iris: Track valid data range and infer unsynchronized mappings.
[mesa.git] / src / gallium / drivers / iris / iris_resource.h
1 /*
2 * Copyright 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef IRIS_RESOURCE_H
24 #define IRIS_RESOURCE_H
25
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_range.h"
29 #include "intel/isl/isl.h"
30
31 struct iris_batch;
32 struct iris_context;
33
34 #define IRIS_MAX_MIPLEVELS 15
35
36 struct iris_format_info {
37 enum isl_format fmt;
38 struct isl_swizzle swizzle;
39 };
40
41 #define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
42 #define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
43 #define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
44
45 enum gen9_astc5x5_wa_tex_type {
46 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
47 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
48 };
49
50 /**
51 * Resources represent a GPU buffer object or image (mipmap tree).
52 *
53 * They contain the storage (BO) and layout information (ISL surface).
54 */
55 struct iris_resource {
56 struct pipe_resource base;
57 enum pipe_format internal_format;
58
59 /**
60 * The ISL surface layout information for this resource.
61 *
62 * This is not filled out for PIPE_BUFFER resources, but is guaranteed
63 * to be zeroed. Note that this also guarantees that res->surf.tiling
64 * will be ISL_TILING_LINEAR, so it's safe to check that.
65 */
66 struct isl_surf surf;
67
68 /** Backing storage for the resource */
69 struct iris_bo *bo;
70
71 /**
72 * A bitfield of PIPE_BIND_* indicating how this resource was bound
73 * in the past. Only meaningful for PIPE_BUFFER; used for flushing.
74 */
75 unsigned bind_history;
76
77 /**
78 * For PIPE_BUFFER resources, a range which may contain valid data.
79 *
80 * This is a conservative estimate of what part of the buffer contains
81 * valid data that we have to preserve. The rest of the buffer is
82 * considered invalid, and we can promote writes to that region to
83 * be unsynchronized writes, avoiding blit copies.
84 */
85 struct util_range valid_buffer_range;
86
87 /**
88 * Auxiliary buffer information (CCS, MCS, or HiZ).
89 */
90 struct {
91 /** The surface layout for the auxiliary buffer. */
92 struct isl_surf surf;
93
94 /** The buffer object containing the auxiliary data. */
95 struct iris_bo *bo;
96
97 /** Offset into 'bo' where the auxiliary surface starts. */
98 uint32_t offset;
99
100 /**
101 * Fast clear color for this surface. For depth surfaces, the clear
102 * value is stored as a float32 in the red component.
103 */
104 union isl_color_value clear_color;
105
106 /** Buffer object containing the indirect clear color. */
107 struct iris_bo *clear_color_bo;
108
109 /** Offset into bo where the clear color can be found. */
110 uint64_t clear_color_offset;
111
112 /**
113 * \brief The type of auxiliary compression used by this resource.
114 *
115 * This describes the type of auxiliary compression that is intended to
116 * be used by this resource. An aux usage of ISL_AUX_USAGE_NONE means
117 * that auxiliary compression is permanently disabled. An aux usage
118 * other than ISL_AUX_USAGE_NONE does not imply that auxiliary
119 * compression will always be enabled for this surface.
120 */
121 enum isl_aux_usage usage;
122
123 /**
124 * A bitfield of ISL_AUX_* modes that might this resource might use.
125 *
126 * For example, a surface might use both CCS_E and CCS_D at times.
127 */
128 unsigned possible_usages;
129
130 /**
131 * Same as possible_usages, but only with modes supported for sampling.
132 */
133 unsigned sampler_usages;
134
135 /**
136 * \brief Maps miptree slices to their current aux state.
137 *
138 * This two-dimensional array is indexed as [level][layer] and stores an
139 * aux state for each slice.
140 */
141 enum isl_aux_state **state;
142
143 /**
144 * If (1 << level) is set, HiZ is enabled for that miplevel.
145 */
146 uint16_t has_hiz;
147 } aux;
148
149 /**
150 * For external surfaces, this is DRM format modifier that was used to
151 * create or import the surface. For internal surfaces, this will always
152 * be DRM_FORMAT_MOD_INVALID.
153 */
154 const struct isl_drm_modifier_info *mod_info;
155 };
156
157 /**
158 * A simple <resource, offset> tuple for storing a reference to a
159 * piece of state stored in a GPU buffer object.
160 */
161 struct iris_state_ref {
162 struct pipe_resource *res;
163 uint32_t offset;
164 };
165
166 /**
167 * Gallium CSO for sampler views (texture views).
168 *
169 * In addition to the normal pipe_resource, this adds an ISL view
170 * which may reinterpret the format or restrict levels/layers.
