vkblend) {
2998 for (unsigned i = 0; i < subpass->color_count; i++) {
2999 if (!vkblend->pAttachments[i].colorWriteMask)
3000 continue;
3001
3002 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3003 continue;
3004
3005 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3006 color_bytes_per_pixel += vk_format_get_blocksize(format);
3007 }
3008
3009 /* MSAA images typically don't use all samples all the time. */
3010 if (effective_samples >= 2 && ps_iter_samples <= 1)
3011 effective_samples = 2;
3012 color_bytes_per_pixel *= effective_samples;
3013 }
3014
3015 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
3016 while(color_entry[1].bpp <= color_bytes_per_pixel)
3017 ++color_entry;
3018
3019 extent = color_entry->extent;
3020
3021 if (subpass->depth_stencil_attachment) {
3022 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3023
3024 /* Coefficients taken from AMDVLK */
3025 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
3026 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
3027 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
3028
3029 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
3030 while(ds_entry[1].bpp <= ds_bytes_per_pixel)
3031 ++ds_entry;
3032
3033 if (ds_entry->extent.width * ds_entry->extent.height < extent.width * extent.height)
3034 extent = ds_entry->extent;
3035 }
3036
3037 return extent;
3038 }
3039
3040 static VkExtent2D
3041 radv_gfx10_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
3042 {
3043 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3044 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3045 VkExtent2D extent = {512, 512};
3046
3047 unsigned sdp_interface_count;
3048
3049 switch(pipeline->device->physical_device->rad_info.family) {
3050 case CHIP_NAVI10:
3051 case CHIP_NAVI12:
3052 sdp_interface_count = 16;
3053 break;
3054 case CHIP_NAVI14:
3055 sdp_interface_count = 8;
3056 break;
3057 default:
3058 unreachable("Unhandled GFX10 chip");
3059 }
3060
3061 const unsigned db_tag_size = 64;
3062 const unsigned db_tag_count = 312;
3063 const unsigned color_tag_size = 1024;
3064 const unsigned color_tag_count = 31;
3065 const unsigned fmask_tag_size = 256;
3066 const unsigned fmask_tag_count = 44;
3067
3068 const unsigned rb_count = pipeline->device->physical_device->rad_info.num_render_backends;
3069 const unsigned pipe_count = MAX2(rb_count, sdp_interface_count);
3070
3071 const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
3072 const unsigned color_tag_part = (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
3073 const unsigned fmask_tag_part = (fmask_tag_count * rb_count / pipe_count) * fmask_tag_size * pipe_count;
3074
3075 const unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
3076 const unsigned samples_log = util_logbase2_ceil(total_samples);
3077
3078 unsigned color_bytes_per_pixel = 0;
3079 unsigned fmask_bytes_per_pixel = 0;
3080
3081 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
3082 if (vkblend) {
3083 for (unsigned i = 0; i < subpass->color_count; i++) {
3084 if (!vkblend->pAttachments[i].colorWriteMask)
3085 continue;
3086
3087 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3088 continue;
3089
3090 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3091 color_bytes_per_pixel += vk_format_get_blocksize(format);
3092
3093 if (total_samples > 1) {
3094 const unsigned fmask_array[] = {0, 1, 1, 4};
3095 fmask_bytes_per_pixel += fmask_array[samples_log];
3096 }
3097 }
3098
3099 color_bytes_per_pixel *= total_samples;
3100 }
3101 color_bytes_per_pixel = MAX2(color_bytes_per_pixel, 1);
3102
3103 const unsigned color_pixel_count_log = util_logbase2(color_tag_part / color_bytes_per_pixel);
3104 extent.width = 1ull << ((color_pixel_count_log + 1) / 2);
3105 extent.height = 1ull << (color_pixel_count_log / 2);
3106
3107 if (fmask_bytes_per_pixel) {
3108 const unsigned fmask_pixel_count_log = util_logbase2(fmask_tag_part / fmask_bytes_per_pixel);
3109
3110 const VkExtent2D fmask_extent = (VkExtent2D){
3111 .width = 1ull << ((fmask_pixel_count_log + 1) / 2),
3112 .height = 1ull << (color_pixel_count_log / 2)
3113 };
3114
3115 if (fmask_extent.width * fmask_extent.height < extent.width * extent.height)
3116 extent = fmask_extent;
3117 }
3118
3119 if (subpass->depth_stencil_attachment) {
3120 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3121
3122 /* Coefficients taken from AMDVLK */
3123 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
3124 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
3125 unsigned db_bytes_per_pixel = (depth_coeff + stencil_coeff) * total_samples;
3126
3127 const unsigned db_pixel_count_log = util_logbase2(db_tag_part / db_bytes_per_pixel);
3128
3129 const VkExtent2D db_extent = (VkExtent2D){
3130 .width = 1ull << ((db_pixel_count_log + 1) / 2),
3131 .height = 1ull << (color_pixel_count_log / 2)
3132 };
3133
3134 if (db_extent.width * db_extent.height < extent.width * extent.height)
3135 extent = db_extent;
3136 }
3137
3138 extent.width = MAX2(extent.width, 128);
3139 extent.height = MAX2(extent.width, 64);
3140
3141 return extent;
3142 }
3143
3144 static void
3145 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf *ctx_cs,
3146 struct radv_pipeline *pipeline,
3147 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3148 {
3149 uint32_t pa_sc_binner_cntl_0 =
3150 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
3151 S_028C44_DISABLE_START_OF_PRIM(1);
3152 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
3153
3154 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3155 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3156 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3157 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
3158 unsigned min_bytes_per_pixel = 0;
3159
3160 if (vkblend) {
3161 for (unsigned i = 0; i < subpass->color_count; i++) {
3162 if (!vkblend->pAttachments[i].colorWriteMask)
3163 continue;
3164
3165 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3166 continue;
3167
3168 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3169 unsigned bytes = vk_format_get_blocksize(format);
3170 if (!min_bytes_per_pixel || bytes < min_bytes_per_pixel)
3171 min_bytes_per_pixel = bytes;
3172 }
3173 }
3174
3175 pa_sc_binner_cntl_0 =
3176 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
3177 S_028C44_BIN_SIZE_X(0) |
3178 S_028C44_BIN_SIZE_Y(0) |
3179 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3180 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel <= 4 ? 2 : 1) | /* 128 or 64 */
3181 S_028C44_DISABLE_START_OF_PRIM(1);
3182 }
3183
3184 pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
3185 pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
3186 }
3187
3188 static void
3189 radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
3190 struct radv_pipeline *pipeline,
3191 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3192 {
3193 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
3194 return;
3195
3196 VkExtent2D bin_size;
3197 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3198 bin_size = radv_gfx10_compute_bin_size(pipeline, pCreateInfo);
3199 } else if (pipeline->device->physical_device->rad_info.chip_class == GFX9) {
3200 bin_size = radv_gfx9_compute_bin_size(pipeline, pCreateInfo);
3201 } else
3202 unreachable("Unhandled generation for binning bin size calculation");
3203
3204 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
3205 unsigned context_states_per_bin; /* allowed range: [1, 6] */
3206 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
3207 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
3208
3209 if (pipeline->device->physical_device->rad_info.has_dedicated_vram) {
3210 context_states_per_bin = 1;
3211 persistent_states_per_bin = 1;
3212 fpovs_per_batch = 63;
3213 } else {
3214 /* The context states are affected by the scissor bug. */
3215 context_states_per_bin = pipeline->device->physical_device->has_scissor_bug ? 1 : 6;
3216 /* 32 causes hangs for RAVEN. */
3217 persistent_states_per_bin = 16;
3218 fpovs_per_batch = 63;
3219 }
3220
3221 const uint32_t pa_sc_binner_cntl_0 =
3222 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
3223 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
3224 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
3225 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
3226 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
3227 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
3228 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
3229 S_028C44_DISABLE_START_OF_PRIM(1) |
3230 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
3231 S_028C44_OPTIMAL_BIN_SELECTION(1);
3232
3233 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
3234
3235 pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
3236 pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
3237 } else
3238 radv_pipeline_generate_disabled_binning_state(ctx_cs, pipeline, pCreateInfo);
3239 }
3240
3241
3242 static void
3243 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
3244 struct radv_pipeline *pipeline,
3245 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3246 const struct radv_graphics_pipeline_create_info *extra)
3247 {
3248 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
3249 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3250 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3251 struct radv_render_pass_attachment *attachment = NULL;
3252 uint32_t db_depth_control = 0, db_stencil_control = 0;
3253 uint32_t db_render_control = 0, db_render_override2 = 0;
3254 uint32_t db_render_override = 0;
3255
3256 if (subpass->depth_stencil_attachment)
3257 attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3258
3259 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
3260 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
3261
3262 if (vkds && has_depth_attachment) {
3263 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
3264 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
3265 S_028800_ZFUNC(vkds->depthCompareOp) |
3266 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
3267
3268 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3269 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
3270 }
3271
3272 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
3273 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3274 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
3275 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
3276 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
3277 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
3278
3279 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
3280 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
3281 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
3282 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
3283 }
3284
3285 if (attachment && extra) {
3286 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
3287 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
3288
3289 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
3290 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
3291 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
3292 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
3293 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
3294 }
3295
3296 db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
3297 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
3298
3299 if (!pCreateInfo->pRasterizationState->depthClampEnable) {
3300 /* From VK_EXT_depth_range_unrestricted spec:
3301 *
3302 * "The behavior described in Primitive Clipping still applies.
