v3d: add color formats and swizzles to the fragment shader key
[mesa.git] / src / gallium / drivers / v3d /
2019-07-12 Iago Toral Quirogav3d: add color formats and swizzles to the fragment...
2019-07-10 Erik Faye-Lundgallium: get rid of PIPE_CAP_SM3
2019-07-09 Alejandro Piñeirov3d: Early return with handle 0 when getting a bo on...
2019-07-02 Iago Toral Quirogav3d: do not flush jobs that are synced with 'Wait for...
2019-07-02 Iago Toral Quirogav3d: emit 'Wait for transform feedback' commands when...
2019-07-02 Iago Toral Quirogav3d: keep track of resources written by transform feedback
2019-06-21 Iago Toral Quirogav3d: flush jobs writing to vertex buffers used in the...
2019-06-21 Iago Toral Quirogav3d: flush jobs reading from transform feedback output...
2019-06-21 Iago Toral Quirogav3d: add a helper to check if transform feedback is...
2019-06-18 Iago Toral Quirogav3d: only flush jobs accessing the query BO when readin...
2019-06-18 Iago Toral Quirogav3d: add a helper function to flush jobs using a BO
2019-06-07 Iago Toral Quirogav3d: don't emit point coordinates varyings if the FS...
2019-05-13 Eric Anholtv3d: Use driconf to expose non-MSAA texture limits...
2019-05-13 Eric Anholtgallium: Redefine the max texture 2d cap from _LEVELS...
2019-04-26 Eric AnholtRevert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
2019-04-26 Eric Anholtv3d: Don't try to update the shadow texture for separat...
2019-04-26 Eric Anholtv3d: Use _mesa_hash_table_remove_key() where appropriate.
2019-04-26 Eric Anholtv3d: Apply the GFXH-930 workaround to the case where...
2019-04-26 Eric Anholtv3d: Fill in the ignored segment size fields to appease...
2019-04-25 Eric Anholtv3d: Disable SSBOs and atomic counters on vertex shaders.
2019-04-15 Dylan BakerDelete autotools
2019-04-12 Eric Anholtv3d: Use the new lower_to_scratch implementation for...
2019-04-12 Eric Anholtv3d: Detect the correct number of QPUs and use it to...
2019-04-12 Eric Anholtv3d: Add Compute Shader compilation support.
2019-04-12 Eric Anholtv3d: Drop a note for the future about PIPE_CAP_PACKED_U...
2019-04-12 Timothy Arcerinir/i965/freedreno/vc4: add a bindless bool to type...
2019-04-10 Eric Anholtst: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFOR...
2019-04-09 Jason Ekstrandnir: Get rid of global registers
2019-04-05 Eric Anholtv3d: Don't try to use the TFU blit path if a scissor...
2019-04-05 Eric Anholtv3d: Bump the maximum texture size to 4k for V3D 4.x.
2019-04-05 Eric Anholtv3d: Add support for handling OOM signals from the...
2019-04-04 Marek Olšákgallium: add writable_bitmask parameter into set_shader...
2019-03-21 Eric Anholtv3d: Upload all of UBO[0] if any indirect load occurs.
2019-03-21 Eric Anholtv3d: Move constant offsets to UBO addresses into the...
2019-03-21 Eric Anholtv3d: Rename v3d_tmu_config_data to v3d_unit_data.
2019-03-20 Kenneth Graunkegallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXT...
2019-03-19 Eric Anholtv3d: Expose the dma-buf modifiers query.
2019-03-19 Eric Anholtv3d: Allow the UIF modifier with renderonly.
2019-03-19 Eric Anholtv3d: Always lay out shared tiled buffers with UIF_TOP...
2019-03-14 Alyssa Rosenzweigv3d: Use shared drm_find_modifier util
2019-03-12 Eric Anholtv3d: Fix leak of the renderonly struct on screen destru...
2019-03-12 Eric Anholtv3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
2019-03-05 Timur Kristóftgsi_to_nir: Produce optimized NIR for a given pipe_screen.
2019-03-01 Eric Anholtv3d: Fix build of NEON code with Mesa's cflags not...
2019-02-19 Eric Anholtv3d: Stop tracking num_inputs for VPM loads.
2019-02-19 Eric Anholtv3d: Use the early_fragment_tests flag for the shader...
2019-02-19 Eric Anholtv3d: Sync indirect draws on the last rendering.
2019-02-19 Eric Anholtv3d: Clear the GMP on initialization of the simulator.
2019-02-14 Eric Engestromdrm-uapi: use local files, not system libdrm
2019-02-08 Karol Herbstgallium: add PIPE_CAP_MAX_VARYINGS
2019-02-05 Eric Anholtv3d: Store the actual mask of color buffers present...
