mesa.git
8 years agoi965: Implement "Static Vertex Count" geometry shader optimization.
Kenneth Graunke [Fri, 25 Sep 2015 01:21:59 +0000 (18:21 -0700)]
i965: Implement "Static Vertex Count" geometry shader optimization.

Broadwell's 3DSTATE_GS contains new "Static Output" and "Static Vertex
Count" fields, which control a new optimization.  Normally, geometry
shaders can output arbitrary numbers of vertices, which means that
resource allocation has to be done on the fly.  However, if the number
of vertices is statically known, the hardware can pre-allocate resources
up front, which is more efficient.

Thanks to the new NIR GS intrinsics, this is easy.  We just call the
function introduced in the previous commit to get the vertex count.
If it obtains a count, we stop emitting the extra 32-bit "Vertex Count"
field in the VUE, and instead fill out the 3DSTATE_GS fields.

Improves performance of Gl32GSCloth by 5.16347% +/- 0.12611% (n=91)
on my Lenovo X250 laptop (Broadwell GT2) at 1024x768.

shader-db statistics for geometry shaders only:

total instructions in shared programs: 3227 -> 3207 (-0.62%)
instructions in affected programs:     242 -> 222 (-8.26%)
helped:                                10

v2: Don't break non-NIR paths (just skip this optimization).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
8 years agoi965: Move GS_THREAD_END mlen calculations out of the generator.
Kenneth Graunke [Fri, 25 Sep 2015 03:58:05 +0000 (20:58 -0700)]
i965: Move GS_THREAD_END mlen calculations out of the generator.

The visitor was setting a mlen that was wrong for Broadwell, but the
generator was ignoring it and doing the right thing regardless.  We may
as well move the logic fully into the visitor.  This will be useful in
the next commit as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
8 years agonir: Add a function to count the number of vertices a GS emits.
Kenneth Graunke [Fri, 25 Sep 2015 00:01:23 +0000 (17:01 -0700)]
nir: Add a function to count the number of vertices a GS emits.

Some hardware (such as Broadwell) can run geometry shaders more
efficiently when the number of vertices emitted is statically known.

This pass provides a way to obtain the constant vertex count, or
-1 indicating that the vertex count is unknown/non-constant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
8 years agoi965: Simplify handling of VUE map changes.
Kenneth Graunke [Sat, 29 Aug 2015 07:33:10 +0000 (00:33 -0700)]
i965: Simplify handling of VUE map changes.

The old code was disasterously complex - spread across multiple atoms
which may not even run, inspecting the dirty bits to try and decide
whether it was necessary to do checks...storing VS information in
brw_context...extra flagging...

This code tripped me and Carl up very badly when working on the
shader cache code.  It's very fragile and hard to maintain.

Now that geometry shaders only depend on their inputs and don't have
to worry about the VS VUE map, we can dramatically simplify this:
just compute the VUE map coming out of the geometry shader stage
in brw_upload_programs.  If it changes, flag it.  Done.

v2: Also check vue_map.separable.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agoi965/gs: Remove the dependency on the VS VUE map.
Kenneth Graunke [Sat, 29 Aug 2015 07:01:15 +0000 (00:01 -0700)]
i965/gs: Remove the dependency on the VS VUE map.

Because we only support geometry shaders in core profile, we can safely
ignore any driver-extending of VS outputs.

Those are:
- Legacy userclipping (doesn't exist in core profile)
- Edgeflag copying (Gen4-5 only, no GS support)
- Point coord replacement (Gen4-5 only, no GS support)
- front/back color hacks (Gen4-5 only, no GS support)

v2: Rebase; leave a comment about why SSO works.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agoi965: Don't re-layout varyings for separate shader programs.
Kenneth Graunke [Wed, 9 Sep 2015 23:21:56 +0000 (16:21 -0700)]
i965: Don't re-layout varyings for separate shader programs.

Previously, our VUE map code always assigned slots to varyings
sequentially, in one contiguous block.

This was a bad fit for separate shaders - the GS input layout depended
or the VS output layout, so if we swapped out vertex shaders, we might
have to recompile the GS on the fly - which rather defeats the point of
using separate shader objects.  (Tessellation would suffer from this
as well - we could have to recompile the HS, DS, and GS.)

Instead, this patch makes the VUE map for separate shaders use a fixed
layout, based on the input/output variable's location field.  (This is
either specified by layout(location = ...) or assigned by the linker.)
Corresponding inputs/outputs will match up by location; if there's a
mismatch, we're allowed to have undefined behavior.

This may be less efficient - depending what locations were chosen, we
may have empty padding slots in the VUE.  But applications presumably
use small consecutive integers for locations, so it hopefully won't be
much worse in practice.

