glsl: fix the type of ir_constant_data::u16
[mesa.git] / src / compiler / glsl / serialize.cpp
2020-05-05 Erik Faye-Lundcompiler/glsl: explicitly store NumUniformBlocks
2020-04-27 Marek Olšákmesa: replace GLenum target with gl_shader_stage in...
2020-03-23 Eric Anholtglsl: Restore the IsES flag on the shader when reading...
2019-10-25 Marek Olšákglsl/serialize: optimize for equal offsets in uniform...
2019-10-25 Marek Olšákglsl/serialize: restructure remap table code
2019-09-10 Caio Marcelo de... glsl/nir: Fill in the Parameters in NIR linker
2019-07-12 Arcady Goldmints... glsl/serialize: Update write_program_resource_data...
2019-07-12 Arcady Goldmints... glsl/serialize: Handle NULL uniform name in write_unifo...
2019-04-04 Marek Olšákglsl: remember which SSBOs are not read-only and pass...
2019-02-28 Timothy Arceriglsl: fix shader cache for packed param list
2019-01-28 Timothy Arceriglsl: use remap location when serialising uniform progr...
2018-11-26 Gert Wollnyglsl: free or reuse memory allocated for TF varying
2018-09-06 Jason Ekstrandcompiler: Move double_inputs to gl_program::DualSlotInputs
2018-06-30 Marek Olšákglsl/cache: save and restore ExternalSamplersUsed
2018-06-26 Tapani Pälliglsl: serialize data from glTransformFeedbackVaryings
2018-03-20 Timothy Arcerimesa: rework ParameterList to allow packing
2018-03-19 Jordan Justenglsl/serialize: Save shader program metadata sha1
2018-02-13 Marek Olšákmesa,glsl,nir: reduce gl_state_index size to 2 bytes
2018-01-17 Brian Paulglsl: remove unneeded extern "C" {} bracketing around...
2018-01-17 Brian Paulglsl: include util/bitscan.h in serialize.cpp
2017-12-08 Jordan Justenmain, glsl: Add UniformDataDefaults which stores unifor...
2017-12-08 Jordan Justenglsl: Split out shader program serialization