2019-02-05 Eric Anholtv3d: Fix precompile of FRAG_RESULT_DATA1 and higher...
2019-02-05 Eric Anholtnir: Move V3D's "the shader was TGSI, ignore FS output...
2019-01-30 Ernestas Kulikv3d: Fix leak in resource setup error path
2019-01-30 Eric Anholtv3d: Always enable the NEON utile load/store code.
2019-01-27 Eric Anholtv3d: Create separate sampler states for the various...
2019-01-27 Eric Anholtv3d: Move the sampler state to the long-lived state...
2019-01-27 Eric Anholtv3d: Use the symbolic names for wrap modes from the...
2019-01-27 Eric Anholtv3d: Fix stencil sampling from a separate-stencil buffer.
2019-01-27 Eric Anholtv3d: Fix stencil sampling from packed depth/stencil.
2019-01-27 Eric Anholtv3d: Fix release-build warning about utile_h.
2019-01-27 Eric Anholtv3d: Flush blit jobs immediately after generating them.
2019-01-27 Eric Anholtv3d: Fix BO stats accounting for imported buffers.
2019-01-27 Eric Anholtv3d: Drop maximum number of texture units down to 16.
2019-01-27 Eric Anholtv3d: Avoid duplicating limits defines between gallium...
2019-01-27 Eric Anholtv3d: Rename gallium-local limits defines from VC5 to...
2019-01-19 Karol Herbstnir: rename nir_var_function to nir_var_function_temp
2019-01-17 Eric Anholtv3d: Restructure RO allocations using resource_from_handle.
2019-01-17 Eric Anholtv3d: If the modifier is not known on BO import, default...
2019-01-14 Eric Anholtv3d: SHARED but not necessarily SCANOUT buffers on...
2019-01-14 Eric Anholtv3d: Add support for shader_image_load_store.
2019-01-14 Eric Anholtv3d: Add SSBO/atomic counters support.
2019-01-14 Eric Anholtv3d: Drop the GLSL version level.
2019-01-14 Eric Anholtv3d: Add an isr to the simulator to catch GMP violations.
2019-01-14 Eric Anholtv3d: Add support for GL_ARB_framebuffer_no_attachments.
2019-01-14 Eric Anholtv3d: Add support for flushing dirty TMU data at job...
2019-01-08 Eric Anholtv3d: Enable GL_ARB_texture_gather on V3D 4.x.
2019-01-08 Karol Herbstnir: rename global/local to private/function memory
2019-01-04 Eric Anholtv3d: Fix up VS output setup during precompiles.
2019-01-02 Eric Anholtv3d: Refactor compiler entrypoints.
2019-01-02 Eric Anholtv3d: Don't forget to include RT writes in precompiles.
2019-01-02 Eric Anholtv3d: Fix segfault when failing to compile a program.
2018-12-30 Eric Anholtv3d: Add support for requesting the sample offsets.
2018-12-30 Eric Anholtv3d: Hook up some shader-db output to GL_ARB_debug_output.
2018-12-29 Eric Anholtv3d: Add a "precompile" debug flag for shader-db.
2018-12-20 Eric Anholtv3d: Hook up perf_debug() output to GL_ARB_debug output...
2018-12-20 Rhys Kiddv3d: Wire up core pipe_debug_callback
2018-12-20 Eric Anholtv3d: Drop shadow comparison state from shader variant...
2018-12-20 Eric Anholtv3d: Fix simulator mode on i915 render nodes.
2018-12-19 Eric Anholtv3d: Load and store aligned utiles all at once.
2018-12-19 Eric Anholtv3d: Implement texture_subdata to reduce teximage uploa...
2018-12-19 Eric Anholtv3d: Remove dead prototypes for load/store utile functions.
2018-12-19 Eric Anholtv3d: Don't try to create shadow tiled temporaries for...
2018-12-19 Eric Anholtv3d: Fix check for TFU job completion in the simulator.
2018-12-19 Eric Anholtv3d: Put the dst bo first in the list of BOs for TFU...
2018-12-15 Eric Anholtv3d: Drop in a bunch of notes about performance improve...
2018-12-15 Eric Anholtv3d: Use the uniform pretty-printer in v3d_write_unifor...
2018-12-15 Eric Anholtv3d: Move uinfo->data[] dereference to the top of v3d_w...
2018-12-15 Eric Anholtv3d: Add support for draw indirect for GLES3.1.
2018-12-15 Eric Anholtv3d: Add safety checks for resource_create().
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