svga: sync svga3d_types.h with upstream changes
[mesa.git] / src / gallium / drivers / svga / include / svga3d_types.h
1 /**********************************************************
2 * Copyright 2007-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /*
27 * svga3d_types.h --
28 *
29 * SVGA 3d hardware definitions for basic types
30 */
31
32 #ifndef _SVGA3D_TYPES_H_
33 #define _SVGA3D_TYPES_H_
34
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
38
39 #include "includeCheck.h"
40
41 /*
42 * Suffix for 64-bit constants. Use it like this:
43 * CONST64(0x7fffffffffffffff) for signed or
44 * CONST64U(0x7fffffffffffffff) for unsigned.
45 *
46 * 2004.08.30(thutt):
47 * The vmcore/asm64/gen* programs are compiled as 32-bit
48 * applications, but must handle 64 bit constants. If the
49 * 64-bit-constant defining macros are already defined, the
50 * definition will not be overwritten.
51 */
52
53 #if !defined(CONST64) || !defined(CONST64U)
54 #ifdef _MSC_VER
55 #define CONST64(c) c##I64
56 #define CONST64U(c) c##uI64
57 #elif defined __APPLE__
58 #define CONST64(c) c##LL
59 #define CONST64U(c) c##uLL
60 #elif __GNUC__
61 #if defined(VM_X86_64) || defined(VM_ARM_64)
62 #define CONST64(c) c##L
63 #define CONST64U(c) c##uL
64 #else
65 #define CONST64(c) c##LL
66 #define CONST64U(c) c##uLL
67 #endif
68 #else
69 #error - Need compiler define for CONST64
70 #endif
71 #endif
72
73 #define MIN_UINT64 (CONST64U(0))
74 #define MAX_UINT64 (CONST64U(0xffffffffffffffff))
75
76 /*
77 * Generic Types
78 */
79
80 #define SVGA3D_INVALID_ID ((uint32)-1)
81
82 typedef uint8 SVGABool8; /* 8-bit Bool definition */
83 typedef uint32 SVGA3dBool; /* 32-bit Bool definition */
84 typedef uint32 SVGA3dColor; /* a, r, g, b */
85
86 typedef uint32 SVGA3dSurfaceId;
87
88 typedef
89 #include "vmware_pack_begin.h"
90 struct {
91 uint32 numerator;
92 uint32 denominator;
93 }
94 #include "vmware_pack_end.h"
95 SVGA3dFraction64;
96
97 typedef
98 #include "vmware_pack_begin.h"
99 struct SVGA3dCopyRect {
100 uint32 x;
101 uint32 y;
102 uint32 w;
103 uint32 h;
104 uint32 srcx;
105 uint32 srcy;
106 }
107 #include "vmware_pack_end.h"
108 SVGA3dCopyRect;
109
110 typedef
111 #include "vmware_pack_begin.h"
112 struct SVGA3dCopyBox {
113 uint32 x;
114 uint32 y;
115 uint32 z;
116 uint32 w;
117 uint32 h;
118 uint32 d;
119 uint32 srcx;
120 uint32 srcy;
121 uint32 srcz;
122 }
123 #include "vmware_pack_end.h"
124 SVGA3dCopyBox;
125
126 typedef
127 #include "vmware_pack_begin.h"
128 struct SVGA3dRect {
129 uint32 x;
130 uint32 y;
131 uint32 w;
132 uint32 h;
133 }
134 #include "vmware_pack_end.h"
135 SVGA3dRect;
136
137 typedef
138 #include "vmware_pack_begin.h"
139 struct {
140 uint32 x;
141 uint32 y;
142 uint32 z;
143 uint32 w;
144 uint32 h;
145 uint32 d;
146 }
147 #include "vmware_pack_end.h"
148 SVGA3dBox;
149
150 typedef
151 #include "vmware_pack_begin.h"
152 struct {
153 uint32 x;
154 uint32 y;
155 uint32 z;
156 }
157 #include "vmware_pack_end.h"
158 SVGA3dPoint;
159
160 /*
161 * Surface formats.
162 */
163 typedef enum SVGA3dSurfaceFormat {
164 SVGA3D_FORMAT_INVALID = 0,
165
166 SVGA3D_X8R8G8B8 = 1,
167 SVGA3D_FORMAT_MIN = 1,
168
169 SVGA3D_A8R8G8B8 = 2,
170
171 SVGA3D_R5G6B5 = 3,
172 SVGA3D_X1R5G5B5 = 4,
173 SVGA3D_A1R5G5B5 = 5,
174 SVGA3D_A4R4G4B4 = 6,
175
176 SVGA3D_Z_D32 = 7,
177 SVGA3D_Z_D16 = 8,
178 SVGA3D_Z_D24S8 = 9,
179 SVGA3D_Z_D15S1 = 10,
180
181 SVGA3D_LUMINANCE8 = 11,
182 SVGA3D_LUMINANCE4_ALPHA4 = 12,
183 SVGA3D_LUMINANCE16 = 13,
184 SVGA3D_LUMINANCE8_ALPHA8 = 14,
185
186 SVGA3D_DXT1 = 15,
187 SVGA3D_DXT2 = 16,
188 SVGA3D_DXT3 = 17,
189 SVGA3D_DXT4 = 18,
190 SVGA3D_DXT5 = 19,
191
192 SVGA3D_BUMPU8V8 = 20,
193 SVGA3D_BUMPL6V5U5 = 21,
194 SVGA3D_BUMPX8L8V8U8 = 22,
195 SVGA3D_FORMAT_DEAD1 = 23,
196
197 SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */
198 SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */
199
200 SVGA3D_A2R10G10B10 = 26,
201
202 /* signed formats */
203 SVGA3D_V8U8 = 27,
204 SVGA3D_Q8W8V8U8 = 28,
205 SVGA3D_CxV8U8 = 29,
206
207 /* mixed formats */
208 SVGA3D_X8L8V8U8 = 30,
209 SVGA3D_A2W10V10U10 = 31,
210
211 SVGA3D_ALPHA8 = 32,
212
213 /* Single- and dual-component floating point formats */
214 SVGA3D_R_S10E5 = 33,
215 SVGA3D_R_S23E8 = 34,
216 SVGA3D_RG_S10E5 = 35,
217 SVGA3D_RG_S23E8 = 36,
218
219 SVGA3D_BUFFER = 37,
220
221 SVGA3D_Z_D24X8 = 38,
222
223 SVGA3D_V16U16 = 39,
224
225 SVGA3D_G16R16 = 40,
226 SVGA3D_A16B16G16R16 = 41,
227
228 /* Packed Video formats */
229 SVGA3D_UYVY = 42,
230 SVGA3D_YUY2 = 43,
231
232 /* Planar video formats */
233 SVGA3D_NV12 = 44,
234
235 /* Video format with alpha */
236 SVGA3D_AYUV = 45,
237
238 SVGA3D_R32G32B32A32_TYPELESS = 46,
239 SVGA3D_R32G32B32A32_UINT = 47,
240 SVGA3D_R32G32B32A32_SINT = 48,
241 SVGA3D_R32G32B32_TYPELESS = 49,
242 SVGA3D_R32G32B32_FLOAT = 50,
243 SVGA3D_R32G32B32_UINT = 51,
244 SVGA3D_R32G32B32_SINT = 52,
245 SVGA3D_R16G16B16A16_TYPELESS = 53,
246 SVGA3D_R16G16B16A16_UINT = 54,
247 SVGA3D_R16G16B16A16_SNORM = 55,
248 SVGA3D_R16G16B16A16_SINT = 56,
249 SVGA3D_R32G32_TYPELESS = 57,
250 SVGA3D_R32G32_UINT = 58,
251 SVGA3D_R32G32_SINT = 59,
252 SVGA3D_R32G8X24_TYPELESS = 60,
253 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
254 SVGA3D_R32_FLOAT_X8X24 = 62,
255 SVGA3D_X32_G8X24_UINT = 63,
256 SVGA3D_R10G10B10A2_TYPELESS = 64,
257 SVGA3D_R10G10B10A2_UINT = 65,
258 SVGA3D_R11G11B10_FLOAT = 66,
259 SVGA3D_R8G8B8A8_TYPELESS = 67,
260 SVGA3D_R8G8B8A8_UNORM = 68,
261 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
262 SVGA3D_R8G8B8A8_UINT = 70,
263 SVGA3D_R8G8B8A8_SINT = 71,
264 SVGA3D_R16G16_TYPELESS = 72,
265 SVGA3D_R16G16_UINT = 73,
266 SVGA3D_R16G16_SINT = 74,
267 SVGA3D_R32_TYPELESS = 75,
268 SVGA3D_D32_FLOAT = 76,
269 SVGA3D_R32_UINT = 77,
270 SVGA3D_R32_SINT = 78,
271 SVGA3D_R24G8_TYPELESS = 79,
272 SVGA3D_D24_UNORM_S8_UINT = 80,
273 SVGA3D_R24_UNORM_X8 = 81,
274 SVGA3D_X24_G8_UINT = 82,
275 SVGA3D_R8G8_TYPELESS = 83,
276 SVGA3D_R8G8_UNORM = 84,
277 SVGA3D_R8G8_UINT = 85,
278 SVGA3D_R8G8_SINT = 86,
279 SVGA3D_R16_TYPELESS = 87,
