mesa: replace gl_texture_format with gl_format
[mesa.git] / src / mesa / drivers / dri / r300 / r300_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \todo Enable R300 texture tiling code?
36 */
37
38 #include "main/glheader.h"
39 #include "main/imports.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/texformat.h"
43 #include "main/teximage.h"
44 #include "main/texobj.h"
45 #include "main/enums.h"
46 #include "main/simple_list.h"
47
48 #include "r300_context.h"
49 #include "r300_state.h"
50 #include "r300_ioctl.h"
51 #include "radeon_mipmap_tree.h"
52 #include "r300_tex.h"
53 #include "r300_reg.h"
54
55 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
56 || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
57 (f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
58 && tx_table[f].flag )
59
60 #define _ASSIGN(entry, format) \
61 [ MESA_FORMAT_ ## entry ] = { format, 0, 1}
62
63 /*
64 * Note that the _REV formats are the same as the non-REV formats. This is
65 * because the REV and non-REV formats are identical as a byte string, but
66 * differ when accessed as 16-bit or 32-bit words depending on the endianness of
67 * the host. Since the textures are transferred to the R300 as a byte string
68 * (i.e. without any byte-swapping), the R300 sees the REV and non-REV formats
69 * identically. -- paulus
70 */
71
72 static const struct tx_table {
73 GLuint format, filter, flag;
74 } tx_table[] = {
75 /* *INDENT-OFF* */
76 #ifdef MESA_LITTLE_ENDIAN
77 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
78 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
79 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
80 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
81 #else
82 _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
83 _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
84 _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
85 _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
86 #endif
87 _ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
88 _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
89 _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
90 _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
91 _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
92 _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
93 _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
94 _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
95 _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
96 _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
97 _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
98 _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
99 _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
100 _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
101 _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
102 _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
103 _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
104 _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
105 _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
106 _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
107 _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
108 _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
109 _ASSIGN(RGB_FLOAT32, 0xffffffff),
110 _ASSIGN(RGB_FLOAT16, 0xffffffff),
111 _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
112 _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
113 _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
114 _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
115 _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
116 _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
117 _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
118 _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
119 _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
120 _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
121 _ASSIGN(S8_Z24, R300_EASY_TX_FORMAT(Y, Y, Y, Y, X24_Y8)),
122 _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
123 /* EXT_texture_sRGB */
124 _ASSIGN(SRGBA8, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8) | R300_TX_FORMAT_GAMMA),
125 _ASSIGN(SLA8, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8) | R300_TX_FORMAT_GAMMA),
126 _ASSIGN(SL8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8) | R300_TX_FORMAT_GAMMA),
127 /* *INDENT-ON* */
128 };
129
130 #undef _ASSIGN
131
132 void r300SetDepthTexMode(struct gl_texture_object *tObj)
133 {
134 static const GLuint formats[3][3] = {
135 {
136 R300_EASY_TX_FORMAT(X, X, X, ONE, X16),
137 R300_EASY_TX_FORMAT(X, X, X, X, X16),
138 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16),
139 },
140 {
141 R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8),
142 R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8),
143 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8),
144 },
145 {
146 R300_EASY_TX_FORMAT(X, X, X, ONE, X32),
147 R300_EASY_TX_FORMAT(X, X, X, X, X32),
148 R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32),
149 },
150 };
151 const GLuint *format;
152 radeonTexObjPtr t;
153
154 if (!tObj)
155 return;
156
157 t = radeon_tex_obj(tObj);
158
159 switch (tObj->Image[0][tObj->BaseLevel]->TexFormat) {
160 case MESA_FORMAT_Z16:
161 format = formats[0];
162 break;
163 case MESA_FORMAT_Z24_S8:
164 format = formats[1];
165 break;
166 case MESA_FORMAT_Z32:
167 format = formats[2];
168 break;
169 default:
170 /* Error...which should have already been caught by higher
171 * levels of Mesa.
172 */
173 ASSERT(0);
174 return;
175 }
176
177 switch (tObj->DepthMode) {
178 case GL_LUMINANCE:
179 t->pp_txformat = format[0];
180 break;
181 case GL_INTENSITY:
182 t->pp_txformat = format[1];
183 break;
184 case GL_ALPHA:
185 t->pp_txformat = format[2];
186 break;
187 default:
188 /* Error...which should have already been caught by higher
189 * levels of Mesa.
190 */
191 ASSERT(0);
192 return;
193 }
194 }
195
196
197 /**
198 * Compute the cached hardware register values for the given texture object.