3% of Dota 2 Reborn shaders are hurt, but only by 2 instructions.
This seems like a small price to pay for avoiding recompiles.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agoi965/vue: Make assign_vue_map() take an explicit slot.
Kenneth Graunke [Wed, 9 Sep 2015 23:09:35 +0000 (16:09 -0700)]
i965/vue: Make assign_vue_map() take an explicit slot.

Our plan of assigning consecutive slots doesn't work properly for
separate shader objects - at least, if we want to avoid recompiling them
whenever the interface changes.

As a first step, make assign_vue_map take an explicit slot parameter,
rather than implicitly incrementing it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agoi965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.
Kenneth Graunke [Thu, 10 Sep 2015 03:21:59 +0000 (20:21 -0700)]
i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.

Nothing actually relies on unused slots being initialized to
BRW_VARYING_SLOT_COUNT.  Soon, we're going to have VUE maps with holes
in them, at which point pre-filling with BRW_VARYING_SLOT_PAD make a lot
more sense.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agoi965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.
Kenneth Graunke [Thu, 10 Sep 2015 03:23:04 +0000 (20:23 -0700)]
i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.

We can't just break for padding slots.  Instead, treat them like
unwritten output variables, so we handle flushing and incrementing
urb_offset correctly.

Paul introduced the concept of padding slots back in 2011, but we've
never actually used them for anything.  So it's unsurprising that the
scalar VS backend didn't handle them quite right.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
8 years agomain/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test
Samuel Iglesias Gonsalvez [Tue, 15 Sep 2015 06:18:39 +0000 (08:18 +0200)]
main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
8 years agodocs: add news item and link release notes for 11.0.1
Emil Velikov [Sat, 26 Sep 2015 13:25:19 +0000 (14:25 +0100)]
docs: add news item and link release notes for 11.0.1

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
8 years agodocs: add sha256 checksums for 11.0.1
Emil Velikov [Sat, 26 Sep 2015 13:08:52 +0000 (14:08 +0100)]
docs: add sha256 checksums for 11.0.1

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 7f1a77ae664cca29208edc32ff82dc7ff4faa02b)

8 years agodocs: add release notes for 11.0.1
Emil Velikov [Sat, 26 Sep 2015 12:32:07 +0000 (13:32 +0100)]
docs: add release notes for 11.0.1

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit bcb9e1d26ba4198359300b50e5c188977cef932e)

8 years agoglsl: calculate component size for arrays of arrays when varying packing disabled
Timothy Arceri [Sun, 4 May 2014 11:13:25 +0000 (21:13 +1000)]
glsl: calculate component size for arrays of arrays when varying packing disabled

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
8 years agoglsl: validate binding qualifier for AoA
Timothy Arceri [Wed, 27 May 2015 11:33:45 +0000 (21:33 +1000)]
glsl: validate binding qualifier for AoA

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
8 years agoglsl: add helper for calculating size of AoA
Timothy Arceri [Wed, 27 May 2015 11:31:59 +0000 (21:31 +1000)]
glsl: add helper for calculating size of AoA

V2: return 0 if not array rather than -1

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
8 years agoglsl: clean-up link uniform code
Timothy Arceri [Sat, 18 Jul 2015 00:51:51 +0000 (10:51 +1000)]
glsl: clean-up link uniform code

These changes are also needed to allow linking of
struct and interface arrays of arrays.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
8 years agoradeonsi: add scratch buffer to the buffer list when it's re-allocated
Marek Olšák [Thu, 24 Sep 2015 21:50:01 +0000 (23:50 +0200)]
radeonsi: add scratch buffer to the buffer list when it's re-allocated

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
8 years agoradeon/vce: fix vui time_scale zero error
Leo Liu [Fri, 18 Sep 2015 19:51:26 +0000 (15:51 -0400)]
radeon/vce: fix vui time_scale zero error

if app pass 0 as frame_rate_num, it should not be encoded to the VUI.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
8 years agomesa: Add locking to programs.
Matt Turner [Thu, 30 Jul 2015 18:25:27 +0000 (11:25 -0700)]
mesa: Add locking to programs.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agomesa: Add locking to sampler objects.
Matt Turner [Fri, 12 Jun 2015 16:07:09 +0000 (09:07 -0700)]
mesa: Add locking to sampler objects.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agomesa: Remove debugging code from _mesa_reference_*.
Matt Turner [Wed, 10 Jun 2015 20:31:06 +0000 (13:31 -0700)]
mesa: Remove debugging code from _mesa_reference_*.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agoc11/threads: Assert that mtx is non-NULL and check return values.
Matt Turner [Mon, 29 Jun 2015 17:25:41 +0000 (10:25 -0700)]
c11/threads: Assert that mtx is non-NULL and check return values.

