radeonsi/gfx10: don't initialize VGPRs not used by NGG passthrough
authorMarek Olšák <marek.olsak@amd.com>
Sat, 4 Jan 2020 02:16:22 +0000 (21:16 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 20 Jan 2020 21:16:11 +0000 (16:16 -0500)
v2: TES doesn't use the GS PrimitiveID

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
src/gallium/drivers/radeonsi/si_state_shaders.c

index 96e6f88bb575d1d2a0be12bfb4319cfc5a7f9148..6b2b9e1589043bac89ec470b5353745d009a936d 100644 (file)
@@ -1160,11 +1160,13 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
         * pass edge flags for decomposed primitives (such as quads) to the PA
         * for the GL_LINE polygon mode to skip rendering lines on inner edges.
         */
-       if (gs_info->uses_invocationid || gs_type == PIPE_SHADER_VERTEX)
+       if (gs_info->uses_invocationid ||
+           (gs_type == PIPE_SHADER_VERTEX && !gfx10_is_ngg_passthrough(shader)))
                gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID, edge flags. */
-       else if (gs_info->uses_primid)
+       else if ((gs_type == PIPE_SHADER_GEOMETRY && gs_info->uses_primid) ||
+                (gs_type == PIPE_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id))
                gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */
-       else if (input_prim >= PIPE_PRIM_TRIANGLES)
+       else if (input_prim >= PIPE_PRIM_TRIANGLES && !gfx10_is_ngg_passthrough(shader))
                gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */
        else
                gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */