svga: Fix banded DMA upload unmap
[mesa.git] / src / gallium / drivers / svga / svga_shader.h
1 /**********************************************************
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25
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32
33
34 /**
35 * We use a 64-bit mask to keep track of the generic indexes.
36 * This is the maximum semantic index for a TGSI GENERIC[i] register.
37 */
38 #define MAX_GENERIC_VARYING 64
39
40
41 struct svga_context;
42
43
44 struct svga_compile_key
45 {
46 /* vertex shader only */
47 struct {
48 uint64_t fs_generic_inputs;
49 unsigned passthrough:1;
50 unsigned need_prescale:1;
51 unsigned undo_viewport:1;
52 unsigned allow_psiz:1;
53 /** The following are all 32-bit bitmasks (per VS input) */
54 unsigned adjust_attrib_range;
55 unsigned attrib_is_pure_int;
56 unsigned adjust_attrib_w_1;
57 unsigned adjust_attrib_itof;
58 unsigned adjust_attrib_utof;
59 unsigned attrib_is_bgra;
60 unsigned attrib_puint_to_snorm;
61 unsigned attrib_puint_to_uscaled;
62 unsigned attrib_puint_to_sscaled;
63 } vs;
64
65 /* geometry shader only */
66 struct {
67 uint64_t vs_generic_outputs;
68 unsigned need_prescale:1;
69 unsigned writes_psize:1;
70 unsigned wide_point:1;
71 } gs;
72
73 /* fragment shader only */
74 struct {
75 uint64_t vs_generic_outputs;
76 uint64_t gs_generic_outputs;
77 unsigned light_twoside:1;
78 unsigned front_ccw:1;
79 unsigned white_fragments:1;
80 unsigned alpha_to_one:1;
81 unsigned flatshade:1;
82 unsigned pstipple:1;
83 unsigned alpha_func:4; /**< SVGA3D_CMP_x */
84 unsigned write_color0_to_n_cbufs:4;
85 unsigned aa_point:1;
86 int aa_point_coord_index;
87 float alpha_ref;
88 } fs;
89
90 /* any shader type */
91 int8_t generic_remap_table[MAX_GENERIC_VARYING];
92 unsigned num_textures:8;
93 unsigned num_unnormalized_coords:8;
94 unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
95 unsigned sprite_origin_lower_left:1;
96 uint16_t sprite_coord_enable;
97 struct {
98 unsigned compare_mode:1;
99 unsigned compare_func:3;
100 unsigned unnormalized:1;
101 unsigned texel_bias:1;
102 unsigned width_height_idx:5; /**< texture unit */
103 unsigned is_array:1;
104 unsigned swizzle_r:3;
105 unsigned swizzle_g:3;
106 unsigned swizzle_b:3;
107 unsigned swizzle_a:3;
108 unsigned num_samples:5; /**< Up to 16 samples */
109 } tex[PIPE_MAX_SAMPLERS];
110 /* Note: svga_compile_keys_equal() depends on the variable-size
111 * tex[] array being at the end of this structure.
112 */
113 };
114
115 /* A key for a variant of token string of a shader */
116 struct svga_token_key {
117 struct {
118 unsigned sprite_coord_enable:24;
119 unsigned sprite_origin_upper_left:1;
120 unsigned point_pos_stream_out:1;
121 unsigned writes_psize:1;
122 unsigned aa_point:1;
123 } gs;
124 };
125
126 /**
127 * A single TGSI shader may be compiled into different variants of
128 * SVGA3D shaders depending on the compile key. Each user shader
129 * will have a linked list of these variants.
130 */
131 struct svga_shader_variant
132 {
133 const struct svga_shader *shader;
134
135 /** Parameters used to generate this variant */
136 struct svga_compile_key key;
137
138 /* svga shader type */
139 SVGA3dShaderType type;
140
141 /* Compiled shader tokens:
142 */
143 const unsigned *tokens;
144 unsigned nr_tokens;
145
146 /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
147 * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
148 */
149 unsigned id;
150
151 /** Start of extra constants (number of float[4] constants) */
152 unsigned extra_const_start;
153
154 /* GB object buffer containing the bytecode */
155 struct svga_winsys_gb_shader *gb_shader;
156
157 boolean uses_flat_interp; /** TRUE if flat interpolation qualifier is
158 * applied to any of the varyings.
159 */
160
161 /** Is the color output just a constant value? (fragment shader only) */
162 boolean constant_color_output;
163
164 /** Bitmask indicating which texture units are doing the shadow
165 * comparison test in the shader rather than the sampler state.
