mesa: Standardize names of OpenGL functions.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_VALID_CLIP_DISTANCE,
138 EXTRA_FLUSH_CURRENT,
139 EXTRA_GLSL_130,
140 };
141
142 #define NO_EXTRA NULL
143 #define NO_OFFSET 0
144
145 struct value_desc {
146 GLenum pname;
147 GLubyte location; /**< enum value_location */
148 GLubyte type; /**< enum value_type */
149 int offset;
150 const int *extra;
151 };
152
153 union value {
154 GLfloat value_float;
155 GLfloat value_float_4[4];
156 GLmatrix *value_matrix;
157 GLint value_int;
158 GLint value_int_4[4];
159 GLint64 value_int64;
160 GLenum value_enum;
161
162 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
163 struct {
164 GLint n, ints[100];
165 } value_int_n;
166 GLboolean value_bool;
167 };
168
169 #define BUFFER_FIELD(field, type) \
170 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
171 #define CONTEXT_FIELD(field, type) \
172 LOC_CONTEXT, type, offsetof(struct gl_context, field)
173 #define ARRAY_FIELD(field, type) \
174 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
175 #undef CONST /* already defined through windows.h */
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_GLSL_130[] = {
281 EXTRA_GLSL_130,
282 EXTRA_END
283 };
284
285 static const int extra_texture_buffer_object[] = {
286 EXTRA_VERSION_31,
287 EXT(ARB_texture_buffer_object),
288 EXTRA_END
289 };
290
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
292 EXT(ARB_uniform_buffer_object),
293 EXT(ARB_geometry_shader4),
294 EXTRA_END
295 };
296
297
298 EXTRA_EXT(ARB_ES2_compatibility);
299 EXTRA_EXT(ARB_texture_cube_map);
300 EXTRA_EXT(MESA_texture_array);
301 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
302 EXTRA_EXT(EXT_secondary_color);
303 EXTRA_EXT(EXT_fog_coord);
304 EXTRA_EXT(NV_fog_distance);
305 EXTRA_EXT(EXT_texture_filter_anisotropic);
306 EXTRA_EXT(NV_point_sprite);
307 EXTRA_EXT(NV_texture_rectangle);
308 EXTRA_EXT(EXT_stencil_two_side);
309 EXTRA_EXT(EXT_depth_bounds_test);
310 EXTRA_EXT(ARB_depth_clamp);
311 EXTRA_EXT(ATI_fragment_shader);
312 EXTRA_EXT(EXT_framebuffer_blit);
313 EXTRA_EXT(ARB_shader_objects);
314 EXTRA_EXT(EXT_provoking_vertex);
315 EXTRA_EXT(ARB_fragment_shader);
316 EXTRA_EXT(ARB_fragment_program);
317 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
318 EXTRA_EXT(EXT_framebuffer_object);
319 EXTRA_EXT(ARB_seamless_cube_map);
320 EXTRA_EXT(ARB_sync);
321 EXTRA_EXT(ARB_vertex_shader);
322 EXTRA_EXT(EXT_transform_feedback);
323 EXTRA_EXT(ARB_transform_feedback2);
324 EXTRA_EXT(ARB_transform_feedback3);
325 EXTRA_EXT(EXT_pixel_buffer_object);
326 EXTRA_EXT(ARB_vertex_program);
327 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
328 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
329 EXTRA_EXT(ARB_geometry_shader4);
330 EXTRA_EXT(ARB_color_buffer_float);
331 EXTRA_EXT(EXT_framebuffer_sRGB);
332 EXTRA_EXT(ARB_texture_buffer_object);
333 EXTRA_EXT(OES_EGL_image_external);
334 EXTRA_EXT(ARB_blend_func_extended);
335 EXTRA_EXT(ARB_uniform_buffer_object);
336 EXTRA_EXT(ARB_timer_query);
337 EXTRA_EXT(ARB_map_buffer_alignment);
338 EXTRA_EXT(ARB_texture_cube_map_array);
339
340 static const int
341 extra_NV_primitive_restart[] = {
342 EXT(NV_primitive_restart),
343 EXTRA_END
344 };
345
346 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
347 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
348 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
349
350 static const int
351 extra_ARB_vertex_program_api_es2[] = {
352 EXT(ARB_vertex_program),
353 EXTRA_API_ES2,
354 EXTRA_END
355 };
356
357 /* The ReadBuffer get token is valid under either full GL or under
358 * GLES2 if the NV_read_buffer extension is available. */
359 static const int
360 extra_NV_read_buffer_api_gl[] = {
361 EXTRA_API_ES2,
362 EXTRA_API_GL,
363 EXTRA_END
364 };
365
366 /* This is the big table describing all the enums we accept in
367 * glGet*v(). The table is partitioned into six parts: enums
368 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
369 * between OpenGL and GLES, enums exclusive to GLES, etc for the
370 * remaining combinations. To look up the enums valid in a given API
371 * we will use a hash table specific to that API. These tables are in
372 * turn generated at build time and included through get_hash.h.
373 * The different sections are guarded by #if FEATURE_GL etc to make
374 * sure we only compile in the enums we may need. */
375
376 #include "get_hash.h"
377
378 /* All we need now is a way to look up the value struct from the enum.
