i965: Clarify nomenclature: vert_result -> varying
authorPaul Berry <stereotype441@gmail.com>
Fri, 22 Mar 2013 16:39:11 +0000 (09:39 -0700)
committerPaul Berry <stereotype441@gmail.com>
Sun, 24 Mar 2013 05:47:54 +0000 (22:47 -0700)
This patch removes the terminology "vert_result" from the i965 driver,
replacing it with "varying".  The old terminology, "vert_result", was
confusing because (a) it referred to the enum gl_vert_result, which no
longer exists (it was replaced with gl_varying_slot), and (b) it
implied a vertex output, but with the advent of geometry shaders, it
could be either a vertex or a geometry output, depending what shaders
are in use.  The generic term "varying" is less confusing.

No functional change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Whitespace fixes.

15 files changed:
src/mesa/drivers/dri/i965/brw_clip.h
src/mesa/drivers/dri/i965/brw_clip_line.c
src/mesa/drivers/dri/i965/brw_clip_tri.c
src/mesa/drivers/dri/i965/brw_clip_unfilled.c
src/mesa/drivers/dri/i965/brw_clip_util.c
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_gs_emit.c
src/mesa/drivers/dri/i965/brw_sf.c
src/mesa/drivers/dri/i965/brw_sf_emit.c
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vec4_vp.cpp
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/gen6_sf_state.c
src/mesa/drivers/dri/i965/gen7_sol_state.c

index 9185651470ab7c6873d423b3f5715f236c8ca161..c6581adcf0a76d19b8fac5d18314be66459dc163 100644 (file)
@@ -116,12 +116,12 @@ struct brw_clip_compile {
 #define ATTR_SIZE  (4*4)
 
 /**
- * True if the given vert_result is one of the outputs of the vertex shader.
+ * True if the given varying is one of the outputs of the vertex shader.
  */
-static inline bool brw_clip_have_vert_result(struct brw_clip_compile *c,
-                                             GLuint vert_result)
+static inline bool brw_clip_have_varying(struct brw_clip_compile *c,
+                                         GLuint varying)
 {
-   return (c->key.attrs & BITFIELD64_BIT(vert_result)) ? 1 : 0;
+   return (c->key.attrs & BITFIELD64_BIT(varying)) ? 1 : 0;
 }
 
 /* Points are only culled, so no need for a clip routine, however it
index bfb64baf32178e6917541050fcf6663f7259b3e7..80f8eb4a67fcadb5a318b3cb28c1a4738e857048 100644 (file)
@@ -133,8 +133,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
    struct brw_indirect newvtx1   = brw_indirect(3, 0);
    struct brw_indirect plane_ptr = brw_indirect(4, 0);
    struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
-   GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                  VARYING_SLOT_POS);
+   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
 
    brw_MOV(p, get_addr_reg(vtx0),      brw_address(c->reg.vertex[0]));
    brw_MOV(p, get_addr_reg(vtx1),      brw_address(c->reg.vertex[1]));
index 548e7e9d0677801508cba17e3322e90c52130ab6..05959f66f863704b0f1f9dcde0c92f86e2052937 100644 (file)
@@ -232,8 +232,7 @@ void brw_clip_tri( struct brw_clip_compile *c )
    struct brw_indirect inlist_ptr = brw_indirect(4, 0);
    struct brw_indirect outlist_ptr = brw_indirect(5, 0);
    struct brw_indirect freelist_ptr = brw_indirect(6, 0);
-   GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                  VARYING_SLOT_POS);
+   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
    
    brw_MOV(p, get_addr_reg(vtxPrev),     brw_address(c->reg.vertex[2]) );
    brw_MOV(p, get_addr_reg(plane_ptr),   brw_clip_plane0_address(c));
@@ -484,7 +483,7 @@ static void brw_clip_test( struct brw_clip_compile *c )
     struct brw_compile *p = &c->func;
     struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
 
