llvmpipe: don't assert on illegal surface creation.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include <stdio.h>
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
45
46 #include "lp_context.h"
47 #include "lp_flush.h"
48 #include "lp_screen.h"
49 #include "lp_tile_image.h"
50 #include "lp_texture.h"
51 #include "lp_setup.h"
52 #include "lp_state.h"
53
54 #include "state_tracker/sw_winsys.h"
55
56
57 #ifdef DEBUG
58 static struct llvmpipe_resource resource_list;
59 #endif
60 static unsigned id_counter = 0;
61
62
63 /**
64 * Allocate storage for llvmpipe_texture::layout array.
65 * The number of elements is width_in_tiles * height_in_tiles.
66 */
67 static enum lp_texture_layout *
68 alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
69 {
70 const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
71 const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
72
73 assert(num_slices * tx * ty > 0);
74 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
75
76 return (enum lp_texture_layout *)
77 CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
78 }
79
80
81
82 /**
83 * Conventional allocation path for non-display textures:
84 * Just compute row strides here. Storage is allocated on demand later.
85 */
86 static boolean
87 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
88 struct llvmpipe_resource *lpr,
89 boolean allocate)
90 {
91 struct pipe_resource *pt = &lpr->base;
92 unsigned level;
93 unsigned width = pt->width0;
94 unsigned height = pt->height0;
95 unsigned depth = pt->depth0;
96 uint64_t total_size = 0;
97 unsigned layers = pt->array_size;
98
99 assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
100 assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
101
102 for (level = 0; level <= pt->last_level; level++) {
103
104 /* Row stride and image stride (for linear layout) */
105 {
106 unsigned alignment, nblocksx, nblocksy, block_size;
107
108 /* For non-compressed formats we need to align the texture size
109 * to the tile size to facilitate render-to-texture.
110 * XXX this blows up 1d/1d array textures by unreasonable
111 * amount (factor 64), probably should do something about it.
112 */
113 if (util_format_is_compressed(pt->format))
114 alignment = 1;
115 else
116 alignment = TILE_SIZE;
117
118 nblocksx = util_format_get_nblocksx(pt->format,
119 align(width, alignment));
120 nblocksy = util_format_get_nblocksy(pt->format,
121 align(height, alignment));
122 block_size = util_format_get_blocksize(pt->format);
123
124 lpr->row_stride[level] = align(nblocksx * block_size, 16);
125
126 /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
127 if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
128 /* image too large */
129 goto fail;
130 }
131
132 lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
133 }
134
135 /* Size of the image in tiles (for tiled layout) */
136 {
137 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
138 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
139 lpr->tiles_per_row[level] = width_t;
140 lpr->tiles_per_image[level] = width_t * height_t;
141 }
142
143 /* Number of 3D image slices, cube faces or texture array layers */
144 {
145 unsigned num_slices;
146
147 if (lpr->base.target == PIPE_TEXTURE_CUBE)
148 num_slices = 6;
149 else if (lpr->base.target == PIPE_TEXTURE_3D)
150 num_slices = depth;
151 else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
152 lpr->base.target == PIPE_TEXTURE_2D_ARRAY)
153 num_slices = layers;
154 else
155 num_slices = 1;
156
157 lpr->num_slices_faces[level] = num_slices;
158
159 if (allocate) {
160 lpr->layout[level] = alloc_layout_array(num_slices, width, height);
161 if (!lpr->layout[level]) {
162 goto fail;
163 }
164 }
165 }
166
167 /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
168 if (lpr->img_stride[level] >
169 LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) {
170 /* volume too large */
171 goto fail;
172 }
173
174 total_size += (uint64_t) lpr->num_slices_faces[level]
175 * (uint64_t) lpr->img_stride[level];
176 if (total_size > LP_MAX_TEXTURE_SIZE) {
177 goto fail;
178 }
179
180 /* Compute size of next mipmap level */
181 width = u_minify(width, 1);
182 height = u_minify(height, 1);
183 depth = u_minify(depth, 1);
184 }
185
186 return TRUE;
187
188 fail:
189 for (level = 0; level <= pt->last_level; level++) {
190 FREE(lpr->layout[level]);
191 }
192
193 return FALSE;
194 }
195
196
197 /**
198 * Check the size of the texture specified by 'res'.
199 * \return TRUE if OK, FALSE if too large.
200 */
201 static boolean
202 llvmpipe_can_create_resource(struct pipe_screen *screen,
203 const struct pipe_resource *res)
204 {
205 struct llvmpipe_resource lpr;
206 memset(&lpr, 0, sizeof(lpr));
207 lpr.base = *res;
208 return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, FALSE);
209 }
210
211
212 static boolean
213 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
214 struct llvmpipe_resource *lpr)
215 {
216 struct sw_winsys *winsys = screen->winsys;
217
218 /* Round up the surface size to a multiple of the tile size to
219 * avoid tile clipping.
