iris: Move iris_sampler_view declaration to iris_resource.h
[mesa.git] / src / gallium / drivers / iris / iris_resource.h
1 /*
2 * Copyright 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "intel/isl/isl.h"
29
30 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
31 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
32 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
33
34 /**
35 * Resources represent a GPU buffer object or image (mipmap tree).
36 *
37 * They contain the storage (BO) and layout information (ISL surface).
38 */
39 struct iris_resource {
40 struct pipe_resource base;
41 enum pipe_format internal_format;
42 struct isl_surf surf;
43 struct iris_bo *bo;
44 };
45
46 /**
47 * A simple <resource, offset> tuple for storing a reference to a
48 * piece of state stored in a GPU buffer object.
49 */
50 struct iris_state_ref {
51 struct pipe_resource *res;
52 uint32_t offset;
53 };
54
55 /**
56 * Gallium CSO for sampler views (texture views).
57 *
58 * In addition to the normal pipe_resource, this adds an ISL view
59 * which may reinterpret the format or restrict levels/layers.
60 *
61 * These can also be linear texture buffers.
62 */
63 struct iris_sampler_view {
64 struct pipe_sampler_view base;
65 struct isl_view view;
66
67 /** The resource (BO) holding our SURFACE_STATE. */
68 struct iris_state_ref surface_state;
69 };
70
71 /**
72 * Gallium CSO for surfaces (framebuffer attachments).
73 *
74 * A view of a surface that can be bound to a color render target or
75 * depth/stencil attachment.
76 */
77 struct iris_surface {
78 struct pipe_surface base;
79 struct isl_view view;
80
81 /** The resource (BO) holding our SURFACE_STATE. */
82 struct iris_state_ref surface_state;
83 };
84
85 /**
86 * Transfer object - information about a buffer mapping.
87 */
88 struct iris_transfer {
89 struct pipe_transfer base;
90 struct pipe_debug_callback *dbg;
91 void *buffer;
92 void *ptr;
93
94 void (*unmap)(struct iris_transfer *);
95 };
96
97 /**
98 * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
99 */
100 static inline struct iris_bo *
101 iris_resource_bo(struct pipe_resource *p_res)
102 {
103 struct iris_resource *res = (void *) p_res;
104 return res->bo;
105 }
106
107 enum isl_format iris_isl_format_for_pipe_format(enum pipe_format pf);
108 enum isl_format iris_isl_format_for_usage(const struct gen_device_info *,
109 enum pipe_format,
110 isl_surf_usage_flags_t usage);
111
112 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
113
114 void iris_get_depth_stencil_resources(struct pipe_resource *res,
115 struct iris_resource **out_z,
116 struct iris_resource **out_s);
117
118 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
119
120 #endif