280 SVGA3D_R16_UNORM = 88,
281 SVGA3D_R16_UINT = 89,
282 SVGA3D_R16_SNORM = 90,
283 SVGA3D_R16_SINT = 91,
284 SVGA3D_R8_TYPELESS = 92,
285 SVGA3D_R8_UNORM = 93,
286 SVGA3D_R8_UINT = 94,
287 SVGA3D_R8_SNORM = 95,
288 SVGA3D_R8_SINT = 96,
289 SVGA3D_P8 = 97,
290 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
291 SVGA3D_R8G8_B8G8_UNORM = 99,
292 SVGA3D_G8R8_G8B8_UNORM = 100,
293 SVGA3D_BC1_TYPELESS = 101,
294 SVGA3D_BC1_UNORM_SRGB = 102,
295 SVGA3D_BC2_TYPELESS = 103,
296 SVGA3D_BC2_UNORM_SRGB = 104,
297 SVGA3D_BC3_TYPELESS = 105,
298 SVGA3D_BC3_UNORM_SRGB = 106,
299 SVGA3D_BC4_TYPELESS = 107,
300 SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */
301 SVGA3D_BC4_SNORM = 109,
302 SVGA3D_BC5_TYPELESS = 110,
303 SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */
304 SVGA3D_BC5_SNORM = 112,
305 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
306 SVGA3D_B8G8R8A8_TYPELESS = 114,
307 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
308 SVGA3D_B8G8R8X8_TYPELESS = 116,
309 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
310
311 /* Advanced depth formats. */
312 SVGA3D_Z_DF16 = 118,
313 SVGA3D_Z_DF24 = 119,
314 SVGA3D_Z_D24S8_INT = 120,
315
316 /* Planar video formats. */
317 SVGA3D_YV12 = 121,
318
319 SVGA3D_R32G32B32A32_FLOAT = 122,
320 SVGA3D_R16G16B16A16_FLOAT = 123,
321 SVGA3D_R16G16B16A16_UNORM = 124,
322 SVGA3D_R32G32_FLOAT = 125,
323 SVGA3D_R10G10B10A2_UNORM = 126,
324 SVGA3D_R8G8B8A8_SNORM = 127,
325 SVGA3D_R16G16_FLOAT = 128,
326 SVGA3D_R16G16_UNORM = 129,
327 SVGA3D_R16G16_SNORM = 130,
328 SVGA3D_R32_FLOAT = 131,
329 SVGA3D_R8G8_SNORM = 132,
330 SVGA3D_R16_FLOAT = 133,
331 SVGA3D_D16_UNORM = 134,
332 SVGA3D_A8_UNORM = 135,
333 SVGA3D_BC1_UNORM = 136,
334 SVGA3D_BC2_UNORM = 137,
335 SVGA3D_BC3_UNORM = 138,
336 SVGA3D_B5G6R5_UNORM = 139,
337 SVGA3D_B5G5R5A1_UNORM = 140,
338 SVGA3D_B8G8R8A8_UNORM = 141,
339 SVGA3D_B8G8R8X8_UNORM = 142,
340 SVGA3D_BC4_UNORM = 143,
341 SVGA3D_BC5_UNORM = 144,
342
343 SVGA3D_FORMAT_MAX
344 } SVGA3dSurfaceFormat;
345
346 typedef uint32 SVGA3dSurfaceFlags;
347 /*
348 * SVGA3d Surface Flags --
349 */
350 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
351
352 /*
353 * HINT flags are not enforced by the device but are useful for
354 * performance.
355 */
356 #define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
357 #define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
358 #define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
359 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
360 #define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
361 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
362 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
363 #define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
364 #define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
365 #define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
366
367 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
368
369 /*
370 * Is this surface using a base-level pitch for it's mob backing?
371 *
372 * This flag is not intended to be set by guest-drivers, but is instead
373 * set by the device when the surface is bound to a mob with a specified
374 * pitch.
375 */
376 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
377
378 #define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
379 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
380 #define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
381
382 /*
383 * Required to be set on a surface to bind it to a screen target.
384 */
385 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
386
387 /*
388 * Align images in the guest-backing mob to 16-bytes.
389 */
390 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
391
392 #define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
393 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
394
395 /*
396 * Bind flags.
397 * These are enforced for any surface defined with DefineGBSurface_v2.
398 */
399 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
400 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
401 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
402 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
403 #define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
404 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
405 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
406
407 /*
408 * The STAGING flags notes that the surface will not be used directly by the
409 * drawing pipeline, i.e. that it will not be bound to any bind point.
410 * Staging surfaces may be used by copy operations to move data in and out
411 * of other surfaces. No bind flags may be set on surfaces with this flag.
412 *
413 * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive
414 * updates indirectly, i.e. the surface will not be updated directly, but
415 * will receive copies from staging surfaces.
416 */
417 #define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
418 #define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
419 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
420
421 /*
422 * Setting this flag allow this surface to be used with the
423 * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
424 * buffer surfaces, and no bind flags are allowed to be set on surfaces
425 * with this flag.
426 */
427 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
428
429 /*
430 * Marker for the last defined bit in SVGA3dSurfaceFlags.
431 */
432 #define SVGA3D_SURFACE_VADECODE (CONST64U(1) << 31)
433
434 /*
435 * Specifies that a surface is multisample, and therefore requires the full
436 * mob-backing to store all the samples.
437 */
438 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
439
440 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
441
442 /*
443 * Surface flags types:
444 *
445 * SVGA3dSurface1Flags: Lower 32-bits of flags.
446 * SVGA3dSurface2Flags: Upper 32-bits of flags.
447 * SVGA3dSurfaceAllFlags: Full 64-bits of flags.
