More updates for texture compression.
[mesa.git] / src / mesa / main / texcompress.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #ifndef TEXCOMPRESS_H
26 #define TEXCOMPRESS_H
27
28 #include "mtypes.h"
29
30 #if _HAVE_FULL_GL
31
32 extern GLuint
33 _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats );
34
35 extern GLuint
36 _mesa_compressed_texture_size( GLcontext *ctx,
37 GLsizei width, GLsizei height, GLsizei depth,
38 GLuint mesaFormat );
39
40 extern GLuint
41 _mesa_compressed_texture_size_glenum(GLcontext *ctx,
42 GLsizei width, GLsizei height,
43 GLsizei depth, GLenum glformat);
44
45 extern GLint
46 _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width);
47
48
49 extern GLubyte *
50 _mesa_compressed_image_address(GLint col, GLint row, GLint img,
51 GLuint mesaFormat,
52 GLsizei width, const GLubyte *image);
53
54
55 extern void
56 _mesa_init_texture_s3tc( GLcontext *ctx );
57
58 extern void
59 _mesa_init_texture_fxt1( GLcontext *ctx );
60
61
62 #else /* _HAVE_FULL_GL */
63
64 /* no-op macros */
65 #define _mesa_get_compressed_formats( c, f ) 0
66 #define _mesa_compressed_texture_size( c, w, h, d, f ) 0
67 #define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
68 #define _mesa_compressed_row_stride( f, w) 0
69 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
70 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0)
71
72 #endif /* _HAVE_FULL_GL */
73
74 #endif /* TEXCOMPRESS_H */