166 */
167 unsigned fs_shadow_compare_units;
168
169 /** For FS-based polygon stipple */
170 unsigned pstipple_sampler_unit;
171
172 /** Next variant */
173 struct svga_shader_variant *next;
174 };
175
176
177 struct svga_shader
178 {
179 const struct tgsi_token *tokens;
180 struct svga_token_key token_key; /* token key for the token string */
181 struct tgsi_shader_info info;
182
183 /* List of shaders with tokens derived from the same token string */
184 struct svga_shader *next;
185 struct svga_shader *parent; /* shader with the original token string */
186
187 struct svga_stream_output *stream_output;
188
189 /** Head of linked list of compiled variants */
190 struct svga_shader_variant *variants;
191
192 unsigned id; /**< for debugging only */
193 };
194
195
196 struct svga_fragment_shader
197 {
198 struct svga_shader base;
199
200 struct draw_fragment_shader *draw_shader;
201
202 /** Mask of which generic varying variables are read by this shader */
203 uint64_t generic_inputs;
204
205 /** Table mapping original TGSI generic indexes to low integers */
206 int8_t generic_remap_table[MAX_GENERIC_VARYING];
207 };
208
209
210 struct svga_vertex_shader
211 {
212 struct svga_shader base;
213
214 struct draw_vertex_shader *draw_shader;
215
216 /** Mask of which generic varying variables are written by this shader */
217 uint64_t generic_outputs;
218
219 /** Generated geometry shader that goes with this vertex shader */
220 struct svga_geometry_shader *gs;
221 };
222
223
224 struct svga_geometry_shader
225 {
226 struct svga_shader base;
227
228 struct draw_geometry_shader *draw_shader;
229
230 /** Table mapping original TGSI generic indexes to low integers */
231 int8_t generic_remap_table[MAX_GENERIC_VARYING];
232 uint64_t generic_outputs;
233
234 unsigned aa_point_coord_index; /* generic index for aa point coord */
235
236 unsigned wide_point:1; /* set if the shader emulates wide point */
237 };
238
239
240 static inline boolean
241 svga_compile_keys_equal(const struct svga_compile_key *a,
242 const struct svga_compile_key *b)
243 {
244 unsigned key_size =
245 (const char *) &a->tex[a->num_textures] - (const char *) a;
246
247 return memcmp(a, b, key_size) == 0;
248 }
249
250
251 uint64_t
252 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
253
254 uint64_t
255 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
256
257 void
258 svga_remap_generics(uint64_t generics_mask,
259 int8_t remap_table[MAX_GENERIC_VARYING]);
260
261 int
262 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
263 int generic_index);
264
265 void
266 svga_init_shader_key_common(const struct svga_context *svga,
267 enum pipe_shader_type shader,
268 struct svga_compile_key *key);
269
270 struct svga_shader_variant *
271 svga_search_shader_key(const struct svga_shader *shader,
272 const struct svga_compile_key *key);
273
274 struct svga_shader *
275 svga_search_shader_token_key(struct svga_shader *shader,
276 const struct svga_token_key *key);
277
278 enum pipe_error
279 svga_define_shader(struct svga_context *svga,
280 struct svga_shader_variant *variant);
281
282 enum pipe_error
283 svga_set_shader(struct svga_context *svga,
284 SVGA3dShaderType type,
285 struct svga_shader_variant *variant);
286
287 struct svga_shader_variant *
288 svga_new_shader_variant(struct svga_context *svga, enum pipe_shader_type type);
289
290 void
291 svga_destroy_shader_variant(struct svga_context *svga,
292 struct svga_shader_variant *variant);
293
294 enum pipe_error
295 svga_rebind_shaders(struct svga_context *svga);
296
297 /**
298 * Check if a shader's bytecode exceeds the device limits.
299 */
300 static inline boolean
301 svga_shader_too_large(const struct svga_context *svga,
302 const struct svga_shader_variant *variant)
303 {
304 if (svga_have_gb_objects(svga)) {
305 return FALSE;
306 }
307
308 if (variant->nr_tokens * sizeof(variant->tokens[0])
309 + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
310 < SVGA_CB_MAX_COMMAND_SIZE) {
311 return FALSE;
312 }
313
314 return TRUE;
315 }
316
317
318 /**
319 * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
320 */
321 static inline SVGA3dShaderType
322 svga_shader_type(enum pipe_shader_type shader)
323 {
324 switch (shader) {
325 case PIPE_SHADER_VERTEX:
326 return SVGA3D_SHADERTYPE_VS;
327 case PIPE_SHADER_GEOMETRY:
328 return SVGA3D_SHADERTYPE_GS;
329 case PIPE_SHADER_FRAGMENT:
330 return SVGA3D_SHADERTYPE_PS;
331 default:
332 assert(!"Invalid shader type");
333 return SVGA3D_SHADERTYPE_VS;
334 }
335 }
336
337
338 /** Does the current VS have stream output? */
339 static inline boolean
340 svga_have_vs_streamout(const struct svga_context *svga)
341 {
342 return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
343 }
344
345
346 /** Does the current GS have stream output? */
347 static inline boolean
348 svga_have_gs_streamout(const struct svga_context *svga)
349 {
350 return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
351 }
352
353
354 #endif /* SVGA_SHADER_H */