-    GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
+    GLuint hpos_offset = brw_varying_to_offset(&c->vue_map,
                                                    VARYING_SLOT_POS);
 
     brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
index e4f4835b23b74468ef125e2fe4e635502e2c3f7a..e211b95ec82b62821ae92d5b8425fe752d664429 100644 (file)
@@ -52,8 +52,7 @@ static void compute_tri_direction( struct brw_clip_compile *c )
    struct brw_compile *p = &c->func;
    struct brw_reg e = c->reg.tmp0;
    struct brw_reg f = c->reg.tmp1;
-   GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                  VARYING_SLOT_POS);
+   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
    struct brw_reg v0 = byte_offset(c->reg.vertex[0], hpos_offset);
    struct brw_reg v1 = byte_offset(c->reg.vertex[1], hpos_offset);
    struct brw_reg v2 = byte_offset(c->reg.vertex[2], hpos_offset);
@@ -130,10 +129,10 @@ static void copy_bfc( struct brw_clip_compile *c )
 
    /* Do we have any colors to copy? 
     */
-   if (!(brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
-         brw_clip_have_vert_result(c, VARYING_SLOT_BFC0)) &&
-       !(brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
-         brw_clip_have_vert_result(c, VARYING_SLOT_BFC1)))
+   if (!(brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
+         brw_clip_have_varying(c, VARYING_SLOT_BFC0)) &&
+       !(brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
+         brw_clip_have_varying(c, VARYING_SLOT_BFC1)))
       return;
 
    /* In some wierd degnerate cases we can end up testing the
@@ -156,25 +155,25 @@ static void copy_bfc( struct brw_clip_compile *c )
       GLuint i;
 
       for (i = 0; i < 3; i++) {
-        if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0) &&
-             brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
+        if (brw_clip_have_varying(c, VARYING_SLOT_COL0) &&
+             brw_clip_have_varying(c, VARYING_SLOT_BFC0))
            brw_MOV(p, 
                    byte_offset(c->reg.vertex[i],
-                                brw_vert_result_to_offset(&c->vue_map,
-                                                          VARYING_SLOT_COL0)),
+                                brw_varying_to_offset(&c->vue_map,
+                                                      VARYING_SLOT_COL0)),
                    byte_offset(c->reg.vertex[i],
-                                brw_vert_result_to_offset(&c->vue_map,
-                                                          VARYING_SLOT_BFC0)));
+                                brw_varying_to_offset(&c->vue_map,
+                                                      VARYING_SLOT_BFC0)));
 
-        if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1) &&
-             brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
+        if (brw_clip_have_varying(c, VARYING_SLOT_COL1) &&
+             brw_clip_have_varying(c, VARYING_SLOT_BFC1))
            brw_MOV(p, 
                    byte_offset(c->reg.vertex[i],
-                                brw_vert_result_to_offset(&c->vue_map,
-                                                          VARYING_SLOT_COL1)),
+                                brw_varying_to_offset(&c->vue_map,
+                                                      VARYING_SLOT_COL1)),
                    byte_offset(c->reg.vertex[i],
-                                brw_vert_result_to_offset(&c->vue_map,
-                                                          VARYING_SLOT_BFC1)));
+                                brw_varying_to_offset(&c->vue_map,
+                                                      VARYING_SLOT_BFC1)));
       }
    }
    brw_ENDIF(p);
@@ -234,16 +233,16 @@ static void merge_edgeflags( struct brw_clip_compile *c )
       brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
       brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
       brw_MOV(p, byte_offset(c->reg.vertex[0],
-                             brw_vert_result_to_offset(&c->vue_map,
-                                                       VARYING_SLOT_EDGE)),
+                             brw_varying_to_offset(&c->vue_map,
+                                                   VARYING_SLOT_EDGE)),
               brw_imm_f(0));
       brw_set_predicate_control(p, BRW_PREDICATE_NONE);
 
       brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
       brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
       brw_MOV(p, byte_offset(c->reg.vertex[2],
-                             brw_vert_result_to_offset(&c->vue_map,
-                                                       VARYING_SLOT_EDGE)),
+                             brw_varying_to_offset(&c->vue_map,
+                                                   VARYING_SLOT_EDGE)),
               brw_imm_f(0));
       brw_set_predicate_control(p, BRW_PREDICATE_NONE);
    }
@@ -256,8 +255,8 @@ static void apply_one_offset( struct brw_clip_compile *c,
                          struct brw_indirect vert )
 {
    struct brw_compile *p = &c->func;
-   GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                 BRW_VARYING_SLOT_NDC);
+   GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
+                                             BRW_VARYING_SLOT_NDC);
    struct brw_reg z = deref_1f(vert, ndc_offset +
                               2 * type_sz(BRW_REGISTER_TYPE_F));
 
