mesa/glsl: add cache_fallback flag to gl_shader_program_data
[mesa.git] / src / compiler / glsl /
2017-02-17 Timothy Arcerimesa/glsl: add cache_fallback flag to gl_shader_program...
2017-02-17 Timothy Arceriglsl: add api and glsl version to hash generation for...
2017-02-17 Timothy Arceriglsl: cache uniform values
2017-02-17 Timothy Arceriglsl: make uniform values helper available for use...
2017-02-17 Timothy Arceriglsl: cache some more image metadata
2017-02-17 Timothy Arceriglsl: add support for caching atomic buffers
2017-02-17 Timothy Arceriglsl: add shader cache support for buffer blocks
2017-02-17 Timothy Arceriglsl: store subroutine remap table in shader cache
2017-02-17 Timothy Arceriglsl: add support for caching subroutines
2017-02-17 Timothy Arceriglsl: add support for caching shaders with xfb qualifiers
2017-02-17 Timothy Arceriglsl: add shader cache support for samplers
2017-02-17 Timothy Arceriglsl: add basic support for resource list to shader...
2017-02-17 Timothy Arceriglsl: fix uniform remap table cache when explicit locat...
2017-02-17 Carl Worthglsl: Serialize three additional hash tables with progr...
2017-02-17 Timothy Arceriglsl: use correct shader source in case of cache fallback
2017-02-17 Timothy Arceriglsl: make use of on disk shader cache
2017-02-17 Timothy Arceriglsl: add initial implementation of shader cache
2017-02-14 Kenneth Graunkeglsl: Handle packed_type == ivec4[] in lower_packed_var...
2017-02-14 Anuj Phogatmesa: Add EXT_frag_depth bits and enable it on all...
2017-02-13 Kenneth Graunkeglsl: Drop resize-to-MaxPatchVertices hack.
2017-02-13 Kenneth Graunkeglsl: Update a comment about link errors for TCS &...
2017-02-11 Jose Maria Casanov... glsl: non-last member unsized array on SSBO must fail...
2017-02-09 Matt Turnerglsl: Allow compatibility shaders with MESA_GL_VERSION_...
2017-02-09 Samuel Iglesias... nir: add opcode to perform int64 to bool conversions
2017-02-09 Timothy Arceriglsl: add param to force shader recompile
2017-02-09 Timothy Arcerist/mesa/i965: create link status enum
2017-02-07 Marc Di Luzioglsl: correct compute shader checks for memoryBarrier...
2017-01-31 Francisco Jerezglsl: Implement IEEE-compliant handling of atan2(±...
2017-01-31 Francisco Jerezglsl: Rewrite atan2 implementation to fix accuracy...
2017-01-31 Francisco Jerezglsl/ir_builder: Add rcp builder.
2017-01-31 Francisco Jerezglsl: Fix constant evaluation of the rcp op.
2017-01-31 Bartosz Tomczykglsl: fix heap-buffer-overflow
2017-01-30 Carl Worthglsl: add new uniform fields to be used to restore...
2017-01-30 Carl Worthglsl: Switch to disable-by-default for the GLSL shader...
2017-01-27 Emil Velikovglsl: remove explicit __STDC_FORMAT_MACROS define
2017-01-24 Timothy Arceriglsl: lower constant arrays to uniform arrays before...
2017-01-24 Roland Scheideggerglsl: fix compile errors with mingw due to missing...
2017-01-23 Nicolai Hähnleglsl: split DIV_TO_MUL_RCP into single- and double...
2017-01-23 Timothy Arceriglsl: fix tes linking regression
2017-01-23 Timothy Arcerimesa/glsl: set and get cs layouts to and from shader_info
2017-01-23 Timothy Arcerimesa/glsl: set and get gs layouts directly to and from...
2017-01-23 Timothy Arcerimesa/glsl/i965: set and get tes layouts directly to...
2017-01-23 Timothy Arceriglsl: use last_vert_prog to get last {clip,cull}_distan...
2017-01-23 Timothy Arcerimesa/glsl: set {clip,cull}_distance_array_size directly...
2017-01-23 Timothy Arcerist/mesa/glsl: change xfb_program field to last_vert_prog
2017-01-21 Kenneth Graunkeglsl: Rename [u]int64_t tokens.
2017-01-20 Ian Romanicknir: Enable 64-bit integer support for almost all unary...
2017-01-20 Ian Romanicknir: Add 64-bit integer support for conversions and...
