freedreno: update generated headers
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_program.c
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_inlines.h"
33 #include "util/u_format.h"
34 #include "tgsi/tgsi_dump.h"
35 #include "tgsi/tgsi_parse.h"
36
37 #include "freedreno_program.h"
38
39 #include "fd4_program.h"
40 #include "fd4_emit.h"
41 #include "fd4_texture.h"
42 #include "fd4_format.h"
43
44 static void
45 delete_shader_stateobj(struct fd4_shader_stateobj *so)
46 {
47 ir3_shader_destroy(so->shader);
48 free(so);
49 }
50
51 static struct fd4_shader_stateobj *
52 create_shader_stateobj(struct pipe_context *pctx, const struct pipe_shader_state *cso,
53 enum shader_t type)
54 {
55 struct fd4_shader_stateobj *so = CALLOC_STRUCT(fd4_shader_stateobj);
56 so->shader = ir3_shader_create(pctx, cso->tokens, type);
57 return so;
58 }
59
60 static void *
61 fd4_fp_state_create(struct pipe_context *pctx,
62 const struct pipe_shader_state *cso)
63 {
64 return create_shader_stateobj(pctx, cso, SHADER_FRAGMENT);
65 }
66
67 static void
68 fd4_fp_state_delete(struct pipe_context *pctx, void *hwcso)
69 {
70 struct fd4_shader_stateobj *so = hwcso;
71 delete_shader_stateobj(so);
72 }
73
74 static void *
75 fd4_vp_state_create(struct pipe_context *pctx,
76 const struct pipe_shader_state *cso)
77 {
78 return create_shader_stateobj(pctx, cso, SHADER_VERTEX);
79 }
80
81 static void
82 fd4_vp_state_delete(struct pipe_context *pctx, void *hwcso)
83 {
84 struct fd4_shader_stateobj *so = hwcso;
85 delete_shader_stateobj(so);
86 }
87
88 static void
89 emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
90 {
91 const struct ir3_info *si = &so->info;
92 enum adreno_state_block sb;
93 enum adreno_state_src src;
94 uint32_t i, sz, *bin;
95
96 if (so->type == SHADER_VERTEX) {
97 sb = SB_VERT_SHADER;
98 } else {
99 sb = SB_FRAG_SHADER;
100 }
101
102 if (fd_mesa_debug & FD_DBG_DIRECT) {
103 sz = si->sizedwords;
104 src = SS_DIRECT;
105 bin = fd_bo_map(so->bo);
106 } else {
107 sz = 0;
108 src = 2; // enums different on a4xx..
109 bin = NULL;
110 }
111
112 OUT_PKT3(ring, CP_LOAD_STATE, 2 + sz);
113 OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) |
114 CP_LOAD_STATE_0_STATE_SRC(src) |
115 CP_LOAD_STATE_0_STATE_BLOCK(sb) |
116 CP_LOAD_STATE_0_NUM_UNIT(so->instrlen));
117 if (bin) {
118 OUT_RING(ring, CP_LOAD_STATE_1_EXT_SRC_ADDR(0) |
119 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER));
120 } else {
121 OUT_RELOC(ring, so->bo, 0,
122 CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER), 0);
123 }
124 for (i = 0; i < sz; i++) {
125 OUT_RING(ring, bin[i]);
126 }
127 }
128
129 struct stage {
130 const struct ir3_shader_variant *v;
131 const struct ir3_info *i;
132 /* const sizes are in units of 4 * vec4 */
133 uint8_t constoff;
134 uint8_t constlen;
135 /* instr sizes are in units of 16 instructions */
136 uint8_t instroff;
137 uint8_t instrlen;
138 };
139
140 enum {
141 VS = 0,
142 FS = 1,
143 HS = 2,
144 DS = 3,