@@ -315,8 +314,8 @@ static void emit_lines(struct brw_clip_compile *c,
       /* draw edge if edgeflag != 0 */
       brw_CMP(p, 
              vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, 
-             deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
-                                                     VARYING_SLOT_EDGE)),
+             deref_1f(v0, brw_varying_to_offset(&c->vue_map,
+                                                 VARYING_SLOT_EDGE)),
              brw_imm_f(0));
       brw_IF(p, BRW_EXECUTE_1);
       {
@@ -357,8 +356,8 @@ static void emit_points(struct brw_clip_compile *c,
        */
       brw_CMP(p, 
              vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, 
-             deref_1f(v0, brw_vert_result_to_offset(&c->vue_map,
-                                                     VARYING_SLOT_EDGE)),
+             deref_1f(v0, brw_varying_to_offset(&c->vue_map,
+                                                 VARYING_SLOT_EDGE)),
              brw_imm_f(0));
       brw_IF(p, BRW_EXECUTE_1);
       {
@@ -473,7 +472,7 @@ void brw_emit_unfilled_clip( struct brw_clip_compile *c )
    brw_clip_tri_init_vertices(c);
    brw_clip_init_ff_sync(c);
 
-   assert(brw_clip_have_vert_result(c, VARYING_SLOT_EDGE));
+   assert(brw_clip_have_varying(c, VARYING_SLOT_EDGE));
 
    if (c->key.fill_ccw == CLIP_CULL &&
        c->key.fill_cw == CLIP_CULL) {
index 4df2498a5b954b48d1f6b9f3bb408628050c5d80..cefffe69120ab2e4e180c4bc367f9078060652a3 100644 (file)
@@ -109,10 +109,9 @@ static void brw_clip_project_vertex( struct brw_clip_compile *c,
 {
    struct brw_compile *p = &c->func;
    struct brw_reg tmp = get_tmp(c);
-   GLuint hpos_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                  VARYING_SLOT_POS);
-   GLuint ndc_offset = brw_vert_result_to_offset(&c->vue_map,
-                                                 BRW_VARYING_SLOT_NDC);
+   GLuint hpos_offset = brw_varying_to_offset(&c->vue_map, VARYING_SLOT_POS);
+   GLuint ndc_offset = brw_varying_to_offset(&c->vue_map,
+                                             BRW_VARYING_SLOT_NDC);
 
    /* Fixup position.  Extract from the original vertex and re-project
     * to screen space:
@@ -152,23 +151,23 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
    /* Iterate over each attribute (could be done in pairs?)
     */
    for (slot = 0; slot < c->vue_map.num_slots; slot++) {
-      int vert_result = c->vue_map.slot_to_vert_result[slot];
+      int varying = c->vue_map.slot_to_varying[slot];
       GLuint delta = brw_vue_slot_to_offset(slot);
 
-      if (vert_result == VARYING_SLOT_EDGE) {
+      if (varying == VARYING_SLOT_EDGE) {
         if (force_edgeflag) 
            brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
         else
            brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
-      } else if (vert_result == VARYING_SLOT_PSIZ ||
-                 vert_result == VARYING_SLOT_CLIP_DIST0 ||
-                 vert_result == VARYING_SLOT_CLIP_DIST1) {
+      } else if (varying == VARYING_SLOT_PSIZ ||
+                 varying == VARYING_SLOT_CLIP_DIST0 ||
+                 varying == VARYING_SLOT_CLIP_DIST1) {
         /* PSIZ doesn't need interpolation because it isn't used by the
           * fragment shader.  CLIP_DIST0 and CLIP_DIST1 don't need
           * intepolation because on pre-GEN6, these are just placeholder VUE
           * slots that don't perform any action.
           */
-      } else if (vert_result < VARYING_SLOT_MAX) {
+      } else if (varying < VARYING_SLOT_MAX) {
         /* This is a true vertex result (and not a special value for the VUE
          * header), so interpolate:
          *
@@ -299,41 +298,41 @@ void brw_clip_copy_colors( struct brw_clip_compile *c,
 {
    struct brw_compile *p = &c->func;
 