379 * The code generated by gcc for the old generated big switch
380 * statement is a big, balanced, open coded if/else tree, essentially
381 * an unrolled binary search. It would be natural to sort the new
382 * enum table and use bsearch(), but we will use a read-only hash
383 * table instead. bsearch() has a nice guaranteed worst case
384 * performance, but we're also guaranteed to hit that worst case
385 * (log2(n) iterations) for about half the enums. Instead, using an
386 * open addressing hash table, we can find the enum on the first try
387 * for 80% of the enums, 1 collision for 10% and never more than 5
388 * collisions for any enum (typical numbers). And the code is very
389 * simple, even though it feels a little magic. */
390
391 #ifdef GET_DEBUG
392 static void
393 print_table_stats(int api)
394 {
395 int i, j, collisions[11], count, hash, mask;
396 const struct value_desc *d;
397 const char *api_names[] = {
398 [API_OPENGL] = "GL",
399 [API_OPENGL_CORE] = "GL_CORE",
400 [API_OPENGLES] = "GLES",
401 [API_OPENGLES2] = "GLES2",
402 };
403 const char *api_name;
404
405 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
406 count = 0;
407 mask = Elements(table(api)) - 1;
408 memset(collisions, 0, sizeof collisions);
409
410 for (i = 0; i < Elements(table(api)); i++) {
411 if (!table(api)[i])
412 continue;
413 count++;
414 d = &values[table(api)[i]];
415 hash = (d->pname * prime_factor);
416 j = 0;
417 while (1) {
418 if (values[table(api)[hash & mask]].pname == d->pname)
419 break;
420 hash += prime_step;
421 j++;
422 }
423
424 if (j < 10)
425 collisions[j]++;
426 else
427 collisions[10]++;
428 }
429
430 printf("number of enums for %s: %d (total %ld)\n",
431 api_name, count, Elements(values));
432 for (i = 0; i < Elements(collisions) - 1; i++)
433 if (collisions[i] > 0)
434 printf(" %d enums with %d %scollisions\n",
435 collisions[i], i, i == 10 ? "or more " : "");
436 }
437 #endif
438
439 /**
440 * Initialize the enum hash for a given API
441 *
442 * This is called from one_time_init() to insert the enum values that
443 * are valid for the API in question into the enum hash table.
444 *
445 * \param the current context, for determining the API in question
446 */
447 void _mesa_init_get_hash(struct gl_context *ctx)
448 {
449 #ifdef GET_DEBUG
450 print_table_stats();
451 #endif
452 }
453
454 /**
455 * Handle irregular enums
456 *
457 * Some values don't conform to the "well-known type at context
458 * pointer + offset" pattern, so we have this function to catch all
459 * the corner cases. Typically, it's a computed value or a one-off
460 * pointer to a custom struct or something.
461 *
462 * In this case we can't return a pointer to the value, so we'll have
463 * to use the temporary variable 'v' declared back in the calling
464 * glGet*v() function to store the result.
465 *
466 * \param ctx the current context
467 * \param d the struct value_desc that describes the enum
468 * \param v pointer to the tmp declared in the calling glGet*v() function
469 */
470 static void
471 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
472 {
473 struct gl_buffer_object **buffer_obj;
474 struct gl_client_array *array;
475 GLuint unit, *p;
476
477 switch (d->pname) {
478 case GL_MAJOR_VERSION:
479 v->value_int = ctx->Version / 10;
480 break;
481 case GL_MINOR_VERSION:
482 v->value_int = ctx->Version % 10;
483 break;
484
485 case GL_TEXTURE_1D:
486 case GL_TEXTURE_2D:
487 case GL_TEXTURE_3D:
488 case GL_TEXTURE_1D_ARRAY_EXT:
489 case GL_TEXTURE_2D_ARRAY_EXT:
490 case GL_TEXTURE_CUBE_MAP_ARB:
491 case GL_TEXTURE_RECTANGLE_NV:
492 case GL_TEXTURE_EXTERNAL_OES:
493 v->value_bool = _mesa_IsEnabled(d->pname);
494 break;
495
496 case GL_LINE_STIPPLE_PATTERN:
497 /* This is the only GLushort, special case it here by promoting
498 * to an int rather than introducing a new type. */
499 v->value_int = ctx->Line.StipplePattern;
500 break;
501
502 case GL_CURRENT_RASTER_TEXTURE_COORDS:
503 unit = ctx->Texture.CurrentUnit;
504 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
505 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
506 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
507 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
508 break;
509
510 case GL_CURRENT_TEXTURE_COORDS:
511 unit = ctx->Texture.CurrentUnit;
512 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
513 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
514 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
515 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
516 break;
517
518 case GL_COLOR_WRITEMASK:
519 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
520 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
521 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
522 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
523 break;
524
525 case GL_EDGE_FLAG:
526 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
527 break;
528
529 case GL_READ_BUFFER:
530 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
531 break;
532
533 case GL_MAP2_GRID_DOMAIN:
534 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
535 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
536 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
537 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
538 break;
539
540 case GL_TEXTURE_STACK_DEPTH:
541 unit = ctx->Texture.CurrentUnit;
542 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
543 break;
544 case GL_TEXTURE_MATRIX:
545 unit = ctx->Texture.CurrentUnit;
546 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
547 break;
548
549 case GL_TEXTURE_COORD_ARRAY:
550 case GL_TEXTURE_COORD_ARRAY_SIZE:
551 case GL_TEXTURE_COORD_ARRAY_TYPE:
552 case GL_TEXTURE_COORD_ARRAY_STRIDE:
553 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
554 v->value_int = *(GLuint *) ((char *) array + d->offset);
555 break;
556
557 case GL_ACTIVE_TEXTURE_ARB:
558 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
559 break;
560 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
561 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
562 break;
563
564 case GL_MODELVIEW_STACK_DEPTH:
565 case GL_PROJECTION_STACK_DEPTH:
566 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
567 break;
568
569 case GL_MAX_TEXTURE_SIZE:
570 case GL_MAX_3D_TEXTURE_SIZE:
571 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
572 p = (GLuint *) ((char *) ctx + d->offset);
573 v->value_int = 1 << (*p - 1);
574 break;
575
576 case GL_SCISSOR_BOX:
577 v->value_int_4[0] = ctx->Scissor.X;
578 v->value_int_4[1] = ctx->Scissor.Y;
579 v->value_int_4[2] = ctx->Scissor.Width;
580 v->value_int_4[3] = ctx->Scissor.Height;
581 break;
582
583 case GL_LIST_INDEX:
584 v->value_int =
585 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
586 break;
587 case GL_LIST_MODE:
588 if (!ctx->CompileFlag)
589 v->value_enum = 0;
590 else if (ctx->ExecuteFlag)
591 v->value_enum = GL_COMPILE_AND_EXECUTE;
592 else
593 v->value_enum = GL_COMPILE;
594 break;
595
596 case GL_VIEWPORT:
597 v->value_int_4[0] = ctx->Viewport.X;
598 v->value_int_4[1] = ctx->Viewport.Y;
599 v->value_int_4[2] = ctx->Viewport.Width;
600 v->value_int_4[3] = ctx->Viewport.Height;
601 break;
602
603 case GL_ACTIVE_STENCIL_FACE_EXT:
604 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
605 break;
606
607 case GL_STENCIL_FAIL:
608 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
609 break;
610 case GL_STENCIL_FUNC:
611 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
612 break;
613 case GL_STENCIL_PASS_DEPTH_FAIL:
614 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
615 break;
616 case GL_STENCIL_PASS_DEPTH_PASS:
617 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
618 break;
619 case GL_STENCIL_REF:
620 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
621 break;
622 case GL_STENCIL_VALUE_MASK:
623 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
624 break;
625 case GL_STENCIL_WRITEMASK:
626 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
627 break;
628
629 case GL_NUM_EXTENSIONS:
630 v->value_int = _mesa_get_extension_count(ctx);
631 break;
632
633 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
634 v->value_int = _mesa_get_color_read_type(ctx);
635 break;
636 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
637 v->value_int = _mesa_get_color_read_format(ctx);
638 break;
639
640 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
641 v->value_int = ctx->CurrentStack->Depth + 1;
642 break;
643 case GL_CURRENT_MATRIX_ARB:
644 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
645 v->value_matrix = ctx->CurrentStack->Top;
646 break;
647
648 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
649 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
650 break;
651 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
652 v->value_int_n.n =
653 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
654 ASSERT(v->value_int_n.n <= 100);
655 break;
656
657 case GL_MAX_VARYING_FLOATS_ARB:
658 v->value_int = ctx->Const.MaxVarying * 4;
659 break;
660
661 /* Various object names */
662
663 case GL_TEXTURE_BINDING_1D:
664 case GL_TEXTURE_BINDING_2D:
665 case GL_TEXTURE_BINDING_3D:
666 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
667 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
668 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
669 case GL_TEXTURE_BINDING_RECTANGLE_NV:
670 case GL_TEXTURE_BINDING_EXTERNAL_OES:
671 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
672 unit = ctx->Texture.CurrentUnit;
673 v->value_int =
674 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
675 break;
676
677 /* GL_ARB_vertex_buffer_object */
678 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
679 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
680 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
681 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
682 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
683 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
684 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
685 buffer_obj = (struct gl_buffer_object **)
686 ((char *) ctx->Array.ArrayObj + d->offset);
687 v->value_int = (*buffer_obj)->Name;
688 break;
689 case GL_ARRAY_BUFFER_BINDING_ARB:
690 v->value_int = ctx->Array.ArrayBufferObj->Name;
691 break;
692 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
693 v->value_int =
694 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
695 break;
696 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
697 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
698 break;
699
700 /* ARB_copy_buffer */
701 case GL_COPY_READ_BUFFER:
702 v->value_int = ctx->CopyReadBuffer->Name;
703 break;
704 case GL_COPY_WRITE_BUFFER:
705 v->value_int = ctx->CopyWriteBuffer->Name;
706 break;
707
708 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
709 v->value_int = ctx->Pack.BufferObj->Name;
710 break;
711 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
712 v->value_int = ctx->Unpack.BufferObj->Name;
713 break;
714 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
715 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
716 break;
717 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
718 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
719 break;
720 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
721 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
722 break;
723 case GL_TRANSFORM_FEEDBACK_BINDING:
724 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
725 break;
726 case GL_CURRENT_PROGRAM:
727 v->value_int =
728 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
729 break;
730 case GL_READ_FRAMEBUFFER_BINDING_EXT:
731 v->value_int = ctx->ReadBuffer->Name;
732 break;
733 case GL_RENDERBUFFER_BINDING_EXT:
734 v->value_int =
735 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
736 break;
737 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
738 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
739 break;
740
741 case GL_FOG_COLOR:
742 if(ctx->Color._ClampFragmentColor)
743 COPY_4FV(v->value_float_4, ctx->Fog.Color);
744 else
745 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
746 break;
747 case GL_COLOR_CLEAR_VALUE:
748 if(ctx->Color._ClampFragmentColor) {
749 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
750 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
751 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
752 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
753 } else
754 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
755 break;
756 case GL_BLEND_COLOR_EXT:
757 if(ctx->Color._ClampFragmentColor)
758 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
759 else
760 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
761 break;
762 case GL_ALPHA_TEST_REF:
763 if(ctx->Color._ClampFragmentColor)
764 v->value_float = ctx->Color.AlphaRef;
765 else
766 v->value_float = ctx->Color.AlphaRefUnclamped;
767 break;
768 case GL_MAX_VERTEX_UNIFORM_VECTORS:
769 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
770 break;
771
772 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
773 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
774 break;
775
776 /* GL_ARB_texture_buffer_object */
777 case GL_TEXTURE_BUFFER_ARB:
778 v->value_int = ctx->Texture.BufferObject->Name;
779 break;
780 case GL_TEXTURE_BINDING_BUFFER_ARB:
781 unit = ctx->Texture.CurrentUnit;
782 v->value_int =
783 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
784 break;
785 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
786 {
787 struct gl_buffer_object *buf =
788 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
789 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
790 v->value_int = buf ? buf->Name : 0;
791 }
792 break;
793 case GL_TEXTURE_BUFFER_FORMAT_ARB:
794 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
795 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
796 break;
797
798 /* GL_ARB_sampler_objects */
799 case GL_SAMPLER_BINDING:
800 {
801 struct gl_sampler_object *samp =
802 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
803 v->value_int = samp ? samp->Name : 0;
804 }
805 break;
806 /* GL_ARB_uniform_buffer_object */
807 case GL_UNIFORM_BUFFER_BINDING:
808 v->value_int = ctx->UniformBuffer->Name;
809 break;
810 /* GL_ARB_timer_query */
811 case GL_TIMESTAMP:
812 if (ctx->Driver.GetTimestamp) {
813 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
814 }
815 else {
816 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
817 }
818 break;
819 }
820 }
821
822 /**
823 * Check extra constraints on a struct value_desc descriptor
824 *
825 * If a struct value_desc has a non-NULL extra pointer, it means that
826 * there are a number of extra constraints to check or actions to
827 * perform. The extras is just an integer array where each integer
828 * encode different constraints or actions.
