1 /**************************************************************************
3 * Copyright 2006 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
30 * Michel Dänzer <daenzer@vmware.com>
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
46 #include "lp_context.h"
48 #include "lp_screen.h"
49 #include "lp_texture.h"
54 #include "state_tracker/sw_winsys.h"
58 static struct llvmpipe_resource resource_list
;
60 static unsigned id_counter
= 0;
64 * Conventional allocation path for non-display textures:
65 * Compute strides and allocate data (unless asked not to).
68 llvmpipe_texture_layout(struct llvmpipe_screen
*screen
,
69 struct llvmpipe_resource
*lpr
,
72 struct pipe_resource
*pt
= &lpr
->base
;
74 unsigned width
= pt
->width0
;
75 unsigned height
= pt
->height0
;
76 unsigned depth
= pt
->depth0
;
77 uint64_t total_size
= 0;
78 unsigned layers
= pt
->array_size
;
80 * This alignment here (same for displaytarget) was added for the purpose of
81 * ARB_map_buffer_alignment. I am not convinced it's needed for non-buffer
82 * resources. Otherwise we'd want the max of cacheline size and 16 (max size
83 * of a block for all formats) though this should not be strictly necessary
84 * neither. In any case it can only affect compressed or 1d textures.
86 unsigned mip_align
= MAX2(64, util_cpu_caps
.cacheline
);
88 assert(LP_MAX_TEXTURE_2D_LEVELS
<= LP_MAX_TEXTURE_LEVELS
);
89 assert(LP_MAX_TEXTURE_3D_LEVELS
<= LP_MAX_TEXTURE_LEVELS
);
91 for (level
= 0; level
<= pt
->last_level
; level
++) {
93 unsigned align_x
, align_y
, nblocksx
, nblocksy
, block_size
, num_slices
;
95 /* Row stride and image stride */
97 /* For non-compressed formats we need 4x4 pixel alignment
98 * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them.
99 * We also want cache line size in x direction,
100 * otherwise same cache line could end up in multiple threads.
101 * For explicit 1d resources however we reduce this to 4x1 and
102 * handle specially in render output code (as we need to do special
103 * handling there for buffers in any case).
105 if (util_format_is_compressed(pt
->format
))
106 align_x
= align_y
= 1;
108 align_x
= LP_RASTER_BLOCK_SIZE
;
109 if (llvmpipe_resource_is_1d(&lpr
->base
))
112 align_y
= LP_RASTER_BLOCK_SIZE
;
115 nblocksx
= util_format_get_nblocksx(pt
->format
,
116 align(width
, align_x
));
117 nblocksy
= util_format_get_nblocksy(pt
->format
,
118 align(height
, align_y
));
119 block_size
= util_format_get_blocksize(pt
->format
);
121 if (util_format_is_compressed(pt
->format
))
122 lpr
->row_stride
[level
] = nblocksx
* block_size
;
124 lpr
->row_stride
[level
] = align(nblocksx
* block_size
, util_cpu_caps
.cacheline
);
126 /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
127 if ((uint64_t)lpr
->row_stride
[level
] * nblocksy
> LP_MAX_TEXTURE_SIZE
) {
128 /* image too large */
132 lpr
->img_stride
[level
] = lpr
->row_stride
[level
] * nblocksy
;
134 /* Number of 3D image slices, cube faces or texture array layers */
135 if (lpr
->base
.target
== PIPE_TEXTURE_CUBE
)
137 else if (lpr
->base
.target
== PIPE_TEXTURE_3D
)
139 else if (lpr
->base
.target
== PIPE_TEXTURE_1D_ARRAY
||
140 lpr
->base
.target
== PIPE_TEXTURE_2D_ARRAY
)
145 /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
146 mipsize
= (uint64_t)lpr
->img_stride
[level
] * num_slices
;
147 if (mipsize
> LP_MAX_TEXTURE_SIZE
) {
148 /* volume too large */
152 lpr
->mip_offsets
[level
] = total_size
;
154 total_size
+= align((unsigned)mipsize
, mip_align
);
155 if (total_size
> LP_MAX_TEXTURE_SIZE
) {
159 /* Compute size of next mipmap level */
160 width
= u_minify(width
, 1);
161 height
= u_minify(height
, 1);
162 depth
= u_minify(depth
, 1);
166 lpr
->tex_data
= align_malloc(total_size
, mip_align
);
167 if (!lpr
->tex_data
) {
171 memset(lpr
->tex_data
, 0, total_size
);
183 * Check the size of the texture specified by 'res'.