3303 * If depth clamping is disabled the depth values are still
3304 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3305 * depth clamping is enabled the above equation is ignored and
3306 * the depth values are instead clamped to the VkViewport
3307 * minDepth and maxDepth values, which in the case of this
3308 * extension can be outside of the 0.0 to 1.0 range."
3309 */
3310 db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3311 }
3312
3313 radeon_set_context_reg(ctx_cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
3314 radeon_set_context_reg(ctx_cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
3315
3316 radeon_set_context_reg(ctx_cs, R_028000_DB_RENDER_CONTROL, db_render_control);
3317 radeon_set_context_reg(ctx_cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
3318 radeon_set_context_reg(ctx_cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
3319 }
3320
3321 static void
3322 radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
3323 struct radv_pipeline *pipeline,
3324 const struct radv_blend_state *blend)
3325 {
3326 radeon_set_context_reg_seq(ctx_cs, R_028780_CB_BLEND0_CONTROL, 8);
3327 radeon_emit_array(ctx_cs, blend->cb_blend_control,
3328 8);
3329 radeon_set_context_reg(ctx_cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
3330 radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
3331
3332 if (pipeline->device->physical_device->rad_info.has_rbplus) {
3333
3334 radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
3335 radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
3336 }
3337
3338 radeon_set_context_reg(ctx_cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
3339
3340 radeon_set_context_reg(ctx_cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
3341 radeon_set_context_reg(ctx_cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
3342
3343 pipeline->graphics.col_format = blend->spi_shader_col_format;
3344 pipeline->graphics.cb_target_mask = blend->cb_target_mask;
3345 }
3346
3347 static const VkConservativeRasterizationModeEXT
3348 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
3349 {
3350 const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
3351 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
3352
3353 if (!conservative_raster)
3354 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
3355 return conservative_raster->conservativeRasterizationMode;
3356 }
3357
3358 static void
3359 radv_pipeline_generate_raster_state(struct radeon_cmdbuf *ctx_cs,
3360 struct radv_pipeline *pipeline,
3361 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3362 {
3363 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
3364 const VkConservativeRasterizationModeEXT mode =
3365 radv_get_conservative_raster_mode(vkraster);
3366 uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3367 bool depth_clip_disable = vkraster->depthClampEnable;
3368
3369 const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
3370 vk_find_struct_const(vkraster->pNext, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
3371 if (depth_clip_state) {
3372 depth_clip_disable = !depth_clip_state->depthClipEnable;
3373 }
3374
3375 radeon_set_context_reg(ctx_cs, R_028810_PA_CL_CLIP_CNTL,
3376 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3377 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable ? 1 : 0) |
3378 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable ? 1 : 0) |
3379 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
3380 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3381
3382 radeon_set_context_reg(ctx_cs, R_0286D4_SPI_INTERP_CONTROL_0,
3383 S_0286D4_FLAT_SHADE_ENA(1) |
3384 S_0286D4_PNT_SPRITE_ENA(1) |
3385 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
3386 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
3387 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
3388 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
3389 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3390
3391 radeon_set_context_reg(ctx_cs, R_028BE4_PA_SU_VTX_CNTL,
3392 S_028BE4_PIX_CENTER(1) | // TODO verify
3393 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
3394 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
3395
3396 radeon_set_context_reg(ctx_cs, R_028814_PA_SU_SC_MODE_CNTL,
3397 S_028814_FACE(vkraster->frontFace) |
3398 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
3399 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
3400 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
3401 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
3402 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
3403 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
3404 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
3405 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
3406
3407 /* Conservative rasterization. */
3408 if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
3409 struct radv_multisample_state *ms = &pipeline->graphics.ms;
3410
3411 ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3412 ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3413 S_028804_OVERRASTERIZATION_AMOUNT(4);
3414
3415 pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3416 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3417 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3418
3419 if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
3420 pa_sc_conservative_rast |=
3421 S_028C4C_OVER_RAST_ENABLE(1) |
3422 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3423 S_028C4C_UNDER_RAST_ENABLE(0) |
3424 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3425 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3426 } else {
3427 assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
3428 pa_sc_conservative_rast |=
3429 S_028C4C_OVER_RAST_ENABLE(0) |
3430 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3431 S_028C4C_UNDER_RAST_ENABLE(1) |
3432 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3433 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3434 }
3435 }
3436
3437 radeon_set_context_reg(ctx_cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
3438 pa_sc_conservative_rast);
3439 }
3440
3441
3442 static void
3443 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *ctx_cs,
3444 struct radv_pipeline *pipeline)
3445 {
3446 struct radv_multisample_state *ms = &pipeline->graphics.ms;
3447
3448 radeon_set_context_reg_seq(ctx_cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
3449 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[0]);
3450 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
3451
3452 radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
3453 radeon_set_context_reg(ctx_cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
3454
3455 /* The exclusion bits can be set to improve rasterization efficiency
3456 * if no sample lies on the pixel boundary (-8 sample offset). It's
3457 * currently always TRUE because the driver doesn't support 16 samples.