145 GS = 4,
146 MAX_STAGES
147 };
148
149 static void
150 setup_stages(struct fd4_emit *emit, struct stage *s)
151 {
152 unsigned i;
153
154 s[VS].v = fd4_emit_get_vp(emit);
155
156 if (emit->key.binning_pass) {
157 /* use dummy stateobj to simplify binning vs non-binning: */
158 static const struct ir3_shader_variant binning_fp = {};
159 s[FS].v = &binning_fp;
160 } else {
161 s[FS].v = fd4_emit_get_fp(emit);
162 }
163
164 s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */
165
166 for (i = 0; i < MAX_STAGES; i++) {
167 if (s[i].v) {
168 s[i].i = &s[i].v->info;
169 /* constlen is in units of 4 * vec4: */
170 s[i].constlen = align(s[i].v->constlen, 4) / 4;
171 /* instrlen is already in units of 16 instr.. although
172 * probably we should ditch that and not make the compiler
173 * care about instruction group size of a3xx vs a4xx
174 */
175 s[i].instrlen = s[i].v->instrlen;
176 } else {
177 s[i].i = NULL;
178 s[i].constlen = 0;
179 s[i].instrlen = 0;
180 }
181 }
182
183 /* NOTE: at least for gles2, blob partitions VS at bottom of const
184 * space and FS taking entire remaining space. We probably don't
185 * need to do that the same way, but for now mimic what the blob
186 * does to make it easier to diff against register values from blob
187 */
188 s[VS].constlen = 66;
189 s[FS].constlen = 128 - s[VS].constlen;
190 s[VS].instroff = 0;
191 s[VS].constoff = 0;
192 s[FS].instroff = 64 - s[FS].instrlen;
193 s[FS].constoff = s[VS].constlen;
194 s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
195 s[HS].constoff = s[DS].constoff = s[GS].constoff = s[FS].constoff;
196 }
197
198 void
199 fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit)
200 {
201 struct stage s[MAX_STAGES];
202 uint32_t pos_regid, posz_regid, psize_regid, color_regid;
203 int constmode;
204 int i, j, k;
205
206 setup_stages(emit, s);
207
208 /* blob seems to always use constmode currently: */
209 constmode = 1;
210
211 pos_regid = ir3_find_output_regid(s[VS].v,
212 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
213 posz_regid = ir3_find_output_regid(s[FS].v,
214 ir3_semantic_name(TGSI_SEMANTIC_POSITION, 0));
215 psize_regid = ir3_find_output_regid(s[VS].v,
216 ir3_semantic_name(TGSI_SEMANTIC_PSIZE, 0));
217 color_regid = ir3_find_output_regid(s[FS].v,
218 ir3_semantic_name(TGSI_SEMANTIC_COLOR, 0));
219
220 /* we could probably divide this up into things that need to be
221 * emitted if frag-prog is dirty vs if vert-prog is dirty..
222 */
223
224 OUT_PKT0(ring, REG_A4XX_HLSQ_UPDATE_CONTROL, 1);
225 OUT_RING(ring, 0x00000003);
226
227 OUT_PKT0(ring, REG_A4XX_HLSQ_CONTROL_0_REG, 4);
228 OUT_RING(ring, A4XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(FOUR_QUADS) |
229 A4XX_HLSQ_CONTROL_0_REG_CONSTMODE(constmode) |
230 A4XX_HLSQ_CONTROL_0_REG_FSSUPERTHREADENABLE |
231 /* NOTE: I guess SHADERRESTART and CONSTFULLUPDATE maybe
232 * flush some caches? I think we only need to set those
233 * bits if we have updated const or shader..