184 * \return TRUE if OK, FALSE if too large.
187 llvmpipe_can_create_resource(struct pipe_screen
*screen
,
188 const struct pipe_resource
*res
)
190 struct llvmpipe_resource lpr
;
191 memset(&lpr
, 0, sizeof(lpr
));
193 return llvmpipe_texture_layout(llvmpipe_screen(screen
), &lpr
, false);
198 llvmpipe_displaytarget_layout(struct llvmpipe_screen
*screen
,
199 struct llvmpipe_resource
*lpr
)
201 struct sw_winsys
*winsys
= screen
->winsys
;
203 /* Round up the surface size to a multiple of the tile size to
204 * avoid tile clipping.
206 const unsigned width
= MAX2(1, align(lpr
->base
.width0
, TILE_SIZE
));
207 const unsigned height
= MAX2(1, align(lpr
->base
.height0
, TILE_SIZE
));
209 lpr
->dt
= winsys
->displaytarget_create(winsys
,
214 &lpr
->row_stride
[0] );
220 void *map
= winsys
->displaytarget_map(winsys
, lpr
->dt
,
221 PIPE_TRANSFER_WRITE
);
224 memset(map
, 0, height
* lpr
->row_stride
[0]);
226 winsys
->displaytarget_unmap(winsys
, lpr
->dt
);
233 static struct pipe_resource
*
234 llvmpipe_resource_create(struct pipe_screen
*_screen
,
235 const struct pipe_resource
*templat
)
237 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
238 struct llvmpipe_resource
*lpr
= CALLOC_STRUCT(llvmpipe_resource
);
242 lpr
->base
= *templat
;
243 pipe_reference_init(&lpr
->base
.reference
, 1);
244 lpr
->base
.screen
= &screen
->base
;
246 /* assert(lpr->base.bind); */
248 if (llvmpipe_resource_is_texture(&lpr
->base
)) {
249 if (lpr
->base
.bind
& (PIPE_BIND_DISPLAY_TARGET
|
252 /* displayable surface */
253 if (!llvmpipe_displaytarget_layout(screen
, lpr
))
258 if (!llvmpipe_texture_layout(screen
, lpr
, true))
263 /* other data (vertex buffer, const buffer, etc) */
264 const uint bytes
= templat
->width0
;
265 assert(util_format_get_blocksize(templat
->format
) == 1);
266 assert(templat
->height0
== 1);
267 assert(templat
->depth0
== 1);
268 assert(templat
->last_level
== 0);
270 * Reserve some extra storage since if we'd render to a buffer we
271 * read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
272 * offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
274 lpr
->data
= align_malloc(bytes
+ (LP_RASTER_BLOCK_SIZE
- 1) * 4 * sizeof(float), 64);
277 * buffers don't really have stride but it's probably safer
278 * (for code doing same calculations for buffers and textures)
279 * to put something sane in there.
281 lpr
->row_stride
[0] = bytes
;
284 memset(lpr
->data
, 0, bytes
);
287 lpr
->id
= id_counter
++;
290 insert_at_tail(&resource_list
, lpr
);
302 llvmpipe_resource_destroy(struct pipe_screen
*pscreen
,
303 struct pipe_resource
*pt
)
305 struct llvmpipe_screen
*screen
= llvmpipe_screen(pscreen
);
306 struct llvmpipe_resource
*lpr
= llvmpipe_resource(pt
);
310 struct sw_winsys
*winsys
= screen
->winsys
;
311 winsys
->displaytarget_destroy(winsys
, lpr
->dt
);
313 else if (llvmpipe_resource_is_texture(pt
)) {
314 /* free linear image data */
316 align_free(lpr
->tex_data
);
317 lpr
->tex_data
= NULL
;
320 else if (!lpr
->userBuffer
) {
322 align_free(lpr
->data
);
327 remove_from_list(lpr
);
335 * Map a resource for read/write.