448 */
449 typedef uint32 SVGA3dSurface1Flags;
450 typedef uint32 SVGA3dSurface2Flags;
451 typedef uint64 SVGA3dSurfaceAllFlags;
452
453 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
454 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
455
456 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
457 ( SVGA3D_SURFACE_MOB_PITCH | \
458 SVGA3D_SURFACE_SCREENTARGET | \
459 SVGA3D_SURFACE_ALIGN16 | \
460 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
461 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
462 SVGA3D_SURFACE_STAGING_UPLOAD | \
463 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
464 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
465 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
466 SVGA3D_SURFACE_VADECODE | \
467 SVGA3D_SURFACE_MULTISAMPLE \
468 )
469
470 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
471 ( SVGA3D_SURFACE_CUBEMAP | \
472 SVGA3D_SURFACE_DEAD2 | \
473 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
474 SVGA3D_SURFACE_VOLUME | \
475 SVGA3D_SURFACE_1D | \
476 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
477 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
478 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
479 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
480 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
481 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
482 SVGA3D_SURFACE_VADECODE | \
483 SVGA3D_SURFACE_MULTISAMPLE \
484 )
485
486 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
487 ( SVGA3D_SURFACE_CUBEMAP | \
488 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
489 SVGA3D_SURFACE_VOLUME | \
490 SVGA3D_SURFACE_1D | \
491 SVGA3D_SURFACE_VADECODE | \
492 SVGA3D_SURFACE_MULTISAMPLE \
493 )
494
495 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
496 ( SVGA3D_SURFACE_CUBEMAP | \
497 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
498 SVGA3D_SURFACE_VOLUME | \
499 SVGA3D_SURFACE_1D | \
500 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
501 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
502 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
503 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
504 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
505 SVGA3D_SURFACE_INACTIVE | \
506 SVGA3D_SURFACE_STAGING_UPLOAD | \
507 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
508 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
509 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
510 SVGA3D_SURFACE_VADECODE | \
511 SVGA3D_SURFACE_MULTISAMPLE \
512 )
513
514 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
515 ( SVGA3D_SURFACE_CUBEMAP | \
516 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
517 SVGA3D_SURFACE_VOLUME | \
518 SVGA3D_SURFACE_1D | \
519 SVGA3D_SURFACE_DEAD2 | \
520 SVGA3D_SURFACE_ARRAY | \
521 SVGA3D_SURFACE_MULTISAMPLE | \
522 SVGA3D_SURFACE_MOB_PITCH \
523 )
524
525 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
526 ( SVGA3D_SURFACE_AUTOGENMIPMAPS | \
527 SVGA3D_SURFACE_VOLUME | \
528 SVGA3D_SURFACE_1D | \
529 SVGA3D_SURFACE_SCREENTARGET | \
530 SVGA3D_SURFACE_MOB_PITCH \
531 )
532
533 #define SVGA3D_SURFACE_DX_ONLY_MASK \
534 ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
535 SVGA3D_SURFACE_STAGING_UPLOAD | \
536 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
537 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
538 )
539
540 #define SVGA3D_SURFACE_STAGING_MASK \
541 ( SVGA3D_SURFACE_STAGING_UPLOAD | \
542 SVGA3D_SURFACE_STAGING_DOWNLOAD \
543 )
544
545 #define SVGA3D_SURFACE_BIND_MASK \
546 ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
547 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
548 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
549 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
550 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
551 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
552 SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
553 )
554
555 #define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
556 ( SVGA3D_SURFACE_CUBEMAP | \
557 SVGA3D_SURFACE_HINT_STATIC | \
558 SVGA3D_SURFACE_HINT_DYNAMIC | \
559 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
560 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
561 SVGA3D_SURFACE_HINT_TEXTURE | \
562 SVGA3D_SURFACE_HINT_RENDERTARGET | \
563 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
564 SVGA3D_SURFACE_HINT_WRITEONLY | \
565 SVGA3D_SURFACE_DEAD2 | \
566 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
567 SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
568 SVGA3D_SURFACE_VOLUME | \
569 SVGA3D_SURFACE_SCREENTARGET | \
570 SVGA3D_SURFACE_1D | \
571 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
572 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
573 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
574 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
575 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
576 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
577 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
578 SVGA3D_SURFACE_INACTIVE | \
579 SVGA3D_SURFACE_STAGING_UPLOAD | \
580 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
581 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
582 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
583 SVGA3D_SURFACE_MULTISAMPLE \
584 )
585
586 #define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
587 ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
588 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
589 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
590 SVGA3D_SURFACE_DEAD2 | \
591 SVGA3D_SURFACE_VOLUME | \
592 SVGA3D_SURFACE_1D | \
593 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
594 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
595 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
596 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
597 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
598 SVGA3D_SURFACE_INACTIVE | \
599 SVGA3D_SURFACE_STAGING_UPLOAD | \
600 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
601 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
602 SVGA3D_SURFACE_VADECODE | \
603 SVGA3D_SURFACE_MULTISAMPLE \
604 )
605
606 #define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
607 ( SVGA3D_SURFACE_CUBEMAP | \
608 SVGA3D_SURFACE_HINT_INDEXBUFFER | \
609 SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
610 SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
611 SVGA3D_SURFACE_DEAD2 | \
612 SVGA3D_SURFACE_VOLUME | \
613 SVGA3D_SURFACE_SCREENTARGET | \
614 SVGA3D_SURFACE_1D | \
615 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
616 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
617 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
618 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
619 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
620 SVGA3D_SURFACE_STAGING_UPLOAD | \
621 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
622 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
623 SVGA3D_SURFACE_MULTISAMPLE \
624 )
625
626 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
627 ( SVGA3D_SURFACE_CUBEMAP | \
628 SVGA3D_SURFACE_DEAD2 | \
629 SVGA3D_SURFACE_AUTOGENMIPMAPS | \
630 SVGA3D_SURFACE_VOLUME | \
631 SVGA3D_SURFACE_1D | \
632 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
633 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
634 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
635 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
636 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
637 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
638 SVGA3D_SURFACE_VADECODE | \
639 SVGA3D_SURFACE_MULTISAMPLE \
640 )
641
642
643 /*
644 * These are really the D3DFORMAT_OP defines from the wdk. We need
645 * them so that we can query the host for what the supported surface
646 * operations are (when we're using the D3D backend, in particular),
647 * and so we can send those operations to the guest.
648 */
649 typedef enum {
650 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
651 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
652 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
653 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
654 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
655 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
656 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
657
658 /*
659 * This format can be used as a render target if the current display mode
660 * is the same depth if the alpha channel is ignored. e.g. if the device
661 * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the
662 * format op list entry for A8R8G8B8 should have this cap.
663 */
664 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
665
666 /*
667 * This format contains DirectDraw support (including Flip). This flag
668 * should not to be set on alpha formats.
669 */
670 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
671
672 /*
673 * The rasterizer can support some level of Direct3D support in this format
674 * and implies that the driver can create a Context in this mode (for some
675 * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE
676 * flag must also be set.
677 */
678 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
679
680 /*
681 * This is set for a private format when the driver has put the bpp in
682 * the structure.
683 */
684 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
685
686 /*
687 * Indicates that this format can be converted to any RGB format for which
688 * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified.
689 */
690 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
691
692 /*
693 * Indicates that this format can be used to create offscreen plain surfaces.
694 */
695 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
696
697 /*
698 * Indicated that this format can be read as an SRGB texture (meaning that the
699 * sampler will linearize the looked up data).
700 */
701 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
702
703 /*
704 * Indicates that this format can be used in the bumpmap instructions.
705 */
706 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
707
708 /*
709 * Indicates that this format can be sampled by the displacement map sampler.
710 */
711 SVGA3DFORMAT_OP_DMAP = 0x00020000,
712
713 /*
714 * Indicates that this format cannot be used with texture filtering.
715 */
716 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
717
718 /*
719 * Indicates that format conversions are supported to this RGB format if
720 * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format.
721 */
722 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
723
724 /*
725 * Indicated that this format can be written as an SRGB target
726 * (meaning that the pixel pipe will DE-linearize data on output to format)
727 */
728 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
729
730 /*
731 * Indicates that this format cannot be used with alpha blending.
732 */
733 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
734
735 /*
736 * Indicates that the device can auto-generated sublevels for resources
737 * of this format.
738 */
739 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
740
741 /*
742 * Indicates that this format can be used by vertex texture sampler.
743 */
744 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
745
746 /*
747 * Indicates that this format supports neither texture coordinate
748 * wrap modes, nor mipmapping.
749 */
750 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
751 } SVGA3dFormatOp;
752
753 #define SVGA3D_FORMAT_POSITIVE \
754 (SVGA3DFORMAT_OP_TEXTURE | \
755 SVGA3DFORMAT_OP_VOLUMETEXTURE | \
756 SVGA3DFORMAT_OP_CUBETEXTURE | \
757 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
758 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \
759 SVGA3DFORMAT_OP_ZSTENCIL | \
760 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
761 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
762 SVGA3DFORMAT_OP_DISPLAYMODE | \
763 SVGA3DFORMAT_OP_3DACCELERATION | \
764 SVGA3DFORMAT_OP_PIXELSIZE | \
765 SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
766 SVGA3DFORMAT_OP_OFFSCREENPLAIN | \
767 SVGA3DFORMAT_OP_SRGBREAD | \
768 SVGA3DFORMAT_OP_BUMPMAP | \
769 SVGA3DFORMAT_OP_DMAP | \
770 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \
771 SVGA3DFORMAT_OP_SRGBWRITE | \
772 SVGA3DFORMAT_OP_AUTOGENMIPMAP | \
773 SVGA3DFORMAT_OP_VERTEXTEXTURE)
774
775 #define SVGA3D_FORMAT_NEGATIVE \
776 (SVGA3DFORMAT_OP_NOFILTER | \
777 SVGA3DFORMAT_OP_NOALPHABLEND | \
778 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
779
780 /*
781 * This structure is a conversion of SVGA3DFORMAT_OP_*
782 * Entries must be located at the same position.