-   if (brw_clip_have_vert_result(c, VARYING_SLOT_COL0))
+   if (brw_clip_have_varying(c, VARYING_SLOT_COL0))
       brw_MOV(p, 
              byte_offset(c->reg.vertex[to],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_COL0)),
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_COL0)),
              byte_offset(c->reg.vertex[from],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_COL0)));
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_COL0)));
 
-   if (brw_clip_have_vert_result(c, VARYING_SLOT_COL1))
+   if (brw_clip_have_varying(c, VARYING_SLOT_COL1))
       brw_MOV(p, 
              byte_offset(c->reg.vertex[to],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_COL1)),
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_COL1)),
              byte_offset(c->reg.vertex[from],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_COL1)));
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_COL1)));
 
-   if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC0))
+   if (brw_clip_have_varying(c, VARYING_SLOT_BFC0))
       brw_MOV(p, 
              byte_offset(c->reg.vertex[to],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_BFC0)),
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_BFC0)),
              byte_offset(c->reg.vertex[from],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_BFC0)));
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_BFC0)));
 
-   if (brw_clip_have_vert_result(c, VARYING_SLOT_BFC1))
+   if (brw_clip_have_varying(c, VARYING_SLOT_BFC1))
       brw_MOV(p, 
              byte_offset(c->reg.vertex[to],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_BFC1)),
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_BFC1)),
              byte_offset(c->reg.vertex[from],
-                          brw_vert_result_to_offset(&c->vue_map,
-                                                    VARYING_SLOT_BFC1)));
+                          brw_varying_to_offset(&c->vue_map,
+                                                VARYING_SLOT_BFC1)));
 }
 
 
index 9f1aaf5beb95936f794414637a062031037aeb3c..0c41ad080c6523dd915495ec2214eb0da659ac92 100644 (file)
@@ -331,10 +331,11 @@ typedef enum
    BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
    BRW_VARYING_SLOT_POS_DUPLICATE,
    BRW_VARYING_SLOT_PAD,
-   /*
-    * It's actually not a vert_result but just a _mark_ to let sf aware that
-    * he need do something special to handle gl_PointCoord builtin variable
-    * correctly. see compile_sf_prog() for more info.
+   /**
+    * Technically this is not a varying but just a placeholder that
+    * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
+    * builtin variable to be compiled correctly. see compile_sf_prog() for
+    * more info.
     */
    BRW_VARYING_SLOT_PNTC,
    BRW_VARYING_SLOT_MAX
@@ -359,7 +360,7 @@ struct brw_vue_map {
     * additional processing is applied before storing them in the VUE), the
     * value is -1.
     */
-   int vert_result_to_slot[BRW_VARYING_SLOT_MAX];
+   int varying_to_slot[BRW_VARYING_SLOT_MAX];
 
    /**
     * Map from VUE slot to gl_varying_slot value.  For slots that do not
@@ -367,10 +368,10 @@ struct brw_vue_map {
     * brw_varying_slot.
     *
     * For slots that are not in use, the value is BRW_VARYING_SLOT_MAX (this
-    * simplifies code that uses the value stored in slot_to_vert_result to
+    * simplifies code that uses the value stored in slot_to_varying to
     * create a bit mask).
     */
-   int slot_to_vert_result[BRW_VARYING_SLOT_MAX];
+   int slot_to_varying[BRW_VARYING_SLOT_MAX];
 
    /**
     * Total number of VUE slots in use
@@ -390,10 +391,10 @@ static inline GLuint brw_vue_slot_to_offset(GLuint slot)
  * Convert a vertex output (brw_varying_slot) into a byte offset within the
  * VUE.
  */
-static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
-                                               GLuint vert_result)
+static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
+                                           GLuint varying)
 {
-   return brw_vue_slot_to_offset(vue_map->vert_result_to_slot[vert_result]);
+   return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
 }
 
 
index 1e596d21fd8dfcd2384d2a79a1fbfebbbdc2d872..87ff9f0713947115f33c1ab3713813d431b8b84a 100644 (file)
@@ -431,9 +431,9 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
 