220 */
221 const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE));
222 const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE));
223 const unsigned width_t = width / TILE_SIZE;
224 const unsigned height_t = height / TILE_SIZE;
225
226 lpr->tiles_per_row[0] = width_t;
227 lpr->tiles_per_image[0] = width_t * height_t;
228 lpr->num_slices_faces[0] = 1;
229 lpr->img_stride[0] = 0;
230
231 lpr->layout[0] = alloc_layout_array(1, width, height);
232 if (!lpr->layout[0]) {
233 return FALSE;
234 }
235
236 lpr->dt = winsys->displaytarget_create(winsys,
237 lpr->base.bind,
238 lpr->base.format,
239 width, height,
240 16,
241 &lpr->row_stride[0] );
242
243 if (lpr->dt == NULL)
244 return FALSE;
245
246 {
247 void *map = winsys->displaytarget_map(winsys, lpr->dt,
248 PIPE_TRANSFER_WRITE);
249
250 if (map)
251 memset(map, 0, height * lpr->row_stride[0]);
252
253 winsys->displaytarget_unmap(winsys, lpr->dt);
254 }
255
256 return TRUE;
257 }
258
259
260 static struct pipe_resource *
261 llvmpipe_resource_create(struct pipe_screen *_screen,
262 const struct pipe_resource *templat)
263 {
264 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
265 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
266 if (!lpr)
267 return NULL;
268
269 lpr->base = *templat;
270 pipe_reference_init(&lpr->base.reference, 1);
271 lpr->base.screen = &screen->base;
272
273 /* assert(lpr->base.bind); */
274
275 if (llvmpipe_resource_is_texture(&lpr->base)) {
276 if (lpr->base.bind & (PIPE_BIND_DISPLAY_TARGET |
277 PIPE_BIND_SCANOUT |
278 PIPE_BIND_SHARED)) {
279 /* displayable surface */
280 if (!llvmpipe_displaytarget_layout(screen, lpr))
281 goto fail;
282 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
283 }
284 else {
285 /* texture map */
286 if (!llvmpipe_texture_layout(screen, lpr, TRUE))
287 goto fail;
288 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
289 }
290 assert(lpr->layout[0]);
291 }
292 else {
293 /* other data (vertex buffer, const buffer, etc) */
294 const uint bytes = templat->width0;
295 assert(util_format_get_blocksize(templat->format) == 1);
296 assert(templat->height0 == 1);
297 assert(templat->depth0 == 1);
298 assert(templat->last_level == 0);
299 lpr->data = align_malloc(bytes, 16);
300 /*
301 * buffers don't really have stride but it's probably safer
302 * (for code doing same calculations for buffers and textures)
303 * to put something sane in there.
304 */
305 lpr->row_stride[0] = bytes;
306 if (!lpr->data)
307 goto fail;
308 memset(lpr->data, 0, bytes);
309 }
310
311 lpr->id = id_counter++;
312
313 #ifdef DEBUG
314 insert_at_tail(&resource_list, lpr);
315 #endif
316
317 return &lpr->base;
318
319 fail:
320 FREE(lpr);
321 return NULL;
322 }
323
324
325 static void
326 llvmpipe_resource_destroy(struct pipe_screen *pscreen,
327 struct pipe_resource *pt)
328 {
329 struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
330 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
331
332 if (lpr->dt) {
333 /* display target */
334 struct sw_winsys *winsys = screen->winsys;
335 winsys->displaytarget_destroy(winsys, lpr->dt);
336
337 if (lpr->tiled_img.data) {
338 align_free(lpr->tiled_img.data);
339 lpr->tiled_img.data = NULL;
340 }
341
342 FREE(lpr->layout[0]);
343 }
344 else if (llvmpipe_resource_is_texture(pt)) {
345 /* regular texture */
346 uint level;
347
348 /* free linear image data */
349 if (lpr->linear_img.data) {
350 align_free(lpr->linear_img.data);
351 lpr->linear_img.data = NULL;
352 }
353
354 /* free tiled image data */
355 if (lpr->tiled_img.data) {
356 align_free(lpr->tiled_img.data);
357 lpr->tiled_img.data = NULL;
358 }
359
360 /* free layout flag arrays */
361 for (level = 0; level < Elements(lpr->layout); level++) {
362 FREE(lpr->layout[level]);
363 lpr->layout[level] = NULL;
364 }
365 }
366 else if (!lpr->userBuffer) {
367 assert(lpr->data);
368 align_free(lpr->data);
369 }
370
371 #ifdef DEBUG
372 if (lpr->next)
373 remove_from_list(lpr);
374 #endif
375
376 FREE(lpr);
377 }
378
379
380 /**
381 * Map a resource for read/write.
382 */
383 void *
384 llvmpipe_resource_map(struct pipe_resource *resource,
385 unsigned level,
386 unsigned layer,
387 enum lp_texture_usage tex_usage,
388 enum lp_texture_layout layout)
389 {
390 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
391 uint8_t *map;
392
393 assert(level < LP_MAX_TEXTURE_LEVELS);
394 assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));
395
396 assert(tex_usage == LP_TEX_USAGE_READ ||
397 tex_usage == LP_TEX_USAGE_READ_WRITE ||
398 tex_usage == LP_TEX_USAGE_WRITE_ALL);
399
400 assert(layout == LP_TEX_LAYOUT_NONE ||
401 layout == LP_TEX_LAYOUT_TILED ||
402 layout == LP_TEX_LAYOUT_LINEAR);
403
404 if (lpr->dt) {
405 /* display target */
406 struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
407 struct sw_winsys *winsys = screen->winsys;
408 unsigned dt_usage;
409 uint8_t *map2;
410
411 if (tex_usage == LP_TEX_USAGE_READ) {
412 dt_usage = PIPE_TRANSFER_READ;
413 }
414 else {
415 dt_usage = PIPE_TRANSFER_READ_WRITE;
416 }
417
418 assert(level == 0);
419 assert(layer == 0);
420
421 /* FIXME: keep map count? */
422 map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
423
424 /* install this linear image in texture data structure */
425 lpr->linear_img.data = map;
426
427 /* make sure tiled data gets converted to linear data */
428 map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
429 if (layout == LP_TEX_LAYOUT_LINEAR)
430 assert(map == map2);
431
432 return map2;
433 }
434 else if (llvmpipe_resource_is_texture(resource)) {
435
436 map = llvmpipe_get_texture_image(lpr, layer, level,
437 tex_usage, layout);
438 return map;
439 }
440 else {
441 return lpr->data;
442 }
443 }
444
445
446 /**
447 * Unmap a resource.
