1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
41 #include "lp_context.h"
42 #include "lp_screen.h"
43 #include "lp_texture.h"
44 #include "lp_tile_size.h"
45 #include "lp_winsys.h"
49 * Conventional allocation path for non-display textures:
50 * Simple, maximally packed layout.
53 llvmpipe_texture_layout(struct llvmpipe_screen
*screen
,
54 struct llvmpipe_texture
*lpt
)
56 struct pipe_texture
*pt
= &lpt
->base
;
58 unsigned width
= pt
->width0
;
59 unsigned height
= pt
->height0
;
60 unsigned depth
= pt
->depth0
;
61 unsigned buffer_size
= 0;
63 for (level
= 0; level
<= pt
->last_level
; level
++) {
64 unsigned nblocksx
, nblocksy
;
66 /* Allocate storage for whole quads. This is particularly important
67 * for depth surfaces, which are currently stored in a swizzled format.
69 nblocksx
= util_format_get_nblocksx(pt
->format
, align(width
, TILE_SIZE
));
70 nblocksy
= util_format_get_nblocksy(pt
->format
, align(height
, TILE_SIZE
));
72 lpt
->stride
[level
] = align(nblocksx
* util_format_get_blocksize(pt
->format
), 16);
74 lpt
->level_offset
[level
] = buffer_size
;
76 buffer_size
+= (nblocksy
*
77 ((pt
->target
== PIPE_TEXTURE_CUBE
) ? 6 : depth
) *
80 width
= u_minify(width
, 1);
81 height
= u_minify(height
, 1);
82 depth
= u_minify(depth
, 1);
85 lpt
->data
= align_malloc(buffer_size
, 16);
87 return lpt
->data
!= NULL
;
93 llvmpipe_displaytarget_layout(struct llvmpipe_screen
*screen
,
94 struct llvmpipe_texture
*lpt
)
96 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
98 /* Round up the surface size to a multiple of the tile size to
99 * avoid tile clipping.
101 unsigned width
= align(lpt
->base
.width0
, TILE_SIZE
);
102 unsigned height
= align(lpt
->base
.height0
, TILE_SIZE
);
104 lpt
->dt
= winsys
->displaytarget_create(winsys
,
110 return lpt
->dt
!= NULL
;
114 static struct pipe_texture
*
115 llvmpipe_texture_create(struct pipe_screen
*_screen
,
116 const struct pipe_texture
*templat
)
118 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
119 struct llvmpipe_texture
*lpt
= CALLOC_STRUCT(llvmpipe_texture
);
123 lpt
->base
= *templat
;
124 pipe_reference_init(&lpt
->base
.reference
, 1);
125 lpt
->base
.screen
= &screen
->base
;
127 /* XXX: The xlib state tracker is brain-dead and will request
128 * PIPE_FORMAT_Z16_UNORM no matter how much we tell it we don't support it.
130 if (lpt
->base
.format
== PIPE_FORMAT_Z16_UNORM
)
131 lpt
->base
.format
= PIPE_FORMAT_Z32_UNORM
;
133 if (lpt
->base
.tex_usage
& (PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
134 PIPE_TEXTURE_USAGE_PRIMARY
)) {
135 if (!llvmpipe_displaytarget_layout(screen
, lpt
))
139 if (!llvmpipe_texture_layout(screen
, lpt
))
151 static struct pipe_texture
*
152 llvmpipe_texture_blanket(struct pipe_screen
* screen
,
153 const struct pipe_texture
*base
,
154 const unsigned *stride
,
155 struct pipe_buffer
*buffer
)
159 struct llvmpipe_texture
*lpt
;
162 /* Only supports one type */
163 if (base
->target
!= PIPE_TEXTURE_2D
||
164 base
->last_level
!= 0 ||
169 lpt
= CALLOC_STRUCT(llvmpipe_texture
);
174 pipe_reference_init(&lpt
->base
.reference
, 1);
175 lpt
->base
.screen
= screen
;
176 lpt
->stride
[0] = stride
[0];
178 pipe_buffer_reference(&lpt
->buffer
, buffer
);
182 debug_printf("llvmpipe_texture_blanket() not implemented!");
189 llvmpipe_texture_destroy(struct pipe_texture
*pt
)
191 struct llvmpipe_screen
*screen
= llvmpipe_screen(pt
->screen
);
192 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
196 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
197 winsys
->displaytarget_destroy(winsys
, lpt
->dt
);
200 /* regular texture */
201 align_free(lpt
->data
);
208 static struct pipe_surface
*
209 llvmpipe_get_tex_surface(struct pipe_screen
*screen
,
210 struct pipe_texture
*pt
,
211 unsigned face
, unsigned level
, unsigned zslice
,
214 struct llvmpipe_texture
*lpt
= llvmpipe_texture(pt
);
215 struct pipe_surface
*ps
;
217 assert(level
<= pt
->last_level
);
219 ps
= CALLOC_STRUCT(pipe_surface
);
221 pipe_reference_init(&ps
->reference
, 1);
222 pipe_texture_reference(&ps
->texture
, pt
);
223 ps
->format
= pt
->format
;
224 ps
->width
= u_minify(pt
->width0
, level
);
225 ps
->height
= u_minify(pt
->height0
, level
);
226 ps
->offset
= lpt
->level_offset
[level
];
229 /* Because we are llvmpipe, anything that the state tracker
230 * thought was going to be done with the GPU will actually get
231 * done with the CPU. Let's adjust the flags to take that into
234 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_WRITE
) {
235 /* GPU_WRITE means "render" and that can involve reads (blending) */
236 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_WRITE
| PIPE_BUFFER_USAGE_CPU_READ
;
239 if (ps
->usage
& PIPE_BUFFER_USAGE_GPU_READ
)
240 ps
->usage
|= PIPE_BUFFER_USAGE_CPU_READ
;
242 if (ps
->usage
& (PIPE_BUFFER_USAGE_CPU_WRITE
|
243 PIPE_BUFFER_USAGE_GPU_WRITE
)) {
244 /* Mark the surface as dirty. */
246 llvmpipe_screen(screen
)->timestamp
++;
253 /* XXX shouldn't that rather be
254 tex_height = align(ps->height, 2);
255 to account for alignment done in llvmpipe_texture_layout ?