3458 */
3459 bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= GFX7;
3460 radeon_set_context_reg(ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
3461 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
3462 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3463 }
3464
3465 static void
3466 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
3467 struct radv_pipeline *pipeline)
3468 {
3469 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3470 const struct radv_shader_variant *vs =
3471 pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
3472 pipeline->shaders[MESA_SHADER_TESS_EVAL] :
3473 pipeline->shaders[MESA_SHADER_VERTEX];
3474 unsigned vgt_primitiveid_en = 0;
3475 uint32_t vgt_gs_mode = 0;
3476
3477 if (radv_pipeline_has_ngg(pipeline))
3478 return;
3479
3480 if (radv_pipeline_has_gs(pipeline)) {
3481 const struct radv_shader_variant *gs =
3482 pipeline->shaders[MESA_SHADER_GEOMETRY];
3483
3484 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
3485 pipeline->device->physical_device->rad_info.chip_class);
3486 } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
3487 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
3488 vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
3489 }
3490
3491 radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
3492 radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
3493 }
3494
3495 static void
3496 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs,
3497 struct radeon_cmdbuf *cs,
3498 struct radv_pipeline *pipeline,
3499 struct radv_shader_variant *shader)
3500 {
3501 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3502
3503 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
3504 radeon_emit(cs, va >> 8);
3505 radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
3506 radeon_emit(cs, shader->config.rsrc1);
3507 radeon_emit(cs, shader->config.rsrc2);
3508
3509 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3510 unsigned clip_dist_mask, cull_dist_mask, total_mask;
3511 clip_dist_mask = outinfo->clip_dist_mask;
3512 cull_dist_mask = outinfo->cull_dist_mask;
3513 total_mask = clip_dist_mask | cull_dist_mask;
3514 bool misc_vec_ena = outinfo->writes_pointsize ||
3515 outinfo->writes_layer ||
3516 outinfo->writes_viewport_index;
3517 unsigned spi_vs_out_config, nparams;
3518
3519 /* VS is required to export at least one param. */
3520 nparams = MAX2(outinfo->param_exports, 1);
3521 spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
3522
3523 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3524 spi_vs_out_config |= S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0);
3525 }
3526
3527 radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG, spi_vs_out_config);
3528
3529 radeon_set_context_reg(ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
3530 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
3531 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
3532 V_02870C_SPI_SHADER_4COMP :
3533 V_02870C_SPI_SHADER_NONE) |
3534 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
3535 V_02870C_SPI_SHADER_4COMP :
3536 V_02870C_SPI_SHADER_NONE) |
3537 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
3538 V_02870C_SPI_SHADER_4COMP :
3539 V_02870C_SPI_SHADER_NONE));
3540
3541 radeon_set_context_reg(ctx_cs, R_028818_PA_CL_VTE_CNTL,
3542 S_028818_VTX_W0_FMT(1) |
3543 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3544 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3545 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3546
3547 radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
3548 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
3549 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
3550 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
3551 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
3552 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
3553 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
3554 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
3555 cull_dist_mask << 8 |
3556 clip_dist_mask);
3557
3558 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
3559 radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
3560 outinfo->writes_viewport_index);
3561 }
3562
3563 static void
3564 radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
3565 struct radv_pipeline *pipeline,
3566 struct radv_shader_variant *shader)
3567 {
3568 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3569
3570 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
3571 radeon_emit(cs, va >> 8);
3572 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
3573 radeon_emit(cs, shader->config.rsrc1);
3574 radeon_emit(cs, shader->config.rsrc2);
3575 }
3576
3577 static void
3578 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
3579 struct radv_pipeline *pipeline,
3580 struct radv_shader_variant *shader,
3581 const struct radv_tessellation_state *tess)
3582 {
3583 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3584 uint32_t rsrc2 = shader->config.rsrc2;
3585
3586 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
3587 radeon_emit(cs, va >> 8);
3588 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
3589
3590 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
3591 if (pipeline->device->physical_device->rad_info.chip_class == GFX7 &&
3592 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
3593 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
3594
3595 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
3596 radeon_emit(cs, shader->config.rsrc1);
3597 radeon_emit(cs, rsrc2);
3598 }
3599
3600 static void
3601 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
3602 struct radeon_cmdbuf *cs,
3603 struct radv_pipeline *pipeline,
3604 struct radv_shader_variant *shader,
3605 const struct radv_ngg_state *ngg_state)
3606 {
3607 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3608 gl_shader_stage es_type =
3609 radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
3610 struct radv_shader_variant *es =
3611 es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
3612
3613 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
3614 radeon_emit(cs, va >> 8);
3615 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
3616 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
3617 radeon_emit(cs, shader->config.rsrc1);
3618 radeon_emit(cs, shader->config.rsrc2);
3619
3620 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3621 unsigned clip_dist_mask, cull_dist_mask, total_mask;
3622 clip_dist_mask = outinfo->clip_dist_mask;
3623 cull_dist_mask = outinfo->cull_dist_mask;
3624 total_mask = clip_dist_mask | cull_dist_mask;
3625 bool misc_vec_ena = outinfo->writes_pointsize ||
3626 outinfo->writes_layer ||
3627 outinfo->writes_viewport_index;
3628 bool es_enable_prim_id = outinfo->export_prim_id ||
3629 (es && es->info.info.uses_prim_id);
3630 bool break_wave_at_eoi = false;
3631 unsigned ge_cntl;
3632 unsigned nparams;
3633
3634 if (es_type == MESA_SHADER_TESS_EVAL) {
3635 struct radv_shader_variant *gs =
3636 pipeline->shaders[MESA_SHADER_GEOMETRY];
3637
3638 if (es_enable_prim_id || (gs && gs->info.info.uses_prim_id))
3639 break_wave_at_eoi = true;
3640 }
3641
3642 nparams = MAX2(outinfo->param_exports, 1);
3643 radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
3644 S_0286C4_VS_EXPORT_COUNT(nparams - 1) |
3645 S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0));
3646
3647 radeon_set_context_reg(ctx_cs, R_028708_SPI_SHADER_IDX_FORMAT,
3648 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP));
3649 radeon_set_context_reg(ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
3650 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
3651 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
3652 V_02870C_SPI_SHADER_4COMP :
3653 V_02870C_SPI_SHADER_NONE) |
3654 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
3655 V_02870C_SPI_SHADER_4COMP :
3656 V_02870C_SPI_SHADER_NONE) |
3657 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
3658 V_02870C_SPI_SHADER_4COMP :
3659 V_02870C_SPI_SHADER_NONE));
3660
3661 radeon_set_context_reg(ctx_cs, R_028818_PA_CL_VTE_CNTL,
3662 S_028818_VTX_W0_FMT(1) |
3663 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3664 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3665 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3666 radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
3667 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
3668 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
3669 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
3670 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
3671 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
3672 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
3673 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
3674 cull_dist_mask << 8 |
3675 clip_dist_mask);
3676
3677 radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
3678 S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
3679 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id));
3680
3681 radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
3682 ngg_state->vgt_esgs_ring_itemsize);
3683
3684 /* NGG specific registers. */
3685 struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
3686 uint32_t gs_num_invocations = gs ? gs->info.gs.invocations : 1;
3687
3688 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
3689 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state->hw_max_esverts) |
3690 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state->max_gsprims) |
3691 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state->max_gsprims * gs_num_invocations));
3692 radeon_set_context_reg(ctx_cs, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
3693 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state->max_out_verts));
3694 radeon_set_context_reg(ctx_cs, R_028B4C_GE_NGG_SUBGRP_CNTL,
3695 S_028B4C_PRIM_AMP_FACTOR(ngg_state->prim_amp_factor) |
3696 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
3697 radeon_set_context_reg(ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
3698 S_028B90_CNT(gs_num_invocations) |
3699 S_028B90_ENABLE(gs_num_invocations > 1) |
3700 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state->max_vert_out_per_gs_instance));
3701
3702 /* User edge flags are set by the pos exports. If user edge flags are
3703 * not used, we must use hw-generated edge flags and pass them via
3704 * the prim export to prevent drawing lines on internal edges of
3705 * decomposed primitives (such as quads) with polygon mode = lines.
3706 *
3707 * TODO: We should combine hw-generated edge flags with user edge
3708 * flags in the shader.
3709 */
3710 radeon_set_context_reg(ctx_cs, R_028838_PA_CL_NGG_CNTL,
3711 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline) &&
3712 !radv_pipeline_has_gs(pipeline)));
3713
3714 ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
3715 S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts) |
3716 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
3717
3718 /* Bug workaround for a possible hang with non-tessellation cases.