783 */
784 typedef union {
785 uint32 value;
786 struct {
787 uint32 texture : 1;
788 uint32 volumeTexture : 1;
789 uint32 cubeTexture : 1;
790 uint32 offscreenRenderTarget : 1;
791 uint32 sameFormatRenderTarget : 1;
792 uint32 unknown1 : 1;
793 uint32 zStencil : 1;
794 uint32 zStencilArbitraryDepth : 1;
795 uint32 sameFormatUpToAlpha : 1;
796 uint32 unknown2 : 1;
797 uint32 displayMode : 1;
798 uint32 acceleration3d : 1;
799 uint32 pixelSize : 1;
800 uint32 convertToARGB : 1;
801 uint32 offscreenPlain : 1;
802 uint32 sRGBRead : 1;
803 uint32 bumpMap : 1;
804 uint32 dmap : 1;
805 uint32 noFilter : 1;
806 uint32 memberOfGroupARGB : 1;
807 uint32 sRGBWrite : 1;
808 uint32 noAlphaBlend : 1;
809 uint32 autoGenMipMap : 1;
810 uint32 vertexTexture : 1;
811 uint32 noTexCoordWrapNorMip : 1;
812 };
813 } SVGA3dSurfaceFormatCaps;
814
815 /*
816 * SVGA_3D_CMD_SETRENDERSTATE Types. All value types
817 * must fit in a uint32.
818 */
819
820 typedef enum {
821 SVGA3D_RS_INVALID = 0,
822 SVGA3D_RS_MIN = 1,
823 SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */
824 SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */
825 SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */
826 SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */
827 SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */
828 SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */
829 SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */
830 SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */
831 SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */
832 SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */
833 SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */
834 SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */
835 SVGA3D_RS_STENCILREF = 13, /* uint32 */
836 SVGA3D_RS_STENCILMASK = 14, /* uint32 */
837 SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */
838 SVGA3D_RS_FOGSTART = 16, /* float */
839 SVGA3D_RS_FOGEND = 17, /* float */
840 SVGA3D_RS_FOGDENSITY = 18, /* float */
841 SVGA3D_RS_POINTSIZE = 19, /* float */
842 SVGA3D_RS_POINTSIZEMIN = 20, /* float */
843 SVGA3D_RS_POINTSIZEMAX = 21, /* float */
844 SVGA3D_RS_POINTSCALE_A = 22, /* float */
845 SVGA3D_RS_POINTSCALE_B = 23, /* float */
846 SVGA3D_RS_POINTSCALE_C = 24, /* float */
847 SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */
848 SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */
849 SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */
850 SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */
851 SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */
852 SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */
853 SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */
854 SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */
855 SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */
856 SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */
857 SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */
858 SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */
859 SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */
860 SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */
861 SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */
862 SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */
863 SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */
864 SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */
865 SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */
866 SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */
867 SVGA3D_RS_ZBIAS = 45, /* float */
868 SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */
869 SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */
870 SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */
871 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */
872 SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */
873 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */
874 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */
875 SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */
876 SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */
877 SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */
878 SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */
879 SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */
880 SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */
881 SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */
882 SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */
883 SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */
884 SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */
885 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */
886 SVGA3D_RS_DEPTHBIAS = 64, /* float */
887
888
889 /*
890 * Output Gamma Level
891 *
892 * Output gamma effects the gamma curve of colors that are output from the
893 * rendering pipeline. A value of 1.0 specifies a linear color space. If the
894 * value is <= 0.0, gamma correction is ignored and linear color space is
895 * used.
896 */
897
898 SVGA3D_RS_OUTPUTGAMMA = 65, /* float */
899 SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */
900 SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */
901 SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */
902 SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */
903 SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */
904 SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */
905 SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */
906 SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */
907 SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */
908 SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */
909 SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */
910 SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */
911 SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */
912 SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */
913 SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */
914 SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */
915 SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */
916 SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */
917 SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */
918 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */
919 SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */
920 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */
921 SVGA3D_RS_TWEENFACTOR = 88, /* float */
922 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */
923 SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */
924 SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */
925 SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */
926 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */
927 SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */
928 SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */
929 SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */
930 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */
931 SVGA3D_RS_LINEWIDTH = 98, /* float */
932 SVGA3D_RS_MAX
933 } SVGA3dRenderStateName;
934
935 typedef enum {
936 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
937 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
938 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
939 SVGA3D_TRANSPARENCYANTIALIAS_MAX
940 } SVGA3dTransparencyAntialiasType;
941
942 typedef enum {
943 SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */
944 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */
945 SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */
946 SVGA3D_VERTEXMATERIAL_MAX = 3,
947 } SVGA3dVertexMaterial;
948
949 typedef enum {
950 SVGA3D_FILLMODE_INVALID = 0,
951 SVGA3D_FILLMODE_MIN = 1,
952 SVGA3D_FILLMODE_POINT = 1,
953 SVGA3D_FILLMODE_LINE = 2,
954 SVGA3D_FILLMODE_FILL = 3,
955 SVGA3D_FILLMODE_MAX
956 } SVGA3dFillModeType;
957
958
959 typedef
960 #include "vmware_pack_begin.h"
961 union {
962 struct {
963 uint16 mode; /* SVGA3dFillModeType */
964 uint16 face; /* SVGA3dFace */
965 };
966 uint32 uintValue;
967 }
968 #include "vmware_pack_end.h"
969 SVGA3dFillMode;
970
971 typedef enum {
972 SVGA3D_SHADEMODE_INVALID = 0,
973 SVGA3D_SHADEMODE_FLAT = 1,
974 SVGA3D_SHADEMODE_SMOOTH = 2,
975 SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */
976 SVGA3D_SHADEMODE_MAX
977 } SVGA3dShadeMode;
978
979 typedef
980 #include "vmware_pack_begin.h"
981 union {
982 struct {
983 uint16 repeat;
984 uint16 pattern;
985 };
986 uint32 uintValue;
987 }
988 #include "vmware_pack_end.h"
989 SVGA3dLinePattern;
990
991 typedef enum {
992 SVGA3D_BLENDOP_INVALID = 0,
993 SVGA3D_BLENDOP_MIN = 1,
994 SVGA3D_BLENDOP_ZERO = 1,
995 SVGA3D_BLENDOP_ONE = 2,
996 SVGA3D_BLENDOP_SRCCOLOR = 3,
997 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
998 SVGA3D_BLENDOP_SRCALPHA = 5,
999 SVGA3D_BLENDOP_INVSRCALPHA = 6,
1000 SVGA3D_BLENDOP_DESTALPHA = 7,
1001 SVGA3D_BLENDOP_INVDESTALPHA = 8,
1002 SVGA3D_BLENDOP_DESTCOLOR = 9,
1003 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
1004 SVGA3D_BLENDOP_SRCALPHASAT = 11,
1005 SVGA3D_BLENDOP_BLENDFACTOR = 12,
1006 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
1007 SVGA3D_BLENDOP_SRC1COLOR = 14,
1008 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
1009 SVGA3D_BLENDOP_SRC1ALPHA = 16,
1010 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
1011 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
1012 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
1013 SVGA3D_BLENDOP_MAX
1014 } SVGA3dBlendOp;
1015
1016 typedef enum {
1017 SVGA3D_BLENDEQ_INVALID = 0,
1018 SVGA3D_BLENDEQ_MIN = 1,
1019 SVGA3D_BLENDEQ_ADD = 1,
1020 SVGA3D_BLENDEQ_SUBTRACT = 2,
1021 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
1022 SVGA3D_BLENDEQ_MINIMUM = 4,
1023 SVGA3D_BLENDEQ_MAXIMUM = 5,
1024 SVGA3D_BLENDEQ_MAX
1025 } SVGA3dBlendEquation;
1026
1027 typedef enum {
1028 SVGA3D_DX11_LOGICOP_MIN = 0,
1029 SVGA3D_DX11_LOGICOP_CLEAR = 0,
1030 SVGA3D_DX11_LOGICOP_SET = 1,
1031 SVGA3D_DX11_LOGICOP_COPY = 2,
1032 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
1033 SVGA3D_DX11_LOGICOP_NOOP = 4,
1034 SVGA3D_DX11_LOGICOP_INVERT = 5,
1035 SVGA3D_DX11_LOGICOP_AND = 6,
1036 SVGA3D_DX11_LOGICOP_NAND = 7,
1037 SVGA3D_DX11_LOGICOP_OR = 8,
1038 SVGA3D_DX11_LOGICOP_NOR = 9,
1039 SVGA3D_DX11_LOGICOP_XOR = 10,
1040 SVGA3D_DX11_LOGICOP_EQUIV = 11,
1041 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
1042 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
1043 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
1044 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
1045 SVGA3D_DX11_LOGICOP_MAX
1046 } SVGA3dDX11LogicOp;
1047
1048 typedef enum {
1049 SVGA3D_FRONTWINDING_INVALID = 0,
1050 SVGA3D_FRONTWINDING_CW = 1,
1051 SVGA3D_FRONTWINDING_CCW = 2,
1052 SVGA3D_FRONTWINDING_MAX
1053 } SVGA3dFrontWinding;
1054
1055 typedef enum {
1056 SVGA3D_FACE_INVALID = 0,
1057 SVGA3D_FACE_NONE = 1,
1058 SVGA3D_FACE_MIN = 1,
1059 SVGA3D_FACE_FRONT = 2,
1060 SVGA3D_FACE_BACK = 3,
1061 SVGA3D_FACE_FRONT_BACK = 4,
1062 SVGA3D_FACE_MAX
1063 } SVGA3dFace;
1064
1065 /*
1066 * The order and the values should not be changed
1067 */
1068
1069 typedef enum {
1070 SVGA3D_CMP_INVALID = 0,
1071 SVGA3D_CMP_NEVER = 1,
1072 SVGA3D_CMP_LESS = 2,
1073 SVGA3D_CMP_EQUAL = 3,
1074 SVGA3D_CMP_LESSEQUAL = 4,
1075 SVGA3D_CMP_GREATER = 5,
1076 SVGA3D_CMP_NOTEQUAL = 6,
1077 SVGA3D_CMP_GREATEREQUAL = 7,
1078 SVGA3D_CMP_ALWAYS = 8,
1079 SVGA3D_CMP_MAX
1080 } SVGA3dCmpFunc;
1081
1082 /*
1083 * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows
1084 * the fog factor to be specified in the alpha component of the specular
1085 * (a.k.a. secondary) vertex color.
1086 */
1087 typedef enum {
1088 SVGA3D_FOGFUNC_INVALID = 0,
1089 SVGA3D_FOGFUNC_EXP = 1,
1090 SVGA3D_FOGFUNC_EXP2 = 2,
1091 SVGA3D_FOGFUNC_LINEAR = 3,
1092 SVGA3D_FOGFUNC_PER_VERTEX = 4
1093 } SVGA3dFogFunction;
1094
1095 /*
1096 * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex
1097 * or per-pixel basis.
1098 */
1099 typedef enum {
1100 SVGA3D_FOGTYPE_INVALID = 0,
1101 SVGA3D_FOGTYPE_VERTEX = 1,
1102 SVGA3D_FOGTYPE_PIXEL = 2,
1103 SVGA3D_FOGTYPE_MAX = 3
1104 } SVGA3dFogType;
1105
1106 /*
1107 * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is
1108 * computed using the eye Z value of each pixel (or vertex), whereas range-
1109 * based fog is computed using the actual distance (range) to the eye.
1110 */
1111 typedef enum {
1112 SVGA3D_FOGBASE_INVALID = 0,
1113 SVGA3D_FOGBASE_DEPTHBASED = 1,
1114 SVGA3D_FOGBASE_RANGEBASED = 2,
1115 SVGA3D_FOGBASE_MAX = 3
1116 } SVGA3dFogBase;
1117
1118 typedef enum {
1119 SVGA3D_STENCILOP_INVALID = 0,
1120 SVGA3D_STENCILOP_MIN = 1,
1121 SVGA3D_STENCILOP_KEEP = 1,
1122 SVGA3D_STENCILOP_ZERO = 2,
1123 SVGA3D_STENCILOP_REPLACE = 3,
1124 SVGA3D_STENCILOP_INCRSAT = 4,
1125 SVGA3D_STENCILOP_DECRSAT = 5,
1126 SVGA3D_STENCILOP_INVERT = 6,
1127 SVGA3D_STENCILOP_INCR = 7,
1128 SVGA3D_STENCILOP_DECR = 8,
1129 SVGA3D_STENCILOP_MAX
1130 } SVGA3dStencilOp;
1131
1132 typedef enum {
1133 SVGA3D_CLIPPLANE_0 = (1 << 0),
1134 SVGA3D_CLIPPLANE_1 = (1 << 1),
1135 SVGA3D_CLIPPLANE_2 = (1 << 2),
1136 SVGA3D_CLIPPLANE_3 = (1 << 3),
1137 SVGA3D_CLIPPLANE_4 = (1 << 4),
1138 SVGA3D_CLIPPLANE_5 = (1 << 5),
1139 } SVGA3dClipPlanes;
1140
1141 typedef enum {
1142 SVGA3D_CLEAR_COLOR = 0x1,
1143 SVGA3D_CLEAR_DEPTH = 0x2,
1144 SVGA3D_CLEAR_STENCIL = 0x4,
1145
1146 /*
1147 * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If
1148 * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this
1149 * bit will be ignored.
1150 */
1151 SVGA3D_CLEAR_COLORFILL = 0x8
1152 } SVGA3dClearFlag;
1153
1154 typedef enum {
1155 SVGA3D_RT_DEPTH = 0,
1156 SVGA3D_RT_MIN = 0,
1157 SVGA3D_RT_STENCIL = 1,
1158 SVGA3D_RT_COLOR0 = 2,
1159 SVGA3D_RT_COLOR1 = 3,
1160 SVGA3D_RT_COLOR2 = 4,
1161 SVGA3D_RT_COLOR3 = 5,
1162 SVGA3D_RT_COLOR4 = 6,
1163 SVGA3D_RT_COLOR5 = 7,
1164 SVGA3D_RT_COLOR6 = 8,
1165 SVGA3D_RT_COLOR7 = 9,
1166 SVGA3D_RT_MAX,
1167 SVGA3D_RT_INVALID = ((uint32)-1),
1168 } SVGA3dRenderTargetType;
1169
1170 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
1171
1172 typedef
1173 #include "vmware_pack_begin.h"
1174 union {
1175 struct {
1176 uint32 red : 1;
1177 uint32 green : 1;
1178 uint32 blue : 1;
1179 uint32 alpha : 1;
1180 };
1181 uint32 uintValue;
1182 }
1183 #include "vmware_pack_end.h"
1184 SVGA3dColorMask;
1185
1186 typedef enum {
1187 SVGA3D_VBLEND_DISABLE = 0,
1188 SVGA3D_VBLEND_1WEIGHT = 1,
1189 SVGA3D_VBLEND_2WEIGHT = 2,
1190 SVGA3D_VBLEND_3WEIGHT = 3,
1191 SVGA3D_VBLEND_MAX = 4,
1192 } SVGA3dVertexBlendFlags;
1193
1194 typedef enum {
1195 SVGA3D_WRAPCOORD_0 = 1 << 0,
1196 SVGA3D_WRAPCOORD_1 = 1 << 1,
1197 SVGA3D_WRAPCOORD_2 = 1 << 2,
1198 SVGA3D_WRAPCOORD_3 = 1 << 3,
1199 SVGA3D_WRAPCOORD_ALL = 0xF,
1200 } SVGA3dWrapFlags;
1201
1202 /*
1203 * SVGA_3D_CMD_TEXTURESTATE Types. All value types
1204 * must fit in a uint32.