          for (binding = 0; binding < key->num_transform_feedback_bindings;
               ++binding) {
-            unsigned char vert_result =
+            unsigned char varying =
                key->transform_feedback_bindings[binding];
-            unsigned char slot = c->vue_map.vert_result_to_slot[vert_result];
+            unsigned char slot = c->vue_map.varying_to_slot[varying];
             /* From the Sandybridge PRM, Volume 2, Part 1, Section 4.5.1:
              *
              *   "Prior to End of Thread with a URB_WRITE, the kernel must
@@ -447,7 +447,7 @@ gen6_sol_program(struct brw_gs_compile *c, struct brw_gs_prog_key *key,
             vertex_slot.nr += slot / 2;
             vertex_slot.subnr = (slot % 2) * 16;
             /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
-            vertex_slot.dw1.bits.swizzle = vert_result == VARYING_SLOT_PSIZ
+            vertex_slot.dw1.bits.swizzle = varying == VARYING_SLOT_PSIZ
                ? BRW_SWIZZLE_WWWW : key->transform_feedback_swizzles[binding];
             brw_set_access_mode(p, BRW_ALIGN_16);
             brw_MOV(p, stride(c->reg.header, 4, 4, 1),
index fdc6bd741c75f15c37743132cbd6c7fe175134df..3740cb9a9ac01458b48e4ae3320f25730149d34f 100644 (file)
@@ -73,8 +73,8 @@ static void compile_sf_prog( struct brw_context *brw,
        * it manually to let SF shader generate the needed interpolation
        * coefficient for FS shader.
        */
-      c.vue_map.vert_result_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
-      c.vue_map.slot_to_vert_result[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
+      c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
+      c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
    }
    c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
    c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
index 7f254cfc8788a559931c96696c9a5112023aa64d..ed69d6edbd69c4eff68316d2e7b109f6f1ee0ed9 100644 (file)
 
 
 /**
- * Determine the vert_result corresponding to the given half of the given
+ * Determine the varying corresponding to the given half of the given
  * register.  half=0 means the first half of a register, half=1 means the
  * second half.
  */
-static inline int vert_reg_to_vert_result(struct brw_sf_compile *c, GLuint reg,
-                                          int half)
+static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
+                                      int half)
 {
    int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half;
-   return c->vue_map.slot_to_vert_result[vue_slot];
+   return c->vue_map.slot_to_varying[vue_slot];
 }
 
 /**
- * Determine the register corresponding to the given vert_result.
+ * Determine the register corresponding to the given varying.
  */
-static struct brw_reg get_vert_result(struct brw_sf_compile *c,
-                                      struct brw_reg vert,
-                                      GLuint vert_result)
+static struct brw_reg get_varying(struct brw_sf_compile *c,
+                                  struct brw_reg vert,
+                                  GLuint varying)
 {
-   int vue_slot = c->vue_map.vert_result_to_slot[vert_result];
+   int vue_slot = c->vue_map.varying_to_slot[varying];
    assert (vue_slot >= c->urb_entry_read_offset);
    GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
    GLuint sub = vue_slot % 2;
@@ -89,8 +89,8 @@ static void copy_bfc( struct brw_sf_compile *c,
       if (have_attr(c, VARYING_SLOT_COL0+i) &&
          have_attr(c, VARYING_SLOT_BFC0+i))
         brw_MOV(p, 
-                get_vert_result(c, vert, VARYING_SLOT_COL0+i),
-                get_vert_result(c, vert, VARYING_SLOT_BFC0+i));
+                get_varying(c, vert, VARYING_SLOT_COL0+i),
+                get_varying(c, vert, VARYING_SLOT_BFC0+i));
    }
 }
 
@@ -151,8 +151,8 @@ static void copy_colors( struct brw_sf_compile *c,
    for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
       if (have_attr(c,i))
         brw_MOV(p, 
-                get_vert_result(c, dst, i),
-                get_vert_result(c, src, i));
+                get_varying(c, dst, i),
+                get_varying(c, src, i));
    }
 }
 
@@ -350,21 +350,21 @@ calculate_masks(struct brw_sf_compile *c,
    *pc_linear = 0;
    *pc = 0xf;
       
-   if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0)))
+   if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
       *pc_persp = 0xf;
 
-   if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0)))
+   if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
       *pc_linear = 0xf;
 