234 */
235 A4XX_HLSQ_CONTROL_0_REG_SPSHADERRESTART |
236 A4XX_HLSQ_CONTROL_0_REG_SPCONSTFULLUPDATE);
237 OUT_RING(ring, A4XX_HLSQ_CONTROL_1_REG_VSTHREADSIZE(TWO_QUADS) |
238 0xfcfc0000 | /* XXX */
239 A4XX_HLSQ_CONTROL_1_REG_VSSUPERTHREADENABLE |
240 COND(s[FS].v->frag_coord, A4XX_HLSQ_CONTROL_1_REG_ZWCOORD));
241 OUT_RING(ring, A4XX_HLSQ_CONTROL_2_REG_PRIMALLOCTHRESHOLD(31));
242 OUT_RING(ring, A4XX_HLSQ_CONTROL_3_REG_REGID(s[FS].v->pos_regid));
243
244 OUT_PKT0(ring, REG_A4XX_HLSQ_VS_CONTROL_REG, 5);
245 OUT_RING(ring, A4XX_HLSQ_VS_CONTROL_REG_CONSTLENGTH(s[VS].constlen) |
246 A4XX_HLSQ_VS_CONTROL_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
247 A4XX_HLSQ_VS_CONTROL_REG_INSTRLENGTH(s[VS].instrlen) |
248 A4XX_HLSQ_VS_CONTROL_REG_SHADEROBJOFFSET(s[VS].instroff));
249 OUT_RING(ring, A4XX_HLSQ_FS_CONTROL_REG_CONSTLENGTH(s[FS].constlen) |
250 A4XX_HLSQ_FS_CONTROL_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
251 A4XX_HLSQ_FS_CONTROL_REG_INSTRLENGTH(s[FS].instrlen) |
252 A4XX_HLSQ_FS_CONTROL_REG_SHADEROBJOFFSET(s[FS].instroff));
253 OUT_RING(ring, A4XX_HLSQ_HS_CONTROL_REG_CONSTLENGTH(s[HS].constlen) |
254 A4XX_HLSQ_HS_CONTROL_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
255 A4XX_HLSQ_HS_CONTROL_REG_INSTRLENGTH(s[HS].instrlen) |
256 A4XX_HLSQ_HS_CONTROL_REG_SHADEROBJOFFSET(s[HS].instroff));
257 OUT_RING(ring, A4XX_HLSQ_DS_CONTROL_REG_CONSTLENGTH(s[DS].constlen) |
258 A4XX_HLSQ_DS_CONTROL_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
259 A4XX_HLSQ_DS_CONTROL_REG_INSTRLENGTH(s[DS].instrlen) |
260 A4XX_HLSQ_DS_CONTROL_REG_SHADEROBJOFFSET(s[DS].instroff));
261 OUT_RING(ring, A4XX_HLSQ_GS_CONTROL_REG_CONSTLENGTH(s[GS].constlen) |
262 A4XX_HLSQ_GS_CONTROL_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
263 A4XX_HLSQ_GS_CONTROL_REG_INSTRLENGTH(s[GS].instrlen) |
264 A4XX_HLSQ_GS_CONTROL_REG_SHADEROBJOFFSET(s[GS].instroff));
265
266 OUT_PKT0(ring, REG_A4XX_SP_SP_CTRL_REG, 1);
267 OUT_RING(ring, 0x140010 | /* XXX */
268 COND(emit->key.binning_pass, A4XX_SP_SP_CTRL_REG_BINNING_PASS));
269
270 OUT_PKT0(ring, REG_A4XX_SP_INSTR_CACHE_CTRL, 1);
271 OUT_RING(ring, 0x1c3); /* XXX SP_INSTR_CACHE_CTRL */
272
273 OUT_PKT0(ring, REG_A4XX_SP_VS_LENGTH_REG, 1);
274 OUT_RING(ring, s[VS].v->instrlen); /* SP_VS_LENGTH_REG */
275
276 OUT_PKT0(ring, REG_A4XX_SP_VS_CTRL_REG0, 3);
277 OUT_RING(ring, A4XX_SP_VS_CTRL_REG0_THREADMODE(MULTI) |
278 A4XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
279 A4XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
280 A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) |
281 A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
282 A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE |
283 COND(s[VS].v->has_samp, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE));
284 OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) |
285 A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in));
286 OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) |
287 A4XX_SP_VS_PARAM_REG_PSIZEREGID(psize_regid) |
288 A4XX_SP_VS_PARAM_REG_TOTALVSOUTVAR(align(s[FS].v->total_in, 4) / 4));
289
290 for (i = 0, j = -1; (i < 16) && (j < (int)s[FS].v->inputs_count); i++) {
291 uint32_t reg = 0;
292
293 OUT_PKT0(ring, REG_A4XX_SP_VS_OUT_REG(i), 1);
294
295 j = ir3_next_varying(s[FS].v, j);
296 if (j < s[FS].v->inputs_count) {
297 k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
298 reg |= A4XX_SP_VS_OUT_REG_A_REGID(s[VS].v->outputs[k].regid);
299 reg |= A4XX_SP_VS_OUT_REG_A_COMPMASK(s[FS].v->inputs[j].compmask);
300 }
301
302 j = ir3_next_varying(s[FS].v, j);
303 if (j < s[FS].v->inputs_count) {