199 *
200 * \param rmesa Context pointer
201 * \param t the r300 texture object
202 */
203 static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t)
204 {
205 const struct gl_texture_image *firstImage;
206 int firstlevel = t->mt ? t->mt->firstLevel : 0;
207
208 firstImage = t->base.Image[0][firstlevel];
209
210 if (!t->image_override
211 && VALID_FORMAT(firstImage->TexFormat)) {
212 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
213 r300SetDepthTexMode(&t->base);
214 } else {
215 t->pp_txformat = tx_table[firstImage->TexFormat].format;
216 }
217
218 t->pp_txfilter |= tx_table[firstImage->TexFormat].filter;
219 } else if (!t->image_override) {
220 _mesa_problem(NULL, "unexpected texture format in %s",
221 __FUNCTION__);
222 return;
223 }
224
225 if (t->image_override && t->bo)
226 return;
227
228 t->pp_txsize = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
229 | ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT)
230 | ((firstImage->DepthLog2) << R300_TX_DEPTHMASK_SHIFT)
231 | ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT));
232
233 t->tile_bits = 0;
234
235 if (t->base.Target == GL_TEXTURE_CUBE_MAP)
236 t->pp_txformat |= R300_TX_FORMAT_CUBIC_MAP;
237 if (t->base.Target == GL_TEXTURE_3D)
238 t->pp_txformat |= R300_TX_FORMAT_3D;
239
240
241 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
242 unsigned int align = (64 / t->mt->bpp) - 1;
243 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
244 if (!t->image_override)
245 t->pp_txpitch = ((firstImage->Width + align) & ~align) - 1;
246 }
247
248 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
249 if (firstImage->Width > 2048)
250 t->pp_txpitch |= R500_TXWIDTH_BIT11;
251 if (firstImage->Height > 2048)
252 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
253 }
254 }
255
256 /**
257 * Ensure the given texture is ready for rendering.
258 *
259 * Mostly this means populating the texture object's mipmap tree.
260 */
261 static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj)
262 {
263 r300ContextPtr rmesa = R300_CONTEXT(ctx);
264 radeonTexObj *t = radeon_tex_obj(texObj);
265
266 if (!radeon_validate_texture_miptree(ctx, texObj))
267 return GL_FALSE;
268
269 /* Configure the hardware registers (more precisely, the cached version
270 * of the hardware registers). */
271 setup_hardware_state(rmesa, t);
272
273 t->validated = GL_TRUE;
274 return GL_TRUE;
275 }
276
277 /**
278 * Ensure all enabled and complete textures are uploaded along with any buffers being used.
279 */
280 GLboolean r300ValidateBuffers(GLcontext * ctx)
281 {
282 r300ContextPtr rmesa = R300_CONTEXT(ctx);
283 struct radeon_renderbuffer *rrb;
284 int i;
285 int ret;
286
287 radeon_cs_space_reset_bos(rmesa->radeon.cmdbuf.cs);
288
289 rrb = radeon_get_colorbuffer(&rmesa->radeon);
290 /* color buffer */
291 if (rrb && rrb->bo) {
292 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
293 rrb->bo, 0,
294 RADEON_GEM_DOMAIN_VRAM);
295 }
296
297 /* depth buffer */
298 rrb = radeon_get_depthbuffer(&rmesa->radeon);
299 if (rrb && rrb->bo) {
300 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
301 rrb->bo, 0,
302 RADEON_GEM_DOMAIN_VRAM);
303 }
304
305 for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) {
306 radeonTexObj *t;
307
308 if (!ctx->Texture.Unit[i]._ReallyEnabled)
309 continue;
310
311 if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) {
312 _mesa_warning(ctx,
313 "failed to validate texture for unit %d.\n",
314 i);
315 }
316 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
317 if (t->image_override && t->bo)
318 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
319 t->bo,
320 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
321 else if (t->mt->bo)
322 radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs,
323 t->mt->bo,
324 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
325 }
326
327 ret = radeon_cs_space_check_with_bo(rmesa->radeon.cmdbuf.cs, first_elem(&rmesa->radeon.dma.reserved)->bo, RADEON_GEM_DOMAIN_GTT, 0);
328 if (ret)
329 return GL_FALSE;
330 return GL_TRUE;
331 }
332
333 void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
334 unsigned long long offset, GLint depth, GLuint pitch)
335 {
336 r300ContextPtr rmesa = pDRICtx->driverPrivate;
337 struct gl_texture_object *tObj =
338 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
339 radeonTexObjPtr t = radeon_tex_obj(tObj);
340 uint32_t pitch_val;
341
342 if (!tObj)