448 */
449 void
450 llvmpipe_resource_unmap(struct pipe_resource *resource,
451 unsigned level,
452 unsigned layer)
453 {
454 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
455
456 if (lpr->dt) {
457 /* display target */
458 struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
459 struct sw_winsys *winsys = lp_screen->winsys;
460
461 assert(level == 0);
462 assert(layer == 0);
463
464 /* make sure linear image is up to date */
465 (void) llvmpipe_get_texture_image(lpr, layer, level,
466 LP_TEX_USAGE_READ,
467 LP_TEX_LAYOUT_LINEAR);
468
469 winsys->displaytarget_unmap(winsys, lpr->dt);
470 }
471 }
472
473
474 void *
475 llvmpipe_resource_data(struct pipe_resource *resource)
476 {
477 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
478
479 assert(!llvmpipe_resource_is_texture(resource));
480
481 return lpr->data;
482 }
483
484
485 static struct pipe_resource *
486 llvmpipe_resource_from_handle(struct pipe_screen *screen,
487 const struct pipe_resource *template,
488 struct winsys_handle *whandle)
489 {
490 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
491 struct llvmpipe_resource *lpr;
492 unsigned width, height, width_t, height_t;
493
494 /* XXX Seems like from_handled depth textures doesn't work that well */
495
496 lpr = CALLOC_STRUCT(llvmpipe_resource);
497 if (!lpr) {
498 goto no_lpr;
499 }
500
501 lpr->base = *template;
502 pipe_reference_init(&lpr->base.reference, 1);
503 lpr->base.screen = screen;
504
505 width = align(lpr->base.width0, TILE_SIZE);
506 height = align(lpr->base.height0, TILE_SIZE);
507 width_t = width / TILE_SIZE;
508 height_t = height / TILE_SIZE;
509
510 /*
511 * Looks like unaligned displaytargets work just fine,
512 * at least sampler/render ones.
513 */
514 #if 0
515 assert(lpr->base.width0 == width);
516 assert(lpr->base.height0 == height);
517 #endif
518
519 lpr->tiles_per_row[0] = width_t;
520 lpr->tiles_per_image[0] = width_t * height_t;
521 lpr->num_slices_faces[0] = 1;
522 lpr->img_stride[0] = 0;
523
524 lpr->dt = winsys->displaytarget_from_handle(winsys,
525 template,
526 whandle,
527 &lpr->row_stride[0]);
528 if (!lpr->dt) {
529 goto no_dt;
530 }
531
532 lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
533 if (!lpr->layout[0]) {
534 goto no_layout_0;
535 }
536
537 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
538
539 lpr->id = id_counter++;
540
541 #ifdef DEBUG
542 insert_at_tail(&resource_list, lpr);
543 #endif
544
545 return &lpr->base;
546
547 no_layout_0:
548 winsys->displaytarget_destroy(winsys, lpr->dt);
549 no_dt:
550 FREE(lpr);
551 no_lpr:
552 return NULL;
553 }
554
555
556 static boolean
557 llvmpipe_resource_get_handle(struct pipe_screen *screen,
558 struct pipe_resource *pt,
559 struct winsys_handle *whandle)
560 {
561 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
562 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
563
564 assert(lpr->dt);
565 if (!lpr->dt)
566 return FALSE;
567
568 return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
569 }
570
571
572 static struct pipe_surface *
573 llvmpipe_create_surface(struct pipe_context *pipe,
574 struct pipe_resource *pt,
575 const struct pipe_surface *surf_tmpl)
576 {
577 struct pipe_surface *ps;
578
579 assert(surf_tmpl->u.tex.level <= pt->last_level);
580 if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
581 debug_printf("Illegal surface creation without bind flag\n");
582
583 ps = CALLOC_STRUCT(pipe_surface);
584 if (ps) {
585 pipe_reference_init(&ps->reference, 1);
586 pipe_resource_reference(&ps->texture, pt);
587 ps->context = pipe;
588 ps->format = surf_tmpl->format;
589 if (llvmpipe_resource_is_texture(pt)) {
590 assert(surf_tmpl->u.tex.level <= pt->last_level);
591 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
592 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
593 ps->u.tex.level = surf_tmpl->u.tex.level;
594 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
595 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
596 }
597 else {
598 /* setting width as number of elements should get us correct renderbuffer width */
599 ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
600 ps->height = pt->height0;
601 ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
602 ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
603 assert(ps->u.buf.first_element <= ps->u.buf.last_element);
604 assert(ps->u.buf.last_element < ps->width);
605 }
606 }
607 return ps;
608 }
609
610
611 static void
612 llvmpipe_surface_destroy(struct pipe_context *pipe,
613 struct pipe_surface *surf)
614 {
615 /* Effectively do the texture_update work here - if texture images
616 * needed post-processing to put them into hardware layout, this is
617 * where it would happen. For llvmpipe, nothing to do.
618 */
619 assert(surf->texture);
620 pipe_resource_reference(&surf->texture, NULL);
621 FREE(surf);
622 }
623
624
625 static void *
626 llvmpipe_transfer_map( struct pipe_context *pipe,
627 struct pipe_resource *resource,
628 unsigned level,
629 unsigned usage,
630 const struct pipe_box *box,
631 struct pipe_transfer **transfer )
632 {
633 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
634 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
635 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
636 struct llvmpipe_transfer *lpt;
637 struct pipe_transfer *pt;
638 ubyte *map;
639 enum pipe_format format;
640 enum lp_texture_usage tex_usage;
641 const char *mode;
642
643 assert(resource);
644 assert(level <= resource->last_level);
645
646 /*
647 * Transfers, like other pipe operations, must happen in order, so flush the
648 * context if necessary.
649 */
650 if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
651 boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
652 boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
653 if (!llvmpipe_flush_resource(pipe, resource,
654 level,
655 read_only,
656 TRUE, /* cpu_access */
657 do_not_block,
658 __FUNCTION__)) {
659 /*
660 * It would have blocked, but state tracker requested no to.
661 */
662 assert(do_not_block);
663 return NULL;
664 }
665 }
666
667 /* Check if we're mapping the current constant buffer */
668 if ((usage & PIPE_TRANSFER_WRITE) &&
669 resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0].buffer) {
670 /* constants may have changed */
671 llvmpipe->dirty |= LP_NEW_CONSTANTS;
672 }
673
674 lpt = CALLOC_STRUCT(llvmpipe_transfer);
675 if (!lpt)
676 return NULL;
677 pt = &lpt->base;
678 pipe_resource_reference(&pt->resource, resource);
679 pt->box = *box;
680 pt->level = level;
681 pt->stride = lpr->row_stride[level];
682 pt->layer_stride = lpr->img_stride[level];
683 pt->usage = usage;
684 *transfer = pt;
685
686 assert(level < LP_MAX_TEXTURE_LEVELS);
687
688 /*
689 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
690 transfer->x, transfer->y, transfer->width, transfer->height,
691 transfer->texture->width0,
692 transfer->texture->height0,
693 transfer->usage);
694 */
695
696 if (usage == PIPE_TRANSFER_READ) {
697 tex_usage = LP_TEX_USAGE_READ;
698 mode = "read";
699 }
700 else {
701 tex_usage = LP_TEX_USAGE_READ_WRITE;
702 mode = "read/write";
703 }
704
705 if (0) {
706 printf("transfer map tex %u mode %s\n", lpr->id, mode);
707 }
708
709 format = lpr->base.format;
710
711 map = llvmpipe_resource_map(resource,
712 level,
713 box->z,
714 tex_usage, LP_TEX_LAYOUT_LINEAR);
715
716
717 /* May want to do different things here depending on read/write nature
718 * of the map:
719 */
720 if (usage & PIPE_TRANSFER_WRITE) {
721 /* Do something to notify sharing contexts of a texture change.
722 */
723 screen->timestamp++;
724 }
725
726 map +=
727 box->y / util_format_get_blockheight(format) * pt->stride +
728 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
729
730 return map;
731 }
732
733
734 static void
735 llvmpipe_transfer_unmap(struct pipe_context *pipe,
736 struct pipe_transfer *transfer)
737 {
738 assert(transfer->resource);
739
740 llvmpipe_resource_unmap(transfer->resource,
741 transfer->level,
742 transfer->box.z);
743
744 /* Effectively do the texture_update work here - if texture images
745 * needed post-processing to put them into hardware layout, this is
746 * where it would happen. For llvmpipe, nothing to do.
747 */
748 assert (transfer->resource);
749 pipe_resource_reference(&transfer->resource, NULL);
750 FREE(transfer);
751 }
752
753 unsigned int
754 llvmpipe_is_resource_referenced( struct pipe_context *pipe,
755 struct pipe_resource *presource,
756 unsigned level)
757 {
758 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
759
760 /*
761 * XXX checking only resources with the right bind flags
762 * is unsafe since with opengl state tracker we can end up
763 * with resources bound to places they weren't supposed to be
764 * (buffers bound as sampler views is one possibility here).
765 */
766 if (!(presource->bind & (PIPE_BIND_DEPTH_STENCIL |
767 PIPE_BIND_RENDER_TARGET |
768 PIPE_BIND_SAMPLER_VIEW)))
769 return LP_UNREFERENCED;
770
771 return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
772 }
773
774
775 /**
776 * Returns the largest possible alignment for a format in llvmpipe
777 */
778 unsigned
779 llvmpipe_get_format_alignment( enum pipe_format format )
780 {
781 const struct util_format_description *desc = util_format_description(format);
782 unsigned size = 0;
783 unsigned bytes;
784 unsigned i;
785
786 for (i = 0; i < desc->nr_channels; ++i) {
787 size += desc->channel[i].size;
788 }
789
790 bytes = size / 8;
791
792 if (!util_is_power_of_two(bytes)) {
793 bytes /= desc->nr_channels;
794 }
795
796 if (bytes % 2 || bytes < 1) {
797 return 1;
798 } else {
799 return bytes;
800 }
801 }
802
803
804 /**
805 * Create buffer which wraps user-space data.