304 k = ir3_find_output(s[VS].v, s[FS].v->inputs[j].semantic);
305 reg |= A4XX_SP_VS_OUT_REG_B_REGID(s[VS].v->outputs[k].regid);
306 reg |= A4XX_SP_VS_OUT_REG_B_COMPMASK(s[FS].v->inputs[j].compmask);
307 }
308
309 OUT_RING(ring, reg);
310 }
311
312 for (i = 0, j = -1; (i < 8) && (j < (int)s[FS].v->inputs_count); i++) {
313 uint32_t reg = 0;
314
315 OUT_PKT0(ring, REG_A4XX_SP_VS_VPC_DST_REG(i), 1);
316
317 j = ir3_next_varying(s[FS].v, j);
318 if (j < s[FS].v->inputs_count)
319 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC0(s[FS].v->inputs[j].inloc);
320 j = ir3_next_varying(s[FS].v, j);
321 if (j < s[FS].v->inputs_count)
322 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC1(s[FS].v->inputs[j].inloc);
323 j = ir3_next_varying(s[FS].v, j);
324 if (j < s[FS].v->inputs_count)
325 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC2(s[FS].v->inputs[j].inloc);
326 j = ir3_next_varying(s[FS].v, j);
327 if (j < s[FS].v->inputs_count)
328 reg |= A4XX_SP_VS_VPC_DST_REG_OUTLOC3(s[FS].v->inputs[j].inloc);
329
330 OUT_RING(ring, reg);
331 }
332
333 OUT_PKT0(ring, REG_A4XX_SP_VS_OBJ_OFFSET_REG, 2);
334 OUT_RING(ring, A4XX_SP_VS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[VS].constoff) |
335 A4XX_SP_VS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[VS].instroff));
336 OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_REG */
337
338 OUT_PKT0(ring, REG_A4XX_SP_FS_LENGTH_REG, 1);
339 OUT_RING(ring, s[FS].v->instrlen); /* SP_FS_LENGTH_REG */
340
341 OUT_PKT0(ring, REG_A4XX_SP_FS_CTRL_REG0, 2);
342 OUT_RING(ring, A4XX_SP_FS_CTRL_REG0_THREADMODE(MULTI) |
343 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG0_VARYING) |
344 A4XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
345 A4XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
346 A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) |
347 A4XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
348 A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE |
349 COND(s[FS].v->has_samp, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE));
350 OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) |
351 0x80000000 | /* XXX */
352 COND(s[FS].v->total_in > 0, A4XX_SP_FS_CTRL_REG1_VARYING));
353
354 OUT_PKT0(ring, REG_A4XX_SP_FS_OBJ_OFFSET_REG, 2);
355 OUT_RING(ring, A4XX_SP_FS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[FS].constoff) |
356 A4XX_SP_FS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[FS].instroff));
357 if (emit->key.binning_pass)
358 OUT_RING(ring, 0x00000000);
359 else
360 OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_REG */
361
362 OUT_PKT0(ring, REG_A4XX_SP_HS_OBJ_OFFSET_REG, 1);
363 OUT_RING(ring, A4XX_SP_HS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[HS].constoff) |
364 A4XX_SP_HS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[HS].instroff));
365
366 OUT_PKT0(ring, REG_A4XX_SP_DS_OBJ_OFFSET_REG, 1);
367 OUT_RING(ring, A4XX_SP_DS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[DS].constoff) |
368 A4XX_SP_DS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[DS].instroff));
369
370 OUT_PKT0(ring, REG_A4XX_SP_GS_OBJ_OFFSET_REG, 1);
371 OUT_RING(ring, A4XX_SP_GS_OBJ_OFFSET_REG_CONSTOBJECTOFFSET(s[GS].constoff) |
372 A4XX_SP_GS_OBJ_OFFSET_REG_SHADEROBJOFFSET(s[GS].instroff));
373
374 OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL2, 1);
375 OUT_RING(ring, A4XX_RB_RENDER_CONTROL2_MSAA_SAMPLES(0) |
376 COND(s[FS].v->total_in > 0, A4XX_RB_RENDER_CONTROL2_VARYING));
377
378 OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT_REG, 1);
379 OUT_RING(ring, A4XX_RB_FS_OUTPUT_REG_COLOR_PIPE_ENABLE |
380 COND(s[FS].v->writes_pos, A4XX_RB_FS_OUTPUT_REG_FRAG_WRITES_Z));
