anv: Drop separate chipset_id fields
[mesa.git] / src / gallium /
2020-01-20 Marek Olšákradeonsi/gfx10: enable GS fast launch for triangles...
2020-01-20 Marek Olšákradeonsi/gfx10: rewrite late alloc computation
2020-01-20 Marek Olšákac: add helper ac_build_triangle_strip_indices_to_triangle
2020-01-20 Marek Olšákradeonsi/gfx10: implement NGG culling for 4x wave32...
2020-01-20 Marek Olšákradeonsi/gfx10: move GE_PC_ALLOC setting to shader...
2020-01-20 Marek Olšákradeonsi/gfx10: don't initialize VGPRs not used by...
2020-01-20 Marek Olšákradeonsi/gfx10: merge main and pos/param export IF...
2020-01-20 Marek Olšákradeonsi/gfx10: export primitives at the beginning...
2020-01-20 Marek Olšákradeonsi/gfx10: move s_sendmsg gs_alloc_req to the...
2020-01-20 Marek Olšákradeonsi/gfx10: correct VS PrimitiveID implementation...
2020-01-20 Marek Olšákradeonsi/gfx10: update comments and remove invalid...
2020-01-20 Marek Olšákradeonsi: turn an assertion into return in si_nir_store...
2020-01-20 Marek Olšákradeonsi: fix doubles and int64
2020-01-20 Marek Olšákradeonsi: don't invoke decompression inside internal...
2020-01-20 Marek Olšákradeonsi: clean up how internal compute dispatches...
2020-01-20 Marek OlšákRevert "radeonsi: unbind image before compute clear"
2020-01-20 Daniel StoneRevert "gallium: add st_context_iface::flush_resource...
2020-01-20 Daniel StoneRevert "st/dri: do FLUSH_VERTICES before calling flush_...
2020-01-18 Icecream95panfrost: Dynamically allocate shader variants
2020-01-18 Alyssa Rosenzweigpanfrost: Expose some functionality with dEQP flag
2020-01-18 Icecream95panfrost: Compact the bo_access readers array
2020-01-18 Erik Faye-Lundzink: support arrays of samplers
2020-01-18 Erik Faye-Lundzink: support sampling non-float textures
2020-01-18 Erik Faye-Lundzink: store image-type per texture
2020-01-18 Erik Faye-Lundzink: avoid incorrect vector-construction
2020-01-18 Erik Faye-Lundzink: support offset-variants of texturing
2020-01-18 Erik Faye-Lundzink: implement nir_texop_txs
2020-01-17 Rob Clarkfreedreno/a6xx: add PROG_FB_RAST stateobj
2020-01-17 Rob Clarkfreedreno/a6xx: move dynamic program state to streaming...
2020-01-17 Rob Clarkfreedreno/a6xx: drop a few more per-draw registers
2020-01-17 Rob Clarkfreedreno/a6xx: separate rast stateobj for prim restart
2020-01-17 Rob Clarkfreedreno/a6xx: cleanup rasterizer state
2020-01-17 Rob Clarkfreedreno/a6xx: limit scratch/debug markers to debug...
2020-01-17 Jordan Justeniris: Fix some indentation in iris_init_render_context
2020-01-17 Marek Olšákst/dri: do FLUSH_VERTICES before calling flush_resource
2020-01-17 Marek Olšákgallium: add st_context_iface::flush_resource to call...
2020-01-17 Krzysztof Raszkowskigallium/swr: Disable showing detected arch message.
2020-01-17 Pierre-Eric Pellou... util: call bind_sampler_states before setting sampler_views
2020-01-16 Andreas Baierllima: Fix alpha blending
2020-01-16 Tapani Pälliiris: set depth stall enabled when depth flush enabled...
2020-01-16 Lionel Landwerliniris: implement another workaround for non pipelined...
2020-01-16 Lionel Landwerliniris: handle new PIPE_CONTROL field
2020-01-16 Vasily Khoruzhicklima: fix handling of reverse depth range
2020-01-16 Ilia Mirkinnvc0: disable xfb's which don't have a stride
2020-01-15 Erico Nuneslima/ppir: implement full liveness analysis for regalloc
2020-01-15 Erico Nuneslima/ppir: remove orphan load node after cloning
2020-01-15 Kristian H. Kristenseniris: Print warning and return *out = NULL when fd...
2020-01-15 Kristian H. Kristenseniris: Advertise PIPE_CAP_NATIVE_FENCE_FD
2020-01-15 Kenneth Graunkeiris: Fix export of fences that have already completed.
2020-01-15 Robert Fossandroid: Fix whitespace issue
2020-01-15 Marek Olšákradeonsi: merge si_compile_llvm and si_llvm_compile...