338 llvmpipe_resource_map(struct pipe_resource
*resource
,
341 enum lp_texture_usage tex_usage
)
343 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
346 assert(level
< LP_MAX_TEXTURE_LEVELS
);
347 assert(layer
< (u_minify(resource
->depth0
, level
) + resource
->array_size
- 1));
349 assert(tex_usage
== LP_TEX_USAGE_READ
||
350 tex_usage
== LP_TEX_USAGE_READ_WRITE
||
351 tex_usage
== LP_TEX_USAGE_WRITE_ALL
);
355 struct llvmpipe_screen
*screen
= llvmpipe_screen(resource
->screen
);
356 struct sw_winsys
*winsys
= screen
->winsys
;
359 if (tex_usage
== LP_TEX_USAGE_READ
) {
360 dt_usage
= PIPE_TRANSFER_READ
;
363 dt_usage
= PIPE_TRANSFER_READ_WRITE
;
369 /* FIXME: keep map count? */
370 map
= winsys
->displaytarget_map(winsys
, lpr
->dt
, dt_usage
);
372 /* install this linear image in texture data structure */
377 else if (llvmpipe_resource_is_texture(resource
)) {
379 map
= llvmpipe_get_texture_image_address(lpr
, layer
, level
);
392 llvmpipe_resource_unmap(struct pipe_resource
*resource
,
396 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
400 struct llvmpipe_screen
*lp_screen
= llvmpipe_screen(resource
->screen
);
401 struct sw_winsys
*winsys
= lp_screen
->winsys
;
406 winsys
->displaytarget_unmap(winsys
, lpr
->dt
);
412 llvmpipe_resource_data(struct pipe_resource
*resource
)
414 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
416 assert(!llvmpipe_resource_is_texture(resource
));
422 static struct pipe_resource
*
423 llvmpipe_resource_from_handle(struct pipe_screen
*screen
,
424 const struct pipe_resource
*template,
425 struct winsys_handle
*whandle
)
427 struct sw_winsys
*winsys
= llvmpipe_screen(screen
)->winsys
;
428 struct llvmpipe_resource
*lpr
;
430 /* XXX Seems like from_handled depth textures doesn't work that well */
432 lpr
= CALLOC_STRUCT(llvmpipe_resource
);
437 lpr
->base
= *template;
438 pipe_reference_init(&lpr
->base
.reference
, 1);
439 lpr
->base
.screen
= screen
;
442 * Looks like unaligned displaytargets work just fine,
443 * at least sampler/render ones.
446 assert(lpr
->base
.width0
== width
);
447 assert(lpr
->base
.height0
== height
);
450 lpr
->dt
= winsys
->displaytarget_from_handle(winsys
,
453 &lpr
->row_stride
[0]);
458 lpr
->id
= id_counter
++;
461 insert_at_tail(&resource_list
, lpr
);
474 llvmpipe_resource_get_handle(struct pipe_screen
*screen
,
475 struct pipe_resource
*pt
,
476 struct winsys_handle
*whandle
)
478 struct sw_winsys
*winsys
= llvmpipe_screen(screen
)->winsys
;
479 struct llvmpipe_resource
*lpr
= llvmpipe_resource(pt
);
485 return winsys
->displaytarget_get_handle(winsys
, lpr
->dt
, whandle
);
490 llvmpipe_transfer_map( struct pipe_context
*pipe
,
491 struct pipe_resource
*resource
,
494 const struct pipe_box
*box
,
495 struct pipe_transfer
**transfer
)
497 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
498 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
499 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
500 struct llvmpipe_transfer
*lpt
;
501 struct pipe_transfer
*pt
;
503 enum pipe_format format
;
504 enum lp_texture_usage tex_usage
;
508 assert(level
<= resource
->last_level
);
511 * Transfers, like other pipe operations, must happen in order, so flush the
512 * context if necessary.