3719 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
3720 *
3721 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
3722 */
3723 if ((pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 ||
3724 pipeline->device->physical_device->rad_info.family == CHIP_NAVI12 ||
3725 pipeline->device->physical_device->rad_info.family == CHIP_NAVI14) &&
3726 !radv_pipeline_has_tess(pipeline) &&
3727 ngg_state->hw_max_esverts != 256) {
3728 ge_cntl &= C_03096C_VERT_GRP_SIZE;
3729
3730 if (ngg_state->hw_max_esverts > 5) {
3731 ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
3732 }
3733 }
3734
3735 radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
3736 }
3737
3738 static void
3739 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
3740 struct radv_pipeline *pipeline,
3741 struct radv_shader_variant *shader,
3742 const struct radv_tessellation_state *tess)
3743 {
3744 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3745
3746 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
3747 unsigned hs_rsrc2 = shader->config.rsrc2;
3748
3749 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3750 hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX10(tess->lds_size);
3751 } else {
3752 hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX9(tess->lds_size);
3753 }
3754
3755 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3756 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
3757 radeon_emit(cs, va >> 8);
3758 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
3759 } else {
3760 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
3761 radeon_emit(cs, va >> 8);
3762 radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
3763 }
3764
3765 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
3766 radeon_emit(cs, shader->config.rsrc1);
3767 radeon_emit(cs, hs_rsrc2);
3768 } else {
3769 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
3770 radeon_emit(cs, va >> 8);
3771 radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
3772 radeon_emit(cs, shader->config.rsrc1);
3773 radeon_emit(cs, shader->config.rsrc2);
3774 }
3775 }
3776
3777 static void
3778 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
3779 struct radeon_cmdbuf *cs,
3780 struct radv_pipeline *pipeline,
3781 const struct radv_tessellation_state *tess,
3782 const struct radv_ngg_state *ngg)
3783 {
3784 struct radv_shader_variant *vs;
3785
3786 /* Skip shaders merged into HS/GS */
3787 vs = pipeline->shaders[MESA_SHADER_VERTEX];
3788 if (!vs)
3789 return;
3790
3791 if (vs->info.vs.as_ls)
3792 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
3793 else if (vs->info.vs.as_es)
3794 radv_pipeline_generate_hw_es(cs, pipeline, vs);
3795 else if (vs->info.is_ngg)
3796 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs, ngg);
3797 else
3798 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
3799 }
3800
3801 static void
3802 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
3803 struct radeon_cmdbuf *cs,
3804 struct radv_pipeline *pipeline,
3805 const struct radv_tessellation_state *tess,
3806 const struct radv_ngg_state *ngg)
3807 {
3808 if (!radv_pipeline_has_tess(pipeline))
3809 return;
3810
3811 struct radv_shader_variant *tes, *tcs;
3812
3813 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
3814 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
3815
3816 if (tes) {
3817 if (tes->info.is_ngg) {
3818 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes, ngg);
3819 } else if (tes->info.tes.as_es)
3820 radv_pipeline_generate_hw_es(cs, pipeline, tes);
3821 else
3822 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, tes);
3823 }
3824
3825 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
3826
3827 radeon_set_context_reg(ctx_cs, R_028B6C_VGT_TF_PARAM,
3828 tess->tf_param);
3829
3830 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7)
3831 radeon_set_context_reg_idx(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, 2,
3832 tess->ls_hs_config);
3833 else
3834 radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG,
3835 tess->ls_hs_config);
3836
3837 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
3838 !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
3839 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
3840 S_028A44_ES_VERTS_PER_SUBGRP(250) |
3841 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
3842 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
3843 }
3844 }
3845
3846 static void
3847 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
3848 struct radeon_cmdbuf *cs,
3849 struct radv_pipeline *pipeline,
3850 struct radv_shader_variant *gs,
3851 const struct radv_gs_state *gs_state)
3852 {
3853 unsigned gs_max_out_vertices;
3854 uint8_t *num_components;
3855 uint8_t max_stream;
3856 unsigned offset;
3857 uint64_t va;
3858
3859 gs_max_out_vertices = gs->info.gs.vertices_out;
3860 max_stream = gs->info.info.gs.max_stream;
3861 num_components = gs->info.info.gs.num_stream_output_components;
3862
3863 offset = num_components[0] * gs_max_out_vertices;
3864
3865 radeon_set_context_reg_seq(ctx_cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
3866 radeon_emit(ctx_cs, offset);
3867 if (max_stream >= 1)
3868 offset += num_components[1] * gs_max_out_vertices;
3869 radeon_emit(ctx_cs, offset);
3870 if (max_stream >= 2)
3871 offset += num_components[2] * gs_max_out_vertices;
3872 radeon_emit(ctx_cs, offset);
3873 if (max_stream >= 3)
3874 offset += num_components[3] * gs_max_out_vertices;
3875 radeon_set_context_reg(ctx_cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
3876
3877 radeon_set_context_reg_seq(ctx_cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
3878 radeon_emit(ctx_cs, num_components[0]);
3879 radeon_emit(ctx_cs, (max_stream >= 1) ? num_components[1] : 0);
3880 radeon_emit(ctx_cs, (max_stream >= 2) ? num_components[2] : 0);
3881 radeon_emit(ctx_cs, (max_stream >= 3) ? num_components[3] : 0);
3882
3883 uint32_t gs_num_invocations = gs->info.gs.invocations;
3884 radeon_set_context_reg(ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
3885 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
3886 S_028B90_ENABLE(gs_num_invocations > 0));
3887
3888 radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
3889 gs_state->vgt_esgs_ring_itemsize);
3890
3891 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
3892
3893 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
3894 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3895 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
3896 radeon_emit(cs, va >> 8);
3897 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
3898 } else {
3899 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
3900 radeon_emit(cs, va >> 8);
3901 radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
3902 }
3903
3904 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
3905 radeon_emit(cs, gs->config.rsrc1);
3906 radeon_emit(cs, gs->config.rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
3907
3908 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
3909 radeon_set_context_reg(ctx_cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
3910 } else {
3911 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
3912 radeon_emit(cs, va >> 8);
3913 radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
3914 radeon_emit(cs, gs->config.rsrc1);
3915 radeon_emit(cs, gs->config.rsrc2);
3916 }
3917
3918 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
3919 }
3920
3921 static void
3922 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
3923 struct radeon_cmdbuf *cs,
3924 struct radv_pipeline *pipeline,
3925 const struct radv_gs_state *gs_state,
3926 const struct radv_ngg_state *ngg_state)
3927 {
3928 struct radv_shader_variant *gs;
3929
3930 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
3931 if (!gs)
3932 return;
3933
3934 if (gs->info.is_ngg)
3935 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
3936 else
3937 radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
3938
3939 radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT,
3940 gs->info.gs.vertices_out);
3941 }
3942
3943 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
3944 {
3945 uint32_t ps_input_cntl;
3946 if (offset <= AC_EXP_PARAM_OFFSET_31) {
3947 ps_input_cntl = S_028644_OFFSET(offset);
3948 if (flat_shade)
3949 ps_input_cntl |= S_028644_FLAT_SHADE(1);
3950 if (float16) {
3951 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) |
3952 S_028644_ATTR0_VALID(1);
3953 }
3954 } else {
3955 /* The input is a DEFAULT_VAL constant. */
3956 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
3957 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
3958 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
3959 ps_input_cntl = S_028644_OFFSET(0x20) |
3960 S_028644_DEFAULT_VAL(offset);
3961 }
3962 return ps_input_cntl;
3963 }
3964
3965 static void
3966 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *ctx_cs,
3967 struct radv_pipeline *pipeline)
3968 {
3969 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3970 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3971 uint32_t ps_input_cntl[32];
3972
3973 unsigned ps_offset = 0;
3974
3975 if (ps->info.info.ps.prim_id_input) {
3976 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
3977 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3978 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
3979 ++ps_offset;
3980 }
3981 }
3982
3983 if (ps->info.info.ps.layer_input ||
3984 ps->info.info.needs_multiview_view_index) {
3985 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
3986 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
3987 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
3988 else
3989 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false);
3990 ++ps_offset;
3991 }
3992
3993 if (ps->info.info.ps.has_pcoord) {
3994 unsigned val;
3995 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3996 ps_input_cntl[ps_offset] = val;
3997 ps_offset++;
3998 }
3999
4000 if (ps->info.info.ps.num_input_clips_culls) {
4001 unsigned vs_offset;
4002
4003 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
4004 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
4005 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
4006 ++ps_offset;
4007 }
4008
4009 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
4010 if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
4011 ps->info.info.ps.num_input_clips_culls > 4) {
4012 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
4013 ++ps_offset;
4014 }
4015 }
4016
4017 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
4018 unsigned vs_offset;
4019 bool flat_shade;
4020 bool float16;
4021 if (!(ps->info.fs.input_mask & (1u << i)))
4022 continue;
4023
4024 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
4025 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
4026 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
4027 ++ps_offset;
4028 continue;
4029 }
4030
4031 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
4032 float16 = !!(ps->info.fs.float16_shaded_mask & (1u << ps_offset));
4033
4034 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, float16);
4035 ++ps_offset;
4036 }
4037
4038 if (ps_offset) {
4039 radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
4040 for (unsigned i = 0; i < ps_offset; i++) {
4041 radeon_emit(ctx_cs, ps_input_cntl[i]);
4042 }
4043 }
4044 }
4045
4046 static uint32_t
4047 radv_compute_db_shader_control(const struct radv_device *device,
4048 const struct radv_pipeline *pipeline,
