freedreno: move needs_wfi into batch
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_draw.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33
34 #include "freedreno_state.h"
35 #include "freedreno_resource.h"
36
37 #include "fd4_draw.h"
38 #include "fd4_context.h"
39 #include "fd4_emit.h"
40 #include "fd4_program.h"
41 #include "fd4_format.h"
42 #include "fd4_zsa.h"
43
44
45 static void
46 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
47 struct fd4_emit *emit)
48 {
49 const struct pipe_draw_info *info = emit->info;
50 enum pc_di_primtype primtype = ctx->primtypes[info->mode];
51
52 fd4_emit_state(ctx, ring, emit);
53
54 if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
55 fd4_emit_vertex_bufs(ring, emit);
56
57 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
58 OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
59 OUT_RING(ring, info->start_instance); /* ??? UNKNOWN_2209 */
60
61 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
62 OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
63 info->restart_index : 0xffffffff);
64
65 /* points + psize -> spritelist: */
66 if (ctx->rasterizer->point_size_per_vertex &&
67 fd4_emit_get_vp(emit)->writes_psize &&
68 (info->mode == PIPE_PRIM_POINTS))
69 primtype = DI_PT_POINTLIST_PSIZE;
70
71 fd4_draw_emit(ctx->batch, ring, primtype,
72 emit->key.binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
73 info);
74 }
75
76 /* fixup dirty shader state in case some "unrelated" (from the state-
77 * tracker's perspective) state change causes us to switch to a
78 * different variant.
79 */
80 static void
81 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
82 {
83 struct fd4_context *fd4_ctx = fd4_context(ctx);
84 struct ir3_shader_key *last_key = &fd4_ctx->last_key;
85
86 if (!ir3_shader_key_equal(last_key, key)) {
87 if (last_key->has_per_samp || key->has_per_samp) {
88 if ((last_key->vsaturate_s != key->vsaturate_s) ||
89 (last_key->vsaturate_t != key->vsaturate_t) ||
90 (last_key->vsaturate_r != key->vsaturate_r) ||
91 (last_key->vastc_srgb != key->vastc_srgb))
92 ctx->dirty |= FD_SHADER_DIRTY_VP;
93
94 if ((last_key->fsaturate_s != key->fsaturate_s) ||
95 (last_key->fsaturate_t != key->fsaturate_t) ||
96 (last_key->fsaturate_r != key->fsaturate_r) ||
97 (last_key->fastc_srgb != key->fastc_srgb))
98 ctx->dirty |= FD_SHADER_DIRTY_FP;
99 }
100
101 if (last_key->vclamp_color != key->vclamp_color)
102 ctx->dirty |= FD_SHADER_DIRTY_VP;
103
104 if (last_key->fclamp_color != key->fclamp_color)
105 ctx->dirty |= FD_SHADER_DIRTY_FP;
106
107 if (last_key->color_two_side != key->color_two_side)
108 ctx->dirty |= FD_SHADER_DIRTY_FP;
109
110 if (last_key->half_precision != key->half_precision)
111 ctx->dirty |= FD_SHADER_DIRTY_FP;
112
113 if (last_key->rasterflat != key->rasterflat)
114 ctx->dirty |= FD_SHADER_DIRTY_FP;
115
116 fd4_ctx->last_key = *key;
117 }
118 }
119
120 static bool
121 fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
122 {
123 struct fd4_context *fd4_ctx = fd4_context(ctx);
124 struct fd4_emit emit = {
125 .debug = &ctx->debug,
126 .vtx = &ctx->vtx,
127 .prog = &ctx->prog,
128 .info = info,
129 .key = {
130 .color_two_side = ctx->rasterizer->light_twoside,
131 .vclamp_color = ctx->rasterizer->clamp_vertex_color,
132 .fclamp_color = ctx->rasterizer->clamp_fragment_color,
133 .rasterflat = ctx->rasterizer->flatshade,
134 // TODO set .half_precision based on render target format,
135 // ie. float16 and smaller use half, float32 use full..