171 *
172 * These can also be linear texture buffers.
173 */
174 struct iris_sampler_view {
175 struct pipe_sampler_view base;
176 struct isl_view view;
177
178 union isl_color_value clear_color;
179
180 /* A short-cut (not a reference) to the actual resource being viewed.
181 * Multi-planar (or depth+stencil) images may have multiple resources
182 * chained together; this skips having to traverse base->texture->*.
183 */
184 struct iris_resource *res;
185
186 /** The resource (BO) holding our SURFACE_STATE. */
187 struct iris_state_ref surface_state;
188 };
189
190 /**
191 * Image view representation.
192 */
193 struct iris_image_view {
194 struct pipe_image_view base;
195
196 /** The resource (BO) holding our SURFACE_STATE. */
197 struct iris_state_ref surface_state;
198 };
199
200 /**
201 * Gallium CSO for surfaces (framebuffer attachments).
202 *
203 * A view of a surface that can be bound to a color render target or
204 * depth/stencil attachment.
205 */
206 struct iris_surface {
207 struct pipe_surface base;
208 struct isl_view view;
209 union isl_color_value clear_color;
210
211 /** The resource (BO) holding our SURFACE_STATE. */
212 struct iris_state_ref surface_state;
213 };
214
215 /**
216 * Transfer object - information about a buffer mapping.
217 */
218 struct iris_transfer {
219 struct pipe_transfer base;
220 struct pipe_debug_callback *dbg;
221 void *buffer;
222 void *ptr;
223
224 /** A linear staging resource for GPU-based copy_region transfers. */
225 struct pipe_resource *staging;
226 struct blorp_context *blorp;
227 struct iris_batch *batch;
228
229 void (*unmap)(struct iris_transfer *);
230 };
231
232 /**
233 * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
234 */
235 static inline struct iris_bo *
236 iris_resource_bo(struct pipe_resource *p_res)
237 {
238 struct iris_resource *res = (void *) p_res;
239 return res->bo;
240 }
241
242 struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
243 enum pipe_format pf,
244 isl_surf_usage_flags_t usage);
245
246 struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
247
248 void iris_get_depth_stencil_resources(struct pipe_resource *res,
249 struct iris_resource **out_z,
250 struct iris_resource **out_s);
251 bool iris_resource_set_clear_color(struct iris_context *ice,
252 struct iris_resource *res,
253 union isl_color_value color);
254 union isl_color_value
255 iris_resource_get_clear_color(const struct iris_resource *res,
256 struct iris_bo **clear_color_bo,
257 uint64_t *clear_color_offset);
258
259 void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
260
261 void iris_flush_and_dirty_for_history(struct iris_context *ice,
262 struct iris_batch *batch,
263 struct iris_resource *res);
264
265 unsigned iris_get_num_logical_layers(const struct iris_resource *res,
266 unsigned level);
267
268 void iris_resource_disable_aux(struct iris_resource *res);
269
270 #define INTEL_REMAINING_LAYERS UINT32_MAX
271 #define INTEL_REMAINING_LEVELS UINT32_MAX
272
273 void
274 iris_hiz_exec(struct iris_context *ice,
275 struct iris_batch *batch,
276 struct iris_resource *res,
277 unsigned int level, unsigned int start_layer,
278 unsigned int num_layers, enum isl_aux_op op,
279 bool update_clear_depth);
280
281 /**
282 * Prepare a miptree for access
283 *
284 * This function should be called prior to any access to miptree in order to
285 * perform any needed resolves.
286 *
287 * \param[in] start_level The first mip level to be accessed
288 *
289 * \param[in] num_levels The number of miplevels to be accessed or
290 * INTEL_REMAINING_LEVELS to indicate every level
291 * above start_level will be accessed
292 *
293 * \param[in] start_layer The first array slice or 3D layer to be accessed
294 *
295 * \param[in] num_layers The number of array slices or 3D layers be
296 * accessed or INTEL_REMAINING_LAYERS to indicate
297 * every layer above start_layer will be accessed
298 *
299 * \param[in] aux_supported Whether or not the access will support the
300 * miptree's auxiliary compression format; this
301 * must be false for uncompressed miptrees
302 *
303 * \param[in] fast_clear_supported Whether or not the access will support
304 * fast clears in the miptree's auxiliary
305 * compression format
306 */
307 void
308 iris_resource_prepare_access(struct iris_context *ice,
309 struct iris_batch *batch,
310 struct iris_resource *res,
311 uint32_t start_level, uint32_t num_levels,
312 uint32_t start_layer, uint32_t num_layers,
313 enum isl_aux_usage aux_usage,
314 bool fast_clear_supported);
315
316 /**
317 * Complete a write operation
318 *
319 * This function should be called after any operation writes to a miptree.