4049 const struct radv_shader_variant *ps)
4050 {
4051 unsigned z_order;
4052 if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
4053 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
4054 else
4055 z_order = V_02880C_LATE_Z;
4056
4057 bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
4058 !device->physical_device->rbplus_allowed;
4059
4060 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4061 * but this appears to break Project Cars (DXVK). See
4062 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4063 */
4064 bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
4065
4066 return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
4067 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
4068 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
4069 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
4070 S_02880C_Z_ORDER(z_order) |
4071 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
4072 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
4073 S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
4074 S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
4075 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
4076 }
4077
4078 static void
4079 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs,
4080 struct radeon_cmdbuf *cs,
4081 struct radv_pipeline *pipeline)
4082 {
4083 struct radv_shader_variant *ps;
4084 uint64_t va;
4085 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
4086
4087 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4088 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
4089
4090 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
4091 radeon_emit(cs, va >> 8);
4092 radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
4093 radeon_emit(cs, ps->config.rsrc1);
4094 radeon_emit(cs, ps->config.rsrc2);
4095
4096 radeon_set_context_reg(ctx_cs, R_02880C_DB_SHADER_CONTROL,
4097 radv_compute_db_shader_control(pipeline->device,
4098 pipeline, ps));
4099
4100 radeon_set_context_reg(ctx_cs, R_0286CC_SPI_PS_INPUT_ENA,
4101 ps->config.spi_ps_input_ena);
4102
4103 radeon_set_context_reg(ctx_cs, R_0286D0_SPI_PS_INPUT_ADDR,
4104 ps->config.spi_ps_input_addr);
4105
4106 radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
4107 S_0286D8_NUM_INTERP(ps->info.fs.num_interp) |
4108 S_0286D8_PS_W32_EN(ps->info.info.wave_size == 32));
4109
4110 radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
4111
4112 radeon_set_context_reg(ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
4113 ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
4114 ps->info.info.ps.writes_stencil,
4115 ps->info.info.ps.writes_sample_mask));
4116
4117 if (pipeline->device->dfsm_allowed) {
4118 /* optimise this? */
4119 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
4120 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
4121 }
4122 }
4123
4124 static void
4125 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *ctx_cs,
4126 struct radv_pipeline *pipeline)
4127 {
4128 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10 ||
4129 pipeline->device->physical_device->rad_info.chip_class >= GFX10)
4130 return;
4131
4132 unsigned vtx_reuse_depth = 30;
4133 if (radv_pipeline_has_tess(pipeline) &&
4134 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
4135 vtx_reuse_depth = 14;
4136 }
4137 radeon_set_context_reg(ctx_cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
4138 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
4139 }
4140
4141 static uint32_t
4142 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
4143 {
4144 uint32_t stages = 0;
4145 if (radv_pipeline_has_tess(pipeline)) {
4146 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
4147 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4148
4149 if (radv_pipeline_has_gs(pipeline))
4150 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
4151 S_028B54_GS_EN(1);
4152 else if (radv_pipeline_has_ngg(pipeline))
4153 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
4154 else
4155 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
4156 } else if (radv_pipeline_has_gs(pipeline)) {
4157 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
4158 S_028B54_GS_EN(1);
4159 } else if (radv_pipeline_has_ngg(pipeline)) {
4160 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
4161 }
4162
4163 if (radv_pipeline_has_ngg(pipeline)) {
4164 stages |= S_028B54_PRIMGEN_EN(1);
4165 } else if (radv_pipeline_has_gs(pipeline)) {
4166 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
4167 }
4168
4169 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
4170 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4171
4172 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4173 uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
4174
4175 if (radv_pipeline_has_tess(pipeline))
4176 hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.wave_size;
4177
4178 if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
4179 vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.wave_size;
4180 if (pipeline->gs_copy_shader)
4181 vs_size = pipeline->gs_copy_shader->info.info.wave_size;
4182 } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
4183 vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.info.wave_size;
4184 else if (pipeline->shaders[MESA_SHADER_VERTEX])
4185 vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.info.wave_size;
4186
4187 if (radv_pipeline_has_ngg(pipeline))
4188 gs_size = vs_size;
4189
4190 /* legacy GS only supports Wave64 */
4191 stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
4192 S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
4193 S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
4194 }
4195
4196 return stages;
4197 }
4198
4199 static uint32_t
4200 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
4201 {
4202 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
4203 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
4204
4205 if (!discard_rectangle_info)
4206 return 0xffff;
4207
4208 unsigned mask = 0;
4209
4210 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
4211 /* Interpret i as a bitmask, and then set the bit in the mask if
4212 * that combination of rectangles in which the pixel is contained
4213 * should pass the cliprect test. */
4214 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
4215
4216 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
4217 !relevant_subset)
4218 continue;
4219
4220 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
4221 relevant_subset)
4222 continue;
4223
4224 mask |= 1u << i;
4225 }
4226
4227 return mask;
4228 }
4229
4230 static void
4231 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs,
4232 struct radv_pipeline *pipeline,
4233 const struct radv_tessellation_state *tess,
4234 const struct radv_gs_state *gs_state)
4235 {
4236 bool break_wave_at_eoi = false;
4237 unsigned primgroup_size;
4238 unsigned vertgroup_size;
4239
4240 if (radv_pipeline_has_tess(pipeline)) {
4241 primgroup_size = tess->num_patches; /* must be a multiple of NUM_PATCHES */
4242 vertgroup_size = 0;
4243 } else if (radv_pipeline_has_gs(pipeline)) {
4244 unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
4245 primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
4246 vertgroup_size = G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl);
4247 } else {
4248 primgroup_size = 128; /* recommended without a GS and tess */
4249 vertgroup_size = 0;
4250 }
4251
4252 if (radv_pipeline_has_tess(pipeline)) {
4253 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
4254 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
4255 break_wave_at_eoi = true;
4256 }
4257
4258 radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
4259 S_03096C_PRIM_GRP_SIZE(primgroup_size) |
4260 S_03096C_VERT_GRP_SIZE(vertgroup_size) |
4261 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4262 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
4263 }
4264
4265 static void
4266 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
4267 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4268 const struct radv_graphics_pipeline_create_info *extra,
4269 const struct radv_blend_state *blend,
4270 const struct radv_tessellation_state *tess,
4271 const struct radv_gs_state *gs,
4272 const struct radv_ngg_state *ngg,
4273 unsigned prim, unsigned gs_out)
4274 {
4275 struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
4276 struct radeon_cmdbuf *cs = &pipeline->cs;
4277
4278 cs->max_dw = 64;
4279 ctx_cs->max_dw = 256;
4280 cs->buf = malloc(4 * (cs->max_dw + ctx_cs->max_dw));
4281 ctx_cs->buf = cs->buf + cs->max_dw;
4282
4283 radv_pipeline_generate_depth_stencil_state(ctx_cs, pipeline, pCreateInfo, extra);
4284 radv_pipeline_generate_blend_state(ctx_cs, pipeline, blend);
4285 radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
4286 radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
4287 radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
4288 radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
4289 radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
4290 radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs, ngg);
4291 radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
4292 radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
4293 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
4294 radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo);
4295
4296 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 && !radv_pipeline_has_ngg(pipeline))
4297 gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess, gs);
4298
4299 radeon_set_context_reg(ctx_cs, R_0286E8_SPI_TMPRING_SIZE,
4300 S_0286E8_WAVES(pipeline->max_waves) |
4301 S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
4302
4303 radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
4304
4305 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
4306 radeon_set_uconfig_reg_idx(pipeline->device->physical_device,
4307 cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
4308 } else {
4309 radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
4310 }
4311 radeon_set_context_reg(ctx_cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
4312
4313 radeon_set_context_reg(ctx_cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
4314
4315 pipeline->ctx_cs_hash = _mesa_hash_data(ctx_cs->buf, ctx_cs->cdw * 4);
4316
4317 assert(ctx_cs->cdw <= ctx_cs->max_dw);
4318 assert(cs->cdw <= cs->max_dw);
4319 }
4320
4321 static struct radv_ia_multi_vgt_param_helpers
4322 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
4323 const struct radv_tessellation_state *tess,
4324 uint32_t prim)
4325 {
4326 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
4327 const struct radv_device *device = pipeline->device;
4328
4329 if (radv_pipeline_has_tess(pipeline))
4330 ia_multi_vgt_param.primgroup_size = tess->num_patches;
4331 else if (radv_pipeline_has_gs(pipeline))
4332 ia_multi_vgt_param.primgroup_size = 64;
4333 else
4334 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
4335
4336 /* GS requirement. */
4337 ia_multi_vgt_param.partial_es_wave = false;
4338 if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= GFX8)
4339 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
4340 ia_multi_vgt_param.partial_es_wave = true;
4341
4342 ia_multi_vgt_param.wd_switch_on_eop = false;
4343 if (device->physical_device->rad_info.chip_class >= GFX7) {
4344 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4345 * 4 shader engines. Set 1 to pass the assertion below.