Passing NULL to C11 threads functions isn't safe, so there's no need for
our implementation to handle it. Cuts about 1k of .text.

   text     data      bss      dec      hex  filename
5009514   198440    26328  5234282   4fde6a  i965_dri.so before
5008346   198440    26328  5233114   4fd9da  i965_dri.so after

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
8 years agoglsl: fix packed varyings interface type and add default case
Tapani Pälli [Fri, 25 Sep 2015 06:56:39 +0000 (09:56 +0300)]
glsl: fix packed varyings interface type and add default case

fixes Piglit test:
   arb_program_interface_query/linker/query-varyings.shader_test

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agoglsl: Mark as active all elements of shared/std140 block arrays
Antia Puentes [Wed, 29 Jul 2015 14:01:24 +0000 (16:01 +0200)]
glsl: Mark as active all elements of shared/std140 block arrays

Commit 1ca25ab (glsl: Do not eliminate 'shared' or 'std140' blocks
or block members) considered as active 'shared' and 'std140' uniform
blocks and uniform block arrays, but did not include the block array
elements. Because of that, it was possible to have an active uniform
block array without any elements marked as used, making the assertion
   ((b->num_array_elements > 0) == b->type->is_array())
in link_uniform_blocks() fail.

Fixes the following 5 dEQP tests:

 * dEQP-GLES3.functional.ubo.random.nested_structs_instance_arrays.18
 * dEQP-GLES3.functional.ubo.random.nested_structs_instance_arrays.24
 * dEQP-GLES3.functional.ubo.random.nested_structs_arrays_instance_arrays.19
 * dEQP-GLES3.functional.ubo.random.all_per_block_buffers.49
 * dEQP-GLES3.functional.ubo.random.all_shared_buffer.36

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83508
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agodocs: Mark ARB_shader_storage_buffer_object as done for i965
Iago Toral Quiroga [Wed, 13 May 2015 11:37:42 +0000 (13:37 +0200)]
docs: Mark ARB_shader_storage_buffer_object as done for i965

v2:
- Mark it too for GLES 3.1

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: Enable ARB_shader_storage_buffer_object extension for gen7+
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 06:36:24 +0000 (07:36 +0100)]
i965: Enable ARB_shader_storage_buffer_object extension for gen7+

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1
Samuel Iglesias Gonsalvez [Tue, 14 Jul 2015 10:23:42 +0000 (12:23 +0200)]
mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants
Samuel Iglesias Gonsalvez [Wed, 22 Apr 2015 14:11:13 +0000 (16:11 +0200)]
mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants

v2:
- Add tessellation shader constants support

v3:
- Add GLES 3.1 support.

v4:
- Move the getters to the proper place

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglapi: add ARB_shader_storage_block_buffer_object
Samuel Iglesias Gonsalvez [Mon, 20 Apr 2015 14:10:44 +0000 (16:10 +0200)]
glapi: add ARB_shader_storage_block_buffer_object

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomain/tests: add ARB_shader_storage_buffer_object tokens to enum_strings
Samuel Iglesias Gonsalvez [Tue, 21 Apr 2015 06:23:36 +0000 (08:23 +0200)]
main/tests: add ARB_shader_storage_buffer_object tokens to enum_strings

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomain: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_...
Samuel Iglesias Gonsalvez [Wed, 6 May 2015 06:11:02 +0000 (08:11 +0200)]
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query

Including TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE queries.

v2:
- Use std430_array_stride() to get top level array stride following std430's rules.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Do not allow reads from write-only buffer variables
Iago Toral Quiroga [Tue, 28 Apr 2015 12:25:56 +0000 (14:25 +0200)]
glsl: Do not allow reads from write-only buffer variables

The error location won't be right, but fixing that would require to check
for this as we process each type of AST node that can involve a variable
read.

v2:
  - Limit the check to buffer variables, image variables have different
    semantics involved.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Do not allow assignments to read-only buffer variables
Iago Toral Quiroga [Wed, 5 Aug 2015 08:30:46 +0000 (10:30 +0200)]
glsl: Do not allow assignments to read-only buffer variables

v2:
  - Merge the error check for the readonly qualifier with the already
    existing check for variables flagged as readonly (Timothy).
  - Limit the check to buffer variables, image variables have different
    semantics involved (Curro).