514 if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
515 boolean read_only
= !(usage
& PIPE_TRANSFER_WRITE
);
516 boolean do_not_block
= !!(usage
& PIPE_TRANSFER_DONTBLOCK
);
517 if (!llvmpipe_flush_resource(pipe
, resource
,
520 TRUE
, /* cpu_access */
524 * It would have blocked, but state tracker requested no to.
526 assert(do_not_block
);
531 /* Check if we're mapping the current constant buffer */
532 if ((usage
& PIPE_TRANSFER_WRITE
) &&
533 (resource
->bind
& PIPE_BIND_CONSTANT_BUFFER
)) {
535 for (i
= 0; i
< Elements(llvmpipe
->constants
[PIPE_SHADER_FRAGMENT
]); ++i
) {
536 if (resource
== llvmpipe
->constants
[PIPE_SHADER_FRAGMENT
][i
].buffer
) {
537 /* constants may have changed */
538 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
544 lpt
= CALLOC_STRUCT(llvmpipe_transfer
);
548 pipe_resource_reference(&pt
->resource
, resource
);
551 pt
->stride
= lpr
->row_stride
[level
];
552 pt
->layer_stride
= lpr
->img_stride
[level
];
556 assert(level
< LP_MAX_TEXTURE_LEVELS
);
559 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
560 transfer->x, transfer->y, transfer->width, transfer->height,
561 transfer->texture->width0,
562 transfer->texture->height0,
566 if (usage
== PIPE_TRANSFER_READ
) {
567 tex_usage
= LP_TEX_USAGE_READ
;
571 tex_usage
= LP_TEX_USAGE_READ_WRITE
;
576 printf("transfer map tex %u mode %s\n", lpr
->id
, mode
);
579 format
= lpr
->base
.format
;
581 map
= llvmpipe_resource_map(resource
,
587 /* May want to do different things here depending on read/write nature
590 if (usage
& PIPE_TRANSFER_WRITE
) {
591 /* Do something to notify sharing contexts of a texture change.
597 box
->y
/ util_format_get_blockheight(format
) * pt
->stride
+
598 box
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
605 llvmpipe_transfer_unmap(struct pipe_context
*pipe
,
606 struct pipe_transfer
*transfer
)
608 assert(transfer
->resource
);
610 llvmpipe_resource_unmap(transfer
->resource
,
614 /* Effectively do the texture_update work here - if texture images
615 * needed post-processing to put them into hardware layout, this is
616 * where it would happen. For llvmpipe, nothing to do.
618 assert (transfer
->resource
);
619 pipe_resource_reference(&transfer
->resource
, NULL
);
624 llvmpipe_is_resource_referenced( struct pipe_context
*pipe
,
625 struct pipe_resource
*presource
,
628 struct llvmpipe_context
*llvmpipe
= llvmpipe_context( pipe
);
631 * XXX checking only resources with the right bind flags
632 * is unsafe since with opengl state tracker we can end up
633 * with resources bound to places they weren't supposed to be
634 * (buffers bound as sampler views is one possibility here).
636 if (!(presource
->bind
& (PIPE_BIND_DEPTH_STENCIL
|
637 PIPE_BIND_RENDER_TARGET
|
638 PIPE_BIND_SAMPLER_VIEW
)))
639 return LP_UNREFERENCED
;
641 return lp_setup_is_resource_referenced(llvmpipe
->setup
, presource
);
646 * Returns the largest possible alignment for a format in llvmpipe
649 llvmpipe_get_format_alignment( enum pipe_format format
)
651 const struct util_format_description
*desc
= util_format_description(format
);
656 for (i
= 0; i
< desc
->nr_channels
; ++i
) {
657 size
+= desc
->channel
[i
].size
;
662 if (!util_is_power_of_two(bytes
)) {
663 bytes
/= desc
->nr_channels
;
666 if (bytes
% 2 || bytes
< 1) {
675 * Create buffer which wraps user-space data.