    /* Maybe only processs one attribute on the final round:
     */
-   if (vert_reg_to_vert_result(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
+   if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_MAX) {
       *pc |= 0xf0;
 
-      if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
+      if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
         *pc_persp |= 0xf0;
 
-      if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 1)))
+      if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
         *pc_linear |= 0xf0;
    }
 
@@ -377,24 +377,24 @@ calculate_masks(struct brw_sf_compile *c,
 static uint16_t
 calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
 {
-   int vert_result1, vert_result2;
+   int varying1, varying2;
    uint16_t pc = 0;
 
-   vert_result1 = vert_reg_to_vert_result(c, reg, 0);
-   if (vert_result1 >= VARYING_SLOT_TEX0 && vert_result1 <= VARYING_SLOT_TEX7) {
-      if (c->key.point_sprite_coord_replace & (1 << (vert_result1 - VARYING_SLOT_TEX0)))
+   varying1 = vert_reg_to_varying(c, reg, 0);
+   if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
+      if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
         pc |= 0x0f;
    }
-   if (vert_result1 == BRW_VARYING_SLOT_PNTC)
+   if (varying1 == BRW_VARYING_SLOT_PNTC)
       pc |= 0x0f;
 
-   vert_result2 = vert_reg_to_vert_result(c, reg, 1);
-   if (vert_result2 >= VARYING_SLOT_TEX0 && vert_result2 <= VARYING_SLOT_TEX7) {
-      if (c->key.point_sprite_coord_replace & (1 << (vert_result2 -
+   varying2 = vert_reg_to_varying(c, reg, 1);
+   if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) {
+      if (c->key.point_sprite_coord_replace & (1 << (varying2 -
                                                      VARYING_SLOT_TEX0)))
          pc |= 0xf0;
    }
-   if (vert_result2 == BRW_VARYING_SLOT_PNTC)
+   if (varying2 == BRW_VARYING_SLOT_PNTC)
       pc |= 0xf0;
 
    return pc;
index 88a3e3b025f1eda321d9b41de5a8eae5b82b6781..3af42d9b392c3aaa428795f152b2e784ed7bbb24 100644 (file)
@@ -441,8 +441,8 @@ public:
    void emit_ndc_computation();
    void emit_psiz_and_flags(struct brw_reg reg);
    void emit_clip_distances(struct brw_reg reg, int offset);
-   void emit_generic_urb_slot(dst_reg reg, int vert_result);
-   void emit_urb_slot(int mrf, int vert_result);
+   void emit_generic_urb_slot(dst_reg reg, int varying);
+   void emit_urb_slot(int mrf, int varying);
    void emit_urb_writes(void);
 
    void emit_shader_time_begin();
index 60575d70871f1a91670afb041529613f0809a252..371551eb9cb8e60e37a3c27b850e100ae82d587e 100644 (file)
@@ -2501,31 +2501,31 @@ vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
 }
 
 void
-vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
+vec4_visitor::emit_generic_urb_slot(dst_reg reg, int varying)
 {
-   assert (vert_result < VARYING_SLOT_MAX);
-   reg.type = output_reg[vert_result].type;
-   current_annotation = output_reg_annotation[vert_result];
+   assert (varying < VARYING_SLOT_MAX);
+   reg.type = output_reg[varying].type;
+   current_annotation = output_reg_annotation[varying];
    /* Copy the register, saturating if necessary */
    vec4_instruction *inst = emit(MOV(reg,
-                                     src_reg(output_reg[vert_result])));
-   if ((vert_result == VARYING_SLOT_COL0 ||
-        vert_result == VARYING_SLOT_COL1 ||
-        vert_result == VARYING_SLOT_BFC0 ||
-        vert_result == VARYING_SLOT_BFC1) &&
+                                     src_reg(output_reg[varying])));
+   if ((varying == VARYING_SLOT_COL0 ||
+        varying == VARYING_SLOT_COL1 ||
+        varying == VARYING_SLOT_BFC0 ||
+        varying == VARYING_SLOT_BFC1) &&
        c->key.clamp_vertex_color) {
       inst->saturate = true;
    }
 }
 
 void
-vec4_visitor::emit_urb_slot(int mrf, int vert_result)
+vec4_visitor::emit_urb_slot(int mrf, int varying)
 {
    struct brw_reg hw_reg = brw_message_reg(mrf);
    dst_reg reg = dst_reg(MRF, mrf);
    reg.type = BRW_REGISTER_TYPE_F;
 