829 *
830 * \param ctx current context
831 * \param func name of calling glGet*v() function for error reporting
832 * \param d the struct value_desc that has the extra constraints
833 *
834 * \return GL_FALSE if one of the constraints was not satisfied,
835 * otherwise GL_TRUE.
836 */
837 static GLboolean
838 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
839 {
840 const GLuint version = ctx->Version;
841 int total, enabled;
842 const int *e;
843
844 total = 0;
845 enabled = 0;
846 for (e = d->extra; *e != EXTRA_END; e++)
847 switch (*e) {
848 case EXTRA_VERSION_30:
849 if (version >= 30) {
850 total++;
851 enabled++;
852 }
853 break;
854 case EXTRA_VERSION_31:
855 if (version >= 31) {
856 total++;
857 enabled++;
858 }
859 break;
860 case EXTRA_VERSION_32:
861 if (version >= 32) {
862 total++;
863 enabled++;
864 }
865 break;
866 case EXTRA_NEW_FRAG_CLAMP:
867 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
868 _mesa_update_state(ctx);
869 break;
870 case EXTRA_API_ES2:
871 if (ctx->API == API_OPENGLES2) {
872 total++;
873 enabled++;
874 }
875 break;
876 case EXTRA_API_GL:
877 if (_mesa_is_desktop_gl(ctx)) {
878 total++;
879 enabled++;
880 }
881 break;
882 case EXTRA_NEW_BUFFERS:
883 if (ctx->NewState & _NEW_BUFFERS)
884 _mesa_update_state(ctx);
885 break;
886 case EXTRA_FLUSH_CURRENT:
887 FLUSH_CURRENT(ctx, 0);
888 break;
889 case EXTRA_VALID_DRAW_BUFFER:
890 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
891 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
892 func, d->pname - GL_DRAW_BUFFER0_ARB);
893 return GL_FALSE;
894 }
895 break;
896 case EXTRA_VALID_TEXTURE_UNIT:
897 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
898 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
899 func, ctx->Texture.CurrentUnit);
900 return GL_FALSE;
901 }
902 break;
903 case EXTRA_VALID_CLIP_DISTANCE:
904 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
905 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
906 func, d->pname - GL_CLIP_DISTANCE0);
907 return GL_FALSE;
908 }
909 break;
910 case EXTRA_GLSL_130:
911 if (ctx->Const.GLSLVersion >= 130) {
912 total++;
913 enabled++;
914 }
915 break;
916 case EXTRA_END:
917 break;
918 default: /* *e is a offset into the extension struct */
919 total++;
920 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
921 enabled++;
922 break;
923 }
924
925 if (total > 0 && enabled == 0) {
926 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
927 _mesa_lookup_enum_by_nr(d->pname));
928 return GL_FALSE;
929 }
930
931 return GL_TRUE;
932 }
933
934 static const struct value_desc error_value =
935 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
936
937 /**
938 * Find the struct value_desc corresponding to the enum 'pname'.
939 *
940 * We hash the enum value to get an index into the 'table' array,
941 * which holds the index in the 'values' array of struct value_desc.
942 * Once we've found the entry, we do the extra checks, if any, then
943 * look up the value and return a pointer to it.
944 *
945 * If the value has to be computed (for example, it's the result of a
946 * function call or we need to add 1 to it), we use the tmp 'v' to
947 * store the result.
948 *
949 * \param func name of glGet*v() func for error reporting
950 * \param pname the enum value we're looking up
951 * \param p is were we return the pointer to the value
952 * \param v a tmp union value variable in the calling glGet*v() function
953 *
954 * \return the struct value_desc corresponding to the enum or a struct
955 * value_desc of TYPE_INVALID if not found. This lets the calling
956 * glGet*v() function jump right into a switch statement and
957 * handle errors there instead of having to check for NULL.
958 */
959 static const struct value_desc *
960 find_value(const char *func, GLenum pname, void **p, union value *v)
961 {
962 GET_CURRENT_CONTEXT(ctx);
963 struct gl_texture_unit *unit;
964 int mask, hash;
965 const struct value_desc *d;
966 int api;
967
968 api = ctx->API;
969 mask = Elements(table(api)) - 1;
970 hash = (pname * prime_factor);
971 while (1) {
972 int idx = table(api)[hash & mask];
973
974 /* If the enum isn't valid, the hash walk ends with index 0,
975 * pointing to the first entry of values[] which doesn't hold
976 * any valid enum. */
977 if (unlikely(idx == 0)) {
978 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
979 _mesa_lookup_enum_by_nr(pname));
980 return &error_value;
981 }
982
983 d = &values[idx];
984 if (likely(d->pname == pname))
985 break;
986
987 hash += prime_step;
988 }
989
990 if (unlikely(d->extra && !check_extra(ctx, func, d)))
991 return &error_value;
992
993 switch (d->location) {
994 case LOC_BUFFER:
995 *p = ((char *) ctx->DrawBuffer + d->offset);
996 return d;
997 case LOC_CONTEXT:
998 *p = ((char *) ctx + d->offset);
999 return d;
1000 case LOC_ARRAY:
1001 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1002 return d;
1003 case LOC_TEXUNIT:
1004 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1005 *p = ((char *) unit + d->offset);
1006 return d;