1205 */
1206
1207 typedef enum {
1208 SVGA3D_TS_INVALID = 0,
1209 SVGA3D_TS_MIN = 1,
1210 SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */
1211 SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */
1212 SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */
1213 SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */
1214 SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */
1215 SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */
1216 SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */
1217 SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */
1218 SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */
1219 SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */
1220 SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */
1221 SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */
1222 SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */
1223 SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */
1224 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */
1225 SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */
1226 SVGA3D_TS_BUMPENVMAT00 = 17, /* float */
1227 SVGA3D_TS_BUMPENVMAT01 = 18, /* float */
1228 SVGA3D_TS_BUMPENVMAT10 = 19, /* float */
1229 SVGA3D_TS_BUMPENVMAT11 = 20, /* float */
1230 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */
1231 SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */
1232 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */
1233 SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */
1234
1235
1236 /*
1237 * Sampler Gamma Level
1238 *
1239 * Sampler gamma effects the color of samples taken from the sampler. A
1240 * value of 1.0 will produce linear samples. If the value is <= 0.0 the
1241 * gamma value is ignored and a linear space is used.
1242 */
1243
1244 SVGA3D_TS_GAMMA = 25, /* float */
1245 SVGA3D_TS_BUMPENVLSCALE = 26, /* float */
1246 SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */
1247 SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */
1248 SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */
1249 SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */
1250 SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */
1251 SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */
1252 SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */
1253 SVGA3D_TS_MAX
1254 } SVGA3dTextureStateName;
1255
1256 typedef enum {
1257 SVGA3D_TC_INVALID = 0,
1258 SVGA3D_TC_DISABLE = 1,
1259 SVGA3D_TC_SELECTARG1 = 2,
1260 SVGA3D_TC_SELECTARG2 = 3,
1261 SVGA3D_TC_MODULATE = 4,
1262 SVGA3D_TC_ADD = 5,
1263 SVGA3D_TC_ADDSIGNED = 6,
1264 SVGA3D_TC_SUBTRACT = 7,
1265 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1266 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1267 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1268 SVGA3D_TC_BLENDFACTORALPHA = 11,
1269 SVGA3D_TC_MODULATE2X = 12,
1270 SVGA3D_TC_MODULATE4X = 13,
1271 SVGA3D_TC_DSDT = 14,
1272 SVGA3D_TC_DOTPRODUCT3 = 15,
1273 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1274 SVGA3D_TC_ADDSIGNED2X = 17,
1275 SVGA3D_TC_ADDSMOOTH = 18,
1276 SVGA3D_TC_PREMODULATE = 19,
1277 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1278 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1279 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1280 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1281 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1282 SVGA3D_TC_MULTIPLYADD = 25,
1283 SVGA3D_TC_LERP = 26,
1284 SVGA3D_TC_MAX
1285 } SVGA3dTextureCombiner;
1286
1287 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1288
1289 typedef enum {
1290 SVGA3D_TEX_ADDRESS_INVALID = 0,
1291 SVGA3D_TEX_ADDRESS_MIN = 1,
1292 SVGA3D_TEX_ADDRESS_WRAP = 1,
1293 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1294 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1295 SVGA3D_TEX_ADDRESS_BORDER = 4,
1296 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1297 SVGA3D_TEX_ADDRESS_EDGE = 6,
1298 SVGA3D_TEX_ADDRESS_MAX
1299 } SVGA3dTextureAddress;
1300
1301 /*
1302 * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is
1303 * disabled, and the rasterizer should use the magnification filter instead.
1304 */
1305 typedef enum {
1306 SVGA3D_TEX_FILTER_NONE = 0,
1307 SVGA3D_TEX_FILTER_MIN = 0,
1308 SVGA3D_TEX_FILTER_NEAREST = 1,
1309 SVGA3D_TEX_FILTER_LINEAR = 2,
1310 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1311 SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */
1312 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */
1313 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */
1314 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */
1315 SVGA3D_TEX_FILTER_MAX
1316 } SVGA3dTextureFilter;
1317
1318 typedef enum {
1319 SVGA3D_TEX_TRANSFORM_OFF = 0,
1320 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1321 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1322 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1323 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1324 SVGA3D_TEX_PROJECTED = (1 << 15),
1325 } SVGA3dTexTransformFlags;
1326
1327 typedef enum {
1328 SVGA3D_TEXCOORD_GEN_OFF = 0,
1329 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1330 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1331 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1332 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1333 SVGA3D_TEXCOORD_GEN_MAX
1334 } SVGA3dTextureCoordGen;
1335
1336 /*
1337 * Texture argument constants for texture combiner
1338 */
1339 typedef enum {
1340 SVGA3D_TA_INVALID = 0,
1341 SVGA3D_TA_TFACTOR = 1,
1342 SVGA3D_TA_PREVIOUS = 2,
1343 SVGA3D_TA_DIFFUSE = 3,
1344 SVGA3D_TA_TEXTURE = 4,
1345 SVGA3D_TA_SPECULAR = 5,
1346 SVGA3D_TA_CONSTANT = 6,
1347 SVGA3D_TA_MAX
1348 } SVGA3dTextureArgData;
1349
1350 #define SVGA3D_TM_MASK_LEN 4
1351
1352 /* Modifiers for texture argument constants defined above. */
1353 typedef enum {
1354 SVGA3D_TM_NONE = 0,
1355 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1356 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1357 } SVGA3dTextureArgModifier;
1358
1359 /*
1360 * Vertex declarations
1361 *
1362 * Notes:
1363 *
1364 * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you
1365 * draw with any POSITIONT vertex arrays, the programmable vertex
1366 * pipeline will be implicitly disabled. Drawing will take place as if
1367 * no vertex shader was bound.
1368 */
1369
1370 typedef enum {
1371 SVGA3D_DECLUSAGE_POSITION = 0,
1372 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1373 SVGA3D_DECLUSAGE_BLENDINDICES,
1374 SVGA3D_DECLUSAGE_NORMAL,
1375 SVGA3D_DECLUSAGE_PSIZE,
1376 SVGA3D_DECLUSAGE_TEXCOORD,
1377 SVGA3D_DECLUSAGE_TANGENT,
1378 SVGA3D_DECLUSAGE_BINORMAL,
1379 SVGA3D_DECLUSAGE_TESSFACTOR,
1380 SVGA3D_DECLUSAGE_POSITIONT,
1381 SVGA3D_DECLUSAGE_COLOR,
1382 SVGA3D_DECLUSAGE_FOG,
1383 SVGA3D_DECLUSAGE_DEPTH,
1384 SVGA3D_DECLUSAGE_SAMPLE,
1385 SVGA3D_DECLUSAGE_MAX
1386 } SVGA3dDeclUsage;
1387
1388 typedef enum {
1389 SVGA3D_DECLMETHOD_DEFAULT = 0,
1390 SVGA3D_DECLMETHOD_PARTIALU,
1391 SVGA3D_DECLMETHOD_PARTIALV,
1392 SVGA3D_DECLMETHOD_CROSSUV, /* Normal */
1393 SVGA3D_DECLMETHOD_UV,
1394 SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */
1395 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */
1396 /* map */
1397 } SVGA3dDeclMethod;
1398
1399 typedef enum {
1400 SVGA3D_DECLTYPE_FLOAT1 = 0,
1401 SVGA3D_DECLTYPE_FLOAT2 = 1,
1402 SVGA3D_DECLTYPE_FLOAT3 = 2,
1403 SVGA3D_DECLTYPE_FLOAT4 = 3,
1404 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1405 SVGA3D_DECLTYPE_UBYTE4 = 5,
1406 SVGA3D_DECLTYPE_SHORT2 = 6,
1407 SVGA3D_DECLTYPE_SHORT4 = 7,
1408 SVGA3D_DECLTYPE_UBYTE4N = 8,
1409 SVGA3D_DECLTYPE_SHORT2N = 9,
1410 SVGA3D_DECLTYPE_SHORT4N = 10,
1411 SVGA3D_DECLTYPE_USHORT2N = 11,
1412 SVGA3D_DECLTYPE_USHORT4N = 12,
1413 SVGA3D_DECLTYPE_UDEC3 = 13,
1414 SVGA3D_DECLTYPE_DEC3N = 14,
1415 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1416 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1417 SVGA3D_DECLTYPE_MAX,
1418 } SVGA3dDeclType;
1419
1420 /*
1421 * This structure is used for the divisor for geometry instancing;
1422 * it's a direct translation of the Direct3D equivalent.