343 return;
344
345 t->image_override = GL_TRUE;
346
347 if (!offset)
348 return;
349
350 t->bo = NULL;
351 t->override_offset = offset;
352 t->pp_txpitch &= (1 << 13) -1;
353 pitch_val = pitch;
354
355 switch (depth) {
356 case 32:
357 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
358 t->pp_txfilter |= tx_table[2].filter;
359 pitch_val /= 4;
360 break;
361 case 24:
362 default:
363 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
364 t->pp_txfilter |= tx_table[4].filter;
365 pitch_val /= 4;
366 break;
367 case 16:
368 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
369 t->pp_txfilter |= tx_table[5].filter;
370 pitch_val /= 2;
371 break;
372 }
373 pitch_val--;
374
375 t->pp_txpitch |= pitch_val;
376 }
377
378 void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format, __DRIdrawable *dPriv)
379 {
380 struct gl_texture_unit *texUnit;
381 struct gl_texture_object *texObj;
382 struct gl_texture_image *texImage;
383 struct radeon_renderbuffer *rb;
384 radeon_texture_image *rImage;
385 radeonContextPtr radeon;
386 r300ContextPtr rmesa;
387 struct radeon_framebuffer *rfb;
388 radeonTexObjPtr t;
389 uint32_t pitch_val;
390 uint32_t internalFormat, type, format;
391
392 type = GL_BGRA;
393 format = GL_UNSIGNED_BYTE;
394 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
395
396 radeon = pDRICtx->driverPrivate;
397 rmesa = pDRICtx->driverPrivate;
398
399 rfb = dPriv->driverPrivate;
400 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
401 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
402 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
403
404 rImage = get_radeon_texture_image(texImage);
405 t = radeon_tex_obj(texObj);
406 if (t == NULL) {
407 return;
408 }
409
410 radeon_update_renderbuffers(pDRICtx, dPriv);
411 /* back & depth buffer are useless free them right away */
412 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
413 if (rb && rb->bo) {
414 radeon_bo_unref(rb->bo);
415 rb->bo = NULL;
416 }
417 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
418 if (rb && rb->bo) {
419 radeon_bo_unref(rb->bo);
420 rb->bo = NULL;
421 }
422 rb = rfb->color_rb[0];
423 if (rb->bo == NULL) {
424 /* Failed to BO for the buffer */
425 return;
426 }
427
428 _mesa_lock_texture(radeon->glCtx, texObj);
429 if (t->bo) {
430 radeon_bo_unref(t->bo);
431 t->bo = NULL;
432 }
433 if (rImage->bo) {
434 radeon_bo_unref(rImage->bo);
435 rImage->bo = NULL;
436 }
437 if (t->mt) {
438 radeon_miptree_unreference(t->mt);
439 t->mt = NULL;
440 }
441 if (rImage->mt) {
442 radeon_miptree_unreference(rImage->mt);
443 rImage->mt = NULL;
444 }
445 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
446 rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
447 texImage->RowStride = rb->pitch / rb->cpp;
448 texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx,
449 internalFormat,
450 type, format, 0);
451 rImage->bo = rb->bo;
452 radeon_bo_ref(rImage->bo);
453 t->bo = rb->bo;
454 radeon_bo_ref(t->bo);
455 t->tile_bits = 0;
456 t->image_override = GL_TRUE;
457 t->override_offset = 0;
458 t->pp_txpitch &= (1 << 13) -1;
459 pitch_val = rb->pitch;
460 switch (rb->cpp) {
461 case 4:
462 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
463 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
464 else
465 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
466 t->pp_txfilter |= tx_table[2].filter;
467 pitch_val /= 4;
468 break;
469 case 3:
470 default:
471 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
472 t->pp_txfilter |= tx_table[4].filter;
473 pitch_val /= 4;
474 break;
475 case 2:
476 t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
477 t->pp_txfilter |= tx_table[5].filter;
478 pitch_val /= 2;
479 break;
480 }
481 pitch_val--;
482 t->pp_txsize = ((rb->base.Width - 1) << R300_TX_WIDTHMASK_SHIFT) |
483 ((rb->base.Height - 1) << R300_TX_HEIGHTMASK_SHIFT);
484 t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN;
485 t->pp_txpitch |= pitch_val;
486
487 if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) {
488 if (rb->base.Width > 2048)
489 t->pp_txpitch |= R500_TXWIDTH_BIT11;
490 if (rb->base.Height > 2048)
491 t->pp_txpitch |= R500_TXHEIGHT_BIT11;
492 }
493 t->validated = GL_TRUE;
494 _mesa_unlock_texture(radeon->glCtx, texObj);
495 return;
496 }
497
498 void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
499 {
500 r300SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
501 }