2017-01-20 Ian Romanicknir: Add 64-bit integer constant support
2017-01-20 Ian Romanickglsl: Optimize redundant pack(unpack()) and unpack...
2017-01-20 Ian Romanickglsl: Add a lowering pass for 64-bit integer modulus
2017-01-20 Ian Romanickglsl: Add "built-in" functions to do 64%64 => 64 modulus
2017-01-20 Ian Romanickglsl: Add a lowering pass for 64-bit integer division
2017-01-20 Ian Romanickglsl: Add "built-in" functions to do 64/64 => 64 division
2017-01-20 Ian Romanickglsl: Add a lowering pass for 64-bit integer sign()
2017-01-20 Ian Romanickglsl: Add "built-in" function for 64-bit integer sign()
2017-01-20 Ian Romanickglsl: Add a lowering pass for 64-bit integer multiplication
2017-01-20 Ian Romanickglsl: Add "built-in" functions to do 64x64 => 64 multip...
2017-01-20 Ian Romanickglsl: Move builtin_function related prototypes to a...
2017-01-20 Ian Romanickglsl/standalone: Enable ARB_gpu_shader_int64
2017-01-20 Ian Romanickglsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop...
2017-01-20 Ian Romanickglsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 values
2017-01-20 Ian Romanickglsl: Add interaction between ARB_gpu_shader_int64...
2017-01-20 Dave Airlieglsl: Add 64-bit integer functions
2017-01-20 Dave Airlieglsl/varying_packing: Add 64-bit integer support
2017-01-20 Dave Airlieglsl/ast: Add 64-bit integer support in some places.
2017-01-20 Dave Airlieglsl: Add 64-bit integer support to some operations.
2017-01-20 Dave Airlieglsl/ir_builder: Add support for some 64-bit bitcasts.
2017-01-20 Dave Airlieglsl/ast: Add 64-bit integer support to conversion...
2017-01-20 Dave Airlieglsl: Add 64-bit integer support for constant expressions
2017-01-20 Dave Airlieglsl/ir: Add support for 64-bit integer conversions.
2017-01-20 Dave Airlieglsl: Add 64-bit integer support to uniform initialiser...
2017-01-20 Dave Airlieglsl/varyings: Add 64-bit integer support.
2017-01-20 Dave Airlieglsl/ast/ir: Add 64-bit integer constant support
2017-01-20 Dave Airlieglsl: Add basic ARB_gpu_shader_int64 types
2017-01-20 Dave Airlieglsl: Add ARB_gpu_shader_int64 boilerplate.
2017-01-19 Timothy Arcerimesa/glsl: move TransformFeedbackBufferStride to gl_shader
2017-01-19 Timothy Arceriglsl: exit loop early if we find xfb layout qualifers
2017-01-19 Timothy Arceriglsl: set InnerCoverage directly in gl_program
2017-01-19 Timothy Arceriglsl: tidy up PostDepthCoverage shader field
2017-01-19 Timothy Arcerimesa/glsl: move pixel_center_integer to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move origin_upper_left to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move uses_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move redeclares_gl_fragcoord to gl_shader
2017-01-19 Timothy Arcerimesa/glsl: move ARB_fragment_coord_conventions_enable...
2017-01-19 Timothy Arcerist/mesa/glsl: set early_fragment_tests directly in...
2017-01-19 Timothy Arcerimesa/glsl/i965: set and use tcs vertices_out directly
2017-01-19 Timothy Arcerimesa/glsl: move ProgramResourceList to gl_shader_progra...
2017-01-19 Timothy Arceriglsl: store number of explicit uniform loactions in...
2017-01-19 Timothy Arceriglsl: create a new link_and_validate_uniforms() helper
2017-01-19 Timothy Arceriglsl: make a bunch of varying linking functions static
2017-01-19 Timothy Arceriglsl: move more varying linking code to link_varyings.cpp
2017-01-18 Emil Velikovutils: build sha1/disk cache only with Android/Autoconf
2017-01-18 Emil Velikovutil: import sha1 implementation from OpenBSD
2017-01-18 Kenneth Graunkeglsl: Make copy propagation not panic when it sees...
2017-01-17 Ilia Mirkinglsl: avoid treating fb fetches as output reads to...
2017-01-10 Boyan Dingglsl: Do not allow scalar types in vector relational...
2017-01-09 Juan A. Suarez Romeronir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
next