1423 */
1424 typedef union {
1425 struct {
1426 /*
1427 * For index data, this number represents the number of instances to draw.
1428 * For instance data, this number represents the number of
1429 * instances/vertex in this stream
1430 */
1431 uint32 count : 30;
1432
1433 /*
1434 * This is 1 if this is supposed to be the data that is repeated for
1435 * every instance.
1436 */
1437 uint32 indexedData : 1;
1438
1439 /*
1440 * This is 1 if this is supposed to be the per-instance data.
1441 */
1442 uint32 instanceData : 1;
1443 };
1444
1445 uint32 value;
1446 } SVGA3dVertexDivisor;
1447
1448 typedef enum {
1449 /*
1450 * SVGA3D_PRIMITIVE_INVALID is a valid primitive type.
1451 *
1452 * List MIN second so debuggers will think INVALID is
1453 * the correct name.
1454 */
1455 SVGA3D_PRIMITIVE_INVALID = 0,
1456 SVGA3D_PRIMITIVE_MIN = 0,
1457 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1458 SVGA3D_PRIMITIVE_POINTLIST = 2,
1459 SVGA3D_PRIMITIVE_LINELIST = 3,
1460 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1461 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1462 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1463 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1464 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1465 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1466 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1467 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1468 SVGA3D_PRIMITIVE_MAX
1469 } SVGA3dPrimitiveType;
1470
1471 typedef enum {
1472 SVGA3D_COORDINATE_INVALID = 0,
1473 SVGA3D_COORDINATE_LEFTHANDED = 1,
1474 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1475 SVGA3D_COORDINATE_MAX
1476 } SVGA3dCoordinateType;
1477
1478 typedef enum {
1479 SVGA3D_TRANSFORM_INVALID = 0,
1480 SVGA3D_TRANSFORM_WORLD = 1,
1481 SVGA3D_TRANSFORM_MIN = 1,
1482 SVGA3D_TRANSFORM_VIEW = 2,
1483 SVGA3D_TRANSFORM_PROJECTION = 3,
1484 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1485 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1486 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1487 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1488 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1489 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1490 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1491 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1492 SVGA3D_TRANSFORM_WORLD1 = 12,
1493 SVGA3D_TRANSFORM_WORLD2 = 13,
1494 SVGA3D_TRANSFORM_WORLD3 = 14,
1495 SVGA3D_TRANSFORM_MAX
1496 } SVGA3dTransformType;
1497
1498 typedef enum {
1499 SVGA3D_LIGHTTYPE_INVALID = 0,
1500 SVGA3D_LIGHTTYPE_MIN = 1,
1501 SVGA3D_LIGHTTYPE_POINT = 1,
1502 SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */
1503 SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */
1504 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1505 SVGA3D_LIGHTTYPE_MAX
1506 } SVGA3dLightType;
1507
1508 typedef enum {
1509 SVGA3D_CUBEFACE_POSX = 0,
1510 SVGA3D_CUBEFACE_NEGX = 1,
1511 SVGA3D_CUBEFACE_POSY = 2,
1512 SVGA3D_CUBEFACE_NEGY = 3,
1513 SVGA3D_CUBEFACE_POSZ = 4,
1514 SVGA3D_CUBEFACE_NEGZ = 5,
1515 } SVGA3dCubeFace;
1516
1517 typedef enum {
1518 SVGA3D_SHADERTYPE_INVALID = 0,
1519 SVGA3D_SHADERTYPE_MIN = 1,
1520 SVGA3D_SHADERTYPE_VS = 1,
1521 SVGA3D_SHADERTYPE_PS = 2,
1522 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1523 SVGA3D_SHADERTYPE_GS = 3,
1524 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1525 SVGA3D_SHADERTYPE_HS = 4,
1526 SVGA3D_SHADERTYPE_DS = 5,
1527 SVGA3D_SHADERTYPE_CS = 6,
1528 SVGA3D_SHADERTYPE_MAX = 7
1529 } SVGA3dShaderType;
1530
1531 #define SVGA3D_NUM_SHADERTYPE_PREDX \
1532 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1533
1534 #define SVGA3D_NUM_SHADERTYPE_DX10 \
1535 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1536
1537 #define SVGA3D_NUM_SHADERTYPE \
1538 (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1539
1540 typedef enum {
1541 SVGA3D_CONST_TYPE_MIN = 0,
1542 SVGA3D_CONST_TYPE_FLOAT = 0,
1543 SVGA3D_CONST_TYPE_INT = 1,
1544 SVGA3D_CONST_TYPE_BOOL = 2,
1545 SVGA3D_CONST_TYPE_MAX = 3,
1546 } SVGA3dShaderConstType;
1547
1548 /*
1549 * Register limits for shader consts.
1550 */
1551 #define SVGA3D_CONSTREG_MAX 256
1552 #define SVGA3D_CONSTINTREG_MAX 16
1553 #define SVGA3D_CONSTBOOLREG_MAX 16
1554
1555 typedef enum {
1556 SVGA3D_STRETCH_BLT_POINT = 0,
1557 SVGA3D_STRETCH_BLT_LINEAR = 1,
1558 SVGA3D_STRETCH_BLT_MAX
1559 } SVGA3dStretchBltMode;
1560
1561 typedef enum {
1562 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1563 SVGA3D_QUERYTYPE_MIN = 0,
1564 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1565 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1566 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1567 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1568 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1569 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1570 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1571 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1572 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1573 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1574 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1575 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1576 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1577 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1578 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1579 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1580 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1581 SVGA3D_QUERYTYPE_MAX
1582 } SVGA3dQueryType;
1583
1584 typedef uint8 SVGA3dQueryTypeUint8;
1585
1586 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1587
1588 /*
1589 * This is the maximum number of queries per context that can be active
1590 * simultaneously between a beginQuery and endQuery.
1591 */
1592 #define SVGA3D_MAX_QUERY 64
1593
1594 /*
1595 * Query result buffer formats
1596 */
1597 typedef
1598 #include "vmware_pack_begin.h"
1599 struct {
1600 uint32 samplesRendered;
1601 }
1602 #include "vmware_pack_end.h"
1603 SVGADXOcclusionQueryResult;
1604
1605 typedef
1606 #include "vmware_pack_begin.h"
1607 struct {
1608 uint32 passed;
1609 }
1610 #include "vmware_pack_end.h"
1611 SVGADXEventQueryResult;
1612
1613 typedef
1614 #include "vmware_pack_begin.h"
1615 struct {
1616 uint64 timestamp;
1617 }
1618 #include "vmware_pack_end.h"
1619 SVGADXTimestampQueryResult;
1620
1621 typedef
1622 #include "vmware_pack_begin.h"
1623 struct {
1624 uint64 realFrequency;
1625 uint32 disjoint;
1626 }
1627 #include "vmware_pack_end.h"
1628 SVGADXTimestampDisjointQueryResult;
1629
1630 typedef
1631 #include "vmware_pack_begin.h"
1632 struct {
1633 uint64 inputAssemblyVertices;
1634 uint64 inputAssemblyPrimitives;
1635 uint64 vertexShaderInvocations;
1636 uint64 geometryShaderInvocations;
1637 uint64 geometryShaderPrimitives;
1638 uint64 clipperInvocations;
1639 uint64 clipperPrimitives;
1640 uint64 pixelShaderInvocations;
1641 uint64 hullShaderInvocations;
1642 uint64 domainShaderInvocations;
1643 uint64 computeShaderInvocations;
1644 }
1645 #include "vmware_pack_end.h"
1646 SVGADXPipelineStatisticsQueryResult;
1647
1648 typedef
1649 #include "vmware_pack_begin.h"
1650 struct {
1651 uint32 anySamplesRendered;
1652 }
1653 #include "vmware_pack_end.h"
1654 SVGADXOcclusionPredicateQueryResult;
1655
1656 typedef
1657 #include "vmware_pack_begin.h"
1658 struct {
1659 uint64 numPrimitivesWritten;
1660 uint64 numPrimitivesRequired;
1661 }
1662 #include "vmware_pack_end.h"
1663 SVGADXStreamOutStatisticsQueryResult;
1664
1665 typedef
1666 #include "vmware_pack_begin.h"
1667 struct {
1668 uint32 overflowed;
1669 }
1670 #include "vmware_pack_end.h"
1671 SVGADXStreamOutPredicateQueryResult;
1672
1673 typedef
1674 #include "vmware_pack_begin.h"
1675 struct {
1676 uint64 samplesRendered;
1677 }
1678 #include "vmware_pack_end.h"
1679 SVGADXOcclusion64QueryResult;
1680
1681 /*
1682 * SVGADXQueryResultUnion is not intended for use in the protocol, but is
1683 * very helpful when working with queries generically.
