radeonsi: Rename r600->si for structs in si_resource.h.
[mesa.git] / src / gallium / drivers / radeonsi / si_state.c
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_resource.h.
2014-01-13 Andreas Hartmetzradeonsi: Rename r600->si for structs in si_pipe.h.
2014-01-13 Andreas Hartmetzradeonsi: Apply si_* file naming scheme.
2014-01-13 Marek Olšákradeonsi: handle NULL colorbuffers correctly
2014-01-06 Marek Olšákradeonsi: calculate NUM_BANKS for DB correctly on CIK
2014-01-06 Marek Olšákradeonsi: set correct pipe config for Hawaii in DB
2013-12-22 Andreas Hartmetzradeonsi: Use htile_buffer for depth only when there...
2013-12-20 Michel Dänzerradeonsi: Only scan pixel shaders for TGSI_PROPERTY_FS_...
2013-12-18 Marek Olšákradeonsi: set CB_DISABLE if the color mask is 0
2013-12-18 Marek Olšákradeonsi: add the htile buffer to the CS ioctl buffer...
2013-12-17 Marek Olšákradeonsi: improve HiZ precision for less and lequal...
2013-12-17 Marek Olšákradeonsi: make DB_RENDER_OVERRIDE an invariant register
2013-12-17 Marek Olšákradeonsi: flush HTILE when appropriate
2013-12-14 Marek Olšákradeonsi: move invariant regs to si_init_config
2013-12-12 Marek Olšákradeonsi: fix binding the dummy pixel shader
2013-12-12 Marek Olšákradeonsi: use the colorbuffer count from the shader key
2013-12-12 Andreas Hartmetzradeonsi: Write htile state to hardware.
2013-12-03 Marek Olšákradeonsi: add driver support for layered rendering...
2013-11-23 Marek Olšákradeonsi: implement MSAA for CIK
2013-11-15 Alex Deucherradeonsi: add support for Hawaii asics (v2)
2013-11-04 Marek Olšákradeonsi: implement ARB_vertex_type_2_10_10_10_rev
2013-11-04 Marek Olšákr600g,radeonsi: properly expose texture buffer formats
2013-11-04 Marek Olšákradeonsi: implement texture buffer objects
2013-11-04 Marek Olšákradeonsi: implement uniform buffer objects
2013-11-04 Marek Olšákradeonsi: try to fix IA_MULTI_VGT_PARAM programming
2013-10-23 Brian Paulgallium: new, unified pipe_context::set_sampler_views...
2013-10-13 Vadim Girlinradeonsi: pass alpha_ref value to PS in the user sgpr
2013-10-09 Marek Olšákradeonsi: draw register fixes for CIK
2013-10-04 Brian Paulradeonsi: Fix build
2013-10-03 Brian Paulradeon: don't use old bind_vertex/fragment_sampler_stat...
2013-10-03 Brian Paulradeon: implement pipe_context::bind_sampler_states()
2013-09-29 Marek Olšákr600g,radeonsi: consolidate tiling_info initialization
2013-09-29 Marek Olšákr600g,radeonsi: share the async dma interface
2013-09-29 Marek Olšákradeonsi: move radeonsi-specific functions out of r600_...
2013-09-25 Marek Olšákradeonsi: fix blitting the last 2 mipmap levels of...
2013-09-25 Marek Olšákradeonsi: add missing colorbuffer formats (rework forma...
2013-09-25 Marek Olšákradeonsi: bypass alpha-test for integer colorbuffers
2013-09-20 Marek Olšákradeonsi: simplify and fix MSAA texture sampling for...
2013-09-12 Marek Olšákradeonsi: implement glDrawTransformFeedback functionality
2013-09-12 Marek Olšákradeonsi: handle rasterizer_discard and set GS_OUT_PRIM...
2013-09-12 Marek Olšákradeonsi: integrate shared streamout state
2013-09-02 Michel Dänzerradeonsi: Expose pure integer vertex formats
2013-08-30 Marek Olšákradeonsi: simplify and improve flushing
2013-08-30 Marek Olšákradeonsi: convert constant buffers to si_descriptors
2013-08-30 Marek Olšákradeonsi: use r600_common_context, r600_common_screen...
2013-08-19 Vinson Leeradeonsi: Ensure fmask_format is initialized in release...
2013-08-16 Marek Olšákradeonsi: require LLVM 3.4 for MSAA
2013-08-16 Marek Olšákradeonsi: disable unbound colorbuffers
2013-08-16 Marek Olšákradeonsi: port texture improvements from r600g
2013-08-16 Marek Olšákradeonsi: add FMASK texture binding slots and resource...