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Allow memory qualifiers on shader storage buffer blocks
Samuel Iglesias Gonsalvez [Fri, 8 May 2015 07:41:58 +0000 (09:41 +0200)]
glsl: Allow memory qualifiers on shader storage buffer blocks

v2:
  - Memory qualifiers on shader storage buffer objects do not come in the form
    of layout qualifiers, they are block-level qualifiers.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Apply memory qualifiers to buffer variables
Iago Toral Quiroga [Tue, 28 Apr 2015 10:09:58 +0000 (12:09 +0200)]
glsl: Apply memory qualifiers to buffer variables

v2:
  - Save memory qualifier info in the top level members of a shader
    storage block.
  - Add a checks to record_compare() which is used when comparing
    shader storage buffer declarations in different shaders.
  - Always report an error for incompatible readonly/writeonly
    definitions, whether they are present at block or field level.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Allow use of memory qualifiers with ARB_shader_storage_buffer_object.
Iago Toral Quiroga [Tue, 28 Apr 2015 09:27:24 +0000 (11:27 +0200)]
glsl: Allow use of memory qualifiers with ARB_shader_storage_buffer_object.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer object...
Samuel Iglesias Gonsalvez [Thu, 14 May 2015 05:39:52 +0000 (07:39 +0200)]
glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE query when no buffer object is bound

According to ARB_uniform_buffer_object spec:

"If the parameter (starting offset or size) was not specified when the
 buffer object was bound (e.g. if bound with BindBufferBase), or if no
 buffer object is bound to <index>, zero is returned."

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: Add queries for GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga [Tue, 28 Apr 2015 08:08:17 +0000 (10:08 +0200)]
mesa: Add queries for GL_SHADER_STORAGE_BUFFER

These handle querying the buffer name attached to a giving binding point
as well as the start offset and size of that buffer.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: add glShaderStorageBlockBinding()
Samuel Iglesias Gonsalvez [Tue, 21 Apr 2015 14:58:29 +0000 (16:58 +0200)]
mesa: add glShaderStorageBlockBinding()

Defined in ARB_shader_storage_buffer_object extension.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: First argument to atomic functions must be a buffer variable
Iago Toral Quiroga [Fri, 24 Apr 2015 10:34:00 +0000 (12:34 +0200)]
glsl: First argument to atomic functions must be a buffer variable

v2:
  - Add ssbo_in the names of the static functions so it is clear that this
    is specific to SSBO atomics.

v3:
  - Move the check after the loop (Kristian Høgsberg)

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
Iago Toral Quiroga [Fri, 7 Aug 2015 09:31:13 +0000 (11:31 +0200)]
i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
Iago Toral Quiroga [Mon, 1 Jun 2015 07:41:47 +0000 (09:41 +0200)]
i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir: Implement lowered SSBO atomic intrinsics
Iago Toral Quiroga [Mon, 1 Jun 2015 07:40:39 +0000 (09:40 +0200)]
nir: Implement lowered SSBO atomic intrinsics

The original GLSL IR intrinsics have been lowered to an internal
version that accepts a block index and an offset instead of a
SSBO reference.

v2 (Connor):
  - Document the sources used by the atomic intrinsics.

Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: lower SSBO atomic intrinsics
Iago Toral Quiroga [Wed, 8 Jul 2015 13:59:05 +0000 (15:59 +0200)]
glsl: lower SSBO atomic intrinsics

The first argument to SSBO atomics is a reference to a SSBO buffer variable
so we want to compute its block index and offset and provide these values
to an internal version of the intrinsic that takes them instead of the
buffer variable reference.

v2:
- Support single components of integer vectors to be passed in as arguments.
- Get interface packing information from interface's type.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: use ir_rvalue instead of ir_dereference in auxiliary functions
Samuel Iglesias Gonsalvez [Tue, 1 Sep 2015 09:57:07 +0000 (11:57 +0200)]
glsl: use ir_rvalue instead of ir_dereference in auxiliary functions

In a later commit we will need to handle ir_swizzle nodes too, which are
not an ir_dereference. That can happen, for example, when we pass a
component of an integer vector as argument to any of the SSBO atomic
functions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add atomic functions from ARB_shader_storage_buffer_object
Iago Toral Quiroga [Thu, 23 Apr 2015 09:21:54 +0000 (11:21 +0200)]
glsl: Add atomic functions from ARB_shader_storage_buffer_object

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Rename atomic counter functions
Iago Toral Quiroga [Thu, 23 Apr 2015 09:06:12 +0000 (11:06 +0200)]
glsl: Rename atomic counter functions

Shader Storage Buffer Object will add new atomic functions that are not
associated with counters, so better have atomic counter-specific functions
explicitly include the word "counter" in their names.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: atomic counters can be declared as buffer-qualified variables
Samuel Iglesias Gonsalvez [Wed, 23 Sep 2015 07:04:53 +0000 (09:04 +0200)]
glsl: atomic counters can be declared as buffer-qualified variables