4346 * The other cases are hardware requirements. */
4347 if (device->physical_device->rad_info.max_se < 4 ||
4348 prim == V_008958_DI_PT_POLYGON ||
4349 prim == V_008958_DI_PT_LINELOOP ||
4350 prim == V_008958_DI_PT_TRIFAN ||
4351 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
4352 (pipeline->graphics.prim_restart_enable &&
4353 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
4354 (prim != V_008958_DI_PT_POINTLIST &&
4355 prim != V_008958_DI_PT_LINESTRIP))))
4356 ia_multi_vgt_param.wd_switch_on_eop = true;
4357 }
4358
4359 ia_multi_vgt_param.ia_switch_on_eoi = false;
4360 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
4361 ia_multi_vgt_param.ia_switch_on_eoi = true;
4362 if (radv_pipeline_has_gs(pipeline) &&
4363 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
4364 ia_multi_vgt_param.ia_switch_on_eoi = true;
4365 if (radv_pipeline_has_tess(pipeline)) {
4366 /* SWITCH_ON_EOI must be set if PrimID is used. */
4367 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
4368 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
4369 ia_multi_vgt_param.ia_switch_on_eoi = true;
4370 }
4371
4372 ia_multi_vgt_param.partial_vs_wave = false;
4373 if (radv_pipeline_has_tess(pipeline)) {
4374 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4375 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
4376 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
4377 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
4378 radv_pipeline_has_gs(pipeline))
4379 ia_multi_vgt_param.partial_vs_wave = true;
4380 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4381 if (device->physical_device->rad_info.has_distributed_tess) {
4382 if (radv_pipeline_has_gs(pipeline)) {
4383 if (device->physical_device->rad_info.chip_class <= GFX8)
4384 ia_multi_vgt_param.partial_es_wave = true;
4385 } else {
4386 ia_multi_vgt_param.partial_vs_wave = true;
4387 }
4388 }
4389 }
4390
4391 /* Workaround for a VGT hang when strip primitive types are used with
4392 * primitive restart.
4393 */
4394 if (pipeline->graphics.prim_restart_enable &&
4395 (prim == V_008958_DI_PT_LINESTRIP ||
4396 prim == V_008958_DI_PT_TRISTRIP ||
4397 prim == V_008958_DI_PT_LINESTRIP_ADJ ||
4398 prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
4399 ia_multi_vgt_param.partial_vs_wave = true;
4400 }
4401
4402 if (radv_pipeline_has_gs(pipeline)) {
4403 /* On these chips there is the possibility of a hang if the
4404 * pipeline uses a GS and partial_vs_wave is not set.
4405 *
4406 * This mostly does not hit 4-SE chips, as those typically set
4407 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4408 * with GS due to another workaround.
4409 *
4410 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4411 */
4412 if (device->physical_device->rad_info.family == CHIP_TONGA ||
4413 device->physical_device->rad_info.family == CHIP_FIJI ||
4414 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
4415 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
4416 device->physical_device->rad_info.family == CHIP_POLARIS12 ||
4417 device->physical_device->rad_info.family == CHIP_VEGAM) {
4418 ia_multi_vgt_param.partial_vs_wave = true;
4419 }
4420 }
4421
4422 ia_multi_vgt_param.base =
4423 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
4424 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4425 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == GFX8 ? 2 : 0) |
4426 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
4427 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
4428
4429 return ia_multi_vgt_param;
4430 }
4431
4432
4433 static void
4434 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
4435 const VkGraphicsPipelineCreateInfo *pCreateInfo)
4436 {
4437 const VkPipelineVertexInputStateCreateInfo *vi_info =
4438 pCreateInfo->pVertexInputState;
4439 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
4440
4441 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
4442 const VkVertexInputAttributeDescription *desc =
4443 &vi_info->pVertexAttributeDescriptions[i];
4444 unsigned loc = desc->location;
4445 const struct vk_format_description *format_desc;
4446
4447 format_desc = vk_format_description(desc->format);
4448
4449 velems->format_size[loc] = format_desc->block.bits / 8;
4450 }
4451
4452 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
4453 const VkVertexInputBindingDescription *desc =
4454 &vi_info->pVertexBindingDescriptions[i];
4455
4456 pipeline->binding_stride[desc->binding] = desc->stride;
4457 pipeline->num_vertex_bindings =
4458 MAX2(pipeline->num_vertex_bindings, desc->binding + 1);
4459 }
4460 }
4461
4462 static struct radv_shader_variant *
4463 radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
4464 {
4465 int i;
4466
4467 for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
4468 struct radv_shader_variant *shader =
4469 radv_get_shader(pipeline, i);
4470
4471 if (shader && shader->info.info.so.num_outputs > 0)
4472 return shader;
4473 }
4474
4475 return NULL;
4476 }
4477
4478 static VkResult
4479 radv_pipeline_init(struct radv_pipeline *pipeline,
4480 struct radv_device *device,
4481 struct radv_pipeline_cache *cache,
4482 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4483 const struct radv_graphics_pipeline_create_info *extra)
4484 {
4485 VkResult result;
4486 bool has_view_index = false;
4487
4488 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
4489 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
4490 if (subpass->view_mask)
4491 has_view_index = true;
4492
4493 pipeline->device = device;
4494 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
4495 assert(pipeline->layout);
4496
4497 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
4498
4499 const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
4500 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
4501 radv_init_feedback(creation_feedback);
4502
4503 VkPipelineCreationFeedbackEXT *pipeline_feedback = creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
4504
4505 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
4506 VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = { 0 };
4507 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
4508 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
4509 pStages[stage] = &pCreateInfo->pStages[i];
4510 if(creation_feedback)
4511 stage_feedbacks[stage] = &creation_feedback->pPipelineStageCreationFeedbacks[i];
4512 }
4513
4514 struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
4515 radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
4516
4517 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
4518 radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
4519 uint32_t gs_out;
4520 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
4521
4522 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
4523
4524 if (radv_pipeline_has_gs(pipeline)) {
4525 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
4526 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4527 } else if (radv_pipeline_has_tess(pipeline)) {
4528 if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode)
4529 gs_out = V_028A6C_OUTPRIM_TYPE_POINTLIST;
4530 else
4531 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
4532 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4533 } else {
4534 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
4535 }
4536 if (extra && extra->use_rectlist) {
4537 prim = V_008958_DI_PT_RECTLIST;
4538 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4539 pipeline->graphics.can_use_guardband = true;
4540 if (radv_pipeline_has_ngg(pipeline))
4541 gs_out = V_028A6C_VGT_OUT_RECT_V0;
4542 }
4543 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
4544 /* prim vertex count will need TESS changes */
4545 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
4546
4547 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
4548
4549 /* Ensure that some export memory is always allocated, for two reasons:
4550 *
4551 * 1) Correctness: The hardware ignores the EXEC mask if no export
4552 * memory is allocated, so KILL and alpha test do not work correctly
4553 * without this.
4554 * 2) Performance: Every shader needs at least a NULL export, even when
4555 * it writes no color/depth output. The NULL export instruction
4556 * stalls without this setting.
4557 *
4558 * Don't add this to CB_SHADER_MASK.
4559 *
4560 * GFX10 supports pixel shaders without exports by setting both the
4561 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
4562 * instructions if any are present.