806 */
807 struct pipe_resource *
808 llvmpipe_user_buffer_create(struct pipe_screen *screen,
809 void *ptr,
810 unsigned bytes,
811 unsigned bind_flags)
812 {
813 struct llvmpipe_resource *buffer;
814
815 buffer = CALLOC_STRUCT(llvmpipe_resource);
816 if(!buffer)
817 return NULL;
818
819 pipe_reference_init(&buffer->base.reference, 1);
820 buffer->base.screen = screen;
821 buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
822 buffer->base.bind = bind_flags;
823 buffer->base.usage = PIPE_USAGE_IMMUTABLE;
824 buffer->base.flags = 0;
825 buffer->base.width0 = bytes;
826 buffer->base.height0 = 1;
827 buffer->base.depth0 = 1;
828 buffer->base.array_size = 1;
829 buffer->userBuffer = TRUE;
830 buffer->data = ptr;
831
832 return &buffer->base;
833 }
834
835
836 /**
837 * Compute size (in bytes) need to store a texture image / mipmap level,
838 * for just one cube face, one array layer or one 3D texture slice
839 */
840 static unsigned
841 tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
842 enum lp_texture_layout layout)
843 {
844 const unsigned width = u_minify(lpr->base.width0, level);
845 const unsigned height = u_minify(lpr->base.height0, level);
846
847 assert(layout == LP_TEX_LAYOUT_TILED ||
848 layout == LP_TEX_LAYOUT_LINEAR);
849
850 if (layout == LP_TEX_LAYOUT_TILED) {
851 /* for tiled layout, force a 32bpp format */
852 const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
853 const unsigned block_size = util_format_get_blocksize(format);
854 const unsigned nblocksy =
855 util_format_get_nblocksy(format, align(height, TILE_SIZE));
856 const unsigned nblocksx =
857 util_format_get_nblocksx(format, align(width, TILE_SIZE));
858 const unsigned buffer_size = block_size * nblocksy * nblocksx;
859 return buffer_size;
860 }
861 else {
862 /* we already computed this */
863 return lpr->img_stride[level];
864 }
865 }
866
867
868 /**
869 * Compute size (in bytes) need to store a texture image / mipmap level,
870 * including all cube faces or 3D image slices
871 */
872 static unsigned
873 tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
874 enum lp_texture_layout layout)
875 {
876 const unsigned buf_size = tex_image_face_size(lpr, level, layout);
877 return buf_size * lpr->num_slices_faces[level];
878 }
879
880
881 /**
882 * This function encapsulates some complicated logic for determining
883 * how to convert a tile of image data from linear layout to tiled
884 * layout, or vice versa.
885 * \param cur_layout the current tile layout
886 * \param target_layout the desired tile layout
887 * \param usage how the tile will be accessed (R/W vs. read-only, etc)
888 * \param new_layout_return returns the new layout mode
889 * \param convert_return returns TRUE if image conversion is needed
890 */
891 static void
892 layout_logic(enum lp_texture_layout cur_layout,
893 enum lp_texture_layout target_layout,
894 enum lp_texture_usage usage,
895 enum lp_texture_layout *new_layout_return,
896 boolean *convert)
897 {
898 enum lp_texture_layout other_layout, new_layout;
899
900 *convert = FALSE;
901
902 new_layout = 99; /* debug check */
903
904 if (target_layout == LP_TEX_LAYOUT_LINEAR) {
905 other_layout = LP_TEX_LAYOUT_TILED;
906 }
907 else {
908 assert(target_layout == LP_TEX_LAYOUT_TILED);
909 other_layout = LP_TEX_LAYOUT_LINEAR;
910 }
911
912 new_layout = target_layout; /* may get changed below */
913
914 if (cur_layout == LP_TEX_LAYOUT_BOTH) {
915 if (usage == LP_TEX_USAGE_READ) {
916 new_layout = LP_TEX_LAYOUT_BOTH;
917 }
918 }
919 else if (cur_layout == other_layout) {
920 if (usage != LP_TEX_USAGE_WRITE_ALL) {
921 /* need to convert tiled data to linear or vice versa */
922 *convert = TRUE;
923
924 if (usage == LP_TEX_USAGE_READ)
925 new_layout = LP_TEX_LAYOUT_BOTH;
926 }
927 }
928 else {
929 assert(cur_layout == LP_TEX_LAYOUT_NONE ||
930 cur_layout == target_layout);
931 }
932
933 assert(new_layout == LP_TEX_LAYOUT_BOTH ||
934 new_layout == target_layout);
935
936 *new_layout_return = new_layout;
937 }
938
939
940 /**
941 * Return pointer to a 2D texture image/face/slice.
942 * No tiled/linear conversion is done.