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir/glsl_to_nir: ignore an instruction's dest if it hasn't any
Iago Toral Quiroga [Tue, 19 May 2015 07:02:06 +0000 (09:02 +0200)]
nir/glsl_to_nir: ignore an instruction's dest if it hasn't any

Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/vec4: Implement nir_intrinsic_load_ssbo
Iago Toral Quiroga [Thu, 10 Sep 2015 10:01:02 +0000 (12:01 +0200)]
i965/nir/vec4: Implement nir_intrinsic_load_ssbo

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/fs: Implement nir_intrinsic_load_ssbo
Iago Toral Quiroga [Mon, 1 Jun 2015 07:28:29 +0000 (09:28 +0200)]
i965/nir/fs: Implement nir_intrinsic_load_ssbo

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir: Implement __intrinsic_load_ssbo
Iago Toral Quiroga [Thu, 9 Jul 2015 08:29:18 +0000 (10:29 +0200)]
nir: Implement __intrinsic_load_ssbo

v2:
- Fix ssbo loads with boolean variables.

v3:
- Simplify the changes (Kristian)

Reviewed-by: Connor Abbott <connor.w.abbott@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir: modify the instruction insertion in nir_visitor::visit(ir_call *ir)
Samuel Iglesias Gonsalvez [Wed, 23 Sep 2015 06:48:21 +0000 (08:48 +0200)]
nir: modify the instruction insertion in nir_visitor::visit(ir_call *ir)

This patch moves nir_instr_insert_after_cf_list call into each case
in the intrinsics switch at nir_visitor::visit(ir_call *ir) and
define a nir_dest variable which will be used when handling
ir->return_deref after the switch.

This patch simplifies the code for nir_intrinsic_load_ssbo
implementation changes we are going to do next.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/vec4: Implement nir_intrinsic_store_ssbo
Iago Toral Quiroga [Thu, 10 Sep 2015 10:00:04 +0000 (12:00 +0200)]
i965/nir/vec4: Implement nir_intrinsic_store_ssbo

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/nir/fs: Implement nir_intrinsic_store_ssbo
Iago Toral Quiroga [Mon, 1 Jun 2015 07:26:01 +0000 (09:26 +0200)]
i965/nir/fs: Implement nir_intrinsic_store_ssbo

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir: Implement __intrinsic_store_ssbo
Iago Toral Quiroga [Thu, 9 Jul 2015 08:26:42 +0000 (10:26 +0200)]
nir: Implement __intrinsic_store_ssbo

v2 (Connor):
 - Make the STORE() macro take arguments for the extra sources (and their
   size) and any extra indices required.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/vec4: Import surface message builder functions.
Francisco Jerez [Sat, 1 Aug 2015 14:15:36 +0000 (17:15 +0300)]
i965/vec4: Import surface message builder functions.

Implement helper functions that can be used to construct and send
untyped and typed surface read, write and atomic messages to the
shared dataport unit.

v2: Split from the FS implementation.
v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/vec4: Import helpers to convert vectors into arrays and back.
Francisco Jerez [Tue, 28 Apr 2015 23:12:27 +0000 (02:12 +0300)]
i965/vec4: Import helpers to convert vectors into arrays and back.

These functions handle the conversion of a vec4 into the form expected
by the dataport unit in message and message return payloads.  The
conversion is not always trivial because some messages don't support
SIMD4x2 for some generations, in which case a strided copy may be
necessary.

v2: Split from the FS implementation.
v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/vec4: Introduce VEC4 IR builder.
Francisco Jerez [Fri, 24 Apr 2015 14:42:55 +0000 (17:42 +0300)]
i965/vec4: Introduce VEC4 IR builder.

See "i965/fs: Introduce FS IR builder." for the rationale.

v2: Drop scalarizing VEC4 builder.
v3: Take a backend_shader as constructor argument.  Improve handling
    of debug annotations and execution control flags.  Rename "instr"
    variable.  Initialize cursor to NULL by default and add method to
    explicitly point the builder at the end of the program.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: shader storage blocks use different max block size values than uniforms
Samuel Iglesias Gonsalvez [Tue, 23 Jun 2015 06:53:36 +0000 (08:53 +0200)]
glsl: shader storage blocks use different max block size values than uniforms

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: ignore buffer variables when counting uniform components
Samuel Iglesias Gonsalvez [Fri, 15 May 2015 10:26:42 +0000 (12:26 +0200)]
glsl: ignore buffer variables when counting uniform components

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: number of active shader storage blocks must be within allowed limits
Samuel Iglesias Gonsalvez [Wed, 22 Apr 2015 14:58:45 +0000 (16:58 +0200)]
glsl: number of active shader storage blocks must be within allowed limits