2013-08-16 Marek Olšákradeonsi: implement FMASK decompression for MSAA texturing
2013-08-16 Marek Olšákradeonsi: implement MSAA colorbuffer compression for...
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA texturing
2013-08-16 Marek Olšákradeonsi: implement GL_SAMPLE_ALPHA_TO_ONE
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA rendering and...
2013-08-16 Marek Olšákradeonsi: add flexible shader descriptor management...
2013-08-15 Michel Dänzerradeonsi: Don't export unused clip distance vectors...
2013-08-15 Marek Olšákradeonsi: correct sampler function names
2013-08-15 Marek Olšákradeonsi: rename r600_resource_texture to r600_texture
2013-06-28 Alex Deucherradeonsi: emit PA_SC_RASTER_CONFIG[_1] on cik
2013-06-28 Alex Deucherradeonsi: PA_CL_ENHANCE is privileged on CIK
2013-06-28 Alex Deucherradeonsi: store chip class in the pm4 struct
2013-06-28 Alex Deucherradeonsi: properly handle DB tiling setup on CIK
2013-06-28 Alex Deucherradeonsi: emit TA_BC_BASE_ADDR_HI for border color...
2013-06-03 Tom Stellardradeonsi/compute: Pass kernel arguments in a buffer v2
2013-05-25 Zack Rusingallium: Add support for multiple viewports
2013-05-28 Michel Dänzerradeonsi: Make border colour state handling safe for...
2013-05-28 Michel Dänzerradeonsi: Fix hardware state for dual source blending
2013-05-21 Michel Dänzerradeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
2013-05-21 Michel Dänzerradeonsi: Initial support for multiple constant buffers
2013-05-21 Michel Dänzerradeonsi: Fix handling of TGSI_SEMANTIC_PSIZE
2013-05-14 Alex Deucherradeonsi: add support for hainan chips
2013-04-23 José Fonsecagallium: Replace gl_rasterization_rules with lower_left...
2013-04-18 Jerome Glisseradeonsi: add support for compressed texture v2
2013-04-18 Jerome Glisseradeonsi: add 2d tiling support for texture v3
2013-04-02 Christian Königradeonsi: add instance divisor support v3
2013-03-26 Marek Olšákradeonsi: fix crash while binding a NULL constant buffer
2013-03-19 Christian Königradeonsi: switch to using resource destribtors for...
2013-02-27 Vinson Leeradeonsi: Fix memory leak in si_set_constant_buffer.
2013-02-22 Michel Dänzerradeonsi: Don't pretend there is any R8G8B8 support
2013-02-21 Michel Dänzerradeonsi: Fix up and enable flat shading.
2013-02-21 Vinson Leeradeonsi: Fix memory leak in si_shader_select.
2013-02-20 Michel Dänzerradeonsi: Fix blending using destination alpha factor...
2013-02-18 Michel Dänzerradeonsi: Fix PIPE_FORMAT_X32_S8X24_UINT sampler hardwa...
2013-02-18 Michel Dänzerradeonsi: Use stencil surface level information for...
2013-02-18 Michel Dänzerradeonsi: properly implement S8Z24 depth-stencil format
2013-02-14 Michel Dänzerradeonsi: Fix array indices for detecting integer verte...
2013-02-07 Michel Dänzerradeonsi: Handle scaled and integer formats for sampler...
2013-02-07 Michel Dänzerradeonsi: Don't advertise PIPE_FORMAT_L8A8_SRGB support.
2013-02-06 Marek Olšákradeonsi: use new RGBX formats
2013-02-04 Alex Deucherradeonsi: default PA_SC_RASTER_CONFIG to 0
2013-02-04 Alex Deucherradeonsi: add support for Oland chips
2013-02-04 Michel Dänzerradeonsi: Remove spurious traces of R16G16B16 support.
2013-01-24 Michel Dänzerradeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
2013-01-24 Michel Dänzerradeonsi: Make sure to use float number format for...
2013-01-21 Marek Olšákradeonsi: More assorted depth/stencil changes ported...
2013-01-21 Vadim Girlinradeonsi: improve flushed depth texture handling
2013-01-21 Marek Olšákradeonsi: Assorted depth/stencil changes ported from...
2013-01-21 Michel Dänzerradeonsi: Fix 1D tiling mode index for non-scanout...
2013-01-17 Michel Dänzerradeonsi: Actually keep track if we are using depth...
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