1007 case LOC_CUSTOM:
1008 find_custom_value(ctx, d, v);
1009 *p = v;
1010 return d;
1011 default:
1012 assert(0);
1013 break;
1014 }
1015
1016 /* silence warning */
1017 return &error_value;
1018 }
1019
1020 static const int transpose[] = {
1021 0, 4, 8, 12,
1022 1, 5, 9, 13,
1023 2, 6, 10, 14,
1024 3, 7, 11, 15
1025 };
1026
1027 void GLAPIENTRY
1028 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1029 {
1030 const struct value_desc *d;
1031 union value v;
1032 GLmatrix *m;
1033 int shift, i;
1034 void *p;
1035 GET_CURRENT_CONTEXT(ctx);
1036
1037 ASSERT_OUTSIDE_BEGIN_END(ctx);
1038
1039 d = find_value("glGetBooleanv", pname, &p, &v);
1040 switch (d->type) {
1041 case TYPE_INVALID:
1042 break;
1043 case TYPE_CONST:
1044 params[0] = INT_TO_BOOLEAN(d->offset);
1045 break;
1046
1047 case TYPE_FLOAT_4:
1048 case TYPE_FLOATN_4:
1049 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1050 case TYPE_FLOAT_3:
1051 case TYPE_FLOATN_3:
1052 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1053 case TYPE_FLOAT_2:
1054 case TYPE_FLOATN_2:
1055 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1056 case TYPE_FLOAT:
1057 case TYPE_FLOATN:
1058 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1059 break;
1060
1061 case TYPE_DOUBLEN:
1062 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1063 break;
1064
1065 case TYPE_INT_4:
1066 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1067 case TYPE_INT_3:
1068 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1069 case TYPE_INT_2:
1070 case TYPE_ENUM_2:
1071 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1072 case TYPE_INT:
1073 case TYPE_ENUM:
1074 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1075 break;
1076
1077 case TYPE_INT_N:
1078 for (i = 0; i < v.value_int_n.n; i++)
1079 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1080 break;
1081
1082 case TYPE_INT64:
1083 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1084 break;
1085
1086 case TYPE_BOOLEAN:
1087 params[0] = ((GLboolean*) p)[0];
1088 break;
1089
1090 case TYPE_MATRIX:
1091 m = *(GLmatrix **) p;
1092 for (i = 0; i < 16; i++)
1093 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1094 break;
1095
1096 case TYPE_MATRIX_T:
1097 m = *(GLmatrix **) p;
1098 for (i = 0; i < 16; i++)
1099 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1100 break;
1101
1102 case TYPE_BIT_0:
1103 case TYPE_BIT_1:
1104 case TYPE_BIT_2:
1105 case TYPE_BIT_3:
1106 case TYPE_BIT_4:
1107 case TYPE_BIT_5:
1108 case TYPE_BIT_6:
1109 case TYPE_BIT_7:
1110 shift = d->type - TYPE_BIT_0;
1111 params[0] = (*(GLbitfield *) p >> shift) & 1;
1112 break;
1113 }
1114 }
1115
1116 void GLAPIENTRY
1117 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1118 {
1119 const struct value_desc *d;
1120 union value v;
1121 GLmatrix *m;
1122 int shift, i;
1123 void *p;
1124 GET_CURRENT_CONTEXT(ctx);
1125
1126 ASSERT_OUTSIDE_BEGIN_END(ctx);
1127
1128 d = find_value("glGetFloatv", pname, &p, &v);
1129 switch (d->type) {
1130 case TYPE_INVALID:
1131 break;
1132 case TYPE_CONST:
1133 params[0] = (GLfloat) d->offset;
1134 break;
1135
1136 case TYPE_FLOAT_4:
1137 case TYPE_FLOATN_4:
1138 params[3] = ((GLfloat *) p)[3];
1139 case TYPE_FLOAT_3:
1140 case TYPE_FLOATN_3:
1141 params[2] = ((GLfloat *) p)[2];
1142 case TYPE_FLOAT_2:
1143 case TYPE_FLOATN_2:
1144 params[1] = ((GLfloat *) p)[1];
1145 case TYPE_FLOAT:
1146 case TYPE_FLOATN:
1147 params[0] = ((GLfloat *) p)[0];
1148 break;
1149
1150 case TYPE_DOUBLEN:
1151 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1152 break;
1153
1154 case TYPE_INT_4:
1155 params[3] = (GLfloat) (((GLint *) p)[3]);
1156 case TYPE_INT_3:
1157 params[2] = (GLfloat) (((GLint *) p)[2]);
1158 case TYPE_INT_2:
1159 case TYPE_ENUM_2:
1160 params[1] = (GLfloat) (((GLint *) p)[1]);
1161 case TYPE_INT:
1162 case TYPE_ENUM:
1163 params[0] = (GLfloat) (((GLint *) p)[0]);
1164 break;
1165
1166 case TYPE_INT_N:
1167 for (i = 0; i < v.value_int_n.n; i++)
1168 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1169 break;
1170
1171 case TYPE_INT64:
1172 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1173 break;
1174
1175 case TYPE_BOOLEAN:
1176 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1177 break;
1178
1179 case TYPE_MATRIX:
1180 m = *(GLmatrix **) p;
1181 for (i = 0; i < 16; i++)
1182 params[i] = m->m[i];
1183 break;
1184
1185 case TYPE_MATRIX_T:
1186 m = *(GLmatrix **) p;
1187 for (i = 0; i < 16; i++)
1188 params[i] = m->m[transpose[i]];
1189 break;
1190
1191 case TYPE_BIT_0:
1192 case TYPE_BIT_1:
1193 case TYPE_BIT_2:
1194 case TYPE_BIT_3:
1195 case TYPE_BIT_4:
1196 case TYPE_BIT_5:
1197 case TYPE_BIT_6:
1198 case TYPE_BIT_7:
1199 shift = d->type - TYPE_BIT_0;
1200 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1201 break;
1202 }
1203 }
1204
1205 void GLAPIENTRY
1206 _mesa_GetIntegerv(GLenum pname, GLint *params)
1207 {
1208 const struct value_desc *d;
1209 union value v;
1210 GLmatrix *m;
1211 int shift, i;
1212 void *p;
1213 GET_CURRENT_CONTEXT(ctx);
1214
1215 ASSERT_OUTSIDE_BEGIN_END(ctx);
1216