Notice that we should differentiate between shader storage blocks and
uniform blocks, since they have different limits.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: a shader storage buffer must be smaller than the maximum size allowed
Samuel Iglesias Gonsalvez [Tue, 21 Apr 2015 10:12:05 +0000 (12:12 +0200)]
glsl: a shader storage buffer must be smaller than the maximum size allowed

Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.

v2:
- Fix error message (Jordan)

v3:
- Move std140_size() changes to its own patch (Kristian)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: add std430 interface packing support to ssbo related operations
Samuel Iglesias Gonsalvez [Mon, 13 Apr 2015 07:50:53 +0000 (09:50 +0200)]
glsl: add std430 interface packing support to ssbo related operations

v2:
- Get interface packing information from interface's type, not the
  variable type.
- Simplify is_std430 condition in emit_access() for readability (Jordan)
- Add a commment explaing why array of three-component vector case is
  different in std430 than the rest of cases.
- Add calls to std430_array_stride().

v3:
- Simplify size_mul change for std430's case (Jordan)
- Fix commit log lines length (Jordan)
- Pass 'packing' instead of 'is_std430' to emit_access() (Kristian)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add std430 support to program_resource_visitor's member functions
Samuel Iglesias Gonsalvez [Fri, 4 Sep 2015 15:53:48 +0000 (17:53 +0200)]
glsl: Add std430 support to program_resource_visitor's member functions

They are used to calculate the offset, array stride of uniform/shader
storage buffer variables. Take into account this info to get the right
value for std430.

v2:
- Fix commit log line length and indention. (Jordan)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add parser/compiler support for std430 interface packing qualifier
Samuel Iglesias Gonsalvez [Mon, 31 Aug 2015 05:45:53 +0000 (07:45 +0200)]
glsl: Add parser/compiler support for std430 interface packing qualifier

v2:
- Fix a missing check in has_layout()

v3:
- Mention shader storage block in error message for layout qualifiers
  (Kristian).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add std430 related member functions to glsl_type class
Samuel Iglesias Gonsalvez [Mon, 31 Aug 2015 05:44:47 +0000 (07:44 +0200)]
glsl: Add std430 related member functions to glsl_type class

They are used to calculate size, base alignment and array stride values
for a glsl_type following std430 rules.

v2:
- Paste OpenGL 4.3 spec wording as it mentions stride of array. (Jordan)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: allow default qualifiers for shader storage block definitions
Samuel Iglesias Gonsalvez [Thu, 3 Sep 2015 10:00:16 +0000 (12:00 +0200)]
glsl: allow default qualifiers for shader storage block definitions

This kind of definitions:

    layout(xxx) buffer;

was not supported by commit 84fc5fece006.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Move interface block processing to glsl_parser_extras.cpp
Samuel Iglesias Gonsalvez [Thu, 10 Sep 2015 08:00:12 +0000 (10:00 +0200)]
glsl: Move interface block processing to glsl_parser_extras.cpp

No functional changes.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: ignore default qualifier declarations when checking for duplicate layout qualifiers
Samuel Iglesias Gonsalvez [Thu, 3 Sep 2015 07:47:56 +0000 (09:47 +0200)]
glsl: ignore default qualifier declarations when checking for duplicate layout qualifiers

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: layout qualifier can appear more than once since OpenGL 4.20
Samuel Iglesias Gonsalvez [Wed, 2 Sep 2015 13:58:01 +0000 (15:58 +0200)]
glsl: layout qualifier can appear more than once since OpenGL 4.20

Also if GL_ARB_shading_language_420pack extension is enabled.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/wm: surfaces should have the API buffer size, not the drm buffer size
Samuel Iglesias Gonsalvez [Fri, 24 Apr 2015 05:02:19 +0000 (07:02 +0200)]
i965/wm: surfaces should have the API buffer size, not the drm buffer size

The returned drm buffer object has a size multiple of 4096 but that should not
be exposed to the API user, which is working with a different size.

As far as I can see this problem is only visible in the calculation of the
length of unsized arrays used in SSBOs, as the implementation of this needs
to query the underlying buffer size via a message.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/wm: emit null buffer surfaces when null buffers are attached
Samuel Iglesias Gonsalvez [Thu, 16 Apr 2015 11:18:01 +0000 (13:18 +0200)]
i965/wm: emit null buffer surfaces when null buffers are attached

Otherwise we can expect odd things to happen if, for example, we ask
for the size of the attached buffer from shader code, since that
might query this value from the surface we uploaded and get random
results.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/fs/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez [Mon, 1 Jun 2015 07:45:51 +0000 (09:45 +0200)]
i965/fs/nir: implement nir_intrinsic_get_buffer_size

v2:
- Remove inst->regs_written assignment as the instruction only
  writes to one register.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez [Mon, 13 Apr 2015 14:55:49 +0000 (16:55 +0200)]
i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/vec4/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez [Wed, 26 Aug 2015 10:21:54 +0000 (12:21 +0200)]
i965/vec4/nir: implement nir_intrinsic_get_buffer_size