-   switch (vert_result) {
+   switch (varying) {
    case VARYING_SLOT_PSIZ:
       /* PSIZ is always in slot 0, and is coupled with other flags. */
       current_annotation = "indices, point width, clip flags";
@@ -2543,10 +2543,10 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
    case VARYING_SLOT_CLIP_DIST0:
    case VARYING_SLOT_CLIP_DIST1:
       if (this->c->key.uses_clip_distance) {
-         emit_generic_urb_slot(reg, vert_result);
+         emit_generic_urb_slot(reg, varying);
       } else {
          current_annotation = "user clip distances";
-         emit_clip_distances(hw_reg, (vert_result - VARYING_SLOT_CLIP_DIST0) * 4);
+         emit_clip_distances(hw_reg, (varying - VARYING_SLOT_CLIP_DIST0) * 4);
       }
       break;
    case VARYING_SLOT_EDGE:
@@ -2564,7 +2564,7 @@ vec4_visitor::emit_urb_slot(int mrf, int vert_result)
       /* No need to write to this slot */
       break;
    default:
-      emit_generic_urb_slot(reg, vert_result);
+      emit_generic_urb_slot(reg, varying);
       break;
    }
 }
@@ -2628,7 +2628,7 @@ vec4_visitor::emit_urb_writes()
    /* Set up the VUE data for the first URB write */
    int slot;
    for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
-      emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
+      emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
 
       /* If this was max_usable_mrf, we can't fit anything more into this URB
        * WRITE.
@@ -2652,7 +2652,7 @@ vec4_visitor::emit_urb_writes()
       for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
         assert(mrf < max_usable_mrf);
 
-         emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
+         emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_varying[slot]);
       }
 
       current_annotation = "URB write";
index c9dc797d5d68d5ce86328b9e963b9e2f4054c6a7..1acdd5287ed5c585c70cbb83e94c7e390d0af76f 100644 (file)
@@ -450,12 +450,12 @@ vec4_visitor::setup_vp_regs()
 
    /* PROGRAM_OUTPUT */
    for (int slot = 0; slot < c->prog_data.vue_map.num_slots; slot++) {
-      int vert_result = c->prog_data.vue_map.slot_to_vert_result[slot];
-      if (vert_result == VARYING_SLOT_PSIZ)
-         output_reg[vert_result] = dst_reg(this, glsl_type::float_type);
+      int varying = c->prog_data.vue_map.slot_to_varying[slot];
+      if (varying == VARYING_SLOT_PSIZ)
+         output_reg[varying] = dst_reg(this, glsl_type::float_type);
       else
-         output_reg[vert_result] = dst_reg(this, glsl_type::vec4_type);
-      assert(output_reg[vert_result].type == BRW_REGISTER_TYPE_F);
+         output_reg[varying] = dst_reg(this, glsl_type::vec4_type);
+      assert(output_reg[varying].type == BRW_REGISTER_TYPE_F);
    }
 
    /* PROGRAM_ADDRESS */
index 7f060cd0a05c3b1c2fac33a8557a454995fedd00..01502ed68a46afe2059e5f4b80f54413bcc6a7bd 100644 (file)
 #include "glsl/ralloc.h"
 
 static inline void assign_vue_slot(struct brw_vue_map *vue_map,
-                                   int vert_result)
+                                   int varying)
 {
-   /* Make sure this vert_result hasn't been assigned a slot already */
-   assert (vue_map->vert_result_to_slot[vert_result] == -1);
+   /* Make sure this varying hasn't been assigned a slot already */
+   assert (vue_map->varying_to_slot[varying] == -1);
 
-   vue_map->vert_result_to_slot[vert_result] = vue_map->num_slots;
-   vue_map->slot_to_vert_result[vue_map->num_slots++] = vert_result;
+   vue_map->varying_to_slot[varying] = vue_map->num_slots;
+   vue_map->slot_to_varying[vue_map->num_slots++] = varying;
 }
 