381
382 OUT_PKT0(ring, REG_A4XX_SP_FS_OUTPUT_REG, 1);
383 if (s[FS].v->writes_pos) {
384 OUT_RING(ring, 0x00000001 |
385 A4XX_SP_FS_OUTPUT_REG_DEPTH_ENABLE |
386 A4XX_SP_FS_OUTPUT_REG_DEPTH_REGID(posz_regid));
387 } else {
388 OUT_RING(ring, 0x00000001);
389 }
390
391 OUT_PKT0(ring, REG_A4XX_SP_FS_MRT_REG(0), 8);
392 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(color_regid) |
393 A4XX_SP_FS_MRT_REG_MRTFORMAT(emit->format) |
394 COND(emit->key.half_precision, A4XX_SP_FS_MRT_REG_HALF_PRECISION));
395 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
396 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
397 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
398 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
399 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
400 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
401 OUT_RING(ring, A4XX_SP_FS_MRT_REG_REGID(0));
402
403 if (emit->key.binning_pass) {
404 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
405 OUT_RING(ring, A4XX_VPC_ATTR_THRDASSIGN(1) |
406 0x40000000 | /* XXX */
407 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
408 OUT_RING(ring, 0x00000000);
409 } else {
410 uint32_t vinterp[8] = {0}, flatshade[2] = {0};
411
412 /* figure out VARYING_INTERP / FLAT_SHAD register values: */
413 for (j = -1; (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count; ) {
414 uint32_t interp = s[FS].v->inputs[j].interpolate;
415 if ((interp == TGSI_INTERPOLATE_CONSTANT) ||
416 ((interp == TGSI_INTERPOLATE_COLOR) && emit->rasterflat)) {
417 /* TODO might be cleaner to just +8 in SP_VS_VPC_DST_REG
418 * instead.. rather than -8 everywhere else..
419 */
420 uint32_t loc = s[FS].v->inputs[j].inloc - 8;
421
422 /* currently assuming varyings aligned to 4 (not
423 * packed):
424 */
425 debug_assert((loc % 4) == 0);
426
427 for (i = 0; i < 4; i++, loc++) {
428 vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
429 flatshade[loc / 32] |= 1 << (loc % 32);
430 }
431 }
432 }
433
434 OUT_PKT0(ring, REG_A4XX_VPC_ATTR, 2);
435 OUT_RING(ring, A4XX_VPC_ATTR_TOTALATTR(s[FS].v->total_in) |
436 A4XX_VPC_ATTR_THRDASSIGN(1) |
437 COND(s[FS].v->total_in > 0, A4XX_VPC_ATTR_ENABLE) |
438 0x40000000 | /* XXX */
439 COND(s[VS].v->writes_psize, A4XX_VPC_ATTR_PSIZE));
440 OUT_RING(ring, A4XX_VPC_PACK_NUMFPNONPOSVAR(s[FS].v->total_in) |
441 A4XX_VPC_PACK_NUMNONPOSVSVAR(s[FS].v->total_in));
442
443 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_INTERP_MODE(0), 8);
444 for (i = 0; i < 8; i++)
445 OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */
446
447 OUT_PKT0(ring, REG_A4XX_VPC_VARYING_PS_REPL_MODE(0), 8);
448 for (i = 0; i < 8; i++)
449 OUT_RING(ring, s[FS].v->shader->vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
450 }
451
452 emit_shader(ring, s[VS].v);
453
454 if (!emit->key.binning_pass)
455 emit_shader(ring, s[FS].v);
456 }
457
458 /* hack.. until we figure out how to deal w/ vpsrepl properly.. */
459 static void
460 fix_blit_fp(struct pipe_context *pctx)
461 {
462 struct fd_context *ctx = fd_context(pctx);
463 struct fd4_shader_stateobj *so = ctx->blit_prog.fp;
464
465 so->shader->vpsrepl[0] = 0x99999999;
466 so->shader->vpsrepl[1] = 0x99999999;
467 so->shader->vpsrepl[2] = 0x99999999;
468 so->shader->vpsrepl[3] = 0x99999999;
469 }
470
471 void
472 fd4_prog_init(struct pipe_context *pctx)
473 {
474 pctx->create_fs_state = fd4_fp_state_create;
475 pctx->delete_fs_state = fd4_fp_state_delete;
476
477 pctx->create_vs_state = fd4_vp_state_create;
478 pctx->delete_vs_state = fd4_vp_state_delete;
479
480 fd_prog_init(pctx);
481
482 fix_blit_fp(pctx);
483 }