943 */
944 ubyte *
945 llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
946 unsigned face_slice, unsigned level,
947 enum lp_texture_layout layout)
948 {
949 struct llvmpipe_texture_image *img;
950 unsigned offset;
951
952 if (layout == LP_TEX_LAYOUT_LINEAR) {
953 img = &lpr->linear_img;
954 offset = lpr->linear_mip_offsets[level];
955 }
956 else {
957 assert (layout == LP_TEX_LAYOUT_TILED);
958 img = &lpr->tiled_img;
959 offset = lpr->tiled_mip_offsets[level];
960 }
961
962 if (face_slice > 0)
963 offset += face_slice * tex_image_face_size(lpr, level, layout);
964
965 return (ubyte *) img->data + offset;
966 }
967
968
969 static INLINE enum lp_texture_layout
970 llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
971 unsigned face_slice, unsigned level,
972 unsigned x, unsigned y)
973 {
974 uint i;
975 assert(llvmpipe_resource_is_texture(&lpr->base));
976 assert(x < lpr->tiles_per_row[level]);
977 i = face_slice * lpr->tiles_per_image[level]
978 + y * lpr->tiles_per_row[level] + x;
979 return lpr->layout[level][i];
980 }
981
982
983 static INLINE void
984 llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
985 unsigned face_slice, unsigned level,
986 unsigned x, unsigned y,
987 enum lp_texture_layout layout)
988 {
989 uint i;
990 assert(llvmpipe_resource_is_texture(&lpr->base));
991 assert(x < lpr->tiles_per_row[level]);
992 i = face_slice * lpr->tiles_per_image[level]
993 + y * lpr->tiles_per_row[level] + x;
994 lpr->layout[level][i] = layout;
995 }
996
997
998 /**
999 * Set the layout mode for all tiles in a particular image.
1000 */
1001 static INLINE void
1002 llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
1003 unsigned face_slice, unsigned level,
1004 unsigned width_t, unsigned height_t,
1005 enum lp_texture_layout layout)
1006 {
1007 const unsigned start = face_slice * lpr->tiles_per_image[level];
1008 unsigned i;
1009
1010 for (i = 0; i < width_t * height_t; i++) {
1011 lpr->layout[level][start + i] = layout;
1012 }
1013 }
1014
1015
1016 /**
1017 * Allocate storage for a linear or tile texture image (all cube
1018 * faces and all 3D slices, all levels).
1019 */
1020 static void
1021 alloc_image_data(struct llvmpipe_resource *lpr,
1022 enum lp_texture_layout layout)
1023 {
1024 uint alignment = MAX2(16, util_cpu_caps.cacheline);
1025 uint level;
1026 uint offset = 0;
1027
1028 if (lpr->dt)
1029 assert(lpr->base.last_level == 0);
1030
1031 if (layout == LP_TEX_LAYOUT_TILED) {
1032 /* tiled data is stored in regular memory */
1033 for (level = 0; level <= lpr->base.last_level; level++) {
1034 uint buffer_size = tex_image_size(lpr, level, layout);
1035 lpr->tiled_mip_offsets[level] = offset;
1036 offset += align(buffer_size, alignment);
1037 }
1038 lpr->tiled_img.data = align_malloc(offset, alignment);
1039 if (lpr->tiled_img.data) {
1040 memset(lpr->tiled_img.data, 0, offset);
1041 }
1042 }
1043 else {
1044 assert(layout == LP_TEX_LAYOUT_LINEAR);
1045 if (lpr->dt) {
1046 /* we get the linear memory from the winsys, and it has
1047 * already been zeroed
1048 */
1049 struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
1050 struct sw_winsys *winsys = screen->winsys;
1051
1052 lpr->linear_img.data =
1053 winsys->displaytarget_map(winsys, lpr->dt,
1054 PIPE_TRANSFER_READ_WRITE);
1055 }
1056 else {
1057 /* not a display target - allocate regular memory */
1058 /*
1059 * Offset calculation for start of a specific mip/layer is always
1060 * offset = lpr->linear_mip_offsets[level] + lpr->img_stride[level] * layer
1061 */
1062 for (level = 0; level <= lpr->base.last_level; level++) {
1063 uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
1064 lpr->linear_mip_offsets[level] = offset;
1065 offset += align(buffer_size, alignment);
1066 }
1067 lpr->linear_img.data = align_malloc(offset, alignment);
1068 if (lpr->linear_img.data) {
1069 memset(lpr->linear_img.data, 0, offset);
1070 }
1071 }
1072 }
1073 }
1074
1075
1076
1077 /**
1078 * Return pointer to texture image data (either linear or tiled layout)
1079 * for a particular cube face or 3D texture slice.
1080 *
1081 * \param face_slice the cube face or 3D slice of interest
1082 * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
1083 * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
1084 */
1085 void *
1086 llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
1087 unsigned face_slice, unsigned level,
1088 enum lp_texture_usage usage,
1089 enum lp_texture_layout layout)
1090 {
1091 /*
1092 * 'target' refers to the image which we're retrieving (either in
1093 * tiled or linear layout).
1094 * 'other' refers to the same image but in the other layout. (it may
1095 * or may not exist.