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez [Fri, 28 Aug 2015 07:39:49 +0000 (09:39 +0200)]
i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE

Notice that Skylake needs to include a header in the sampler message
so it will need some tweaks to work there.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agonir: Implement ir_unop_get_buffer_size
Samuel Iglesias Gonsalvez [Mon, 1 Jun 2015 07:44:55 +0000 (09:44 +0200)]
nir: Implement ir_unop_get_buffer_size

This is how backends provide the buffer size required to compute
the size of unsized arrays in the previous patch

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: implement unsized array length
Samuel Iglesias Gonsalvez [Wed, 8 Jul 2015 15:42:14 +0000 (17:42 +0200)]
glsl: implement unsized array length

v2:
- Reduce the number of lines over 80 character line width
  limit. (Thomas Hellan)

v3:
- Inject the formula to compute the array length in the IR, backends
  only need to provide the buffer size (Curro)
- Create an auxiliary function to simplify code (Jordan Justen)
- Rename variables (Jordan Justen)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez [Mon, 13 Apr 2015 14:17:07 +0000 (16:17 +0200)]
glsl: Add parser/compiler support for unsized array's length()

The unsized array length is computed with the following formula:

array.length() =
   max((buffer_object_size - offset_of_array) / stride_of_array, 0)

Of these, only the buffer size needs to be provided by the backends, the
frontend already knows the values of the two other variables.

This patch identifies the cases where we need to get the length of an
unsized array, injecting ir_unop_ssbo_unsized_array_length expressions
that will be lowered (in a later patch) to inject the formula mentioned
above.

It also adds the ir_unop_get_buffer_size expression that drivers will
implement to provide the buffer length.

v2:
- Do not define a triop that will force backends to implement the
  entire formula, they should only need to provide the buffer size
  since the other values are known by the frontend (Curro).

v3:
- Call state->has_shader_storage_buffer_objects() in ast_function.cpp instead
  of using state->ARB_shader_storage_buffer_object_enable (Tapani).

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: Add unsized array support to glsl_type::std140_size()
Samuel Iglesias Gonsalvez [Mon, 21 Sep 2015 07:09:11 +0000 (09:09 +0200)]
glsl: Add unsized array support to glsl_type::std140_size()

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: fix indention in glsl_types.cpp
Samuel Iglesias Gonsalvez [Tue, 22 Sep 2015 09:05:28 +0000 (11:05 +0200)]
glsl: fix indention in glsl_types.cpp

No functional changes.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: add support for unsized arrays in shader storage blocks
Samuel Iglesias Gonsalvez [Wed, 18 Mar 2015 14:32:03 +0000 (15:32 +0100)]
glsl: add support for unsized arrays in shader storage blocks

They only can be defined in the last position of the shader
storage blocks.

When an unsized array is used in different shaders, it might be
converted in different sized arrays, avoid get a linker error
in that case.

v2:
- Rework error condition and error messages (Timothy Arceri)

v3:
- Move OpenGL ES check to its own patch.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: return error if unsized arrays are found in OpenGL ES
Samuel Iglesias Gonsalvez [Tue, 25 Aug 2015 06:02:46 +0000 (08:02 +0200)]
glsl: return error if unsized arrays are found in OpenGL ES

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965/fs: Do not split buffer variables
Iago Toral Quiroga [Thu, 9 Apr 2015 07:14:38 +0000 (09:14 +0200)]
i965/fs: Do not split buffer variables

Buffer variables are the same as uniforms, only that read/write, so we want
the same treatment.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: handle visiting of ir_var_shader_storage variables
Iago Toral Quiroga [Thu, 9 Apr 2015 08:33:30 +0000 (10:33 +0200)]
i965: handle visiting of ir_var_shader_storage variables

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: Upload Shader Storage Buffer Object surfaces
Iago Toral Quiroga [Mon, 23 Mar 2015 12:48:43 +0000 (13:48 +0100)]
i965: Upload Shader Storage Buffer Object surfaces