1684 */
1685 typedef
1686 #include "vmware_pack_begin.h"
1687 union SVGADXQueryResultUnion {
1688 SVGADXOcclusionQueryResult occ;
1689 SVGADXEventQueryResult event;
1690 SVGADXTimestampQueryResult ts;
1691 SVGADXTimestampDisjointQueryResult tsDisjoint;
1692 SVGADXPipelineStatisticsQueryResult pipelineStats;
1693 SVGADXOcclusionPredicateQueryResult occPred;
1694 SVGADXStreamOutStatisticsQueryResult soStats;
1695 SVGADXStreamOutPredicateQueryResult soPred;
1696 SVGADXOcclusion64QueryResult occ64;
1697 }
1698 #include "vmware_pack_end.h"
1699 SVGADXQueryResultUnion;
1700
1701
1702 typedef enum {
1703 SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */
1704 SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */
1705 SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */
1706 SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */
1707 } SVGA3dQueryState;
1708
1709 typedef enum {
1710 SVGA3D_WRITE_HOST_VRAM = 1,
1711 SVGA3D_READ_HOST_VRAM = 2,
1712 } SVGA3dTransferType;
1713
1714 typedef enum {
1715 SVGA3D_LOGICOP_INVALID = 0,
1716 SVGA3D_LOGICOP_MIN = 1,
1717 SVGA3D_LOGICOP_COPY = 1,
1718 SVGA3D_LOGICOP_NOT = 2,
1719 SVGA3D_LOGICOP_AND = 3,
1720 SVGA3D_LOGICOP_OR = 4,
1721 SVGA3D_LOGICOP_XOR = 5,
1722 SVGA3D_LOGICOP_NXOR = 6,
1723 SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
1724 SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
1725 SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
1726 } SVGA3dLogicOp;
1727
1728 typedef
1729 #include "vmware_pack_begin.h"
1730 struct {
1731 union {
1732 struct {
1733 uint16 function; /* SVGA3dFogFunction */
1734 uint8 type; /* SVGA3dFogType */
1735 uint8 base; /* SVGA3dFogBase */
1736 };
1737 uint32 uintValue;
1738 };
1739 }
1740 #include "vmware_pack_end.h"
1741 SVGA3dFogMode;
1742
1743 /*
1744 * Uniquely identify one image (a 1D/2D/3D array) from a surface. This
1745 * is a surface ID as well as face/mipmap indices.
1746 */
1747 typedef
1748 #include "vmware_pack_begin.h"
1749 struct SVGA3dSurfaceImageId {
1750 uint32 sid;
1751 uint32 face;
1752 uint32 mipmap;
1753 }
1754 #include "vmware_pack_end.h"
1755 SVGA3dSurfaceImageId;
1756
1757 typedef
1758 #include "vmware_pack_begin.h"
1759 struct SVGA3dSubSurfaceId {
1760 uint32 sid;
1761 uint32 subResourceId;
1762 }
1763 #include "vmware_pack_end.h"
1764 SVGA3dSubSurfaceId;
1765
1766 typedef
1767 #include "vmware_pack_begin.h"
1768 struct {
1769 uint32 width;
1770 uint32 height;
1771 uint32 depth;
1772 }
1773 #include "vmware_pack_end.h"
1774 SVGA3dSize;
1775
1776 /*
1777 * Guest-backed objects definitions.
1778 */
1779 typedef enum {
1780 SVGA_OTABLE_MOB = 0,
1781 SVGA_OTABLE_MIN = 0,
1782 SVGA_OTABLE_SURFACE = 1,
1783 SVGA_OTABLE_CONTEXT = 2,
1784 SVGA_OTABLE_SHADER = 3,
1785 SVGA_OTABLE_SCREENTARGET = 4,
1786
1787 SVGA_OTABLE_DX9_MAX = 5,
1788
1789 SVGA_OTABLE_DXCONTEXT = 5,
1790 SVGA_OTABLE_DX_MAX = 6,
1791
1792 SVGA_OTABLE_VADECODER = 6,
1793 SVGA_OTABLE_VAPROCESSOR = 7,
1794 SVGA_OTABLE_BUG_1952836_MAX = 8,
1795
1796 /*
1797 * Additions to this table need to be tied to HW-version features and
1798 * checkpointed accordingly. (See SVGACheckpointGuestBackedObjects.)
1799 */
1800 SVGA_OTABLE_DEVEL_MAX = 8,
1801 SVGA_OTABLE_MAX = 8
1802 } SVGAOTableType;
1803
1804 /*
1805 * Deprecated.
1806 */
1807 #define SVGA_OTABLE_COUNT 4
1808
1809 typedef enum {
1810 SVGA_COTABLE_MIN = 0,
1811 SVGA_COTABLE_RTVIEW = 0,
1812 SVGA_COTABLE_DSVIEW = 1,
1813 SVGA_COTABLE_SRVIEW = 2,
1814 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1815 SVGA_COTABLE_BLENDSTATE = 4,
1816 SVGA_COTABLE_DEPTHSTENCIL = 5,
1817 SVGA_COTABLE_RASTERIZERSTATE = 6,
1818 SVGA_COTABLE_SAMPLER = 7,
1819 SVGA_COTABLE_STREAMOUTPUT = 8,
1820 SVGA_COTABLE_DXQUERY = 9,
1821 SVGA_COTABLE_DXSHADER = 10,
1822 SVGA_COTABLE_DX10_MAX = 11,
1823 SVGA_COTABLE_UAVIEW = 11,
1824 SVGA_COTABLE_MAX
1825 } SVGACOTableType;
1826
1827 /*
1828 * The largest size (number of entries) allowed in a COTable.
1829 */
1830 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1831
1832 typedef enum SVGAMobFormat {
1833 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1834 SVGA3D_MOBFMT_PTDEPTH_0 = 0,
1835 SVGA3D_MOBFMT_MIN = 0,
1836 SVGA3D_MOBFMT_PTDEPTH_1 = 1,
1837 SVGA3D_MOBFMT_PTDEPTH_2 = 2,
1838 SVGA3D_MOBFMT_RANGE = 3,
1839 SVGA3D_MOBFMT_PTDEPTH64_0 = 4,
1840 SVGA3D_MOBFMT_PTDEPTH64_1 = 5,
1841 SVGA3D_MOBFMT_PTDEPTH64_2 = 6,
1842 SVGA3D_MOBFMT_PREDX_MAX = 7,
1843 SVGA3D_MOBFMT_EMPTY = 7,
1844 SVGA3D_MOBFMT_MAX,
1845 } SVGAMobFormat;
1846
1847 #define SVGA3D_MOB_EMPTY_BASE 1
1848
1849 /*
1850 * Multisample pattern types.
1851 */
1852
1853 typedef enum SVGA3dMSPattern {
1854 SVGA3D_MS_PATTERN_NONE = 0,
1855 SVGA3D_MS_PATTERN_MIN = 0,
1856 SVGA3D_MS_PATTERN_STANDARD = 1,
1857 SVGA3D_MS_PATTERN_CENTER = 2,
1858 SVGA3D_MS_PATTERN_MAX = 3,
1859 } SVGA3dMSPattern;
1860
1861 /*
1862 * Precision settings for each sample.
1863 */
1864
1865 typedef enum SVGA3dMSQualityLevel {
1866 SVGA3D_MS_QUALITY_NONE = 0,
1867 SVGA3D_MS_QUALITY_MIN = 0,
1868 SVGA3D_MS_QUALITY_FULL = 1,
1869 SVGA3D_MS_QUALITY_MAX = 2,
1870 } SVGA3dMSQualityLevel;
1871
1872 #endif // _SVGA3D_TYPES_H_