136 .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
137 .ucp_enables = ctx->rasterizer->clip_plane_enable,
138 .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
139 fd4_ctx->fastc_srgb || fd4_ctx->vastc_srgb),
140 .vsaturate_s = fd4_ctx->vsaturate_s,
141 .vsaturate_t = fd4_ctx->vsaturate_t,
142 .vsaturate_r = fd4_ctx->vsaturate_r,
143 .fsaturate_s = fd4_ctx->fsaturate_s,
144 .fsaturate_t = fd4_ctx->fsaturate_t,
145 .fsaturate_r = fd4_ctx->fsaturate_r,
146 .vastc_srgb = fd4_ctx->vastc_srgb,
147 .fastc_srgb = fd4_ctx->fastc_srgb,
148 },
149 .rasterflat = ctx->rasterizer->flatshade,
150 .sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
151 .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
152 };
153
154 fixup_shader_state(ctx, &emit.key);
155
156 unsigned dirty = ctx->dirty;
157
158 /* do regular pass first, since that is more likely to fail compiling: */
159
160 if (!(fd4_emit_get_vp(&emit) && fd4_emit_get_fp(&emit)))
161 return false;
162
163 emit.key.binning_pass = false;
164 emit.dirty = dirty;
165
166 struct fd_ringbuffer *ring = ctx->batch->draw;
167
168 if (ctx->rasterizer->rasterizer_discard) {
169 fd_wfi(ctx->batch, ring);
170 OUT_PKT3(ring, CP_REG_RMW, 3);
171 OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
172 OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
173 OUT_RING(ring, A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
174 }
175
176 draw_impl(ctx, ctx->batch->draw, &emit);
177
178 if (ctx->rasterizer->rasterizer_discard) {
179 fd_wfi(ctx->batch, ring);
180 OUT_PKT3(ring, CP_REG_RMW, 3);
181 OUT_RING(ring, REG_A4XX_RB_RENDER_CONTROL);
182 OUT_RING(ring, ~A4XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE);
183 OUT_RING(ring, 0);
184 }
185
186 /* and now binning pass: */
187 emit.key.binning_pass = true;
188 emit.dirty = dirty & ~(FD_DIRTY_BLEND);
189 emit.vp = NULL; /* we changed key so need to refetch vp */
190 emit.fp = NULL;
191 draw_impl(ctx, ctx->batch->binning, &emit);
192
193 return true;
194 }
195
196 /* clear operations ignore viewport state, so we need to reset it
197 * based on framebuffer state:
198 */
199 static void
200 reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
201 {
202 float half_width = pfb->width * 0.5f;
203 float half_height = pfb->height * 0.5f;
204
205 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 4);
206 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(half_width));
207 OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(half_width));
208 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(half_height));
209 OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(-half_height));
210 }
211
212 /* TODO maybe we should just migrate u_blitter for clear and do it in
213 * core (so we get normal draw pass state mgmt and binning).. That should
214 * work well enough for a3xx/a4xx (but maybe not a2xx?)
215 */
216
217 static void
218 fd4_clear_binning(struct fd_context *ctx, unsigned dirty)
219 {
220 struct fd4_context *fd4_ctx = fd4_context(ctx);
221 struct fd_ringbuffer *ring = ctx->batch->binning;
222 struct fd4_emit emit = {
223 .debug = &ctx->debug,
224 .vtx = &fd4_ctx->solid_vbuf_state,
225 .prog = &ctx->solid_prog,
226 .key = {
227 .binning_pass = true,
228 .half_precision = true,
229 },
230 .dirty = dirty,
231 };
232
233 fd4_emit_state(ctx, ring, &emit);
234 fd4_emit_vertex_bufs(ring, &emit);
235 reset_viewport(ring, &ctx->batch->framebuffer);
236
237 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2);
238 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_VAROUT(0) |
239 A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
240 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
241 A4XX_PC_PRIM_VTX_CNTL2_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES));
242
243 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
244 OUT_RING(ring, 0x00000002);
245
246 fd4_draw(ctx->batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
247 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
248 }
249
250 static void
251 fd4_clear(struct fd_context *ctx, unsigned buffers,
252 const union pipe_color_union *color, double depth, unsigned stencil)
253 {
254 struct fd4_context *fd4_ctx = fd4_context(ctx);
255 struct fd_ringbuffer *ring = ctx->batch->draw;
256 struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
257 unsigned char mrt_comp[A4XX_MAX_RENDER_TARGETS] = {0};
258 unsigned dirty = ctx->dirty;
259 unsigned i;
260 struct fd4_emit emit = {
261 .debug = &ctx->debug,
262 .vtx = &fd4_ctx->solid_vbuf_state,
263 .prog = &ctx->solid_prog,
264 .key = {
265 .half_precision = fd_half_precision(pfb),
266 },
267 };
268
269 dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
270 dirty |= FD_DIRTY_PROG;
271 emit.dirty = dirty;
272
273 fd4_clear_binning(ctx, dirty);
274
275 OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 1);
276 OUT_RING(ring, A4XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
277
278 /* emit generic state now: */
279 fd4_emit_state(ctx, ring, &emit);
280 reset_viewport(ring, pfb);
281
282 if (buffers & PIPE_CLEAR_DEPTH) {
283 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
284 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
285 A4XX_RB_DEPTH_CONTROL_Z_ENABLE |
286 A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
287
288 fd_wfi(ctx->batch, ring);
289 OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_ZOFFSET_0, 2);
290 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(0.0));
291 OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(depth));
292 ctx->dirty |= FD_DIRTY_VIEWPORT;
293 } else {
294 OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1);
295 OUT_RING(ring, A4XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
296 }
297
298 if (buffers & PIPE_CLEAR_STENCIL) {
299 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
300 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(stencil) |
301 A4XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
302 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
303 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
304 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
305 0xff000000 | // XXX ???
