vulkan/overlay: drop dependency on validation layer headers
[mesa.git] / src / broadcom /
2019-03-06 Eric Anholtv3d: Include a count of register pressure in the RA...
2019-03-05 Eric Anholtv3d: Drop the V3D 3.x vpm read dead code elimination.
2019-03-05 Eric Anholtv3d: Eliminate the TLB and TLBU files.
2019-03-05 Eric Anholtv3d: Use ldunif instructions for uniforms.
2019-03-05 Eric Anholtv3d: Add support for register-allocating a ldunif to...
2019-03-05 Eric Anholtv3d: Drop the old class bits splitting up the accumulators.
2019-03-05 Eric Anholtv3d: Add support for vir-to-qpu of ldunif instructions...
2019-03-05 Eric Anholtv3d: Switch implicit uniforms over to being any qinst...
2019-03-05 Eric Anholtv3d: Do uniform rematerialization spilling before dropp...
2019-03-05 Eric Anholtv3d: Fix temporary leaks of temp_registers and when...
2019-03-05 Eric Anholtv3d: Move the stores for fixed function VS output reads...
2019-03-05 Eric Anholtv3d: Translate f2i(fround_even) as FTOIN.
2019-03-05 Eric Anholtv3d: Stop treating exec masking specially.
2019-03-05 Eric Anholtv3d: Restrict live intervals to the blocks reachable...
2019-02-26 Eric Anholtv3d: Rematerialize MOVs of uniforms instead of spilling...
2019-02-26 Eric Anholtv3d: Dump the VIR after register spilling if we were...
2019-02-26 Eric Anholtv3d: Fix vir_is_raw_mov() for input unpacks.
2019-02-19 Eric Anholtv3d: Move i2b and f2b support into emit_comparison.
2019-02-19 Eric Anholtv3d: Emit a simpler negate for the iabs implementation.
2019-02-19 Eric Anholtv3d: Delay emitting ldvpm on V3D 4.x until it's actuall...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Add a function to describe what the c->execute...
2019-02-19 Eric Anholtv3d: Fix the check for "is the last thrsw inside contro...
2019-02-19 Eric Anholtv3d: Fix f2b32 behavior.
2019-02-19 Eric Anholtv3d: Kill off vir_PF(), which is hard to use right.
2019-02-19 Eric Anholtv3d: Do bool-to-cond for discard_if as well.
2019-02-19 Eric Anholtv3d: Refactor bcsel and if condition handling.
2019-02-19 Eric Anholtv3d: Add a helper function for getting a nop register.
2019-02-19 Eric Anholtv3d: Drop our hand-lowered nir_op_ffract.
2019-02-19 Eric Anholtv3d: Drop a perf note about merging unpack_half_*,...
2019-02-19 Eric Anholtv3d: Fix incorrect flagging of ldtmu as writing r4...
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-14 Eric Anholtv3d: Use the NIR lowering for isign instead of rolling...
2019-02-05 Eric Anholtv3d: Whitespace consistency fix.
2019-02-05 Eric Anholtv3d: Fix copy-propagation of input unpacks.
2019-02-05 Eric Anholtv3d: Fix input packing of .l for rounding/fdx/fdy.
2019-02-05 Eric Anholtv3d: Fix pack/unpack of VFPACK operand unpacks.
2019-02-05 Eric Anholtv3d: Fix dumping of shaders with alpha test.
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-01-31 Eric Anholtv3d: Fix image_load_store clamping of signed integer...
2019-01-30 Eric Anholtv3d: Fix a release build set-but-unused compiler warning.
2019-01-30 Emil Velikovvc4: Declare the last cpu pointer as being modified...
2019-01-29 Dylan Bakerautomake: Add include dir for nir src directory
2019-01-29 Eric Anholtv3d: Fix the autotools build.
2019-01-29 Carsten Haitzler... vc4: Declare the cpu pointers as being modified in...
2019-01-29 Carsten Haitzler... vc4: Use named parameters for the NEON inline asm.
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Fix overly-large vattr_sizes structs.
2019-01-14 Eric Anholtv3d: Add support for CS barrier() intrinsics.
2019-01-14 Eric Anholtv3d: Add support for CS shared variable load/store...
2019-01-14 Eric Anholtv3d: Add support for CS workgroup/invocation id intrinsics.
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Add support for matrix inputs to the FS.
2019-01-14 Eric Anholtv3d: Fix txf_ms 2D_ARRAY array index.
2019-01-14 Eric Anholtv3d: Add support for the early_fragment_tests flag.
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2019-01-08 Eric Anholtnir: Add nir_lower_tex support for Broadcom's swizzled...
2019-01-04 Eric Anholtv3d: Use the core tex lowering.
2019-01-04 Eric Anholtv3d: Stop scalarizing our uniform loads.
2019-01-04 Eric Anholtv3d: Do UBO loads a vector at a time.
2019-01-04 Eric Anholtv3d: Remove dead switch cases and comments from v3d_nir...
2019-01-04 Eric Anholtv3d: Reinstate the new shader-db output after v3d_compi...
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Handle dynamically uniform IF statements with...
2019-01-02 Eric Anholtv3d: Fold comparisons for IF conditions into the flags...
2019-01-02 Eric Anholtv3d: Don't try to fold non-SSA-src comparisons into...
2019-01-02 Eric Anholtv3d: Move the "Find the ALU instruction generating...
2019-01-02 Eric Anholtv3d: Simplify the emission of comparisons for the bcsel...
2018-12-30 Eric Anholtv3d: Add support for gl_HelperInvocation.
2018-12-30 Eric Anholtv3d: Add support for textureSize() on MSAA textures.
2018-12-30 Eric Anholtv3d: Add support for non-constant texture offsets.
2018-12-30 Eric Anholtv3d: Force sampling from base level for tg4.
2018-12-30 Eric Anholtv3d: Add a note for a potential performance win on...
2018-12-30 Eric Anholtv3d: Dead-code eliminate unused flags updates.
2018-12-30 Eric Anholtv3d: Don't generate temps for comparisons.
2018-12-30 Eric Anholtv3d: Move "does this instruction have flags" from sched...
2018-12-30 Eric Anholtv3d: Drop incorrect dependency for flpop.
2018-12-30 Eric Anholtv3d: Drop unused count_nir_instrs() helper.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-29 Eric Anholtv3d: Fix uniform pretty printing assertion failure...
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-19 Eric Anholtv3d: Add a fallthrough path for utile load/store of...
2018-12-19 Eric Anholtvc4: Move the utile load/store functions to a header...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't peephole_select expensiv...
2018-12-17 Ian Romanicknir/opt_peephole_select: Don't try to remove flow contr...
2018-12-17 Eric Anholtv3d: Fix the argument type for vir_BRANCH().
2018-12-16 Jason Ekstrandnir: Add a bool to int32 lowering pass
2018-12-16 Jason Ekstrandnir: Rename Boolean-related opcodes to include 32 in...
2018-12-16 Eric Anholtv3d: Use the original bit size when scalarizing uniform...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Do uniform pretty-printing in the QPU dump.
2018-12-15 Eric Anholtv3d: Move uniform pretty-printing to its own helper...
2018-12-15 Eric Anholtv3d: Avoid assertion failures when removing end-of...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add missing flagging of SYNCB as a TSY op.
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