egl: Add Haiku code and support
[mesa.git] / src / egl / main / SConscript
1 #######################################################################
2 # SConscript for EGL
3
4
5 Import('*')
6
7 env = env.Clone()
8
9 env.Append(CPPDEFINES = [
10 '_EGL_BUILT_IN_DRIVER_GALLIUM',
11 '_EGL_DRIVER_SEARCH_DIR=\\"\\"',
12 ])
13
14 if env['platform'] == 'windows':
15 env.Append(CPPDEFINES = [
16 '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
17 '_EGL_OS_WINDOWS',
18 '_EGL_GET_CORE_ADDRESSES',
19 'KHRONOS_DLL_EXPORTS',
20 ])
21 elif env['platform'] == 'haiku':
22 env.Append(CPPDEFINES = [
23 '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
24 '_EGL_OS_UNIX',
25 '_EGL_BUILT_IN_DRIVER_HAIKU',
26 ])
27 env.Prepend(LIBS = [
28 egl_haiku,
29 libloader,
30 ])
31 else:
32 env.Append(CPPDEFINES = [
33 '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
34 '_EGL_OS_UNIX',
35 ])
36 env.Prepend(LIBS = [
37 egl_dri2,
38 libloader,
39 ])
40
41 env.Append(CPPPATH = [
42 '#/include',
43 ])
44
45
46 # parse Makefile.sources
47 egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
48
49 # libEGL.dll
50 env['LIBPREFIX'] = 'lib'
51 env['SHLIBPREFIX'] = 'lib'
52
53 egl = env.SharedLibrary(
54 target = 'EGL',
55 source = egl_sources,
56 )
57
58 Export('egl')