306 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
307
308 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
309 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
310 A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
311 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
312 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
313 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
314 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
315 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
316 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
317 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
318 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL2_STENCIL_BUFFER);
319 } else {
320 OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2);
321 OUT_RING(ring, A4XX_RB_STENCILREFMASK_STENCILREF(0) |
322 A4XX_RB_STENCILREFMASK_STENCILMASK(0) |
323 A4XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
324 OUT_RING(ring, A4XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
325 A4XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
326 A4XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
327
328 OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2);
329 OUT_RING(ring, A4XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
330 A4XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
331 A4XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
332 A4XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
333 A4XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
334 A4XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
335 A4XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
336 A4XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
337 OUT_RING(ring, 0x00000000); /* RB_STENCIL_CONTROL2 */
338 }
339
340 if (buffers & PIPE_CLEAR_COLOR) {
341 OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1);
342 OUT_RING(ring, A4XX_RB_ALPHA_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER));
343 }
344
345 for (i = 0; i < A4XX_MAX_RENDER_TARGETS; i++) {
346 mrt_comp[i] = (buffers & (PIPE_CLEAR_COLOR0 << i)) ? 0xf : 0x0;
347
348 OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1);
349 OUT_RING(ring, A4XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
350 A4XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf));
351
352 OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1);
353 OUT_RING(ring, A4XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
354 A4XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
355 A4XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
356 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
357 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
358 A4XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
359 }
360
361 OUT_PKT0(ring, REG_A4XX_RB_RENDER_COMPONENTS, 1);
362 OUT_RING(ring, A4XX_RB_RENDER_COMPONENTS_RT0(mrt_comp[0]) |
363 A4XX_RB_RENDER_COMPONENTS_RT1(mrt_comp[1]) |
364 A4XX_RB_RENDER_COMPONENTS_RT2(mrt_comp[2]) |
365 A4XX_RB_RENDER_COMPONENTS_RT3(mrt_comp[3]) |
366 A4XX_RB_RENDER_COMPONENTS_RT4(mrt_comp[4]) |
367 A4XX_RB_RENDER_COMPONENTS_RT5(mrt_comp[5]) |
368 A4XX_RB_RENDER_COMPONENTS_RT6(mrt_comp[6]) |
369 A4XX_RB_RENDER_COMPONENTS_RT7(mrt_comp[7]));
370
371 fd4_emit_vertex_bufs(ring, &emit);
372
373 OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1);
374 OUT_RING(ring, 0x0); /* XXX GRAS_ALPHA_CONTROL */
375
376 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
377 OUT_RING(ring, 0x00000000);
378
379 /* until fastclear works: */
380 fd4_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
381
382 OUT_PKT0(ring, REG_A4XX_VFD_INDEX_OFFSET, 2);
383 OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
384 OUT_RING(ring, 0); /* ??? UNKNOWN_2209 */
385
386 OUT_PKT0(ring, REG_A4XX_PC_RESTART_INDEX, 1);
387 OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
388
389 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
390 OUT_RING(ring, 0x00000001);
391
392 fd4_draw(ctx->batch, ring, DI_PT_RECTLIST, USE_VISIBILITY,
393 DI_SRC_SEL_AUTO_INDEX, 2, 1, INDEX_SIZE_IGN, 0, 0, NULL);
394
395 OUT_PKT3(ring, CP_UNKNOWN_1A, 1);
396 OUT_RING(ring, 0x00000000);
397
398 OUT_PKT0(ring, REG_A4XX_GRAS_CLEAR_CNTL, 1);
399 OUT_RING(ring, A4XX_GRAS_CLEAR_CNTL_NOT_FASTCLEAR);
400
401 OUT_PKT0(ring, REG_A4XX_GRAS_SC_CONTROL, 1);
402 OUT_RING(ring, A4XX_GRAS_SC_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
403 A4XX_GRAS_SC_CONTROL_MSAA_DISABLE |
404 A4XX_GRAS_SC_CONTROL_MSAA_SAMPLES(MSAA_ONE) |
405 A4XX_GRAS_SC_CONTROL_RASTER_MODE(0));
406 }
407
408 void
409 fd4_draw_init(struct pipe_context *pctx)
410 {
411 struct fd_context *ctx = fd_context(pctx);
412 ctx->draw_vbo = fd4_draw_vbo;
413 ctx->clear = fd4_clear;
414 }