2020-01-15 Marek Olšákradeonsi: remove useless #includes
2020-01-15 Marek Olšákradeonsi: move code for shader resources into si_shader...
2020-01-15 Marek Olšákradeonsi: move geometry shader code into si_shader_llvm...
2020-01-15 Marek Olšákradeonsi: remove llvm_type_is_64bit
2020-01-15 Marek Olšákradeonsi: move tessellation shader code into si_shader_...
2020-01-15 Marek Olšákradeonsi: move si_insert_input_* functions
2020-01-15 Marek Olšákradeonsi: work around an LLVM crash when using llvm...
2020-01-15 Marek Olšákradeonsi: fix si_build_wrapper_function for compute...
2020-01-15 Marek Olšákradeonsi/gfx10: separate code for determining the numbe...
2020-01-15 Marek Olšákradeonsi/gfx10: separate code for getting edgeflags...
2020-01-15 Marek Olšákradeonsi: move VS_STATE.LS_OUT_PATCH_SIZE a few bits...
2020-01-15 Marek Olšákradeonsi: make si_insert_input_* functions non-static
2020-01-15 Marek Olšákradeonsi: separate code computing info for small primit...
2020-01-15 Pierre-Eric Pellou... radeonsi: drop the negation from fmask_is_not_identity
2020-01-15 Pierre-Eric Pellou... radeonsi: unbind image before compute clear
2020-01-15 Pierre-Eric Pellou... radeonsi: make sure fmask expand is done if needed
2020-01-15 Pierre-Eric Pellou... radeonsi: fix fmask expand compute shader
2020-01-15 Iago Toral Quirogav3d: fix bug when checking result of syncobj fence...
2020-01-15 Jonathan Marekst/mesa: don't lower YUV when driver supports it natively
2020-01-15 Gurchetan Singhst/dri: track if image is created by a dmabuf
2020-01-14 Marek Olšákradeonsi: move PS LLVM code into si_shader_llvm_ps.c
2020-01-14 Marek Olšákradeonsi: remove always constant ballot_mask_bits from...
2020-01-14 Marek Olšákradeonsi: fold si_create_function into si_llvm_create_func
2020-01-14 Marek Olšákradeonsi: rename si_shader_create -> si_create_shader_v...
2020-01-14 Marek Olšákradeonsi: rename si_compile_tgsi_main -> si_build_main_...
2020-01-14 Marek Olšákradeonsi: clean up si_shader_info
2020-01-14 Marek Olšákradeonsi: merge si_tessctrl_info into si_shader_info
2020-01-14 Marek Olšákradeonsi: fork tgsi_shader_info and tgsi_tessctrl_info
2020-01-14 Marek Olšákradeonsi: rename si_shader_info -> si_shader_binary_info
2020-01-14 Marek Olšákradeonsi: remove TGSI from comments
2020-01-14 Marek Olšákradeonsi: rename DBG_NO_TGSI -> DBG_NO_NIR
2020-01-14 Marek Olšákradeonsi: don't adjust depth and stencil PS output...
2020-01-14 Alyssa Rosenzweigpanfrost: Fix linear depth textures
2020-01-14 Marek Olšákradeonsi: actually enable VBOs in user SGPRs
2020-01-14 Marek Olšákradeonsi: fix assertion and other failures in si_emit_g...
2020-01-14 Marco Felschetnaviv: Fix assert when try to accumulate an invalid fd
2020-01-14 Erik Faye-Lundgallium: fix a warning
2020-01-14 Erik Faye-Lundst/wgl: eliminate implicit cast warning
2020-01-14 Lionel Landwerliniris: Implement Gen12 workaround for non pipelined...
2020-01-14 Vasily Khoruzhicklima: add new findings to texture descriptor
2020-01-14 Kenneth Graunkeiris: Simplify iris_get_renderer_string()
2020-01-14 Erik Faye-Lundzink: fixup initialization of operand_mask / num_extra_...
2020-01-13 Marek Olšákradeonsi: don't enable VBOs in user SGPRs if compute...
2020-01-13 Marek Olšákradeonsi: put up to 5 VBO descriptors into user SGPRs
2020-01-13 Marek Olšákac,radeonsi: increase the maximum number of shader...
2020-01-13 Marek Olšákradeonsi: simplify si_set_vertex_buffers
2020-01-13 Marek Olšákradeonsi: don't allow draw calls with uninitialized...
2020-01-13 Marek Olšákradeonsi: add si_context::num_vertex_elements
2020-01-13 Marek Olšákradeonsi: rename desc_list_byte_size -> vb_desc_list_al...
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