1096 */
1097 struct llvmpipe_texture_image *target_img;
1098 struct llvmpipe_texture_image *other_img;
1099 void *target_data;
1100 void *other_data;
1101 const unsigned width = u_minify(lpr->base.width0, level);
1102 const unsigned height = u_minify(lpr->base.height0, level);
1103 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
1104 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
1105 unsigned target_offset, other_offset;
1106 unsigned *target_off_ptr, *other_off_ptr;
1107 enum lp_texture_layout other_layout;
1108 boolean only_allocate;
1109
1110 assert(layout == LP_TEX_LAYOUT_NONE ||
1111 layout == LP_TEX_LAYOUT_TILED ||
1112 layout == LP_TEX_LAYOUT_LINEAR);
1113
1114 assert(usage == LP_TEX_USAGE_READ ||
1115 usage == LP_TEX_USAGE_READ_WRITE ||
1116 usage == LP_TEX_USAGE_WRITE_ALL);
1117
1118 /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
1119 if (layout == LP_TEX_LAYOUT_NONE) {
1120 only_allocate = TRUE;
1121 layout = LP_TEX_LAYOUT_TILED;
1122 }
1123 else {
1124 only_allocate = FALSE;
1125 }
1126
1127 if (lpr->dt) {
1128 assert(lpr->linear_img.data);
1129 }
1130
1131 /* which is target? which is other? */
1132 if (layout == LP_TEX_LAYOUT_LINEAR) {
1133 target_img = &lpr->linear_img;
1134 target_off_ptr = lpr->linear_mip_offsets;
1135 other_img = &lpr->tiled_img;
1136 other_off_ptr = lpr->tiled_mip_offsets;
1137 other_layout = LP_TEX_LAYOUT_TILED;
1138 }
1139 else {
1140 target_img = &lpr->tiled_img;
1141 target_off_ptr = lpr->tiled_mip_offsets;
1142 other_img = &lpr->linear_img;
1143 other_off_ptr = lpr->linear_mip_offsets;
1144 other_layout = LP_TEX_LAYOUT_LINEAR;
1145 }
1146
1147 target_data = target_img->data;
1148 other_data = other_img->data;
1149
1150 if (!target_data) {
1151 /* allocate memory for the target image now */
1152 alloc_image_data(lpr, layout);
1153 target_data = target_img->data;
1154 }
1155
1156 target_offset = target_off_ptr[level];
1157 other_offset = other_off_ptr[level];
1158
1159 if (face_slice > 0) {
1160 target_offset += face_slice * tex_image_face_size(lpr, level, layout);
1161 other_offset += face_slice * tex_image_face_size(lpr, level, other_layout);
1162 }
1163
1164 if (target_data) {
1165 target_data = (uint8_t *) target_data + target_offset;
1166 }
1167 if (other_data) {
1168 other_data = (uint8_t *) other_data + other_offset;
1169 }
1170
1171 if (only_allocate) {
1172 /* Just allocating tiled memory. Don't initialize it from the
1173 * linear data if it exists.
1174 */
1175 return target_data;
1176 }
1177
1178 if (other_data) {
1179 /* may need to convert other data to the requested layout */
1180 enum lp_texture_layout new_layout;
1181 unsigned x, y;
1182
1183 /* loop over all image tiles, doing layout conversion where needed */
1184 for (y = 0; y < height_t; y++) {
1185 for (x = 0; x < width_t; x++) {
1186 enum lp_texture_layout cur_layout =
1187 llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
1188 boolean convert;
1189
1190 layout_logic(cur_layout, layout, usage, &new_layout, &convert);
1191
1192 if (convert && other_data && target_data) {
1193 if (layout == LP_TEX_LAYOUT_TILED) {
1194 lp_linear_to_tiled(other_data, target_data,
1195 x * TILE_SIZE, y * TILE_SIZE,
1196 TILE_SIZE, TILE_SIZE,
1197 lpr->base.format,
1198 lpr->row_stride[level],
1199 lpr->tiles_per_row[level]);
1200 }
1201 else {
1202 assert(layout == LP_TEX_LAYOUT_LINEAR);
1203 lp_tiled_to_linear(other_data, target_data,
1204 x * TILE_SIZE, y * TILE_SIZE,
1205 TILE_SIZE, TILE_SIZE,
1206 lpr->base.format,
1207 lpr->row_stride[level],
1208 lpr->tiles_per_row[level]);
1209 }
1210 }
1211
1212 if (new_layout != cur_layout)
1213 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
1214 new_layout);
1215 }
1216 }
1217 }
1218 else {
1219 /* no other data */
1220 llvmpipe_set_texture_image_layout(lpr, face_slice, level,
1221 width_t, height_t, layout);
1222 }
1223
1224 return target_data;
1225 }
1226
1227
1228 /**
1229 * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
1230 * All cube faces and 3D slices will be converted to the requested
1231 * layout if needed.
1232 * This is typically used when we're about to sample from a texture.
1233 */
1234 void *
1235 llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
1236 unsigned level,
1237 enum lp_texture_usage usage,
1238 enum lp_texture_layout layout)
1239 {
1240 const int slices = lpr->num_slices_faces[level];
1241 int slice;
1242 void *map = NULL;
1243
1244 assert(slices > 0);
1245
1246 for (slice = slices - 1; slice >= 0; slice--) {
1247 map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
1248 }
1249
1250 return map;
1251 }
1252
1253
1254 /**
1255 * Get pointer to a linear image (not the tile!) where the tile at (x,y)
1256 * is known to be in linear layout.
1257 * Conversion from tiled to linear will be done if necessary.