 /**
@@ -67,8 +67,8 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
 
    vue_map->num_slots = 0;
    for (i = 0; i < BRW_VARYING_SLOT_MAX; ++i) {
-      vue_map->vert_result_to_slot[i] = -1;
-      vue_map->slot_to_vert_result[i] = BRW_VARYING_SLOT_MAX;
+      vue_map->varying_to_slot[i] = -1;
+      vue_map->slot_to_varying[i] = BRW_VARYING_SLOT_MAX;
    }
 
    /* VUE header: format depends on chip generation and whether clipping is
@@ -95,7 +95,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
        * dword 24-27 is the first vertex data we fill.
        *
        * Note: future pipeline stages expect 4D space position to be
-       * contiguous with the other vert_results, so we make dword 24-27 a
+       * contiguous with the other varyings, so we make dword 24-27 a
        * duplicate copy of the 4D space position.
        */
       assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
@@ -153,7 +153,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vs_compile *c)
       if (intel->gen < 6 && i == VARYING_SLOT_CLIP_VERTEX)
          continue;
       if ((outputs_written & BITFIELD64_BIT(i)) &&
-          vue_map->vert_result_to_slot[i] == -1) {
+          vue_map->varying_to_slot[i] == -1) {
          assign_vue_slot(vue_map, i);
       }
    }
index 7fe1dca50c5ce2cf722858efd4e566e68c6f699f..71851b870695bed4096acbb872b199c6f6e4d895 100644 (file)
@@ -65,15 +65,15 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
    }
 
    /* Find the VUE slot for this attribute. */
-   int slot = vue_map->vert_result_to_slot[fs_attr];
+   int slot = vue_map->varying_to_slot[fs_attr];
 
    /* If there was only a back color written but not front, use back
     * as the color instead of undefined
     */
    if (slot == -1 && fs_attr == VARYING_SLOT_COL0)
-      slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC0];
+      slot = vue_map->varying_to_slot[VARYING_SLOT_BFC0];
    if (slot == -1 && fs_attr == VARYING_SLOT_COL1)
-      slot = vue_map->vert_result_to_slot[VARYING_SLOT_BFC1];
+      slot = vue_map->varying_to_slot[VARYING_SLOT_BFC1];
 
    if (slot == -1) {
       /* This attribute does not exist in the VUE--that means that the vertex
@@ -106,10 +106,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
     * do back-facing swizzling.
     */
    bool swizzling = two_side_color &&
-      ((vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL0 &&
-        vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC0) ||
-       (vue_map->slot_to_vert_result[slot] == VARYING_SLOT_COL1 &&
-        vue_map->slot_to_vert_result[slot+1] == VARYING_SLOT_BFC1));
+      ((vue_map->slot_to_varying[slot] == VARYING_SLOT_COL0 &&
+        vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC0) ||
+       (vue_map->slot_to_varying[slot] == VARYING_SLOT_COL1 &&
+        vue_map->slot_to_varying[slot+1] == VARYING_SLOT_BFC1));
 
    /* Update max_source_attr.  If swizzling, the SF will read this slot + 1. */
    if (*max_source_attr < source_attr + swizzling)
index b55fccc0e0bdce6f5b1273028a58eb919adf5f21..0dcbfb429d3ca38a81cafd17ca15188bc19fddd3 100644 (file)
@@ -130,12 +130,12 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
    for (i = 0; i < linked_xfb_info->NumOutputs; i++) {
       int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
       uint16_t decl = 0;
-      int vert_result = linked_xfb_info->Outputs[i].OutputRegister;
+      int varying = linked_xfb_info->Outputs[i].OutputRegister;
       unsigned component_mask =
          (1 << linked_xfb_info->Outputs[i].NumComponents) - 1;
 
       /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w. */
-      if (vert_result == VARYING_SLOT_PSIZ) {
+      if (varying == VARYING_SLOT_PSIZ) {
          assert(linked_xfb_info->Outputs[i].NumComponents == 1);
          component_mask <<= 3;
       } else {
@@ -145,7 +145,7 @@ upload_3dstate_so_decl_list(struct brw_context *brw,
       buffer_mask |= 1 << buffer;
 
       decl |= buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
-      decl |= vue_map->vert_result_to_slot[vert_result] <<
+      decl |= vue_map->varying_to_slot[varying] <<
         SO_DECL_REGISTER_INDEX_SHIFT;
       decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;