4563 */
4564 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4565 if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
4566 ps->info.fs.can_discard) &&
4567 !blend.spi_shader_col_format) {
4568 if (!ps->info.info.ps.writes_z &&
4569 !ps->info.info.ps.writes_stencil &&
4570 !ps->info.info.ps.writes_sample_mask)
4571 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
4572 }
4573
4574 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
4575 if (pipeline->shaders[i]) {
4576 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
4577 }
4578 }
4579
4580 struct radv_ngg_state ngg = {0};
4581 struct radv_gs_state gs = {0};
4582
4583 if (radv_pipeline_has_ngg(pipeline)) {
4584 ngg = calculate_ngg_info(pCreateInfo, pipeline);
4585 } else if (radv_pipeline_has_gs(pipeline)) {
4586 gs = calculate_gs_info(pCreateInfo, pipeline);
4587 calculate_gs_ring_sizes(pipeline, &gs);
4588 }
4589
4590 struct radv_tessellation_state tess = {0};
4591 if (radv_pipeline_has_tess(pipeline)) {
4592 if (prim == V_008958_DI_PT_PATCH) {
4593 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
4594 pipeline->graphics.prim_vertex_count.incr = 1;
4595 }
4596 tess = calculate_tess_state(pipeline, pCreateInfo);
4597 }
4598
4599 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
4600
4601 radv_compute_vertex_input_state(pipeline, pCreateInfo);
4602
4603 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
4604 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
4605
4606 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
4607 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
4608 if (loc->sgpr_idx != -1) {
4609 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
4610 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
4611 if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
4612 pipeline->graphics.vtx_emit_num = 3;
4613 else
4614 pipeline->graphics.vtx_emit_num = 2;
4615 }
4616
4617 /* Find the last vertex shader stage that eventually uses streamout. */
4618 pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
4619
4620 result = radv_pipeline_scratch_init(device, pipeline);
4621 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, &ngg, prim, gs_out);
4622
4623 return result;
4624 }
4625
4626 VkResult
4627 radv_graphics_pipeline_create(
4628 VkDevice _device,
4629 VkPipelineCache _cache,
4630 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4631 const struct radv_graphics_pipeline_create_info *extra,
4632 const VkAllocationCallbacks *pAllocator,
4633 VkPipeline *pPipeline)
4634 {
4635 RADV_FROM_HANDLE(radv_device, device, _device);
4636 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
4637 struct radv_pipeline *pipeline;
4638 VkResult result;
4639
4640 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
4641 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
4642 if (pipeline == NULL)
4643 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
4644
4645 result = radv_pipeline_init(pipeline, device, cache,
4646 pCreateInfo, extra);
4647 if (result != VK_SUCCESS) {
4648 radv_pipeline_destroy(device, pipeline, pAllocator);
4649 return result;
4650 }
4651
4652 *pPipeline = radv_pipeline_to_handle(pipeline);
4653
4654 return VK_SUCCESS;
4655 }
4656
4657 VkResult radv_CreateGraphicsPipelines(
4658 VkDevice _device,
4659 VkPipelineCache pipelineCache,
4660 uint32_t count,
4661 const VkGraphicsPipelineCreateInfo* pCreateInfos,
4662 const VkAllocationCallbacks* pAllocator,
4663 VkPipeline* pPipelines)
4664 {
4665 VkResult result = VK_SUCCESS;
4666 unsigned i = 0;
4667
4668 for (; i < count; i++) {
4669 VkResult r;
4670 r = radv_graphics_pipeline_create(_device,
4671 pipelineCache,
4672 &pCreateInfos[i],
4673 NULL, pAllocator, &pPipelines[i]);
4674 if (r != VK_SUCCESS) {
4675 result = r;
4676 pPipelines[i] = VK_NULL_HANDLE;
4677 }
4678 }
4679
4680 return result;
4681 }
4682
4683
4684 static void
4685 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
4686 {
4687 struct radv_shader_variant *compute_shader;
4688 struct radv_device *device = pipeline->device;
4689 unsigned threads_per_threadgroup;
4690 unsigned threadgroups_per_cu = 1;
4691 unsigned waves_per_threadgroup;
4692 unsigned max_waves_per_sh = 0;
4693 uint64_t va;
4694
4695 pipeline->cs.buf = malloc(20 * 4);
4696 pipeline->cs.max_dw = 20;
4697
4698 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
4699 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
4700
4701 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
4702 radeon_emit(&pipeline->cs, va >> 8);
4703 radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
4704
4705 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
4706 radeon_emit(&pipeline->cs, compute_shader->config.rsrc1);
4707 radeon_emit(&pipeline->cs, compute_shader->config.rsrc2);
4708
4709 radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
4710 S_00B860_WAVES(pipeline->max_waves) |
4711 S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
4712
4713 /* Calculate best compute resource limits. */
4714 threads_per_threadgroup = compute_shader->info.cs.block_size[0] *
4715 compute_shader->info.cs.block_size[1] *
4716 compute_shader->info.cs.block_size[2];
4717 waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup,
4718 device->physical_device->cs_wave_size);
4719
4720 if (device->physical_device->rad_info.chip_class >= GFX10 &&
4721 waves_per_threadgroup == 1)
4722 threadgroups_per_cu = 2;
4723
4724 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
4725 ac_get_compute_resource_limits(&device->physical_device->rad_info,
4726 waves_per_threadgroup,
4727 max_waves_per_sh,
4728 threadgroups_per_cu));
4729
4730 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
4731 radeon_emit(&pipeline->cs,
4732 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
4733 radeon_emit(&pipeline->cs,
4734 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
4735 radeon_emit(&pipeline->cs,
4736 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
4737
4738 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
4739 }
4740
4741 static VkResult radv_compute_pipeline_create(
4742 VkDevice _device,
4743 VkPipelineCache _cache,
4744 const VkComputePipelineCreateInfo* pCreateInfo,
4745 const VkAllocationCallbacks* pAllocator,
4746 VkPipeline* pPipeline)
4747 {
4748 RADV_FROM_HANDLE(radv_device, device, _device);
4749 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
4750 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
4751 VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = { 0 };
4752 struct radv_pipeline *pipeline;
4753 VkResult result;
4754
4755 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
4756 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
4757 if (pipeline == NULL)
4758 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
4759
4760 pipeline->device = device;
4761 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
4762 assert(pipeline->layout);
4763
4764 const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
4765 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
4766 radv_init_feedback(creation_feedback);
4767
4768 VkPipelineCreationFeedbackEXT *pipeline_feedback = creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
4769 if (creation_feedback)
4770 stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
4771
4772 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
4773 radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
4774
4775 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
4776 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
4777 result = radv_pipeline_scratch_init(device, pipeline);
4778 if (result != VK_SUCCESS) {
4779 radv_pipeline_destroy(device, pipeline, pAllocator);
4780 return result;
4781 }
4782
4783 radv_compute_generate_pm4(pipeline);
4784
4785 *pPipeline = radv_pipeline_to_handle(pipeline);
4786
4787 return VK_SUCCESS;
4788 }
4789
4790 VkResult radv_CreateComputePipelines(
4791 VkDevice _device,
4792 VkPipelineCache pipelineCache,
4793 uint32_t count,
4794 const VkComputePipelineCreateInfo* pCreateInfos,
4795 const VkAllocationCallbacks* pAllocator,
4796 VkPipeline* pPipelines)
4797 {
4798 VkResult result = VK_SUCCESS;
4799
4800 unsigned i = 0;
4801 for (; i < count; i++) {
4802 VkResult r;
4803 r = radv_compute_pipeline_create(_device, pipelineCache,
4804 &pCreateInfos[i],
4805 pAllocator, &pPipelines[i]);
4806 if (r != VK_SUCCESS) {
4807 result = r;
4808 pPipelines[i] = VK_NULL_HANDLE;
4809 }
4810 }
4811
4812 return result;
4813 }
4814
4815
4816 static uint32_t radv_get_executable_count(const struct radv_pipeline *pipeline)
4817 {
4818 uint32_t ret = 0;
4819 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
4820 if (pipeline->shaders[i])
4821 ret += i == MESA_SHADER_GEOMETRY ? 2u : 1u;
4822
4823 }
4824 return ret;
4825 }
4826
4827 static struct radv_shader_variant *
4828 radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index, gl_shader_stage *stage)
4829 {
4830 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
4831 if (!pipeline->shaders[i])
4832 continue;
4833 if (!index) {
4834 *stage = i;
4835 return pipeline->shaders[i];
4836 }
4837
4838 --index;
4839
4840 if (i == MESA_SHADER_GEOMETRY) {
4841 if (!index) {
4842 *stage = i;
4843 return pipeline->gs_copy_shader;
4844 }
4845 --index;
4846 }
4847 }
4848
4849 *stage = -1;
4850 return NULL;
4851 }
4852
4853 /* Basically strlcpy (which does not exist on linux) specialized for
4854 * descriptions. */
4855 static void desc_copy(char *desc, const char *src) {
4856 int len = strlen(src);
4857 assert(len < VK_MAX_DESCRIPTION_SIZE);
4858 memcpy(desc, src, len);
4859 memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
4860 }
4861
4862 VkResult radv_GetPipelineExecutablePropertiesKHR(
4863 VkDevice _device,
4864 const VkPipelineInfoKHR* pPipelineInfo,
4865 uint32_t* pExecutableCount,
4866 VkPipelineExecutablePropertiesKHR* pProperties)
4867 {
4868 RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
4869 const uint32_t total_count = radv_get_executable_count(pipeline);
4870
4871 if (!pProperties) {
4872 *pExecutableCount = total_count;
4873 return VK_SUCCESS;
4874 }
4875
4876 const uint32_t count = MIN2(total_count, *pExecutableCount);
4877 for (unsigned i = 0, executable_idx = 0;
4878 i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
4879 if (!pipeline->shaders[i])
4880 continue;
4881 pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
4882 const char *name = NULL;
4883 const char *description = NULL;
4884 switch(i) {
4885 case MESA_SHADER_VERTEX:
4886 name = "Vertex Shader";
4887 description = "Vulkan Vertex Shader";
4888 break;
4889 case MESA_SHADER_TESS_CTRL:
4890 if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
4891 pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
4892 name = "Vertex + Tessellation Control Shaders";
4893 description = "Combined Vulkan Vertex and Tessellation Control Shaders";
4894 } else {
4895 name = "Tessellation Control Shader";
4896 description = "Vulkan Tessellation Control Shader";
4897 }
4898 break;
4899 case MESA_SHADER_TESS_EVAL:
4900 name = "Tessellation Evaluation Shader";
4901 description = "Vulkan Tessellation Evaluation Shader";
4902 break;
4903 case MESA_SHADER_GEOMETRY:
4904 if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
4905 pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
4906 name = "Tessellation Evaluation + Geometry Shaders";
4907 description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
4908 } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
4909 pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
4910 name = "Vertex + Geometry Shader";
4911 description = "Combined Vulkan Vertex and Geometry Shaders";
4912 } else {
4913 name = "Geometry Shader";
4914 description = "Vulkan Geometry Shader";
4915 }
4916 break;
4917 case MESA_SHADER_FRAGMENT:
4918 name = "Fragment Shader";
4919 description = "Vulkan Fragment Shader";
4920 break;
4921 case MESA_SHADER_COMPUTE:
4922 name = "Compute Shader";
4923 description = "Vulkan Compute Shader";
4924 break;
4925 }
4926
4927 desc_copy(pProperties[executable_idx].name, name);
4928 desc_copy(pProperties[executable_idx].description, description);
4929
4930 ++executable_idx;
4931 if (i == MESA_SHADER_GEOMETRY) {
4932 assert(pipeline->gs_copy_shader);
4933 if (executable_idx >= count)
4934 break;
4935
4936 pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
4937 desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
4938 desc_copy(pProperties[executable_idx].description,
4939 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
4940
4941 ++executable_idx;
4942 }
4943 }
4944
4945 for (unsigned i = 0; i < count; ++i)
4946 pProperties[i].subgroupSize = 64;
4947
4948 VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
4949 *pExecutableCount = count;
4950 return result;
4951 }
4952
4953 VkResult radv_GetPipelineExecutableStatisticsKHR(
4954 VkDevice _device,
4955 const VkPipelineExecutableInfoKHR* pExecutableInfo,
4956 uint32_t* pStatisticCount,
4957 VkPipelineExecutableStatisticKHR* pStatistics)
4958 {
4959 RADV_FROM_HANDLE(radv_device, device, _device);
4960 RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
4961 gl_shader_stage stage;
4962 struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
4963
4964 enum chip_class chip_class = device->physical_device->rad_info.chip_class;
4965 unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
4966 unsigned max_waves = radv_get_max_waves(device, shader, stage);
4967
4968 VkPipelineExecutableStatisticKHR *s = pStatistics;
4969 VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
4970 VkResult result = VK_SUCCESS;
4971
4972 if (s < end) {
4973 desc_copy(s->name, "SGPRs");
4974 desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
4975 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
4976 s->value.u64 = shader->config.num_sgprs;
4977 }
4978 ++s;
4979
4980 if (s < end) {
4981 desc_copy(s->name, "VGPRs");
4982 desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
4983 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
4984 s->value.u64 = shader->config.num_vgprs;
4985 }
4986 ++s;
4987
4988 if (s < end) {
4989 desc_copy(s->name, "Spilled SGPRs");
4990 desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
4991 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
4992 s->value.u64 = shader->config.spilled_sgprs;
4993 }
4994 ++s;
4995
4996 if (s < end) {
4997 desc_copy(s->name, "Spilled VGPRs");
4998 desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
4999 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5000 s->value.u64 = shader->config.spilled_vgprs;
5001 }
5002 ++s;
5003
5004 if (s < end) {
5005 desc_copy(s->name, "PrivMem VGPRs");
5006 desc_copy(s->description, "Number of VGPRs stored in private memory per subgroup");
5007 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5008 s->value.u64 = shader->info.private_mem_vgprs;
5009 }
5010 ++s;
5011
5012 if (s < end) {
5013 desc_copy(s->name, "Code size");
5014 desc_copy(s->description, "Code size in bytes");
5015 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5016 s->value.u64 = shader->code_size;
5017 }
5018 ++s;
5019
5020 if (s < end) {
5021 desc_copy(s->name, "LDS size");
5022 desc_copy(s->description, "LDS size in bytes per workgroup");
5023 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5024 s->value.u64 = shader->config.lds_size * lds_increment;
5025 }
5026 ++s;
5027
5028 if (s < end) {
5029 desc_copy(s->name, "Scratch size");
5030 desc_copy(s->description, "Private memory in bytes per subgroup");
5031 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5032 s->value.u64 = shader->config.scratch_bytes_per_wave;
5033 }
5034 ++s;
5035
5036 if (s < end) {
5037 desc_copy(s->name, "Subgroups per SIMD");
5038 desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
5039 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5040 s->value.u64 = max_waves;
5041 }
5042 ++s;
5043
5044 if (!pStatistics)
5045 *pStatisticCount = s - pStatistics;
5046 else if (s > end) {
5047 *pStatisticCount = end - pStatistics;
5048 result = VK_INCOMPLETE;
5049 } else {
5050 *pStatisticCount = s - pStatistics;
5051 }
5052
5053 return result;
5054 }
5055
5056 static VkResult radv_copy_representation(void *data, size_t *data_size, const char *src)
5057 {
5058 size_t total_size = strlen(src) + 1;
5059
5060 if (!data) {
5061 *data_size = total_size;
5062 return VK_SUCCESS;
5063 }
5064
5065 size_t size = MIN2(total_size, *data_size);
5066
5067 memcpy(data, src, size);
5068 if (size)
5069 *((char*)data + size - 1) = 0;
5070 return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
5071 }
5072
5073 VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
5074 VkDevice device,
5075 const VkPipelineExecutableInfoKHR* pExecutableInfo,
5076 uint32_t* pInternalRepresentationCount,
5077 VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
5078 {
5079 RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
5080 gl_shader_stage stage;
5081 struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
5082
5083 VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
5084 VkPipelineExecutableInternalRepresentationKHR *end = p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
5085 VkResult result = VK_SUCCESS;
5086 /* optimized NIR */
5087 if (p < end) {
5088 p->isText = true;
5089 desc_copy(p->name, "NIR Shader(s)");
5090 desc_copy(p->description, "The optimized NIR shader(s)");
5091 if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
5092 result = VK_INCOMPLETE;
5093 }
5094 ++p;
5095
5096 /* LLVM IR */
5097 if (p < end) {
5098 p->isText = true;
5099 desc_copy(p->name, "LLVM IR");
5100 desc_copy(p->description, "The LLVM IR after some optimizations");
5101 if (radv_copy_representation(p->pData, &p->dataSize, shader->llvm_ir_string) != VK_SUCCESS)
5102 result = VK_INCOMPLETE;
5103 }
5104 ++p;
5105
5106 /* Disassembler */
5107 if (p < end) {
5108 p->isText = true;
5109 desc_copy(p->name, "Assembly");
5110 desc_copy(p->description, "Final Assembly");
5111 if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
5112 result = VK_INCOMPLETE;
5113 }
5114 ++p;
5115
5116 if (!pInternalRepresentations)
5117 *pInternalRepresentationCount = p - pInternalRepresentations;
5118 else if(p > end) {
5119 result = VK_INCOMPLETE;
5120 *pInternalRepresentationCount = end - pInternalRepresentations;
5121 } else {
5122 *pInternalRepresentationCount = p - pInternalRepresentations;
5123 }
5124
5125 return result;
5126 }