1258 * \return pointer to start of image/face (not the tile)
1259 */
1260 ubyte *
1261 llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
1262 unsigned face_slice, unsigned level,
1263 enum lp_texture_usage usage,
1264 unsigned x, unsigned y)
1265 {
1266 struct llvmpipe_texture_image *linear_img = &lpr->linear_img;
1267 enum lp_texture_layout cur_layout, new_layout;
1268 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1269 boolean convert;
1270 uint8_t *tiled_image, *linear_image;
1271
1272 assert(llvmpipe_resource_is_texture(&lpr->base));
1273 assert(x % TILE_SIZE == 0);
1274 assert(y % TILE_SIZE == 0);
1275
1276 if (!linear_img->data) {
1277 /* allocate memory for the linear image now */
1278 alloc_image_data(lpr, LP_TEX_LAYOUT_LINEAR);
1279 }
1280
1281 /* compute address of the slice/face of the image that contains the tile */
1282 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1283 LP_TEX_LAYOUT_TILED);
1284 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1285 LP_TEX_LAYOUT_LINEAR);
1286
1287 /* get current tile layout and determine if data conversion is needed */
1288 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1289
1290 layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
1291 &new_layout, &convert);
1292
1293 if (convert && tiled_image && linear_image) {
1294 lp_tiled_to_linear(tiled_image, linear_image,
1295 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1296 lpr->row_stride[level],
1297 lpr->tiles_per_row[level]);
1298 }
1299
1300 if (new_layout != cur_layout)
1301 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1302
1303 return linear_image;
1304 }
1305
1306
1307 /**
1308 * Get pointer to tiled data for rendering.
1309 * \return pointer to the tiled data at the given tile position
1310 */
1311 ubyte *
1312 llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
1313 unsigned face_slice, unsigned level,
1314 enum lp_texture_usage usage,
1315 unsigned x, unsigned y)
1316 {
1317 struct llvmpipe_texture_image *tiled_img = &lpr->tiled_img;
1318 enum lp_texture_layout cur_layout, new_layout;
1319 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1320 boolean convert;
1321 uint8_t *tiled_image, *linear_image;
1322 unsigned tile_offset;
1323
1324 assert(x % TILE_SIZE == 0);
1325 assert(y % TILE_SIZE == 0);
1326
1327 if (!tiled_img->data) {
1328 /* allocate memory for the tiled image now */
1329 alloc_image_data(lpr, LP_TEX_LAYOUT_TILED);
1330 }
1331
1332 /* compute address of the slice/face of the image that contains the tile */
1333 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1334 LP_TEX_LAYOUT_TILED);
1335 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1336 LP_TEX_LAYOUT_LINEAR);
1337
1338 /* get current tile layout and see if we need to convert the data */
1339 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1340
1341 layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
1342 if (convert && linear_image && tiled_image) {
1343 lp_linear_to_tiled(linear_image, tiled_image,
1344 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1345 lpr->row_stride[level],
1346 lpr->tiles_per_row[level]);
1347 }
1348
1349 if (!tiled_image)
1350 return NULL;
1351
1352 if (new_layout != cur_layout)
1353 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1354
1355 /* compute, return address of the 64x64 tile */
1356 tile_offset = (ty * lpr->tiles_per_row[level] + tx)
1357 * TILE_SIZE * TILE_SIZE * 4;
1358
1359 return (ubyte *) tiled_image + tile_offset;
1360 }
1361
1362
1363 /**
1364 * Return size of resource in bytes
1365 */
1366 unsigned
1367 llvmpipe_resource_size(const struct pipe_resource *resource)
1368 {
1369 const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
1370 unsigned lvl, size = 0;
1371
1372 if (llvmpipe_resource_is_texture(resource)) {
1373 for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
1374 if (lpr->linear_img.data)
1375 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
1376
1377 if (lpr->tiled_img.data)
1378 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
1379 }
1380 }
1381 else {
1382 size = resource->width0;
1383 }
1384
1385 return size;
1386 }
1387
1388
1389 #ifdef DEBUG
1390 void
1391 llvmpipe_print_resources(void)
1392 {
1393 struct llvmpipe_resource *lpr;
1394 unsigned n = 0, total = 0;
1395
1396 debug_printf("LLVMPIPE: current resources:\n");
1397 foreach(lpr, &resource_list) {
1398 unsigned size = llvmpipe_resource_size(&lpr->base);
1399 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
1400 lpr->id, (void *) lpr,
1401 lpr->base.width0, lpr->base.height0, lpr->base.depth0,
1402 size, lpr->base.reference.count);
1403 total += size;
1404 n++;
1405 }
1406 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
1407 }
1408 #endif
1409
1410
1411 void
1412 llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
1413 {
1414 #ifdef DEBUG
1415 /* init linked list for tracking resources */
1416 {
1417 static boolean first_call = TRUE;
1418 if (first_call) {
1419 memset(&resource_list, 0, sizeof(resource_list));
1420 make_empty_list(&resource_list);
1421 first_call = FALSE;
1422 }
1423 }
1424 #endif
1425
1426 screen->resource_create = llvmpipe_resource_create;
1427 screen->resource_destroy = llvmpipe_resource_destroy;
1428 screen->resource_from_handle = llvmpipe_resource_from_handle;
1429 screen->resource_get_handle = llvmpipe_resource_get_handle;
1430 screen->can_create_resource = llvmpipe_can_create_resource;
1431 }
1432
1433
1434 void
1435 llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
1436 {
1437 pipe->transfer_map = llvmpipe_transfer_map;
1438 pipe->transfer_unmap = llvmpipe_transfer_unmap;
1439
1440 pipe->transfer_flush_region = u_default_transfer_flush_region;
1441 pipe->transfer_inline_write = u_default_transfer_inline_write;
1442
1443 pipe->create_surface = llvmpipe_create_surface;
1444 pipe->surface_destroy = llvmpipe_surface_destroy;
1445 }