677 struct pipe_resource
*
678 llvmpipe_user_buffer_create(struct pipe_screen
*screen
,
683 struct llvmpipe_resource
*buffer
;
685 buffer
= CALLOC_STRUCT(llvmpipe_resource
);
689 pipe_reference_init(&buffer
->base
.reference
, 1);
690 buffer
->base
.screen
= screen
;
691 buffer
->base
.format
= PIPE_FORMAT_R8_UNORM
; /* ?? */
692 buffer
->base
.bind
= bind_flags
;
693 buffer
->base
.usage
= PIPE_USAGE_IMMUTABLE
;
694 buffer
->base
.flags
= 0;
695 buffer
->base
.width0
= bytes
;
696 buffer
->base
.height0
= 1;
697 buffer
->base
.depth0
= 1;
698 buffer
->base
.array_size
= 1;
699 buffer
->userBuffer
= TRUE
;
702 return &buffer
->base
;
707 * Compute size (in bytes) need to store a texture image / mipmap level,
708 * for just one cube face, one array layer or one 3D texture slice
711 tex_image_face_size(const struct llvmpipe_resource
*lpr
, unsigned level
)
713 return lpr
->img_stride
[level
];
718 * Return pointer to a 2D texture image/face/slice.
719 * No tiled/linear conversion is done.
722 llvmpipe_get_texture_image_address(struct llvmpipe_resource
*lpr
,
723 unsigned face_slice
, unsigned level
)
727 assert(llvmpipe_resource_is_texture(&lpr
->base
));
729 offset
= lpr
->mip_offsets
[level
];
732 offset
+= face_slice
* tex_image_face_size(lpr
, level
);
734 return (ubyte
*) lpr
->tex_data
+ offset
;
739 * Return size of resource in bytes
742 llvmpipe_resource_size(const struct pipe_resource
*resource
)
744 const struct llvmpipe_resource
*lpr
= llvmpipe_resource_const(resource
);
747 if (llvmpipe_resource_is_texture(resource
)) {
748 /* Note this will always return 0 for displaytarget resources */
749 size
= lpr
->total_alloc_size
;
752 size
= resource
->width0
;
760 llvmpipe_print_resources(void)
762 struct llvmpipe_resource
*lpr
;
763 unsigned n
= 0, total
= 0;
765 debug_printf("LLVMPIPE: current resources:\n");
766 foreach(lpr
, &resource_list
) {
767 unsigned size
= llvmpipe_resource_size(&lpr
->base
);
768 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
769 lpr
->id
, (void *) lpr
,
770 lpr
->base
.width0
, lpr
->base
.height0
, lpr
->base
.depth0
,
771 size
, lpr
->base
.reference
.count
);
775 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n
, total
);
781 llvmpipe_init_screen_resource_funcs(struct pipe_screen
*screen
)
784 /* init linked list for tracking resources */
786 static boolean first_call
= TRUE
;
788 memset(&resource_list
, 0, sizeof(resource_list
));
789 make_empty_list(&resource_list
);
795 screen
->resource_create
= llvmpipe_resource_create
;
796 screen
->resource_destroy
= llvmpipe_resource_destroy
;
797 screen
->resource_from_handle
= llvmpipe_resource_from_handle
;
798 screen
->resource_get_handle
= llvmpipe_resource_get_handle
;
799 screen
->can_create_resource
= llvmpipe_can_create_resource
;
804 llvmpipe_init_context_resource_funcs(struct pipe_context
*pipe
)
806 pipe
->transfer_map
= llvmpipe_transfer_map
;
807 pipe
->transfer_unmap
= llvmpipe_transfer_unmap
;
809 pipe
->transfer_flush_region
= u_default_transfer_flush_region
;
810 pipe
->transfer_inline_write
= u_default_transfer_inline_write
;