320 * This will update the miptree's compression state so that future resolves
321 * happen correctly. Technically, this function can be called before the
322 * write occurs but the caller must ensure that they don't interlace
323 * iris_resource_prepare_access and iris_resource_finish_write calls to
324 * overlapping layer/level ranges.
325 *
326 * \param[in] level The mip level that was written
327 *
328 * \param[in] start_layer The first array slice or 3D layer written
329 *
330 * \param[in] num_layers The number of array slices or 3D layers
331 * written or INTEL_REMAINING_LAYERS to indicate
332 * every layer above start_layer was written
333 *
334 * \param[in] written_with_aux Whether or not the write was done with
335 * auxiliary compression enabled
336 */
337 void
338 iris_resource_finish_write(struct iris_context *ice,
339 struct iris_resource *res, uint32_t level,
340 uint32_t start_layer, uint32_t num_layers,
341 enum isl_aux_usage aux_usage);
342
343 /** Get the auxiliary compression state of a miptree slice */
344 enum isl_aux_state
345 iris_resource_get_aux_state(const struct iris_resource *res,
346 uint32_t level, uint32_t layer);
347
348 /**
349 * Set the auxiliary compression state of a miptree slice range
350 *
351 * This function directly sets the auxiliary compression state of a slice
352 * range of a miptree. It only modifies data structures and does not do any
353 * resolves. This should only be called by code which directly performs
354 * compression operations such as fast clears and resolves. Most code should
355 * use iris_resource_prepare_access or iris_resource_finish_write.
356 */
357 void
358 iris_resource_set_aux_state(struct iris_context *ice,
359 struct iris_resource *res, uint32_t level,
360 uint32_t start_layer, uint32_t num_layers,
361 enum isl_aux_state aux_state);
362
363 /**
364 * Prepare a miptree for raw access
365 *
366 * This helper prepares the miptree for access that knows nothing about any
367 * sort of compression whatsoever. This is useful when mapping the surface or
368 * using it with the blitter.
369 */
370 static inline void
371 iris_resource_access_raw(struct iris_context *ice,
372 struct iris_batch *batch,
373 struct iris_resource *res,
374 uint32_t level, uint32_t layer,
375 uint32_t num_layers,
376 bool write)
377 {
378 iris_resource_prepare_access(ice, batch, res, level, 1, layer, num_layers,
379 ISL_AUX_USAGE_NONE, false);
380 if (write) {
381 iris_resource_finish_write(ice, res, level, layer, num_layers,
382 ISL_AUX_USAGE_NONE);
383 }
384 }
385
386 enum isl_aux_usage iris_resource_texture_aux_usage(struct iris_context *ice,
387 const struct iris_resource *res,
388 enum isl_format view_fmt,
389 enum gen9_astc5x5_wa_tex_type);
390 void iris_resource_prepare_texture(struct iris_context *ice,
391 struct iris_batch *batch,
392 struct iris_resource *res,
393 enum isl_format view_format,
394 uint32_t start_level, uint32_t num_levels,
395 uint32_t start_layer, uint32_t num_layers,
396 enum gen9_astc5x5_wa_tex_type);
397 void iris_resource_prepare_image(struct iris_context *ice,
398 struct iris_batch *batch,
399 struct iris_resource *res);
400
401 void iris_resource_check_level_layer(const struct iris_resource *res,
402 uint32_t level, uint32_t layer);
403
404 bool iris_resource_level_has_hiz(const struct iris_resource *res,
405 uint32_t level);
406
407 enum isl_aux_usage iris_resource_render_aux_usage(struct iris_context *ice,
408 struct iris_resource *res,
409 enum isl_format render_fmt,
410 bool blend_enabled,
411 bool draw_aux_disabled);
412 void iris_resource_prepare_render(struct iris_context *ice,
413 struct iris_batch *batch,
414 struct iris_resource *res, uint32_t level,
415 uint32_t start_layer, uint32_t layer_count,
416 enum isl_aux_usage aux_usage);
417 void iris_resource_finish_render(struct iris_context *ice,
418 struct iris_resource *res, uint32_t level,
419 uint32_t start_layer, uint32_t layer_count,
420 enum isl_aux_usage aux_usage);
421 void iris_resource_prepare_depth(struct iris_context *ice,
422 struct iris_batch *batch,
423 struct iris_resource *res, uint32_t level,
424 uint32_t start_layer, uint32_t layer_count);
425 void iris_resource_finish_depth(struct iris_context *ice,
426 struct iris_resource *res, uint32_t level,
427 uint32_t start_layer, uint32_t layer_count,
428 bool depth_written);
429 #endif