257 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
258 unsigned tex_height
= ps
->height
;
259 ps
->offset
+= face
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
261 else if (pt
->target
== PIPE_TEXTURE_3D
) {
262 unsigned tex_height
= ps
->height
;
263 ps
->offset
+= zslice
* util_format_get_nblocksy(pt
->format
, tex_height
) * lpt
->stride
[level
];
275 llvmpipe_tex_surface_destroy(struct pipe_surface
*surf
)
277 /* Effectively do the texture_update work here - if texture images
278 * needed post-processing to put them into hardware layout, this is
279 * where it would happen. For llvmpipe, nothing to do.
281 assert(surf
->texture
);
282 pipe_texture_reference(&surf
->texture
, NULL
);
287 static struct pipe_transfer
*
288 llvmpipe_get_tex_transfer(struct pipe_screen
*screen
,
289 struct pipe_texture
*texture
,
290 unsigned face
, unsigned level
, unsigned zslice
,
291 enum pipe_transfer_usage usage
,
292 unsigned x
, unsigned y
, unsigned w
, unsigned h
)
294 struct llvmpipe_texture
*lptex
= llvmpipe_texture(texture
);
295 struct llvmpipe_transfer
*lpt
;
298 assert(level
<= texture
->last_level
);
300 lpt
= CALLOC_STRUCT(llvmpipe_transfer
);
302 struct pipe_transfer
*pt
= &lpt
->base
;
303 pipe_texture_reference(&pt
->texture
, texture
);
306 pt
->width
= align(w
, TILE_SIZE
);
307 pt
->height
= align(h
, TILE_SIZE
);
308 pt
->stride
= lptex
->stride
[level
];
314 lpt
->offset
= lptex
->level_offset
[level
];
316 /* XXX shouldn't that rather be
317 tex_height = align(u_minify(texture->height0, level), 2)
318 to account for alignment done in llvmpipe_texture_layout ?
320 if (texture
->target
== PIPE_TEXTURE_CUBE
) {
321 unsigned tex_height
= u_minify(texture
->height0
, level
);
322 lpt
->offset
+= face
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
324 else if (texture
->target
== PIPE_TEXTURE_3D
) {
325 unsigned tex_height
= u_minify(texture
->height0
, level
);
326 lpt
->offset
+= zslice
* util_format_get_nblocksy(texture
->format
, tex_height
) * pt
->stride
;
339 llvmpipe_tex_transfer_destroy(struct pipe_transfer
*transfer
)
341 /* Effectively do the texture_update work here - if texture images
342 * needed post-processing to put them into hardware layout, this is
343 * where it would happen. For llvmpipe, nothing to do.
345 assert (transfer
->texture
);
346 pipe_texture_reference(&transfer
->texture
, NULL
);
352 llvmpipe_transfer_map( struct pipe_screen
*_screen
,
353 struct pipe_transfer
*transfer
)
355 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
356 ubyte
*map
, *xfer_map
;
357 struct llvmpipe_texture
*lpt
;
358 enum pipe_format format
;
360 assert(transfer
->texture
);
361 lpt
= llvmpipe_texture(transfer
->texture
);
362 format
= lpt
->base
.format
;
366 struct llvmpipe_winsys
*winsys
= screen
->winsys
;
368 map
= winsys
->displaytarget_map(winsys
, lpt
->dt
,
369 pipe_transfer_buffer_flags(transfer
));
374 /* regular texture */
378 /* May want to different things here depending on read/write nature
381 if (transfer
->texture
&& (transfer
->usage
& PIPE_TRANSFER_WRITE
)) {
382 /* Do something to notify sharing contexts of a texture change.
387 xfer_map
= map
+ llvmpipe_transfer(transfer
)->offset
+
388 transfer
->y
/ util_format_get_blockheight(format
) * transfer
->stride
+
389 transfer
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
390 /*printf("map = %p xfer map = %p\n", map, xfer_map);*/
396 llvmpipe_transfer_unmap(struct pipe_screen
*screen
,
397 struct pipe_transfer
*transfer
)
399 struct llvmpipe_screen
*lp_screen
= llvmpipe_screen(screen
);
400 struct llvmpipe_texture
*lpt
;
402 assert(transfer
->texture
);
403 lpt
= llvmpipe_texture(transfer
->texture
);
407 struct llvmpipe_winsys
*winsys
= lp_screen
->winsys
;
408 winsys
->displaytarget_unmap(winsys
, lpt
->dt
);
414 llvmpipe_init_screen_texture_funcs(struct pipe_screen
*screen
)
416 screen
->texture_create
= llvmpipe_texture_create
;
417 screen
->texture_blanket
= llvmpipe_texture_blanket
;
418 screen
->texture_destroy
= llvmpipe_texture_destroy
;
420 screen
->get_tex_surface
= llvmpipe_get_tex_surface
;
421 screen
->tex_surface_destroy
= llvmpipe_tex_surface_destroy
;
423 screen
->get_tex_transfer
= llvmpipe_get_tex_transfer
;
424 screen
->tex_transfer_destroy
= llvmpipe_tex_transfer_destroy
;
425 screen
->transfer_map
= llvmpipe_transfer_map
;
426 screen
->transfer_unmap
= llvmpipe_transfer_unmap
;