1217 d = find_value("glGetIntegerv", pname, &p, &v);
1218 switch (d->type) {
1219 case TYPE_INVALID:
1220 break;
1221 case TYPE_CONST:
1222 params[0] = d->offset;
1223 break;
1224
1225 case TYPE_FLOAT_4:
1226 params[3] = IROUND(((GLfloat *) p)[3]);
1227 case TYPE_FLOAT_3:
1228 params[2] = IROUND(((GLfloat *) p)[2]);
1229 case TYPE_FLOAT_2:
1230 params[1] = IROUND(((GLfloat *) p)[1]);
1231 case TYPE_FLOAT:
1232 params[0] = IROUND(((GLfloat *) p)[0]);
1233 break;
1234
1235 case TYPE_FLOATN_4:
1236 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1237 case TYPE_FLOATN_3:
1238 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1239 case TYPE_FLOATN_2:
1240 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1241 case TYPE_FLOATN:
1242 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1243 break;
1244
1245 case TYPE_DOUBLEN:
1246 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1247 break;
1248
1249 case TYPE_INT_4:
1250 params[3] = ((GLint *) p)[3];
1251 case TYPE_INT_3:
1252 params[2] = ((GLint *) p)[2];
1253 case TYPE_INT_2:
1254 case TYPE_ENUM_2:
1255 params[1] = ((GLint *) p)[1];
1256 case TYPE_INT:
1257 case TYPE_ENUM:
1258 params[0] = ((GLint *) p)[0];
1259 break;
1260
1261 case TYPE_INT_N:
1262 for (i = 0; i < v.value_int_n.n; i++)
1263 params[i] = v.value_int_n.ints[i];
1264 break;
1265
1266 case TYPE_INT64:
1267 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1268 break;
1269
1270 case TYPE_BOOLEAN:
1271 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1272 break;
1273
1274 case TYPE_MATRIX:
1275 m = *(GLmatrix **) p;
1276 for (i = 0; i < 16; i++)
1277 params[i] = FLOAT_TO_INT(m->m[i]);
1278 break;
1279
1280 case TYPE_MATRIX_T:
1281 m = *(GLmatrix **) p;
1282 for (i = 0; i < 16; i++)
1283 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1284 break;
1285
1286 case TYPE_BIT_0:
1287 case TYPE_BIT_1:
1288 case TYPE_BIT_2:
1289 case TYPE_BIT_3:
1290 case TYPE_BIT_4:
1291 case TYPE_BIT_5:
1292 case TYPE_BIT_6:
1293 case TYPE_BIT_7:
1294 shift = d->type - TYPE_BIT_0;
1295 params[0] = (*(GLbitfield *) p >> shift) & 1;
1296 break;
1297 }
1298 }
1299
1300 void GLAPIENTRY
1301 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1302 {
1303 const struct value_desc *d;
1304 union value v;
1305 GLmatrix *m;
1306 int shift, i;
1307 void *p;
1308 GET_CURRENT_CONTEXT(ctx);
1309
1310 ASSERT_OUTSIDE_BEGIN_END(ctx);
1311
1312 d = find_value("glGetInteger64v", pname, &p, &v);
1313 switch (d->type) {
1314 case TYPE_INVALID:
1315 break;
1316 case TYPE_CONST:
1317 params[0] = d->offset;
1318 break;
1319
1320 case TYPE_FLOAT_4:
1321 params[3] = IROUND64(((GLfloat *) p)[3]);
1322 case TYPE_FLOAT_3:
1323 params[2] = IROUND64(((GLfloat *) p)[2]);
1324 case TYPE_FLOAT_2:
1325 params[1] = IROUND64(((GLfloat *) p)[1]);
1326 case TYPE_FLOAT:
1327 params[0] = IROUND64(((GLfloat *) p)[0]);
1328 break;
1329
1330 case TYPE_FLOATN_4:
1331 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1332 case TYPE_FLOATN_3:
1333 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1334 case TYPE_FLOATN_2:
1335 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1336 case TYPE_FLOATN:
1337 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1338 break;
1339
1340 case TYPE_DOUBLEN:
1341 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1342 break;
1343
1344 case TYPE_INT_4:
1345 params[3] = ((GLint *) p)[3];
1346 case TYPE_INT_3:
1347 params[2] = ((GLint *) p)[2];
1348 case TYPE_INT_2:
1349 case TYPE_ENUM_2:
1350 params[1] = ((GLint *) p)[1];
1351 case TYPE_INT:
1352 case TYPE_ENUM:
1353 params[0] = ((GLint *) p)[0];
1354 break;
1355
1356 case TYPE_INT_N:
1357 for (i = 0; i < v.value_int_n.n; i++)
1358 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1359 break;
1360
1361 case TYPE_INT64:
1362 params[0] = ((GLint64 *) p)[0];
1363 break;
1364
1365 case TYPE_BOOLEAN:
1366 params[0] = ((GLboolean*) p)[0];
1367 break;
1368
1369 case TYPE_MATRIX:
1370 m = *(GLmatrix **) p;
1371 for (i = 0; i < 16; i++)
1372 params[i] = FLOAT_TO_INT64(m->m[i]);
1373 break;
1374
1375 case TYPE_MATRIX_T:
1376 m = *(GLmatrix **) p;
1377 for (i = 0; i < 16; i++)
1378 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1379 break;
1380
1381 case TYPE_BIT_0:
1382 case TYPE_BIT_1:
1383 case TYPE_BIT_2:
1384 case TYPE_BIT_3:
1385 case TYPE_BIT_4:
1386 case TYPE_BIT_5:
1387 case TYPE_BIT_6:
1388 case TYPE_BIT_7:
1389 shift = d->type - TYPE_BIT_0;
1390 params[0] = (*(GLbitfield *) p >> shift) & 1;
1391 break;
1392 }
1393 }
1394
1395 void GLAPIENTRY
1396 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1397 {
1398 const struct value_desc *d;
1399 union value v;
1400 GLmatrix *m;
1401 int shift, i;
1402 void *p;
1403 GET_CURRENT_CONTEXT(ctx);
1404
1405 ASSERT_OUTSIDE_BEGIN_END(ctx);
1406
1407 d = find_value("glGetDoublev", pname, &p, &v);
1408 switch (d->type) {
1409 case TYPE_INVALID:
1410 break;
1411 case TYPE_CONST:
1412 params[0] = d->offset;
1413 break;
1414
1415 case TYPE_FLOAT_4:
1416 case TYPE_FLOATN_4:
1417 params[3] = ((GLfloat *) p)[3];
1418 case TYPE_FLOAT_3:
1419 case TYPE_FLOATN_3:
1420 params[2] = ((GLfloat *) p)[2];
1421 case TYPE_FLOAT_2:
1422 case TYPE_FLOATN_2:
1423 params[1] = ((GLfloat *) p)[1];
1424 case TYPE_FLOAT:
1425 case TYPE_FLOATN:
1426 params[0] = ((GLfloat *) p)[0];
1427 break;
1428
1429 case TYPE_DOUBLEN:
1430 params[0] = ((GLdouble *) p)[0];
1431 break;
1432
1433 case TYPE_INT_4:
1434 params[3] = ((GLint *) p)[3];
1435 case TYPE_INT_3:
1436 params[2] = ((GLint *) p)[2];
1437 case TYPE_INT_2:
1438 case TYPE_ENUM_2:
1439 params[1] = ((GLint *) p)[1];
1440 case TYPE_INT:
1441 case TYPE_ENUM:
1442 params[0] = ((GLint *) p)[0];
1443 break;
1444
1445 case TYPE_INT_N:
1446 for (i = 0; i < v.value_int_n.n; i++)
1447 params[i] = v.value_int_n.ints[i];
1448 break;
1449
1450 case TYPE_INT64:
1451 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1452 break;
1453
1454 case TYPE_BOOLEAN:
1455 params[0] = *(GLboolean*) p;
1456 break;
1457
1458 case TYPE_MATRIX:
1459 m = *(GLmatrix **) p;
1460 for (i = 0; i < 16; i++)
1461 params[i] = m->m[i];
1462 break;
1463
1464 case TYPE_MATRIX_T:
1465 m = *(GLmatrix **) p;
1466 for (i = 0; i < 16; i++)
1467 params[i] = m->m[transpose[i]];
1468 break;
1469
1470 case TYPE_BIT_0:
1471 case TYPE_BIT_1:
1472 case TYPE_BIT_2:
1473 case TYPE_BIT_3:
1474 case TYPE_BIT_4:
1475 case TYPE_BIT_5:
1476 case TYPE_BIT_6:
1477 case TYPE_BIT_7:
1478 shift = d->type - TYPE_BIT_0;
1479 params[0] = (*(GLbitfield *) p >> shift) & 1;
1480 break;
1481 }
1482 }
1483
1484 static enum value_type
1485 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1486 {
1487 GET_CURRENT_CONTEXT(ctx);
1488
1489 switch (pname) {
1490
1491 case GL_BLEND:
1492 if (index >= ctx->Const.MaxDrawBuffers)
1493 goto invalid_value;
1494 if (!ctx->Extensions.EXT_draw_buffers2)
1495 goto invalid_enum;
1496 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1497 return TYPE_INT;
1498
1499 case GL_BLEND_SRC:
1500 /* fall-through */
1501 case GL_BLEND_SRC_RGB:
1502 if (index >= ctx->Const.MaxDrawBuffers)
1503 goto invalid_value;
1504 if (!ctx->Extensions.ARB_draw_buffers_blend)
1505 goto invalid_enum;
1506 v->value_int = ctx->Color.Blend[index].SrcRGB;
1507 return TYPE_INT;
1508 case GL_BLEND_SRC_ALPHA:
1509 if (index >= ctx->Const.MaxDrawBuffers)
1510 goto invalid_value;
1511 if (!ctx->Extensions.ARB_draw_buffers_blend)
1512 goto invalid_enum;
1513 v->value_int = ctx->Color.Blend[index].SrcA;
1514 return TYPE_INT;
1515 case GL_BLEND_DST:
1516 /* fall-through */
1517 case GL_BLEND_DST_RGB:
1518 if (index >= ctx->Const.MaxDrawBuffers)
1519 goto invalid_value;
1520 if (!ctx->Extensions.ARB_draw_buffers_blend)
1521 goto invalid_enum;
1522 v->value_int = ctx->Color.Blend[index].DstRGB;
1523 return TYPE_INT;
1524 case GL_BLEND_DST_ALPHA:
1525 if (index >= ctx->Const.MaxDrawBuffers)
1526 goto invalid_value;
1527 if (!ctx->Extensions.ARB_draw_buffers_blend)
1528 goto invalid_enum;
1529 v->value_int = ctx->Color.Blend[index].DstA;
1530 return TYPE_INT;
1531 case GL_BLEND_EQUATION_RGB:
1532 if (index >= ctx->Const.MaxDrawBuffers)
1533 goto invalid_value;
1534 if (!ctx->Extensions.ARB_draw_buffers_blend)
1535 goto invalid_enum;
1536 v->value_int = ctx->Color.Blend[index].EquationRGB;
1537 return TYPE_INT;
1538 case GL_BLEND_EQUATION_ALPHA:
1539 if (index >= ctx->Const.MaxDrawBuffers)
1540 goto invalid_value;
1541 if (!ctx->Extensions.ARB_draw_buffers_blend)
1542 goto invalid_enum;
1543 v->value_int = ctx->Color.Blend[index].EquationA;
1544 return TYPE_INT;
1545
1546 case GL_COLOR_WRITEMASK:
1547 if (index >= ctx->Const.MaxDrawBuffers)
1548 goto invalid_value;
1549 if (!ctx->Extensions.EXT_draw_buffers2)
1550 goto invalid_enum;
1551 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1552 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1553 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1554 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1555 return TYPE_INT_4;
1556
1557 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1558 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1559 goto invalid_value;
1560 if (!ctx->Extensions.EXT_transform_feedback)
1561 goto invalid_enum;
1562 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1563 return TYPE_INT64;
1564
1565 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1566 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1567 goto invalid_value;
1568 if (!ctx->Extensions.EXT_transform_feedback)
1569 goto invalid_enum;
1570 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
1571 return TYPE_INT64;
1572
1573 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1574 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1575 goto invalid_value;
1576 if (!ctx->Extensions.EXT_transform_feedback)
1577 goto invalid_enum;
1578 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1579 return TYPE_INT;
1580
1581 case GL_UNIFORM_BUFFER_BINDING:
1582 if (index >= ctx->Const.MaxUniformBufferBindings)
1583 goto invalid_value;
1584 if (!ctx->Extensions.ARB_uniform_buffer_object)
1585 goto invalid_enum;
1586 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1587 return TYPE_INT;