Since these are a special kind of UBOs we emit them together reusing the
same infrastructure, however, we use a RAW surface so we can reuse
existing untyped read/write/atomic messages which include a pixel mask
header that we need to set to obtain correct behavior with helper
invocations of the fragment shader.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: Set MaxShaderStorageBuffers for compute shaders
Iago Toral Quiroga [Thu, 19 Mar 2015 11:11:39 +0000 (12:11 +0100)]
i965: Set MaxShaderStorageBuffers for compute shaders

v2:
- Set it after the driver's MaxShaderStorageBuffers value assignment.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: set ARB_shader_storage_buffer_object related constant values
Samuel Iglesias Gonsalvez [Tue, 9 Jun 2015 07:16:33 +0000 (09:16 +0200)]
i965: set ARB_shader_storage_buffer_object related constant values

v2:
- Add tessellation shader constants assignment

v3:
- Set MaxShaderStorageBufferBindings to 36.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: Implement DriverFlags.NewShaderStorageBuffer
Iago Toral Quiroga [Thu, 19 Mar 2015 10:07:19 +0000 (11:07 +0100)]
i965: Implement DriverFlags.NewShaderStorageBuffer

We use the same dirty state for SSBOs and UBOs because they share the
same infrastructure.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoi965: Use 64-byte offset alignment for shader storage buffers
Iago Toral Quiroga [Thu, 19 Mar 2015 10:27:21 +0000 (11:27 +0100)]
i965: Use 64-byte offset alignment for shader storage buffers

This should be a cacheline (64 bytes) so that we can safely have the
CPU and GPU writing the same SSBO on non-cachecoherent systems (our
Atom CPUs). With UBOs, the GPU never writes, so there's no
problem. For an SSBO, the GPU and the CPU can be updating disjoint
regions of the buffer simultaneously and that will break if the
regions overlap the same cacheline.

v2:
- Use cacheline size (64 bytes) instead of 16 bytes (Kristian).
- Update commit log and add a comment in the code explaining
  why we use cacheline size (Ben).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
Samuel Iglesias Gonsalvez [Thu, 3 Sep 2015 11:58:25 +0000 (13:58 +0200)]
mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.

v2:
- Set the value to 16 and drop the comment. (Kristian)

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agoglsl: add packed varyings to program resource list
Tapani Pälli [Fri, 4 Sep 2015 08:30:34 +0000 (11:30 +0300)]
glsl: add packed varyings to program resource list

This makes sure that user is still able to query properties about
variables that have gotten packed by lower_packed_varyings pass.

Fixes following OpenGL ES 3.1 test:
   ES31-CTS.program_interface_query.separate-programs-vertex

v2: fix 'name included in packed list' check (Ilia Mirkin)
v3: iterate over instances of name using strtok_r (Ilia Mirkin)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
8 years agomesa: add packed_varyings list to gl_shader
Tapani Pälli [Fri, 4 Sep 2015 08:22:15 +0000 (11:22 +0300)]
mesa: add packed_varyings list to gl_shader

This is required to store information about packed varyings, currently
these variables get lost and cannot be retrieved later in sensible way
for program interface queries. List will be utilized by next patch.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
8 years agoi965/cs: Implement DispatchComputeIndirect support
Jordan Justen [Thu, 17 Sep 2015 23:25:24 +0000 (16:25 -0700)]
i965/cs: Implement DispatchComputeIndirect support

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa/cs: Implement glDispatchComputeIndirect
Jordan Justen [Thu, 17 Sep 2015 18:14:45 +0000 (11:14 -0700)]
mesa/cs: Implement glDispatchComputeIndirect

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
Jordan Justen [Thu, 17 Sep 2015 17:10:07 +0000 (10:10 -0700)]
mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER

v2:
 * Use _mesa_has_compute_shaders (Ilia)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa/cs: Add _mesa_validate_DispatchCompute
Jordan Justen [Thu, 17 Sep 2015 17:05:22 +0000 (10:05 -0700)]
mesa/cs: Add _mesa_validate_DispatchCompute

Move API validation to _mesa_validate_DispatchCompute in
api_validate.c.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
8 years agomesa: fix mipmap generation for immutable, compressed textures
Roland Scheidegger [Sat, 19 Sep 2015 23:33:17 +0000 (01:33 +0200)]
mesa: fix mipmap generation for immutable, compressed textures

If the immutable compressed texture didn't have the full mip pyramid,
this didn't work, because it tried to generate mip levels for non-existing
levels. _mesa_prepare_mipmap_level() would correctly handle this by returning
FALSE if the mip level didn't exist, however we actually created the
non-existing mip level right before that because we used _mesa_get_tex_image()
before calling _mesa_prepare_mipmap_level(). It would then proceed to crash
(we allocated the mip level, which is a bad idea on an immutable texture,
but didn't initialize the values, leading to assertion failures or segfaults).
Fix this by using _mesa_select_tex_image() instead and call it after
_mesa_prepare_mipmap_level(), as that function will allocate missing mip levels
for non-immutable textures already.
This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu
packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip
chains - I believe this app not doing it is actually unintentional, always one
level less than full mip chain...).

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>