1588
1589 case GL_UNIFORM_BUFFER_START:
1590 if (index >= ctx->Const.MaxUniformBufferBindings)
1591 goto invalid_value;
1592 if (!ctx->Extensions.ARB_uniform_buffer_object)
1593 goto invalid_enum;
1594 v->value_int = ctx->UniformBufferBindings[index].Offset;
1595 return TYPE_INT;
1596
1597 case GL_UNIFORM_BUFFER_SIZE:
1598 if (index >= ctx->Const.MaxUniformBufferBindings)
1599 goto invalid_value;
1600 if (!ctx->Extensions.ARB_uniform_buffer_object)
1601 goto invalid_enum;
1602 v->value_int = ctx->UniformBufferBindings[index].Size;
1603 return TYPE_INT;
1604 }
1605
1606 invalid_enum:
1607 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1608 _mesa_lookup_enum_by_nr(pname));
1609 return TYPE_INVALID;
1610 invalid_value:
1611 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1612 _mesa_lookup_enum_by_nr(pname));
1613 return TYPE_INVALID;
1614 }
1615
1616 void GLAPIENTRY
1617 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1618 {
1619 union value v;
1620 enum value_type type =
1621 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1622
1623 switch (type) {
1624 case TYPE_INT:
1625 params[0] = INT_TO_BOOLEAN(v.value_int);
1626 break;
1627 case TYPE_INT_4:
1628 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1629 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1630 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1631 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1632 break;
1633 case TYPE_INT64:
1634 params[0] = INT64_TO_BOOLEAN(v.value_int);
1635 break;
1636 default:
1637 ; /* nothing - GL error was recorded */
1638 }
1639 }
1640
1641 void GLAPIENTRY
1642 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1643 {
1644 union value v;
1645 enum value_type type =
1646 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1647
1648 switch (type) {
1649 case TYPE_INT:
1650 params[0] = v.value_int;
1651 break;
1652 case TYPE_INT_4:
1653 params[0] = v.value_int_4[0];
1654 params[1] = v.value_int_4[1];
1655 params[2] = v.value_int_4[2];
1656 params[3] = v.value_int_4[3];
1657 break;
1658 case TYPE_INT64:
1659 params[0] = INT64_TO_INT(v.value_int);
1660 break;
1661 default:
1662 ; /* nothing - GL error was recorded */
1663 }
1664 }
1665
1666 void GLAPIENTRY
1667 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1668 {
1669 union value v;
1670 enum value_type type =
1671 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1672
1673 switch (type) {
1674 case TYPE_INT:
1675 params[0] = v.value_int;
1676 break;
1677 case TYPE_INT_4:
1678 params[0] = v.value_int_4[0];
1679 params[1] = v.value_int_4[1];
1680 params[2] = v.value_int_4[2];
1681 params[3] = v.value_int_4[3];
1682 break;
1683 case TYPE_INT64:
1684 params[0] = v.value_int;
1685 break;
1686 default:
1687 ; /* nothing - GL error was recorded */
1688 }
1689 }
1690
1691 void GLAPIENTRY
1692 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1693 {
1694 const struct value_desc *d;
1695 union value v;
1696 GLmatrix *m;
1697 int shift, i;
1698 void *p;
1699
1700 d = find_value("glGetDoublev", pname, &p, &v);
1701 switch (d->type) {
1702 case TYPE_INVALID:
1703 break;
1704 case TYPE_CONST:
1705 params[0] = INT_TO_FIXED(d->offset);
1706 break;
1707
1708 case TYPE_FLOAT_4:
1709 case TYPE_FLOATN_4:
1710 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1711 case TYPE_FLOAT_3:
1712 case TYPE_FLOATN_3:
1713 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1714 case TYPE_FLOAT_2:
1715 case TYPE_FLOATN_2:
1716 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1717 case TYPE_FLOAT:
1718 case TYPE_FLOATN:
1719 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1720 break;
1721
1722 case TYPE_DOUBLEN:
1723 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1724 break;
1725
1726 case TYPE_INT_4:
1727 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1728 case TYPE_INT_3:
1729 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1730 case TYPE_INT_2:
1731 case TYPE_ENUM_2:
1732 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1733 case TYPE_INT:
1734 case TYPE_ENUM:
1735 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1736 break;
1737
1738 case TYPE_INT_N:
1739 for (i = 0; i < v.value_int_n.n; i++)
1740 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1741 break;
1742
1743 case TYPE_INT64:
1744 params[0] = ((GLint64 *) p)[0];
1745 break;
1746
1747 case TYPE_BOOLEAN:
1748 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1749 break;
1750
1751 case TYPE_MATRIX:
1752 m = *(GLmatrix **) p;
1753 for (i = 0; i < 16; i++)
1754 params[i] = FLOAT_TO_FIXED(m->m[i]);
1755 break;
1756
1757 case TYPE_MATRIX_T:
1758 m = *(GLmatrix **) p;
1759 for (i = 0; i < 16; i++)
1760 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1761 break;
1762
1763 case TYPE_BIT_0:
1764 case TYPE_BIT_1:
1765 case TYPE_BIT_2:
1766 case TYPE_BIT_3:
1767 case TYPE_BIT_4:
1768 case TYPE_BIT_5:
1769 case TYPE_BIT_6:
1770 case TYPE_BIT_7:
1771 shift = d->type - TYPE_BIT_0;
1772 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1773 break;
1774 }
1775 }